0,0 → 1,508 |
/* |
* Mesa 3-D graphics library |
* Version: 7.0.3 |
* |
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
*/ |
|
|
#include "main/glheader.h" |
#include "main/bufferobj.h" |
#include "main/colormac.h" |
#include "main/feedback.h" |
#include "main/formats.h" |
#include "main/image.h" |
#include "main/imports.h" |
#include "main/macros.h" |
#include "main/pack.h" |
#include "main/state.h" |
|
#include "s_context.h" |
#include "s_depth.h" |
#include "s_span.h" |
#include "s_stencil.h" |
|
|
/** |
* Read pixels for format=GL_DEPTH_COMPONENT. |
*/ |
static void |
read_depth_pixels( struct gl_context *ctx, |
GLint x, GLint y, |
GLsizei width, GLsizei height, |
GLenum type, GLvoid *pixels, |
const struct gl_pixelstore_attrib *packing ) |
{ |
struct gl_framebuffer *fb = ctx->ReadBuffer; |
struct gl_renderbuffer *rb = fb->_DepthBuffer; |
const GLboolean biasOrScale |
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; |
|
if (!rb) |
return; |
|
/* clipping should have been done already */ |
ASSERT(x >= 0); |
ASSERT(y >= 0); |
ASSERT(x + width <= (GLint) rb->Width); |
ASSERT(y + height <= (GLint) rb->Height); |
/* width should never be > MAX_WIDTH since we did clipping earlier */ |
ASSERT(width <= MAX_WIDTH); |
|
if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16 |
&& !biasOrScale && !packing->SwapBytes) { |
/* Special case: directly read 16-bit unsigned depth values. */ |
GLint j; |
ASSERT(rb->Format == MESA_FORMAT_Z16); |
ASSERT(rb->DataType == GL_UNSIGNED_SHORT); |
for (j = 0; j < height; j++, y++) { |
void *dest =_mesa_image_address2d(packing, pixels, width, height, |
GL_DEPTH_COMPONENT, type, j, 0); |
rb->GetRow(ctx, rb, width, x, y, dest); |
} |
} |
else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 24 |
&& !biasOrScale && !packing->SwapBytes) { |
/* Special case: directly read 24-bit unsigned depth values. */ |
GLint j; |
ASSERT(rb->Format == MESA_FORMAT_X8_Z24 || |
rb->Format == MESA_FORMAT_S8_Z24 || |
rb->Format == MESA_FORMAT_Z24_X8 || |
rb->Format == MESA_FORMAT_Z24_S8); |
ASSERT(rb->DataType == GL_UNSIGNED_INT || |
rb->DataType == GL_UNSIGNED_INT_24_8); |
for (j = 0; j < height; j++, y++) { |
GLuint *dest = (GLuint *) |
_mesa_image_address2d(packing, pixels, width, height, |
GL_DEPTH_COMPONENT, type, j, 0); |
GLint k; |
rb->GetRow(ctx, rb, width, x, y, dest); |
/* convert range from 24-bit to 32-bit */ |
if (rb->Format == MESA_FORMAT_X8_Z24 || |
rb->Format == MESA_FORMAT_S8_Z24) { |
for (k = 0; k < width; k++) { |
/* Note: put MSByte of 24-bit value into LSByte */ |
dest[k] = (dest[k] << 8) | ((dest[k] >> 16) & 0xff); |
} |
} |
else { |
for (k = 0; k < width; k++) { |
/* Note: fill in LSByte by replication */ |
dest[k] = dest[k] | ((dest[k] >> 8) & 0xff); |
} |
} |
} |
} |
else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32 |
&& !biasOrScale && !packing->SwapBytes) { |
/* Special case: directly read 32-bit unsigned depth values. */ |
GLint j; |
ASSERT(rb->Format == MESA_FORMAT_Z32); |
ASSERT(rb->DataType == GL_UNSIGNED_INT); |
for (j = 0; j < height; j++, y++) { |
void *dest = _mesa_image_address2d(packing, pixels, width, height, |
GL_DEPTH_COMPONENT, type, j, 0); |
rb->GetRow(ctx, rb, width, x, y, dest); |
} |
} |
else { |
/* General case (slower) */ |
GLint j; |
for (j = 0; j < height; j++, y++) { |
GLfloat depthValues[MAX_WIDTH]; |
GLvoid *dest = _mesa_image_address2d(packing, pixels, width, height, |
GL_DEPTH_COMPONENT, type, j, 0); |
_swrast_read_depth_span_float(ctx, rb, width, x, y, depthValues); |
_mesa_pack_depth_span(ctx, width, dest, type, depthValues, packing); |
} |
} |
} |
|
|
/** |
* Read pixels for format=GL_STENCIL_INDEX. |
*/ |
static void |
read_stencil_pixels( struct gl_context *ctx, |
GLint x, GLint y, |
GLsizei width, GLsizei height, |
GLenum type, GLvoid *pixels, |
const struct gl_pixelstore_attrib *packing ) |
{ |
struct gl_framebuffer *fb = ctx->ReadBuffer; |
struct gl_renderbuffer *rb = fb->_StencilBuffer; |
GLint j; |
|
if (!rb) |
return; |
|
/* width should never be > MAX_WIDTH since we did clipping earlier */ |
ASSERT(width <= MAX_WIDTH); |
|
/* process image row by row */ |
for (j=0;j<height;j++,y++) { |
GLvoid *dest; |
GLstencil stencil[MAX_WIDTH]; |
|
_swrast_read_stencil_span(ctx, rb, width, x, y, stencil); |
|
dest = _mesa_image_address2d(packing, pixels, width, height, |
GL_STENCIL_INDEX, type, j, 0); |
|
_mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing); |
} |
} |
|
|
|
/** |
* Optimized glReadPixels for particular pixel formats when pixel |
* scaling, biasing, mapping, etc. are disabled. |
* \return GL_TRUE if success, GL_FALSE if unable to do the readpixels |
*/ |
static GLboolean |
fast_read_rgba_pixels( struct gl_context *ctx, |
GLint x, GLint y, |
GLsizei width, GLsizei height, |
GLenum format, GLenum type, |
GLvoid *pixels, |
const struct gl_pixelstore_attrib *packing, |
GLbitfield transferOps) |
{ |
struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; |
|
if (!rb) |
return GL_FALSE; |
|
ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB || |
rb->_BaseFormat == GL_ALPHA); |
|
/* clipping should have already been done */ |
ASSERT(x + width <= (GLint) rb->Width); |
ASSERT(y + height <= (GLint) rb->Height); |
|
/* check for things we can't handle here */ |
if (transferOps || |
packing->SwapBytes || |
packing->LsbFirst) { |
return GL_FALSE; |
} |
|
if (format == GL_RGBA && rb->DataType == type) { |
const GLint dstStride = _mesa_image_row_stride(packing, width, |
format, type); |
GLubyte *dest |
= (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, |
format, type, 0, 0); |
GLint row; |
ASSERT(rb->GetRow); |
for (row = 0; row < height; row++) { |
rb->GetRow(ctx, rb, width, x, y + row, dest); |
dest += dstStride; |
} |
return GL_TRUE; |
} |
|
if (format == GL_RGB && |
rb->DataType == GL_UNSIGNED_BYTE && |
type == GL_UNSIGNED_BYTE) { |
const GLint dstStride = _mesa_image_row_stride(packing, width, |
format, type); |
GLubyte *dest |
= (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, |
format, type, 0, 0); |
GLint row; |
ASSERT(rb->GetRow); |
for (row = 0; row < height; row++) { |
GLubyte tempRow[MAX_WIDTH][4]; |
GLint col; |
rb->GetRow(ctx, rb, width, x, y + row, tempRow); |
/* convert RGBA to RGB */ |
for (col = 0; col < width; col++) { |
dest[col * 3 + 0] = tempRow[col][0]; |
dest[col * 3 + 1] = tempRow[col][1]; |
dest[col * 3 + 2] = tempRow[col][2]; |
} |
dest += dstStride; |
} |
return GL_TRUE; |
} |
|
/* not handled */ |
return GL_FALSE; |
} |
|
|
/** |
* When we're using a low-precision color buffer (like 16-bit 5/6/5) |
* we have to adjust our color values a bit to pass conformance. |
* The problem is when a 5 or 6-bit color value is converted to an 8-bit |
* value and then a floating point value, the floating point values don't |
* increment uniformly as the 5 or 6-bit value is incremented. |
* |
* This function adjusts floating point values to compensate. |
*/ |
static void |
adjust_colors(const struct gl_framebuffer *fb, GLuint n, GLfloat rgba[][4]) |
{ |
const GLuint rShift = 8 - fb->Visual.redBits; |
const GLuint gShift = 8 - fb->Visual.greenBits; |
const GLuint bShift = 8 - fb->Visual.blueBits; |
GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1); |
GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1); |
GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1); |
GLuint i; |
|
if (fb->Visual.redBits == 0) |
rScale = 0; |
if (fb->Visual.greenBits == 0) |
gScale = 0; |
if (fb->Visual.blueBits == 0) |
bScale = 0; |
|
for (i = 0; i < n; i++) { |
GLint r, g, b; |
/* convert float back to ubyte */ |
CLAMPED_FLOAT_TO_UBYTE(r, rgba[i][RCOMP]); |
CLAMPED_FLOAT_TO_UBYTE(g, rgba[i][GCOMP]); |
CLAMPED_FLOAT_TO_UBYTE(b, rgba[i][BCOMP]); |
/* using only the N most significant bits of the ubyte value, convert to |
* float in [0,1]. |
*/ |
rgba[i][RCOMP] = (GLfloat) (r >> rShift) * rScale; |
rgba[i][GCOMP] = (GLfloat) (g >> gShift) * gScale; |
rgba[i][BCOMP] = (GLfloat) (b >> bShift) * bScale; |
} |
} |
|
|
|
/* |
* Read R, G, B, A, RGB, L, or LA pixels. |
*/ |
static void |
read_rgba_pixels( struct gl_context *ctx, |
GLint x, GLint y, |
GLsizei width, GLsizei height, |
GLenum format, GLenum type, GLvoid *pixels, |
const struct gl_pixelstore_attrib *packing ) |
{ |
SWcontext *swrast = SWRAST_CONTEXT(ctx); |
GLbitfield transferOps = ctx->_ImageTransferState; |
struct gl_framebuffer *fb = ctx->ReadBuffer; |
struct gl_renderbuffer *rb = fb->_ColorReadBuffer; |
|
if (!rb) |
return; |
|
if (type == GL_FLOAT && ((ctx->Color.ClampReadColor == GL_TRUE) || |
(ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB && |
rb->DataType != GL_FLOAT))) |
transferOps |= IMAGE_CLAMP_BIT; |
|
/* Try optimized path first */ |
if (fast_read_rgba_pixels(ctx, x, y, width, height, |
format, type, pixels, packing, transferOps)) { |
return; /* done! */ |
} |
|
/* width should never be > MAX_WIDTH since we did clipping earlier */ |
ASSERT(width <= MAX_WIDTH); |
|
do { |
const GLint dstStride |
= _mesa_image_row_stride(packing, width, format, type); |
GLfloat (*rgba)[4] = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0]; |
GLint row; |
GLubyte *dst |
= (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, |
format, type, 0, 0); |
|
for (row = 0; row < height; row++, y++) { |
|
/* Get float rgba pixels */ |
_swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba); |
|
/* apply fudge factor for shallow color buffers */ |
if (fb->Visual.redBits < 8 || |
fb->Visual.greenBits < 8 || |
fb->Visual.blueBits < 8) { |
adjust_colors(fb, width, rgba); |
} |
|
/* pack the row of RGBA pixels into user's buffer */ |
_mesa_pack_rgba_span_float(ctx, width, rgba, format, type, dst, |
packing, transferOps); |
|
dst += dstStride; |
} |
} while (0); |
} |
|
|
/** |
* Read combined depth/stencil values. |
* We'll have already done error checking to be sure the expected |
* depth and stencil buffers really exist. |
*/ |
static void |
read_depth_stencil_pixels(struct gl_context *ctx, |
GLint x, GLint y, |
GLsizei width, GLsizei height, |
GLenum type, GLvoid *pixels, |
const struct gl_pixelstore_attrib *packing ) |
{ |
const GLboolean scaleOrBias |
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; |
const GLboolean stencilTransfer = ctx->Pixel.IndexShift |
|| ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag; |
struct gl_renderbuffer *depthRb, *stencilRb; |
|
depthRb = ctx->ReadBuffer->_DepthBuffer; |
stencilRb = ctx->ReadBuffer->_StencilBuffer; |
|
if (!depthRb || !stencilRb) |
return; |
|
depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; |
stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; |
|
if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && |
stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && |
depthRb == stencilRb && |
!scaleOrBias && |
!stencilTransfer) { |
/* This is the ideal case. |
* Reading GL_DEPTH_STENCIL pixels from combined depth/stencil buffer. |
* Plus, no pixel transfer ops to worry about! |
*/ |
GLint i; |
GLint dstStride = _mesa_image_row_stride(packing, width, |
GL_DEPTH_STENCIL_EXT, type); |
GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, pixels, |
width, height, |
GL_DEPTH_STENCIL_EXT, |
type, 0, 0); |
for (i = 0; i < height; i++) { |
depthRb->GetRow(ctx, depthRb, width, x, y + i, dst); |
dst += dstStride; |
} |
} |
else { |
/* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers, |
* or we need pixel transfer. |
*/ |
GLint i; |
depthRb = ctx->ReadBuffer->_DepthBuffer; |
stencilRb = ctx->ReadBuffer->_StencilBuffer; |
|
for (i = 0; i < height; i++) { |
GLstencil stencilVals[MAX_WIDTH]; |
|
GLuint *depthStencilDst = (GLuint *) |
_mesa_image_address2d(packing, pixels, width, height, |
GL_DEPTH_STENCIL_EXT, type, i, 0); |
|
_swrast_read_stencil_span(ctx, stencilRb, width, |
x, y + i, stencilVals); |
|
if (!scaleOrBias && !stencilTransfer |
&& ctx->ReadBuffer->Visual.depthBits == 24) { |
/* ideal case */ |
GLuint zVals[MAX_WIDTH]; /* 24-bit values! */ |
GLint j; |
ASSERT(depthRb->DataType == GL_UNSIGNED_INT); |
/* note, we've already been clipped */ |
depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals); |
for (j = 0; j < width; j++) { |
depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff); |
} |
} |
else { |
/* general case */ |
GLfloat depthVals[MAX_WIDTH]; |
_swrast_read_depth_span_float(ctx, depthRb, width, x, y + i, |
depthVals); |
_mesa_pack_depth_stencil_span(ctx, width, depthStencilDst, |
depthVals, stencilVals, packing); |
} |
} |
} |
} |
|
|
|
/** |
* Software fallback routine for ctx->Driver.ReadPixels(). |
* By time we get here, all error checking will have been done. |
*/ |
void |
_swrast_ReadPixels( struct gl_context *ctx, |
GLint x, GLint y, GLsizei width, GLsizei height, |
GLenum format, GLenum type, |
const struct gl_pixelstore_attrib *packing, |
GLvoid *pixels ) |
{ |
SWcontext *swrast = SWRAST_CONTEXT(ctx); |
struct gl_pixelstore_attrib clippedPacking = *packing; |
|
if (ctx->NewState) |
_mesa_update_state(ctx); |
|
/* Need to do swrast_render_start() before clipping or anything else |
* since this is where a driver may grab the hw lock and get an updated |
* window size. |
*/ |
swrast_render_start(ctx); |
|
if (swrast->NewState) |
_swrast_validate_derived( ctx ); |
|
/* Do all needed clipping here, so that we can forget about it later */ |
if (_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { |
|
pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels); |
|
if (pixels) { |
switch (format) { |
case GL_STENCIL_INDEX: |
read_stencil_pixels(ctx, x, y, width, height, type, pixels, |
&clippedPacking); |
break; |
case GL_DEPTH_COMPONENT: |
read_depth_pixels(ctx, x, y, width, height, type, pixels, |
&clippedPacking); |
break; |
case GL_DEPTH_STENCIL_EXT: |
read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels, |
&clippedPacking); |
break; |
default: |
/* all other formats should be color formats */ |
read_rgba_pixels(ctx, x, y, width, height, format, type, pixels, |
&clippedPacking); |
} |
|
_mesa_unmap_pbo_dest(ctx, &clippedPacking); |
} |
} |
|
swrast_render_finish(ctx); |
} |