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Regard whitespace Rev 1900 → Rev 1901

/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/base2_API.xml
0,0 → 1,533
<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
 
<!-- OpenGL and OpenGL ES 2.x APIs -->
 
<OpenGLAPI>
 
<xi:include href="base1_API.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
<!-- base subset of OpenGL 2.0 -->
<category name="base2.0">
<enum name="BLEND_EQUATION_RGB" count="1" value="0x8009"> <!-- same as BLEND_EQUATION -->
<size name="Get" mode="get"/>
</enum>
<enum name="VERTEX_ATTRIB_ARRAY_ENABLED" count="1" value="0x8622">
<size name="GetVertexAttribdv" mode="get"/>
<size name="GetVertexAttribfv" mode="get"/>
<size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="VERTEX_ATTRIB_ARRAY_SIZE" count="1" value="0x8623">
<size name="GetVertexAttribdv" mode="get"/>
<size name="GetVertexAttribfv" mode="get"/>
<size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="VERTEX_ATTRIB_ARRAY_STRIDE" count="1" value="0x8624">
<size name="GetVertexAttribdv" mode="get"/>
<size name="GetVertexAttribfv" mode="get"/>
<size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="VERTEX_ATTRIB_ARRAY_TYPE" count="1" value="0x8625">
<size name="GetVertexAttribdv" mode="get"/>
<size name="GetVertexAttribfv" mode="get"/>
<size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="CURRENT_VERTEX_ATTRIB" count="1" value="0x8626">
<size name="GetVertexAttribdv" mode="get"/>
<size name="GetVertexAttribfv" mode="get"/>
<size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="VERTEX_ATTRIB_ARRAY_POINTER" value="0x8645"/>
<enum name="STENCIL_BACK_FUNC" count="1" value="0x8800">
<size name="Get" mode="get"/>
</enum>
<enum name="STENCIL_BACK_FAIL" count="1" value="0x8801">
<size name="Get" mode="get"/>
</enum>
<enum name="STENCIL_BACK_PASS_DEPTH_FAIL" count="1" value="0x8802">
<size name="Get" mode="get"/>
</enum>
<enum name="STENCIL_BACK_PASS_DEPTH_PASS" count="1" value="0x8803">
<size name="Get" mode="get"/>
</enum>
<enum name="BLEND_EQUATION_ALPHA" count="1" value="0x883D">
<size name="Get" mode="get"/>
</enum>
<enum name="MAX_VERTEX_ATTRIBS" count="1" value="0x8869">
<size name="Get" mode="get"/>
</enum>
<enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED" value="0x886A"/>
<enum name="MAX_TEXTURE_IMAGE_UNITS" count="1" value="0x8872">
<size name="Get" mode="get"/>
</enum>
<enum name="FRAGMENT_SHADER" value="0x8B30"/>
<enum name="VERTEX_SHADER" value="0x8B31"/>
<enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS" value="0x8B4C"/>
<enum name="MAX_COMBINED_TEXTURE_IMAGE_UNITS" value="0x8B4D"/>
<enum name="SHADER_TYPE" value="0x8B4F"/>
<enum name="FLOAT_VEC2" value="0x8B50"/>
<enum name="FLOAT_VEC3" value="0x8B51"/>
<enum name="FLOAT_VEC4" value="0x8B52"/>
<enum name="INT_VEC2" value="0x8B53"/>
<enum name="INT_VEC3" value="0x8B54"/>
<enum name="INT_VEC4" value="0x8B55"/>
<enum name="BOOL" value="0x8B56"/>
<enum name="BOOL_VEC2" value="0x8B57"/>
<enum name="BOOL_VEC3" value="0x8B58"/>
<enum name="BOOL_VEC4" value="0x8B59"/>
<enum name="FLOAT_MAT2" value="0x8B5A"/>
<enum name="FLOAT_MAT3" value="0x8B5B"/>
<enum name="FLOAT_MAT4" value="0x8B5C"/>
<enum name="SAMPLER_2D" value="0x8B5E"/>
<enum name="SAMPLER_CUBE" value="0x8B60"/>
<enum name="DELETE_STATUS" value="0x8B80"/>
<enum name="COMPILE_STATUS" value="0x8B81"/>
<enum name="LINK_STATUS" value="0x8B82"/>
<enum name="VALIDATE_STATUS" value="0x8B83"/>
<enum name="INFO_LOG_LENGTH" value="0x8B84"/>
<enum name="ATTACHED_SHADERS" value="0x8B85"/>
<enum name="ACTIVE_UNIFORMS" value="0x8B86"/>
<enum name="ACTIVE_UNIFORM_MAX_LENGTH" value="0x8B87"/>
<enum name="SHADER_SOURCE_LENGTH" value="0x8B88"/>
<enum name="ACTIVE_ATTRIBUTES" value="0x8B89"/>
<enum name="ACTIVE_ATTRIBUTE_MAX_LENGTH" value="0x8B8A"/>
<enum name="SHADING_LANGUAGE_VERSION" value="0x8B8C"/>
<enum name="CURRENT_PROGRAM" value="0x8B8D"/>
<enum name="STENCIL_BACK_REF" value="0x8CA3"/>
<enum name="STENCIL_BACK_VALUE_MASK" value="0x8CA4"/>
<enum name="STENCIL_BACK_WRITEMASK" value="0x8CA5"/>
 
<type name="char" size="1" glx_name="CARD8"/>
 
<function name="AttachShader" offset="assign">
<param name="program" type="GLuint"/>
<param name="shader" type="GLuint"/>
<glx ignore="true"/>
</function>
 
<function name="BindAttribLocation" offset="assign">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<glx ignore="true"/>
</function>
 
<function name="BlendEquationSeparate" offset="assign">
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
<glx rop="4228"/>
</function>
 
<function name="CompileShader" offset="assign">
<param name="shader" type="GLuint"/>
<glx ignore="true"/>
</function>
 
<function name="CreateProgram" offset="assign">
<return type="GLuint"/>
<glx ignore="true"/>
</function>
 
<function name="CreateShader" offset="assign">
<param name="type" type="GLenum"/>
<return type="GLuint"/>
<glx ignore="true"/>
</function>
 
<function name="DeleteProgram" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
 
<function name="DeleteShader" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
 
<function name="DetachShader" offset="assign">
<param name="program" type="GLuint"/>
<param name="shader" type="GLuint"/>
<glx ignore="true"/>
</function>
 
<function name="DisableVertexAttribArray" offset="assign">
<param name="index" type="GLuint"/>
<glx ignore="true"/>
</function>
 
<function name="EnableVertexAttribArray" offset="assign">
<param name="index" type="GLuint"/>
<glx ignore="true"/>
</function>
 
<function name="GetActiveAttrib" offset="assign">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei "/>
<param name="length" type="GLsizei *" output="true"/>
<param name="size" type="GLint *" output="true"/>
<param name="type" type="GLenum *" output="true"/>
<param name="name" type="GLchar *" output="true"/>
<glx ignore="true"/>
</function>
 
<function name="GetActiveUniform" offset="assign">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *" output="true"/>
<param name="size" type="GLint *" output="true"/>
<param name="type" type="GLenum *" output="true"/>
<param name="name" type="GLchar *" output="true"/>
<glx ignore="true"/>
</function>
 
<function name="GetAttachedShaders" offset="assign">
<param name="program" type="GLuint"/>
<param name="maxCount" type="GLsizei"/>
<param name="count" type="GLsizei *" output="true"/>
<param name="obj" type="GLuint *" output="true"/>
<glx ignore="true"/>
</function>
 
<function name="GetAttribLocation" offset="assign">
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<glx ignore="true"/>
</function>
 
<function name="GetProgramiv" offset="assign">
<param name="program" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
<glx ignore="true"/>
</function>
 
<function name="GetProgramInfoLog" offset="assign">
<param name="program" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
<param name="infoLog" type="GLchar *"/>
<glx ignore="true"/>
</function>
 
<function name="GetShaderiv" offset="assign">
<param name="shader" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
<glx ignore="true"/>
</function>
 
<function name="GetShaderInfoLog" offset="assign">
<param name="shader" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
<param name="infoLog" type="GLchar *"/>
<glx ignore="true"/>
</function>
 
<function name="GetShaderSource" offset="assign">
<param name="shader" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *" output="true"/>
<param name="source" type="GLchar *" output="true"/>
<glx ignore="true"/>
</function>
 
<function name="GetUniformfv" offset="assign">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLfloat *" output="true"/>
<glx ignore="true"/>
</function>
 
<function name="GetUniformiv" offset="assign">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLint *"/>
<glx ignore="true"/>
</function>
 
<function name="GetUniformLocation" offset="assign">
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<glx ignore="true"/>
</function>
 
<function name="GetVertexAttribfv" offset="assign">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx ignore="true"/>
</function>
 
<function name="GetVertexAttribiv" offset="assign">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx ignore="true"/>
</function>
 
<function name="GetVertexAttribPointerv" offset="assign">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="pointer" type="GLvoid **" output="true"/>
<glx ignore="true"/>
</function>
 
<function name="IsProgram" offset="assign">
<param name="program" type="GLuint"/>
<return type="GLboolean"/>
<glx ignore="true"/>
</function>
 
<function name="IsShader" offset="assign">
<param name="shader" type="GLuint"/>
<return type="GLboolean"/>
<glx ignore="true"/>
</function>
 
<function name="LinkProgram" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
 
<function name="ShaderSource" offset="assign">
<param name="shader" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="string" type="const GLchar **"/>
<param name="length" type="const GLint *"/>
<glx ignore="true"/>
</function>
 
<function name="StencilFuncSeparate" offset="assign">
<param name="face" type="GLenum"/>
<param name="func" type="GLenum"/>
<param name="ref" type="GLint"/>
<param name="mask" type="GLuint"/>
<glx ignore="true"/>
</function>
 
<function name="StencilOpSeparate" offset="assign">
<param name="face" type="GLenum"/>
<param name="sfail" type="GLenum"/>
<param name="zfail" type="GLenum"/>
<param name="zpass" type="GLenum"/>
<glx ignore="true"/>
</function>
 
<function name="StencilMaskSeparate" offset="assign">
<param name="face" type="GLenum"/>
<param name="mask" type="GLuint"/>
<glx ignore="true"/>
</function>
 
<function name="Uniform1f" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<glx ignore="true"/>
</function>
 
<function name="Uniform1fv" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
 
<function name="Uniform1i" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<glx ignore="true"/>
</function>
 
<function name="Uniform1iv" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
<glx ignore="true"/>
</function>
 
<function name="Uniform2f" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<glx ignore="true"/>
</function>
 
<function name="Uniform2fv" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
 
<function name="Uniform2i" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<glx ignore="true"/>
</function>
 
<function name="Uniform2iv" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
<glx ignore="true"/>
</function>
 
<function name="Uniform3f" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
<glx ignore="true"/>
</function>
 
<function name="Uniform3fv" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
 
<function name="Uniform3i" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
<glx ignore="true"/>
</function>
 
<function name="Uniform3iv" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
<glx ignore="true"/>
</function>
 
<function name="Uniform4f" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
<param name="v3" type="GLfloat"/>
<glx ignore="true"/>
</function>
 
<function name="Uniform4fv" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
 
<function name="Uniform4i" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
<param name="v3" type="GLint"/>
<glx ignore="true"/>
</function>
 
<function name="Uniform4iv" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
<glx ignore="true"/>
</function>
 
<function name="UniformMatrix2fv" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
 
<function name="UniformMatrix3fv" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
 
<function name="UniformMatrix4fv" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
 
<function name="UseProgram" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
 
<function name="ValidateProgram" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
 
<function name="VertexAttrib1f" offset="assign">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
</function>
 
<function name="VertexAttrib1fv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
 
<function name="VertexAttrib2f" offset="assign">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
</function>
 
<function name="VertexAttrib2fv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
 
<function name="VertexAttrib3f" offset="assign">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
 
<function name="VertexAttrib3fv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
 
<function name="VertexAttrib4f" offset="assign">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<param name="w" type="GLfloat"/>
</function>
 
<function name="VertexAttrib4fv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
 
<function name="VertexAttribPointer" offset="assign">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
</function>
</category>
 
</OpenGLAPI>