0,0 → 1,96 |
/************************************************************************** |
* |
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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#ifndef ST_CB_FBO_H |
#define ST_CB_FBO_H |
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#include "main/compiler.h" |
#include "main/glheader.h" |
#include "main/mtypes.h" |
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#include "pipe/p_compiler.h" |
#include "pipe/p_format.h" |
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struct dd_function_table; |
struct pipe_context; |
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/** |
* Derived renderbuffer class. Just need to add a pointer to the |
* pipe surface. |
*/ |
struct st_renderbuffer |
{ |
struct gl_renderbuffer Base; |
struct pipe_resource *texture; |
struct pipe_surface *surface; /* temporary view into texture */ |
struct pipe_sampler_view *sampler_view; |
enum pipe_format format; /** preferred format, or PIPE_FORMAT_NONE */ |
GLboolean defined; /**< defined contents? */ |
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/** |
* Used only when hardware accumulation buffers are not supported. |
*/ |
boolean software; |
size_t stride; |
void *data; |
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struct st_texture_object *rtt; /**< GL render to texture's texture */ |
int rtt_level, rtt_face, rtt_slice; |
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/** Render to texture state */ |
struct pipe_resource *texture_save; |
struct pipe_surface *surface_save; |
struct pipe_sampler_view *sampler_view_save; |
}; |
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static INLINE struct st_renderbuffer * |
st_renderbuffer(struct gl_renderbuffer *rb) |
{ |
return (struct st_renderbuffer *) rb; |
} |
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extern struct gl_renderbuffer * |
st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw); |
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extern void |
st_init_fbo_functions(struct dd_function_table *functions); |
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/* XXX unused ? */ |
extern struct pipe_sampler_view * |
st_get_renderbuffer_sampler_view(struct st_renderbuffer *rb, |
struct pipe_context *pipe); |
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extern GLboolean |
st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth, |
const struct gl_renderbuffer_attachment *stencil); |
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#endif /* ST_CB_FBO_H */ |