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Regard whitespace Rev 5130 → Rev 5131

/contrib/sdk/sources/SDL-1.2.2/src/joystick/SDL_joystick_c.h
0,0 → 1,42
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_joystick_c.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* Useful functions and variables from SDL_joystick.c */
#include "SDL_joystick.h"
 
/* The number of available joysticks on the system */
extern Uint8 SDL_numjoysticks;
 
/* Internal event queueing functions */
extern int SDL_PrivateJoystickAxis(SDL_Joystick *joystick,
Uint8 axis, Sint16 value);
extern int SDL_PrivateJoystickBall(SDL_Joystick *joystick,
Uint8 ball, Sint16 xrel, Sint16 yrel);
extern int SDL_PrivateJoystickHat(SDL_Joystick *joystick,
Uint8 hat, Uint8 value);
extern int SDL_PrivateJoystickButton(SDL_Joystick *joystick,
Uint8 button, Uint8 state);
/contrib/sdk/sources/SDL-1.2.2/src/joystick/SDL_sysjoystick.h
0,0 → 1,86
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
Sam Lantinga
slouken@devolution.com
*/
 
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_sysjoystick.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
#endif
 
/* This is the system specific header for the SDL joystick API */
 
#include "SDL_joystick.h"
 
/* The SDL joystick structure */
struct _SDL_Joystick {
Uint8 index; /* Device index */
const char *name; /* Joystick name - system dependent */
 
int naxes; /* Number of axis controls on the joystick */
Sint16 *axes; /* Current axis states */
 
int nhats; /* Number of hats on the joystick */
Uint8 *hats; /* Current hat states */
int nballs; /* Number of trackballs on the joystick */
struct balldelta {
int dx;
int dy;
} *balls; /* Current ball motion deltas */
int nbuttons; /* Number of buttons on the joystick */
Uint8 *buttons; /* Current button states */
struct joystick_hwdata *hwdata; /* Driver dependent information */
 
int ref_count; /* Reference count for multiple opens */
};
 
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* This function should return the number of available joysticks, or -1
* on an unrecoverable fatal error.
*/
extern int SDL_SYS_JoystickInit(void);
 
/* Function to get the device-dependent name of a joystick */
extern const char *SDL_SYS_JoystickName(int index);
 
/* Function to open a joystick for use.
The joystick to open is specified by the index field of the joystick.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
extern int SDL_SYS_JoystickOpen(SDL_Joystick *joystick);
 
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
extern void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick);
 
/* Function to close a joystick after use */
extern void SDL_SYS_JoystickClose(SDL_Joystick *joystick);
 
/* Function to perform any system-specific joystick related cleanup */
extern void SDL_SYS_JoystickQuit(void);