0,0 → 1,730 |
/************************************************************************** |
* |
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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#ifndef _I915_REG_H_ |
#define _I915_REG_H_ |
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#include "intel_reg.h" |
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#define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value) |
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#define PRIM3D_INLINE (CMD_3D | (0x1f<<24)) |
#define PRIM3D_TRILIST (0x0<<18) |
#define PRIM3D_TRISTRIP (0x1<<18) |
#define PRIM3D_TRISTRIP_RVRSE (0x2<<18) |
#define PRIM3D_TRIFAN (0x3<<18) |
#define PRIM3D_POLY (0x4<<18) |
#define PRIM3D_LINELIST (0x5<<18) |
#define PRIM3D_LINESTRIP (0x6<<18) |
#define PRIM3D_RECTLIST (0x7<<18) |
#define PRIM3D_POINTLIST (0x8<<18) |
#define PRIM3D_DIB (0x9<<18) |
#define PRIM3D_CLEAR_RECT (0xa<<18) |
#define PRIM3D_ZONE_INIT (0xd<<18) |
#define PRIM3D_MASK (0x1f<<18) |
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/* p137 */ |
#define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24)) |
#define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16) |
#define AA_LINE_ECAAR_WIDTH_0_5 0 |
#define AA_LINE_ECAAR_WIDTH_1_0 (1<<14) |
#define AA_LINE_ECAAR_WIDTH_2_0 (2<<14) |
#define AA_LINE_ECAAR_WIDTH_4_0 (3<<14) |
#define AA_LINE_REGION_WIDTH_ENABLE (1<<8) |
#define AA_LINE_REGION_WIDTH_0_5 0 |
#define AA_LINE_REGION_WIDTH_1_0 (1<<6) |
#define AA_LINE_REGION_WIDTH_2_0 (2<<6) |
#define AA_LINE_REGION_WIDTH_4_0 (3<<6) |
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/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/ |
#define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24)) |
#define BFO_ENABLE_STENCIL_REF (1<<23) |
#define BFO_STENCIL_REF_SHIFT 15 |
#define BFO_STENCIL_REF_MASK (0xff<<15) |
#define BFO_ENABLE_STENCIL_FUNCS (1<<14) |
#define BFO_STENCIL_TEST_SHIFT 11 |
#define BFO_STENCIL_TEST_MASK (0x7<<11) |
#define BFO_STENCIL_FAIL_SHIFT 8 |
#define BFO_STENCIL_FAIL_MASK (0x7<<8) |
#define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5 |
#define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5) |
#define BFO_STENCIL_PASS_Z_PASS_SHIFT 2 |
#define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2) |
#define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1) |
#define BFO_STENCIL_TWO_SIDE (1<<0) |
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/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */ |
#define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24)) |
#define BFM_ENABLE_STENCIL_TEST_MASK (1<<17) |
#define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16) |
#define BFM_STENCIL_TEST_MASK_SHIFT 8 |
#define BFM_STENCIL_TEST_MASK_MASK (0xff<<8) |
#define BFM_STENCIL_TEST_MASK(x) (((x)&0xff) << 8) |
#define BFM_STENCIL_WRITE_MASK_SHIFT 0 |
#define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0) |
#define BFM_STENCIL_WRITE_MASK(x) ((x)&0xff) |
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/* 3DSTATE_BIN_CONTROL p141 */ |
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/* 3DSTATE_CHROMA_KEY */ |
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/* 3DSTATE_CLEAR_PARAMETERS, p150 */ |
/* |
* Sets the color, depth and stencil clear values used by the |
* CLEAR_RECT and ZONE_INIT primitive types, respectively. These |
* primitives set override most 3d state and only take a minimal x/y |
* vertex. The color/z/stencil information is supplied here and |
* therefore cannot vary per vertex. |
*/ |
#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5) |
/* Dword 1 */ |
#define CLEARPARAM_CLEAR_RECT (1 << 16) |
#define CLEARPARAM_ZONE_INIT (0 << 16) |
#define CLEARPARAM_WRITE_COLOR (1 << 2) |
#define CLEARPARAM_WRITE_DEPTH (1 << 1) |
#define CLEARPARAM_WRITE_STENCIL (1 << 0) |
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/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */ |
#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16)) |
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/* 3DSTATE_COORD_SET_BINDINGS, p154 */ |
#define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24)) |
#define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3)) |
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/* p156 */ |
#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16)) |
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/* p157 */ |
#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16)) |
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/* p158 */ |
#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16)) |
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/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */ |
#define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16)) |
/* scale in dword 1 */ |
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/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */ |
#define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | 0x2) |
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/* p161 */ |
#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16)) |
/* Dword 1 */ |
#define CLASSIC_EARLY_DEPTH (1<<31) |
#define TEX_DEFAULT_COLOR_OGL (0<<30) |
#define TEX_DEFAULT_COLOR_D3D (1<<30) |
#define ZR_EARLY_DEPTH (1<<29) |
#define LOD_PRECLAMP_OGL (1<<28) |
#define LOD_PRECLAMP_D3D (0<<28) |
#define DITHER_FULL_ALWAYS (0<<26) |
#define DITHER_FULL_ON_FB_BLEND (1<<26) |
#define DITHER_CLAMPED_ALWAYS (2<<26) |
#define LINEAR_GAMMA_BLEND_32BPP (1<<25) |
#define DEBUG_DISABLE_ENH_DITHER (1<<24) |
#define DSTORG_HORT_BIAS(x) ((x)<<20) |
#define DSTORG_VERT_BIAS(x) ((x)<<16) |
#define COLOR_4_2_2_CHNL_WRT_ALL 0 |
#define COLOR_4_2_2_CHNL_WRT_Y (1<<12) |
#define COLOR_4_2_2_CHNL_WRT_CR (2<<12) |
#define COLOR_4_2_2_CHNL_WRT_CB (3<<12) |
#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12) |
#define COLR_BUF_8BIT 0 |
#define COLR_BUF_RGB555 (1<<8) |
#define COLR_BUF_RGB565 (2<<8) |
#define COLR_BUF_ARGB8888 (3<<8) |
#define DEPTH_FRMT_16_FIXED 0 |
#define DEPTH_FRMT_16_FLOAT (1<<2) |
#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2) |
#define VERT_LINE_STRIDE_1 (1<<1) |
#define VERT_LINE_STRIDE_0 (0<<1) |
#define VERT_LINE_STRIDE_OFS_1 1 |
#define VERT_LINE_STRIDE_OFS_0 0 |
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/* p166 */ |
#define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3) |
/* Dword 1 */ |
#define DRAW_RECT_DIS_DEPTH_OFS (1<<30) |
#define DRAW_DITHER_OFS_X(x) ((x)<<26) |
#define DRAW_DITHER_OFS_Y(x) ((x)<<24) |
/* Dword 2 */ |
#define DRAW_YMIN(x) ((x)<<16) |
#define DRAW_XMIN(x) (x) |
/* Dword 3 */ |
#define DRAW_YMAX(x) ((x)<<16) |
#define DRAW_XMAX(x) (x) |
/* Dword 4 */ |
#define DRAW_YORG(x) ((x)<<16) |
#define DRAW_XORG(x) (x) |
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/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */ |
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/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */ |
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/* _3DSTATE_FOG_COLOR, p173 */ |
#define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24)) |
#define FOG_COLOR_RED(x) ((x)<<16) |
#define FOG_COLOR_GREEN(x) ((x)<<8) |
#define FOG_COLOR_BLUE(x) (x) |
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/* _3DSTATE_FOG_MODE, p174 */ |
#define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2) |
/* Dword 1 */ |
#define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31) |
#define FMC1_FOGFUNC_VERTEX (0<<28) |
#define FMC1_FOGFUNC_PIXEL_EXP (1<<28) |
#define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28) |
#define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28) |
#define FMC1_FOGFUNC_MASK (3<<28) |
#define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27) |
#define FMC1_FOGINDEX_Z (0<<25) |
#define FMC1_FOGINDEX_W (1<<25) |
#define FMC1_C1_C2_MODIFY_ENABLE (1<<24) |
#define FMC1_DENSITY_MODIFY_ENABLE (1<<23) |
#define FMC1_C1_ONE (1<<13) |
#define FMC1_C1_MASK (0xffff<<4) |
/* Dword 2 */ |
#define FMC2_C2_ONE (1<<16) |
/* Dword 3 */ |
#define FMC3_D_ONE (1<<16) |
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/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */ |
#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24)) |
#define IAB_MODIFY_ENABLE (1<<23) |
#define IAB_ENABLE (1<<22) |
#define IAB_MODIFY_FUNC (1<<21) |
#define IAB_FUNC_SHIFT 16 |
#define IAB_MODIFY_SRC_FACTOR (1<<11) |
#define IAB_SRC_FACTOR_SHIFT 6 |
#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6) |
#define IAB_MODIFY_DST_FACTOR (1<<5) |
#define IAB_DST_FACTOR_SHIFT 0 |
#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0) |
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#define BLENDFUNC_ADD 0x0 |
#define BLENDFUNC_SUBTRACT 0x1 |
#define BLENDFUNC_REVERSE_SUBTRACT 0x2 |
#define BLENDFUNC_MIN 0x3 |
#define BLENDFUNC_MAX 0x4 |
#define BLENDFUNC_MASK 0x7 |
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/* 3DSTATE_LOAD_INDIRECT, p180 */ |
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#define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16)) |
#define LI0_STATE_STATIC_INDIRECT (0x01<<8) |
#define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8) |
#define LI0_STATE_SAMPLER (0x04<<8) |
#define LI0_STATE_MAP (0x08<<8) |
#define LI0_STATE_PROGRAM (0x10<<8) |
#define LI0_STATE_CONSTANTS (0x20<<8) |
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#define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3) |
#define SIS0_FORCE_LOAD (1<<1) |
#define SIS0_BUFFER_VALID (1<<0) |
#define SIS1_BUFFER_LENGTH(x) ((x)&0xff) |
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#define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3) |
#define DIS0_BUFFER_RESET (1<<1) |
#define DIS0_BUFFER_VALID (1<<0) |
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#define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3) |
#define SSB0_FORCE_LOAD (1<<1) |
#define SSB0_BUFFER_VALID (1<<0) |
#define SSB1_BUFFER_LENGTH(x) ((x)&0xff) |
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#define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3) |
#define MSB0_FORCE_LOAD (1<<1) |
#define MSB0_BUFFER_VALID (1<<0) |
#define MSB1_BUFFER_LENGTH(x) ((x)&0xff) |
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#define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3) |
#define PSP0_FORCE_LOAD (1<<1) |
#define PSP0_BUFFER_VALID (1<<0) |
#define PSP1_BUFFER_LENGTH(x) ((x)&0xff) |
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#define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3) |
#define PSC0_FORCE_LOAD (1<<1) |
#define PSC0_BUFFER_VALID (1<<0) |
#define PSC1_BUFFER_LENGTH(x) ((x)&0xff) |
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/* _3DSTATE_RASTERIZATION_RULES */ |
#define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24)) |
#define ENABLE_POINT_RASTER_RULE (1<<15) |
#define OGL_POINT_RASTER_RULE (1<<13) |
#define ENABLE_TEXKILL_3D_4D (1<<10) |
#define TEXKILL_3D (0<<9) |
#define TEXKILL_4D (1<<9) |
#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) |
#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) |
#define LINE_STRIP_PROVOKE_VRTX_MASK (3 << 6) |
#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) |
#define TRI_FAN_PROVOKE_VRTX_MASK (3 << 3) |
#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) |
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/* _3DSTATE_SCISSOR_ENABLE, p256 */ |
#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19)) |
#define ENABLE_SCISSOR_RECT ((1<<1) | 1) |
#define DISABLE_SCISSOR_RECT (1<<1) |
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/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */ |
#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1) |
/* Dword 1 */ |
#define SCISSOR_RECT_0_YMIN(x) ((x)<<16) |
#define SCISSOR_RECT_0_XMIN(x) (x) |
/* Dword 2 */ |
#define SCISSOR_RECT_0_YMAX(x) ((x)<<16) |
#define SCISSOR_RECT_0_XMAX(x) (x) |
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/* Helper macros for blend factors |
*/ |
#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT) |
#define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT) |
#define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT) |
#define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT) |
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/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */ |
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/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */ |
#define _3DSTATE_MAP_PALETTE_LOAD_32 (CMD_3D|(0x1d<<24)|(0x8f<<16)) |
/* subsequent dwords up to length (max 16) are ARGB8888 color values */ |
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/* _3DSTATE_MODES_4, p218 */ |
#define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24)) |
#define ENABLE_LOGIC_OP_FUNC (1<<23) |
#define LOGIC_OP_FUNC(x) ((x)<<18) |
#define LOGICOP_MASK (0xf<<18) |
#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) |
#define ENABLE_STENCIL_TEST_MASK (1<<17) |
#define STENCIL_TEST_MASK(x) (((x)&0xff)<<8) |
#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) |
#define ENABLE_STENCIL_WRITE_MASK (1<<16) |
#define STENCIL_WRITE_MASK(x) ((x)&0xff) |
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/* _3DSTATE_MODES_5, p220 */ |
#define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24)) |
#define PIPELINE_FLUSH_RENDER_CACHE (1<<18) |
#define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16) |
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/* p221 */ |
#define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16)) |
#define PS1_REG(n) (1<<(n)) |
#define PS2_CONST_X(n) (n) |
#define PS3_CONST_Y(n) (n) |
#define PS4_CONST_Z(n) (n) |
#define PS5_CONST_W(n) (n) |
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/* p222 */ |
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/* Each instruction is 3 dwords long, though most don't require all |
* this space. Maximum of 123 instructions. Smaller maxes per insn |
* type. |
*/ |
#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16)) |
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#define REG_TYPE_R 0 /* temporary regs, no need to |
* dcl, must be written before |
* read -- Preserved between |
* phases. |
*/ |
#define REG_TYPE_T 1 /* Interpolated values, must be |
* dcl'ed before use. |
* |
* 0..7: texture coord, |
* 8: diffuse spec, |
* 9: specular color, |
* 10: fog parameter in w. |
*/ |
#define REG_TYPE_CONST 2 /* Restriction: only one const |
* can be referenced per |
* instruction, though it may be |
* selected for multiple inputs. |
* Constants not initialized |
* default to zero. |
*/ |
#define REG_TYPE_S 3 /* sampler */ |
#define REG_TYPE_OC 4 /* output color (rgba) */ |
#define REG_TYPE_OD 5 /* output depth (w), xyz are |
* temporaries. If not written, |
* interpolated depth is used? |
*/ |
#define REG_TYPE_U 6 /* unpreserved temporaries */ |
#define REG_TYPE_MASK 0x7 |
#define REG_NR_MASK 0xf |
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/* REG_TYPE_T: |
*/ |
#define T_TEX0 0 |
#define T_TEX1 1 |
#define T_TEX2 2 |
#define T_TEX3 3 |
#define T_TEX4 4 |
#define T_TEX5 5 |
#define T_TEX6 6 |
#define T_TEX7 7 |
#define T_DIFFUSE 8 |
#define T_SPECULAR 9 |
#define T_FOG_W 10 /* interpolated fog is in W coord */ |
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/* Arithmetic instructions */ |
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/* .replicate_swizzle == selection and replication of a particular |
* scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww |
*/ |
#define A0_NOP (0x0<<24) /* no operation */ |
#define A0_ADD (0x1<<24) /* dst = src0 + src1 */ |
#define A0_MOV (0x2<<24) /* dst = src0 */ |
#define A0_MUL (0x3<<24) /* dst = src0 * src1 */ |
#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ |
#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ |
#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ |
#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ |
#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ |
#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ |
#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ |
#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ |
#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ |
#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ |
#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ |
#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ |
#define A0_FLR (0x10<<24) /* dst = floor(src0) */ |
#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ |
#define A0_TRC (0x12<<24) /* dst = int(src0) */ |
#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ |
#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ |
#define A0_DEST_SATURATE (1<<22) |
#define A0_DEST_TYPE_SHIFT 19 |
/* Allow: R, OC, OD, U */ |
#define A0_DEST_NR_SHIFT 14 |
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ |
#define A0_DEST_CHANNEL_X (1<<10) |
#define A0_DEST_CHANNEL_Y (2<<10) |
#define A0_DEST_CHANNEL_Z (4<<10) |
#define A0_DEST_CHANNEL_W (8<<10) |
#define A0_DEST_CHANNEL_ALL (0xf<<10) |
#define A0_DEST_CHANNEL_SHIFT 10 |
#define A0_SRC0_TYPE_SHIFT 7 |
#define A0_SRC0_NR_SHIFT 2 |
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#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y) |
#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z) |
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#define SRC_X 0 |
#define SRC_Y 1 |
#define SRC_Z 2 |
#define SRC_W 3 |
#define SRC_ZERO 4 |
#define SRC_ONE 5 |
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#define A1_SRC0_CHANNEL_X_NEGATE (1<<31) |
#define A1_SRC0_CHANNEL_X_SHIFT 28 |
#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27) |
#define A1_SRC0_CHANNEL_Y_SHIFT 24 |
#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23) |
#define A1_SRC0_CHANNEL_Z_SHIFT 20 |
#define A1_SRC0_CHANNEL_W_NEGATE (1<<19) |
#define A1_SRC0_CHANNEL_W_SHIFT 16 |
#define A1_SRC1_TYPE_SHIFT 13 |
#define A1_SRC1_NR_SHIFT 8 |
#define A1_SRC1_CHANNEL_X_NEGATE (1<<7) |
#define A1_SRC1_CHANNEL_X_SHIFT 4 |
#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3) |
#define A1_SRC1_CHANNEL_Y_SHIFT 0 |
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#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31) |
#define A2_SRC1_CHANNEL_Z_SHIFT 28 |
#define A2_SRC1_CHANNEL_W_NEGATE (1<<27) |
#define A2_SRC1_CHANNEL_W_SHIFT 24 |
#define A2_SRC2_TYPE_SHIFT 21 |
#define A2_SRC2_NR_SHIFT 16 |
#define A2_SRC2_CHANNEL_X_NEGATE (1<<15) |
#define A2_SRC2_CHANNEL_X_SHIFT 12 |
#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11) |
#define A2_SRC2_CHANNEL_Y_SHIFT 8 |
#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7) |
#define A2_SRC2_CHANNEL_Z_SHIFT 4 |
#define A2_SRC2_CHANNEL_W_NEGATE (1<<3) |
#define A2_SRC2_CHANNEL_W_SHIFT 0 |
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/* Texture instructions */ |
#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared |
* sampler and address, and output |
* filtered texel data to destination |
* register */ |
#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a |
* perspective divide of the texture |
* coordinate .xyz values by .w before |
* sampling. */ |
#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the |
* computed LOD by w. Only S4.6 two's |
* comp is used. This implies that a |
* float to fixed conversion is |
* done. */ |
#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling |
* operation. Simply kills the pixel |
* if any channel of the address |
* register is < 0.0. */ |
#define T0_DEST_TYPE_SHIFT 19 |
/* Allow: R, OC, OD, U */ |
/* Note: U (unpreserved) regs do not retain their values between |
* phases (cannot be used for feedback) |
* |
* Note: oC and OD registers can only be used as the destination of a |
* texture instruction once per phase (this is an implementation |
* restriction). |
*/ |
#define T0_DEST_NR_SHIFT 14 |
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ |
#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ |
#define T0_SAMPLER_NR_MASK (0xf<<0) |
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#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ |
/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */ |
#define T1_ADDRESS_REG_NR_SHIFT 17 |
#define T2_MBZ 0 |
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/* Declaration instructions */ |
#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) |
* register or an s (sampler) |
* register. */ |
#define D0_SAMPLE_TYPE_SHIFT 22 |
#define D0_SAMPLE_TYPE_2D (0x0<<22) |
#define D0_SAMPLE_TYPE_CUBE (0x1<<22) |
#define D0_SAMPLE_TYPE_VOLUME (0x2<<22) |
#define D0_SAMPLE_TYPE_MASK (0x3<<22) |
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#define D0_TYPE_SHIFT 19 |
/* Allow: T, S */ |
#define D0_NR_SHIFT 14 |
/* Allow T: 0..10, S: 0..15 */ |
#define D0_CHANNEL_X (1<<10) |
#define D0_CHANNEL_Y (2<<10) |
#define D0_CHANNEL_Z (4<<10) |
#define D0_CHANNEL_W (8<<10) |
#define D0_CHANNEL_ALL (0xf<<10) |
#define D0_CHANNEL_NONE (0<<10) |
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#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y) |
#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z) |
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/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse |
* or specular declarations. |
* |
* For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw) |
* |
* Must be zero for S (sampler) dcls |
*/ |
#define D1_MBZ 0 |
#define D2_MBZ 0 |
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/* p207 */ |
#define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16)) |
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#define MS1_MAPMASK_SHIFT 0 |
#define MS1_MAPMASK_MASK (0x8fff<<0) |
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#define MS2_UNTRUSTED_SURFACE (1<<31) |
#define MS2_ADDRESS_MASK 0xfffffffc |
#define MS2_VERTICAL_LINE_STRIDE (1<<1) |
#define MS2_VERTICAL_OFFSET (1<<1) |
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#define MS3_HEIGHT_SHIFT 21 |
#define MS3_WIDTH_SHIFT 10 |
#define MS3_PALETTE_SELECT (1<<9) |
#define MS3_MAPSURF_FORMAT_SHIFT 7 |
#define MS3_MAPSURF_FORMAT_MASK (0x7<<7) |
#define MAPSURF_8BIT (1<<7) |
#define MAPSURF_16BIT (2<<7) |
#define MAPSURF_32BIT (3<<7) |
#define MAPSURF_422 (5<<7) |
#define MAPSURF_COMPRESSED (6<<7) |
#define MAPSURF_4BIT_INDEXED (7<<7) |
#define MS3_MT_FORMAT_MASK (0x7 << 3) |
#define MS3_MT_FORMAT_SHIFT 3 |
#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ |
#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ |
#define MT_8BIT_L8 (1<<3) |
#define MT_8BIT_A8 (4<<3) |
#define MT_8BIT_MONO8 (5<<3) |
#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ |
#define MT_16BIT_ARGB1555 (1<<3) |
#define MT_16BIT_ARGB4444 (2<<3) |
#define MT_16BIT_AY88 (3<<3) |
#define MT_16BIT_88DVDU (5<<3) |
#define MT_16BIT_BUMP_655LDVDU (6<<3) |
#define MT_16BIT_I16 (7<<3) |
#define MT_16BIT_L16 (8<<3) |
#define MT_16BIT_A16 (9<<3) |
#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ |
#define MT_32BIT_ABGR8888 (1<<3) |
#define MT_32BIT_XRGB8888 (2<<3) |
#define MT_32BIT_XBGR8888 (3<<3) |
#define MT_32BIT_QWVU8888 (4<<3) |
#define MT_32BIT_AXVU8888 (5<<3) |
#define MT_32BIT_LXVU8888 (6<<3) |
#define MT_32BIT_XLVU8888 (7<<3) |
#define MT_32BIT_ARGB2101010 (8<<3) |
#define MT_32BIT_ABGR2101010 (9<<3) |
#define MT_32BIT_AWVU2101010 (0xA<<3) |
#define MT_32BIT_GR1616 (0xB<<3) |
#define MT_32BIT_VU1616 (0xC<<3) |
#define MT_32BIT_x8I24 (0xD<<3) |
#define MT_32BIT_x8L24 (0xE<<3) |
#define MT_32BIT_x8A24 (0xF<<3) |
#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ |
#define MT_422_YCRCB_NORMAL (1<<3) |
#define MT_422_YCRCB_SWAPUV (2<<3) |
#define MT_422_YCRCB_SWAPUVY (3<<3) |
#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ |
#define MT_COMPRESS_DXT2_3 (1<<3) |
#define MT_COMPRESS_DXT4_5 (2<<3) |
#define MT_COMPRESS_FXT1 (3<<3) |
#define MT_COMPRESS_DXT1_RGB (4<<3) |
#define MS3_USE_FENCE_REGS (1<<2) |
#define MS3_TILED_SURFACE (1<<1) |
#define MS3_TILE_WALK (1<<0) |
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#define MS4_PITCH_SHIFT 21 |
#define MS4_CUBE_FACE_ENA_NEGX (1<<20) |
#define MS4_CUBE_FACE_ENA_POSX (1<<19) |
#define MS4_CUBE_FACE_ENA_NEGY (1<<18) |
#define MS4_CUBE_FACE_ENA_POSY (1<<17) |
#define MS4_CUBE_FACE_ENA_NEGZ (1<<16) |
#define MS4_CUBE_FACE_ENA_POSZ (1<<15) |
#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15) |
#define MS4_MAX_LOD_SHIFT 9 |
#define MS4_MAX_LOD_MASK (0x3f<<9) |
#define MS4_MIP_LAYOUT_LEGACY (0<<8) |
#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8) |
#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8) |
#define MS4_VOLUME_DEPTH_SHIFT 0 |
#define MS4_VOLUME_DEPTH_MASK (0xff<<0) |
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/* p244 */ |
#define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16)) |
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#define SS1_MAPMASK_SHIFT 0 |
#define SS1_MAPMASK_MASK (0x8fff<<0) |
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#define SS2_REVERSE_GAMMA_ENABLE (1<<31) |
#define SS2_PACKED_TO_PLANAR_ENABLE (1<<30) |
#define SS2_COLORSPACE_CONVERSION (1<<29) |
#define SS2_CHROMAKEY_SHIFT 27 |
#define SS2_BASE_MIP_LEVEL_SHIFT 22 |
#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22) |
#define SS2_MIP_FILTER_SHIFT 20 |
#define SS2_MIP_FILTER_MASK (0x3<<20) |
#define MIPFILTER_NONE 0 |
#define MIPFILTER_NEAREST 1 |
#define MIPFILTER_LINEAR 3 |
#define SS2_MAG_FILTER_SHIFT 17 |
#define SS2_MAG_FILTER_MASK (0x7<<17) |
#define FILTER_NEAREST 0 |
#define FILTER_LINEAR 1 |
#define FILTER_ANISOTROPIC 2 |
#define FILTER_4X4_1 3 |
#define FILTER_4X4_2 4 |
#define FILTER_4X4_FLAT 5 |
#define FILTER_6X5_MONO 6 /* XXX - check */ |
#define SS2_MIN_FILTER_SHIFT 14 |
#define SS2_MIN_FILTER_MASK (0x7<<14) |
#define SS2_LOD_BIAS_SHIFT 5 |
#define SS2_LOD_BIAS_ONE (0x10<<5) |
#define SS2_LOD_BIAS_MASK (0x1ff<<5) |
/* Shadow requires: |
* MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format |
* FILTER_4X4_x MIN and MAG filters |
*/ |
#define SS2_SHADOW_ENABLE (1<<4) |
#define SS2_MAX_ANISO_MASK (1<<3) |
#define SS2_MAX_ANISO_2 (0<<3) |
#define SS2_MAX_ANISO_4 (1<<3) |
#define SS2_SHADOW_FUNC_SHIFT 0 |
#define SS2_SHADOW_FUNC_MASK (0x7<<0) |
/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */ |
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#define SS3_MIN_LOD_SHIFT 24 |
#define SS3_MIN_LOD_ONE (0x10<<24) |
#define SS3_MIN_LOD_MASK (0xff<<24) |
#define SS3_KILL_PIXEL_ENABLE (1<<17) |
#define SS3_TCX_ADDR_MODE_SHIFT 12 |
#define SS3_TCX_ADDR_MODE_MASK (0x7<<12) |
#define TEXCOORDMODE_WRAP 0 |
#define TEXCOORDMODE_MIRROR 1 |
#define TEXCOORDMODE_CLAMP_EDGE 2 |
#define TEXCOORDMODE_CUBE 3 |
#define TEXCOORDMODE_CLAMP_BORDER 4 |
#define TEXCOORDMODE_MIRROR_ONCE 5 |
#define SS3_TCY_ADDR_MODE_SHIFT 9 |
#define SS3_TCY_ADDR_MODE_MASK (0x7<<9) |
#define SS3_TCZ_ADDR_MODE_SHIFT 6 |
#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6) |
#define SS3_NORMALIZED_COORDS (1<<5) |
#define SS3_TEXTUREMAP_INDEX_SHIFT 1 |
#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1) |
#define SS3_DEINTERLACER_ENABLE (1<<0) |
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#define SS4_BORDER_COLOR_MASK (~0) |
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/* 3DSTATE_SPAN_STIPPLE, p258 |
*/ |
#define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16)) |
#define ST1_ENABLE (1<<16) |
#define ST1_MASK (0xffff) |
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#define _3DSTATE_DEFAULT_Z ((0x3<<29)|(0x1d<<24)|(0x98<<16)) |
#define _3DSTATE_DEFAULT_DIFFUSE ((0x3<<29)|(0x1d<<24)|(0x99<<16)) |
#define _3DSTATE_DEFAULT_SPECULAR ((0x3<<29)|(0x1d<<24)|(0x9a<<16)) |
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#endif |