0,0 → 1,78 |
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/* |
* Mesa 3-D graphics library |
* Version: 4.0.3 |
* |
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
* Authors: |
* Keith Whitwell <keith@tungstengraphics.com> |
*/ |
|
typedef struct { |
GLfloat x, y, z, w; |
} TAG(_coord_t); |
|
#ifdef COLOR_IS_RGBA |
typedef struct { |
#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN |
GLubyte alpha, blue, green, red; |
#else |
GLubyte red, green, blue, alpha; |
#endif |
} TAG(_color_t); |
#else |
typedef struct { |
#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN |
GLubyte alpha, red, green, blue; |
#else |
GLubyte blue, green, red, alpha; |
#endif |
} TAG(_color_t); |
#endif |
|
typedef union { |
struct { |
GLfloat x, y, z, w; |
TAG(_color_t) color; |
TAG(_color_t) specular; |
GLfloat u0, v0; |
GLfloat u1, v1; |
GLfloat u2, v2; |
GLfloat u3, v3; |
} v; |
struct { |
GLfloat x, y, z, w; |
TAG(_color_t) color; |
TAG(_color_t) specular; |
GLfloat u0, v0, q0; |
GLfloat u1, v1, q1; |
GLfloat u2, v2, q2; |
GLfloat u3, v3, q3; |
} pv; |
struct { |
GLfloat x, y, z; |
TAG(_color_t) color; |
} tv; |
GLfloat f[24]; |
GLuint ui[24]; |
GLubyte ub4[24][4]; |
} TAG(Vertex), *TAG(VertexPtr); |
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