0,0 → 1,1708 |
/* |
* Mesa 3-D graphics library |
* Version: 6.5.1 |
* |
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
*/ |
|
/** |
* This file implements the glArrayElement() function. |
* It involves looking at the format/type of all the enabled vertex arrays |
* and emitting a list of pointers to functions which set the per-vertex |
* state for the element/index. |
*/ |
|
|
/* Author: |
* Keith Whitwell <keith@tungstengraphics.com> |
*/ |
|
#include "glheader.h" |
#include "api_arrayelt.h" |
#include "bufferobj.h" |
#include "context.h" |
#include "imports.h" |
#include "macros.h" |
#include "main/dispatch.h" |
|
typedef void (GLAPIENTRY *array_func)( const void * ); |
|
typedef struct { |
const struct gl_client_array *array; |
int offset; |
} AEarray; |
|
typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data ); |
|
typedef struct { |
const struct gl_client_array *array; |
attrib_func func; |
GLuint index; |
} AEattrib; |
|
typedef struct { |
AEarray arrays[32]; |
AEattrib attribs[VERT_ATTRIB_MAX + 1]; |
GLuint NewState; |
|
struct gl_buffer_object *vbo[VERT_ATTRIB_MAX]; |
GLuint nr_vbos; |
GLboolean mapped_vbos; |
|
} AEcontext; |
|
#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) |
|
|
/* |
* Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer |
* in the range [0, 7]. Luckily these type tokens are sequentially |
* numbered in gl.h, except for GL_DOUBLE. |
*/ |
#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 ) |
|
#define NUM_TYPES 8 |
|
|
#if FEATURE_arrayelt |
|
|
static const int ColorFuncs[2][NUM_TYPES] = { |
{ |
_gloffset_Color3bv, |
_gloffset_Color3ubv, |
_gloffset_Color3sv, |
_gloffset_Color3usv, |
_gloffset_Color3iv, |
_gloffset_Color3uiv, |
_gloffset_Color3fv, |
_gloffset_Color3dv, |
}, |
{ |
_gloffset_Color4bv, |
_gloffset_Color4ubv, |
_gloffset_Color4sv, |
_gloffset_Color4usv, |
_gloffset_Color4iv, |
_gloffset_Color4uiv, |
_gloffset_Color4fv, |
_gloffset_Color4dv, |
}, |
}; |
|
static const int VertexFuncs[3][NUM_TYPES] = { |
{ |
-1, |
-1, |
_gloffset_Vertex2sv, |
-1, |
_gloffset_Vertex2iv, |
-1, |
_gloffset_Vertex2fv, |
_gloffset_Vertex2dv, |
}, |
{ |
-1, |
-1, |
_gloffset_Vertex3sv, |
-1, |
_gloffset_Vertex3iv, |
-1, |
_gloffset_Vertex3fv, |
_gloffset_Vertex3dv, |
}, |
{ |
-1, |
-1, |
_gloffset_Vertex4sv, |
-1, |
_gloffset_Vertex4iv, |
-1, |
_gloffset_Vertex4fv, |
_gloffset_Vertex4dv, |
}, |
}; |
|
static const int IndexFuncs[NUM_TYPES] = { |
-1, |
_gloffset_Indexubv, |
_gloffset_Indexsv, |
-1, |
_gloffset_Indexiv, |
-1, |
_gloffset_Indexfv, |
_gloffset_Indexdv, |
}; |
|
static const int NormalFuncs[NUM_TYPES] = { |
_gloffset_Normal3bv, |
-1, |
_gloffset_Normal3sv, |
-1, |
_gloffset_Normal3iv, |
-1, |
_gloffset_Normal3fv, |
_gloffset_Normal3dv, |
}; |
|
/* Note: _gloffset_* for these may not be a compile-time constant. */ |
static int SecondaryColorFuncs[NUM_TYPES]; |
static int FogCoordFuncs[NUM_TYPES]; |
|
|
/** |
** GL_NV_vertex_program |
**/ |
|
/* GL_BYTE attributes */ |
|
static void |
VertexAttrib1NbvNV(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); |
} |
|
static void |
VertexAttrib1bvNV(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
} |
|
static void |
VertexAttrib2NbvNV(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); |
} |
|
static void |
VertexAttrib2bvNV(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
} |
|
static void |
VertexAttrib3NbvNV(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
BYTE_TO_FLOAT(v[1]), |
BYTE_TO_FLOAT(v[2]))); |
} |
|
static void |
VertexAttrib3bvNV(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); |
} |
|
static void |
VertexAttrib4NbvNV(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
BYTE_TO_FLOAT(v[1]), |
BYTE_TO_FLOAT(v[2]), |
BYTE_TO_FLOAT(v[3]))); |
} |
|
static void |
VertexAttrib4bvNV(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); |
} |
|
/* GL_UNSIGNED_BYTE attributes */ |
|
static void |
VertexAttrib1NubvNV(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); |
} |
|
static void |
VertexAttrib1ubvNV(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
} |
|
static void |
VertexAttrib2NubvNV(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), |
UBYTE_TO_FLOAT(v[1]))); |
} |
|
static void |
VertexAttrib2ubvNV(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
} |
|
static void |
VertexAttrib3NubvNV(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), |
UBYTE_TO_FLOAT(v[1]), |
UBYTE_TO_FLOAT(v[2]))); |
} |
static void |
VertexAttrib3ubvNV(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], |
(GLfloat)v[1], (GLfloat)v[2])); |
} |
|
static void |
VertexAttrib4NubvNV(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), |
UBYTE_TO_FLOAT(v[1]), |
UBYTE_TO_FLOAT(v[2]), |
UBYTE_TO_FLOAT(v[3]))); |
} |
|
static void |
VertexAttrib4ubvNV(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], |
(GLfloat)v[1], (GLfloat)v[2], |
(GLfloat)v[3])); |
} |
|
/* GL_SHORT attributes */ |
|
static void |
VertexAttrib1NsvNV(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); |
} |
|
static void |
VertexAttrib1svNV(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
} |
|
static void |
VertexAttrib2NsvNV(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), |
SHORT_TO_FLOAT(v[1]))); |
} |
|
static void |
VertexAttrib2svNV(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
} |
|
static void |
VertexAttrib3NsvNV(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), |
SHORT_TO_FLOAT(v[1]), |
SHORT_TO_FLOAT(v[2]))); |
} |
|
static void |
VertexAttrib3svNV(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
(GLfloat)v[2])); |
} |
|
static void |
VertexAttrib4NsvNV(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), |
SHORT_TO_FLOAT(v[1]), |
SHORT_TO_FLOAT(v[2]), |
SHORT_TO_FLOAT(v[3]))); |
} |
|
static void |
VertexAttrib4svNV(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
(GLfloat)v[2], (GLfloat)v[3])); |
} |
|
/* GL_UNSIGNED_SHORT attributes */ |
|
static void |
VertexAttrib1NusvNV(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); |
} |
|
static void |
VertexAttrib1usvNV(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
} |
|
static void |
VertexAttrib2NusvNV(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
USHORT_TO_FLOAT(v[1]))); |
} |
|
static void |
VertexAttrib2usvNV(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], |
(GLfloat)v[1])); |
} |
|
static void |
VertexAttrib3NusvNV(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
USHORT_TO_FLOAT(v[1]), |
USHORT_TO_FLOAT(v[2]))); |
} |
|
static void |
VertexAttrib3usvNV(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
(GLfloat)v[2])); |
} |
|
static void |
VertexAttrib4NusvNV(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
USHORT_TO_FLOAT(v[1]), |
USHORT_TO_FLOAT(v[2]), |
USHORT_TO_FLOAT(v[3]))); |
} |
|
static void |
VertexAttrib4usvNV(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
(GLfloat)v[2], (GLfloat)v[3])); |
} |
|
/* GL_INT attributes */ |
|
static void |
VertexAttrib1NivNV(GLuint index, const GLint *v) |
{ |
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); |
} |
|
static void |
VertexAttrib1ivNV(GLuint index, const GLint *v) |
{ |
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
} |
|
static void |
VertexAttrib2NivNV(GLuint index, const GLint *v) |
{ |
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
INT_TO_FLOAT(v[1]))); |
} |
|
static void |
VertexAttrib2ivNV(GLuint index, const GLint *v) |
{ |
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
} |
|
static void |
VertexAttrib3NivNV(GLuint index, const GLint *v) |
{ |
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
INT_TO_FLOAT(v[1]), |
INT_TO_FLOAT(v[2]))); |
} |
|
static void |
VertexAttrib3ivNV(GLuint index, const GLint *v) |
{ |
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
(GLfloat)v[2])); |
} |
|
static void |
VertexAttrib4NivNV(GLuint index, const GLint *v) |
{ |
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
INT_TO_FLOAT(v[1]), |
INT_TO_FLOAT(v[2]), |
INT_TO_FLOAT(v[3]))); |
} |
|
static void |
VertexAttrib4ivNV(GLuint index, const GLint *v) |
{ |
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
(GLfloat)v[2], (GLfloat)v[3])); |
} |
|
/* GL_UNSIGNED_INT attributes */ |
|
static void |
VertexAttrib1NuivNV(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); |
} |
|
static void |
VertexAttrib1uivNV(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
} |
|
static void |
VertexAttrib2NuivNV(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
UINT_TO_FLOAT(v[1]))); |
} |
|
static void |
VertexAttrib2uivNV(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], |
(GLfloat)v[1])); |
} |
|
static void |
VertexAttrib3NuivNV(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
UINT_TO_FLOAT(v[1]), |
UINT_TO_FLOAT(v[2]))); |
} |
|
static void |
VertexAttrib3uivNV(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
(GLfloat)v[2])); |
} |
|
static void |
VertexAttrib4NuivNV(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
UINT_TO_FLOAT(v[1]), |
UINT_TO_FLOAT(v[2]), |
UINT_TO_FLOAT(v[3]))); |
} |
|
static void |
VertexAttrib4uivNV(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
(GLfloat)v[2], (GLfloat)v[3])); |
} |
|
/* GL_FLOAT attributes */ |
|
static void |
VertexAttrib1fvNV(GLuint index, const GLfloat *v) |
{ |
CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); |
} |
|
static void |
VertexAttrib2fvNV(GLuint index, const GLfloat *v) |
{ |
CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); |
} |
|
static void |
VertexAttrib3fvNV(GLuint index, const GLfloat *v) |
{ |
CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); |
} |
|
static void |
VertexAttrib4fvNV(GLuint index, const GLfloat *v) |
{ |
CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); |
} |
|
/* GL_DOUBLE attributes */ |
|
static void |
VertexAttrib1dvNV(GLuint index, const GLdouble *v) |
{ |
CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); |
} |
|
static void |
VertexAttrib2dvNV(GLuint index, const GLdouble *v) |
{ |
CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); |
} |
|
static void |
VertexAttrib3dvNV(GLuint index, const GLdouble *v) |
{ |
CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); |
} |
|
static void |
VertexAttrib4dvNV(GLuint index, const GLdouble *v) |
{ |
CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); |
} |
|
|
/* |
* Array [size][type] of VertexAttrib functions |
*/ |
static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = { |
{ |
/* non-normalized */ |
{ |
/* size 1 */ |
(attrib_func) VertexAttrib1bvNV, |
(attrib_func) VertexAttrib1ubvNV, |
(attrib_func) VertexAttrib1svNV, |
(attrib_func) VertexAttrib1usvNV, |
(attrib_func) VertexAttrib1ivNV, |
(attrib_func) VertexAttrib1uivNV, |
(attrib_func) VertexAttrib1fvNV, |
(attrib_func) VertexAttrib1dvNV |
}, |
{ |
/* size 2 */ |
(attrib_func) VertexAttrib2bvNV, |
(attrib_func) VertexAttrib2ubvNV, |
(attrib_func) VertexAttrib2svNV, |
(attrib_func) VertexAttrib2usvNV, |
(attrib_func) VertexAttrib2ivNV, |
(attrib_func) VertexAttrib2uivNV, |
(attrib_func) VertexAttrib2fvNV, |
(attrib_func) VertexAttrib2dvNV |
}, |
{ |
/* size 3 */ |
(attrib_func) VertexAttrib3bvNV, |
(attrib_func) VertexAttrib3ubvNV, |
(attrib_func) VertexAttrib3svNV, |
(attrib_func) VertexAttrib3usvNV, |
(attrib_func) VertexAttrib3ivNV, |
(attrib_func) VertexAttrib3uivNV, |
(attrib_func) VertexAttrib3fvNV, |
(attrib_func) VertexAttrib3dvNV |
}, |
{ |
/* size 4 */ |
(attrib_func) VertexAttrib4bvNV, |
(attrib_func) VertexAttrib4ubvNV, |
(attrib_func) VertexAttrib4svNV, |
(attrib_func) VertexAttrib4usvNV, |
(attrib_func) VertexAttrib4ivNV, |
(attrib_func) VertexAttrib4uivNV, |
(attrib_func) VertexAttrib4fvNV, |
(attrib_func) VertexAttrib4dvNV |
} |
}, |
{ |
/* normalized (except for float/double) */ |
{ |
/* size 1 */ |
(attrib_func) VertexAttrib1NbvNV, |
(attrib_func) VertexAttrib1NubvNV, |
(attrib_func) VertexAttrib1NsvNV, |
(attrib_func) VertexAttrib1NusvNV, |
(attrib_func) VertexAttrib1NivNV, |
(attrib_func) VertexAttrib1NuivNV, |
(attrib_func) VertexAttrib1fvNV, |
(attrib_func) VertexAttrib1dvNV |
}, |
{ |
/* size 2 */ |
(attrib_func) VertexAttrib2NbvNV, |
(attrib_func) VertexAttrib2NubvNV, |
(attrib_func) VertexAttrib2NsvNV, |
(attrib_func) VertexAttrib2NusvNV, |
(attrib_func) VertexAttrib2NivNV, |
(attrib_func) VertexAttrib2NuivNV, |
(attrib_func) VertexAttrib2fvNV, |
(attrib_func) VertexAttrib2dvNV |
}, |
{ |
/* size 3 */ |
(attrib_func) VertexAttrib3NbvNV, |
(attrib_func) VertexAttrib3NubvNV, |
(attrib_func) VertexAttrib3NsvNV, |
(attrib_func) VertexAttrib3NusvNV, |
(attrib_func) VertexAttrib3NivNV, |
(attrib_func) VertexAttrib3NuivNV, |
(attrib_func) VertexAttrib3fvNV, |
(attrib_func) VertexAttrib3dvNV |
}, |
{ |
/* size 4 */ |
(attrib_func) VertexAttrib4NbvNV, |
(attrib_func) VertexAttrib4NubvNV, |
(attrib_func) VertexAttrib4NsvNV, |
(attrib_func) VertexAttrib4NusvNV, |
(attrib_func) VertexAttrib4NivNV, |
(attrib_func) VertexAttrib4NuivNV, |
(attrib_func) VertexAttrib4fvNV, |
(attrib_func) VertexAttrib4dvNV |
} |
} |
}; |
|
|
/** |
** GL_ARB_vertex_program |
**/ |
|
/* GL_BYTE attributes */ |
|
static void |
VertexAttrib1NbvARB(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); |
} |
|
static void |
VertexAttrib1bvARB(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
} |
|
static void |
VertexAttrib2NbvARB(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); |
} |
|
static void |
VertexAttrib2bvARB(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
} |
|
static void |
VertexAttrib3NbvARB(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
BYTE_TO_FLOAT(v[1]), |
BYTE_TO_FLOAT(v[2]))); |
} |
|
static void |
VertexAttrib3bvARB(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); |
} |
|
static void |
VertexAttrib4NbvARB(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
BYTE_TO_FLOAT(v[1]), |
BYTE_TO_FLOAT(v[2]), |
BYTE_TO_FLOAT(v[3]))); |
} |
|
static void |
VertexAttrib4bvARB(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); |
} |
|
/* GL_UNSIGNED_BYTE attributes */ |
|
static void |
VertexAttrib1NubvARB(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); |
} |
|
static void |
VertexAttrib1ubvARB(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
} |
|
static void |
VertexAttrib2NubvARB(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, |
UBYTE_TO_FLOAT(v[0]), |
UBYTE_TO_FLOAT(v[1]))); |
} |
|
static void |
VertexAttrib2ubvARB(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, |
(GLfloat)v[0], (GLfloat)v[1])); |
} |
|
static void |
VertexAttrib3NubvARB(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, |
UBYTE_TO_FLOAT(v[0]), |
UBYTE_TO_FLOAT(v[1]), |
UBYTE_TO_FLOAT(v[2]))); |
} |
static void |
VertexAttrib3ubvARB(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, |
(GLfloat)v[0], |
(GLfloat)v[1], |
(GLfloat)v[2])); |
} |
|
static void |
VertexAttrib4NubvARB(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttrib4fARB(GET_DISPATCH(), |
(index, |
UBYTE_TO_FLOAT(v[0]), |
UBYTE_TO_FLOAT(v[1]), |
UBYTE_TO_FLOAT(v[2]), |
UBYTE_TO_FLOAT(v[3]))); |
} |
|
static void |
VertexAttrib4ubvARB(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttrib4fARB(GET_DISPATCH(), |
(index, |
(GLfloat)v[0], (GLfloat)v[1], |
(GLfloat)v[2], (GLfloat)v[3])); |
} |
|
/* GL_SHORT attributes */ |
|
static void |
VertexAttrib1NsvARB(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); |
} |
|
static void |
VertexAttrib1svARB(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
} |
|
static void |
VertexAttrib2NsvARB(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttrib2fARB(GET_DISPATCH(), |
(index, SHORT_TO_FLOAT(v[0]), |
SHORT_TO_FLOAT(v[1]))); |
} |
|
static void |
VertexAttrib2svARB(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttrib2fARB(GET_DISPATCH(), |
(index, (GLfloat)v[0], (GLfloat)v[1])); |
} |
|
static void |
VertexAttrib3NsvARB(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttrib3fARB(GET_DISPATCH(), |
(index, |
SHORT_TO_FLOAT(v[0]), |
SHORT_TO_FLOAT(v[1]), |
SHORT_TO_FLOAT(v[2]))); |
} |
|
static void |
VertexAttrib3svARB(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttrib3fARB(GET_DISPATCH(), |
(index, |
(GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); |
} |
|
static void |
VertexAttrib4NsvARB(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttrib4fARB(GET_DISPATCH(), |
(index, |
SHORT_TO_FLOAT(v[0]), |
SHORT_TO_FLOAT(v[1]), |
SHORT_TO_FLOAT(v[2]), |
SHORT_TO_FLOAT(v[3]))); |
} |
|
static void |
VertexAttrib4svARB(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
(GLfloat)v[2], (GLfloat)v[3])); |
} |
|
/* GL_UNSIGNED_SHORT attributes */ |
|
static void |
VertexAttrib1NusvARB(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); |
} |
|
static void |
VertexAttrib1usvARB(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
} |
|
static void |
VertexAttrib2NusvARB(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
USHORT_TO_FLOAT(v[1]))); |
} |
|
static void |
VertexAttrib2usvARB(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
(GLfloat)v[1])); |
} |
|
static void |
VertexAttrib3NusvARB(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
USHORT_TO_FLOAT(v[1]), |
USHORT_TO_FLOAT(v[2]))); |
} |
|
static void |
VertexAttrib3usvARB(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
(GLfloat)v[1], (GLfloat)v[2])); |
} |
|
static void |
VertexAttrib4NusvARB(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
USHORT_TO_FLOAT(v[1]), |
USHORT_TO_FLOAT(v[2]), |
USHORT_TO_FLOAT(v[3]))); |
} |
|
static void |
VertexAttrib4usvARB(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); |
} |
|
/* GL_INT attributes */ |
|
static void |
VertexAttrib1NivARB(GLuint index, const GLint *v) |
{ |
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); |
} |
|
static void |
VertexAttrib1ivARB(GLuint index, const GLint *v) |
{ |
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
} |
|
static void |
VertexAttrib2NivARB(GLuint index, const GLint *v) |
{ |
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
INT_TO_FLOAT(v[1]))); |
} |
|
static void |
VertexAttrib2ivARB(GLuint index, const GLint *v) |
{ |
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
(GLfloat)v[1])); |
} |
|
static void |
VertexAttrib3NivARB(GLuint index, const GLint *v) |
{ |
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
INT_TO_FLOAT(v[1]), |
INT_TO_FLOAT(v[2]))); |
} |
|
static void |
VertexAttrib3ivARB(GLuint index, const GLint *v) |
{ |
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
(GLfloat)v[1], (GLfloat)v[2])); |
} |
|
static void |
VertexAttrib4NivARB(GLuint index, const GLint *v) |
{ |
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
INT_TO_FLOAT(v[1]), |
INT_TO_FLOAT(v[2]), |
INT_TO_FLOAT(v[3]))); |
} |
|
static void |
VertexAttrib4ivARB(GLuint index, const GLint *v) |
{ |
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
(GLfloat)v[2], (GLfloat)v[3])); |
} |
|
/* GL_UNSIGNED_INT attributes */ |
|
static void |
VertexAttrib1NuivARB(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); |
} |
|
static void |
VertexAttrib1uivARB(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
} |
|
static void |
VertexAttrib2NuivARB(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
UINT_TO_FLOAT(v[1]))); |
} |
|
static void |
VertexAttrib2uivARB(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
(GLfloat)v[1])); |
} |
|
static void |
VertexAttrib3NuivARB(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
UINT_TO_FLOAT(v[1]), |
UINT_TO_FLOAT(v[2]))); |
} |
|
static void |
VertexAttrib3uivARB(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
(GLfloat)v[1], (GLfloat)v[2])); |
} |
|
static void |
VertexAttrib4NuivARB(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
UINT_TO_FLOAT(v[1]), |
UINT_TO_FLOAT(v[2]), |
UINT_TO_FLOAT(v[3]))); |
} |
|
static void |
VertexAttrib4uivARB(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
(GLfloat)v[2], (GLfloat)v[3])); |
} |
|
/* GL_FLOAT attributes */ |
|
static void |
VertexAttrib1fvARB(GLuint index, const GLfloat *v) |
{ |
CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v)); |
} |
|
static void |
VertexAttrib2fvARB(GLuint index, const GLfloat *v) |
{ |
CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v)); |
} |
|
static void |
VertexAttrib3fvARB(GLuint index, const GLfloat *v) |
{ |
CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v)); |
} |
|
static void |
VertexAttrib4fvARB(GLuint index, const GLfloat *v) |
{ |
CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v)); |
} |
|
/* GL_DOUBLE attributes */ |
|
static void |
VertexAttrib1dvARB(GLuint index, const GLdouble *v) |
{ |
CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v)); |
} |
|
static void |
VertexAttrib2dvARB(GLuint index, const GLdouble *v) |
{ |
CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v)); |
} |
|
static void |
VertexAttrib3dvARB(GLuint index, const GLdouble *v) |
{ |
CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v)); |
} |
|
static void |
VertexAttrib4dvARB(GLuint index, const GLdouble *v) |
{ |
CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v)); |
} |
|
|
/** |
* Integer-valued attributes |
*/ |
static void |
VertexAttribI1bv(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); |
} |
|
static void |
VertexAttribI2bv(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); |
} |
|
static void |
VertexAttribI3bv(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
} |
|
static void |
VertexAttribI4bv(GLuint index, const GLbyte *v) |
{ |
CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v)); |
} |
|
|
static void |
VertexAttribI1ubv(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); |
} |
|
static void |
VertexAttribI2ubv(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); |
} |
|
static void |
VertexAttribI3ubv(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
} |
|
static void |
VertexAttribI4ubv(GLuint index, const GLubyte *v) |
{ |
CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v)); |
} |
|
|
|
static void |
VertexAttribI1sv(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); |
} |
|
static void |
VertexAttribI2sv(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); |
} |
|
static void |
VertexAttribI3sv(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
} |
|
static void |
VertexAttribI4sv(GLuint index, const GLshort *v) |
{ |
CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v)); |
} |
|
|
static void |
VertexAttribI1usv(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); |
} |
|
static void |
VertexAttribI2usv(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); |
} |
|
static void |
VertexAttribI3usv(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
} |
|
static void |
VertexAttribI4usv(GLuint index, const GLushort *v) |
{ |
CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v)); |
} |
|
|
|
static void |
VertexAttribI1iv(GLuint index, const GLint *v) |
{ |
CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); |
} |
|
static void |
VertexAttribI2iv(GLuint index, const GLint *v) |
{ |
CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); |
} |
|
static void |
VertexAttribI3iv(GLuint index, const GLint *v) |
{ |
CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
} |
|
static void |
VertexAttribI4iv(GLuint index, const GLint *v) |
{ |
CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v)); |
} |
|
|
static void |
VertexAttribI1uiv(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); |
} |
|
static void |
VertexAttribI2uiv(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); |
} |
|
static void |
VertexAttribI3uiv(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
} |
|
static void |
VertexAttribI4uiv(GLuint index, const GLuint *v) |
{ |
CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v)); |
} |
|
|
|
|
/* |
* Array [unnormalized/normalized/integer][size][type] of VertexAttrib |
* functions |
*/ |
static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = { |
{ |
/* non-normalized */ |
{ |
/* size 1 */ |
(attrib_func) VertexAttrib1bvARB, |
(attrib_func) VertexAttrib1ubvARB, |
(attrib_func) VertexAttrib1svARB, |
(attrib_func) VertexAttrib1usvARB, |
(attrib_func) VertexAttrib1ivARB, |
(attrib_func) VertexAttrib1uivARB, |
(attrib_func) VertexAttrib1fvARB, |
(attrib_func) VertexAttrib1dvARB |
}, |
{ |
/* size 2 */ |
(attrib_func) VertexAttrib2bvARB, |
(attrib_func) VertexAttrib2ubvARB, |
(attrib_func) VertexAttrib2svARB, |
(attrib_func) VertexAttrib2usvARB, |
(attrib_func) VertexAttrib2ivARB, |
(attrib_func) VertexAttrib2uivARB, |
(attrib_func) VertexAttrib2fvARB, |
(attrib_func) VertexAttrib2dvARB |
}, |
{ |
/* size 3 */ |
(attrib_func) VertexAttrib3bvARB, |
(attrib_func) VertexAttrib3ubvARB, |
(attrib_func) VertexAttrib3svARB, |
(attrib_func) VertexAttrib3usvARB, |
(attrib_func) VertexAttrib3ivARB, |
(attrib_func) VertexAttrib3uivARB, |
(attrib_func) VertexAttrib3fvARB, |
(attrib_func) VertexAttrib3dvARB |
}, |
{ |
/* size 4 */ |
(attrib_func) VertexAttrib4bvARB, |
(attrib_func) VertexAttrib4ubvARB, |
(attrib_func) VertexAttrib4svARB, |
(attrib_func) VertexAttrib4usvARB, |
(attrib_func) VertexAttrib4ivARB, |
(attrib_func) VertexAttrib4uivARB, |
(attrib_func) VertexAttrib4fvARB, |
(attrib_func) VertexAttrib4dvARB |
} |
}, |
{ |
/* normalized (except for float/double) */ |
{ |
/* size 1 */ |
(attrib_func) VertexAttrib1NbvARB, |
(attrib_func) VertexAttrib1NubvARB, |
(attrib_func) VertexAttrib1NsvARB, |
(attrib_func) VertexAttrib1NusvARB, |
(attrib_func) VertexAttrib1NivARB, |
(attrib_func) VertexAttrib1NuivARB, |
(attrib_func) VertexAttrib1fvARB, |
(attrib_func) VertexAttrib1dvARB |
}, |
{ |
/* size 2 */ |
(attrib_func) VertexAttrib2NbvARB, |
(attrib_func) VertexAttrib2NubvARB, |
(attrib_func) VertexAttrib2NsvARB, |
(attrib_func) VertexAttrib2NusvARB, |
(attrib_func) VertexAttrib2NivARB, |
(attrib_func) VertexAttrib2NuivARB, |
(attrib_func) VertexAttrib2fvARB, |
(attrib_func) VertexAttrib2dvARB |
}, |
{ |
/* size 3 */ |
(attrib_func) VertexAttrib3NbvARB, |
(attrib_func) VertexAttrib3NubvARB, |
(attrib_func) VertexAttrib3NsvARB, |
(attrib_func) VertexAttrib3NusvARB, |
(attrib_func) VertexAttrib3NivARB, |
(attrib_func) VertexAttrib3NuivARB, |
(attrib_func) VertexAttrib3fvARB, |
(attrib_func) VertexAttrib3dvARB |
}, |
{ |
/* size 4 */ |
(attrib_func) VertexAttrib4NbvARB, |
(attrib_func) VertexAttrib4NubvARB, |
(attrib_func) VertexAttrib4NsvARB, |
(attrib_func) VertexAttrib4NusvARB, |
(attrib_func) VertexAttrib4NivARB, |
(attrib_func) VertexAttrib4NuivARB, |
(attrib_func) VertexAttrib4fvARB, |
(attrib_func) VertexAttrib4dvARB |
} |
}, |
|
{ |
/* integer-valued */ |
{ |
/* size 1 */ |
(attrib_func) VertexAttribI1bv, |
(attrib_func) VertexAttribI1ubv, |
(attrib_func) VertexAttribI1sv, |
(attrib_func) VertexAttribI1usv, |
(attrib_func) VertexAttribI1iv, |
(attrib_func) VertexAttribI1uiv, |
NULL, /* GL_FLOAT */ |
NULL /* GL_DOUBLE */ |
}, |
{ |
/* size 2 */ |
(attrib_func) VertexAttribI2bv, |
(attrib_func) VertexAttribI2ubv, |
(attrib_func) VertexAttribI2sv, |
(attrib_func) VertexAttribI2usv, |
(attrib_func) VertexAttribI2iv, |
(attrib_func) VertexAttribI2uiv, |
NULL, /* GL_FLOAT */ |
NULL /* GL_DOUBLE */ |
}, |
{ |
/* size 3 */ |
(attrib_func) VertexAttribI3bv, |
(attrib_func) VertexAttribI3ubv, |
(attrib_func) VertexAttribI3sv, |
(attrib_func) VertexAttribI3usv, |
(attrib_func) VertexAttribI3iv, |
(attrib_func) VertexAttribI3uiv, |
NULL, /* GL_FLOAT */ |
NULL /* GL_DOUBLE */ |
}, |
{ |
/* size 4 */ |
(attrib_func) VertexAttribI4bv, |
(attrib_func) VertexAttribI4ubv, |
(attrib_func) VertexAttribI4sv, |
(attrib_func) VertexAttribI4usv, |
(attrib_func) VertexAttribI4iv, |
(attrib_func) VertexAttribI4uiv, |
NULL, /* GL_FLOAT */ |
NULL /* GL_DOUBLE */ |
} |
} |
}; |
|
/**********************************************************************/ |
|
|
GLboolean _ae_create_context( struct gl_context *ctx ) |
{ |
if (ctx->aelt_context) |
return GL_TRUE; |
|
/* These _gloffset_* values may not be compile-time constants */ |
SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT; |
SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT; |
SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT; |
SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT; |
SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT; |
SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT; |
SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT; |
SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT; |
|
FogCoordFuncs[0] = -1; |
FogCoordFuncs[1] = -1; |
FogCoordFuncs[2] = -1; |
FogCoordFuncs[3] = -1; |
FogCoordFuncs[4] = -1; |
FogCoordFuncs[5] = -1; |
FogCoordFuncs[6] = _gloffset_FogCoordfvEXT; |
FogCoordFuncs[7] = _gloffset_FogCoorddvEXT; |
|
ctx->aelt_context = CALLOC( sizeof(AEcontext) ); |
if (!ctx->aelt_context) |
return GL_FALSE; |
|
AE_CONTEXT(ctx)->NewState = ~0; |
return GL_TRUE; |
} |
|
|
void _ae_destroy_context( struct gl_context *ctx ) |
{ |
if ( AE_CONTEXT( ctx ) ) { |
FREE( ctx->aelt_context ); |
ctx->aelt_context = NULL; |
} |
} |
|
static void check_vbo( AEcontext *actx, |
struct gl_buffer_object *vbo ) |
{ |
if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) { |
GLuint i; |
for (i = 0; i < actx->nr_vbos; i++) |
if (actx->vbo[i] == vbo) |
return; |
assert(actx->nr_vbos < VERT_ATTRIB_MAX); |
actx->vbo[actx->nr_vbos++] = vbo; |
} |
} |
|
|
/** |
* Make a list of per-vertex functions to call for each glArrayElement call. |
* These functions access the array data (i.e. glVertex, glColor, glNormal, |
* etc). |
* Note: this may be called during display list construction. |
*/ |
static void _ae_update_state( struct gl_context *ctx ) |
{ |
AEcontext *actx = AE_CONTEXT(ctx); |
AEarray *aa = actx->arrays; |
AEattrib *at = actx->attribs; |
GLuint i; |
struct gl_array_object *arrayObj = ctx->Array.ArrayObj; |
|
actx->nr_vbos = 0; |
|
/* conventional vertex arrays */ |
if (arrayObj->Index.Enabled) { |
aa->array = &arrayObj->Index; |
aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; |
check_vbo(actx, aa->array->BufferObj); |
aa++; |
} |
if (arrayObj->EdgeFlag.Enabled) { |
aa->array = &arrayObj->EdgeFlag; |
aa->offset = _gloffset_EdgeFlagv; |
check_vbo(actx, aa->array->BufferObj); |
aa++; |
} |
if (arrayObj->Normal.Enabled) { |
aa->array = &arrayObj->Normal; |
aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; |
check_vbo(actx, aa->array->BufferObj); |
aa++; |
} |
if (arrayObj->Color.Enabled) { |
aa->array = &arrayObj->Color; |
aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; |
check_vbo(actx, aa->array->BufferObj); |
aa++; |
} |
if (arrayObj->SecondaryColor.Enabled) { |
aa->array = &arrayObj->SecondaryColor; |
aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; |
check_vbo(actx, aa->array->BufferObj); |
aa++; |
} |
if (arrayObj->FogCoord.Enabled) { |
aa->array = &arrayObj->FogCoord; |
aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; |
check_vbo(actx, aa->array->BufferObj); |
aa++; |
} |
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { |
struct gl_client_array *attribArray = &arrayObj->TexCoord[i]; |
if (attribArray->Enabled) { |
/* NOTE: we use generic glVertexAttribNV functions here. |
* If we ever remove GL_NV_vertex_program this will have to change. |
*/ |
at->array = attribArray; |
ASSERT(!at->array->Normalized); |
at->func = AttribFuncsNV[at->array->Normalized] |
[at->array->Size-1] |
[TYPE_IDX(at->array->Type)]; |
at->index = VERT_ATTRIB_TEX0 + i; |
check_vbo(actx, at->array->BufferObj); |
at++; |
} |
} |
|
/* generic vertex attribute arrays */ |
for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */ |
struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i]; |
if (attribArray->Enabled) { |
at->array = attribArray; |
/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV |
* function pointer here (for float arrays) since the pointer may |
* change from one execution of _ae_ArrayElement() to |
* the next. Doing so caused UT to break. |
*/ |
if (ctx->VertexProgram._Enabled |
&& ctx->VertexProgram.Current->IsNVProgram) { |
at->func = AttribFuncsNV[at->array->Normalized] |
[at->array->Size-1] |
[TYPE_IDX(at->array->Type)]; |
} |
else { |
GLint intOrNorm; |
if (at->array->Integer) |
intOrNorm = 2; |
else if (at->array->Normalized) |
intOrNorm = 1; |
else |
intOrNorm = 0; |
|
at->func = AttribFuncsARB[intOrNorm] |
[at->array->Size-1] |
[TYPE_IDX(at->array->Type)]; |
} |
at->index = i; |
check_vbo(actx, at->array->BufferObj); |
at++; |
} |
} |
|
/* finally, vertex position */ |
if (arrayObj->VertexAttrib[0].Enabled) { |
/* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's |
* issued as the last (provoking) attribute). |
*/ |
aa->array = &arrayObj->VertexAttrib[0]; |
assert(aa->array->Size >= 2); /* XXX fix someday? */ |
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; |
check_vbo(actx, aa->array->BufferObj); |
aa++; |
} |
else if (arrayObj->Vertex.Enabled) { |
aa->array = &arrayObj->Vertex; |
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; |
check_vbo(actx, aa->array->BufferObj); |
aa++; |
} |
|
check_vbo(actx, ctx->Array.ElementArrayBufferObj); |
|
ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); |
ASSERT(aa - actx->arrays < 32); |
at->func = NULL; /* terminate the list */ |
aa->offset = -1; /* terminate the list */ |
|
actx->NewState = 0; |
} |
|
void _ae_map_vbos( struct gl_context *ctx ) |
{ |
AEcontext *actx = AE_CONTEXT(ctx); |
GLuint i; |
|
if (actx->mapped_vbos) |
return; |
|
if (actx->NewState) |
_ae_update_state(ctx); |
|
for (i = 0; i < actx->nr_vbos; i++) |
ctx->Driver.MapBuffer(ctx, |
GL_ARRAY_BUFFER_ARB, |
GL_DYNAMIC_DRAW_ARB, |
actx->vbo[i]); |
|
if (actx->nr_vbos) |
actx->mapped_vbos = GL_TRUE; |
} |
|
void _ae_unmap_vbos( struct gl_context *ctx ) |
{ |
AEcontext *actx = AE_CONTEXT(ctx); |
GLuint i; |
|
if (!actx->mapped_vbos) |
return; |
|
assert (!actx->NewState); |
|
for (i = 0; i < actx->nr_vbos; i++) |
ctx->Driver.UnmapBuffer(ctx, |
GL_ARRAY_BUFFER_ARB, |
actx->vbo[i]); |
|
actx->mapped_vbos = GL_FALSE; |
} |
|
|
/** |
* Called via glArrayElement() and glDrawArrays(). |
* Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions |
* for all enabled vertex arrays (for elt-th element). |
* Note: this may be called during display list construction. |
*/ |
void GLAPIENTRY _ae_ArrayElement( GLint elt ) |
{ |
GET_CURRENT_CONTEXT(ctx); |
const AEcontext *actx = AE_CONTEXT(ctx); |
const AEarray *aa; |
const AEattrib *at; |
const struct _glapi_table * const disp = GET_DISPATCH(); |
GLboolean do_map; |
|
if (actx->NewState) { |
assert(!actx->mapped_vbos); |
_ae_update_state( ctx ); |
} |
|
/* Determine if w need to map/unmap VBOs */ |
do_map = actx->nr_vbos && !actx->mapped_vbos; |
|
if (do_map) |
_ae_map_vbos(ctx); |
|
/* emit generic attribute elements */ |
for (at = actx->attribs; at->func; at++) { |
const GLubyte *src |
= ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr) |
+ elt * at->array->StrideB; |
at->func( at->index, src ); |
} |
|
/* emit conventional arrays elements */ |
for (aa = actx->arrays; aa->offset != -1 ; aa++) { |
const GLubyte *src |
= ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr) |
+ elt * aa->array->StrideB; |
CALL_by_offset( disp, (array_func), aa->offset, |
((const void *) src) ); |
} |
|
if (do_map) |
_ae_unmap_vbos(ctx); |
} |
|
|
void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state ) |
{ |
AEcontext *actx = AE_CONTEXT(ctx); |
|
|
/* Only interested in this subset of mesa state. Need to prune |
* this down as both tnl/ and the drivers can raise statechanges |
* for arcane reasons in the middle of seemingly atomic operations |
* like DrawElements, over which we'd like to keep a known set of |
* arrays and vbo's mapped. |
* |
* Luckily, neither the drivers nor tnl muck with the state that |
* concerns us here: |
*/ |
new_state &= _NEW_ARRAY | _NEW_PROGRAM; |
if (new_state) { |
assert(!actx->mapped_vbos); |
actx->NewState |= new_state; |
} |
} |
|
|
void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp, |
const GLvertexformat *vfmt) |
{ |
SET_ArrayElement(disp, vfmt->ArrayElement); |
} |
|
|
#endif /* FEATURE_arrayelt */ |