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/programs/demos/view3ds/3glass_tex.inc
0,0 → 1,762
; Bilinear filtering, real Phongs shading and glass like parallel.
; Thanks to authors of 3dica tutorial.
; Implemented in FASM by Maciej Guba.
; http://macgub.j.pl
 
ROUND2 equ 10
 
glass_tex_tri:
;----Procedure render Phongs shaded triangle with z coord
;----interpolation ( Catmull alghoritm ), each pixel is -
;----covered by texture using bilinear filtering.--------
;----I normalize normal vector in every pixel -----------
;------------------in - eax - x1 shl 16 + y1 ------------
;---------------------- ebx - x2 shl 16 + y2 ------------
;---------------------- ecx - x3 shl 16 + y3 ------------
;---------------------- esi - pointer to stencil buffer--
;---------------------- filled with dd float variables-
;---------------------- edi - pointer to screen buffer---
;---------------------- edx - pointer to texture---------
;---------------------- xmm0 - 1st normal vector --------
;---------------------- xmm1 - 2cond normal vector ------
;---------------------- xmm2 - 3rd normal vector --------
;---------------------- xmm3 - normalized light vector --
;---------------------- xmm4 - lo -> hi z1, z2, z3 coords
;---------------------- as dwords floats ---------------
;---------------------- xmm5 - lo -> hi y_min, y_max, ---
;---------------------- x_min, x_max as dword integers -
;---------------------- xmm6 - lo -> hi tx1, ty1, tx2, --
;---------------------- ty2, tx3, ty3 as word, xres as--
;---------------------- dword integers------------------
;---------------------- stack - no parameters -----------
;--------------------------------------------------------
;----------------- procedure don't save registers !! ----
 
 
 
 
push ebp
mov ebp,esp
sub esp,512
sub ebp,16
and ebp,0xfffffff0
 
.1_nv equ [ebp-16]
.2_nv equ [ebp-32]
.3_nv equ [ebp-48]
.l_v equ [ebp-64]
.z3 equ [ebp-72]
.z2 equ [ebp-76]
.z1 equ [ebp-80]
.x1 equ [ebp-82]
.y1 equ [ebp-84]
.x2 equ [ebp-86]
.y2 equ [ebp-88]
.x3 equ [ebp-90]
.y3 equ [ebp-92]
.Zbuf equ [ebp-96]
.x_max equ [ebp-100]
.x_min equ [ebp-104]
.y_max equ [ebp-108]
.y_min equ [ebp-112]
.screen equ [ebp-116]
.dx12 equ [ebp-120]
.dx13 equ [ebp-124]
.dx23 equ [ebp-128]
.dn12 equ [ebp-144]
.dn13 equ [ebp-160]
.dn23 equ [ebp-176]
 
.cnv1 equ [ebp-192] ; cur normal vectors
.cnv2 equ [ebp-208]
.x_res equ [ebp-212]
.ty3 equ [ebp-214]
.tx3 equ [ebp-216]
.ty2 equ [ebp-218]
.tx2 equ [ebp-220]
.ty1 equ [ebp-222]
.tx1 equ [ebp-224]
.dz12 equ [ebp-232]
.dty12 equ [ebp-236]
.dtx12 equ [ebp-240]
.dz13 equ [ebp-248]
.dty13 equ [ebp-252]
.dtx13 equ [ebp-256]
.dz23 equ [ebp-264]
.dty23 equ [ebp-268]
.dtx23 equ [ebp-272]
.cz1 equ [ebp-280]
.cty1 equ [ebp-284]
.ctx1 equ [ebp-288]
.cz2 equ [ebp-296]
.cty2 equ [ebp-300]
.ctx2 equ [ebp-304]
.tx_ptr equ [ebp-308]
 
 
emms
; movd .x_res,xmm7
.sort3: ; sort triangle coordinates...
cmp ax,bx
jle .sort1
xchg eax,ebx
shufps xmm4,xmm4,11100001b
shufps xmm6,xmm6,11100001b
movaps xmm7,xmm0
movaps xmm0,xmm1
movaps xmm1,xmm7
 
 
.sort1:
cmp bx,cx
jle .sort2
xchg ebx,ecx
shufps xmm4,xmm4,11011000b
shufps xmm6,xmm6,11011000b
movaps xmm7,xmm1
movaps xmm1,xmm2
movaps xmm2,xmm7
 
jmp .sort3
 
.sort2:
; movq .tx1,xmm6
; pshufd xmm6,xmm6,01001110b
; movd .tx3,xmm6
movaps .tx1,xmm6
movaps .z1,xmm4
mov .y1,eax
mov .y2,ebx
mov .y3,ecx
 
movdqa .y_min,xmm5
if 1 ; check if at last only fragment
packssdw xmm5,xmm5 ; of triangle is in visable area
pshuflw xmm5,xmm5,11011000b
movdqu xmm7,.y3
movdqa xmm6,xmm5
pshufd xmm5,xmm5,0 ; xmm5 lo-hi -> broadcasted y_min, x_min
pshufd xmm6,xmm6,01010101b ;xmm6 -> brd y_max x_max
movdqa xmm4,xmm7
pcmpgtw xmm7,xmm5
pcmpgtw xmm4,xmm6
pxor xmm7,xmm4
pmovmskb eax,xmm7
and eax,0x00aaaaaa
or eax,eax
jz .rpt_loop2_end
end if
movaps .1_nv,xmm0
movaps .2_nv,xmm1
movaps .3_nv,xmm2
movaps .l_v,xmm3
mov .Zbuf,esi
mov .screen,edi
mov .tx_ptr,edx
 
 
 
mov bx,.y2 ; calc deltas
sub bx,.y1
jnz .rpt_dx12_make
 
xorps xmm7,xmm7
mov dword .dx12,0
movaps .dtx12,xmm7
movaps .dn12,xmm7
jmp .rpt_dx12_done
 
.rpt_dx12_make:
mov ax,.x2
sub ax,.x1
cwde
movsx ebx,bx
shl eax,ROUND2
cdq
idiv ebx
mov .dx12,eax
 
cvtsi2ss xmm6,ebx
shufps xmm6,xmm6,0
movss xmm5,.z2
subss xmm5,.z1
divss xmm5,xmm6
movss .dz12,xmm5
 
movd xmm0,.tx1
movd xmm2,.tx2
pxor xmm1,xmm1
punpcklwd xmm0,xmm1
punpcklwd xmm2,xmm1
psubd xmm2,xmm0
; cvtdq2ps xmm0,xmm0
cvtdq2ps xmm2,xmm2
; movlps .ctx1,xmm0
; movlps .ctx2,xmm2
; subps xmm2,xmm0
divps xmm2,xmm6
movlps .dtx12,xmm2
 
movaps xmm0,.2_nv
subps xmm0,.1_nv
divps xmm0,xmm6
movaps .dn12,xmm0
 
 
.rpt_dx12_done:
 
mov bx,.y3 ; calc deltas
sub bx,.y1
jnz .rpt_dx13_make
 
xorps xmm7,xmm7
mov dword .dx13,0
movaps .dtx13,xmm7
movaps .dn13,xmm7
jmp .rpt_dx13_done
 
.rpt_dx13_make:
mov ax,.x3
sub ax,.x1
cwde
movsx ebx,bx
shl eax,ROUND2
cdq
idiv ebx
mov .dx13,eax
 
 
cvtsi2ss xmm6,ebx
shufps xmm6,xmm6,0
 
movss xmm5,.z3
subss xmm5,.z1
divss xmm5,xmm6
movss .dz13,xmm5
 
movd xmm0,.tx1
movd xmm2,.tx3
pxor xmm1,xmm1
punpcklwd xmm0,xmm1
punpcklwd xmm2,xmm1
psubd xmm2,xmm0
; cvtdq2ps xmm0,xmm0
cvtdq2ps xmm2,xmm2
; subps xmm2,xmm0
divps xmm2,xmm6
movlps .dtx13,xmm2
 
 
 
movaps xmm0,.3_nv
subps xmm0,.1_nv
divps xmm0,xmm6
movaps .dn13,xmm0
 
.rpt_dx13_done:
 
mov bx,.y3 ; calc deltas
sub bx,.y2
jnz .rpt_dx23_make
 
xorps xmm7,xmm7
mov dword .dx23,0
movaps .dtx23,xmm7
movaps .dn23,xmm7
jmp .rpt_dx23_done
 
.rpt_dx23_make:
mov ax,.x3
sub ax,.x2
cwde
movsx ebx,bx
shl eax,ROUND2
cdq
idiv ebx
mov .dx23,eax
 
cvtsi2ss xmm6,ebx
shufps xmm6,xmm6,0
movss xmm5,.z3
subss xmm5,.z2
divss xmm5,xmm6
movss .dz23,xmm5
 
movd xmm0,.tx2
movd xmm2,.tx3
pxor xmm1,xmm1
punpcklwd xmm0,xmm1
punpcklwd xmm2,xmm1
psubd xmm2,xmm0
; cvtdq2ps xmm0,xmm0
cvtdq2ps xmm2,xmm2
; movlps .ctx1,xmm0
; movlps .ctx2,xmm2
; subps xmm2,xmm0
divps xmm2,xmm6
movlps .dtx23,xmm2
 
 
 
 
movaps xmm0,.3_nv
subps xmm0,.2_nv
divps xmm0,xmm6
movaps .dn23,xmm0
 
.rpt_dx23_done:
 
movsx eax,word .x1
shl eax,ROUND2
mov ebx,eax
mov edx,.z1
movd xmm1,.tx1
pxor xmm2,xmm2
punpcklwd xmm1,xmm2
cvtdq2ps xmm1,xmm1
 
mov .cz1,edx
mov .cz2,edx
movaps xmm0,.1_nv
movlps .ctx1,xmm1
movlps .ctx2,xmm1
movaps .cnv1,xmm0
movaps .cnv2,xmm0
 
; mov edx,.dx13
; cmp edx,.dx12
; jg .second_cause
 
movsx ecx,word .y1
cmp cx,.y2
 
jge .rpt_loop1_end
 
.rpt_loop1:
pushad
 
movaps xmm2,.y_min
movaps xmm0,.cnv1
movaps xmm1,.cnv2
; movlps xmm3,.cz1 ; cz1, cz2 both
movaps xmm3,.ctx1
movaps xmm5,.ctx2
movaps xmm4,.l_v
movd xmm6,.x_res
sar ebx,ROUND2
sar eax,ROUND2
mov edx,.tx_ptr
mov edi,.screen
 
mov esi,.Zbuf
 
call glass_tex_line
 
popad
movaps xmm0,.cnv1
movaps xmm1,.cnv2
; movss xmm2,.cz1
; movss xmm3,.cz2
movaps xmm2,.ctx1
movaps xmm3,.ctx2
addps xmm0,.dn13
addps xmm1,.dn12
addps xmm2,.dtx13
addps xmm3,.dtx12
add eax,.dx13
add ebx,.dx12
 
movaps .cnv1,xmm0
movaps .cnv2,xmm1
; movss .cz1,xmm2
; movss .cz2,xmm3
movaps .ctx1,xmm2
movaps .ctx2,xmm3
add ecx,1
cmp cx,.y2
jl .rpt_loop1
 
 
; jmp .rpt_loop2_end
 
 
.rpt_loop1_end:
movsx ecx,word .y2
cmp cx,.y3
jge .rpt_loop2_end
 
movsx ebx,word .x2 ; eax - cur x1
shl ebx,ROUND2 ; ebx - cur x2
push dword .z2
pop dword .cz2
movd xmm1,.tx2
pxor xmm2,xmm2
punpcklwd xmm1,xmm2
cvtdq2ps xmm1,xmm1
movlps .ctx2,xmm1
movaps xmm0,.2_nv
movaps .cnv2,xmm0
 
 
.rpt_loop2:
pushad
 
movaps xmm2,.y_min
movaps xmm0,.cnv1
movaps xmm1,.cnv2
movaps xmm3,.ctx1
movaps xmm5,.ctx2
movaps xmm4,.l_v
sar ebx,ROUND2
sar eax,ROUND2
mov edx,.tx_ptr
mov edi,.screen
mov esi,.Zbuf
movd xmm6,.x_res
call glass_tex_line
 
popad
movaps xmm0,.cnv1
movaps xmm1,.cnv2
; movss xmm2,.cz1
; movss xmm3,.cz2
movaps xmm2,.ctx1
movaps xmm3,.ctx2
addps xmm0,.dn13
addps xmm1,.dn23
; addss xmm2,.dz13
; addss xmm3,.dz23
addps xmm2,.dtx13
addps xmm3,.dtx23
 
add eax,.dx13
add ebx,.dx23
 
movaps .cnv1,xmm0
movaps .cnv2,xmm1
movaps .ctx1,xmm2
movaps .ctx2,xmm3
 
; movss .cz1,xmm2
; movss .cz2,xmm3
 
add ecx,1
cmp cx,.y3
jl .rpt_loop2
 
.second_cause: ;dx13 > dx12
 
.rpt_loop2_end:
 
add esp,512
pop ebp
 
ret
align 16
glass_tex_line:
; in:
; xmm0 - normal vector 1
; xmm1 - normal vect 2
; xmm3 - lo -> hi tx1, ty1, z1 coords as dwords float
; xmm5 - lo -> hi tx2, ty2, z2 coords as dwords float
; xmm2 - lo -> hi y_min, y_max, x_min, x_max
; as dword integers
; xmm4 - normalized light vector
; eax - x1
; ebx - x2
; ecx - y
; edi - screen buffer
; esi - stencil buffer filled with dd floats
; edx - texture pointer (handle)
; xmm6 - lowest dword x_res as integer
 
push ebp
mov ebp,esp
sub esp,350
sub ebp,16
and ebp,0xfffffff0
 
.n1 equ [ebp-16]
.n2 equ [ebp-32]
.lv equ [ebp-48]
.lx1 equ [ebp-52]
.lx2 equ [ebp-56]
; .z2 equ [ebp-60]
; .z1 equ [ebp-64]
.screen equ [ebp-68]
.zbuff equ [ebp-72]
.x_max equ [ebp-74]
.x_min equ [ebp-76]
.y_max equ [ebp-78]
.y_min equ [ebp-80]
.dn equ [ebp-96]
.x_res equ [ebp-100]
.y equ [ebp-104]
.cnv equ [ebp-128]
.z1 equ [ebp-136]
.ty1 equ [ebp-140]
.tx1 equ [ebp-144]
.z2 equ [ebp-152]
.ty2 equ [ebp-156]
.tx2 equ [ebp-160]
.cz equ [ebp-168]
.cty equ [ebp-172]
.ctx equ [ebp-176]
.dz equ [ebp-184]
.dty equ [ebp-188]
.dtx equ [ebp-192]
.yd equ [ebp-196]
.xd equ [ebp-200]
.yf equ [ebp-204]
.xf equ [ebp-208]
.w4 equ [ebp-212]
.w3 equ [ebp-216]
.w2 equ [ebp-220]
.w1 equ [ebp-224]
.p4 equ [ebp-228]
.p3 equ [ebp-232]
.p2 equ [ebp-236]
.p1 equ [ebp-240]
 
 
.tx_ptr equ [ebp-244]
 
; movaps xmm7,xmm3
; movaps xmm3,xmm5
; movaps xmm5,xmm7
 
 
mov .y,ecx
packssdw xmm2,xmm2
; movaps xmm7,xmm2
; movhps xmm2,[the_zero]
; pshuflw xmm2,xmm2,11111000b
; pshufd xmm2,xmm2,11111100b
; movlps xmm7,[the_zero]
; pshufhw xmm7,xmm7,11111111b
; movlps xmm7,[the_zero]
; psrldq xmm7,4
; por xmm2,xmm7
movq .y_min,xmm2
cmp cx,.y_min
jl .end_line
cmp cx,.y_max
jge .end_line ;
 
cmp eax,ebx
je .end_line
jl @f
xchg eax,ebx
movaps xmm7,xmm0
movaps xmm0,xmm1
movaps xmm1,xmm7
movaps xmm7,xmm3
movaps xmm3,xmm5
movaps xmm5,xmm7
@@:
 
cmp ax,.x_max
jge .end_line
cmp bx,.x_min
jle .end_line
movaps .lv,xmm4
movaps .n1,xmm0
movaps .n2,xmm1
mov .lx1,eax
mov .lx2,ebx
movaps .tx1,xmm3
movaps .tx2,xmm5
movd .x_res,xmm6
mov .tx_ptr,edx
sub ebx,eax
cvtsi2ss xmm7,ebx
shufps xmm7,xmm7,0
subps xmm1,xmm0
divps xmm1,xmm7
movaps .dn,xmm1
subps xmm5,xmm3
divps xmm5,xmm7
movaps .dtx,xmm5
 
 
 
mov ebx,.lx1
cmp bx,.x_min ; clipping on function4
jge @f
movzx eax,word .x_min
sub eax,ebx
cvtsi2ss xmm7,eax
shufps xmm7,xmm7,0
mulps xmm5,xmm7
mulps xmm1,xmm7
addps xmm5,.tx1
addps xmm1,.n1
movsx eax,word .x_min
movaps .tx1,xmm5
movaps .n1,xmm1
mov dword .lx1,eax
 
@@:
movzx eax,word .x_max
cmp .lx2,eax
jl @f
mov .lx2,eax
@@:
mov eax,.x_res
mul dword .y
add eax,.lx1
shl eax,2
add edi,eax
add esi,eax
 
mov ecx,.lx2
sub ecx,.lx1
; movaps xmm0,.n1
movaps xmm2,.tx1
; xorps xmm1,xmm1
align 16
.ddraw:
; movhlps xmm7,xmm2
; cmpnltss xmm7,dword[esi]
; movd eax,xmm7
; or eax,eax
; jnz .skip
xorps xmm5,xmm5
; movhlps xmm7,xmm2
; movss [esi],xmm7
movaps xmm7,.n1 ;xmm0
mulps xmm7,xmm7 ; normalize
haddps xmm7,xmm7
haddps xmm7,xmm7
rsqrtps xmm7,xmm7
mulps xmm7,.n1 ;xmm0
; andps xmm7,[abs_z_coof]
movaps .cnv,xmm7
 
movaps xmm6,xmm2
minps xmm6,[tex_m2] ; float TEX_X-2,TEX_Y-2
cvttps2dq xmm7,xmm6
cvtdq2ps xmm4,xmm7
subps xmm6,xmm4
movlps .xf,xmm6
; movaps xmm5,.lv
mov eax,lights_aligned ; global
align 16
.again_col:
movaps xmm0,[eax] ; calc multple lights
mulps xmm0,.cnv ;.lv ; last dword should be zeroed
haddps xmm0,xmm0
haddps xmm0,xmm0
; andps xmm0,[abs_val] ;calc absolute value
if 1
; stencil
movhlps xmm6,xmm2
movhlps xmm4,xmm2
addss xmm6,[aprox]
subss xmm4,[aprox]
cmpnltss xmm6,dword[esi]
cmpnltss xmm4,dword[esi]
xorps xmm6,xmm4
xorps xmm4,xmm4
movd ebx,xmm6
cmp ebx,-1
jne .no_reflective
end if
movaps xmm4,xmm0
mulps xmm4,xmm4
mulps xmm4,xmm4
mulps xmm4,xmm4
mulps xmm4,xmm4
mulps xmm4,[eax+48]
 
.no_reflective:
maxps xmm0,[the_zero]
; movaps xmm1,xmm0
mulps xmm0,[eax+16]
addps xmm4,xmm0
addps xmm4,[eax+32]
maxps xmm5,xmm4
add eax,64
cmp eax,lights_aligned_end
jnz .again_col
minps xmm5,[mask_255f]
 
; texture coords work
movd eax,xmm7
psrldq xmm7,4
movd ebx,xmm7
shl ebx,TEX_SHIFT
add eax,ebx
lea eax,[eax*3]
add eax,.tx_ptr
mov ebx,eax
add ebx,TEX_X*3
movd xmm7,[eax]
movd xmm6,[eax+3]
movd xmm4,[ebx]
movd xmm3,[ebx+3]
punpcklbw xmm7,xmm6 ;xmm7 r1 r2 g1 g2 b1 b2
punpcklbw xmm4,xmm3 ;xmm4 r3 r4 g3 g4 b3 b4
punpcklwd xmm7,xmm4 ;xmm7 r1 r2 r3 r4 g1 g2 g3 g4 ...
movdqa xmm6,xmm7
movdqa xmm4,xmm7
psrldq xmm6,4
psrldq xmm4,8
 
punpcklbw xmm7,[the_zero] ; broadcasted 0
punpcklbw xmm6,[the_zero]
punpcklbw xmm4,[the_zero]
punpcklwd xmm7,[the_zero]
punpcklwd xmm6,[the_zero]
punpcklwd xmm4,[the_zero]
 
 
; calc w .........
movlps xmm3,[the_one] ; broadcasted dword 1.0
cvtdq2ps xmm7,xmm7
subps xmm3,.xf
cvtdq2ps xmm6,xmm6
movhps xmm3,.xf
cvtdq2ps xmm4,xmm4
movaps xmm1,xmm3 ; 1-xf, 1-yf, xf, yf
shufps xmm3,xmm3,10001000b
shufps xmm1,xmm1,11110101b
mulps xmm3,xmm1
 
mulps xmm7,xmm3
mulps xmm6,xmm3
mulps xmm4,xmm3
haddps xmm7,xmm7 ; r
haddps xmm6,xmm6 ; g
haddps xmm4,xmm4 ; b
haddps xmm7,xmm7 ; r
haddps xmm6,xmm6 ; g
haddps xmm4,xmm4 ; b
movlhps xmm7,xmm6
shufps xmm7,xmm7,11101000b
movlhps xmm7,xmm4
 
mulps xmm5,xmm7
cvtps2dq xmm5,xmm5
psrld xmm5,8
movd xmm6,[edi]
packssdw xmm5,xmm5
packuswb xmm5,xmm5
paddusb xmm5,xmm6
movd [edi],xmm5
.skip:
add edi,4
add esi,4
; addps xmm0,.dn
movaps xmm0,.n1 ; cur normal
addps xmm0,.dn
addps xmm2,.dtx
movaps .n1,xmm0
sub ecx,1
jnz .ddraw
 
.end_line:
add esp,350
pop ebp
 
ret
Property changes:
Added: svn:eol-style
+native
\ No newline at end of property