0,0 → 1,905 |
/* |
* Mesa 3-D graphics library |
* Version: 7.7 |
* |
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
* Copyright (c) 2009 VMware, Inc. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
*/ |
|
|
/** |
* Code for glGetTexImage() and glGetCompressedTexImage(). |
*/ |
|
|
#include "glheader.h" |
#include "bufferobj.h" |
#include "enums.h" |
#include "context.h" |
#include "formats.h" |
#include "image.h" |
#include "pack.h" |
#include "texgetimage.h" |
#include "teximage.h" |
|
|
|
/** |
* Can the given type represent negative values? |
*/ |
static INLINE GLboolean |
type_with_negative_values(GLenum type) |
{ |
switch (type) { |
case GL_BYTE: |
case GL_SHORT: |
case GL_INT: |
case GL_FLOAT: |
case GL_HALF_FLOAT_ARB: |
return GL_TRUE; |
default: |
return GL_FALSE; |
} |
} |
|
|
/** |
* glGetTexImage for color index pixels. |
*/ |
static void |
get_tex_color_index(struct gl_context *ctx, GLuint dimensions, |
GLenum format, GLenum type, GLvoid *pixels, |
const struct gl_texture_image *texImage) |
{ |
const GLint width = texImage->Width; |
const GLint height = texImage->Height; |
const GLint depth = texImage->Depth; |
const GLuint indexBits = |
_mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT); |
const GLbitfield transferOps = 0x0; |
GLint img, row, col; |
|
for (img = 0; img < depth; img++) { |
for (row = 0; row < height; row++) { |
GLuint indexRow[MAX_WIDTH] = { 0 }; |
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, |
width, height, format, type, |
img, row, 0); |
assert(dest); |
|
if (indexBits == 8) { |
const GLubyte *src = (const GLubyte *) texImage->Data; |
src += width * (img * texImage->Height + row); |
for (col = 0; col < width; col++) { |
indexRow[col] = src[col]; |
} |
} |
else if (indexBits == 16) { |
const GLushort *src = (const GLushort *) texImage->Data; |
src += width * (img * texImage->Height + row); |
for (col = 0; col < width; col++) { |
indexRow[col] = src[col]; |
} |
} |
else { |
_mesa_problem(ctx, "Color index problem in _mesa_GetTexImage"); |
} |
_mesa_pack_index_span(ctx, width, type, dest, |
indexRow, &ctx->Pack, transferOps); |
} |
} |
} |
|
|
/** |
* glGetTexImage for depth/Z pixels. |
*/ |
static void |
get_tex_depth(struct gl_context *ctx, GLuint dimensions, |
GLenum format, GLenum type, GLvoid *pixels, |
const struct gl_texture_image *texImage) |
{ |
const GLint width = texImage->Width; |
const GLint height = texImage->Height; |
const GLint depth = texImage->Depth; |
GLint img, row, col; |
GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat)); |
|
if (!depthRow) { |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); |
return; |
} |
|
for (img = 0; img < depth; img++) { |
for (row = 0; row < height; row++) { |
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, |
width, height, format, type, |
img, row, 0); |
assert(dest); |
|
for (col = 0; col < width; col++) { |
texImage->FetchTexelf(texImage, col, row, img, depthRow + col); |
} |
_mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack); |
} |
} |
|
free(depthRow); |
} |
|
|
/** |
* glGetTexImage for depth/stencil pixels. |
*/ |
static void |
get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, |
GLenum format, GLenum type, GLvoid *pixels, |
const struct gl_texture_image *texImage) |
{ |
const GLint width = texImage->Width; |
const GLint height = texImage->Height; |
const GLint depth = texImage->Depth; |
const GLuint *src = (const GLuint *) texImage->Data; |
GLint img, row; |
|
for (img = 0; img < depth; img++) { |
for (row = 0; row < height; row++) { |
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, |
width, height, format, type, |
img, row, 0); |
memcpy(dest, src, width * sizeof(GLuint)); |
if (ctx->Pack.SwapBytes) { |
_mesa_swap4((GLuint *) dest, width); |
} |
|
src += width * row + width * height * img; |
} |
} |
} |
|
|
/** |
* glGetTexImage for YCbCr pixels. |
*/ |
static void |
get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, |
GLenum format, GLenum type, GLvoid *pixels, |
const struct gl_texture_image *texImage) |
{ |
const GLint width = texImage->Width; |
const GLint height = texImage->Height; |
const GLint depth = texImage->Depth; |
const GLint rowstride = texImage->RowStride; |
const GLushort *src = (const GLushort *) texImage->Data; |
GLint img, row; |
|
for (img = 0; img < depth; img++) { |
for (row = 0; row < height; row++) { |
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, |
width, height, format, type, |
img, row, 0); |
memcpy(dest, src, width * sizeof(GLushort)); |
|
/* check for byte swapping */ |
if ((texImage->TexFormat == MESA_FORMAT_YCBCR |
&& type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || |
(texImage->TexFormat == MESA_FORMAT_YCBCR_REV |
&& type == GL_UNSIGNED_SHORT_8_8_MESA)) { |
if (!ctx->Pack.SwapBytes) |
_mesa_swap2((GLushort *) dest, width); |
} |
else if (ctx->Pack.SwapBytes) { |
_mesa_swap2((GLushort *) dest, width); |
} |
|
src += rowstride; |
} |
} |
} |
|
|
#if FEATURE_EXT_texture_sRGB |
|
|
/** |
* Convert a float value from linear space to a |
* non-linear sRGB value in [0, 255]. |
* Not terribly efficient. |
*/ |
static INLINE GLfloat |
linear_to_nonlinear(GLfloat cl) |
{ |
/* can't have values outside [0, 1] */ |
GLfloat cs; |
if (cl < 0.0031308f) { |
cs = 12.92f * cl; |
} |
else { |
cs = (GLfloat)(1.055 * pow(cl, 0.41666) - 0.055); |
} |
return cs; |
} |
|
|
/** |
* glGetTexImagefor sRGB pixels; |
*/ |
static void |
get_tex_srgb(struct gl_context *ctx, GLuint dimensions, |
GLenum format, GLenum type, GLvoid *pixels, |
const struct gl_texture_image *texImage) |
{ |
const GLint width = texImage->Width; |
const GLint height = texImage->Height; |
const GLint depth = texImage->Depth; |
const GLbitfield transferOps = 0x0; |
GLint img, row; |
GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); |
|
if (!rgba) { |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); |
return; |
} |
|
for (img = 0; img < depth; img++) { |
for (row = 0; row < height; row++) { |
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, |
width, height, format, type, |
img, row, 0); |
|
GLint col; |
|
/* convert row to RGBA format */ |
for (col = 0; col < width; col++) { |
texImage->FetchTexelf(texImage, col, row, img, rgba[col]); |
if (texImage->_BaseFormat == GL_LUMINANCE) { |
rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); |
rgba[col][GCOMP] = 0.0; |
rgba[col][BCOMP] = 0.0; |
} |
else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { |
rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); |
rgba[col][GCOMP] = 0.0; |
rgba[col][BCOMP] = 0.0; |
} |
else if (texImage->_BaseFormat == GL_RGB || |
texImage->_BaseFormat == GL_RGBA) { |
rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]); |
rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]); |
rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]); |
} |
} |
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, |
format, type, dest, |
&ctx->Pack, transferOps); |
} |
} |
|
free(rgba); |
} |
|
|
#else /* FEATURE_EXT_texture_sRGB */ |
|
|
static INLINE void |
get_tex_srgb(struct gl_context *ctx, GLuint dimensions, |
GLenum format, GLenum type, GLvoid *pixels, |
const struct gl_texture_image *texImage) |
{ |
ASSERT_NO_FEATURE(); |
} |
|
|
#endif /* FEATURE_EXT_texture_sRGB */ |
|
|
/** |
* glGetTexImagefor RGBA, Luminance, etc. pixels. |
* This is the slow way since we use texture sampling. |
*/ |
static void |
get_tex_rgba(struct gl_context *ctx, GLuint dimensions, |
GLenum format, GLenum type, GLvoid *pixels, |
const struct gl_texture_image *texImage) |
{ |
const GLint width = texImage->Width; |
const GLint height = texImage->Height; |
const GLint depth = texImage->Depth; |
/* Normally, no pixel transfer ops are performed during glGetTexImage. |
* The only possible exception is component clamping to [0,1]. |
*/ |
GLbitfield transferOps = 0x0; |
GLint img, row; |
GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); |
|
if (!rgba) { |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); |
return; |
} |
|
for (img = 0; img < depth; img++) { |
for (row = 0; row < height; row++) { |
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, |
width, height, format, type, |
img, row, 0); |
GLint col; |
GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat); |
|
/* clamp does not apply to GetTexImage (final conversion)? |
* Looks like we need clamp though when going from format |
* containing negative values to unsigned format. |
*/ |
if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) { |
transferOps |= IMAGE_CLAMP_BIT; |
} |
else if (!type_with_negative_values(type) && |
(dataType == GL_FLOAT || |
dataType == GL_SIGNED_NORMALIZED)) { |
transferOps |= IMAGE_CLAMP_BIT; |
} |
|
for (col = 0; col < width; col++) { |
texImage->FetchTexelf(texImage, col, row, img, rgba[col]); |
if (texImage->_BaseFormat == GL_ALPHA) { |
rgba[col][RCOMP] = 0.0F; |
rgba[col][GCOMP] = 0.0F; |
rgba[col][BCOMP] = 0.0F; |
} |
else if (texImage->_BaseFormat == GL_LUMINANCE) { |
rgba[col][GCOMP] = 0.0F; |
rgba[col][BCOMP] = 0.0F; |
rgba[col][ACOMP] = 1.0F; |
} |
else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { |
rgba[col][GCOMP] = 0.0F; |
rgba[col][BCOMP] = 0.0F; |
} |
else if (texImage->_BaseFormat == GL_INTENSITY) { |
rgba[col][GCOMP] = 0.0F; |
rgba[col][BCOMP] = 0.0F; |
rgba[col][ACOMP] = 1.0F; |
} |
} |
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, |
format, type, dest, |
&ctx->Pack, transferOps); |
} |
} |
|
free(rgba); |
} |
|
|
/** |
* Try to do glGetTexImage() with simple memcpy(). |
* \return GL_TRUE if done, GL_FALSE otherwise |
*/ |
static GLboolean |
get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels, |
const struct gl_texture_object *texObj, |
const struct gl_texture_image *texImage) |
{ |
GLboolean memCopy = GL_FALSE; |
|
/* Texture image should have been mapped already */ |
assert(texImage->Data); |
|
/* |
* Check if the src/dst formats are compatible. |
* Also note that GL's pixel transfer ops don't apply to glGetTexImage() |
* so we don't have to worry about those. |
* XXX more format combinations could be supported here. |
*/ |
if ((texObj->Target == GL_TEXTURE_1D || |
texObj->Target == GL_TEXTURE_2D || |
texObj->Target == GL_TEXTURE_RECTANGLE || |
(texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && |
texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) { |
if (texImage->TexFormat == MESA_FORMAT_ARGB8888 && |
format == GL_BGRA && |
type == GL_UNSIGNED_BYTE && |
!ctx->Pack.SwapBytes && |
_mesa_little_endian()) { |
memCopy = GL_TRUE; |
} |
else if (texImage->TexFormat == MESA_FORMAT_AL88 && |
format == GL_LUMINANCE_ALPHA && |
type == GL_UNSIGNED_BYTE && |
!ctx->Pack.SwapBytes && |
_mesa_little_endian()) { |
memCopy = GL_TRUE; |
} |
else if (texImage->TexFormat == MESA_FORMAT_L8 && |
format == GL_LUMINANCE && |
type == GL_UNSIGNED_BYTE) { |
memCopy = GL_TRUE; |
} |
else if (texImage->TexFormat == MESA_FORMAT_A8 && |
format == GL_ALPHA && |
type == GL_UNSIGNED_BYTE) { |
memCopy = GL_TRUE; |
} |
} |
|
if (memCopy) { |
const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat); |
const GLuint bytesPerRow = texImage->Width * bpp; |
GLubyte *dst = |
_mesa_image_address2d(&ctx->Pack, pixels, texImage->Width, |
texImage->Height, format, type, 0, 0); |
const GLint dstRowStride = |
_mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type); |
const GLubyte *src = texImage->Data; |
const GLint srcRowStride = texImage->RowStride * bpp; |
GLuint row; |
|
if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) { |
memcpy(dst, src, bytesPerRow * texImage->Height); |
} |
else { |
for (row = 0; row < texImage->Height; row++) { |
memcpy(dst, src, bytesPerRow); |
dst += dstRowStride; |
src += srcRowStride; |
} |
} |
} |
|
return memCopy; |
} |
|
|
/** |
* This is the software fallback for Driver.GetTexImage(). |
* All error checking will have been done before this routine is called. |
* The texture image must be mapped. |
*/ |
void |
_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level, |
GLenum format, GLenum type, GLvoid *pixels, |
struct gl_texture_object *texObj, |
struct gl_texture_image *texImage) |
{ |
GLuint dimensions; |
|
/* If we get here, the texture image should be mapped */ |
assert(texImage->Data); |
|
switch (target) { |
case GL_TEXTURE_1D: |
dimensions = 1; |
break; |
case GL_TEXTURE_3D: |
dimensions = 3; |
break; |
default: |
dimensions = 2; |
} |
|
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { |
/* Packing texture image into a PBO. |
* Map the (potentially) VRAM-based buffer into our process space so |
* we can write into it with the code below. |
* A hardware driver might use a sophisticated blit to move the |
* texture data to the PBO if the PBO is in VRAM along with the texture. |
*/ |
GLubyte *buf = (GLubyte *) |
ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, |
GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); |
if (!buf) { |
/* out of memory or other unexpected error */ |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)"); |
return; |
} |
/* <pixels> was an offset into the PBO. |
* Now make it a real, client-side pointer inside the mapped region. |
*/ |
pixels = ADD_POINTERS(buf, pixels); |
} |
|
if (get_tex_memcpy(ctx, format, type, pixels, texObj, texImage)) { |
/* all done */ |
} |
else if (format == GL_COLOR_INDEX) { |
get_tex_color_index(ctx, dimensions, format, type, pixels, texImage); |
} |
else if (format == GL_DEPTH_COMPONENT) { |
get_tex_depth(ctx, dimensions, format, type, pixels, texImage); |
} |
else if (format == GL_DEPTH_STENCIL_EXT) { |
get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage); |
} |
else if (format == GL_YCBCR_MESA) { |
get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage); |
} |
else if (_mesa_get_format_color_encoding(texImage->TexFormat) == GL_SRGB) { |
get_tex_srgb(ctx, dimensions, format, type, pixels, texImage); |
} |
else { |
get_tex_rgba(ctx, dimensions, format, type, pixels, texImage); |
} |
|
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { |
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, |
ctx->Pack.BufferObj); |
} |
} |
|
|
|
/** |
* This is the software fallback for Driver.GetCompressedTexImage(). |
* All error checking will have been done before this routine is called. |
*/ |
void |
_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level, |
GLvoid *img, |
struct gl_texture_object *texObj, |
struct gl_texture_image *texImage) |
{ |
const GLuint row_stride = _mesa_format_row_stride(texImage->TexFormat, |
texImage->Width); |
const GLuint row_stride_stored = _mesa_format_row_stride(texImage->TexFormat, |
texImage->RowStride); |
GLuint i; |
|
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { |
/* pack texture image into a PBO */ |
GLubyte *buf = (GLubyte *) |
ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, |
GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); |
if (!buf) { |
/* out of memory or other unexpected error */ |
_mesa_error(ctx, GL_OUT_OF_MEMORY, |
"glGetCompresssedTexImage(map PBO failed)"); |
return; |
} |
img = ADD_POINTERS(buf, img); |
} |
|
/* no pixelstore or pixel transfer, but respect stride */ |
|
if (row_stride == row_stride_stored) { |
const GLuint size = _mesa_format_image_size(texImage->TexFormat, |
texImage->Width, |
texImage->Height, |
texImage->Depth); |
memcpy(img, texImage->Data, size); |
} |
else { |
GLuint bw, bh; |
_mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); |
for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) { |
memcpy((GLubyte *)img + i * row_stride, |
(GLubyte *)texImage->Data + i * row_stride_stored, |
row_stride); |
} |
} |
|
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { |
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, |
ctx->Pack.BufferObj); |
} |
} |
|
|
|
/** |
* Do error checking for a glGetTexImage() call. |
* \return GL_TRUE if any error, GL_FALSE if no errors. |
*/ |
static GLboolean |
getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level, |
GLenum format, GLenum type, GLvoid *pixels ) |
{ |
struct gl_texture_object *texObj; |
struct gl_texture_image *texImage; |
const GLint maxLevels = _mesa_max_texture_levels(ctx, target); |
GLenum baseFormat; |
|
if (maxLevels == 0) { |
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target); |
return GL_TRUE; |
} |
|
if (level < 0 || level >= maxLevels) { |
_mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); |
return GL_TRUE; |
} |
|
if (_mesa_sizeof_packed_type(type) <= 0) { |
_mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); |
return GL_TRUE; |
} |
|
if (_mesa_components_in_format(format) <= 0 || |
format == GL_STENCIL_INDEX) { |
_mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); |
return GL_TRUE; |
} |
|
if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) { |
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); |
return GL_TRUE; |
} |
|
if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) { |
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); |
return GL_TRUE; |
} |
|
if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) { |
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); |
return GL_TRUE; |
} |
|
if (!ctx->Extensions.EXT_packed_depth_stencil |
&& _mesa_is_depthstencil_format(format)) { |
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); |
return GL_TRUE; |
} |
|
if (!ctx->Extensions.ATI_envmap_bumpmap |
&& _mesa_is_dudv_format(format)) { |
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); |
return GL_TRUE; |
} |
|
texObj = _mesa_get_current_tex_object(ctx, target); |
|
if (!texObj || _mesa_is_proxy_texture(target)) { |
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); |
return GL_TRUE; |
} |
|
texImage = _mesa_select_tex_image(ctx, texObj, target, level); |
if (!texImage) { |
/* out of memory */ |
return GL_TRUE; |
} |
|
baseFormat = _mesa_get_format_base_format(texImage->TexFormat); |
|
/* Make sure the requested image format is compatible with the |
* texture's format. Note that a color index texture can be converted |
* to RGBA so that combo is allowed. |
*/ |
if (_mesa_is_color_format(format) |
&& !_mesa_is_color_format(baseFormat) |
&& !_mesa_is_index_format(baseFormat)) { |
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); |
return GL_TRUE; |
} |
else if (_mesa_is_index_format(format) |
&& !_mesa_is_index_format(baseFormat)) { |
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); |
return GL_TRUE; |
} |
else if (_mesa_is_depth_format(format) |
&& !_mesa_is_depth_format(baseFormat) |
&& !_mesa_is_depthstencil_format(baseFormat)) { |
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); |
return GL_TRUE; |
} |
else if (_mesa_is_ycbcr_format(format) |
&& !_mesa_is_ycbcr_format(baseFormat)) { |
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); |
return GL_TRUE; |
} |
else if (_mesa_is_depthstencil_format(format) |
&& !_mesa_is_depthstencil_format(baseFormat)) { |
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); |
return GL_TRUE; |
} |
else if (_mesa_is_dudv_format(format) |
&& !_mesa_is_dudv_format(baseFormat)) { |
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); |
return GL_TRUE; |
} |
|
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { |
/* packing texture image into a PBO */ |
const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; |
if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, |
texImage->Height, texImage->Depth, |
format, type, pixels)) { |
_mesa_error(ctx, GL_INVALID_OPERATION, |
"glGetTexImage(out of bounds PBO write)"); |
return GL_TRUE; |
} |
|
/* PBO should not be mapped */ |
if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { |
_mesa_error(ctx, GL_INVALID_OPERATION, |
"glGetTexImage(PBO is mapped)"); |
return GL_TRUE; |
} |
} |
|
return GL_FALSE; |
} |
|
|
|
/** |
* Get texture image. Called by glGetTexImage. |
* |
* \param target texture target. |
* \param level image level. |
* \param format pixel data format for returned image. |
* \param type pixel data type for returned image. |
* \param pixels returned pixel data. |
*/ |
void GLAPIENTRY |
_mesa_GetTexImage( GLenum target, GLint level, GLenum format, |
GLenum type, GLvoid *pixels ) |
{ |
struct gl_texture_object *texObj; |
struct gl_texture_image *texImage; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
|
if (getteximage_error_check(ctx, target, level, format, type, pixels)) { |
return; |
} |
|
if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { |
/* not an error, do nothing */ |
return; |
} |
|
texObj = _mesa_get_current_tex_object(ctx, target); |
texImage = _mesa_select_tex_image(ctx, texObj, target, level); |
|
if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { |
_mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d," |
" dstFmt=0x%x, dstType=0x%x\n", |
texObj->Name, |
_mesa_get_format_name(texImage->TexFormat), |
texImage->Width, texImage->Height, |
format, type); |
} |
|
_mesa_lock_texture(ctx, texObj); |
{ |
ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels, |
texObj, texImage); |
} |
_mesa_unlock_texture(ctx, texObj); |
} |
|
|
|
/** |
* Do error checking for a glGetCompressedTexImage() call. |
* \return GL_TRUE if any error, GL_FALSE if no errors. |
*/ |
static GLboolean |
getcompressedteximage_error_check(struct gl_context *ctx, GLenum target, GLint level, |
GLvoid *img) |
{ |
struct gl_texture_object *texObj; |
struct gl_texture_image *texImage; |
const GLint maxLevels = _mesa_max_texture_levels(ctx, target); |
|
if (maxLevels == 0) { |
_mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)", |
target); |
return GL_TRUE; |
} |
|
if (level < 0 || level >= maxLevels) { |
_mesa_error(ctx, GL_INVALID_VALUE, |
"glGetCompressedTexImageARB(bad level = %d)", level); |
return GL_TRUE; |
} |
|
if (_mesa_is_proxy_texture(target)) { |
_mesa_error(ctx, GL_INVALID_ENUM, |
"glGetCompressedTexImageARB(bad target = %s)", |
_mesa_lookup_enum_by_nr(target)); |
return GL_TRUE; |
} |
|
texObj = _mesa_get_current_tex_object(ctx, target); |
if (!texObj) { |
_mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); |
return GL_TRUE; |
} |
|
texImage = _mesa_select_tex_image(ctx, texObj, target, level); |
|
if (!texImage) { |
/* probably invalid mipmap level */ |
_mesa_error(ctx, GL_INVALID_VALUE, |
"glGetCompressedTexImageARB(level)"); |
return GL_TRUE; |
} |
|
if (!_mesa_is_format_compressed(texImage->TexFormat)) { |
_mesa_error(ctx, GL_INVALID_OPERATION, |
"glGetCompressedTexImageARB(texture is not compressed)"); |
return GL_TRUE; |
} |
|
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { |
GLuint compressedSize; |
|
/* make sure PBO is not mapped */ |
if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { |
_mesa_error(ctx, GL_INVALID_OPERATION, |
"glGetCompressedTexImage(PBO is mapped)"); |
return GL_TRUE; |
} |
|
compressedSize = _mesa_format_image_size(texImage->TexFormat, |
texImage->Width, |
texImage->Height, |
texImage->Depth); |
|
/* do bounds checking on PBO write */ |
if ((const GLubyte *) img + compressedSize > |
(const GLubyte *) ctx->Pack.BufferObj->Size) { |
_mesa_error(ctx, GL_INVALID_OPERATION, |
"glGetCompressedTexImage(out of bounds PBO write)"); |
return GL_TRUE; |
} |
} |
|
return GL_FALSE; |
} |
|
|
void GLAPIENTRY |
_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) |
{ |
struct gl_texture_object *texObj; |
struct gl_texture_image *texImage; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
|
if (getcompressedteximage_error_check(ctx, target, level, img)) { |
return; |
} |
|
if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) { |
/* not an error, do nothing */ |
return; |
} |
|
texObj = _mesa_get_current_tex_object(ctx, target); |
texImage = _mesa_select_tex_image(ctx, texObj, target, level); |
|
if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { |
_mesa_debug(ctx, |
"glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n", |
texObj->Name, |
_mesa_get_format_name(texImage->TexFormat), |
texImage->Width, texImage->Height); |
} |
|
_mesa_lock_texture(ctx, texObj); |
{ |
ctx->Driver.GetCompressedTexImage(ctx, target, level, img, |
texObj, texImage); |
} |
_mesa_unlock_texture(ctx, texObj); |
} |