0,0 → 1,566 |
/* |
* Mesa 3-D graphics library |
* Version: 7.1 |
* |
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
*/ |
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/** |
* \file clear.c |
* glClearColor, glClearIndex, glClear() functions. |
*/ |
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#include "glheader.h" |
#include "clear.h" |
#include "context.h" |
#include "colormac.h" |
#include "enums.h" |
#include "macros.h" |
#include "state.h" |
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#if _HAVE_FULL_GL |
void GLAPIENTRY |
_mesa_ClearIndex( GLfloat c ) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_BEGIN_END(ctx); |
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if (ctx->Color.ClearIndex == (GLuint) c) |
return; |
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FLUSH_VERTICES(ctx, _NEW_COLOR); |
ctx->Color.ClearIndex = (GLuint) c; |
} |
#endif |
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/** |
* Specify the clear values for the color buffers. |
* |
* \param red red color component. |
* \param green green color component. |
* \param blue blue color component. |
* \param alpha alpha component. |
* |
* \sa glClearColor(). |
* |
* Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a |
* change, flushes the vertices and notifies the driver via the |
* dd_function_table::ClearColor callback. |
*/ |
void GLAPIENTRY |
_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) |
{ |
GLfloat tmp[4]; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_BEGIN_END(ctx); |
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tmp[0] = CLAMP(red, 0.0F, 1.0F); |
tmp[1] = CLAMP(green, 0.0F, 1.0F); |
tmp[2] = CLAMP(blue, 0.0F, 1.0F); |
tmp[3] = CLAMP(alpha, 0.0F, 1.0F); |
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if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) |
return; /* no change */ |
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FLUSH_VERTICES(ctx, _NEW_COLOR); |
COPY_4V(ctx->Color.ClearColor, tmp); |
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if (ctx->Driver.ClearColor) { |
/* it's OK to call glClearColor in CI mode but it should be a NOP */ |
(*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor); |
} |
} |
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/** |
* GL_EXT_texture_integer |
*/ |
void GLAPIENTRY |
_mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a) |
{ |
GLfloat tmp[4]; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_BEGIN_END(ctx); |
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tmp[0] = (GLfloat) r; |
tmp[1] = (GLfloat) g; |
tmp[2] = (GLfloat) b; |
tmp[3] = (GLfloat) a; |
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if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) |
return; /* no change */ |
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FLUSH_VERTICES(ctx, _NEW_COLOR); |
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/* XXX we should eventually have a float/int/uint union for |
* the ctx->Color.ClearColor state. |
*/ |
COPY_4V(ctx->Color.ClearColor, tmp); |
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if (ctx->Driver.ClearColor) { |
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); |
} |
} |
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/** |
* GL_EXT_texture_integer |
*/ |
void GLAPIENTRY |
_mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a) |
{ |
GLfloat tmp[4]; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_BEGIN_END(ctx); |
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tmp[0] = (GLfloat) r; |
tmp[1] = (GLfloat) g; |
tmp[2] = (GLfloat) b; |
tmp[3] = (GLfloat) a; |
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if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) |
return; /* no change */ |
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FLUSH_VERTICES(ctx, _NEW_COLOR); |
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/* XXX we should eventually have a float/int/uint union for |
* the ctx->Color.ClearColor state. |
*/ |
COPY_4V(ctx->Color.ClearColor, tmp); |
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if (ctx->Driver.ClearColor) { |
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); |
} |
} |
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/** |
* Clear buffers. |
* |
* \param mask bit-mask indicating the buffers to be cleared. |
* |
* Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState |
* is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin, |
* etc. If the rasterization mode is set to GL_RENDER then requests the driver |
* to clear the buffers, via the dd_function_table::Clear callback. |
*/ |
void GLAPIENTRY |
_mesa_Clear( GLbitfield mask ) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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FLUSH_CURRENT(ctx, 0); |
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if (MESA_VERBOSE & VERBOSE_API) |
_mesa_debug(ctx, "glClear 0x%x\n", mask); |
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if (mask & ~(GL_COLOR_BUFFER_BIT | |
GL_DEPTH_BUFFER_BIT | |
GL_STENCIL_BUFFER_BIT | |
GL_ACCUM_BUFFER_BIT)) { |
/* invalid bit set */ |
_mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask); |
return; |
} |
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if (ctx->NewState) { |
_mesa_update_state( ctx ); /* update _Xmin, etc */ |
} |
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if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, |
"glClear(incomplete framebuffer)"); |
return; |
} |
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if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 || |
ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax || |
ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax) |
return; |
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if (ctx->RenderMode == GL_RENDER) { |
GLbitfield bufferMask; |
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/* don't clear depth buffer if depth writing disabled */ |
if (!ctx->Depth.Mask) |
mask &= ~GL_DEPTH_BUFFER_BIT; |
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/* Build the bitmask to send to device driver's Clear function. |
* Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4 |
* of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the |
* BUFFER_BIT_COLORn flags. |
*/ |
bufferMask = 0; |
if (mask & GL_COLOR_BUFFER_BIT) { |
GLuint i; |
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { |
bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]); |
} |
} |
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if ((mask & GL_DEPTH_BUFFER_BIT) |
&& ctx->DrawBuffer->Visual.haveDepthBuffer) { |
bufferMask |= BUFFER_BIT_DEPTH; |
} |
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if ((mask & GL_STENCIL_BUFFER_BIT) |
&& ctx->DrawBuffer->Visual.haveStencilBuffer) { |
bufferMask |= BUFFER_BIT_STENCIL; |
} |
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if ((mask & GL_ACCUM_BUFFER_BIT) |
&& ctx->DrawBuffer->Visual.haveAccumBuffer) { |
bufferMask |= BUFFER_BIT_ACCUM; |
} |
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ASSERT(ctx->Driver.Clear); |
ctx->Driver.Clear(ctx, bufferMask); |
} |
} |
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/** Returned by make_color_buffer_mask() for errors */ |
#define INVALID_MASK ~0x0 |
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/** |
* Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of |
* BUFFER_BIT_x values. |
* Return INVALID_MASK if the drawbuffer value is invalid. |
*/ |
static GLbitfield |
make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer) |
{ |
const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; |
GLbitfield mask = 0x0; |
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switch (drawbuffer) { |
case GL_FRONT: |
if (att[BUFFER_FRONT_LEFT].Renderbuffer) |
mask |= BUFFER_BIT_FRONT_LEFT; |
if (att[BUFFER_FRONT_RIGHT].Renderbuffer) |
mask |= BUFFER_BIT_FRONT_RIGHT; |
break; |
case GL_BACK: |
if (att[BUFFER_BACK_LEFT].Renderbuffer) |
mask |= BUFFER_BIT_BACK_LEFT; |
if (att[BUFFER_BACK_RIGHT].Renderbuffer) |
mask |= BUFFER_BIT_BACK_RIGHT; |
break; |
case GL_LEFT: |
if (att[BUFFER_FRONT_LEFT].Renderbuffer) |
mask |= BUFFER_BIT_FRONT_LEFT; |
if (att[BUFFER_BACK_LEFT].Renderbuffer) |
mask |= BUFFER_BIT_BACK_LEFT; |
break; |
case GL_RIGHT: |
if (att[BUFFER_FRONT_RIGHT].Renderbuffer) |
mask |= BUFFER_BIT_FRONT_RIGHT; |
if (att[BUFFER_BACK_RIGHT].Renderbuffer) |
mask |= BUFFER_BIT_BACK_RIGHT; |
break; |
case GL_FRONT_AND_BACK: |
if (att[BUFFER_FRONT_LEFT].Renderbuffer) |
mask |= BUFFER_BIT_FRONT_LEFT; |
if (att[BUFFER_BACK_LEFT].Renderbuffer) |
mask |= BUFFER_BIT_BACK_LEFT; |
if (att[BUFFER_FRONT_RIGHT].Renderbuffer) |
mask |= BUFFER_BIT_FRONT_RIGHT; |
if (att[BUFFER_BACK_RIGHT].Renderbuffer) |
mask |= BUFFER_BIT_BACK_RIGHT; |
break; |
default: |
if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) { |
mask = INVALID_MASK; |
} |
else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) { |
mask |= (BUFFER_BIT_COLOR0 << drawbuffer); |
} |
} |
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return mask; |
} |
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/** |
* New in GL 3.0 |
* Clear signed integer color buffer or stencil buffer (not depth). |
*/ |
void GLAPIENTRY |
_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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FLUSH_CURRENT(ctx, 0); |
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if (ctx->NewState) { |
_mesa_update_state( ctx ); |
} |
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switch (buffer) { |
case GL_STENCIL: |
if (drawbuffer != 0) { |
_mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", |
drawbuffer); |
return; |
} |
else { |
/* Save current stencil clear value, set to 'value', do the |
* stencil clear and restore the clear value. |
* XXX in the future we may have a new ctx->Driver.ClearBuffer() |
* hook instead. |
*/ |
const GLuint clearSave = ctx->Stencil.Clear; |
ctx->Stencil.Clear = *value; |
if (ctx->Driver.ClearStencil) |
ctx->Driver.ClearStencil(ctx, *value); |
ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL); |
ctx->Stencil.Clear = clearSave; |
if (ctx->Driver.ClearStencil) |
ctx->Driver.ClearStencil(ctx, clearSave); |
} |
break; |
case GL_COLOR: |
{ |
const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); |
if (mask == INVALID_MASK) { |
_mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", |
drawbuffer); |
return; |
} |
else if (mask) { |
/* XXX note: we're putting the integer clear values into the |
* floating point state var. This will not always work. We'll |
* need a new ctx->Driver.ClearBuffer() hook.... |
*/ |
GLclampf clearSave[4]; |
/* save color */ |
COPY_4V(clearSave, ctx->Color.ClearColor); |
/* set color */ |
COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); |
if (ctx->Driver.ClearColor) |
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); |
/* clear buffer(s) */ |
ctx->Driver.Clear(ctx, mask); |
/* restore color */ |
COPY_4V(ctx->Color.ClearColor, clearSave); |
if (ctx->Driver.ClearColor) |
ctx->Driver.ClearColor(ctx, clearSave); |
} |
} |
break; |
default: |
_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)", |
_mesa_lookup_enum_by_nr(buffer)); |
return; |
} |
} |
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/** |
* New in GL 3.0 |
* Clear unsigned integer color buffer (not depth, not stencil). |
*/ |
void GLAPIENTRY |
_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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FLUSH_CURRENT(ctx, 0); |
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if (ctx->NewState) { |
_mesa_update_state( ctx ); |
} |
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switch (buffer) { |
case GL_COLOR: |
{ |
const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); |
if (mask == INVALID_MASK) { |
_mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)", |
drawbuffer); |
return; |
} |
else if (mask) { |
/* XXX note: we're putting the uint clear values into the |
* floating point state var. This will not always work. We'll |
* need a new ctx->Driver.ClearBuffer() hook.... |
*/ |
GLclampf clearSave[4]; |
/* save color */ |
COPY_4V(clearSave, ctx->Color.ClearColor); |
/* set color */ |
COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); |
if (ctx->Driver.ClearColor) |
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); |
/* clear buffer(s) */ |
ctx->Driver.Clear(ctx, mask); |
/* restore color */ |
COPY_4V(ctx->Color.ClearColor, clearSave); |
if (ctx->Driver.ClearColor) |
ctx->Driver.ClearColor(ctx, clearSave); |
} |
} |
break; |
default: |
_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)", |
_mesa_lookup_enum_by_nr(buffer)); |
return; |
} |
} |
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/** |
* New in GL 3.0 |
* Clear fixed-pt or float color buffer or depth buffer (not stencil). |
*/ |
void GLAPIENTRY |
_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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FLUSH_CURRENT(ctx, 0); |
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if (ctx->NewState) { |
_mesa_update_state( ctx ); |
} |
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switch (buffer) { |
case GL_DEPTH: |
if (drawbuffer != 0) { |
_mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)", |
drawbuffer); |
return; |
} |
else { |
/* Save current depth clear value, set to 'value', do the |
* depth clear and restore the clear value. |
* XXX in the future we may have a new ctx->Driver.ClearBuffer() |
* hook instead. |
*/ |
const GLclampd clearSave = ctx->Depth.Clear; |
ctx->Depth.Clear = *value; |
if (ctx->Driver.ClearDepth) |
ctx->Driver.ClearDepth(ctx, *value); |
ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH); |
ctx->Depth.Clear = clearSave; |
if (ctx->Driver.ClearDepth) |
ctx->Driver.ClearDepth(ctx, clearSave); |
} |
/* clear depth buffer to value */ |
break; |
case GL_COLOR: |
{ |
const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); |
if (mask == INVALID_MASK) { |
_mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)", |
drawbuffer); |
return; |
} |
else if (mask) { |
GLclampf clearSave[4]; |
/* save color */ |
COPY_4V(clearSave, ctx->Color.ClearColor); |
/* set color */ |
COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); |
if (ctx->Driver.ClearColor) |
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); |
/* clear buffer(s) */ |
ctx->Driver.Clear(ctx, mask); |
/* restore color */ |
COPY_4V(ctx->Color.ClearColor, clearSave); |
if (ctx->Driver.ClearColor) |
ctx->Driver.ClearColor(ctx, clearSave); |
} |
} |
break; |
default: |
_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)", |
_mesa_lookup_enum_by_nr(buffer)); |
return; |
} |
} |
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/** |
* New in GL 3.0 |
* Clear depth/stencil buffer only. |
*/ |
void GLAPIENTRY |
_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, |
GLfloat depth, GLint stencil) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
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FLUSH_CURRENT(ctx, 0); |
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if (buffer != GL_DEPTH_STENCIL) { |
_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)", |
_mesa_lookup_enum_by_nr(buffer)); |
return; |
} |
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if (drawbuffer != 0) { |
_mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)", |
drawbuffer); |
return; |
} |
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if (ctx->NewState) { |
_mesa_update_state( ctx ); |
} |
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{ |
/* save current clear values */ |
const GLclampd clearDepthSave = ctx->Depth.Clear; |
const GLuint clearStencilSave = ctx->Stencil.Clear; |
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/* set new clear values */ |
ctx->Depth.Clear = depth; |
ctx->Stencil.Clear = stencil; |
if (ctx->Driver.ClearDepth) |
ctx->Driver.ClearDepth(ctx, depth); |
if (ctx->Driver.ClearStencil) |
ctx->Driver.ClearStencil(ctx, stencil); |
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/* clear buffers */ |
ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); |
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/* restore */ |
ctx->Depth.Clear = clearDepthSave; |
ctx->Stencil.Clear = clearStencilSave; |
if (ctx->Driver.ClearDepth) |
ctx->Driver.ClearDepth(ctx, clearDepthSave); |
if (ctx->Driver.ClearStencil) |
ctx->Driver.ClearStencil(ctx, clearStencilSave); |
} |
} |