0,0 → 1,83 |
/************************************************************************** |
* |
* Copyright 2010 VMware, Inc. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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#include "st_context.h" |
#include "pipe/p_context.h" |
#include "st_atom.h" |
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#include "cso_cache/cso_context.h" |
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/* Second state atom for user clip planes: |
*/ |
static void update_sample_mask( struct st_context *st ) |
{ |
unsigned sample_mask = 0xffffffff; |
unsigned sample_count = 1; |
struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; |
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/* dependency here on bound surface (or rather, sample count) is worrying */ |
if (framebuffer->zsbuf) |
sample_count = framebuffer->zsbuf->texture->nr_samples; |
else if (framebuffer->cbufs[0]) |
sample_count = framebuffer->cbufs[0]->texture->nr_samples; |
|
if (st->ctx->Multisample.Enabled && sample_count > 1) { |
/* unlike in gallium/d3d10 the mask is only active if msaa is enabled */ |
if (st->ctx->Multisample.SampleCoverage) { |
unsigned nr_bits; |
nr_bits = st->ctx->Multisample.SampleCoverageValue * (float)sample_count; |
/* there's lot of ways how to do this. We just use first few bits, |
since we have no knowledge of sample positions here. When |
app-supplied mask though is used too might need to be smarter. |
Also, there's a interface restriction here in theory it is |
encouraged this mask not be the same at each pixel. */ |
sample_mask = (1 << nr_bits) - 1; |
if (st->ctx->Multisample.SampleCoverageInvert) |
sample_mask = ~sample_mask; |
} |
/* TODO merge with app-supplied sample mask */ |
} |
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/* mask off unused bits or don't care? */ |
|
if (sample_mask != st->state.sample_mask) { |
st->state.sample_mask = sample_mask; |
cso_set_sample_mask(st->cso_context, sample_mask); |
} |
} |
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const struct st_tracked_state st_update_msaa = { |
"st_update_msaa", /* name */ |
{ /* dirty */ |
(_NEW_MULTISAMPLE | _NEW_BUFFERS), /* mesa */ |
ST_NEW_FRAMEBUFFER, /* st */ |
}, |
update_sample_mask /* update */ |
}; |