0,0 → 1,89 |
/* |
* Mesa 3-D graphics library |
* Version: 7.1 |
* |
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
*/ |
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/** |
* \file prog_uniform.c |
* Shader uniform functions. |
* \author Brian Paul |
*/ |
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#ifndef PROG_UNIFORM_H |
#define PROG_UNIFORM_H |
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#include "main/glheader.h" |
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/** |
* Shader program uniform variable. |
* The glGetUniformLocation() and glUniform() commands will use this |
* information. |
* Note that a uniform such as "binormal" might be used in both the |
* vertex shader and the fragment shader. When glUniform() is called to |
* set the uniform's value, it must be updated in both the vertex and |
* fragment shaders. The uniform may be in different locations in the |
* two shaders so we keep track of that here. |
*/ |
struct gl_uniform |
{ |
const char *Name; /**< Null-terminated string */ |
GLint VertPos; |
GLint FragPos; |
GLint GeomPos; |
GLboolean Initialized; /**< For debug. Has this uniform been set? */ |
const struct glsl_type *Type; |
}; |
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/** |
* List of gl_uniforms |
*/ |
struct gl_uniform_list |
{ |
GLuint Size; /**< allocated size of Uniforms array */ |
GLuint NumUniforms; /**< number of uniforms in the array */ |
struct gl_uniform *Uniforms; /**< Array [Size] */ |
}; |
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extern struct gl_uniform_list * |
_mesa_new_uniform_list(void); |
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extern void |
_mesa_free_uniform_list(struct gl_uniform_list *list); |
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extern struct gl_uniform * |
_mesa_append_uniform(struct gl_uniform_list *list, |
const char *name, GLenum target, GLuint progPos); |
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extern GLint |
_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name); |
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extern GLint |
_mesa_longest_uniform_name(const struct gl_uniform_list *list); |
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extern void |
_mesa_print_uniforms(const struct gl_uniform_list *list); |
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#endif /* PROG_UNIFORM_H */ |