0,0 → 1,10650 |
/* DO NOT EDIT - This file generated automatically by gl_apitemp.py (from Mesa) script */ |
|
/* |
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
* (C) Copyright IBM Corporation 2004 |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sub license, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
* BRIAN PAUL, IBM, |
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF |
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
* SOFTWARE. |
*/ |
|
|
#define HIDDEN |
|
/* |
* This file is a template which generates the OpenGL API entry point |
* functions. It should be included by a .c file which first defines |
* the following macros: |
* KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32 |
* KEYWORD2 - usually nothing, but might be __stdcall on Win32 |
* NAME(n) - builds the final function name (usually add "gl" prefix) |
* DISPATCH(func, args, msg) - code to do dispatch of named function. |
* msg is a printf-style debug message. |
* RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value |
* |
* Here is an example which generates the usual OpenGL functions: |
* #define KEYWORD1 |
* #define KEYWORD2 |
* #define NAME(func) gl##func |
* #define DISPATCH(func, args, msg) \ |
* struct _glapi_table *dispatch = CurrentDispatch; \ |
* (*dispatch->func) args |
* #define RETURN DISPATCH(func, args, msg) \ |
* struct _glapi_table *dispatch = CurrentDispatch; \ |
* return (*dispatch->func) args |
* |
*/ |
|
|
#if defined( NAME ) |
#ifndef KEYWORD1 |
#define KEYWORD1 |
#endif |
|
#ifndef KEYWORD1_ALT |
#define KEYWORD1_ALT HIDDEN |
#endif |
|
#ifndef KEYWORD2 |
#define KEYWORD2 |
#endif |
|
#ifndef DISPATCH |
#error DISPATCH must be defined |
#endif |
|
#ifndef RETURN_DISPATCH |
#error RETURN_DISPATCH must be defined |
#endif |
|
|
#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS |
|
KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode) |
{ |
(void) list; (void) mode; |
DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EndList)(void) |
{ |
DISPATCH(EndList, (), (F, "glEndList();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list) |
{ |
(void) list; |
DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists) |
{ |
(void) n; (void) type; (void) lists; |
DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range) |
{ |
(void) list; (void) range; |
DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range)); |
} |
|
KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range) |
{ |
(void) range; |
RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base) |
{ |
(void) base; |
DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode) |
{ |
(void) mode; |
DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) |
{ |
(void) width; (void) height; (void) xorig; (void) yorig; (void) xmove; (void) ymove; (void) bitmap; |
DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v) |
{ |
(void) v; |
DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v) |
{ |
(void) v; |
DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v) |
{ |
(void) v; |
DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v) |
{ |
(void) v; |
DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v) |
{ |
(void) v; |
DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
{ |
(void) red; (void) green; (void) blue; (void) alpha; |
DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v) |
{ |
(void) v; |
DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
{ |
(void) red; (void) green; (void) blue; (void) alpha; |
DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
{ |
(void) red; (void) green; (void) blue; (void) alpha; |
DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha) |
{ |
(void) red; (void) green; (void) blue; (void) alpha; |
DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v) |
{ |
(void) v; |
DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
{ |
(void) red; (void) green; (void) blue; (void) alpha; |
DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
{ |
(void) red; (void) green; (void) blue; (void) alpha; |
DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v) |
{ |
(void) v; |
DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
{ |
(void) red; (void) green; (void) blue; (void) alpha; |
DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v) |
{ |
(void) v; |
DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
{ |
(void) red; (void) green; (void) blue; (void) alpha; |
DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v) |
{ |
(void) v; |
DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag) |
{ |
(void) flag; |
DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag) |
{ |
(void) flag; |
DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(End)(void) |
{ |
DISPATCH(End, (), (F, "glEnd();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c) |
{ |
(void) c; |
DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c) |
{ |
(void) c; |
DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c) |
{ |
(void) c; |
DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c) |
{ |
(void) c; |
DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c) |
{ |
(void) c; |
DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c) |
{ |
(void) c; |
DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c) |
{ |
(void) c; |
DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c) |
{ |
(void) c; |
DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz) |
{ |
(void) nx; (void) ny; (void) nz; |
DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v) |
{ |
(void) v; |
DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) |
{ |
(void) nx; (void) ny; (void) nz; |
DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) |
{ |
(void) nx; (void) ny; (void) nz; |
DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz) |
{ |
(void) nx; (void) ny; (void) nz; |
DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v) |
{ |
(void) v; |
DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz) |
{ |
(void) nx; (void) ny; (void) nz; |
DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y) |
{ |
(void) x; (void) y; |
DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y) |
{ |
(void) x; (void) y; |
DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y) |
{ |
(void) x; (void) y; |
DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v) |
{ |
(void) v; |
DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y) |
{ |
(void) x; (void) y; |
DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v) |
{ |
(void) v; |
DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
{ |
(void) x; (void) y; (void) z; (void) w; |
DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
(void) x; (void) y; (void) z; (void) w; |
DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w) |
{ |
(void) x; (void) y; (void) z; (void) w; |
DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v) |
{ |
(void) v; |
DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) |
{ |
(void) x; (void) y; (void) z; (void) w; |
DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
{ |
(void) x1; (void) y1; (void) x2; (void) y2; |
DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2) |
{ |
(void) v1; (void) v2; |
DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
{ |
(void) x1; (void) y1; (void) x2; (void) y2; |
DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2) |
{ |
(void) v1; (void) v2; |
DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2) |
{ |
(void) x1; (void) y1; (void) x2; (void) y2; |
DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2) |
{ |
(void) v1; (void) v2; |
DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
{ |
(void) x1; (void) y1; (void) x2; (void) y2; |
DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2) |
{ |
(void) v1; (void) v2; |
DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s) |
{ |
(void) s; |
DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s) |
{ |
(void) s; |
DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s) |
{ |
(void) s; |
DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v) |
{ |
(void) v; |
DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s) |
{ |
(void) s; |
DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t) |
{ |
(void) s; (void) t; |
DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t) |
{ |
(void) s; (void) t; |
DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t) |
{ |
(void) s; (void) t; |
DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v) |
{ |
(void) v; |
DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t) |
{ |
(void) s; (void) t; |
DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r) |
{ |
(void) s; (void) t; (void) r; |
DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r) |
{ |
(void) s; (void) t; (void) r; |
DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r) |
{ |
(void) s; (void) t; (void) r; |
DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v) |
{ |
(void) v; |
DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r) |
{ |
(void) s; (void) t; (void) r; |
DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
{ |
(void) s; (void) t; (void) r; (void) q; |
DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
{ |
(void) s; (void) t; (void) r; (void) q; |
DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q) |
{ |
(void) s; (void) t; (void) r; (void) q; |
DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v) |
{ |
(void) v; |
DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) |
{ |
(void) s; (void) t; (void) r; (void) q; |
DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y) |
{ |
(void) x; (void) y; |
DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y) |
{ |
(void) x; (void) y; |
DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y) |
{ |
(void) x; (void) y; |
DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v) |
{ |
(void) v; |
DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y) |
{ |
(void) x; (void) y; |
DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v) |
{ |
(void) v; |
DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
{ |
(void) x; (void) y; (void) z; (void) w; |
DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
(void) x; (void) y; (void) z; (void) w; |
DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w) |
{ |
(void) x; (void) y; (void) z; (void) w; |
DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v) |
{ |
(void) v; |
DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) |
{ |
(void) x; (void) y; (void) z; (void) w; |
DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation) |
{ |
(void) plane; (void) equation; |
DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode) |
{ |
(void) face; (void) mode; |
DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode) |
{ |
(void) mode; |
DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param) |
{ |
(void) pname; (void) param; |
DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params) |
{ |
(void) pname; (void) params; |
DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param) |
{ |
(void) pname; (void) param; |
DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params) |
{ |
(void) pname; (void) params; |
DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode) |
{ |
(void) mode; |
DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode) |
{ |
(void) target; (void) mode; |
DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param) |
{ |
(void) light; (void) pname; (void) param; |
DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params) |
{ |
(void) light; (void) pname; (void) params; |
DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param) |
{ |
(void) light; (void) pname; (void) param; |
DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params) |
{ |
(void) light; (void) pname; (void) params; |
DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param) |
{ |
(void) pname; (void) param; |
DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params) |
{ |
(void) pname; (void) params; |
DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param) |
{ |
(void) pname; (void) param; |
DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params) |
{ |
(void) pname; (void) params; |
DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern) |
{ |
(void) factor; (void) pattern; |
DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width) |
{ |
(void) width; |
DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param) |
{ |
(void) face; (void) pname; (void) param; |
DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params) |
{ |
(void) face; (void) pname; (void) params; |
DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param) |
{ |
(void) face; (void) pname; (void) param; |
DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params) |
{ |
(void) face; (void) pname; (void) params; |
DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size) |
{ |
(void) size; |
DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode) |
{ |
(void) face; (void) mode; |
DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask) |
{ |
(void) mask; |
DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height) |
{ |
(void) x; (void) y; (void) width; (void) height; |
DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode) |
{ |
(void) mode; |
DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param) |
{ |
(void) target; (void) pname; (void) param; |
DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param) |
{ |
(void) target; (void) pname; (void) param; |
DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
{ |
(void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) format; (void) type; (void) pixels; |
DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
{ |
(void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) format; (void) type; (void) pixels; |
DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param) |
{ |
(void) target; (void) pname; (void) param; |
DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param) |
{ |
(void) target; (void) pname; (void) param; |
DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param) |
{ |
(void) coord; (void) pname; (void) param; |
DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params) |
{ |
(void) coord; (void) pname; (void) params; |
DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param) |
{ |
(void) coord; (void) pname; (void) param; |
DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_190)(GLenum coord, GLenum pname, GLfloat param); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_190)(GLenum coord, GLenum pname, GLfloat param) |
{ |
(void) coord; (void) pname; (void) param; |
DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenfOES(0x%x, 0x%x, %f);\n", coord, pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params) |
{ |
(void) coord; (void) pname; (void) params; |
DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_191)(GLenum coord, GLenum pname, const GLfloat * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_191)(GLenum coord, GLenum pname, const GLfloat * params) |
{ |
(void) coord; (void) pname; (void) params; |
DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfvOES(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param) |
{ |
(void) coord; (void) pname; (void) param; |
DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_192)(GLenum coord, GLenum pname, GLint param); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_192)(GLenum coord, GLenum pname, GLint param) |
{ |
(void) coord; (void) pname; (void) param; |
DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeniOES(0x%x, 0x%x, %d);\n", coord, pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params) |
{ |
(void) coord; (void) pname; (void) params; |
DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_193)(GLenum coord, GLenum pname, const GLint * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_193)(GLenum coord, GLenum pname, const GLint * params) |
{ |
(void) coord; (void) pname; (void) params; |
DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGenivOES(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer) |
{ |
(void) size; (void) type; (void) buffer; |
DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer) |
{ |
(void) size; (void) buffer; |
DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer)); |
} |
|
KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode) |
{ |
(void) mode; |
RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(InitNames)(void) |
{ |
DISPATCH(InitNames, (), (F, "glInitNames();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name) |
{ |
(void) name; |
DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token) |
{ |
(void) token; |
DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PopName)(void) |
{ |
DISPATCH(PopName, (), (F, "glPopName();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name) |
{ |
(void) name; |
DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode) |
{ |
(void) mode; |
DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask) |
{ |
(void) mask; |
DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
{ |
(void) red; (void) green; (void) blue; (void) alpha; |
DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c) |
{ |
(void) c; |
DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
{ |
(void) red; (void) green; (void) blue; (void) alpha; |
DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s) |
{ |
(void) s; |
DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth) |
{ |
(void) depth; |
DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask) |
{ |
(void) mask; |
DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
{ |
(void) red; (void) green; (void) blue; (void) alpha; |
DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag) |
{ |
(void) flag; |
DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask) |
{ |
(void) mask; |
DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value) |
{ |
(void) op; (void) value; |
DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap) |
{ |
(void) cap; |
DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap) |
{ |
(void) cap; |
DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Finish)(void) |
{ |
DISPATCH(Finish, (), (F, "glFinish();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Flush)(void) |
{ |
DISPATCH(Flush, (), (F, "glFlush();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void) |
{ |
DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask) |
{ |
(void) mask; |
DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) |
{ |
(void) target; (void) u1; (void) u2; (void) stride; (void) order; (void) points; |
DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) |
{ |
(void) target; (void) u1; (void) u2; (void) stride; (void) order; (void) points; |
DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) |
{ |
(void) target; (void) u1; (void) u2; (void) ustride; (void) uorder; (void) v1; (void) v2; (void) vstride; (void) vorder; (void) points; |
DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) |
{ |
(void) target; (void) u1; (void) u2; (void) ustride; (void) uorder; (void) v1; (void) v2; (void) vstride; (void) vorder; (void) points; |
DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2) |
{ |
(void) un; (void) u1; (void) u2; |
DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2) |
{ |
(void) un; (void) u1; (void) u2; |
DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
{ |
(void) un; (void) u1; (void) u2; (void) vn; (void) v1; (void) v2; |
DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
{ |
(void) un; (void) u1; (void) u2; (void) vn; (void) v1; (void) v2; |
DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u) |
{ |
(void) u; |
DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u) |
{ |
(void) u; |
DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u) |
{ |
(void) u; |
DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u) |
{ |
(void) u; |
DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v) |
{ |
(void) u; (void) v; |
DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u) |
{ |
(void) u; |
DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v) |
{ |
(void) u; (void) v; |
DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u) |
{ |
(void) u; |
DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2) |
{ |
(void) mode; (void) i1; (void) i2; |
DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i) |
{ |
(void) i; |
DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
{ |
(void) mode; (void) i1; (void) i2; (void) j1; (void) j2; |
DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j) |
{ |
(void) i; (void) j; |
DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref) |
{ |
(void) func; (void) ref; |
DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor) |
{ |
(void) sfactor; (void) dfactor; |
DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode) |
{ |
(void) opcode; |
DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask) |
{ |
(void) func; (void) ref; (void) mask; |
DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass) |
{ |
(void) fail; (void) zfail; (void) zpass; |
DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func) |
{ |
(void) func; |
DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor) |
{ |
(void) xfactor; (void) yfactor; |
DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param) |
{ |
(void) pname; (void) param; |
DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param) |
{ |
(void) pname; (void) param; |
DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param) |
{ |
(void) pname; (void) param; |
DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param) |
{ |
(void) pname; (void) param; |
DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values) |
{ |
(void) map; (void) mapsize; (void) values; |
DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values) |
{ |
(void) map; (void) mapsize; (void) values; |
DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values) |
{ |
(void) map; (void) mapsize; (void) values; |
DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode) |
{ |
(void) mode; |
DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_254)(GLenum mode); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_254)(GLenum mode) |
{ |
(void) mode; |
DISPATCH(ReadBuffer, (mode), (F, "glReadBufferNV(0x%x);\n", mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
{ |
(void) x; (void) y; (void) width; (void) height; (void) type; |
DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) |
{ |
(void) x; (void) y; (void) width; (void) height; (void) format; (void) type; (void) pixels; |
DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) |
{ |
(void) width; (void) height; (void) format; (void) type; (void) pixels; |
DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params) |
{ |
(void) pname; (void) params; |
DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation) |
{ |
(void) plane; (void) equation; |
DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params) |
{ |
(void) pname; (void) params; |
DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void) |
{ |
RETURN_DISPATCH(GetError, (), (F, "glGetError();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params) |
{ |
(void) pname; (void) params; |
DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params) |
{ |
(void) pname; (void) params; |
DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params) |
{ |
(void) light; (void) pname; (void) params; |
DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params) |
{ |
(void) light; (void) pname; (void) params; |
DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v) |
{ |
(void) target; (void) query; (void) v; |
DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v) |
{ |
(void) target; (void) query; (void) v; |
DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v) |
{ |
(void) target; (void) query; (void) v; |
DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) |
{ |
(void) face; (void) pname; (void) params; |
DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params) |
{ |
(void) face; (void) pname; (void) params; |
DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values) |
{ |
(void) map; (void) values; |
DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values) |
{ |
(void) map; (void) values; |
DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values) |
{ |
(void) map; (void) values; |
DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask) |
{ |
(void) mask; |
DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask)); |
} |
|
KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name) |
{ |
(void) name; |
RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params) |
{ |
(void) coord; (void) pname; (void) params; |
DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params) |
{ |
(void) coord; (void) pname; (void) params; |
DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_279)(GLenum coord, GLenum pname, GLfloat * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_279)(GLenum coord, GLenum pname, GLfloat * params) |
{ |
(void) coord; (void) pname; (void) params; |
DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfvOES(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params) |
{ |
(void) coord; (void) pname; (void) params; |
DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_280)(GLenum coord, GLenum pname, GLint * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_280)(GLenum coord, GLenum pname, GLint * params) |
{ |
(void) coord; (void) pname; (void) params; |
DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGenivOES(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) |
{ |
(void) target; (void) level; (void) format; (void) type; (void) pixels; |
DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) |
{ |
(void) target; (void) level; (void) pname; (void) params; |
DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) |
{ |
(void) target; (void) level; (void) pname; (void) params; |
DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap) |
{ |
(void) cap; |
RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list) |
{ |
(void) list; |
RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) |
{ |
(void) zNear; (void) zFar; |
DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
{ |
(void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar; |
DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void) |
{ |
DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m) |
{ |
(void) m; |
DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m) |
{ |
(void) m; |
DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode) |
{ |
(void) mode; |
DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m) |
{ |
(void) m; |
DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m) |
{ |
(void) m; |
DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
{ |
(void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar; |
DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void) |
{ |
DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void) |
{ |
DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
{ |
(void) angle; (void) x; (void) y; (void) z; |
DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
{ |
(void) angle; (void) x; (void) y; (void) z; |
DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) |
{ |
(void) x; (void) y; (void) width; (void) height; |
DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i) |
{ |
(void) i; |
DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i) |
{ |
(void) i; |
DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture) |
{ |
(void) target; (void) texture; |
DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture) |
{ |
(void) target; (void) texture; |
DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
{ |
(void) size; (void) type; (void) stride; (void) pointer; |
DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array) |
{ |
(void) array; |
DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count) |
{ |
(void) mode; (void) first; (void) count; |
DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count) |
{ |
(void) mode; (void) first; (void) count; |
DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) |
{ |
(void) mode; (void) count; (void) type; (void) indices; |
DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer) |
{ |
(void) stride; (void) pointer; |
DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array) |
{ |
(void) array; |
DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) |
{ |
(void) type; (void) stride; (void) pointer; |
DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c) |
{ |
(void) c; |
DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c) |
{ |
(void) c; |
DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer) |
{ |
(void) format; (void) stride; (void) pointer; |
DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) |
{ |
(void) type; (void) stride; (void) pointer; |
DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units) |
{ |
(void) factor; (void) units; |
DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
{ |
(void) size; (void) type; (void) stride; (void) pointer; |
DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
{ |
(void) size; (void) type; (void) stride; (void) pointer; |
DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) |
{ |
(void) n; (void) textures; (void) residences; |
RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
{ |
(void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) border; |
DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
{ |
(void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) border; |
DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
{ |
(void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) height; (void) border; |
DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
{ |
(void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) height; (void) border; |
DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
{ |
(void) target; (void) level; (void) xoffset; (void) x; (void) y; (void) width; |
DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
{ |
(void) target; (void) level; (void) xoffset; (void) x; (void) y; (void) width; |
DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
{ |
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) x; (void) y; (void) width; (void) height; |
DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
{ |
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) x; (void) y; (void) width; (void) height; |
DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) |
{ |
(void) n; (void) textures; |
DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures) |
{ |
(void) n; (void) textures; |
DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params) |
{ |
(void) pname; (void) params; |
DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params) |
{ |
(void) pname; (void) params; |
DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture) |
{ |
(void) texture; |
RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities) |
{ |
(void) n; (void) textures; (void) priorities; |
DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities) |
{ |
(void) n; (void) textures; (void) priorities; |
DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) |
{ |
(void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) type; (void) pixels; |
DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) |
{ |
(void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) type; (void) pixels; |
DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) |
{ |
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) type; (void) pixels; |
DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) |
{ |
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) type; (void) pixels; |
DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void) |
{ |
DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask) |
{ |
(void) mask; |
DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
{ |
(void) red; (void) green; (void) blue; (void) alpha; |
DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
{ |
(void) red; (void) green; (void) blue; (void) alpha; |
DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode) |
{ |
(void) mode; |
DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode) |
{ |
(void) mode; |
DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_337)(GLenum mode); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_337)(GLenum mode) |
{ |
(void) mode; |
DISPATCH(BlendEquation, (mode), (F, "glBlendEquationOES(0x%x);\n", mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) |
{ |
(void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; |
DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) |
{ |
(void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; |
DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) |
{ |
(void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table; |
DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) |
{ |
(void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table; |
DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) |
{ |
(void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table; |
DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
{ |
(void) target; (void) internalformat; (void) x; (void) y; (void) width; |
DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
{ |
(void) target; (void) internalformat; (void) x; (void) y; (void) width; |
DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table) |
{ |
(void) target; (void) format; (void) type; (void) table; |
DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) |
{ |
(void) target; (void) start; (void) count; (void) format; (void) type; (void) data; |
DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) |
{ |
(void) target; (void) start; (void) count; (void) format; (void) type; (void) data; |
DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
{ |
(void) target; (void) start; (void) x; (void) y; (void) width; |
DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
{ |
(void) target; (void) start; (void) x; (void) y; (void) width; |
DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) |
{ |
(void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) image; |
DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) |
{ |
(void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) image; |
DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) |
{ |
(void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) image; |
DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) |
{ |
(void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) image; |
DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
{ |
(void) target; (void) internalformat; (void) x; (void) y; (void) width; |
DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
{ |
(void) target; (void) internalformat; (void) x; (void) y; (void) width; |
DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
{ |
(void) target; (void) internalformat; (void) x; (void) y; (void) width; (void) height; |
DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
{ |
(void) target; (void) internalformat; (void) x; (void) y; (void) width; (void) height; |
DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image) |
{ |
(void) target; (void) format; (void) type; (void) image; |
DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) |
{ |
(void) target; (void) format; (void) type; (void) row; (void) column; (void) span; |
DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) |
{ |
(void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) row; (void) column; |
DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) |
{ |
(void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) row; (void) column; |
DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) |
{ |
(void) target; (void) reset; (void) format; (void) type; (void) values; |
DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) |
{ |
(void) target; (void) reset; (void) format; (void) type; (void) values; |
DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
{ |
(void) target; (void) width; (void) internalformat; (void) sink; |
DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
{ |
(void) target; (void) width; (void) internalformat; (void) sink; |
DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink) |
{ |
(void) target; (void) internalformat; (void) sink; |
DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink) |
{ |
(void) target; (void) internalformat; (void) sink; |
DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target) |
{ |
(void) target; |
DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target) |
{ |
(void) target; |
DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target) |
{ |
(void) target; |
DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target) |
{ |
(void) target; |
DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
{ |
(void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) format; (void) type; (void) pixels; |
DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
{ |
(void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) format; (void) type; (void) pixels; |
DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_371)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_371)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
{ |
(void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) format; (void) type; (void) pixels; |
DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DOES(0x%x, %d, 0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) |
{ |
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) type; (void) pixels; |
DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) |
{ |
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) type; (void) pixels; |
DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_372)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_372)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) |
{ |
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) type; (void) pixels; |
DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DOES(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
{ |
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) x; (void) y; (void) width; (void) height; |
DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
{ |
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) x; (void) y; (void) width; (void) height; |
DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_373)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_373)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
{ |
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) x; (void) y; (void) width; (void) height; |
DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DOES(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture) |
{ |
(void) texture; |
DISPATCH(ActiveTexture, (texture), (F, "glActiveTexture(0x%x);\n", texture)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture) |
{ |
(void) texture; |
DISPATCH(ActiveTexture, (texture), (F, "glActiveTextureARB(0x%x);\n", texture)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture) |
{ |
(void) texture; |
DISPATCH(ClientActiveTexture, (texture), (F, "glClientActiveTexture(0x%x);\n", texture)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture) |
{ |
(void) texture; |
DISPATCH(ClientActiveTexture, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s) |
{ |
(void) target; (void) s; |
DISPATCH(MultiTexCoord1d, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s) |
{ |
(void) target; (void) s; |
DISPATCH(MultiTexCoord1d, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord1dv, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord1dv, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s) |
{ |
(void) target; (void) s; |
DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s) |
{ |
(void) target; (void) s; |
DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s) |
{ |
(void) target; (void) s; |
DISPATCH(MultiTexCoord1i, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s) |
{ |
(void) target; (void) s; |
DISPATCH(MultiTexCoord1i, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord1iv, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord1iv, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s) |
{ |
(void) target; (void) s; |
DISPATCH(MultiTexCoord1s, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s) |
{ |
(void) target; (void) s; |
DISPATCH(MultiTexCoord1s, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord1sv, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord1sv, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) |
{ |
(void) target; (void) s; (void) t; |
DISPATCH(MultiTexCoord2d, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t) |
{ |
(void) target; (void) s; (void) t; |
DISPATCH(MultiTexCoord2d, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord2dv, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord2dv, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) |
{ |
(void) target; (void) s; (void) t; |
DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t) |
{ |
(void) target; (void) s; (void) t; |
DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t) |
{ |
(void) target; (void) s; (void) t; |
DISPATCH(MultiTexCoord2i, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t) |
{ |
(void) target; (void) s; (void) t; |
DISPATCH(MultiTexCoord2i, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord2iv, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord2iv, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t) |
{ |
(void) target; (void) s; (void) t; |
DISPATCH(MultiTexCoord2s, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t) |
{ |
(void) target; (void) s; (void) t; |
DISPATCH(MultiTexCoord2s, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord2sv, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord2sv, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
{ |
(void) target; (void) s; (void) t; (void) r; |
DISPATCH(MultiTexCoord3d, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
{ |
(void) target; (void) s; (void) t; (void) r; |
DISPATCH(MultiTexCoord3d, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord3dv, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord3dv, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
{ |
(void) target; (void) s; (void) t; (void) r; |
DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
{ |
(void) target; (void) s; (void) t; (void) r; |
DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) |
{ |
(void) target; (void) s; (void) t; (void) r; |
DISPATCH(MultiTexCoord3i, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r) |
{ |
(void) target; (void) s; (void) t; (void) r; |
DISPATCH(MultiTexCoord3i, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord3iv, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord3iv, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) |
{ |
(void) target; (void) s; (void) t; (void) r; |
DISPATCH(MultiTexCoord3s, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r) |
{ |
(void) target; (void) s; (void) t; (void) r; |
DISPATCH(MultiTexCoord3s, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord3sv, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord3sv, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
{ |
(void) target; (void) s; (void) t; (void) r; (void) q; |
DISPATCH(MultiTexCoord4d, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
{ |
(void) target; (void) s; (void) t; (void) r; (void) q; |
DISPATCH(MultiTexCoord4d, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord4dv, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord4dv, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
{ |
(void) target; (void) s; (void) t; (void) r; (void) q; |
DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
{ |
(void) target; (void) s; (void) t; (void) r; (void) q; |
DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) |
{ |
(void) target; (void) s; (void) t; (void) r; (void) q; |
DISPATCH(MultiTexCoord4i, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q) |
{ |
(void) target; (void) s; (void) t; (void) r; (void) q; |
DISPATCH(MultiTexCoord4i, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord4iv, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord4iv, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
{ |
(void) target; (void) s; (void) t; (void) r; (void) q; |
DISPATCH(MultiTexCoord4s, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
{ |
(void) target; (void) s; (void) t; (void) r; (void) q; |
DISPATCH(MultiTexCoord4s, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord4sv, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v) |
{ |
(void) target; (void) v; |
DISPATCH(MultiTexCoord4sv, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) |
{ |
(void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) imageSize; (void) data; |
DISPATCH(CompressedTexImage1D, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) |
{ |
(void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) imageSize; (void) data; |
DISPATCH(CompressedTexImage1D, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) |
{ |
(void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) imageSize; (void) data; |
DISPATCH(CompressedTexImage2D, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) |
{ |
(void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) imageSize; (void) data; |
DISPATCH(CompressedTexImage2D, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) |
{ |
(void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) imageSize; (void) data; |
DISPATCH(CompressedTexImage3D, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) |
{ |
(void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) imageSize; (void) data; |
DISPATCH(CompressedTexImage3D, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_410)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_410)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) |
{ |
(void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) imageSize; (void) data; |
DISPATCH(CompressedTexImage3D, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DOES(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) |
{ |
(void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) imageSize; (void) data; |
DISPATCH(CompressedTexSubImage1D, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) |
{ |
(void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) imageSize; (void) data; |
DISPATCH(CompressedTexSubImage1D, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) |
{ |
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) imageSize; (void) data; |
DISPATCH(CompressedTexSubImage2D, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) |
{ |
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) imageSize; (void) data; |
DISPATCH(CompressedTexSubImage2D, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) |
{ |
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) imageSize; (void) data; |
DISPATCH(CompressedTexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) |
{ |
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) imageSize; (void) data; |
DISPATCH(CompressedTexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_413)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_413)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) |
{ |
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) imageSize; (void) data; |
DISPATCH(CompressedTexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DOES(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img) |
{ |
(void) target; (void) level; (void) img; |
DISPATCH(GetCompressedTexImage, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img) |
{ |
(void) target; (void) level; (void) img; |
DISPATCH(GetCompressedTexImage, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m) |
{ |
(void) m; |
DISPATCH(LoadTransposeMatrixd, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m) |
{ |
(void) m; |
DISPATCH(LoadTransposeMatrixd, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m) |
{ |
(void) m; |
DISPATCH(LoadTransposeMatrixf, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m) |
{ |
(void) m; |
DISPATCH(LoadTransposeMatrixf, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m) |
{ |
(void) m; |
DISPATCH(MultTransposeMatrixd, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m) |
{ |
(void) m; |
DISPATCH(MultTransposeMatrixd, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m) |
{ |
(void) m; |
DISPATCH(MultTransposeMatrixf, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m) |
{ |
(void) m; |
DISPATCH(MultTransposeMatrixf, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert) |
{ |
(void) value; (void) invert; |
DISPATCH(SampleCoverage, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert) |
{ |
(void) value; (void) invert; |
DISPATCH(SampleCoverage, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
{ |
(void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha; |
DISPATCH(BlendFuncSeparate, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
{ |
(void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha; |
DISPATCH(BlendFuncSeparate, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_420)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_420)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
{ |
(void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha; |
DISPATCH(BlendFuncSeparate, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) |
{ |
(void) type; (void) stride; (void) pointer; |
DISPATCH(FogCoordPointer, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer) |
{ |
(void) type; (void) stride; (void) pointer; |
DISPATCH(FogCoordPointer, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord) |
{ |
(void) coord; |
DISPATCH(FogCoordd, (coord), (F, "glFogCoordd(%f);\n", coord)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord) |
{ |
(void) coord; |
DISPATCH(FogCoordd, (coord), (F, "glFogCoorddEXT(%f);\n", coord)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord) |
{ |
(void) coord; |
DISPATCH(FogCoorddv, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord) |
{ |
(void) coord; |
DISPATCH(FogCoorddv, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) |
{ |
(void) mode; (void) first; (void) count; (void) primcount; |
DISPATCH(MultiDrawArrays, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) |
{ |
(void) mode; (void) first; (void) count; (void) primcount; |
DISPATCH(MultiDrawArrays, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param) |
{ |
(void) pname; (void) param; |
DISPATCH(PointParameterf, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param) |
{ |
(void) pname; (void) param; |
DISPATCH(PointParameterf, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param) |
{ |
(void) pname; (void) param; |
DISPATCH(PointParameterf, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_425)(GLenum pname, GLfloat param); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_425)(GLenum pname, GLfloat param) |
{ |
(void) pname; (void) param; |
DISPATCH(PointParameterf, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params) |
{ |
(void) pname; (void) params; |
DISPATCH(PointParameterfv, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params) |
{ |
(void) pname; (void) params; |
DISPATCH(PointParameterfv, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params) |
{ |
(void) pname; (void) params; |
DISPATCH(PointParameterfv, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_426)(GLenum pname, const GLfloat * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_426)(GLenum pname, const GLfloat * params) |
{ |
(void) pname; (void) params; |
DISPATCH(PointParameterfv, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param) |
{ |
(void) pname; (void) param; |
DISPATCH(PointParameteri, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint param) |
{ |
(void) pname; (void) param; |
DISPATCH(PointParameteri, (pname, param), (F, "glPointParameteriNV(0x%x, %d);\n", pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params) |
{ |
(void) pname; (void) params; |
DISPATCH(PointParameteriv, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params) |
{ |
(void) pname; (void) params; |
DISPATCH(PointParameteriv, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(SecondaryColor3b, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(SecondaryColor3b, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v) |
{ |
(void) v; |
DISPATCH(SecondaryColor3bv, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v) |
{ |
(void) v; |
DISPATCH(SecondaryColor3bv, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(SecondaryColor3d, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(SecondaryColor3d, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(SecondaryColor3dv, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(SecondaryColor3dv, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(SecondaryColor3i, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(SecondaryColor3i, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v) |
{ |
(void) v; |
DISPATCH(SecondaryColor3iv, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v) |
{ |
(void) v; |
DISPATCH(SecondaryColor3iv, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(SecondaryColor3s, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(SecondaryColor3s, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(SecondaryColor3sv, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(SecondaryColor3sv, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(SecondaryColor3ub, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(SecondaryColor3ub, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v) |
{ |
(void) v; |
DISPATCH(SecondaryColor3ubv, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v) |
{ |
(void) v; |
DISPATCH(SecondaryColor3ubv, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(SecondaryColor3ui, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(SecondaryColor3ui, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v) |
{ |
(void) v; |
DISPATCH(SecondaryColor3uiv, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v) |
{ |
(void) v; |
DISPATCH(SecondaryColor3uiv, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(SecondaryColor3us, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(SecondaryColor3us, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v) |
{ |
(void) v; |
DISPATCH(SecondaryColor3usv, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v) |
{ |
(void) v; |
DISPATCH(SecondaryColor3usv, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
{ |
(void) size; (void) type; (void) stride; (void) pointer; |
DISPATCH(SecondaryColorPointer, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
{ |
(void) size; (void) type; (void) stride; (void) pointer; |
DISPATCH(SecondaryColorPointer, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y) |
{ |
(void) x; (void) y; |
DISPATCH(WindowPos2d, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y) |
{ |
(void) x; (void) y; |
DISPATCH(WindowPos2d, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y) |
{ |
(void) x; (void) y; |
DISPATCH(WindowPos2d, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(WindowPos2dv, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(WindowPos2dv, (v), (F, "glWindowPos2dvARB(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(WindowPos2dv, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y) |
{ |
(void) x; (void) y; |
DISPATCH(WindowPos2f, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y) |
{ |
(void) x; (void) y; |
DISPATCH(WindowPos2f, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y) |
{ |
(void) x; (void) y; |
DISPATCH(WindowPos2f, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(WindowPos2fv, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(WindowPos2fv, (v), (F, "glWindowPos2fvARB(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(WindowPos2fv, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y) |
{ |
(void) x; (void) y; |
DISPATCH(WindowPos2i, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y) |
{ |
(void) x; (void) y; |
DISPATCH(WindowPos2i, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y) |
{ |
(void) x; (void) y; |
DISPATCH(WindowPos2i, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v) |
{ |
(void) v; |
DISPATCH(WindowPos2iv, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * v) |
{ |
(void) v; |
DISPATCH(WindowPos2iv, (v), (F, "glWindowPos2ivARB(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v) |
{ |
(void) v; |
DISPATCH(WindowPos2iv, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y) |
{ |
(void) x; (void) y; |
DISPATCH(WindowPos2s, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y) |
{ |
(void) x; (void) y; |
DISPATCH(WindowPos2s, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y) |
{ |
(void) x; (void) y; |
DISPATCH(WindowPos2s, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(WindowPos2sv, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(WindowPos2sv, (v), (F, "glWindowPos2svARB(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(WindowPos2sv, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(WindowPos3d, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(WindowPos3d, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(WindowPos3d, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(WindowPos3dv, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(WindowPos3dv, (v), (F, "glWindowPos3dvARB(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(WindowPos3dv, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(WindowPos3f, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(WindowPos3f, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(WindowPos3f, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(WindowPos3fv, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(WindowPos3fv, (v), (F, "glWindowPos3fvARB(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(WindowPos3fv, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(WindowPos3i, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(WindowPos3i, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(WindowPos3i, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v) |
{ |
(void) v; |
DISPATCH(WindowPos3iv, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * v) |
{ |
(void) v; |
DISPATCH(WindowPos3iv, (v), (F, "glWindowPos3ivARB(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v) |
{ |
(void) v; |
DISPATCH(WindowPos3iv, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(WindowPos3s, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(WindowPos3s, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(WindowPos3s, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(WindowPos3sv, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(WindowPos3sv, (v), (F, "glWindowPos3svARB(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(WindowPos3sv, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id) |
{ |
(void) target; (void) id; |
DISPATCH(BeginQuery, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id) |
{ |
(void) target; (void) id; |
DISPATCH(BeginQuery, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer) |
{ |
(void) target; (void) buffer; |
DISPATCH(BindBuffer, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer) |
{ |
(void) target; (void) buffer; |
DISPATCH(BindBuffer, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) |
{ |
(void) target; (void) size; (void) data; (void) usage; |
DISPATCH(BufferData, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) |
{ |
(void) target; (void) size; (void) data; (void) usage; |
DISPATCH(BufferData, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) |
{ |
(void) target; (void) offset; (void) size; (void) data; |
DISPATCH(BufferSubData, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) |
{ |
(void) target; (void) offset; (void) size; (void) data; |
DISPATCH(BufferSubData, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer) |
{ |
(void) n; (void) buffer; |
DISPATCH(DeleteBuffers, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer) |
{ |
(void) n; (void) buffer; |
DISPATCH(DeleteBuffers, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids) |
{ |
(void) n; (void) ids; |
DISPATCH(DeleteQueries, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids) |
{ |
(void) n; (void) ids; |
DISPATCH(DeleteQueries, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target) |
{ |
(void) target; |
DISPATCH(EndQuery, (target), (F, "glEndQuery(0x%x);\n", target)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target) |
{ |
(void) target; |
DISPATCH(EndQuery, (target), (F, "glEndQueryARB(0x%x);\n", target)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer) |
{ |
(void) n; (void) buffer; |
DISPATCH(GenBuffers, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer) |
{ |
(void) n; (void) buffer; |
DISPATCH(GenBuffers, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids) |
{ |
(void) n; (void) ids; |
DISPATCH(GenQueries, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids) |
{ |
(void) n; (void) ids; |
DISPATCH(GenQueries, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetBufferParameteriv, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetBufferParameteriv, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetBufferPointerv, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetBufferPointerv, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_470)(GLenum target, GLenum pname, GLvoid ** params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_470)(GLenum target, GLenum pname, GLvoid ** params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetBufferPointerv, (target, pname, params), (F, "glGetBufferPointervOES(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) |
{ |
(void) target; (void) offset; (void) size; (void) data; |
DISPATCH(GetBufferSubData, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) |
{ |
(void) target; (void) offset; (void) size; (void) data; |
DISPATCH(GetBufferSubData, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params) |
{ |
(void) id; (void) pname; (void) params; |
DISPATCH(GetQueryObjectiv, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params) |
{ |
(void) id; (void) pname; (void) params; |
DISPATCH(GetQueryObjectiv, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) |
{ |
(void) id; (void) pname; (void) params; |
DISPATCH(GetQueryObjectuiv, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params) |
{ |
(void) id; (void) pname; (void) params; |
DISPATCH(GetQueryObjectuiv, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetQueryiv, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetQueryiv, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer) |
{ |
(void) buffer; |
RETURN_DISPATCH(IsBuffer, (buffer), (F, "glIsBuffer(%d);\n", buffer)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer) |
{ |
(void) buffer; |
RETURN_DISPATCH(IsBuffer, (buffer), (F, "glIsBufferARB(%d);\n", buffer)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id) |
{ |
(void) id; |
RETURN_DISPATCH(IsQuery, (id), (F, "glIsQuery(%d);\n", id)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id) |
{ |
(void) id; |
RETURN_DISPATCH(IsQuery, (id), (F, "glIsQueryARB(%d);\n", id)); |
} |
|
KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access) |
{ |
(void) target; (void) access; |
RETURN_DISPATCH(MapBuffer, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access)); |
} |
|
KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access) |
{ |
(void) target; (void) access; |
RETURN_DISPATCH(MapBuffer, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access)); |
} |
|
KEYWORD1_ALT GLvoid * KEYWORD2 NAME(_dispatch_stub_477)(GLenum target, GLenum access); |
|
KEYWORD1_ALT GLvoid * KEYWORD2 NAME(_dispatch_stub_477)(GLenum target, GLenum access) |
{ |
(void) target; (void) access; |
RETURN_DISPATCH(MapBuffer, (target, access), (F, "glMapBufferOES(0x%x, 0x%x);\n", target, access)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target) |
{ |
(void) target; |
RETURN_DISPATCH(UnmapBuffer, (target), (F, "glUnmapBuffer(0x%x);\n", target)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target) |
{ |
(void) target; |
RETURN_DISPATCH(UnmapBuffer, (target), (F, "glUnmapBufferARB(0x%x);\n", target)); |
} |
|
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_478)(GLenum target); |
|
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_478)(GLenum target) |
{ |
(void) target; |
RETURN_DISPATCH(UnmapBuffer, (target), (F, "glUnmapBufferOES(0x%x);\n", target)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(AttachShader)(GLuint program, GLuint shader) |
{ |
(void) program; (void) shader; |
DISPATCH(AttachShader, (program, shader), (F, "glAttachShader(%d, %d);\n", program, shader)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindAttribLocation)(GLuint program, GLuint index, const GLchar * name) |
{ |
(void) program; (void) index; (void) name; |
DISPATCH(BindAttribLocation, (program, index, name), (F, "glBindAttribLocation(%d, %d, %p);\n", program, index, (const void *) name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name) |
{ |
(void) program; (void) index; (void) name; |
DISPATCH(BindAttribLocation, (program, index, name), (F, "glBindAttribLocationARB(%d, %d, %p);\n", program, index, (const void *) name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA) |
{ |
(void) modeRGB; (void) modeA; |
DISPATCH(BlendEquationSeparate, (modeRGB, modeA), (F, "glBlendEquationSeparate(0x%x, 0x%x);\n", modeRGB, modeA)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_481)(GLenum modeRGB, GLenum modeA); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_481)(GLenum modeRGB, GLenum modeA) |
{ |
(void) modeRGB; (void) modeA; |
DISPATCH(BlendEquationSeparate, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CompileShader)(GLuint shader) |
{ |
(void) shader; |
DISPATCH(CompileShader, (shader), (F, "glCompileShader(%d);\n", shader)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CompileShaderARB)(GLhandleARB shader) |
{ |
(void) shader; |
DISPATCH(CompileShader, (shader), (F, "glCompileShaderARB(%d);\n", shader)); |
} |
|
KEYWORD1 GLuint KEYWORD2 NAME(CreateProgram)(void) |
{ |
RETURN_DISPATCH(CreateProgram, (), (F, "glCreateProgram();\n")); |
} |
|
KEYWORD1 GLuint KEYWORD2 NAME(CreateShader)(GLenum type) |
{ |
(void) type; |
RETURN_DISPATCH(CreateShader, (type), (F, "glCreateShader(0x%x);\n", type)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteProgram)(GLuint program) |
{ |
(void) program; |
DISPATCH(DeleteProgram, (program), (F, "glDeleteProgram(%d);\n", program)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteShader)(GLuint program) |
{ |
(void) program; |
DISPATCH(DeleteShader, (program), (F, "glDeleteShader(%d);\n", program)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DetachShader)(GLuint program, GLuint shader) |
{ |
(void) program; (void) shader; |
DISPATCH(DetachShader, (program, shader), (F, "glDetachShader(%d, %d);\n", program, shader)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArray)(GLuint index) |
{ |
(void) index; |
DISPATCH(DisableVertexAttribArray, (index), (F, "glDisableVertexAttribArray(%d);\n", index)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index) |
{ |
(void) index; |
DISPATCH(DisableVertexAttribArray, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawBuffers)(GLsizei n, const GLenum * bufs) |
{ |
(void) n; (void) bufs; |
DISPATCH(DrawBuffers, (n, bufs), (F, "glDrawBuffers(%d, %p);\n", n, (const void *) bufs)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawBuffersARB)(GLsizei n, const GLenum * bufs) |
{ |
(void) n; (void) bufs; |
DISPATCH(DrawBuffers, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs) |
{ |
(void) n; (void) bufs; |
DISPATCH(DrawBuffers, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_489)(GLsizei n, const GLenum * bufs); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_489)(GLsizei n, const GLenum * bufs) |
{ |
(void) n; (void) bufs; |
DISPATCH(DrawBuffers, (n, bufs), (F, "glDrawBuffersNV(%d, %p);\n", n, (const void *) bufs)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArray)(GLuint index) |
{ |
(void) index; |
DISPATCH(EnableVertexAttribArray, (index), (F, "glEnableVertexAttribArray(%d);\n", index)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index) |
{ |
(void) index; |
DISPATCH(EnableVertexAttribArray, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) |
{ |
(void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; |
DISPATCH(GetActiveAttrib, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttrib(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) |
{ |
(void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; |
DISPATCH(GetActiveAttrib, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttribARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) |
{ |
(void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; |
DISPATCH(GetActiveUniform, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniform(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) |
{ |
(void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; |
DISPATCH(GetActiveUniform, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniformARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) |
{ |
(void) program; (void) maxCount; (void) count; (void) obj; |
DISPATCH(GetAttachedShaders, (program, maxCount, count, obj), (F, "glGetAttachedShaders(%d, %d, %p, %p);\n", program, maxCount, (const void *) count, (const void *) obj)); |
} |
|
KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocation)(GLuint program, const GLchar * name) |
{ |
(void) program; (void) name; |
RETURN_DISPATCH(GetAttribLocation, (program, name), (F, "glGetAttribLocation(%d, %p);\n", program, (const void *) name)); |
} |
|
KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name) |
{ |
(void) program; (void) name; |
RETURN_DISPATCH(GetAttribLocation, (program, name), (F, "glGetAttribLocationARB(%d, %p);\n", program, (const void *) name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) |
{ |
(void) program; (void) bufSize; (void) length; (void) infoLog; |
DISPATCH(GetProgramInfoLog, (program, bufSize, length, infoLog), (F, "glGetProgramInfoLog(%d, %d, %p, %p);\n", program, bufSize, (const void *) length, (const void *) infoLog)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetProgramiv)(GLuint program, GLenum pname, GLint * params) |
{ |
(void) program; (void) pname; (void) params; |
DISPATCH(GetProgramiv, (program, pname, params), (F, "glGetProgramiv(%d, 0x%x, %p);\n", program, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) |
{ |
(void) shader; (void) bufSize; (void) length; (void) infoLog; |
DISPATCH(GetShaderInfoLog, (shader, bufSize, length, infoLog), (F, "glGetShaderInfoLog(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) infoLog)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) |
{ |
(void) shader; (void) bufSize; (void) length; (void) source; |
DISPATCH(GetShaderSource, (shader, bufSize, length, source), (F, "glGetShaderSource(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source) |
{ |
(void) shader; (void) bufSize; (void) length; (void) source; |
DISPATCH(GetShaderSource, (shader, bufSize, length, source), (F, "glGetShaderSourceARB(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetShaderiv)(GLuint shader, GLenum pname, GLint * params) |
{ |
(void) shader; (void) pname; (void) params; |
DISPATCH(GetShaderiv, (shader, pname, params), (F, "glGetShaderiv(%d, 0x%x, %p);\n", shader, pname, (const void *) params)); |
} |
|
KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocation)(GLuint program, const GLchar * name) |
{ |
(void) program; (void) name; |
RETURN_DISPATCH(GetUniformLocation, (program, name), (F, "glGetUniformLocation(%d, %p);\n", program, (const void *) name)); |
} |
|
KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name) |
{ |
(void) program; (void) name; |
RETURN_DISPATCH(GetUniformLocation, (program, name), (F, "glGetUniformLocationARB(%d, %p);\n", program, (const void *) name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetUniformfv)(GLuint program, GLint location, GLfloat * params) |
{ |
(void) program; (void) location; (void) params; |
DISPATCH(GetUniformfv, (program, location, params), (F, "glGetUniformfv(%d, %d, %p);\n", program, location, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params) |
{ |
(void) program; (void) location; (void) params; |
DISPATCH(GetUniformfv, (program, location, params), (F, "glGetUniformfvARB(%d, %d, %p);\n", program, location, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetUniformiv)(GLuint program, GLint location, GLint * params) |
{ |
(void) program; (void) location; (void) params; |
DISPATCH(GetUniformiv, (program, location, params), (F, "glGetUniformiv(%d, %d, %p);\n", program, location, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetUniformivARB)(GLhandleARB program, GLint location, GLint * params) |
{ |
(void) program; (void) location; (void) params; |
DISPATCH(GetUniformiv, (program, location, params), (F, "glGetUniformivARB(%d, %d, %p);\n", program, location, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer) |
{ |
(void) index; (void) pname; (void) pointer; |
DISPATCH(GetVertexAttribPointerv, (index, pname, pointer), (F, "glGetVertexAttribPointerv(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** pointer) |
{ |
(void) index; (void) pname; (void) pointer; |
DISPATCH(GetVertexAttribPointerv, (index, pname, pointer), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer) |
{ |
(void) index; (void) pname; (void) pointer; |
DISPATCH(GetVertexAttribPointerv, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params) |
{ |
(void) index; (void) pname; (void) params; |
DISPATCH(GetVertexAttribdv, (index, pname, params), (F, "glGetVertexAttribdv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params) |
{ |
(void) index; (void) pname; (void) params; |
DISPATCH(GetVertexAttribdv, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) |
{ |
(void) index; (void) pname; (void) params; |
DISPATCH(GetVertexAttribfv, (index, pname, params), (F, "glGetVertexAttribfv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params) |
{ |
(void) index; (void) pname; (void) params; |
DISPATCH(GetVertexAttribfv, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) |
{ |
(void) index; (void) pname; (void) params; |
DISPATCH(GetVertexAttribiv, (index, pname, params), (F, "glGetVertexAttribiv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params) |
{ |
(void) index; (void) pname; (void) params; |
DISPATCH(GetVertexAttribiv, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsProgram)(GLuint program) |
{ |
(void) program; |
RETURN_DISPATCH(IsProgram, (program), (F, "glIsProgram(%d);\n", program)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsShader)(GLuint shader) |
{ |
(void) shader; |
RETURN_DISPATCH(IsShader, (shader), (F, "glIsShader(%d);\n", shader)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LinkProgram)(GLuint program) |
{ |
(void) program; |
DISPATCH(LinkProgram, (program), (F, "glLinkProgram(%d);\n", program)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LinkProgramARB)(GLhandleARB program) |
{ |
(void) program; |
DISPATCH(LinkProgram, (program), (F, "glLinkProgramARB(%d);\n", program)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ShaderSource)(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length) |
{ |
(void) shader; (void) count; (void) string; (void) length; |
DISPATCH(ShaderSource, (shader, count, string, length), (F, "glShaderSource(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length) |
{ |
(void) shader; (void) count; (void) string; (void) length; |
DISPATCH(ShaderSource, (shader, count, string, length), (F, "glShaderSourceARB(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) |
{ |
(void) face; (void) func; (void) ref; (void) mask; |
DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask) |
{ |
(void) face; (void) mask; |
DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) |
{ |
(void) face; (void) sfail; (void) zfail; (void) zpass; |
DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_513)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_513)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) |
{ |
(void) face; (void) sfail; (void) zfail; (void) zpass; |
DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparateATI(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform1f)(GLint location, GLfloat v0) |
{ |
(void) location; (void) v0; |
DISPATCH(Uniform1f, (location, v0), (F, "glUniform1f(%d, %f);\n", location, v0)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform1fARB)(GLint location, GLfloat v0) |
{ |
(void) location; (void) v0; |
DISPATCH(Uniform1f, (location, v0), (F, "glUniform1fARB(%d, %f);\n", location, v0)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform1fv)(GLint location, GLsizei count, const GLfloat * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform1fv, (location, count, value), (F, "glUniform1fv(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform1fv, (location, count, value), (F, "glUniform1fvARB(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform1i)(GLint location, GLint v0) |
{ |
(void) location; (void) v0; |
DISPATCH(Uniform1i, (location, v0), (F, "glUniform1i(%d, %d);\n", location, v0)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform1iARB)(GLint location, GLint v0) |
{ |
(void) location; (void) v0; |
DISPATCH(Uniform1i, (location, v0), (F, "glUniform1iARB(%d, %d);\n", location, v0)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform1iv)(GLint location, GLsizei count, const GLint * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform1iv, (location, count, value), (F, "glUniform1iv(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform1ivARB)(GLint location, GLsizei count, const GLint * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform1iv, (location, count, value), (F, "glUniform1ivARB(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform2f)(GLint location, GLfloat v0, GLfloat v1) |
{ |
(void) location; (void) v0; (void) v1; |
DISPATCH(Uniform2f, (location, v0, v1), (F, "glUniform2f(%d, %f, %f);\n", location, v0, v1)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1) |
{ |
(void) location; (void) v0; (void) v1; |
DISPATCH(Uniform2f, (location, v0, v1), (F, "glUniform2fARB(%d, %f, %f);\n", location, v0, v1)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform2fv)(GLint location, GLsizei count, const GLfloat * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform2fv, (location, count, value), (F, "glUniform2fv(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform2fv, (location, count, value), (F, "glUniform2fvARB(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform2i)(GLint location, GLint v0, GLint v1) |
{ |
(void) location; (void) v0; (void) v1; |
DISPATCH(Uniform2i, (location, v0, v1), (F, "glUniform2i(%d, %d, %d);\n", location, v0, v1)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform2iARB)(GLint location, GLint v0, GLint v1) |
{ |
(void) location; (void) v0; (void) v1; |
DISPATCH(Uniform2i, (location, v0, v1), (F, "glUniform2iARB(%d, %d, %d);\n", location, v0, v1)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform2iv)(GLint location, GLsizei count, const GLint * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform2iv, (location, count, value), (F, "glUniform2iv(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform2ivARB)(GLint location, GLsizei count, const GLint * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform2iv, (location, count, value), (F, "glUniform2ivARB(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
{ |
(void) location; (void) v0; (void) v1; (void) v2; |
DISPATCH(Uniform3f, (location, v0, v1, v2), (F, "glUniform3f(%d, %f, %f, %f);\n", location, v0, v1, v2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
{ |
(void) location; (void) v0; (void) v1; (void) v2; |
DISPATCH(Uniform3f, (location, v0, v1, v2), (F, "glUniform3fARB(%d, %f, %f, %f);\n", location, v0, v1, v2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform3fv)(GLint location, GLsizei count, const GLfloat * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform3fv, (location, count, value), (F, "glUniform3fv(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform3fv, (location, count, value), (F, "glUniform3fvARB(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2) |
{ |
(void) location; (void) v0; (void) v1; (void) v2; |
DISPATCH(Uniform3i, (location, v0, v1, v2), (F, "glUniform3i(%d, %d, %d, %d);\n", location, v0, v1, v2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2) |
{ |
(void) location; (void) v0; (void) v1; (void) v2; |
DISPATCH(Uniform3i, (location, v0, v1, v2), (F, "glUniform3iARB(%d, %d, %d, %d);\n", location, v0, v1, v2)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform3iv)(GLint location, GLsizei count, const GLint * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform3iv, (location, count, value), (F, "glUniform3iv(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform3ivARB)(GLint location, GLsizei count, const GLint * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform3iv, (location, count, value), (F, "glUniform3ivARB(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
{ |
(void) location; (void) v0; (void) v1; (void) v2; (void) v3; |
DISPATCH(Uniform4f, (location, v0, v1, v2, v3), (F, "glUniform4f(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
{ |
(void) location; (void) v0; (void) v1; (void) v2; (void) v3; |
DISPATCH(Uniform4f, (location, v0, v1, v2, v3), (F, "glUniform4fARB(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform4fv)(GLint location, GLsizei count, const GLfloat * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform4fv, (location, count, value), (F, "glUniform4fv(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform4fv, (location, count, value), (F, "glUniform4fvARB(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
{ |
(void) location; (void) v0; (void) v1; (void) v2; (void) v3; |
DISPATCH(Uniform4i, (location, v0, v1, v2, v3), (F, "glUniform4i(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
{ |
(void) location; (void) v0; (void) v1; (void) v2; (void) v3; |
DISPATCH(Uniform4i, (location, v0, v1, v2, v3), (F, "glUniform4iARB(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform4iv)(GLint location, GLsizei count, const GLint * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform4iv, (location, count, value), (F, "glUniform4iv(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform4ivARB)(GLint location, GLsizei count, const GLint * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform4iv, (location, count, value), (F, "glUniform4ivARB(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
{ |
(void) location; (void) count; (void) transpose; (void) value; |
DISPATCH(UniformMatrix2fv, (location, count, transpose, value), (F, "glUniformMatrix2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
{ |
(void) location; (void) count; (void) transpose; (void) value; |
DISPATCH(UniformMatrix2fv, (location, count, transpose, value), (F, "glUniformMatrix2fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
{ |
(void) location; (void) count; (void) transpose; (void) value; |
DISPATCH(UniformMatrix3fv, (location, count, transpose, value), (F, "glUniformMatrix3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
{ |
(void) location; (void) count; (void) transpose; (void) value; |
DISPATCH(UniformMatrix3fv, (location, count, transpose, value), (F, "glUniformMatrix3fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
{ |
(void) location; (void) count; (void) transpose; (void) value; |
DISPATCH(UniformMatrix4fv, (location, count, transpose, value), (F, "glUniformMatrix4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
{ |
(void) location; (void) count; (void) transpose; (void) value; |
DISPATCH(UniformMatrix4fv, (location, count, transpose, value), (F, "glUniformMatrix4fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UseProgram)(GLuint program) |
{ |
(void) program; |
DISPATCH(UseProgram, (program), (F, "glUseProgram(%d);\n", program)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UseProgramObjectARB)(GLhandleARB program) |
{ |
(void) program; |
DISPATCH(UseProgram, (program), (F, "glUseProgramObjectARB(%d);\n", program)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ValidateProgram)(GLuint program) |
{ |
(void) program; |
DISPATCH(ValidateProgram, (program), (F, "glValidateProgram(%d);\n", program)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ValidateProgramARB)(GLhandleARB program) |
{ |
(void) program; |
DISPATCH(ValidateProgram, (program), (F, "glValidateProgramARB(%d);\n", program)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1d)(GLuint index, GLdouble x) |
{ |
(void) index; (void) x; |
DISPATCH(VertexAttrib1d, (index, x), (F, "glVertexAttrib1d(%d, %f);\n", index, x)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x) |
{ |
(void) index; (void) x; |
DISPATCH(VertexAttrib1d, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dv)(GLuint index, const GLdouble * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib1dv, (index, v), (F, "glVertexAttrib1dv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib1dv, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1s)(GLuint index, GLshort x) |
{ |
(void) index; (void) x; |
DISPATCH(VertexAttrib1s, (index, x), (F, "glVertexAttrib1s(%d, %d);\n", index, x)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x) |
{ |
(void) index; (void) x; |
DISPATCH(VertexAttrib1s, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sv)(GLuint index, const GLshort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib1sv, (index, v), (F, "glVertexAttrib1sv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib1sv, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y) |
{ |
(void) index; (void) x; (void) y; |
DISPATCH(VertexAttrib2d, (index, x, y), (F, "glVertexAttrib2d(%d, %f, %f);\n", index, x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y) |
{ |
(void) index; (void) x; (void) y; |
DISPATCH(VertexAttrib2d, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dv)(GLuint index, const GLdouble * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib2dv, (index, v), (F, "glVertexAttrib2dv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib2dv, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2s)(GLuint index, GLshort x, GLshort y) |
{ |
(void) index; (void) x; (void) y; |
DISPATCH(VertexAttrib2s, (index, x, y), (F, "glVertexAttrib2s(%d, %d, %d);\n", index, x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y) |
{ |
(void) index; (void) x; (void) y; |
DISPATCH(VertexAttrib2s, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sv)(GLuint index, const GLshort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib2sv, (index, v), (F, "glVertexAttrib2sv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib2sv, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
{ |
(void) index; (void) x; (void) y; (void) z; |
DISPATCH(VertexAttrib3d, (index, x, y, z), (F, "glVertexAttrib3d(%d, %f, %f, %f);\n", index, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
{ |
(void) index; (void) x; (void) y; (void) z; |
DISPATCH(VertexAttrib3d, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dv)(GLuint index, const GLdouble * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib3dv, (index, v), (F, "glVertexAttrib3dv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib3dv, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z) |
{ |
(void) index; (void) x; (void) y; (void) z; |
DISPATCH(VertexAttrib3s, (index, x, y, z), (F, "glVertexAttrib3s(%d, %d, %d, %d);\n", index, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z) |
{ |
(void) index; (void) x; (void) y; (void) z; |
DISPATCH(VertexAttrib3s, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sv)(GLuint index, const GLshort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib3sv, (index, v), (F, "glVertexAttrib3sv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib3sv, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nbv)(GLuint index, const GLbyte * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4Nbv, (index, v), (F, "glVertexAttrib4Nbv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4Nbv, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Niv)(GLuint index, const GLint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4Niv, (index, v), (F, "glVertexAttrib4Niv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4Niv, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nsv)(GLuint index, const GLshort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4Nsv, (index, v), (F, "glVertexAttrib4Nsv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4Nsv, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
{ |
(void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(VertexAttrib4Nub, (index, x, y, z, w), (F, "glVertexAttrib4Nub(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
{ |
(void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(VertexAttrib4Nub, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nubv)(GLuint index, const GLubyte * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4Nubv, (index, v), (F, "glVertexAttrib4Nubv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4Nubv, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nuiv)(GLuint index, const GLuint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4Nuiv, (index, v), (F, "glVertexAttrib4Nuiv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4Nuiv, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nusv)(GLuint index, const GLushort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4Nusv, (index, v), (F, "glVertexAttrib4Nusv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4Nusv, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bv)(GLuint index, const GLbyte * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4bv, (index, v), (F, "glVertexAttrib4bv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4bv, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
{ |
(void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(VertexAttrib4d, (index, x, y, z, w), (F, "glVertexAttrib4d(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
{ |
(void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(VertexAttrib4d, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dv)(GLuint index, const GLdouble * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4dv, (index, v), (F, "glVertexAttrib4dv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4dv, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4iv)(GLuint index, const GLint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4iv, (index, v), (F, "glVertexAttrib4iv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4iv, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
{ |
(void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(VertexAttrib4s, (index, x, y, z, w), (F, "glVertexAttrib4s(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
{ |
(void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(VertexAttrib4s, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sv)(GLuint index, const GLshort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4sv, (index, v), (F, "glVertexAttrib4sv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4sv, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubv)(GLuint index, const GLubyte * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4ubv, (index, v), (F, "glVertexAttrib4ubv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4ubv, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uiv)(GLuint index, const GLuint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4uiv, (index, v), (F, "glVertexAttrib4uiv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4uiv, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usv)(GLuint index, const GLushort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4usv, (index, v), (F, "glVertexAttrib4usv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4usv, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) |
{ |
(void) index; (void) size; (void) type; (void) normalized; (void) stride; (void) pointer; |
DISPATCH(VertexAttribPointer, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointer(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) |
{ |
(void) index; (void) size; (void) type; (void) normalized; (void) stride; (void) pointer; |
DISPATCH(VertexAttribPointer, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
{ |
(void) location; (void) count; (void) transpose; (void) value; |
DISPATCH(UniformMatrix2x3fv, (location, count, transpose, value), (F, "glUniformMatrix2x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
{ |
(void) location; (void) count; (void) transpose; (void) value; |
DISPATCH(UniformMatrix2x4fv, (location, count, transpose, value), (F, "glUniformMatrix2x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
{ |
(void) location; (void) count; (void) transpose; (void) value; |
DISPATCH(UniformMatrix3x2fv, (location, count, transpose, value), (F, "glUniformMatrix3x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
{ |
(void) location; (void) count; (void) transpose; (void) value; |
DISPATCH(UniformMatrix3x4fv, (location, count, transpose, value), (F, "glUniformMatrix3x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
{ |
(void) location; (void) count; (void) transpose; (void) value; |
DISPATCH(UniformMatrix4x2fv, (location, count, transpose, value), (F, "glUniformMatrix4x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
{ |
(void) location; (void) count; (void) transpose; (void) value; |
DISPATCH(UniformMatrix4x3fv, (location, count, transpose, value), (F, "glUniformMatrix4x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BeginConditionalRender)(GLuint query, GLenum mode) |
{ |
(void) query; (void) mode; |
DISPATCH(BeginConditionalRender, (query, mode), (F, "glBeginConditionalRender(%d, 0x%x);\n", query, mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BeginConditionalRenderNV)(GLuint query, GLenum mode) |
{ |
(void) query; (void) mode; |
DISPATCH(BeginConditionalRender, (query, mode), (F, "glBeginConditionalRenderNV(%d, 0x%x);\n", query, mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedback)(GLenum mode) |
{ |
(void) mode; |
DISPATCH(BeginTransformFeedback, (mode), (F, "glBeginTransformFeedback(0x%x);\n", mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedbackEXT)(GLenum mode) |
{ |
(void) mode; |
DISPATCH(BeginTransformFeedback, (mode), (F, "glBeginTransformFeedbackEXT(0x%x);\n", mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindBufferBase)(GLenum target, GLuint index, GLuint buffer) |
{ |
(void) target; (void) index; (void) buffer; |
DISPATCH(BindBufferBase, (target, index, buffer), (F, "glBindBufferBase(0x%x, %d, %d);\n", target, index, buffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer) |
{ |
(void) target; (void) index; (void) buffer; |
DISPATCH(BindBufferBase, (target, index, buffer), (F, "glBindBufferBaseEXT(0x%x, %d, %d);\n", target, index, buffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
{ |
(void) target; (void) index; (void) buffer; (void) offset; (void) size; |
DISPATCH(BindBufferRange, (target, index, buffer, offset, size), (F, "glBindBufferRange(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
{ |
(void) target; (void) index; (void) buffer; (void) offset; (void) size; |
DISPATCH(BindBufferRange, (target, index, buffer, offset, size), (F, "glBindBufferRangeEXT(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name) |
{ |
(void) program; (void) colorNumber; (void) name; |
DISPATCH(BindFragDataLocation, (program, colorNumber, name), (F, "glBindFragDataLocationEXT(%d, %d, %p);\n", program, colorNumber, (const void *) name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar * name) |
{ |
(void) program; (void) colorNumber; (void) name; |
DISPATCH(BindFragDataLocation, (program, colorNumber, name), (F, "glBindFragDataLocation(%d, %d, %p);\n", program, colorNumber, (const void *) name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClampColorARB)(GLenum target, GLenum clamp) |
{ |
(void) target; (void) clamp; |
DISPATCH(ClampColor, (target, clamp), (F, "glClampColorARB(0x%x, 0x%x);\n", target, clamp)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClampColor)(GLenum target, GLenum clamp) |
{ |
(void) target; (void) clamp; |
DISPATCH(ClampColor, (target, clamp), (F, "glClampColor(0x%x, 0x%x);\n", target, clamp)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
{ |
(void) buffer; (void) drawbuffer; (void) depth; (void) stencil; |
DISPATCH(ClearBufferfi, (buffer, drawbuffer, depth, stencil), (F, "glClearBufferfi(0x%x, %d, %f, %d);\n", buffer, drawbuffer, depth, stencil)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value) |
{ |
(void) buffer; (void) drawbuffer; (void) value; |
DISPATCH(ClearBufferfv, (buffer, drawbuffer, value), (F, "glClearBufferfv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value) |
{ |
(void) buffer; (void) drawbuffer; (void) value; |
DISPATCH(ClearBufferiv, (buffer, drawbuffer, value), (F, "glClearBufferiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value) |
{ |
(void) buffer; (void) drawbuffer; (void) value; |
DISPATCH(ClearBufferuiv, (buffer, drawbuffer, value), (F, "glClearBufferuiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
{ |
(void) buf; (void) r; (void) g; (void) b; (void) a; |
DISPATCH(ColorMaski, (buf, r, g, b, a), (F, "glColorMaskIndexedEXT(%d, %d, %d, %d, %d);\n", buf, r, g, b, a)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
{ |
(void) buf; (void) r; (void) g; (void) b; (void) a; |
DISPATCH(ColorMaski, (buf, r, g, b, a), (F, "glColorMaski(%d, %d, %d, %d, %d);\n", buf, r, g, b, a)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DisableIndexedEXT)(GLenum target, GLuint index) |
{ |
(void) target; (void) index; |
DISPATCH(Disablei, (target, index), (F, "glDisableIndexedEXT(0x%x, %d);\n", target, index)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Disablei)(GLenum target, GLuint index) |
{ |
(void) target; (void) index; |
DISPATCH(Disablei, (target, index), (F, "glDisablei(0x%x, %d);\n", target, index)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EnableIndexedEXT)(GLenum target, GLuint index) |
{ |
(void) target; (void) index; |
DISPATCH(Enablei, (target, index), (F, "glEnableIndexedEXT(0x%x, %d);\n", target, index)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Enablei)(GLenum target, GLuint index) |
{ |
(void) target; (void) index; |
DISPATCH(Enablei, (target, index), (F, "glEnablei(0x%x, %d);\n", target, index)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EndConditionalRender)(void) |
{ |
DISPATCH(EndConditionalRender, (), (F, "glEndConditionalRender();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EndConditionalRenderNV)(void) |
{ |
DISPATCH(EndConditionalRender, (), (F, "glEndConditionalRenderNV();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EndTransformFeedback)(void) |
{ |
DISPATCH(EndTransformFeedback, (), (F, "glEndTransformFeedback();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EndTransformFeedbackEXT)(void) |
{ |
DISPATCH(EndTransformFeedback, (), (F, "glEndTransformFeedbackEXT();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data) |
{ |
(void) value; (void) index; (void) data; |
DISPATCH(GetBooleani_v, (value, index, data), (F, "glGetBooleanIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetBooleani_v)(GLenum value, GLuint index, GLboolean * data) |
{ |
(void) value; (void) index; (void) data; |
DISPATCH(GetBooleani_v, (value, index, data), (F, "glGetBooleani_v(0x%x, %d, %p);\n", value, index, (const void *) data)); |
} |
|
KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocationEXT)(GLuint program, const GLchar * name) |
{ |
(void) program; (void) name; |
RETURN_DISPATCH(GetFragDataLocation, (program, name), (F, "glGetFragDataLocationEXT(%d, %p);\n", program, (const void *) name)); |
} |
|
KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocation)(GLuint program, const GLchar * name) |
{ |
(void) program; (void) name; |
RETURN_DISPATCH(GetFragDataLocation, (program, name), (F, "glGetFragDataLocation(%d, %p);\n", program, (const void *) name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data) |
{ |
(void) value; (void) index; (void) data; |
DISPATCH(GetIntegeri_v, (value, index, data), (F, "glGetIntegerIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetIntegeri_v)(GLenum value, GLuint index, GLint * data) |
{ |
(void) value; (void) index; (void) data; |
DISPATCH(GetIntegeri_v, (value, index, data), (F, "glGetIntegeri_v(0x%x, %d, %p);\n", value, index, (const void *) data)); |
} |
|
KEYWORD1 const GLubyte * KEYWORD2 NAME(GetStringi)(GLenum name, GLuint index) |
{ |
(void) name; (void) index; |
RETURN_DISPATCH(GetStringi, (name, index), (F, "glGetStringi(0x%x, %d);\n", name, index)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetTexParameterIiv, (target, pname, params), (F, "glGetTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTexParameterIiv)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetTexParameterIiv, (target, pname, params), (F, "glGetTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetTexParameterIuiv, (target, pname, params), (F, "glGetTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetTexParameterIuiv, (target, pname, params), (F, "glGetTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) |
{ |
(void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; |
DISPATCH(GetTransformFeedbackVarying, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVarying(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) |
{ |
(void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; |
DISPATCH(GetTransformFeedbackVarying, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVaryingEXT(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetUniformuivEXT)(GLuint program, GLint location, GLuint * params) |
{ |
(void) program; (void) location; (void) params; |
DISPATCH(GetUniformuiv, (program, location, params), (F, "glGetUniformuivEXT(%d, %d, %p);\n", program, location, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetUniformuiv)(GLuint program, GLint location, GLuint * params) |
{ |
(void) program; (void) location; (void) params; |
DISPATCH(GetUniformuiv, (program, location, params), (F, "glGetUniformuiv(%d, %d, %p);\n", program, location, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params) |
{ |
(void) index; (void) pname; (void) params; |
DISPATCH(GetVertexAttribIiv, (index, pname, params), (F, "glGetVertexAttribIivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params) |
{ |
(void) index; (void) pname; (void) params; |
DISPATCH(GetVertexAttribIiv, (index, pname, params), (F, "glGetVertexAttribIiv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params) |
{ |
(void) index; (void) pname; (void) params; |
DISPATCH(GetVertexAttribIuiv, (index, pname, params), (F, "glGetVertexAttribIuivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params) |
{ |
(void) index; (void) pname; (void) params; |
DISPATCH(GetVertexAttribIuiv, (index, pname, params), (F, "glGetVertexAttribIuiv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledIndexedEXT)(GLenum target, GLuint index) |
{ |
(void) target; (void) index; |
RETURN_DISPATCH(IsEnabledi, (target, index), (F, "glIsEnabledIndexedEXT(0x%x, %d);\n", target, index)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledi)(GLenum target, GLuint index) |
{ |
(void) target; (void) index; |
RETURN_DISPATCH(IsEnabledi, (target, index), (F, "glIsEnabledi(0x%x, %d);\n", target, index)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(TexParameterIiv, (target, pname, params), (F, "glTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexParameterIiv)(GLenum target, GLenum pname, const GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(TexParameterIiv, (target, pname, params), (F, "glTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(TexParameterIuiv, (target, pname, params), (F, "glTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(TexParameterIuiv, (target, pname, params), (F, "glTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode) |
{ |
(void) program; (void) count; (void) varyings; (void) bufferMode; |
DISPATCH(TransformFeedbackVaryings, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryings(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode) |
{ |
(void) program; (void) count; (void) varyings; (void) bufferMode; |
DISPATCH(TransformFeedbackVaryings, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryingsEXT(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform1uiEXT)(GLint location, GLuint x) |
{ |
(void) location; (void) x; |
DISPATCH(Uniform1ui, (location, x), (F, "glUniform1uiEXT(%d, %d);\n", location, x)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform1ui)(GLint location, GLuint x) |
{ |
(void) location; (void) x; |
DISPATCH(Uniform1ui, (location, x), (F, "glUniform1ui(%d, %d);\n", location, x)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform1uiv, (location, count, value), (F, "glUniform1uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform1uiv)(GLint location, GLsizei count, const GLuint * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform1uiv, (location, count, value), (F, "glUniform1uiv(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform2uiEXT)(GLint location, GLuint x, GLuint y) |
{ |
(void) location; (void) x; (void) y; |
DISPATCH(Uniform2ui, (location, x, y), (F, "glUniform2uiEXT(%d, %d, %d);\n", location, x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform2ui)(GLint location, GLuint x, GLuint y) |
{ |
(void) location; (void) x; (void) y; |
DISPATCH(Uniform2ui, (location, x, y), (F, "glUniform2ui(%d, %d, %d);\n", location, x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform2uiv, (location, count, value), (F, "glUniform2uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform2uiv)(GLint location, GLsizei count, const GLuint * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform2uiv, (location, count, value), (F, "glUniform2uiv(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z) |
{ |
(void) location; (void) x; (void) y; (void) z; |
DISPATCH(Uniform3ui, (location, x, y, z), (F, "glUniform3uiEXT(%d, %d, %d, %d);\n", location, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z) |
{ |
(void) location; (void) x; (void) y; (void) z; |
DISPATCH(Uniform3ui, (location, x, y, z), (F, "glUniform3ui(%d, %d, %d, %d);\n", location, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform3uiv, (location, count, value), (F, "glUniform3uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform3uiv)(GLint location, GLsizei count, const GLuint * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform3uiv, (location, count, value), (F, "glUniform3uiv(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) |
{ |
(void) location; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(Uniform4ui, (location, x, y, z, w), (F, "glUniform4uiEXT(%d, %d, %d, %d, %d);\n", location, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) |
{ |
(void) location; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(Uniform4ui, (location, x, y, z, w), (F, "glUniform4ui(%d, %d, %d, %d, %d);\n", location, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform4uiv, (location, count, value), (F, "glUniform4uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(Uniform4uiv)(GLint location, GLsizei count, const GLuint * value) |
{ |
(void) location; (void) count; (void) value; |
DISPATCH(Uniform4uiv, (location, count, value), (F, "glUniform4uiv(%d, %d, %p);\n", location, count, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ivEXT)(GLuint index, const GLint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI1iv, (index, v), (F, "glVertexAttribI1ivEXT(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iv)(GLuint index, const GLint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI1iv, (index, v), (F, "glVertexAttribI1iv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uivEXT)(GLuint index, const GLuint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI1uiv, (index, v), (F, "glVertexAttribI1uivEXT(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiv)(GLuint index, const GLuint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI1uiv, (index, v), (F, "glVertexAttribI1uiv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bvEXT)(GLuint index, const GLbyte * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI4bv, (index, v), (F, "glVertexAttribI4bvEXT(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bv)(GLuint index, const GLbyte * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI4bv, (index, v), (F, "glVertexAttribI4bv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4svEXT)(GLuint index, const GLshort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI4sv, (index, v), (F, "glVertexAttribI4svEXT(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4sv)(GLuint index, const GLshort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI4sv, (index, v), (F, "glVertexAttribI4sv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI4ubv, (index, v), (F, "glVertexAttribI4ubvEXT(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubv)(GLuint index, const GLubyte * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI4ubv, (index, v), (F, "glVertexAttribI4ubv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usvEXT)(GLuint index, const GLushort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI4usv, (index, v), (F, "glVertexAttribI4usvEXT(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usv)(GLuint index, const GLushort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI4usv, (index, v), (F, "glVertexAttribI4usv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
{ |
(void) index; (void) size; (void) type; (void) stride; (void) pointer; |
DISPATCH(VertexAttribIPointer, (index, size, type, stride, pointer), (F, "glVertexAttribIPointerEXT(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
{ |
(void) index; (void) size; (void) type; (void) stride; (void) pointer; |
DISPATCH(VertexAttribIPointer, (index, size, type, stride, pointer), (F, "glVertexAttribIPointer(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndex)(GLuint index) |
{ |
(void) index; |
DISPATCH(PrimitiveRestartIndex, (index), (F, "glPrimitiveRestartIndex(%d);\n", index)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndexNV)(GLuint index) |
{ |
(void) index; |
DISPATCH(PrimitiveRestartIndex, (index), (F, "glPrimitiveRestartIndexNV(%d);\n", index)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexBufferARB)(GLenum target, GLenum internalFormat, GLuint buffer) |
{ |
(void) target; (void) internalFormat; (void) buffer; |
DISPATCH(TexBuffer, (target, internalFormat, buffer), (F, "glTexBufferARB(0x%x, 0x%x, %d);\n", target, internalFormat, buffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer) |
{ |
(void) target; (void) internalFormat; (void) buffer; |
DISPATCH(TexBuffer, (target, internalFormat, buffer), (F, "glTexBuffer(0x%x, 0x%x, %d);\n", target, internalFormat, buffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level) |
{ |
(void) target; (void) attachment; (void) texture; (void) level; |
DISPATCH(FramebufferTexture, (target, attachment, texture, level), (F, "glFramebufferTextureARB(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level) |
{ |
(void) target; (void) attachment; (void) texture; (void) level; |
DISPATCH(FramebufferTexture, (target, attachment, texture, level), (F, "glFramebufferTexture(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetBufferParameteri64v, (target, pname, params), (F, "glGetBufferParameteri64v(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data) |
{ |
(void) cap; (void) index; (void) data; |
DISPATCH(GetInteger64i_v, (cap, index, data), (F, "glGetInteger64i_v(0x%x, %d, %p);\n", cap, index, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisorARB)(GLuint index, GLuint divisor) |
{ |
(void) index; (void) divisor; |
DISPATCH(VertexAttribDivisor, (index, divisor), (F, "glVertexAttribDivisorARB(%d, %d);\n", index, divisor)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisor)(GLuint index, GLuint divisor) |
{ |
(void) index; (void) divisor; |
DISPATCH(VertexAttribDivisor, (index, divisor), (F, "glVertexAttribDivisor(%d, %d);\n", index, divisor)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program) |
{ |
(void) target; (void) program; |
DISPATCH(BindProgramARB, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint program) |
{ |
(void) target; (void) program; |
DISPATCH(BindProgramARB, (target, program), (F, "glBindProgramNV(0x%x, %d);\n", target, program)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs) |
{ |
(void) n; (void) programs; |
DISPATCH(DeleteProgramsARB, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * programs) |
{ |
(void) n; (void) programs; |
DISPATCH(DeleteProgramsARB, (n, programs), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) programs)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs) |
{ |
(void) n; (void) programs; |
DISPATCH(GenProgramsARB, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * programs) |
{ |
(void) n; (void) programs; |
DISPATCH(GenProgramsARB, (n, programs), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) programs)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params) |
{ |
(void) target; (void) index; (void) params; |
DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params) |
{ |
(void) target; (void) index; (void) params; |
DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params) |
{ |
(void) target; (void) index; (void) params; |
DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params) |
{ |
(void) target; (void) index; (void) params; |
DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string) |
{ |
(void) target; (void) pname; (void) string; |
DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program) |
{ |
(void) program; |
RETURN_DISPATCH(IsProgramARB, (program), (F, "glIsProgramARB(%d);\n", program)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint program) |
{ |
(void) program; |
RETURN_DISPATCH(IsProgramARB, (program), (F, "glIsProgramNV(%d);\n", program)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
{ |
(void) target; (void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
{ |
(void) target; (void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) |
{ |
(void) target; (void) index; (void) params; |
DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params) |
{ |
(void) target; (void) index; (void) params; |
DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
(void) target; (void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
(void) target; (void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) |
{ |
(void) target; (void) index; (void) params; |
DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params) |
{ |
(void) target; (void) index; (void) params; |
DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
{ |
(void) target; (void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) |
{ |
(void) target; (void) index; (void) params; |
DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
(void) target; (void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) |
{ |
(void) target; (void) index; (void) params; |
DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string) |
{ |
(void) target; (void) format; (void) len; (void) string; |
DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1f)(GLuint index, GLfloat x) |
{ |
(void) index; (void) x; |
DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1f(%d, %f);\n", index, x)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x) |
{ |
(void) index; (void) x; |
DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fv)(GLuint index, const GLfloat * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) |
{ |
(void) index; (void) x; (void) y; |
DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2f(%d, %f, %f);\n", index, x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y) |
{ |
(void) index; (void) x; (void) y; |
DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fv)(GLuint index, const GLfloat * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
{ |
(void) index; (void) x; (void) y; (void) z; |
DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3f(%d, %f, %f, %f);\n", index, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
{ |
(void) index; (void) x; (void) y; (void) z; |
DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fv)(GLuint index, const GLfloat * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
(void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4f(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
(void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fv)(GLuint index, const GLfloat * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj) |
{ |
(void) containerObj; (void) obj; |
DISPATCH(AttachObjectARB, (containerObj, obj), (F, "glAttachObjectARB(%d, %d);\n", containerObj, obj)); |
} |
|
KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateProgramObjectARB)(void) |
{ |
RETURN_DISPATCH(CreateProgramObjectARB, (), (F, "glCreateProgramObjectARB();\n")); |
} |
|
KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateShaderObjectARB)(GLenum shaderType) |
{ |
(void) shaderType; |
RETURN_DISPATCH(CreateShaderObjectARB, (shaderType), (F, "glCreateShaderObjectARB(0x%x);\n", shaderType)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj) |
{ |
(void) obj; |
DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj) |
{ |
(void) containerObj; (void) attachedObj; |
DISPATCH(DetachObjectARB, (containerObj, attachedObj), (F, "glDetachObjectARB(%d, %d);\n", containerObj, attachedObj)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog) |
{ |
(void) containerObj; (void) maxLength; (void) length; (void) infoLog; |
DISPATCH(GetAttachedObjectsARB, (containerObj, maxLength, length, infoLog), (F, "glGetAttachedObjectsARB(%d, %d, %p, %p);\n", containerObj, maxLength, (const void *) length, (const void *) infoLog)); |
} |
|
KEYWORD1 GLhandleARB KEYWORD2 NAME(GetHandleARB)(GLenum pname) |
{ |
(void) pname; |
RETURN_DISPATCH(GetHandleARB, (pname), (F, "glGetHandleARB(0x%x);\n", pname)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) |
{ |
(void) obj; (void) maxLength; (void) length; (void) infoLog; |
DISPATCH(GetInfoLogARB, (obj, maxLength, length, infoLog), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) infoLog)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params) |
{ |
(void) obj; (void) pname; (void) params; |
DISPATCH(GetObjectParameterfvARB, (obj, pname, params), (F, "glGetObjectParameterfvARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params) |
{ |
(void) obj; (void) pname; (void) params; |
DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
{ |
(void) mode; (void) first; (void) count; (void) primcount; |
DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedARB(0x%x, %d, %d, %d);\n", mode, first, count, primcount)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
{ |
(void) mode; (void) first; (void) count; (void) primcount; |
DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedEXT(0x%x, %d, %d, %d);\n", mode, first, count, primcount)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
{ |
(void) mode; (void) first; (void) count; (void) primcount; |
DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstanced(0x%x, %d, %d, %d);\n", mode, first, count, primcount)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) |
{ |
(void) mode; (void) count; (void) type; (void) indices; (void) primcount; |
DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedARB(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) |
{ |
(void) mode; (void) count; (void) type; (void) indices; (void) primcount; |
DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedEXT(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) |
{ |
(void) mode; (void) count; (void) type; (void) indices; (void) primcount; |
DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstanced(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindFramebuffer)(GLenum target, GLuint framebuffer) |
{ |
(void) target; (void) framebuffer; |
DISPATCH(BindFramebuffer, (target, framebuffer), (F, "glBindFramebuffer(0x%x, %d);\n", target, framebuffer)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_659)(GLenum target, GLuint framebuffer); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_659)(GLenum target, GLuint framebuffer) |
{ |
(void) target; (void) framebuffer; |
DISPATCH(BindFramebuffer, (target, framebuffer), (F, "glBindFramebufferOES(0x%x, %d);\n", target, framebuffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindRenderbuffer)(GLenum target, GLuint renderbuffer) |
{ |
(void) target; (void) renderbuffer; |
DISPATCH(BindRenderbuffer, (target, renderbuffer), (F, "glBindRenderbuffer(0x%x, %d);\n", target, renderbuffer)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_660)(GLenum target, GLuint renderbuffer); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_660)(GLenum target, GLuint renderbuffer) |
{ |
(void) target; (void) renderbuffer; |
DISPATCH(BindRenderbuffer, (target, renderbuffer), (F, "glBindRenderbufferOES(0x%x, %d);\n", target, renderbuffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
{ |
(void) srcX0; (void) srcY0; (void) srcX1; (void) srcY1; (void) dstX0; (void) dstY0; (void) dstX1; (void) dstY1; (void) mask; (void) filter; |
DISPATCH(BlitFramebuffer, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_661)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_661)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
{ |
(void) srcX0; (void) srcY0; (void) srcX1; (void) srcY1; (void) dstX0; (void) dstY0; (void) dstX1; (void) dstY1; (void) mask; (void) filter; |
DISPATCH(BlitFramebuffer, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); |
} |
|
KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatus)(GLenum target) |
{ |
(void) target; |
RETURN_DISPATCH(CheckFramebufferStatus, (target), (F, "glCheckFramebufferStatus(0x%x);\n", target)); |
} |
|
KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatusEXT)(GLenum target) |
{ |
(void) target; |
RETURN_DISPATCH(CheckFramebufferStatus, (target), (F, "glCheckFramebufferStatusEXT(0x%x);\n", target)); |
} |
|
KEYWORD1_ALT GLenum KEYWORD2 NAME(_dispatch_stub_662)(GLenum target); |
|
KEYWORD1_ALT GLenum KEYWORD2 NAME(_dispatch_stub_662)(GLenum target) |
{ |
(void) target; |
RETURN_DISPATCH(CheckFramebufferStatus, (target), (F, "glCheckFramebufferStatusOES(0x%x);\n", target)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) |
{ |
(void) n; (void) framebuffers; |
DISPATCH(DeleteFramebuffers, (n, framebuffers), (F, "glDeleteFramebuffers(%d, %p);\n", n, (const void *) framebuffers)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers) |
{ |
(void) n; (void) framebuffers; |
DISPATCH(DeleteFramebuffers, (n, framebuffers), (F, "glDeleteFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_663)(GLsizei n, const GLuint * framebuffers); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_663)(GLsizei n, const GLuint * framebuffers) |
{ |
(void) n; (void) framebuffers; |
DISPATCH(DeleteFramebuffers, (n, framebuffers), (F, "glDeleteFramebuffersOES(%d, %p);\n", n, (const void *) framebuffers)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) |
{ |
(void) n; (void) renderbuffers; |
DISPATCH(DeleteRenderbuffers, (n, renderbuffers), (F, "glDeleteRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers) |
{ |
(void) n; (void) renderbuffers; |
DISPATCH(DeleteRenderbuffers, (n, renderbuffers), (F, "glDeleteRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_664)(GLsizei n, const GLuint * renderbuffers); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_664)(GLsizei n, const GLuint * renderbuffers) |
{ |
(void) n; (void) renderbuffers; |
DISPATCH(DeleteRenderbuffers, (n, renderbuffers), (F, "glDeleteRenderbuffersOES(%d, %p);\n", n, (const void *) renderbuffers)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
{ |
(void) target; (void) attachment; (void) renderbuffertarget; (void) renderbuffer; |
DISPATCH(FramebufferRenderbuffer, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbuffer(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
{ |
(void) target; (void) attachment; (void) renderbuffertarget; (void) renderbuffer; |
DISPATCH(FramebufferRenderbuffer, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbufferEXT(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_665)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_665)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
{ |
(void) target; (void) attachment; (void) renderbuffertarget; (void) renderbuffer; |
DISPATCH(FramebufferRenderbuffer, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbufferOES(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
{ |
(void) target; (void) attachment; (void) textarget; (void) texture; (void) level; |
DISPATCH(FramebufferTexture1D, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
{ |
(void) target; (void) attachment; (void) textarget; (void) texture; (void) level; |
DISPATCH(FramebufferTexture1D, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
{ |
(void) target; (void) attachment; (void) textarget; (void) texture; (void) level; |
DISPATCH(FramebufferTexture2D, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
{ |
(void) target; (void) attachment; (void) textarget; (void) texture; (void) level; |
DISPATCH(FramebufferTexture2D, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_667)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_667)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
{ |
(void) target; (void) attachment; (void) textarget; (void) texture; (void) level; |
DISPATCH(FramebufferTexture2D, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2DOES(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
{ |
(void) target; (void) attachment; (void) textarget; (void) texture; (void) level; (void) zoffset; |
DISPATCH(FramebufferTexture3D, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3D(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
{ |
(void) target; (void) attachment; (void) textarget; (void) texture; (void) level; (void) zoffset; |
DISPATCH(FramebufferTexture3D, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DEXT(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_668)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_668)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
{ |
(void) target; (void) attachment; (void) textarget; (void) texture; (void) level; (void) zoffset; |
DISPATCH(FramebufferTexture3D, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DOES(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
{ |
(void) target; (void) attachment; (void) texture; (void) level; (void) layer; |
DISPATCH(FramebufferTextureLayer, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayer(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
{ |
(void) target; (void) attachment; (void) texture; (void) level; (void) layer; |
DISPATCH(FramebufferTextureLayer, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerARB(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
{ |
(void) target; (void) attachment; (void) texture; (void) level; (void) layer; |
DISPATCH(FramebufferTextureLayer, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenFramebuffers)(GLsizei n, GLuint * framebuffers) |
{ |
(void) n; (void) framebuffers; |
DISPATCH(GenFramebuffers, (n, framebuffers), (F, "glGenFramebuffers(%d, %p);\n", n, (const void *) framebuffers)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers) |
{ |
(void) n; (void) framebuffers; |
DISPATCH(GenFramebuffers, (n, framebuffers), (F, "glGenFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_670)(GLsizei n, GLuint * framebuffers); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_670)(GLsizei n, GLuint * framebuffers) |
{ |
(void) n; (void) framebuffers; |
DISPATCH(GenFramebuffers, (n, framebuffers), (F, "glGenFramebuffersOES(%d, %p);\n", n, (const void *) framebuffers)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenRenderbuffers)(GLsizei n, GLuint * renderbuffers) |
{ |
(void) n; (void) renderbuffers; |
DISPATCH(GenRenderbuffers, (n, renderbuffers), (F, "glGenRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers) |
{ |
(void) n; (void) renderbuffers; |
DISPATCH(GenRenderbuffers, (n, renderbuffers), (F, "glGenRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_671)(GLsizei n, GLuint * renderbuffers); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_671)(GLsizei n, GLuint * renderbuffers) |
{ |
(void) n; (void) renderbuffers; |
DISPATCH(GenRenderbuffers, (n, renderbuffers), (F, "glGenRenderbuffersOES(%d, %p);\n", n, (const void *) renderbuffers)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenerateMipmap)(GLenum target) |
{ |
(void) target; |
DISPATCH(GenerateMipmap, (target), (F, "glGenerateMipmap(0x%x);\n", target)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenerateMipmapEXT)(GLenum target) |
{ |
(void) target; |
DISPATCH(GenerateMipmap, (target), (F, "glGenerateMipmapEXT(0x%x);\n", target)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_672)(GLenum target); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_672)(GLenum target) |
{ |
(void) target; |
DISPATCH(GenerateMipmap, (target), (F, "glGenerateMipmapOES(0x%x);\n", target)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) |
{ |
(void) target; (void) attachment; (void) pname; (void) params; |
DISPATCH(GetFramebufferAttachmentParameteriv, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameteriv(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params) |
{ |
(void) target; (void) attachment; (void) pname; (void) params; |
DISPATCH(GetFramebufferAttachmentParameteriv, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameterivEXT(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_673)(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_673)(GLenum target, GLenum attachment, GLenum pname, GLint * params) |
{ |
(void) target; (void) attachment; (void) pname; (void) params; |
DISPATCH(GetFramebufferAttachmentParameteriv, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameterivOES(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetRenderbufferParameteriv, (target, pname, params), (F, "glGetRenderbufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetRenderbufferParameteriv, (target, pname, params), (F, "glGetRenderbufferParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_674)(GLenum target, GLenum pname, GLint * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_674)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetRenderbufferParameteriv, (target, pname, params), (F, "glGetRenderbufferParameterivOES(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebuffer)(GLuint framebuffer) |
{ |
(void) framebuffer; |
RETURN_DISPATCH(IsFramebuffer, (framebuffer), (F, "glIsFramebuffer(%d);\n", framebuffer)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebufferEXT)(GLuint framebuffer) |
{ |
(void) framebuffer; |
RETURN_DISPATCH(IsFramebuffer, (framebuffer), (F, "glIsFramebufferEXT(%d);\n", framebuffer)); |
} |
|
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_675)(GLuint framebuffer); |
|
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_675)(GLuint framebuffer) |
{ |
(void) framebuffer; |
RETURN_DISPATCH(IsFramebuffer, (framebuffer), (F, "glIsFramebufferOES(%d);\n", framebuffer)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbuffer)(GLuint renderbuffer) |
{ |
(void) renderbuffer; |
RETURN_DISPATCH(IsRenderbuffer, (renderbuffer), (F, "glIsRenderbuffer(%d);\n", renderbuffer)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbufferEXT)(GLuint renderbuffer) |
{ |
(void) renderbuffer; |
RETURN_DISPATCH(IsRenderbuffer, (renderbuffer), (F, "glIsRenderbufferEXT(%d);\n", renderbuffer)); |
} |
|
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_676)(GLuint renderbuffer); |
|
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_676)(GLuint renderbuffer) |
{ |
(void) renderbuffer; |
RETURN_DISPATCH(IsRenderbuffer, (renderbuffer), (F, "glIsRenderbufferOES(%d);\n", renderbuffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
{ |
(void) target; (void) internalformat; (void) width; (void) height; |
DISPATCH(RenderbufferStorage, (target, internalformat, width, height), (F, "glRenderbufferStorage(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
{ |
(void) target; (void) internalformat; (void) width; (void) height; |
DISPATCH(RenderbufferStorage, (target, internalformat, width, height), (F, "glRenderbufferStorageEXT(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_677)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_677)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
{ |
(void) target; (void) internalformat; (void) width; (void) height; |
DISPATCH(RenderbufferStorage, (target, internalformat, width, height), (F, "glRenderbufferStorageOES(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
{ |
(void) target; (void) samples; (void) internalformat; (void) width; (void) height; |
DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisample(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
{ |
(void) target; (void) samples; (void) internalformat; (void) width; (void) height; |
DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisampleEXT(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) |
{ |
(void) target; (void) attachment; (void) texture; (void) level; (void) face; |
DISPATCH(FramebufferTextureFaceARB, (target, attachment, texture, level, face), (F, "glFramebufferTextureFaceARB(0x%x, 0x%x, %d, %d, 0x%x);\n", target, attachment, texture, level, face)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) |
{ |
(void) target; (void) offset; (void) length; |
DISPATCH(FlushMappedBufferRange, (target, offset, length), (F, "glFlushMappedBufferRange(0x%x, %d, %d);\n", target, offset, length)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_680)(GLenum target, GLintptr offset, GLsizeiptr length); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_680)(GLenum target, GLintptr offset, GLsizeiptr length) |
{ |
(void) target; (void) offset; (void) length; |
DISPATCH(FlushMappedBufferRange, (target, offset, length), (F, "glFlushMappedBufferRangeEXT(0x%x, %d, %d);\n", target, offset, length)); |
} |
|
KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
{ |
(void) target; (void) offset; (void) length; (void) access; |
RETURN_DISPATCH(MapBufferRange, (target, offset, length, access), (F, "glMapBufferRange(0x%x, %d, %d, %d);\n", target, offset, length, access)); |
} |
|
KEYWORD1_ALT GLvoid * KEYWORD2 NAME(_dispatch_stub_681)(GLenum target, GLintptr offset, GLsizeiptr size, GLbitfield length); |
|
KEYWORD1_ALT GLvoid * KEYWORD2 NAME(_dispatch_stub_681)(GLenum target, GLintptr offset, GLsizeiptr size, GLbitfield length) |
{ |
(void) target; (void) offset; (void) size; (void) length; |
RETURN_DISPATCH(MapBufferRange, (target, offset, size, length), (F, "glMapBufferRangeEXT(0x%x, %d, %d, %d);\n", target, offset, size, length)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindVertexArray)(GLuint array) |
{ |
(void) array; |
DISPATCH(BindVertexArray, (array), (F, "glBindVertexArray(%d);\n", array)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_682)(GLuint array); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_682)(GLuint array) |
{ |
(void) array; |
DISPATCH(BindVertexArray, (array), (F, "glBindVertexArrayOES(%d);\n", array)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteVertexArrays)(GLsizei n, const GLuint * arrays) |
{ |
(void) n; (void) arrays; |
DISPATCH(DeleteVertexArrays, (n, arrays), (F, "glDeleteVertexArrays(%d, %p);\n", n, (const void *) arrays)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_683)(GLsizei n, const GLuint * arrays); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_683)(GLsizei n, const GLuint * arrays) |
{ |
(void) n; (void) arrays; |
DISPATCH(DeleteVertexArrays, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenVertexArrays)(GLsizei n, GLuint * arrays) |
{ |
(void) n; (void) arrays; |
DISPATCH(GenVertexArrays, (n, arrays), (F, "glGenVertexArrays(%d, %p);\n", n, (const void *) arrays)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_684)(GLsizei n, GLuint * arrays); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_684)(GLsizei n, GLuint * arrays) |
{ |
(void) n; (void) arrays; |
DISPATCH(GenVertexArrays, (n, arrays), (F, "glGenVertexArraysOES(%d, %p);\n", n, (const void *) arrays)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsVertexArray)(GLuint array) |
{ |
(void) array; |
RETURN_DISPATCH(IsVertexArray, (array), (F, "glIsVertexArray(%d);\n", array)); |
} |
|
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_685)(GLuint array); |
|
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_685)(GLuint array) |
{ |
(void) array; |
RETURN_DISPATCH(IsVertexArray, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) |
{ |
(void) program; (void) uniformBlockIndex; (void) bufSize; (void) length; (void) uniformBlockName; |
DISPATCH(GetActiveUniformBlockName, (program, uniformBlockIndex, bufSize, length, uniformBlockName), (F, "glGetActiveUniformBlockName(%d, %d, %d, %p, %p);\n", program, uniformBlockIndex, bufSize, (const void *) length, (const void *) uniformBlockName)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) |
{ |
(void) program; (void) uniformBlockIndex; (void) pname; (void) params; |
DISPATCH(GetActiveUniformBlockiv, (program, uniformBlockIndex, pname, params), (F, "glGetActiveUniformBlockiv(%d, %d, 0x%x, %p);\n", program, uniformBlockIndex, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) |
{ |
(void) program; (void) uniformIndex; (void) bufSize; (void) length; (void) uniformName; |
DISPATCH(GetActiveUniformName, (program, uniformIndex, bufSize, length, uniformName), (F, "glGetActiveUniformName(%d, %d, %d, %p, %p);\n", program, uniformIndex, bufSize, (const void *) length, (const void *) uniformName)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) |
{ |
(void) program; (void) uniformCount; (void) uniformIndices; (void) pname; (void) params; |
DISPATCH(GetActiveUniformsiv, (program, uniformCount, uniformIndices, pname, params), (F, "glGetActiveUniformsiv(%d, %d, %p, 0x%x, %p);\n", program, uniformCount, (const void *) uniformIndices, pname, (const void *) params)); |
} |
|
KEYWORD1 GLuint KEYWORD2 NAME(GetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName) |
{ |
(void) program; (void) uniformBlockName; |
RETURN_DISPATCH(GetUniformBlockIndex, (program, uniformBlockName), (F, "glGetUniformBlockIndex(%d, %p);\n", program, (const void *) uniformBlockName)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices) |
{ |
(void) program; (void) uniformCount; (void) uniformNames; (void) uniformIndices; |
DISPATCH(GetUniformIndices, (program, uniformCount, uniformNames, uniformIndices), (F, "glGetUniformIndices(%d, %d, %p, %p);\n", program, uniformCount, (const void *) uniformNames, (const void *) uniformIndices)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
{ |
(void) program; (void) uniformBlockIndex; (void) uniformBlockBinding; |
DISPATCH(UniformBlockBinding, (program, uniformBlockIndex, uniformBlockBinding), (F, "glUniformBlockBinding(%d, %d, %d);\n", program, uniformBlockIndex, uniformBlockBinding)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
{ |
(void) readTarget; (void) writeTarget; (void) readOffset; (void) writeOffset; (void) size; |
DISPATCH(CopyBufferSubData, (readTarget, writeTarget, readOffset, writeOffset, size), (F, "glCopyBufferSubData(0x%x, 0x%x, %d, %d, %d);\n", readTarget, writeTarget, readOffset, writeOffset, size)); |
} |
|
KEYWORD1 GLenum KEYWORD2 NAME(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) |
{ |
(void) sync; (void) flags; (void) timeout; |
RETURN_DISPATCH(ClientWaitSync, (sync, flags, timeout), (F, "glClientWaitSync(%d, %d, %d);\n", sync, flags, timeout)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteSync)(GLsync sync) |
{ |
(void) sync; |
DISPATCH(DeleteSync, (sync), (F, "glDeleteSync(%d);\n", sync)); |
} |
|
KEYWORD1 GLsync KEYWORD2 NAME(FenceSync)(GLenum condition, GLbitfield flags) |
{ |
(void) condition; (void) flags; |
RETURN_DISPATCH(FenceSync, (condition, flags), (F, "glFenceSync(0x%x, %d);\n", condition, flags)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetInteger64v)(GLenum pname, GLint64 * params) |
{ |
(void) pname; (void) params; |
DISPATCH(GetInteger64v, (pname, params), (F, "glGetInteger64v(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) |
{ |
(void) sync; (void) pname; (void) bufSize; (void) length; (void) values; |
DISPATCH(GetSynciv, (sync, pname, bufSize, length, values), (F, "glGetSynciv(%d, 0x%x, %d, %p, %p);\n", sync, pname, bufSize, (const void *) length, (const void *) values)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsSync)(GLsync sync) |
{ |
(void) sync; |
RETURN_DISPATCH(IsSync, (sync), (F, "glIsSync(%d);\n", sync)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) |
{ |
(void) sync; (void) flags; (void) timeout; |
DISPATCH(WaitSync, (sync, flags, timeout), (F, "glWaitSync(%d, %d, %d);\n", sync, flags, timeout)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) |
{ |
(void) mode; (void) count; (void) type; (void) indices; (void) basevertex; |
DISPATCH(DrawElementsBaseVertex, (mode, count, type, indices, basevertex), (F, "glDrawElementsBaseVertex(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, basevertex)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex) |
{ |
(void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) basevertex; |
DISPATCH(DrawElementsInstancedBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glDrawElementsInstancedBaseVertex(0x%x, %d, 0x%x, %p, %d, %d);\n", mode, count, type, (const void *) indices, primcount, basevertex)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) |
{ |
(void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; (void) basevertex; |
DISPATCH(DrawRangeElementsBaseVertex, (mode, start, end, count, type, indices, basevertex), (F, "glDrawRangeElementsBaseVertex(0x%x, %d, %d, %d, 0x%x, %p, %d);\n", mode, start, end, count, type, (const void *) indices, basevertex)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, const GLint * basevertex) |
{ |
(void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) basevertex; |
DISPATCH(MultiDrawElementsBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glMultiDrawElementsBaseVertex(0x%x, %p, 0x%x, %p, %d, %p);\n", mode, (const void *) count, type, (const void *) indices, primcount, (const void *) basevertex)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProvokingVertexEXT)(GLenum mode) |
{ |
(void) mode; |
DISPATCH(ProvokingVertex, (mode), (F, "glProvokingVertexEXT(0x%x);\n", mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProvokingVertex)(GLenum mode) |
{ |
(void) mode; |
DISPATCH(ProvokingVertex, (mode), (F, "glProvokingVertex(0x%x);\n", mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetMultisamplefv)(GLenum pname, GLuint index, GLfloat * val) |
{ |
(void) pname; (void) index; (void) val; |
DISPATCH(GetMultisamplefv, (pname, index, val), (F, "glGetMultisamplefv(0x%x, %d, %p);\n", pname, index, (const void *) val)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SampleMaski)(GLuint index, GLbitfield mask) |
{ |
(void) index; (void) mask; |
DISPATCH(SampleMaski, (index, mask), (F, "glSampleMaski(%d, %d);\n", index, mask)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexImage2DMultisample)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
{ |
(void) target; (void) samples; (void) internalformat; (void) width; (void) height; (void) fixedsamplelocations; |
DISPATCH(TexImage2DMultisample, (target, samples, internalformat, width, height, fixedsamplelocations), (F, "glTexImage2DMultisample(0x%x, %d, %d, %d, %d, %d);\n", target, samples, internalformat, width, height, fixedsamplelocations)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexImage3DMultisample)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
{ |
(void) target; (void) samples; (void) internalformat; (void) width; (void) height; (void) depth; (void) fixedsamplelocations; |
DISPATCH(TexImage3DMultisample, (target, samples, internalformat, width, height, depth, fixedsamplelocations), (F, "glTexImage3DMultisample(0x%x, %d, %d, %d, %d, %d, %d);\n", target, samples, internalformat, width, height, depth, fixedsamplelocations)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA) |
{ |
(void) buf; (void) modeRGB; (void) modeA; |
DISPATCH(BlendEquationSeparateiARB, (buf, modeRGB, modeA), (F, "glBlendEquationSeparateiARB(%d, 0x%x, 0x%x);\n", buf, modeRGB, modeA)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateIndexedAMD)(GLuint buf, GLenum modeRGB, GLenum modeA) |
{ |
(void) buf; (void) modeRGB; (void) modeA; |
DISPATCH(BlendEquationSeparateiARB, (buf, modeRGB, modeA), (F, "glBlendEquationSeparateIndexedAMD(%d, 0x%x, 0x%x);\n", buf, modeRGB, modeA)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlendEquationiARB)(GLuint buf, GLenum mode) |
{ |
(void) buf; (void) mode; |
DISPATCH(BlendEquationiARB, (buf, mode), (F, "glBlendEquationiARB(%d, 0x%x);\n", buf, mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlendEquationIndexedAMD)(GLuint buf, GLenum mode) |
{ |
(void) buf; (void) mode; |
DISPATCH(BlendEquationiARB, (buf, mode), (F, "glBlendEquationIndexedAMD(%d, 0x%x);\n", buf, mode)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA) |
{ |
(void) buf; (void) srcRGB; (void) dstRGB; (void) srcA; (void) dstA; |
DISPATCH(BlendFuncSeparateiARB, (buf, srcRGB, dstRGB, srcA, dstA), (F, "glBlendFuncSeparateiARB(%d, 0x%x, 0x%x, 0x%x, 0x%x);\n", buf, srcRGB, dstRGB, srcA, dstA)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateIndexedAMD)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA) |
{ |
(void) buf; (void) srcRGB; (void) dstRGB; (void) srcA; (void) dstA; |
DISPATCH(BlendFuncSeparateiARB, (buf, srcRGB, dstRGB, srcA, dstA), (F, "glBlendFuncSeparateIndexedAMD(%d, 0x%x, 0x%x, 0x%x, 0x%x);\n", buf, srcRGB, dstRGB, srcA, dstA)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlendFunciARB)(GLuint buf, GLenum src, GLenum dst) |
{ |
(void) buf; (void) src; (void) dst; |
DISPATCH(BlendFunciARB, (buf, src, dst), (F, "glBlendFunciARB(%d, 0x%x, 0x%x);\n", buf, src, dst)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BlendFuncIndexedAMD)(GLuint buf, GLenum src, GLenum dst) |
{ |
(void) buf; (void) src; (void) dst; |
DISPATCH(BlendFunciARB, (buf, src, dst), (F, "glBlendFuncIndexedAMD(%d, 0x%x, 0x%x);\n", buf, src, dst)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindFragDataLocationIndexed)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) |
{ |
(void) program; (void) colorNumber; (void) index; (void) name; |
DISPATCH(BindFragDataLocationIndexed, (program, colorNumber, index, name), (F, "glBindFragDataLocationIndexed(%d, %d, %d, %p);\n", program, colorNumber, index, (const void *) name)); |
} |
|
KEYWORD1 GLint KEYWORD2 NAME(GetFragDataIndex)(GLuint program, const GLchar * name) |
{ |
(void) program; (void) name; |
RETURN_DISPATCH(GetFragDataIndex, (program, name), (F, "glGetFragDataIndex(%d, %p);\n", program, (const void *) name)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindSampler)(GLuint unit, GLuint sampler) |
{ |
(void) unit; (void) sampler; |
DISPATCH(BindSampler, (unit, sampler), (F, "glBindSampler(%d, %d);\n", unit, sampler)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteSamplers)(GLsizei count, const GLuint * samplers) |
{ |
(void) count; (void) samplers; |
DISPATCH(DeleteSamplers, (count, samplers), (F, "glDeleteSamplers(%d, %p);\n", count, (const void *) samplers)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenSamplers)(GLsizei count, GLuint * samplers) |
{ |
(void) count; (void) samplers; |
DISPATCH(GenSamplers, (count, samplers), (F, "glGenSamplers(%d, %p);\n", count, (const void *) samplers)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params) |
{ |
(void) sampler; (void) pname; (void) params; |
DISPATCH(GetSamplerParameterIiv, (sampler, pname, params), (F, "glGetSamplerParameterIiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params) |
{ |
(void) sampler; (void) pname; (void) params; |
DISPATCH(GetSamplerParameterIuiv, (sampler, pname, params), (F, "glGetSamplerParameterIuiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params) |
{ |
(void) sampler; (void) pname; (void) params; |
DISPATCH(GetSamplerParameterfv, (sampler, pname, params), (F, "glGetSamplerParameterfv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params) |
{ |
(void) sampler; (void) pname; (void) params; |
DISPATCH(GetSamplerParameteriv, (sampler, pname, params), (F, "glGetSamplerParameteriv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsSampler)(GLuint sampler) |
{ |
(void) sampler; |
RETURN_DISPATCH(IsSampler, (sampler), (F, "glIsSampler(%d);\n", sampler)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * params) |
{ |
(void) sampler; (void) pname; (void) params; |
DISPATCH(SamplerParameterIiv, (sampler, pname, params), (F, "glSamplerParameterIiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * params) |
{ |
(void) sampler; (void) pname; (void) params; |
DISPATCH(SamplerParameterIuiv, (sampler, pname, params), (F, "glSamplerParameterIuiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) |
{ |
(void) sampler; (void) pname; (void) param; |
DISPATCH(SamplerParameterf, (sampler, pname, param), (F, "glSamplerParameterf(%d, 0x%x, %f);\n", sampler, pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * params) |
{ |
(void) sampler; (void) pname; (void) params; |
DISPATCH(SamplerParameterfv, (sampler, pname, params), (F, "glSamplerParameterfv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SamplerParameteri)(GLuint sampler, GLenum pname, GLint param) |
{ |
(void) sampler; (void) pname; (void) param; |
DISPATCH(SamplerParameteri, (sampler, pname, param), (F, "glSamplerParameteri(%d, 0x%x, %d);\n", sampler, pname, param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * params) |
{ |
(void) sampler; (void) pname; (void) params; |
DISPATCH(SamplerParameteriv, (sampler, pname, params), (F, "glSamplerParameteriv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_730)(GLuint id, GLenum pname, GLint64 * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_730)(GLuint id, GLenum pname, GLint64 * params) |
{ |
(void) id; (void) pname; (void) params; |
DISPATCH(GetQueryObjecti64v, (id, pname, params), (F, "glGetQueryObjecti64v(%d, 0x%x, %p);\n", id, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_731)(GLuint id, GLenum pname, GLuint64 * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_731)(GLuint id, GLenum pname, GLuint64 * params) |
{ |
(void) id; (void) pname; (void) params; |
DISPATCH(GetQueryObjectui64v, (id, pname, params), (F, "glGetQueryObjectui64v(%d, 0x%x, %p);\n", id, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_732)(GLuint id, GLenum target); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_732)(GLuint id, GLenum target) |
{ |
(void) id; (void) target; |
DISPATCH(QueryCounter, (id, target), (F, "glQueryCounter(%d, 0x%x);\n", id, target)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorP3ui)(GLenum type, GLuint color) |
{ |
(void) type; (void) color; |
DISPATCH(ColorP3ui, (type, color), (F, "glColorP3ui(0x%x, %d);\n", type, color)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorP3uiv)(GLenum type, const GLuint * color) |
{ |
(void) type; (void) color; |
DISPATCH(ColorP3uiv, (type, color), (F, "glColorP3uiv(0x%x, %p);\n", type, (const void *) color)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorP4ui)(GLenum type, GLuint color) |
{ |
(void) type; (void) color; |
DISPATCH(ColorP4ui, (type, color), (F, "glColorP4ui(0x%x, %d);\n", type, color)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorP4uiv)(GLenum type, const GLuint * color) |
{ |
(void) type; (void) color; |
DISPATCH(ColorP4uiv, (type, color), (F, "glColorP4uiv(0x%x, %p);\n", type, (const void *) color)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords) |
{ |
(void) texture; (void) type; (void) coords; |
DISPATCH(MultiTexCoordP1ui, (texture, type, coords), (F, "glMultiTexCoordP1ui(0x%x, 0x%x, %d);\n", texture, type, coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint * coords) |
{ |
(void) texture; (void) type; (void) coords; |
DISPATCH(MultiTexCoordP1uiv, (texture, type, coords), (F, "glMultiTexCoordP1uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords) |
{ |
(void) texture; (void) type; (void) coords; |
DISPATCH(MultiTexCoordP2ui, (texture, type, coords), (F, "glMultiTexCoordP2ui(0x%x, 0x%x, %d);\n", texture, type, coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint * coords) |
{ |
(void) texture; (void) type; (void) coords; |
DISPATCH(MultiTexCoordP2uiv, (texture, type, coords), (F, "glMultiTexCoordP2uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords) |
{ |
(void) texture; (void) type; (void) coords; |
DISPATCH(MultiTexCoordP3ui, (texture, type, coords), (F, "glMultiTexCoordP3ui(0x%x, 0x%x, %d);\n", texture, type, coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint * coords) |
{ |
(void) texture; (void) type; (void) coords; |
DISPATCH(MultiTexCoordP3uiv, (texture, type, coords), (F, "glMultiTexCoordP3uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords) |
{ |
(void) texture; (void) type; (void) coords; |
DISPATCH(MultiTexCoordP4ui, (texture, type, coords), (F, "glMultiTexCoordP4ui(0x%x, 0x%x, %d);\n", texture, type, coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint * coords) |
{ |
(void) texture; (void) type; (void) coords; |
DISPATCH(MultiTexCoordP4uiv, (texture, type, coords), (F, "glMultiTexCoordP4uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(NormalP3ui)(GLenum type, GLuint coords) |
{ |
(void) type; (void) coords; |
DISPATCH(NormalP3ui, (type, coords), (F, "glNormalP3ui(0x%x, %d);\n", type, coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(NormalP3uiv)(GLenum type, const GLuint * coords) |
{ |
(void) type; (void) coords; |
DISPATCH(NormalP3uiv, (type, coords), (F, "glNormalP3uiv(0x%x, %p);\n", type, (const void *) coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColorP3ui)(GLenum type, GLuint color) |
{ |
(void) type; (void) color; |
DISPATCH(SecondaryColorP3ui, (type, color), (F, "glSecondaryColorP3ui(0x%x, %d);\n", type, color)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColorP3uiv)(GLenum type, const GLuint * color) |
{ |
(void) type; (void) color; |
DISPATCH(SecondaryColorP3uiv, (type, color), (F, "glSecondaryColorP3uiv(0x%x, %p);\n", type, (const void *) color)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoordP1ui)(GLenum type, GLuint coords) |
{ |
(void) type; (void) coords; |
DISPATCH(TexCoordP1ui, (type, coords), (F, "glTexCoordP1ui(0x%x, %d);\n", type, coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoordP1uiv)(GLenum type, const GLuint * coords) |
{ |
(void) type; (void) coords; |
DISPATCH(TexCoordP1uiv, (type, coords), (F, "glTexCoordP1uiv(0x%x, %p);\n", type, (const void *) coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoordP2ui)(GLenum type, GLuint coords) |
{ |
(void) type; (void) coords; |
DISPATCH(TexCoordP2ui, (type, coords), (F, "glTexCoordP2ui(0x%x, %d);\n", type, coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoordP2uiv)(GLenum type, const GLuint * coords) |
{ |
(void) type; (void) coords; |
DISPATCH(TexCoordP2uiv, (type, coords), (F, "glTexCoordP2uiv(0x%x, %p);\n", type, (const void *) coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoordP3ui)(GLenum type, GLuint coords) |
{ |
(void) type; (void) coords; |
DISPATCH(TexCoordP3ui, (type, coords), (F, "glTexCoordP3ui(0x%x, %d);\n", type, coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoordP3uiv)(GLenum type, const GLuint * coords) |
{ |
(void) type; (void) coords; |
DISPATCH(TexCoordP3uiv, (type, coords), (F, "glTexCoordP3uiv(0x%x, %p);\n", type, (const void *) coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoordP4ui)(GLenum type, GLuint coords) |
{ |
(void) type; (void) coords; |
DISPATCH(TexCoordP4ui, (type, coords), (F, "glTexCoordP4ui(0x%x, %d);\n", type, coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoordP4uiv)(GLenum type, const GLuint * coords) |
{ |
(void) type; (void) coords; |
DISPATCH(TexCoordP4uiv, (type, coords), (F, "glTexCoordP4uiv(0x%x, %p);\n", type, (const void *) coords)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
{ |
(void) index; (void) type; (void) normalized; (void) value; |
DISPATCH(VertexAttribP1ui, (index, type, normalized, value), (F, "glVertexAttribP1ui(%d, 0x%x, %d, %d);\n", index, type, normalized, value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) |
{ |
(void) index; (void) type; (void) normalized; (void) value; |
DISPATCH(VertexAttribP1uiv, (index, type, normalized, value), (F, "glVertexAttribP1uiv(%d, 0x%x, %d, %p);\n", index, type, normalized, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
{ |
(void) index; (void) type; (void) normalized; (void) value; |
DISPATCH(VertexAttribP2ui, (index, type, normalized, value), (F, "glVertexAttribP2ui(%d, 0x%x, %d, %d);\n", index, type, normalized, value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) |
{ |
(void) index; (void) type; (void) normalized; (void) value; |
DISPATCH(VertexAttribP2uiv, (index, type, normalized, value), (F, "glVertexAttribP2uiv(%d, 0x%x, %d, %p);\n", index, type, normalized, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
{ |
(void) index; (void) type; (void) normalized; (void) value; |
DISPATCH(VertexAttribP3ui, (index, type, normalized, value), (F, "glVertexAttribP3ui(%d, 0x%x, %d, %d);\n", index, type, normalized, value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) |
{ |
(void) index; (void) type; (void) normalized; (void) value; |
DISPATCH(VertexAttribP3uiv, (index, type, normalized, value), (F, "glVertexAttribP3uiv(%d, 0x%x, %d, %p);\n", index, type, normalized, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
{ |
(void) index; (void) type; (void) normalized; (void) value; |
DISPATCH(VertexAttribP4ui, (index, type, normalized, value), (F, "glVertexAttribP4ui(%d, 0x%x, %d, %d);\n", index, type, normalized, value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) |
{ |
(void) index; (void) type; (void) normalized; (void) value; |
DISPATCH(VertexAttribP4uiv, (index, type, normalized, value), (F, "glVertexAttribP4uiv(%d, 0x%x, %d, %p);\n", index, type, normalized, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexP2ui)(GLenum type, GLuint value) |
{ |
(void) type; (void) value; |
DISPATCH(VertexP2ui, (type, value), (F, "glVertexP2ui(0x%x, %d);\n", type, value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexP2uiv)(GLenum type, const GLuint * value) |
{ |
(void) type; (void) value; |
DISPATCH(VertexP2uiv, (type, value), (F, "glVertexP2uiv(0x%x, %p);\n", type, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexP3ui)(GLenum type, GLuint value) |
{ |
(void) type; (void) value; |
DISPATCH(VertexP3ui, (type, value), (F, "glVertexP3ui(0x%x, %d);\n", type, value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexP3uiv)(GLenum type, const GLuint * value) |
{ |
(void) type; (void) value; |
DISPATCH(VertexP3uiv, (type, value), (F, "glVertexP3uiv(0x%x, %p);\n", type, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexP4ui)(GLenum type, GLuint value) |
{ |
(void) type; (void) value; |
DISPATCH(VertexP4ui, (type, value), (F, "glVertexP4ui(0x%x, %d);\n", type, value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexP4uiv)(GLenum type, const GLuint * value) |
{ |
(void) type; (void) value; |
DISPATCH(VertexP4uiv, (type, value), (F, "glVertexP4uiv(0x%x, %p);\n", type, (const void *) value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindTransformFeedback)(GLenum target, GLuint id) |
{ |
(void) target; (void) id; |
DISPATCH(BindTransformFeedback, (target, id), (F, "glBindTransformFeedback(0x%x, %d);\n", target, id)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids) |
{ |
(void) n; (void) ids; |
DISPATCH(DeleteTransformFeedbacks, (n, ids), (F, "glDeleteTransformFeedbacks(%d, %p);\n", n, (const void *) ids)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedback)(GLenum mode, GLuint id) |
{ |
(void) mode; (void) id; |
DISPATCH(DrawTransformFeedback, (mode, id), (F, "glDrawTransformFeedback(0x%x, %d);\n", mode, id)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenTransformFeedbacks)(GLsizei n, GLuint * ids) |
{ |
(void) n; (void) ids; |
DISPATCH(GenTransformFeedbacks, (n, ids), (F, "glGenTransformFeedbacks(%d, %p);\n", n, (const void *) ids)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsTransformFeedback)(GLuint id) |
{ |
(void) id; |
RETURN_DISPATCH(IsTransformFeedback, (id), (F, "glIsTransformFeedback(%d);\n", id)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PauseTransformFeedback)(void) |
{ |
DISPATCH(PauseTransformFeedback, (), (F, "glPauseTransformFeedback();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ResumeTransformFeedback)(void) |
{ |
DISPATCH(ResumeTransformFeedback, (), (F, "glResumeTransformFeedback();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BeginQueryIndexed)(GLenum target, GLuint index, GLuint id) |
{ |
(void) target; (void) index; (void) id; |
DISPATCH(BeginQueryIndexed, (target, index, id), (F, "glBeginQueryIndexed(0x%x, %d, %d);\n", target, index, id)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedbackStream)(GLenum mode, GLuint id, GLuint stream) |
{ |
(void) mode; (void) id; (void) stream; |
DISPATCH(DrawTransformFeedbackStream, (mode, id, stream), (F, "glDrawTransformFeedbackStream(0x%x, %d, %d);\n", mode, id, stream)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EndQueryIndexed)(GLenum target, GLuint index) |
{ |
(void) target; (void) index; |
DISPATCH(EndQueryIndexed, (target, index), (F, "glEndQueryIndexed(0x%x, %d);\n", target, index)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetQueryIndexediv)(GLenum target, GLuint index, GLenum pname, GLint * params) |
{ |
(void) target; (void) index; (void) pname; (void) params; |
DISPATCH(GetQueryIndexediv, (target, index, pname, params), (F, "glGetQueryIndexediv(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClearDepthf)(GLclampf depth) |
{ |
(void) depth; |
DISPATCH(ClearDepthf, (depth), (F, "glClearDepthf(%f);\n", depth)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_782)(GLclampf depth); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_782)(GLclampf depth) |
{ |
(void) depth; |
DISPATCH(ClearDepthf, (depth), (F, "glClearDepthfOES(%f);\n", depth)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DepthRangef)(GLclampf zNear, GLclampf zFar) |
{ |
(void) zNear; (void) zFar; |
DISPATCH(DepthRangef, (zNear, zFar), (F, "glDepthRangef(%f, %f);\n", zNear, zFar)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_783)(GLclampf zNear, GLclampf zFar); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_783)(GLclampf zNear, GLclampf zFar) |
{ |
(void) zNear; (void) zFar; |
DISPATCH(DepthRangef, (zNear, zFar), (F, "glDepthRangefOES(%f, %f);\n", zNear, zFar)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) |
{ |
(void) shadertype; (void) precisiontype; (void) range; (void) precision; |
DISPATCH(GetShaderPrecisionFormat, (shadertype, precisiontype, range, precision), (F, "glGetShaderPrecisionFormat(0x%x, 0x%x, %p, %p);\n", shadertype, precisiontype, (const void *) range, (const void *) precision)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ReleaseShaderCompiler)(void) |
{ |
DISPATCH(ReleaseShaderCompiler, (), (F, "glReleaseShaderCompiler();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length) |
{ |
(void) n; (void) shaders; (void) binaryformat; (void) binary; (void) length; |
DISPATCH(ShaderBinary, (n, shaders, binaryformat, binary, length), (F, "glShaderBinary(%d, %p, 0x%x, %p, %d);\n", n, (const void *) shaders, binaryformat, (const void *) binary, length)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary) |
{ |
(void) program; (void) bufSize; (void) length; (void) binaryFormat; (void) binary; |
DISPATCH(GetProgramBinary, (program, bufSize, length, binaryFormat, binary), (F, "glGetProgramBinary(%d, %d, %p, %p, %p);\n", program, bufSize, (const void *) length, (const void *) binaryFormat, (const void *) binary)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_787)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_787)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary) |
{ |
(void) program; (void) bufSize; (void) length; (void) binaryFormat; (void) binary; |
DISPATCH(GetProgramBinary, (program, bufSize, length, binaryFormat, binary), (F, "glGetProgramBinaryOES(%d, %d, %p, %p, %p);\n", program, bufSize, (const void *) length, (const void *) binaryFormat, (const void *) binary)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramBinary)(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLsizei length) |
{ |
(void) program; (void) binaryFormat; (void) binary; (void) length; |
DISPATCH(ProgramBinary, (program, binaryFormat, binary, length), (F, "glProgramBinary(%d, 0x%x, %p, %d);\n", program, binaryFormat, (const void *) binary, length)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_788)(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_788)(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length) |
{ |
(void) program; (void) binaryFormat; (void) binary; (void) length; |
DISPATCH(ProgramBinary, (program, binaryFormat, binary, length), (F, "glProgramBinaryOES(%d, 0x%x, %p, %d);\n", program, binaryFormat, (const void *) binary, length)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value) |
{ |
(void) program; (void) pname; (void) value; |
DISPATCH(ProgramParameteri, (program, pname, value), (F, "glProgramParameteriARB(%d, 0x%x, %d);\n", program, pname, value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramParameteri)(GLuint program, GLenum pname, GLint value) |
{ |
(void) program; (void) pname; (void) value; |
DISPATCH(ProgramParameteri, (program, pname, value), (F, "glProgramParameteri(%d, 0x%x, %d);\n", program, pname, value)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid * userParam) |
{ |
(void) callback; (void) userParam; |
DISPATCH(DebugMessageCallbackARB, (callback, userParam), (F, "glDebugMessageCallbackARB(%p, %p);\n", (const void *) callback, (const void *) userParam)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) |
{ |
(void) source; (void) type; (void) severity; (void) count; (void) ids; (void) enabled; |
DISPATCH(DebugMessageControlARB, (source, type, severity, count, ids, enabled), (F, "glDebugMessageControlARB(0x%x, 0x%x, 0x%x, %d, %p, %d);\n", source, type, severity, count, (const void *) ids, enabled)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLcharARB * buf) |
{ |
(void) source; (void) type; (void) id; (void) severity; (void) length; (void) buf; |
DISPATCH(DebugMessageInsertARB, (source, type, id, severity, length, buf), (F, "glDebugMessageInsertARB(0x%x, 0x%x, %d, 0x%x, %d, %p);\n", source, type, id, severity, length, (const void *) buf)); |
} |
|
KEYWORD1 GLuint KEYWORD2 NAME(GetDebugMessageLogARB)(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLcharARB * messageLog) |
{ |
(void) count; (void) bufsize; (void) sources; (void) types; (void) ids; (void) severities; (void) lengths; (void) messageLog; |
RETURN_DISPATCH(GetDebugMessageLogARB, (count, bufsize, sources, types, ids, severities, lengths, messageLog), (F, "glGetDebugMessageLogARB(%d, %d, %p, %p, %p, %p, %p, %p);\n", count, bufsize, (const void *) sources, (const void *) types, (const void *) ids, (const void *) severities, (const void *) lengths, (const void *) messageLog)); |
} |
|
KEYWORD1 GLenum KEYWORD2 NAME(GetGraphicsResetStatusARB)(void) |
{ |
RETURN_DISPATCH(GetGraphicsResetStatusARB, (), (F, "glGetGraphicsResetStatusARB();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table) |
{ |
(void) target; (void) format; (void) type; (void) bufSize; (void) table; |
DISPATCH(GetnColorTableARB, (target, format, type, bufSize, table), (F, "glGetnColorTableARB(0x%x, 0x%x, 0x%x, %d, %p);\n", target, format, type, bufSize, (const void *) table)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img) |
{ |
(void) target; (void) lod; (void) bufSize; (void) img; |
DISPATCH(GetnCompressedTexImageARB, (target, lod, bufSize, img), (F, "glGetnCompressedTexImageARB(0x%x, %d, %d, %p);\n", target, lod, bufSize, (const void *) img)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image) |
{ |
(void) target; (void) format; (void) type; (void) bufSize; (void) image; |
DISPATCH(GetnConvolutionFilterARB, (target, format, type, bufSize, image), (F, "glGetnConvolutionFilterARB(0x%x, 0x%x, 0x%x, %d, %p);\n", target, format, type, bufSize, (const void *) image)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values) |
{ |
(void) target; (void) reset; (void) format; (void) type; (void) bufSize; (void) values; |
DISPATCH(GetnHistogramARB, (target, reset, format, type, bufSize, values), (F, "glGetnHistogramARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, reset, format, type, bufSize, (const void *) values)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v) |
{ |
(void) target; (void) query; (void) bufSize; (void) v; |
DISPATCH(GetnMapdvARB, (target, query, bufSize, v), (F, "glGetnMapdvARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v) |
{ |
(void) target; (void) query; (void) bufSize; (void) v; |
DISPATCH(GetnMapfvARB, (target, query, bufSize, v), (F, "glGetnMapfvARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint * v) |
{ |
(void) target; (void) query; (void) bufSize; (void) v; |
DISPATCH(GetnMapivARB, (target, query, bufSize, v), (F, "glGetnMapivARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values) |
{ |
(void) target; (void) reset; (void) format; (void) type; (void) bufSize; (void) values; |
DISPATCH(GetnMinmaxARB, (target, reset, format, type, bufSize, values), (F, "glGetnMinmaxARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, reset, format, type, bufSize, (const void *) values)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat * values) |
{ |
(void) map; (void) bufSize; (void) values; |
DISPATCH(GetnPixelMapfvARB, (map, bufSize, values), (F, "glGetnPixelMapfvARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint * values) |
{ |
(void) map; (void) bufSize; (void) values; |
DISPATCH(GetnPixelMapuivARB, (map, bufSize, values), (F, "glGetnPixelMapuivARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort * values) |
{ |
(void) map; (void) bufSize; (void) values; |
DISPATCH(GetnPixelMapusvARB, (map, bufSize, values), (F, "glGetnPixelMapusvARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnPolygonStippleARB)(GLsizei bufSize, GLubyte * pattern) |
{ |
(void) bufSize; (void) pattern; |
DISPATCH(GetnPolygonStippleARB, (bufSize, pattern), (F, "glGetnPolygonStippleARB(%d, %p);\n", bufSize, (const void *) pattern)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span) |
{ |
(void) target; (void) format; (void) type; (void) rowBufSize; (void) row; (void) columnBufSize; (void) column; (void) span; |
DISPATCH(GetnSeparableFilterARB, (target, format, type, rowBufSize, row, columnBufSize, column, span), (F, "glGetnSeparableFilterARB(0x%x, 0x%x, 0x%x, %d, %p, %d, %p, %p);\n", target, format, type, rowBufSize, (const void *) row, columnBufSize, (const void *) column, (const void *) span)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img) |
{ |
(void) target; (void) level; (void) format; (void) type; (void) bufSize; (void) img; |
DISPATCH(GetnTexImageARB, (target, level, format, type, bufSize, img), (F, "glGetnTexImageARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, level, format, type, bufSize, (const void *) img)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnUniformdvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble * params) |
{ |
(void) program; (void) location; (void) bufSize; (void) params; |
DISPATCH(GetnUniformdvARB, (program, location, bufSize, params), (F, "glGetnUniformdvARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnUniformfvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat * params) |
{ |
(void) program; (void) location; (void) bufSize; (void) params; |
DISPATCH(GetnUniformfvARB, (program, location, bufSize, params), (F, "glGetnUniformfvARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnUniformivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLint * params) |
{ |
(void) program; (void) location; (void) bufSize; (void) params; |
DISPATCH(GetnUniformivARB, (program, location, bufSize, params), (F, "glGetnUniformivARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetnUniformuivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint * params) |
{ |
(void) program; (void) location; (void) bufSize; (void) params; |
DISPATCH(GetnUniformuivARB, (program, location, bufSize, params), (F, "glGetnUniformuivARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data) |
{ |
(void) x; (void) y; (void) width; (void) height; (void) format; (void) type; (void) bufSize; (void) data; |
DISPATCH(ReadnPixelsARB, (x, y, width, height, format, type, bufSize, data), (F, "glReadnPixelsARB(%d, %d, %d, %d, 0x%x, 0x%x, %d, %p);\n", x, y, width, height, format, type, bufSize, (const void *) data)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance) |
{ |
(void) mode; (void) first; (void) count; (void) primcount; (void) baseinstance; |
DISPATCH(DrawArraysInstancedBaseInstance, (mode, first, count, primcount, baseinstance), (F, "glDrawArraysInstancedBaseInstance(0x%x, %d, %d, %d, %d);\n", mode, first, count, primcount, baseinstance)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLuint baseinstance) |
{ |
(void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) baseinstance; |
DISPATCH(DrawElementsInstancedBaseInstance, (mode, count, type, indices, primcount, baseinstance), (F, "glDrawElementsInstancedBaseInstance(0x%x, %d, 0x%x, %p, %d, %d);\n", mode, count, type, (const void *) indices, primcount, baseinstance)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance) |
{ |
(void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) basevertex; (void) baseinstance; |
DISPATCH(DrawElementsInstancedBaseVertexBaseInstance, (mode, count, type, indices, primcount, basevertex, baseinstance), (F, "glDrawElementsInstancedBaseVertexBaseInstance(0x%x, %d, 0x%x, %p, %d, %d, %d);\n", mode, count, type, (const void *) indices, primcount, basevertex, baseinstance)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedbackInstanced)(GLenum mode, GLuint id, GLsizei primcount) |
{ |
(void) mode; (void) id; (void) primcount; |
DISPATCH(DrawTransformFeedbackInstanced, (mode, id, primcount), (F, "glDrawTransformFeedbackInstanced(0x%x, %d, %d);\n", mode, id, primcount)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedbackStreamInstanced)(GLenum mode, GLuint id, GLuint stream, GLsizei primcount) |
{ |
(void) mode; (void) id; (void) stream; (void) primcount; |
DISPATCH(DrawTransformFeedbackStreamInstanced, (mode, id, stream, primcount), (F, "glDrawTransformFeedbackStreamInstanced(0x%x, %d, %d, %d);\n", mode, id, stream, primcount)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_819)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_819)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) |
{ |
(void) target; (void) internalformat; (void) pname; (void) bufSize; (void) params; |
DISPATCH(GetInternalformativ, (target, internalformat, pname, bufSize, params), (F, "glGetInternalformativ(0x%x, 0x%x, 0x%x, %d, %p);\n", target, internalformat, pname, bufSize, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexStorage1D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width) |
{ |
(void) target; (void) levels; (void) internalFormat; (void) width; |
DISPATCH(TexStorage1D, (target, levels, internalFormat, width), (F, "glTexStorage1D(0x%x, %d, 0x%x, %d);\n", target, levels, internalFormat, width)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexStorage2D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) |
{ |
(void) target; (void) levels; (void) internalFormat; (void) width; (void) height; |
DISPATCH(TexStorage2D, (target, levels, internalFormat, width, height), (F, "glTexStorage2D(0x%x, %d, 0x%x, %d, %d);\n", target, levels, internalFormat, width, height)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexStorage3D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) |
{ |
(void) target; (void) levels; (void) internalFormat; (void) width; (void) height; (void) depth; |
DISPATCH(TexStorage3D, (target, levels, internalFormat, width, height, depth), (F, "glTexStorage3D(0x%x, %d, 0x%x, %d, %d, %d);\n", target, levels, internalFormat, width, height, depth)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width) |
{ |
(void) texture; (void) target; (void) levels; (void) internalFormat; (void) width; |
DISPATCH(TextureStorage1DEXT, (texture, target, levels, internalFormat, width), (F, "glTextureStorage1DEXT(%d, 0x%x, %d, 0x%x, %d);\n", texture, target, levels, internalFormat, width)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) |
{ |
(void) texture; (void) target; (void) levels; (void) internalFormat; (void) width; (void) height; |
DISPATCH(TextureStorage2DEXT, (texture, target, levels, internalFormat, width, height), (F, "glTextureStorage2DEXT(%d, 0x%x, %d, 0x%x, %d, %d);\n", texture, target, levels, internalFormat, width, height)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) |
{ |
(void) texture; (void) target; (void) levels; (void) internalFormat; (void) width; (void) height; (void) depth; |
DISPATCH(TextureStorage3DEXT, (texture, target, levels, internalFormat, width, height, depth), (F, "glTextureStorage3DEXT(%d, 0x%x, %d, 0x%x, %d, %d, %d);\n", texture, target, levels, internalFormat, width, height, depth)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) |
{ |
(void) target; (void) internalformat; (void) buffer; (void) offset; (void) size; |
DISPATCH(TexBufferRange, (target, internalformat, buffer, offset, size), (F, "glTexBufferRange(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, buffer, offset, size)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
{ |
(void) target; (void) samples; (void) internalformat; (void) width; (void) height; (void) fixedsamplelocations; |
DISPATCH(TexStorage2DMultisample, (target, samples, internalformat, width, height, fixedsamplelocations), (F, "glTexStorage2DMultisample(0x%x, %d, 0x%x, %d, %d, %d);\n", target, samples, internalformat, width, height, fixedsamplelocations)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
{ |
(void) target; (void) samples; (void) internalformat; (void) width; (void) height; (void) depth; (void) fixedsamplelocations; |
DISPATCH(TexStorage3DMultisample, (target, samples, internalformat, width, height, depth, fixedsamplelocations), (F, "glTexStorage3DMultisample(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, samples, internalformat, width, height, depth, fixedsamplelocations)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(InvalidateBufferData)(GLuint buffer) |
{ |
(void) buffer; |
DISPATCH(InvalidateBufferData, (buffer), (F, "glInvalidateBufferData(%d);\n", buffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(InvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length) |
{ |
(void) buffer; (void) offset; (void) length; |
DISPATCH(InvalidateBufferSubData, (buffer, offset, length), (F, "glInvalidateBufferSubData(%d, %d, %d);\n", buffer, offset, length)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(InvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments) |
{ |
(void) target; (void) numAttachments; (void) attachments; |
DISPATCH(InvalidateFramebuffer, (target, numAttachments, attachments), (F, "glInvalidateFramebuffer(0x%x, %d, %p);\n", target, numAttachments, (const void *) attachments)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(InvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
{ |
(void) target; (void) numAttachments; (void) attachments; (void) x; (void) y; (void) width; (void) height; |
DISPATCH(InvalidateSubFramebuffer, (target, numAttachments, attachments, x, y, width, height), (F, "glInvalidateSubFramebuffer(0x%x, %d, %p, %d, %d, %d, %d);\n", target, numAttachments, (const void *) attachments, x, y, width, height)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(InvalidateTexImage)(GLuint texture, GLint level) |
{ |
(void) texture; (void) level; |
DISPATCH(InvalidateTexImage, (texture, level), (F, "glInvalidateTexImage(%d, %d);\n", texture, level)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(InvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) |
{ |
(void) texture; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; |
DISPATCH(InvalidateTexSubImage, (texture, level, xoffset, yoffset, zoffset, width, height, depth), (F, "glInvalidateTexSubImage(%d, %d, %d, %d, %d, %d, %d, %d);\n", texture, level, xoffset, yoffset, zoffset, width, height, depth)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) |
{ |
(void) factor; (void) bias; |
DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_836)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_836)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) |
{ |
(void) x; (void) y; (void) z; (void) width; (void) height; |
DISPATCH(DrawTexfOES, (x, y, z, width, height), (F, "glDrawTexfOES(%f, %f, %f, %f, %f);\n", x, y, z, width, height)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_837)(const GLfloat * coords); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_837)(const GLfloat * coords) |
{ |
(void) coords; |
DISPATCH(DrawTexfvOES, (coords), (F, "glDrawTexfvOES(%p);\n", (const void *) coords)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_838)(GLint x, GLint y, GLint z, GLint width, GLint height); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_838)(GLint x, GLint y, GLint z, GLint width, GLint height) |
{ |
(void) x; (void) y; (void) z; (void) width; (void) height; |
DISPATCH(DrawTexiOES, (x, y, z, width, height), (F, "glDrawTexiOES(%d, %d, %d, %d, %d);\n", x, y, z, width, height)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_839)(const GLint * coords); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_839)(const GLint * coords) |
{ |
(void) coords; |
DISPATCH(DrawTexivOES, (coords), (F, "glDrawTexivOES(%p);\n", (const void *) coords)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_840)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_840)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) |
{ |
(void) x; (void) y; (void) z; (void) width; (void) height; |
DISPATCH(DrawTexsOES, (x, y, z, width, height), (F, "glDrawTexsOES(%d, %d, %d, %d, %d);\n", x, y, z, width, height)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_841)(const GLshort * coords); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_841)(const GLshort * coords) |
{ |
(void) coords; |
DISPATCH(DrawTexsvOES, (coords), (F, "glDrawTexsvOES(%p);\n", (const void *) coords)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_842)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_842)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) |
{ |
(void) x; (void) y; (void) z; (void) width; (void) height; |
DISPATCH(DrawTexxOES, (x, y, z, width, height), (F, "glDrawTexxOES(%d, %d, %d, %d, %d);\n", x, y, z, width, height)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_843)(const GLfixed * coords); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_843)(const GLfixed * coords) |
{ |
(void) coords; |
DISPATCH(DrawTexxvOES, (coords), (F, "glDrawTexxvOES(%p);\n", (const void *) coords)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_844)(GLenum type, GLsizei stride, const GLvoid * pointer); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_844)(GLenum type, GLsizei stride, const GLvoid * pointer) |
{ |
(void) type; (void) stride; (void) pointer; |
DISPATCH(PointSizePointerOES, (type, stride, pointer), (F, "glPointSizePointerOES(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); |
} |
|
KEYWORD1_ALT GLbitfield KEYWORD2 NAME(_dispatch_stub_845)(GLfixed * mantissa, GLint * exponent); |
|
KEYWORD1_ALT GLbitfield KEYWORD2 NAME(_dispatch_stub_845)(GLfixed * mantissa, GLint * exponent) |
{ |
(void) mantissa; (void) exponent; |
RETURN_DISPATCH(QueryMatrixxOES, (mantissa, exponent), (F, "glQueryMatrixxOES(%p, %p);\n", (const void *) mantissa, (const void *) exponent)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_846)(GLclampf value, GLboolean invert); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_846)(GLclampf value, GLboolean invert) |
{ |
(void) value; (void) invert; |
DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_847)(GLenum pattern); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_847)(GLenum pattern) |
{ |
(void) pattern; |
DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) |
{ |
(void) size; (void) type; (void) stride; (void) count; (void) pointer; |
DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer) |
{ |
(void) stride; (void) count; (void) pointer; |
DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) |
{ |
(void) type; (void) stride; (void) count; (void) pointer; |
DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) |
{ |
(void) type; (void) stride; (void) count; (void) pointer; |
DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) |
{ |
(void) size; (void) type; (void) stride; (void) count; (void) pointer; |
DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) |
{ |
(void) size; (void) type; (void) stride; (void) count; (void) pointer; |
DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_854)(GLenum target, GLsizei numAttachments, const GLenum * attachments); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_854)(GLenum target, GLsizei numAttachments, const GLenum * attachments) |
{ |
(void) target; (void) numAttachments; (void) attachments; |
DISPATCH(DiscardFramebufferEXT, (target, numAttachments, attachments), (F, "glDiscardFramebufferEXT(0x%x, %d, %p);\n", target, numAttachments, (const void *) attachments)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count) |
{ |
(void) first; (void) count; |
DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void) |
{ |
DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue) |
{ |
(void) red; (void) green; (void) blue; |
DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount) |
{ |
(void) mode; (void) count; (void) type; (void) indices; (void) primcount; |
DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount) |
{ |
(void) mode; (void) count; (void) type; (void) indices; (void) primcount; |
DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord) |
{ |
(void) coord; |
DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord) |
{ |
(void) coord; |
DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord) |
{ |
(void) coord; |
DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) |
{ |
(void) coord; |
DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void) |
{ |
DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
{ |
(void) x; (void) y; (void) z; (void) w; |
DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v) |
{ |
(void) v; |
DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
(void) x; (void) y; (void) z; (void) w; |
DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v) |
{ |
(void) v; |
DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w) |
{ |
(void) x; (void) y; (void) z; (void) w; |
DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v) |
{ |
(void) v; |
DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w) |
{ |
(void) x; (void) y; (void) z; (void) w; |
DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) |
{ |
(void) v; |
DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_871)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_871)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) |
{ |
(void) mode; (void) first; (void) count; (void) primcount; (void) modestride; |
DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_872)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_872)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride) |
{ |
(void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) modestride; |
DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences) |
{ |
(void) n; (void) ids; (void) residences; |
RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params) |
{ |
(void) target; (void) id; (void) params; |
DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params) |
{ |
(void) target; (void) index; (void) pname; (void) params; |
DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params) |
{ |
(void) target; (void) index; (void) pname; (void) params; |
DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program) |
{ |
(void) id; (void) pname; (void) program; |
DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params) |
{ |
(void) id; (void) pname; (void) params; |
DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params) |
{ |
(void) target; (void) address; (void) pname; (void) params; |
DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params) |
{ |
(void) index; (void) pname; (void) params; |
DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params) |
{ |
(void) index; (void) pname; (void) params; |
DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params) |
{ |
(void) index; (void) pname; (void) params; |
DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program) |
{ |
(void) target; (void) id; (void) len; (void) program; |
DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params) |
{ |
(void) target; (void) index; (void) num; (void) params; |
DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params) |
{ |
(void) target; (void) index; (void) num; (void) params; |
DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids) |
{ |
(void) n; (void) ids; |
DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) |
{ |
(void) target; (void) address; (void) matrix; (void) transform; |
DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x) |
{ |
(void) index; (void) x; |
DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x) |
{ |
(void) index; (void) x; |
DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x) |
{ |
(void) index; (void) x; |
DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y) |
{ |
(void) index; (void) x; (void) y; |
DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y) |
{ |
(void) index; (void) x; (void) y; |
DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y) |
{ |
(void) index; (void) x; (void) y; |
DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
{ |
(void) index; (void) x; (void) y; (void) z; |
DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
{ |
(void) index; (void) x; (void) y; (void) z; |
DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z) |
{ |
(void) index; (void) x; (void) y; (void) z; |
DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
{ |
(void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
(void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
{ |
(void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
{ |
(void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
{ |
(void) index; (void) size; (void) type; (void) stride; (void) pointer; |
DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v) |
{ |
(void) index; (void) n; (void) v; |
DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v) |
{ |
(void) index; (void) n; (void) v; |
DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v) |
{ |
(void) index; (void) n; (void) v; |
DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v) |
{ |
(void) index; (void) n; (void) v; |
DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v) |
{ |
(void) index; (void) n; (void) v; |
DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v) |
{ |
(void) index; (void) n; (void) v; |
DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v) |
{ |
(void) index; (void) n; (void) v; |
DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v) |
{ |
(void) index; (void) n; (void) v; |
DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v) |
{ |
(void) index; (void) n; (void) v; |
DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v) |
{ |
(void) index; (void) n; (void) v; |
DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v) |
{ |
(void) index; (void) n; (void) v; |
DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v) |
{ |
(void) index; (void) n; (void) v; |
DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v) |
{ |
(void) index; (void) n; (void) v; |
DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param) |
{ |
(void) pname; (void) param; |
DISPATCH(GetTexBumpParameterfvATI, (pname, param), (F, "glGetTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterivATI)(GLenum pname, GLint * param) |
{ |
(void) pname; (void) param; |
DISPATCH(GetTexBumpParameterivATI, (pname, param), (F, "glGetTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexBumpParameterfvATI)(GLenum pname, const GLfloat * param) |
{ |
(void) pname; (void) param; |
DISPATCH(TexBumpParameterfvATI, (pname, param), (F, "glTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TexBumpParameterivATI)(GLenum pname, const GLint * param) |
{ |
(void) pname; (void) param; |
DISPATCH(TexBumpParameterivATI, (pname, param), (F, "glTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) |
{ |
(void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; |
DISPATCH(AlphaFragmentOp1ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod), (F, "glAlphaFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) |
{ |
(void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; |
DISPATCH(AlphaFragmentOp2ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glAlphaFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) |
{ |
(void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; (void) arg3; (void) arg3Rep; (void) arg3Mod; |
DISPATCH(AlphaFragmentOp3ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glAlphaFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BeginFragmentShaderATI)(void) |
{ |
DISPATCH(BeginFragmentShaderATI, (), (F, "glBeginFragmentShaderATI();\n")); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindFragmentShaderATI)(GLuint id) |
{ |
(void) id; |
DISPATCH(BindFragmentShaderATI, (id), (F, "glBindFragmentShaderATI(%d);\n", id)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) |
{ |
(void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; |
DISPATCH(ColorFragmentOp1ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), (F, "glColorFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) |
{ |
(void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; |
DISPATCH(ColorFragmentOp2ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glColorFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) |
{ |
(void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; (void) arg3; (void) arg3Rep; (void) arg3Mod; |
DISPATCH(ColorFragmentOp3ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glColorFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteFragmentShaderATI)(GLuint id) |
{ |
(void) id; |
DISPATCH(DeleteFragmentShaderATI, (id), (F, "glDeleteFragmentShaderATI(%d);\n", id)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EndFragmentShaderATI)(void) |
{ |
DISPATCH(EndFragmentShaderATI, (), (F, "glEndFragmentShaderATI();\n")); |
} |
|
KEYWORD1 GLuint KEYWORD2 NAME(GenFragmentShadersATI)(GLuint range) |
{ |
(void) range; |
RETURN_DISPATCH(GenFragmentShadersATI, (range), (F, "glGenFragmentShadersATI(%d);\n", range)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) |
{ |
(void) dst; (void) coord; (void) swizzle; |
DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) |
{ |
(void) dst; (void) interp; (void) swizzle; |
DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value) |
{ |
(void) dst; (void) value; |
DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_946)(GLenum face); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_946)(GLenum face) |
{ |
(void) face; |
DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_947)(GLuint array); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_947)(GLuint array) |
{ |
(void) array; |
DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_948)(GLsizei n, GLuint * arrays); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_948)(GLsizei n, GLuint * arrays) |
{ |
(void) n; (void) arrays; |
DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) |
{ |
(void) id; (void) len; (void) name; (void) params; |
DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) |
{ |
(void) id; (void) len; (void) name; (void) params; |
DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
{ |
(void) id; (void) len; (void) name; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) |
{ |
(void) id; (void) len; (void) name; (void) v; |
DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
(void) id; (void) len; (void) name; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) |
{ |
(void) id; (void) len; (void) name; (void) v; |
DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartNV)(void) |
{ |
DISPATCH(PrimitiveRestartNV, (), (F, "glPrimitiveRestartNV();\n")); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_956)(GLenum coord, GLenum pname, GLfixed * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_956)(GLenum coord, GLenum pname, GLfixed * params) |
{ |
(void) coord; (void) pname; (void) params; |
DISPATCH(GetTexGenxvOES, (coord, pname, params), (F, "glGetTexGenxvOES(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_957)(GLenum coord, GLenum pname, GLint param); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_957)(GLenum coord, GLenum pname, GLint param) |
{ |
(void) coord; (void) pname; (void) param; |
DISPATCH(TexGenxOES, (coord, pname, param), (F, "glTexGenxOES(0x%x, 0x%x, %d);\n", coord, pname, param)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_958)(GLenum coord, GLenum pname, const GLfixed * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_958)(GLenum coord, GLenum pname, const GLfixed * params) |
{ |
(void) coord; (void) pname; (void) params; |
DISPATCH(TexGenxvOES, (coord, pname, params), (F, "glTexGenxvOES(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_959)(GLclampd zmin, GLclampd zmax); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_959)(GLclampd zmin, GLclampd zmax) |
{ |
(void) zmin; (void) zmax; |
DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindFramebufferEXT)(GLenum target, GLuint framebuffer) |
{ |
(void) target; (void) framebuffer; |
DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebufferEXT(0x%x, %d);\n", target, framebuffer)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer) |
{ |
(void) target; (void) renderbuffer; |
DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbufferEXT(0x%x, %d);\n", target, renderbuffer)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_962)(GLenum target, GLenum pname, GLint param); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_962)(GLenum target, GLenum pname, GLint param) |
{ |
(void) target; (void) pname; (void) param; |
DISPATCH(BufferParameteriAPPLE, (target, pname, param), (F, "glBufferParameteriAPPLE(0x%x, 0x%x, %d);\n", target, pname, param)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_963)(GLenum target, GLintptr offset, GLsizeiptr size); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_963)(GLenum target, GLintptr offset, GLsizeiptr size) |
{ |
(void) target; (void) offset; (void) size; |
DISPATCH(FlushMappedBufferRangeAPPLE, (target, offset, size), (F, "glFlushMappedBufferRangeAPPLE(0x%x, %d, %d);\n", target, offset, size)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iEXT)(GLuint index, GLint x) |
{ |
(void) index; (void) x; |
DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1iEXT(%d, %d);\n", index, x)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1i)(GLuint index, GLint x) |
{ |
(void) index; (void) x; |
DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1i(%d, %d);\n", index, x)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiEXT)(GLuint index, GLuint x) |
{ |
(void) index; (void) x; |
DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1uiEXT(%d, %d);\n", index, x)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ui)(GLuint index, GLuint x) |
{ |
(void) index; (void) x; |
DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1ui(%d, %d);\n", index, x)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y) |
{ |
(void) index; (void) x; (void) y; |
DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2iEXT(%d, %d, %d);\n", index, x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2i)(GLuint index, GLint x, GLint y) |
{ |
(void) index; (void) x; (void) y; |
DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2i(%d, %d, %d);\n", index, x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ivEXT)(GLuint index, const GLint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2ivEXT(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iv)(GLuint index, const GLint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2iv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y) |
{ |
(void) index; (void) x; (void) y; |
DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2uiEXT(%d, %d, %d);\n", index, x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y) |
{ |
(void) index; (void) x; (void) y; |
DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2ui(%d, %d, %d);\n", index, x, y)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uivEXT)(GLuint index, const GLuint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uivEXT(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiv)(GLuint index, const GLuint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uiv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z) |
{ |
(void) index; (void) x; (void) y; (void) z; |
DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3iEXT(%d, %d, %d, %d);\n", index, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) |
{ |
(void) index; (void) x; (void) y; (void) z; |
DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3i(%d, %d, %d, %d);\n", index, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ivEXT)(GLuint index, const GLint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3ivEXT(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iv)(GLuint index, const GLint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3iv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z) |
{ |
(void) index; (void) x; (void) y; (void) z; |
DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3uiEXT(%d, %d, %d, %d);\n", index, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) |
{ |
(void) index; (void) x; (void) y; (void) z; |
DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3ui(%d, %d, %d, %d);\n", index, x, y, z)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uivEXT)(GLuint index, const GLuint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uivEXT(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiv)(GLuint index, const GLuint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uiv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w) |
{ |
(void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4iEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) |
{ |
(void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4i(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ivEXT)(GLuint index, const GLint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4ivEXT(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iv)(GLuint index, const GLint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4iv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
{ |
(void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4uiEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
{ |
(void) index; (void) x; (void) y; (void) z; (void) w; |
DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4ui(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uivEXT)(GLuint index, const GLuint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uivEXT(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiv)(GLuint index, const GLuint * v) |
{ |
(void) index; (void) v; |
DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uiv(%d, %p);\n", index, (const void *) v)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a) |
{ |
(void) r; (void) g; (void) b; (void) a; |
DISPATCH(ClearColorIiEXT, (r, g, b, a), (F, "glClearColorIiEXT(%d, %d, %d, %d);\n", r, g, b, a)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a) |
{ |
(void) r; (void) g; (void) b; (void) a; |
DISPATCH(ClearColorIuiEXT, (r, g, b, a), (F, "glClearColorIuiEXT(%d, %d, %d, %d);\n", r, g, b, a)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset) |
{ |
(void) target; (void) index; (void) buffer; (void) offset; |
DISPATCH(BindBufferOffsetEXT, (target, index, buffer, offset), (F, "glBindBufferOffsetEXT(0x%x, %d, %d, %d);\n", target, index, buffer, offset)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value) |
{ |
(void) objectType; (void) name; (void) pname; (void) value; |
DISPATCH(GetObjectParameterivAPPLE, (objectType, name, pname, value), (F, "glGetObjectParameterivAPPLE(0x%x, %d, 0x%x, %p);\n", objectType, name, pname, (const void *) value)); |
} |
|
KEYWORD1 GLenum KEYWORD2 NAME(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option) |
{ |
(void) objectType; (void) name; (void) option; |
RETURN_DISPATCH(ObjectPurgeableAPPLE, (objectType, name, option), (F, "glObjectPurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option)); |
} |
|
KEYWORD1 GLenum KEYWORD2 NAME(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option) |
{ |
(void) objectType; (void) name; (void) option; |
RETURN_DISPATCH(ObjectUnpurgeableAPPLE, (objectType, name, option), (F, "glObjectUnpurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(ActiveProgramEXT)(GLuint program) |
{ |
(void) program; |
DISPATCH(ActiveProgramEXT, (program), (F, "glActiveProgramEXT(%d);\n", program)); |
} |
|
KEYWORD1 GLuint KEYWORD2 NAME(CreateShaderProgramEXT)(GLenum type, const GLchar * string) |
{ |
(void) type; (void) string; |
RETURN_DISPATCH(CreateShaderProgramEXT, (type, string), (F, "glCreateShaderProgramEXT(0x%x, %p);\n", type, (const void *) string)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(UseShaderProgramEXT)(GLenum type, GLuint program) |
{ |
(void) type; (void) program; |
DISPATCH(UseShaderProgramEXT, (type, program), (F, "glUseShaderProgramEXT(0x%x, %d);\n", type, program)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(TextureBarrierNV)(void) |
{ |
DISPATCH(TextureBarrierNV, (), (F, "glTextureBarrierNV();\n")); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_988)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_988)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) |
{ |
(void) frontfunc; (void) backfunc; (void) ref; (void) mask; |
DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_989)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_989)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) |
{ |
(void) target; (void) index; (void) count; (void) params; |
DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_990)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_990)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) |
{ |
(void) target; (void) index; (void) count; (void) params; |
DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset) |
{ |
(void) target; (void) writeOffset; |
DISPATCH(EGLImageTargetRenderbufferStorageOES, (target, writeOffset), (F, "glEGLImageTargetRenderbufferStorageOES(0x%x, %p);\n", target, (const void *) writeOffset)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset) |
{ |
(void) target; (void) writeOffset; |
DISPATCH(EGLImageTargetTexture2DOES, (target, writeOffset), (F, "glEGLImageTargetTexture2DOES(0x%x, %p);\n", target, (const void *) writeOffset)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_993)(GLenum func, GLclampx ref); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_993)(GLenum func, GLclampx ref) |
{ |
(void) func; (void) ref; |
DISPATCH(AlphaFuncx, (func, ref), (F, "glAlphaFuncxOES(0x%x, %d);\n", func, ref)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_994)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_994)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) |
{ |
(void) red; (void) green; (void) blue; (void) alpha; |
DISPATCH(ClearColorx, (red, green, blue, alpha), (F, "glClearColorxOES(%d, %d, %d, %d);\n", red, green, blue, alpha)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_995)(GLclampx depth); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_995)(GLclampx depth) |
{ |
(void) depth; |
DISPATCH(ClearDepthx, (depth), (F, "glClearDepthxOES(%d);\n", depth)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_996)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_996)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) |
{ |
(void) red; (void) green; (void) blue; (void) alpha; |
DISPATCH(Color4x, (red, green, blue, alpha), (F, "glColor4xOES(%d, %d, %d, %d);\n", red, green, blue, alpha)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_997)(GLclampx zNear, GLclampx zFar); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_997)(GLclampx zNear, GLclampx zFar) |
{ |
(void) zNear; (void) zFar; |
DISPATCH(DepthRangex, (zNear, zFar), (F, "glDepthRangexOES(%d, %d);\n", zNear, zFar)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_998)(GLenum pname, GLfixed param); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_998)(GLenum pname, GLfixed param) |
{ |
(void) pname; (void) param; |
DISPATCH(Fogx, (pname, param), (F, "glFogxOES(0x%x, %d);\n", pname, param)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_999)(GLenum pname, const GLfixed * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_999)(GLenum pname, const GLfixed * params) |
{ |
(void) pname; (void) params; |
DISPATCH(Fogxv, (pname, params), (F, "glFogxvOES(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1000)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1000)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) |
{ |
(void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar; |
DISPATCH(Frustumf, (left, right, bottom, top, zNear, zFar), (F, "glFrustumfOES(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1001)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1001)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) |
{ |
(void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar; |
DISPATCH(Frustumx, (left, right, bottom, top, zNear, zFar), (F, "glFrustumxOES(%d, %d, %d, %d, %d, %d);\n", left, right, bottom, top, zNear, zFar)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1002)(GLenum pname, GLfixed param); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1002)(GLenum pname, GLfixed param) |
{ |
(void) pname; (void) param; |
DISPATCH(LightModelx, (pname, param), (F, "glLightModelxOES(0x%x, %d);\n", pname, param)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1003)(GLenum pname, const GLfixed * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1003)(GLenum pname, const GLfixed * params) |
{ |
(void) pname; (void) params; |
DISPATCH(LightModelxv, (pname, params), (F, "glLightModelxvOES(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1004)(GLenum light, GLenum pname, GLfixed param); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1004)(GLenum light, GLenum pname, GLfixed param) |
{ |
(void) light; (void) pname; (void) param; |
DISPATCH(Lightx, (light, pname, param), (F, "glLightxOES(0x%x, 0x%x, %d);\n", light, pname, param)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1005)(GLenum light, GLenum pname, const GLfixed * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1005)(GLenum light, GLenum pname, const GLfixed * params) |
{ |
(void) light; (void) pname; (void) params; |
DISPATCH(Lightxv, (light, pname, params), (F, "glLightxvOES(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1006)(GLfixed width); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1006)(GLfixed width) |
{ |
(void) width; |
DISPATCH(LineWidthx, (width), (F, "glLineWidthxOES(%d);\n", width)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1007)(const GLfixed * m); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1007)(const GLfixed * m) |
{ |
(void) m; |
DISPATCH(LoadMatrixx, (m), (F, "glLoadMatrixxOES(%p);\n", (const void *) m)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1008)(GLenum face, GLenum pname, GLfixed param); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1008)(GLenum face, GLenum pname, GLfixed param) |
{ |
(void) face; (void) pname; (void) param; |
DISPATCH(Materialx, (face, pname, param), (F, "glMaterialxOES(0x%x, 0x%x, %d);\n", face, pname, param)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1009)(GLenum face, GLenum pname, const GLfixed * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1009)(GLenum face, GLenum pname, const GLfixed * params) |
{ |
(void) face; (void) pname; (void) params; |
DISPATCH(Materialxv, (face, pname, params), (F, "glMaterialxvOES(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1010)(const GLfixed * m); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1010)(const GLfixed * m) |
{ |
(void) m; |
DISPATCH(MultMatrixx, (m), (F, "glMultMatrixxOES(%p);\n", (const void *) m)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1011)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1011)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) |
{ |
(void) target; (void) s; (void) t; (void) r; (void) q; |
DISPATCH(MultiTexCoord4x, (target, s, t, r, q), (F, "glMultiTexCoord4xOES(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1012)(GLfixed nx, GLfixed ny, GLfixed nz); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1012)(GLfixed nx, GLfixed ny, GLfixed nz) |
{ |
(void) nx; (void) ny; (void) nz; |
DISPATCH(Normal3x, (nx, ny, nz), (F, "glNormal3xOES(%d, %d, %d);\n", nx, ny, nz)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1013)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1013)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) |
{ |
(void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar; |
DISPATCH(Orthof, (left, right, bottom, top, zNear, zFar), (F, "glOrthofOES(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1014)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1014)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) |
{ |
(void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar; |
DISPATCH(Orthox, (left, right, bottom, top, zNear, zFar), (F, "glOrthoxOES(%d, %d, %d, %d, %d, %d);\n", left, right, bottom, top, zNear, zFar)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1015)(GLfixed size); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1015)(GLfixed size) |
{ |
(void) size; |
DISPATCH(PointSizex, (size), (F, "glPointSizexOES(%d);\n", size)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1016)(GLfixed factor, GLfixed units); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1016)(GLfixed factor, GLfixed units) |
{ |
(void) factor; (void) units; |
DISPATCH(PolygonOffsetx, (factor, units), (F, "glPolygonOffsetxOES(%d, %d);\n", factor, units)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1017)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1017)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) |
{ |
(void) angle; (void) x; (void) y; (void) z; |
DISPATCH(Rotatex, (angle, x, y, z), (F, "glRotatexOES(%d, %d, %d, %d);\n", angle, x, y, z)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1018)(GLclampx value, GLboolean invert); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1018)(GLclampx value, GLboolean invert) |
{ |
(void) value; (void) invert; |
DISPATCH(SampleCoveragex, (value, invert), (F, "glSampleCoveragexOES(%d, %d);\n", value, invert)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1019)(GLfixed x, GLfixed y, GLfixed z); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1019)(GLfixed x, GLfixed y, GLfixed z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(Scalex, (x, y, z), (F, "glScalexOES(%d, %d, %d);\n", x, y, z)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1020)(GLenum target, GLenum pname, GLfixed param); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1020)(GLenum target, GLenum pname, GLfixed param) |
{ |
(void) target; (void) pname; (void) param; |
DISPATCH(TexEnvx, (target, pname, param), (F, "glTexEnvxOES(0x%x, 0x%x, %d);\n", target, pname, param)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1021)(GLenum target, GLenum pname, const GLfixed * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1021)(GLenum target, GLenum pname, const GLfixed * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(TexEnvxv, (target, pname, params), (F, "glTexEnvxvOES(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1022)(GLenum target, GLenum pname, GLfixed param); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1022)(GLenum target, GLenum pname, GLfixed param) |
{ |
(void) target; (void) pname; (void) param; |
DISPATCH(TexParameterx, (target, pname, param), (F, "glTexParameterxOES(0x%x, 0x%x, %d);\n", target, pname, param)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1023)(GLfixed x, GLfixed y, GLfixed z); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1023)(GLfixed x, GLfixed y, GLfixed z) |
{ |
(void) x; (void) y; (void) z; |
DISPATCH(Translatex, (x, y, z), (F, "glTranslatexOES(%d, %d, %d);\n", x, y, z)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1024)(GLenum plane, const GLfloat * equation); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1024)(GLenum plane, const GLfloat * equation) |
{ |
(void) plane; (void) equation; |
DISPATCH(ClipPlanef, (plane, equation), (F, "glClipPlanefOES(0x%x, %p);\n", plane, (const void *) equation)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1025)(GLenum plane, const GLfixed * equation); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1025)(GLenum plane, const GLfixed * equation) |
{ |
(void) plane; (void) equation; |
DISPATCH(ClipPlanex, (plane, equation), (F, "glClipPlanexOES(0x%x, %p);\n", plane, (const void *) equation)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1026)(GLenum plane, GLfloat * equation); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1026)(GLenum plane, GLfloat * equation) |
{ |
(void) plane; (void) equation; |
DISPATCH(GetClipPlanef, (plane, equation), (F, "glGetClipPlanefOES(0x%x, %p);\n", plane, (const void *) equation)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1027)(GLenum plane, GLfixed * equation); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1027)(GLenum plane, GLfixed * equation) |
{ |
(void) plane; (void) equation; |
DISPATCH(GetClipPlanex, (plane, equation), (F, "glGetClipPlanexOES(0x%x, %p);\n", plane, (const void *) equation)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1028)(GLenum pname, GLfixed * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1028)(GLenum pname, GLfixed * params) |
{ |
(void) pname; (void) params; |
DISPATCH(GetFixedv, (pname, params), (F, "glGetFixedvOES(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1029)(GLenum light, GLenum pname, GLfixed * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1029)(GLenum light, GLenum pname, GLfixed * params) |
{ |
(void) light; (void) pname; (void) params; |
DISPATCH(GetLightxv, (light, pname, params), (F, "glGetLightxvOES(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1030)(GLenum face, GLenum pname, GLfixed * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1030)(GLenum face, GLenum pname, GLfixed * params) |
{ |
(void) face; (void) pname; (void) params; |
DISPATCH(GetMaterialxv, (face, pname, params), (F, "glGetMaterialxvOES(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1031)(GLenum target, GLenum pname, GLfixed * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1031)(GLenum target, GLenum pname, GLfixed * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetTexEnvxv, (target, pname, params), (F, "glGetTexEnvxvOES(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1032)(GLenum target, GLenum pname, GLfixed * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1032)(GLenum target, GLenum pname, GLfixed * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetTexParameterxv, (target, pname, params), (F, "glGetTexParameterxvOES(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1033)(GLenum pname, GLfixed param); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1033)(GLenum pname, GLfixed param) |
{ |
(void) pname; (void) param; |
DISPATCH(PointParameterx, (pname, param), (F, "glPointParameterxOES(0x%x, %d);\n", pname, param)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1034)(GLenum pname, const GLfixed * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1034)(GLenum pname, const GLfixed * params) |
{ |
(void) pname; (void) params; |
DISPATCH(PointParameterxv, (pname, params), (F, "glPointParameterxvOES(0x%x, %p);\n", pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1035)(GLenum target, GLenum pname, const GLfixed * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1035)(GLenum target, GLenum pname, const GLfixed * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(TexParameterxv, (target, pname, params), (F, "glTexParameterxvOES(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
|
#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */ |
|
/* these entry points might require different protocols */ |
#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS |
|
KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) |
{ |
(void) n; (void) textures; (void) residences; |
RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) |
{ |
(void) n; (void) textures; |
DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures) |
{ |
(void) n; (void) textures; |
DISPATCH(GenTextures, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (const void *) textures)); |
} |
|
KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture) |
{ |
(void) texture; |
RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTextureEXT(%d);\n", texture)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * table) |
{ |
(void) target; (void) format; (void) type; (void) table; |
DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table) |
{ |
(void) target; (void) format; (void) type; (void) table; |
DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image) |
{ |
(void) target; (void) format; (void) type; (void) image; |
DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) |
{ |
(void) target; (void) format; (void) type; (void) row; (void) column; (void) span; |
DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) |
{ |
(void) target; (void) reset; (void) format; (void) type; (void) values; |
DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) |
{ |
(void) target; (void) reset; (void) format; (void) type; (void) values; |
DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params); |
|
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; (void) pname; (void) params; |
DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
} |
|
|
#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */ |
|
|
#endif /* defined( NAME ) */ |
|
/* |
* This is how a dispatch table can be initialized with all the functions |
* we generated above. |
*/ |
#ifdef DISPATCH_TABLE_NAME |
|
#ifndef TABLE_ENTRY |
#error TABLE_ENTRY must be defined |
#endif |
|
#ifdef _GLAPI_SKIP_NORMAL_ENTRY_POINTS |
#error _GLAPI_SKIP_NORMAL_ENTRY_POINTS must not be defined |
#endif |
|
_glapi_proc DISPATCH_TABLE_NAME[] = { |
TABLE_ENTRY(NewList), |
TABLE_ENTRY(EndList), |
TABLE_ENTRY(CallList), |
TABLE_ENTRY(CallLists), |
TABLE_ENTRY(DeleteLists), |
TABLE_ENTRY(GenLists), |
TABLE_ENTRY(ListBase), |
TABLE_ENTRY(Begin), |
TABLE_ENTRY(Bitmap), |
TABLE_ENTRY(Color3b), |
TABLE_ENTRY(Color3bv), |
TABLE_ENTRY(Color3d), |
TABLE_ENTRY(Color3dv), |
TABLE_ENTRY(Color3f), |
TABLE_ENTRY(Color3fv), |
TABLE_ENTRY(Color3i), |
TABLE_ENTRY(Color3iv), |
TABLE_ENTRY(Color3s), |
TABLE_ENTRY(Color3sv), |
TABLE_ENTRY(Color3ub), |
TABLE_ENTRY(Color3ubv), |
TABLE_ENTRY(Color3ui), |
TABLE_ENTRY(Color3uiv), |
TABLE_ENTRY(Color3us), |
TABLE_ENTRY(Color3usv), |
TABLE_ENTRY(Color4b), |
TABLE_ENTRY(Color4bv), |
TABLE_ENTRY(Color4d), |
TABLE_ENTRY(Color4dv), |
TABLE_ENTRY(Color4f), |
TABLE_ENTRY(Color4fv), |
TABLE_ENTRY(Color4i), |
TABLE_ENTRY(Color4iv), |
TABLE_ENTRY(Color4s), |
TABLE_ENTRY(Color4sv), |
TABLE_ENTRY(Color4ub), |
TABLE_ENTRY(Color4ubv), |
TABLE_ENTRY(Color4ui), |
TABLE_ENTRY(Color4uiv), |
TABLE_ENTRY(Color4us), |
TABLE_ENTRY(Color4usv), |
TABLE_ENTRY(EdgeFlag), |
TABLE_ENTRY(EdgeFlagv), |
TABLE_ENTRY(End), |
TABLE_ENTRY(Indexd), |
TABLE_ENTRY(Indexdv), |
TABLE_ENTRY(Indexf), |
TABLE_ENTRY(Indexfv), |
TABLE_ENTRY(Indexi), |
TABLE_ENTRY(Indexiv), |
TABLE_ENTRY(Indexs), |
TABLE_ENTRY(Indexsv), |
TABLE_ENTRY(Normal3b), |
TABLE_ENTRY(Normal3bv), |
TABLE_ENTRY(Normal3d), |
TABLE_ENTRY(Normal3dv), |
TABLE_ENTRY(Normal3f), |
TABLE_ENTRY(Normal3fv), |
TABLE_ENTRY(Normal3i), |
TABLE_ENTRY(Normal3iv), |
TABLE_ENTRY(Normal3s), |
TABLE_ENTRY(Normal3sv), |
TABLE_ENTRY(RasterPos2d), |
TABLE_ENTRY(RasterPos2dv), |
TABLE_ENTRY(RasterPos2f), |
TABLE_ENTRY(RasterPos2fv), |
TABLE_ENTRY(RasterPos2i), |
TABLE_ENTRY(RasterPos2iv), |
TABLE_ENTRY(RasterPos2s), |
TABLE_ENTRY(RasterPos2sv), |
TABLE_ENTRY(RasterPos3d), |
TABLE_ENTRY(RasterPos3dv), |
TABLE_ENTRY(RasterPos3f), |
TABLE_ENTRY(RasterPos3fv), |
TABLE_ENTRY(RasterPos3i), |
TABLE_ENTRY(RasterPos3iv), |
TABLE_ENTRY(RasterPos3s), |
TABLE_ENTRY(RasterPos3sv), |
TABLE_ENTRY(RasterPos4d), |
TABLE_ENTRY(RasterPos4dv), |
TABLE_ENTRY(RasterPos4f), |
TABLE_ENTRY(RasterPos4fv), |
TABLE_ENTRY(RasterPos4i), |
TABLE_ENTRY(RasterPos4iv), |
TABLE_ENTRY(RasterPos4s), |
TABLE_ENTRY(RasterPos4sv), |
TABLE_ENTRY(Rectd), |
TABLE_ENTRY(Rectdv), |
TABLE_ENTRY(Rectf), |
TABLE_ENTRY(Rectfv), |
TABLE_ENTRY(Recti), |
TABLE_ENTRY(Rectiv), |
TABLE_ENTRY(Rects), |
TABLE_ENTRY(Rectsv), |
TABLE_ENTRY(TexCoord1d), |
TABLE_ENTRY(TexCoord1dv), |
TABLE_ENTRY(TexCoord1f), |
TABLE_ENTRY(TexCoord1fv), |
TABLE_ENTRY(TexCoord1i), |
TABLE_ENTRY(TexCoord1iv), |
TABLE_ENTRY(TexCoord1s), |
TABLE_ENTRY(TexCoord1sv), |
TABLE_ENTRY(TexCoord2d), |
TABLE_ENTRY(TexCoord2dv), |
TABLE_ENTRY(TexCoord2f), |
TABLE_ENTRY(TexCoord2fv), |
TABLE_ENTRY(TexCoord2i), |
TABLE_ENTRY(TexCoord2iv), |
TABLE_ENTRY(TexCoord2s), |
TABLE_ENTRY(TexCoord2sv), |
TABLE_ENTRY(TexCoord3d), |
TABLE_ENTRY(TexCoord3dv), |
TABLE_ENTRY(TexCoord3f), |
TABLE_ENTRY(TexCoord3fv), |
TABLE_ENTRY(TexCoord3i), |
TABLE_ENTRY(TexCoord3iv), |
TABLE_ENTRY(TexCoord3s), |
TABLE_ENTRY(TexCoord3sv), |
TABLE_ENTRY(TexCoord4d), |
TABLE_ENTRY(TexCoord4dv), |
TABLE_ENTRY(TexCoord4f), |
TABLE_ENTRY(TexCoord4fv), |
TABLE_ENTRY(TexCoord4i), |
TABLE_ENTRY(TexCoord4iv), |
TABLE_ENTRY(TexCoord4s), |
TABLE_ENTRY(TexCoord4sv), |
TABLE_ENTRY(Vertex2d), |
TABLE_ENTRY(Vertex2dv), |
TABLE_ENTRY(Vertex2f), |
TABLE_ENTRY(Vertex2fv), |
TABLE_ENTRY(Vertex2i), |
TABLE_ENTRY(Vertex2iv), |
TABLE_ENTRY(Vertex2s), |
TABLE_ENTRY(Vertex2sv), |
TABLE_ENTRY(Vertex3d), |
TABLE_ENTRY(Vertex3dv), |
TABLE_ENTRY(Vertex3f), |
TABLE_ENTRY(Vertex3fv), |
TABLE_ENTRY(Vertex3i), |
TABLE_ENTRY(Vertex3iv), |
TABLE_ENTRY(Vertex3s), |
TABLE_ENTRY(Vertex3sv), |
TABLE_ENTRY(Vertex4d), |
TABLE_ENTRY(Vertex4dv), |
TABLE_ENTRY(Vertex4f), |
TABLE_ENTRY(Vertex4fv), |
TABLE_ENTRY(Vertex4i), |
TABLE_ENTRY(Vertex4iv), |
TABLE_ENTRY(Vertex4s), |
TABLE_ENTRY(Vertex4sv), |
TABLE_ENTRY(ClipPlane), |
TABLE_ENTRY(ColorMaterial), |
TABLE_ENTRY(CullFace), |
TABLE_ENTRY(Fogf), |
TABLE_ENTRY(Fogfv), |
TABLE_ENTRY(Fogi), |
TABLE_ENTRY(Fogiv), |
TABLE_ENTRY(FrontFace), |
TABLE_ENTRY(Hint), |
TABLE_ENTRY(Lightf), |
TABLE_ENTRY(Lightfv), |
TABLE_ENTRY(Lighti), |
TABLE_ENTRY(Lightiv), |
TABLE_ENTRY(LightModelf), |
TABLE_ENTRY(LightModelfv), |
TABLE_ENTRY(LightModeli), |
TABLE_ENTRY(LightModeliv), |
TABLE_ENTRY(LineStipple), |
TABLE_ENTRY(LineWidth), |
TABLE_ENTRY(Materialf), |
TABLE_ENTRY(Materialfv), |
TABLE_ENTRY(Materiali), |
TABLE_ENTRY(Materialiv), |
TABLE_ENTRY(PointSize), |
TABLE_ENTRY(PolygonMode), |
TABLE_ENTRY(PolygonStipple), |
TABLE_ENTRY(Scissor), |
TABLE_ENTRY(ShadeModel), |
TABLE_ENTRY(TexParameterf), |
TABLE_ENTRY(TexParameterfv), |
TABLE_ENTRY(TexParameteri), |
TABLE_ENTRY(TexParameteriv), |
TABLE_ENTRY(TexImage1D), |
TABLE_ENTRY(TexImage2D), |
TABLE_ENTRY(TexEnvf), |
TABLE_ENTRY(TexEnvfv), |
TABLE_ENTRY(TexEnvi), |
TABLE_ENTRY(TexEnviv), |
TABLE_ENTRY(TexGend), |
TABLE_ENTRY(TexGendv), |
TABLE_ENTRY(TexGenf), |
TABLE_ENTRY(TexGenfv), |
TABLE_ENTRY(TexGeni), |
TABLE_ENTRY(TexGeniv), |
TABLE_ENTRY(FeedbackBuffer), |
TABLE_ENTRY(SelectBuffer), |
TABLE_ENTRY(RenderMode), |
TABLE_ENTRY(InitNames), |
TABLE_ENTRY(LoadName), |
TABLE_ENTRY(PassThrough), |
TABLE_ENTRY(PopName), |
TABLE_ENTRY(PushName), |
TABLE_ENTRY(DrawBuffer), |
TABLE_ENTRY(Clear), |
TABLE_ENTRY(ClearAccum), |
TABLE_ENTRY(ClearIndex), |
TABLE_ENTRY(ClearColor), |
TABLE_ENTRY(ClearStencil), |
TABLE_ENTRY(ClearDepth), |
TABLE_ENTRY(StencilMask), |
TABLE_ENTRY(ColorMask), |
TABLE_ENTRY(DepthMask), |
TABLE_ENTRY(IndexMask), |
TABLE_ENTRY(Accum), |
TABLE_ENTRY(Disable), |
TABLE_ENTRY(Enable), |
TABLE_ENTRY(Finish), |
TABLE_ENTRY(Flush), |
TABLE_ENTRY(PopAttrib), |
TABLE_ENTRY(PushAttrib), |
TABLE_ENTRY(Map1d), |
TABLE_ENTRY(Map1f), |
TABLE_ENTRY(Map2d), |
TABLE_ENTRY(Map2f), |
TABLE_ENTRY(MapGrid1d), |
TABLE_ENTRY(MapGrid1f), |
TABLE_ENTRY(MapGrid2d), |
TABLE_ENTRY(MapGrid2f), |
TABLE_ENTRY(EvalCoord1d), |
TABLE_ENTRY(EvalCoord1dv), |
TABLE_ENTRY(EvalCoord1f), |
TABLE_ENTRY(EvalCoord1fv), |
TABLE_ENTRY(EvalCoord2d), |
TABLE_ENTRY(EvalCoord2dv), |
TABLE_ENTRY(EvalCoord2f), |
TABLE_ENTRY(EvalCoord2fv), |
TABLE_ENTRY(EvalMesh1), |
TABLE_ENTRY(EvalPoint1), |
TABLE_ENTRY(EvalMesh2), |
TABLE_ENTRY(EvalPoint2), |
TABLE_ENTRY(AlphaFunc), |
TABLE_ENTRY(BlendFunc), |
TABLE_ENTRY(LogicOp), |
TABLE_ENTRY(StencilFunc), |
TABLE_ENTRY(StencilOp), |
TABLE_ENTRY(DepthFunc), |
TABLE_ENTRY(PixelZoom), |
TABLE_ENTRY(PixelTransferf), |
TABLE_ENTRY(PixelTransferi), |
TABLE_ENTRY(PixelStoref), |
TABLE_ENTRY(PixelStorei), |
TABLE_ENTRY(PixelMapfv), |
TABLE_ENTRY(PixelMapuiv), |
TABLE_ENTRY(PixelMapusv), |
TABLE_ENTRY(ReadBuffer), |
TABLE_ENTRY(CopyPixels), |
TABLE_ENTRY(ReadPixels), |
TABLE_ENTRY(DrawPixels), |
TABLE_ENTRY(GetBooleanv), |
TABLE_ENTRY(GetClipPlane), |
TABLE_ENTRY(GetDoublev), |
TABLE_ENTRY(GetError), |
TABLE_ENTRY(GetFloatv), |
TABLE_ENTRY(GetIntegerv), |
TABLE_ENTRY(GetLightfv), |
TABLE_ENTRY(GetLightiv), |
TABLE_ENTRY(GetMapdv), |
TABLE_ENTRY(GetMapfv), |
TABLE_ENTRY(GetMapiv), |
TABLE_ENTRY(GetMaterialfv), |
TABLE_ENTRY(GetMaterialiv), |
TABLE_ENTRY(GetPixelMapfv), |
TABLE_ENTRY(GetPixelMapuiv), |
TABLE_ENTRY(GetPixelMapusv), |
TABLE_ENTRY(GetPolygonStipple), |
TABLE_ENTRY(GetString), |
TABLE_ENTRY(GetTexEnvfv), |
TABLE_ENTRY(GetTexEnviv), |
TABLE_ENTRY(GetTexGendv), |
TABLE_ENTRY(GetTexGenfv), |
TABLE_ENTRY(GetTexGeniv), |
TABLE_ENTRY(GetTexImage), |
TABLE_ENTRY(GetTexParameterfv), |
TABLE_ENTRY(GetTexParameteriv), |
TABLE_ENTRY(GetTexLevelParameterfv), |
TABLE_ENTRY(GetTexLevelParameteriv), |
TABLE_ENTRY(IsEnabled), |
TABLE_ENTRY(IsList), |
TABLE_ENTRY(DepthRange), |
TABLE_ENTRY(Frustum), |
TABLE_ENTRY(LoadIdentity), |
TABLE_ENTRY(LoadMatrixf), |
TABLE_ENTRY(LoadMatrixd), |
TABLE_ENTRY(MatrixMode), |
TABLE_ENTRY(MultMatrixf), |
TABLE_ENTRY(MultMatrixd), |
TABLE_ENTRY(Ortho), |
TABLE_ENTRY(PopMatrix), |
TABLE_ENTRY(PushMatrix), |
TABLE_ENTRY(Rotated), |
TABLE_ENTRY(Rotatef), |
TABLE_ENTRY(Scaled), |
TABLE_ENTRY(Scalef), |
TABLE_ENTRY(Translated), |
TABLE_ENTRY(Translatef), |
TABLE_ENTRY(Viewport), |
TABLE_ENTRY(ArrayElement), |
TABLE_ENTRY(BindTexture), |
TABLE_ENTRY(ColorPointer), |
TABLE_ENTRY(DisableClientState), |
TABLE_ENTRY(DrawArrays), |
TABLE_ENTRY(DrawElements), |
TABLE_ENTRY(EdgeFlagPointer), |
TABLE_ENTRY(EnableClientState), |
TABLE_ENTRY(IndexPointer), |
TABLE_ENTRY(Indexub), |
TABLE_ENTRY(Indexubv), |
TABLE_ENTRY(InterleavedArrays), |
TABLE_ENTRY(NormalPointer), |
TABLE_ENTRY(PolygonOffset), |
TABLE_ENTRY(TexCoordPointer), |
TABLE_ENTRY(VertexPointer), |
TABLE_ENTRY(AreTexturesResident), |
TABLE_ENTRY(CopyTexImage1D), |
TABLE_ENTRY(CopyTexImage2D), |
TABLE_ENTRY(CopyTexSubImage1D), |
TABLE_ENTRY(CopyTexSubImage2D), |
TABLE_ENTRY(DeleteTextures), |
TABLE_ENTRY(GenTextures), |
TABLE_ENTRY(GetPointerv), |
TABLE_ENTRY(IsTexture), |
TABLE_ENTRY(PrioritizeTextures), |
TABLE_ENTRY(TexSubImage1D), |
TABLE_ENTRY(TexSubImage2D), |
TABLE_ENTRY(PopClientAttrib), |
TABLE_ENTRY(PushClientAttrib), |
TABLE_ENTRY(BlendColor), |
TABLE_ENTRY(BlendEquation), |
TABLE_ENTRY(DrawRangeElements), |
TABLE_ENTRY(ColorTable), |
TABLE_ENTRY(ColorTableParameterfv), |
TABLE_ENTRY(ColorTableParameteriv), |
TABLE_ENTRY(CopyColorTable), |
TABLE_ENTRY(GetColorTable), |
TABLE_ENTRY(GetColorTableParameterfv), |
TABLE_ENTRY(GetColorTableParameteriv), |
TABLE_ENTRY(ColorSubTable), |
TABLE_ENTRY(CopyColorSubTable), |
TABLE_ENTRY(ConvolutionFilter1D), |
TABLE_ENTRY(ConvolutionFilter2D), |
TABLE_ENTRY(ConvolutionParameterf), |
TABLE_ENTRY(ConvolutionParameterfv), |
TABLE_ENTRY(ConvolutionParameteri), |
TABLE_ENTRY(ConvolutionParameteriv), |
TABLE_ENTRY(CopyConvolutionFilter1D), |
TABLE_ENTRY(CopyConvolutionFilter2D), |
TABLE_ENTRY(GetConvolutionFilter), |
TABLE_ENTRY(GetConvolutionParameterfv), |
TABLE_ENTRY(GetConvolutionParameteriv), |
TABLE_ENTRY(GetSeparableFilter), |
TABLE_ENTRY(SeparableFilter2D), |
TABLE_ENTRY(GetHistogram), |
TABLE_ENTRY(GetHistogramParameterfv), |
TABLE_ENTRY(GetHistogramParameteriv), |
TABLE_ENTRY(GetMinmax), |
TABLE_ENTRY(GetMinmaxParameterfv), |
TABLE_ENTRY(GetMinmaxParameteriv), |
TABLE_ENTRY(Histogram), |
TABLE_ENTRY(Minmax), |
TABLE_ENTRY(ResetHistogram), |
TABLE_ENTRY(ResetMinmax), |
TABLE_ENTRY(TexImage3D), |
TABLE_ENTRY(TexSubImage3D), |
TABLE_ENTRY(CopyTexSubImage3D), |
TABLE_ENTRY(ActiveTexture), |
TABLE_ENTRY(ClientActiveTexture), |
TABLE_ENTRY(MultiTexCoord1d), |
TABLE_ENTRY(MultiTexCoord1dv), |
TABLE_ENTRY(MultiTexCoord1fARB), |
TABLE_ENTRY(MultiTexCoord1fvARB), |
TABLE_ENTRY(MultiTexCoord1i), |
TABLE_ENTRY(MultiTexCoord1iv), |
TABLE_ENTRY(MultiTexCoord1s), |
TABLE_ENTRY(MultiTexCoord1sv), |
TABLE_ENTRY(MultiTexCoord2d), |
TABLE_ENTRY(MultiTexCoord2dv), |
TABLE_ENTRY(MultiTexCoord2fARB), |
TABLE_ENTRY(MultiTexCoord2fvARB), |
TABLE_ENTRY(MultiTexCoord2i), |
TABLE_ENTRY(MultiTexCoord2iv), |
TABLE_ENTRY(MultiTexCoord2s), |
TABLE_ENTRY(MultiTexCoord2sv), |
TABLE_ENTRY(MultiTexCoord3d), |
TABLE_ENTRY(MultiTexCoord3dv), |
TABLE_ENTRY(MultiTexCoord3fARB), |
TABLE_ENTRY(MultiTexCoord3fvARB), |
TABLE_ENTRY(MultiTexCoord3i), |
TABLE_ENTRY(MultiTexCoord3iv), |
TABLE_ENTRY(MultiTexCoord3s), |
TABLE_ENTRY(MultiTexCoord3sv), |
TABLE_ENTRY(MultiTexCoord4d), |
TABLE_ENTRY(MultiTexCoord4dv), |
TABLE_ENTRY(MultiTexCoord4fARB), |
TABLE_ENTRY(MultiTexCoord4fvARB), |
TABLE_ENTRY(MultiTexCoord4i), |
TABLE_ENTRY(MultiTexCoord4iv), |
TABLE_ENTRY(MultiTexCoord4s), |
TABLE_ENTRY(MultiTexCoord4sv), |
TABLE_ENTRY(CompressedTexImage1D), |
TABLE_ENTRY(CompressedTexImage2D), |
TABLE_ENTRY(CompressedTexImage3D), |
TABLE_ENTRY(CompressedTexSubImage1D), |
TABLE_ENTRY(CompressedTexSubImage2D), |
TABLE_ENTRY(CompressedTexSubImage3D), |
TABLE_ENTRY(GetCompressedTexImage), |
TABLE_ENTRY(LoadTransposeMatrixd), |
TABLE_ENTRY(LoadTransposeMatrixf), |
TABLE_ENTRY(MultTransposeMatrixd), |
TABLE_ENTRY(MultTransposeMatrixf), |
TABLE_ENTRY(SampleCoverage), |
TABLE_ENTRY(BlendFuncSeparate), |
TABLE_ENTRY(FogCoordPointer), |
TABLE_ENTRY(FogCoordd), |
TABLE_ENTRY(FogCoorddv), |
TABLE_ENTRY(MultiDrawArrays), |
TABLE_ENTRY(PointParameterf), |
TABLE_ENTRY(PointParameterfv), |
TABLE_ENTRY(PointParameteri), |
TABLE_ENTRY(PointParameteriv), |
TABLE_ENTRY(SecondaryColor3b), |
TABLE_ENTRY(SecondaryColor3bv), |
TABLE_ENTRY(SecondaryColor3d), |
TABLE_ENTRY(SecondaryColor3dv), |
TABLE_ENTRY(SecondaryColor3i), |
TABLE_ENTRY(SecondaryColor3iv), |
TABLE_ENTRY(SecondaryColor3s), |
TABLE_ENTRY(SecondaryColor3sv), |
TABLE_ENTRY(SecondaryColor3ub), |
TABLE_ENTRY(SecondaryColor3ubv), |
TABLE_ENTRY(SecondaryColor3ui), |
TABLE_ENTRY(SecondaryColor3uiv), |
TABLE_ENTRY(SecondaryColor3us), |
TABLE_ENTRY(SecondaryColor3usv), |
TABLE_ENTRY(SecondaryColorPointer), |
TABLE_ENTRY(WindowPos2d), |
TABLE_ENTRY(WindowPos2dv), |
TABLE_ENTRY(WindowPos2f), |
TABLE_ENTRY(WindowPos2fv), |
TABLE_ENTRY(WindowPos2i), |
TABLE_ENTRY(WindowPos2iv), |
TABLE_ENTRY(WindowPos2s), |
TABLE_ENTRY(WindowPos2sv), |
TABLE_ENTRY(WindowPos3d), |
TABLE_ENTRY(WindowPos3dv), |
TABLE_ENTRY(WindowPos3f), |
TABLE_ENTRY(WindowPos3fv), |
TABLE_ENTRY(WindowPos3i), |
TABLE_ENTRY(WindowPos3iv), |
TABLE_ENTRY(WindowPos3s), |
TABLE_ENTRY(WindowPos3sv), |
TABLE_ENTRY(BeginQuery), |
TABLE_ENTRY(BindBuffer), |
TABLE_ENTRY(BufferData), |
TABLE_ENTRY(BufferSubData), |
TABLE_ENTRY(DeleteBuffers), |
TABLE_ENTRY(DeleteQueries), |
TABLE_ENTRY(EndQuery), |
TABLE_ENTRY(GenBuffers), |
TABLE_ENTRY(GenQueries), |
TABLE_ENTRY(GetBufferParameteriv), |
TABLE_ENTRY(GetBufferPointerv), |
TABLE_ENTRY(GetBufferSubData), |
TABLE_ENTRY(GetQueryObjectiv), |
TABLE_ENTRY(GetQueryObjectuiv), |
TABLE_ENTRY(GetQueryiv), |
TABLE_ENTRY(IsBuffer), |
TABLE_ENTRY(IsQuery), |
TABLE_ENTRY(MapBuffer), |
TABLE_ENTRY(UnmapBuffer), |
TABLE_ENTRY(AttachShader), |
TABLE_ENTRY(BindAttribLocation), |
TABLE_ENTRY(BlendEquationSeparate), |
TABLE_ENTRY(CompileShader), |
TABLE_ENTRY(CreateProgram), |
TABLE_ENTRY(CreateShader), |
TABLE_ENTRY(DeleteProgram), |
TABLE_ENTRY(DeleteShader), |
TABLE_ENTRY(DetachShader), |
TABLE_ENTRY(DisableVertexAttribArray), |
TABLE_ENTRY(DrawBuffers), |
TABLE_ENTRY(EnableVertexAttribArray), |
TABLE_ENTRY(GetActiveAttrib), |
TABLE_ENTRY(GetActiveUniform), |
TABLE_ENTRY(GetAttachedShaders), |
TABLE_ENTRY(GetAttribLocation), |
TABLE_ENTRY(GetProgramInfoLog), |
TABLE_ENTRY(GetProgramiv), |
TABLE_ENTRY(GetShaderInfoLog), |
TABLE_ENTRY(GetShaderSource), |
TABLE_ENTRY(GetShaderiv), |
TABLE_ENTRY(GetUniformLocation), |
TABLE_ENTRY(GetUniformfv), |
TABLE_ENTRY(GetUniformiv), |
TABLE_ENTRY(GetVertexAttribPointerv), |
TABLE_ENTRY(GetVertexAttribdv), |
TABLE_ENTRY(GetVertexAttribfv), |
TABLE_ENTRY(GetVertexAttribiv), |
TABLE_ENTRY(IsProgram), |
TABLE_ENTRY(IsShader), |
TABLE_ENTRY(LinkProgram), |
TABLE_ENTRY(ShaderSource), |
TABLE_ENTRY(StencilFuncSeparate), |
TABLE_ENTRY(StencilMaskSeparate), |
TABLE_ENTRY(StencilOpSeparate), |
TABLE_ENTRY(Uniform1f), |
TABLE_ENTRY(Uniform1fv), |
TABLE_ENTRY(Uniform1i), |
TABLE_ENTRY(Uniform1iv), |
TABLE_ENTRY(Uniform2f), |
TABLE_ENTRY(Uniform2fv), |
TABLE_ENTRY(Uniform2i), |
TABLE_ENTRY(Uniform2iv), |
TABLE_ENTRY(Uniform3f), |
TABLE_ENTRY(Uniform3fv), |
TABLE_ENTRY(Uniform3i), |
TABLE_ENTRY(Uniform3iv), |
TABLE_ENTRY(Uniform4f), |
TABLE_ENTRY(Uniform4fv), |
TABLE_ENTRY(Uniform4i), |
TABLE_ENTRY(Uniform4iv), |
TABLE_ENTRY(UniformMatrix2fv), |
TABLE_ENTRY(UniformMatrix3fv), |
TABLE_ENTRY(UniformMatrix4fv), |
TABLE_ENTRY(UseProgram), |
TABLE_ENTRY(ValidateProgram), |
TABLE_ENTRY(VertexAttrib1d), |
TABLE_ENTRY(VertexAttrib1dv), |
TABLE_ENTRY(VertexAttrib1s), |
TABLE_ENTRY(VertexAttrib1sv), |
TABLE_ENTRY(VertexAttrib2d), |
TABLE_ENTRY(VertexAttrib2dv), |
TABLE_ENTRY(VertexAttrib2s), |
TABLE_ENTRY(VertexAttrib2sv), |
TABLE_ENTRY(VertexAttrib3d), |
TABLE_ENTRY(VertexAttrib3dv), |
TABLE_ENTRY(VertexAttrib3s), |
TABLE_ENTRY(VertexAttrib3sv), |
TABLE_ENTRY(VertexAttrib4Nbv), |
TABLE_ENTRY(VertexAttrib4Niv), |
TABLE_ENTRY(VertexAttrib4Nsv), |
TABLE_ENTRY(VertexAttrib4Nub), |
TABLE_ENTRY(VertexAttrib4Nubv), |
TABLE_ENTRY(VertexAttrib4Nuiv), |
TABLE_ENTRY(VertexAttrib4Nusv), |
TABLE_ENTRY(VertexAttrib4bv), |
TABLE_ENTRY(VertexAttrib4d), |
TABLE_ENTRY(VertexAttrib4dv), |
TABLE_ENTRY(VertexAttrib4iv), |
TABLE_ENTRY(VertexAttrib4s), |
TABLE_ENTRY(VertexAttrib4sv), |
TABLE_ENTRY(VertexAttrib4ubv), |
TABLE_ENTRY(VertexAttrib4uiv), |
TABLE_ENTRY(VertexAttrib4usv), |
TABLE_ENTRY(VertexAttribPointer), |
TABLE_ENTRY(UniformMatrix2x3fv), |
TABLE_ENTRY(UniformMatrix2x4fv), |
TABLE_ENTRY(UniformMatrix3x2fv), |
TABLE_ENTRY(UniformMatrix3x4fv), |
TABLE_ENTRY(UniformMatrix4x2fv), |
TABLE_ENTRY(UniformMatrix4x3fv), |
TABLE_ENTRY(BeginConditionalRender), |
TABLE_ENTRY(BeginTransformFeedback), |
TABLE_ENTRY(BindBufferBase), |
TABLE_ENTRY(BindBufferRange), |
TABLE_ENTRY(BindFragDataLocation), |
TABLE_ENTRY(ClampColor), |
TABLE_ENTRY(ClearBufferfi), |
TABLE_ENTRY(ClearBufferfv), |
TABLE_ENTRY(ClearBufferiv), |
TABLE_ENTRY(ClearBufferuiv), |
TABLE_ENTRY(ColorMaski), |
TABLE_ENTRY(Disablei), |
TABLE_ENTRY(Enablei), |
TABLE_ENTRY(EndConditionalRender), |
TABLE_ENTRY(EndTransformFeedback), |
TABLE_ENTRY(GetBooleani_v), |
TABLE_ENTRY(GetFragDataLocation), |
TABLE_ENTRY(GetIntegeri_v), |
TABLE_ENTRY(GetStringi), |
TABLE_ENTRY(GetTexParameterIiv), |
TABLE_ENTRY(GetTexParameterIuiv), |
TABLE_ENTRY(GetTransformFeedbackVarying), |
TABLE_ENTRY(GetUniformuiv), |
TABLE_ENTRY(GetVertexAttribIiv), |
TABLE_ENTRY(GetVertexAttribIuiv), |
TABLE_ENTRY(IsEnabledi), |
TABLE_ENTRY(TexParameterIiv), |
TABLE_ENTRY(TexParameterIuiv), |
TABLE_ENTRY(TransformFeedbackVaryings), |
TABLE_ENTRY(Uniform1ui), |
TABLE_ENTRY(Uniform1uiv), |
TABLE_ENTRY(Uniform2ui), |
TABLE_ENTRY(Uniform2uiv), |
TABLE_ENTRY(Uniform3ui), |
TABLE_ENTRY(Uniform3uiv), |
TABLE_ENTRY(Uniform4ui), |
TABLE_ENTRY(Uniform4uiv), |
TABLE_ENTRY(VertexAttribI1iv), |
TABLE_ENTRY(VertexAttribI1uiv), |
TABLE_ENTRY(VertexAttribI4bv), |
TABLE_ENTRY(VertexAttribI4sv), |
TABLE_ENTRY(VertexAttribI4ubv), |
TABLE_ENTRY(VertexAttribI4usv), |
TABLE_ENTRY(VertexAttribIPointer), |
TABLE_ENTRY(PrimitiveRestartIndex), |
TABLE_ENTRY(TexBuffer), |
TABLE_ENTRY(FramebufferTexture), |
TABLE_ENTRY(GetBufferParameteri64v), |
TABLE_ENTRY(GetInteger64i_v), |
TABLE_ENTRY(VertexAttribDivisor), |
TABLE_ENTRY(BindProgramARB), |
TABLE_ENTRY(DeleteProgramsARB), |
TABLE_ENTRY(GenProgramsARB), |
TABLE_ENTRY(GetProgramEnvParameterdvARB), |
TABLE_ENTRY(GetProgramEnvParameterfvARB), |
TABLE_ENTRY(GetProgramLocalParameterdvARB), |
TABLE_ENTRY(GetProgramLocalParameterfvARB), |
TABLE_ENTRY(GetProgramStringARB), |
TABLE_ENTRY(GetProgramivARB), |
TABLE_ENTRY(IsProgramARB), |
TABLE_ENTRY(ProgramEnvParameter4dARB), |
TABLE_ENTRY(ProgramEnvParameter4dvARB), |
TABLE_ENTRY(ProgramEnvParameter4fARB), |
TABLE_ENTRY(ProgramEnvParameter4fvARB), |
TABLE_ENTRY(ProgramLocalParameter4dARB), |
TABLE_ENTRY(ProgramLocalParameter4dvARB), |
TABLE_ENTRY(ProgramLocalParameter4fARB), |
TABLE_ENTRY(ProgramLocalParameter4fvARB), |
TABLE_ENTRY(ProgramStringARB), |
TABLE_ENTRY(VertexAttrib1fARB), |
TABLE_ENTRY(VertexAttrib1fvARB), |
TABLE_ENTRY(VertexAttrib2fARB), |
TABLE_ENTRY(VertexAttrib2fvARB), |
TABLE_ENTRY(VertexAttrib3fARB), |
TABLE_ENTRY(VertexAttrib3fvARB), |
TABLE_ENTRY(VertexAttrib4fARB), |
TABLE_ENTRY(VertexAttrib4fvARB), |
TABLE_ENTRY(AttachObjectARB), |
TABLE_ENTRY(CreateProgramObjectARB), |
TABLE_ENTRY(CreateShaderObjectARB), |
TABLE_ENTRY(DeleteObjectARB), |
TABLE_ENTRY(DetachObjectARB), |
TABLE_ENTRY(GetAttachedObjectsARB), |
TABLE_ENTRY(GetHandleARB), |
TABLE_ENTRY(GetInfoLogARB), |
TABLE_ENTRY(GetObjectParameterfvARB), |
TABLE_ENTRY(GetObjectParameterivARB), |
TABLE_ENTRY(DrawArraysInstancedARB), |
TABLE_ENTRY(DrawElementsInstancedARB), |
TABLE_ENTRY(BindFramebuffer), |
TABLE_ENTRY(BindRenderbuffer), |
TABLE_ENTRY(BlitFramebuffer), |
TABLE_ENTRY(CheckFramebufferStatus), |
TABLE_ENTRY(DeleteFramebuffers), |
TABLE_ENTRY(DeleteRenderbuffers), |
TABLE_ENTRY(FramebufferRenderbuffer), |
TABLE_ENTRY(FramebufferTexture1D), |
TABLE_ENTRY(FramebufferTexture2D), |
TABLE_ENTRY(FramebufferTexture3D), |
TABLE_ENTRY(FramebufferTextureLayer), |
TABLE_ENTRY(GenFramebuffers), |
TABLE_ENTRY(GenRenderbuffers), |
TABLE_ENTRY(GenerateMipmap), |
TABLE_ENTRY(GetFramebufferAttachmentParameteriv), |
TABLE_ENTRY(GetRenderbufferParameteriv), |
TABLE_ENTRY(IsFramebuffer), |
TABLE_ENTRY(IsRenderbuffer), |
TABLE_ENTRY(RenderbufferStorage), |
TABLE_ENTRY(RenderbufferStorageMultisample), |
TABLE_ENTRY(FramebufferTextureFaceARB), |
TABLE_ENTRY(FlushMappedBufferRange), |
TABLE_ENTRY(MapBufferRange), |
TABLE_ENTRY(BindVertexArray), |
TABLE_ENTRY(DeleteVertexArrays), |
TABLE_ENTRY(GenVertexArrays), |
TABLE_ENTRY(IsVertexArray), |
TABLE_ENTRY(GetActiveUniformBlockName), |
TABLE_ENTRY(GetActiveUniformBlockiv), |
TABLE_ENTRY(GetActiveUniformName), |
TABLE_ENTRY(GetActiveUniformsiv), |
TABLE_ENTRY(GetUniformBlockIndex), |
TABLE_ENTRY(GetUniformIndices), |
TABLE_ENTRY(UniformBlockBinding), |
TABLE_ENTRY(CopyBufferSubData), |
TABLE_ENTRY(ClientWaitSync), |
TABLE_ENTRY(DeleteSync), |
TABLE_ENTRY(FenceSync), |
TABLE_ENTRY(GetInteger64v), |
TABLE_ENTRY(GetSynciv), |
TABLE_ENTRY(IsSync), |
TABLE_ENTRY(WaitSync), |
TABLE_ENTRY(DrawElementsBaseVertex), |
TABLE_ENTRY(DrawElementsInstancedBaseVertex), |
TABLE_ENTRY(DrawRangeElementsBaseVertex), |
TABLE_ENTRY(MultiDrawElementsBaseVertex), |
TABLE_ENTRY(ProvokingVertex), |
TABLE_ENTRY(GetMultisamplefv), |
TABLE_ENTRY(SampleMaski), |
TABLE_ENTRY(TexImage2DMultisample), |
TABLE_ENTRY(TexImage3DMultisample), |
TABLE_ENTRY(BlendEquationSeparateiARB), |
TABLE_ENTRY(BlendEquationiARB), |
TABLE_ENTRY(BlendFuncSeparateiARB), |
TABLE_ENTRY(BlendFunciARB), |
TABLE_ENTRY(BindFragDataLocationIndexed), |
TABLE_ENTRY(GetFragDataIndex), |
TABLE_ENTRY(BindSampler), |
TABLE_ENTRY(DeleteSamplers), |
TABLE_ENTRY(GenSamplers), |
TABLE_ENTRY(GetSamplerParameterIiv), |
TABLE_ENTRY(GetSamplerParameterIuiv), |
TABLE_ENTRY(GetSamplerParameterfv), |
TABLE_ENTRY(GetSamplerParameteriv), |
TABLE_ENTRY(IsSampler), |
TABLE_ENTRY(SamplerParameterIiv), |
TABLE_ENTRY(SamplerParameterIuiv), |
TABLE_ENTRY(SamplerParameterf), |
TABLE_ENTRY(SamplerParameterfv), |
TABLE_ENTRY(SamplerParameteri), |
TABLE_ENTRY(SamplerParameteriv), |
TABLE_ENTRY(_dispatch_stub_730), |
TABLE_ENTRY(_dispatch_stub_731), |
TABLE_ENTRY(_dispatch_stub_732), |
TABLE_ENTRY(ColorP3ui), |
TABLE_ENTRY(ColorP3uiv), |
TABLE_ENTRY(ColorP4ui), |
TABLE_ENTRY(ColorP4uiv), |
TABLE_ENTRY(MultiTexCoordP1ui), |
TABLE_ENTRY(MultiTexCoordP1uiv), |
TABLE_ENTRY(MultiTexCoordP2ui), |
TABLE_ENTRY(MultiTexCoordP2uiv), |
TABLE_ENTRY(MultiTexCoordP3ui), |
TABLE_ENTRY(MultiTexCoordP3uiv), |
TABLE_ENTRY(MultiTexCoordP4ui), |
TABLE_ENTRY(MultiTexCoordP4uiv), |
TABLE_ENTRY(NormalP3ui), |
TABLE_ENTRY(NormalP3uiv), |
TABLE_ENTRY(SecondaryColorP3ui), |
TABLE_ENTRY(SecondaryColorP3uiv), |
TABLE_ENTRY(TexCoordP1ui), |
TABLE_ENTRY(TexCoordP1uiv), |
TABLE_ENTRY(TexCoordP2ui), |
TABLE_ENTRY(TexCoordP2uiv), |
TABLE_ENTRY(TexCoordP3ui), |
TABLE_ENTRY(TexCoordP3uiv), |
TABLE_ENTRY(TexCoordP4ui), |
TABLE_ENTRY(TexCoordP4uiv), |
TABLE_ENTRY(VertexAttribP1ui), |
TABLE_ENTRY(VertexAttribP1uiv), |
TABLE_ENTRY(VertexAttribP2ui), |
TABLE_ENTRY(VertexAttribP2uiv), |
TABLE_ENTRY(VertexAttribP3ui), |
TABLE_ENTRY(VertexAttribP3uiv), |
TABLE_ENTRY(VertexAttribP4ui), |
TABLE_ENTRY(VertexAttribP4uiv), |
TABLE_ENTRY(VertexP2ui), |
TABLE_ENTRY(VertexP2uiv), |
TABLE_ENTRY(VertexP3ui), |
TABLE_ENTRY(VertexP3uiv), |
TABLE_ENTRY(VertexP4ui), |
TABLE_ENTRY(VertexP4uiv), |
TABLE_ENTRY(BindTransformFeedback), |
TABLE_ENTRY(DeleteTransformFeedbacks), |
TABLE_ENTRY(DrawTransformFeedback), |
TABLE_ENTRY(GenTransformFeedbacks), |
TABLE_ENTRY(IsTransformFeedback), |
TABLE_ENTRY(PauseTransformFeedback), |
TABLE_ENTRY(ResumeTransformFeedback), |
TABLE_ENTRY(BeginQueryIndexed), |
TABLE_ENTRY(DrawTransformFeedbackStream), |
TABLE_ENTRY(EndQueryIndexed), |
TABLE_ENTRY(GetQueryIndexediv), |
TABLE_ENTRY(ClearDepthf), |
TABLE_ENTRY(DepthRangef), |
TABLE_ENTRY(GetShaderPrecisionFormat), |
TABLE_ENTRY(ReleaseShaderCompiler), |
TABLE_ENTRY(ShaderBinary), |
TABLE_ENTRY(GetProgramBinary), |
TABLE_ENTRY(ProgramBinary), |
TABLE_ENTRY(ProgramParameteri), |
TABLE_ENTRY(DebugMessageCallbackARB), |
TABLE_ENTRY(DebugMessageControlARB), |
TABLE_ENTRY(DebugMessageInsertARB), |
TABLE_ENTRY(GetDebugMessageLogARB), |
TABLE_ENTRY(GetGraphicsResetStatusARB), |
TABLE_ENTRY(GetnColorTableARB), |
TABLE_ENTRY(GetnCompressedTexImageARB), |
TABLE_ENTRY(GetnConvolutionFilterARB), |
TABLE_ENTRY(GetnHistogramARB), |
TABLE_ENTRY(GetnMapdvARB), |
TABLE_ENTRY(GetnMapfvARB), |
TABLE_ENTRY(GetnMapivARB), |
TABLE_ENTRY(GetnMinmaxARB), |
TABLE_ENTRY(GetnPixelMapfvARB), |
TABLE_ENTRY(GetnPixelMapuivARB), |
TABLE_ENTRY(GetnPixelMapusvARB), |
TABLE_ENTRY(GetnPolygonStippleARB), |
TABLE_ENTRY(GetnSeparableFilterARB), |
TABLE_ENTRY(GetnTexImageARB), |
TABLE_ENTRY(GetnUniformdvARB), |
TABLE_ENTRY(GetnUniformfvARB), |
TABLE_ENTRY(GetnUniformivARB), |
TABLE_ENTRY(GetnUniformuivARB), |
TABLE_ENTRY(ReadnPixelsARB), |
TABLE_ENTRY(DrawArraysInstancedBaseInstance), |
TABLE_ENTRY(DrawElementsInstancedBaseInstance), |
TABLE_ENTRY(DrawElementsInstancedBaseVertexBaseInstance), |
TABLE_ENTRY(DrawTransformFeedbackInstanced), |
TABLE_ENTRY(DrawTransformFeedbackStreamInstanced), |
TABLE_ENTRY(_dispatch_stub_819), |
TABLE_ENTRY(TexStorage1D), |
TABLE_ENTRY(TexStorage2D), |
TABLE_ENTRY(TexStorage3D), |
TABLE_ENTRY(TextureStorage1DEXT), |
TABLE_ENTRY(TextureStorage2DEXT), |
TABLE_ENTRY(TextureStorage3DEXT), |
TABLE_ENTRY(TexBufferRange), |
TABLE_ENTRY(TexStorage2DMultisample), |
TABLE_ENTRY(TexStorage3DMultisample), |
TABLE_ENTRY(InvalidateBufferData), |
TABLE_ENTRY(InvalidateBufferSubData), |
TABLE_ENTRY(InvalidateFramebuffer), |
TABLE_ENTRY(InvalidateSubFramebuffer), |
TABLE_ENTRY(InvalidateTexImage), |
TABLE_ENTRY(InvalidateTexSubImage), |
TABLE_ENTRY(PolygonOffsetEXT), |
TABLE_ENTRY(_dispatch_stub_836), |
TABLE_ENTRY(_dispatch_stub_837), |
TABLE_ENTRY(_dispatch_stub_838), |
TABLE_ENTRY(_dispatch_stub_839), |
TABLE_ENTRY(_dispatch_stub_840), |
TABLE_ENTRY(_dispatch_stub_841), |
TABLE_ENTRY(_dispatch_stub_842), |
TABLE_ENTRY(_dispatch_stub_843), |
TABLE_ENTRY(_dispatch_stub_844), |
TABLE_ENTRY(_dispatch_stub_845), |
TABLE_ENTRY(_dispatch_stub_846), |
TABLE_ENTRY(_dispatch_stub_847), |
TABLE_ENTRY(ColorPointerEXT), |
TABLE_ENTRY(EdgeFlagPointerEXT), |
TABLE_ENTRY(IndexPointerEXT), |
TABLE_ENTRY(NormalPointerEXT), |
TABLE_ENTRY(TexCoordPointerEXT), |
TABLE_ENTRY(VertexPointerEXT), |
TABLE_ENTRY(_dispatch_stub_854), |
TABLE_ENTRY(LockArraysEXT), |
TABLE_ENTRY(UnlockArraysEXT), |
TABLE_ENTRY(SecondaryColor3fEXT), |
TABLE_ENTRY(SecondaryColor3fvEXT), |
TABLE_ENTRY(MultiDrawElementsEXT), |
TABLE_ENTRY(FogCoordfEXT), |
TABLE_ENTRY(FogCoordfvEXT), |
TABLE_ENTRY(ResizeBuffersMESA), |
TABLE_ENTRY(WindowPos4dMESA), |
TABLE_ENTRY(WindowPos4dvMESA), |
TABLE_ENTRY(WindowPos4fMESA), |
TABLE_ENTRY(WindowPos4fvMESA), |
TABLE_ENTRY(WindowPos4iMESA), |
TABLE_ENTRY(WindowPos4ivMESA), |
TABLE_ENTRY(WindowPos4sMESA), |
TABLE_ENTRY(WindowPos4svMESA), |
TABLE_ENTRY(_dispatch_stub_871), |
TABLE_ENTRY(_dispatch_stub_872), |
TABLE_ENTRY(AreProgramsResidentNV), |
TABLE_ENTRY(ExecuteProgramNV), |
TABLE_ENTRY(GetProgramParameterdvNV), |
TABLE_ENTRY(GetProgramParameterfvNV), |
TABLE_ENTRY(GetProgramStringNV), |
TABLE_ENTRY(GetProgramivNV), |
TABLE_ENTRY(GetTrackMatrixivNV), |
TABLE_ENTRY(GetVertexAttribdvNV), |
TABLE_ENTRY(GetVertexAttribfvNV), |
TABLE_ENTRY(GetVertexAttribivNV), |
TABLE_ENTRY(LoadProgramNV), |
TABLE_ENTRY(ProgramParameters4dvNV), |
TABLE_ENTRY(ProgramParameters4fvNV), |
TABLE_ENTRY(RequestResidentProgramsNV), |
TABLE_ENTRY(TrackMatrixNV), |
TABLE_ENTRY(VertexAttrib1dNV), |
TABLE_ENTRY(VertexAttrib1dvNV), |
TABLE_ENTRY(VertexAttrib1fNV), |
TABLE_ENTRY(VertexAttrib1fvNV), |
TABLE_ENTRY(VertexAttrib1sNV), |
TABLE_ENTRY(VertexAttrib1svNV), |
TABLE_ENTRY(VertexAttrib2dNV), |
TABLE_ENTRY(VertexAttrib2dvNV), |
TABLE_ENTRY(VertexAttrib2fNV), |
TABLE_ENTRY(VertexAttrib2fvNV), |
TABLE_ENTRY(VertexAttrib2sNV), |
TABLE_ENTRY(VertexAttrib2svNV), |
TABLE_ENTRY(VertexAttrib3dNV), |
TABLE_ENTRY(VertexAttrib3dvNV), |
TABLE_ENTRY(VertexAttrib3fNV), |
TABLE_ENTRY(VertexAttrib3fvNV), |
TABLE_ENTRY(VertexAttrib3sNV), |
TABLE_ENTRY(VertexAttrib3svNV), |
TABLE_ENTRY(VertexAttrib4dNV), |
TABLE_ENTRY(VertexAttrib4dvNV), |
TABLE_ENTRY(VertexAttrib4fNV), |
TABLE_ENTRY(VertexAttrib4fvNV), |
TABLE_ENTRY(VertexAttrib4sNV), |
TABLE_ENTRY(VertexAttrib4svNV), |
TABLE_ENTRY(VertexAttrib4ubNV), |
TABLE_ENTRY(VertexAttrib4ubvNV), |
TABLE_ENTRY(VertexAttribPointerNV), |
TABLE_ENTRY(VertexAttribs1dvNV), |
TABLE_ENTRY(VertexAttribs1fvNV), |
TABLE_ENTRY(VertexAttribs1svNV), |
TABLE_ENTRY(VertexAttribs2dvNV), |
TABLE_ENTRY(VertexAttribs2fvNV), |
TABLE_ENTRY(VertexAttribs2svNV), |
TABLE_ENTRY(VertexAttribs3dvNV), |
TABLE_ENTRY(VertexAttribs3fvNV), |
TABLE_ENTRY(VertexAttribs3svNV), |
TABLE_ENTRY(VertexAttribs4dvNV), |
TABLE_ENTRY(VertexAttribs4fvNV), |
TABLE_ENTRY(VertexAttribs4svNV), |
TABLE_ENTRY(VertexAttribs4ubvNV), |
TABLE_ENTRY(GetTexBumpParameterfvATI), |
TABLE_ENTRY(GetTexBumpParameterivATI), |
TABLE_ENTRY(TexBumpParameterfvATI), |
TABLE_ENTRY(TexBumpParameterivATI), |
TABLE_ENTRY(AlphaFragmentOp1ATI), |
TABLE_ENTRY(AlphaFragmentOp2ATI), |
TABLE_ENTRY(AlphaFragmentOp3ATI), |
TABLE_ENTRY(BeginFragmentShaderATI), |
TABLE_ENTRY(BindFragmentShaderATI), |
TABLE_ENTRY(ColorFragmentOp1ATI), |
TABLE_ENTRY(ColorFragmentOp2ATI), |
TABLE_ENTRY(ColorFragmentOp3ATI), |
TABLE_ENTRY(DeleteFragmentShaderATI), |
TABLE_ENTRY(EndFragmentShaderATI), |
TABLE_ENTRY(GenFragmentShadersATI), |
TABLE_ENTRY(PassTexCoordATI), |
TABLE_ENTRY(SampleMapATI), |
TABLE_ENTRY(SetFragmentShaderConstantATI), |
TABLE_ENTRY(_dispatch_stub_946), |
TABLE_ENTRY(_dispatch_stub_947), |
TABLE_ENTRY(_dispatch_stub_948), |
TABLE_ENTRY(GetProgramNamedParameterdvNV), |
TABLE_ENTRY(GetProgramNamedParameterfvNV), |
TABLE_ENTRY(ProgramNamedParameter4dNV), |
TABLE_ENTRY(ProgramNamedParameter4dvNV), |
TABLE_ENTRY(ProgramNamedParameter4fNV), |
TABLE_ENTRY(ProgramNamedParameter4fvNV), |
TABLE_ENTRY(PrimitiveRestartNV), |
TABLE_ENTRY(_dispatch_stub_956), |
TABLE_ENTRY(_dispatch_stub_957), |
TABLE_ENTRY(_dispatch_stub_958), |
TABLE_ENTRY(_dispatch_stub_959), |
TABLE_ENTRY(BindFramebufferEXT), |
TABLE_ENTRY(BindRenderbufferEXT), |
TABLE_ENTRY(_dispatch_stub_962), |
TABLE_ENTRY(_dispatch_stub_963), |
TABLE_ENTRY(VertexAttribI1iEXT), |
TABLE_ENTRY(VertexAttribI1uiEXT), |
TABLE_ENTRY(VertexAttribI2iEXT), |
TABLE_ENTRY(VertexAttribI2ivEXT), |
TABLE_ENTRY(VertexAttribI2uiEXT), |
TABLE_ENTRY(VertexAttribI2uivEXT), |
TABLE_ENTRY(VertexAttribI3iEXT), |
TABLE_ENTRY(VertexAttribI3ivEXT), |
TABLE_ENTRY(VertexAttribI3uiEXT), |
TABLE_ENTRY(VertexAttribI3uivEXT), |
TABLE_ENTRY(VertexAttribI4iEXT), |
TABLE_ENTRY(VertexAttribI4ivEXT), |
TABLE_ENTRY(VertexAttribI4uiEXT), |
TABLE_ENTRY(VertexAttribI4uivEXT), |
TABLE_ENTRY(ClearColorIiEXT), |
TABLE_ENTRY(ClearColorIuiEXT), |
TABLE_ENTRY(BindBufferOffsetEXT), |
TABLE_ENTRY(GetObjectParameterivAPPLE), |
TABLE_ENTRY(ObjectPurgeableAPPLE), |
TABLE_ENTRY(ObjectUnpurgeableAPPLE), |
TABLE_ENTRY(ActiveProgramEXT), |
TABLE_ENTRY(CreateShaderProgramEXT), |
TABLE_ENTRY(UseShaderProgramEXT), |
TABLE_ENTRY(TextureBarrierNV), |
TABLE_ENTRY(_dispatch_stub_988), |
TABLE_ENTRY(_dispatch_stub_989), |
TABLE_ENTRY(_dispatch_stub_990), |
TABLE_ENTRY(EGLImageTargetRenderbufferStorageOES), |
TABLE_ENTRY(EGLImageTargetTexture2DOES), |
TABLE_ENTRY(_dispatch_stub_993), |
TABLE_ENTRY(_dispatch_stub_994), |
TABLE_ENTRY(_dispatch_stub_995), |
TABLE_ENTRY(_dispatch_stub_996), |
TABLE_ENTRY(_dispatch_stub_997), |
TABLE_ENTRY(_dispatch_stub_998), |
TABLE_ENTRY(_dispatch_stub_999), |
TABLE_ENTRY(_dispatch_stub_1000), |
TABLE_ENTRY(_dispatch_stub_1001), |
TABLE_ENTRY(_dispatch_stub_1002), |
TABLE_ENTRY(_dispatch_stub_1003), |
TABLE_ENTRY(_dispatch_stub_1004), |
TABLE_ENTRY(_dispatch_stub_1005), |
TABLE_ENTRY(_dispatch_stub_1006), |
TABLE_ENTRY(_dispatch_stub_1007), |
TABLE_ENTRY(_dispatch_stub_1008), |
TABLE_ENTRY(_dispatch_stub_1009), |
TABLE_ENTRY(_dispatch_stub_1010), |
TABLE_ENTRY(_dispatch_stub_1011), |
TABLE_ENTRY(_dispatch_stub_1012), |
TABLE_ENTRY(_dispatch_stub_1013), |
TABLE_ENTRY(_dispatch_stub_1014), |
TABLE_ENTRY(_dispatch_stub_1015), |
TABLE_ENTRY(_dispatch_stub_1016), |
TABLE_ENTRY(_dispatch_stub_1017), |
TABLE_ENTRY(_dispatch_stub_1018), |
TABLE_ENTRY(_dispatch_stub_1019), |
TABLE_ENTRY(_dispatch_stub_1020), |
TABLE_ENTRY(_dispatch_stub_1021), |
TABLE_ENTRY(_dispatch_stub_1022), |
TABLE_ENTRY(_dispatch_stub_1023), |
TABLE_ENTRY(_dispatch_stub_1024), |
TABLE_ENTRY(_dispatch_stub_1025), |
TABLE_ENTRY(_dispatch_stub_1026), |
TABLE_ENTRY(_dispatch_stub_1027), |
TABLE_ENTRY(_dispatch_stub_1028), |
TABLE_ENTRY(_dispatch_stub_1029), |
TABLE_ENTRY(_dispatch_stub_1030), |
TABLE_ENTRY(_dispatch_stub_1031), |
TABLE_ENTRY(_dispatch_stub_1032), |
TABLE_ENTRY(_dispatch_stub_1033), |
TABLE_ENTRY(_dispatch_stub_1034), |
TABLE_ENTRY(_dispatch_stub_1035), |
/* A whole bunch of no-op functions. These might be called |
* when someone tries to call a dynamically-registered |
* extension function without a current rendering context. |
*/ |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
TABLE_ENTRY(Unused), |
}; |
#endif /* DISPATCH_TABLE_NAME */ |
|
|
/* |
* This is just used to silence compiler warnings. |
* We list the functions which are not otherwise used. |
*/ |
#ifdef UNUSED_TABLE_NAME |
_glapi_proc UNUSED_TABLE_NAME[] = { |
#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS |
TABLE_ENTRY(_dispatch_stub_190), |
TABLE_ENTRY(_dispatch_stub_191), |
TABLE_ENTRY(_dispatch_stub_192), |
TABLE_ENTRY(_dispatch_stub_193), |
TABLE_ENTRY(_dispatch_stub_254), |
TABLE_ENTRY(_dispatch_stub_279), |
TABLE_ENTRY(_dispatch_stub_280), |
TABLE_ENTRY(ArrayElementEXT), |
TABLE_ENTRY(BindTextureEXT), |
TABLE_ENTRY(DrawArraysEXT), |
TABLE_ENTRY(CopyTexImage1DEXT), |
TABLE_ENTRY(CopyTexImage2DEXT), |
TABLE_ENTRY(CopyTexSubImage1DEXT), |
TABLE_ENTRY(CopyTexSubImage2DEXT), |
TABLE_ENTRY(GetPointervEXT), |
TABLE_ENTRY(PrioritizeTexturesEXT), |
TABLE_ENTRY(TexSubImage1DEXT), |
TABLE_ENTRY(TexSubImage2DEXT), |
TABLE_ENTRY(BlendColorEXT), |
TABLE_ENTRY(BlendEquationEXT), |
TABLE_ENTRY(_dispatch_stub_337), |
TABLE_ENTRY(DrawRangeElementsEXT), |
TABLE_ENTRY(ColorTableEXT), |
TABLE_ENTRY(_dispatch_stub_339), |
TABLE_ENTRY(_dispatch_stub_340), |
TABLE_ENTRY(_dispatch_stub_341), |
TABLE_ENTRY(_dispatch_stub_342), |
TABLE_ENTRY(_dispatch_stub_346), |
TABLE_ENTRY(_dispatch_stub_347), |
TABLE_ENTRY(_dispatch_stub_348), |
TABLE_ENTRY(_dispatch_stub_349), |
TABLE_ENTRY(_dispatch_stub_350), |
TABLE_ENTRY(_dispatch_stub_351), |
TABLE_ENTRY(_dispatch_stub_352), |
TABLE_ENTRY(_dispatch_stub_353), |
TABLE_ENTRY(_dispatch_stub_354), |
TABLE_ENTRY(_dispatch_stub_355), |
TABLE_ENTRY(_dispatch_stub_360), |
TABLE_ENTRY(_dispatch_stub_367), |
TABLE_ENTRY(_dispatch_stub_368), |
TABLE_ENTRY(_dispatch_stub_369), |
TABLE_ENTRY(_dispatch_stub_370), |
TABLE_ENTRY(TexImage3DEXT), |
TABLE_ENTRY(_dispatch_stub_371), |
TABLE_ENTRY(TexSubImage3DEXT), |
TABLE_ENTRY(_dispatch_stub_372), |
TABLE_ENTRY(CopyTexSubImage3DEXT), |
TABLE_ENTRY(_dispatch_stub_373), |
TABLE_ENTRY(ActiveTextureARB), |
TABLE_ENTRY(ClientActiveTextureARB), |
TABLE_ENTRY(MultiTexCoord1dARB), |
TABLE_ENTRY(MultiTexCoord1dvARB), |
TABLE_ENTRY(MultiTexCoord1f), |
TABLE_ENTRY(MultiTexCoord1fv), |
TABLE_ENTRY(MultiTexCoord1iARB), |
TABLE_ENTRY(MultiTexCoord1ivARB), |
TABLE_ENTRY(MultiTexCoord1sARB), |
TABLE_ENTRY(MultiTexCoord1svARB), |
TABLE_ENTRY(MultiTexCoord2dARB), |
TABLE_ENTRY(MultiTexCoord2dvARB), |
TABLE_ENTRY(MultiTexCoord2f), |
TABLE_ENTRY(MultiTexCoord2fv), |
TABLE_ENTRY(MultiTexCoord2iARB), |
TABLE_ENTRY(MultiTexCoord2ivARB), |
TABLE_ENTRY(MultiTexCoord2sARB), |
TABLE_ENTRY(MultiTexCoord2svARB), |
TABLE_ENTRY(MultiTexCoord3dARB), |
TABLE_ENTRY(MultiTexCoord3dvARB), |
TABLE_ENTRY(MultiTexCoord3f), |
TABLE_ENTRY(MultiTexCoord3fv), |
TABLE_ENTRY(MultiTexCoord3iARB), |
TABLE_ENTRY(MultiTexCoord3ivARB), |
TABLE_ENTRY(MultiTexCoord3sARB), |
TABLE_ENTRY(MultiTexCoord3svARB), |
TABLE_ENTRY(MultiTexCoord4dARB), |
TABLE_ENTRY(MultiTexCoord4dvARB), |
TABLE_ENTRY(MultiTexCoord4f), |
TABLE_ENTRY(MultiTexCoord4fv), |
TABLE_ENTRY(MultiTexCoord4iARB), |
TABLE_ENTRY(MultiTexCoord4ivARB), |
TABLE_ENTRY(MultiTexCoord4sARB), |
TABLE_ENTRY(MultiTexCoord4svARB), |
TABLE_ENTRY(CompressedTexImage1DARB), |
TABLE_ENTRY(CompressedTexImage2DARB), |
TABLE_ENTRY(CompressedTexImage3DARB), |
TABLE_ENTRY(_dispatch_stub_410), |
TABLE_ENTRY(CompressedTexSubImage1DARB), |
TABLE_ENTRY(CompressedTexSubImage2DARB), |
TABLE_ENTRY(CompressedTexSubImage3DARB), |
TABLE_ENTRY(_dispatch_stub_413), |
TABLE_ENTRY(GetCompressedTexImageARB), |
TABLE_ENTRY(LoadTransposeMatrixdARB), |
TABLE_ENTRY(LoadTransposeMatrixfARB), |
TABLE_ENTRY(MultTransposeMatrixdARB), |
TABLE_ENTRY(MultTransposeMatrixfARB), |
TABLE_ENTRY(SampleCoverageARB), |
TABLE_ENTRY(BlendFuncSeparateEXT), |
TABLE_ENTRY(_dispatch_stub_420), |
TABLE_ENTRY(FogCoordPointerEXT), |
TABLE_ENTRY(FogCoorddEXT), |
TABLE_ENTRY(FogCoorddvEXT), |
TABLE_ENTRY(MultiDrawArraysEXT), |
TABLE_ENTRY(PointParameterfARB), |
TABLE_ENTRY(PointParameterfEXT), |
TABLE_ENTRY(_dispatch_stub_425), |
TABLE_ENTRY(PointParameterfvARB), |
TABLE_ENTRY(PointParameterfvEXT), |
TABLE_ENTRY(_dispatch_stub_426), |
TABLE_ENTRY(PointParameteriNV), |
TABLE_ENTRY(PointParameterivNV), |
TABLE_ENTRY(SecondaryColor3bEXT), |
TABLE_ENTRY(SecondaryColor3bvEXT), |
TABLE_ENTRY(SecondaryColor3dEXT), |
TABLE_ENTRY(SecondaryColor3dvEXT), |
TABLE_ENTRY(SecondaryColor3iEXT), |
TABLE_ENTRY(SecondaryColor3ivEXT), |
TABLE_ENTRY(SecondaryColor3sEXT), |
TABLE_ENTRY(SecondaryColor3svEXT), |
TABLE_ENTRY(SecondaryColor3ubEXT), |
TABLE_ENTRY(SecondaryColor3ubvEXT), |
TABLE_ENTRY(SecondaryColor3uiEXT), |
TABLE_ENTRY(SecondaryColor3uivEXT), |
TABLE_ENTRY(SecondaryColor3usEXT), |
TABLE_ENTRY(SecondaryColor3usvEXT), |
TABLE_ENTRY(SecondaryColorPointerEXT), |
TABLE_ENTRY(WindowPos2dARB), |
TABLE_ENTRY(WindowPos2dMESA), |
TABLE_ENTRY(WindowPos2dvARB), |
TABLE_ENTRY(WindowPos2dvMESA), |
TABLE_ENTRY(WindowPos2fARB), |
TABLE_ENTRY(WindowPos2fMESA), |
TABLE_ENTRY(WindowPos2fvARB), |
TABLE_ENTRY(WindowPos2fvMESA), |
TABLE_ENTRY(WindowPos2iARB), |
TABLE_ENTRY(WindowPos2iMESA), |
TABLE_ENTRY(WindowPos2ivARB), |
TABLE_ENTRY(WindowPos2ivMESA), |
TABLE_ENTRY(WindowPos2sARB), |
TABLE_ENTRY(WindowPos2sMESA), |
TABLE_ENTRY(WindowPos2svARB), |
TABLE_ENTRY(WindowPos2svMESA), |
TABLE_ENTRY(WindowPos3dARB), |
TABLE_ENTRY(WindowPos3dMESA), |
TABLE_ENTRY(WindowPos3dvARB), |
TABLE_ENTRY(WindowPos3dvMESA), |
TABLE_ENTRY(WindowPos3fARB), |
TABLE_ENTRY(WindowPos3fMESA), |
TABLE_ENTRY(WindowPos3fvARB), |
TABLE_ENTRY(WindowPos3fvMESA), |
TABLE_ENTRY(WindowPos3iARB), |
TABLE_ENTRY(WindowPos3iMESA), |
TABLE_ENTRY(WindowPos3ivARB), |
TABLE_ENTRY(WindowPos3ivMESA), |
TABLE_ENTRY(WindowPos3sARB), |
TABLE_ENTRY(WindowPos3sMESA), |
TABLE_ENTRY(WindowPos3svARB), |
TABLE_ENTRY(WindowPos3svMESA), |
TABLE_ENTRY(BeginQueryARB), |
TABLE_ENTRY(BindBufferARB), |
TABLE_ENTRY(BufferDataARB), |
TABLE_ENTRY(BufferSubDataARB), |
TABLE_ENTRY(DeleteBuffersARB), |
TABLE_ENTRY(DeleteQueriesARB), |
TABLE_ENTRY(EndQueryARB), |
TABLE_ENTRY(GenBuffersARB), |
TABLE_ENTRY(GenQueriesARB), |
TABLE_ENTRY(GetBufferParameterivARB), |
TABLE_ENTRY(GetBufferPointervARB), |
TABLE_ENTRY(_dispatch_stub_470), |
TABLE_ENTRY(GetBufferSubDataARB), |
TABLE_ENTRY(GetQueryObjectivARB), |
TABLE_ENTRY(GetQueryObjectuivARB), |
TABLE_ENTRY(GetQueryivARB), |
TABLE_ENTRY(IsBufferARB), |
TABLE_ENTRY(IsQueryARB), |
TABLE_ENTRY(MapBufferARB), |
TABLE_ENTRY(_dispatch_stub_477), |
TABLE_ENTRY(UnmapBufferARB), |
TABLE_ENTRY(_dispatch_stub_478), |
TABLE_ENTRY(BindAttribLocationARB), |
TABLE_ENTRY(_dispatch_stub_481), |
TABLE_ENTRY(CompileShaderARB), |
TABLE_ENTRY(DisableVertexAttribArrayARB), |
TABLE_ENTRY(DrawBuffersARB), |
TABLE_ENTRY(DrawBuffersATI), |
TABLE_ENTRY(_dispatch_stub_489), |
TABLE_ENTRY(EnableVertexAttribArrayARB), |
TABLE_ENTRY(GetActiveAttribARB), |
TABLE_ENTRY(GetActiveUniformARB), |
TABLE_ENTRY(GetAttribLocationARB), |
TABLE_ENTRY(GetShaderSourceARB), |
TABLE_ENTRY(GetUniformLocationARB), |
TABLE_ENTRY(GetUniformfvARB), |
TABLE_ENTRY(GetUniformivARB), |
TABLE_ENTRY(GetVertexAttribPointervARB), |
TABLE_ENTRY(GetVertexAttribPointervNV), |
TABLE_ENTRY(GetVertexAttribdvARB), |
TABLE_ENTRY(GetVertexAttribfvARB), |
TABLE_ENTRY(GetVertexAttribivARB), |
TABLE_ENTRY(LinkProgramARB), |
TABLE_ENTRY(ShaderSourceARB), |
TABLE_ENTRY(_dispatch_stub_513), |
TABLE_ENTRY(Uniform1fARB), |
TABLE_ENTRY(Uniform1fvARB), |
TABLE_ENTRY(Uniform1iARB), |
TABLE_ENTRY(Uniform1ivARB), |
TABLE_ENTRY(Uniform2fARB), |
TABLE_ENTRY(Uniform2fvARB), |
TABLE_ENTRY(Uniform2iARB), |
TABLE_ENTRY(Uniform2ivARB), |
TABLE_ENTRY(Uniform3fARB), |
TABLE_ENTRY(Uniform3fvARB), |
TABLE_ENTRY(Uniform3iARB), |
TABLE_ENTRY(Uniform3ivARB), |
TABLE_ENTRY(Uniform4fARB), |
TABLE_ENTRY(Uniform4fvARB), |
TABLE_ENTRY(Uniform4iARB), |
TABLE_ENTRY(Uniform4ivARB), |
TABLE_ENTRY(UniformMatrix2fvARB), |
TABLE_ENTRY(UniformMatrix3fvARB), |
TABLE_ENTRY(UniformMatrix4fvARB), |
TABLE_ENTRY(UseProgramObjectARB), |
TABLE_ENTRY(ValidateProgramARB), |
TABLE_ENTRY(VertexAttrib1dARB), |
TABLE_ENTRY(VertexAttrib1dvARB), |
TABLE_ENTRY(VertexAttrib1sARB), |
TABLE_ENTRY(VertexAttrib1svARB), |
TABLE_ENTRY(VertexAttrib2dARB), |
TABLE_ENTRY(VertexAttrib2dvARB), |
TABLE_ENTRY(VertexAttrib2sARB), |
TABLE_ENTRY(VertexAttrib2svARB), |
TABLE_ENTRY(VertexAttrib3dARB), |
TABLE_ENTRY(VertexAttrib3dvARB), |
TABLE_ENTRY(VertexAttrib3sARB), |
TABLE_ENTRY(VertexAttrib3svARB), |
TABLE_ENTRY(VertexAttrib4NbvARB), |
TABLE_ENTRY(VertexAttrib4NivARB), |
TABLE_ENTRY(VertexAttrib4NsvARB), |
TABLE_ENTRY(VertexAttrib4NubARB), |
TABLE_ENTRY(VertexAttrib4NubvARB), |
TABLE_ENTRY(VertexAttrib4NuivARB), |
TABLE_ENTRY(VertexAttrib4NusvARB), |
TABLE_ENTRY(VertexAttrib4bvARB), |
TABLE_ENTRY(VertexAttrib4dARB), |
TABLE_ENTRY(VertexAttrib4dvARB), |
TABLE_ENTRY(VertexAttrib4ivARB), |
TABLE_ENTRY(VertexAttrib4sARB), |
TABLE_ENTRY(VertexAttrib4svARB), |
TABLE_ENTRY(VertexAttrib4ubvARB), |
TABLE_ENTRY(VertexAttrib4uivARB), |
TABLE_ENTRY(VertexAttrib4usvARB), |
TABLE_ENTRY(VertexAttribPointerARB), |
TABLE_ENTRY(BeginConditionalRenderNV), |
TABLE_ENTRY(BeginTransformFeedbackEXT), |
TABLE_ENTRY(BindBufferBaseEXT), |
TABLE_ENTRY(BindBufferRangeEXT), |
TABLE_ENTRY(BindFragDataLocationEXT), |
TABLE_ENTRY(ClampColorARB), |
TABLE_ENTRY(ColorMaskIndexedEXT), |
TABLE_ENTRY(DisableIndexedEXT), |
TABLE_ENTRY(EnableIndexedEXT), |
TABLE_ENTRY(EndConditionalRenderNV), |
TABLE_ENTRY(EndTransformFeedbackEXT), |
TABLE_ENTRY(GetBooleanIndexedvEXT), |
TABLE_ENTRY(GetFragDataLocationEXT), |
TABLE_ENTRY(GetIntegerIndexedvEXT), |
TABLE_ENTRY(GetTexParameterIivEXT), |
TABLE_ENTRY(GetTexParameterIuivEXT), |
TABLE_ENTRY(GetTransformFeedbackVaryingEXT), |
TABLE_ENTRY(GetUniformuivEXT), |
TABLE_ENTRY(GetVertexAttribIivEXT), |
TABLE_ENTRY(GetVertexAttribIuivEXT), |
TABLE_ENTRY(IsEnabledIndexedEXT), |
TABLE_ENTRY(TexParameterIivEXT), |
TABLE_ENTRY(TexParameterIuivEXT), |
TABLE_ENTRY(TransformFeedbackVaryingsEXT), |
TABLE_ENTRY(Uniform1uiEXT), |
TABLE_ENTRY(Uniform1uivEXT), |
TABLE_ENTRY(Uniform2uiEXT), |
TABLE_ENTRY(Uniform2uivEXT), |
TABLE_ENTRY(Uniform3uiEXT), |
TABLE_ENTRY(Uniform3uivEXT), |
TABLE_ENTRY(Uniform4uiEXT), |
TABLE_ENTRY(Uniform4uivEXT), |
TABLE_ENTRY(VertexAttribI1ivEXT), |
TABLE_ENTRY(VertexAttribI1uivEXT), |
TABLE_ENTRY(VertexAttribI4bvEXT), |
TABLE_ENTRY(VertexAttribI4svEXT), |
TABLE_ENTRY(VertexAttribI4ubvEXT), |
TABLE_ENTRY(VertexAttribI4usvEXT), |
TABLE_ENTRY(VertexAttribIPointerEXT), |
TABLE_ENTRY(PrimitiveRestartIndexNV), |
TABLE_ENTRY(TexBufferARB), |
TABLE_ENTRY(FramebufferTextureARB), |
TABLE_ENTRY(VertexAttribDivisorARB), |
TABLE_ENTRY(BindProgramNV), |
TABLE_ENTRY(DeleteProgramsNV), |
TABLE_ENTRY(GenProgramsNV), |
TABLE_ENTRY(IsProgramNV), |
TABLE_ENTRY(ProgramParameter4dNV), |
TABLE_ENTRY(ProgramParameter4dvNV), |
TABLE_ENTRY(ProgramParameter4fNV), |
TABLE_ENTRY(ProgramParameter4fvNV), |
TABLE_ENTRY(VertexAttrib1f), |
TABLE_ENTRY(VertexAttrib1fv), |
TABLE_ENTRY(VertexAttrib2f), |
TABLE_ENTRY(VertexAttrib2fv), |
TABLE_ENTRY(VertexAttrib3f), |
TABLE_ENTRY(VertexAttrib3fv), |
TABLE_ENTRY(VertexAttrib4f), |
TABLE_ENTRY(VertexAttrib4fv), |
TABLE_ENTRY(DrawArraysInstancedEXT), |
TABLE_ENTRY(DrawArraysInstanced), |
TABLE_ENTRY(DrawElementsInstancedEXT), |
TABLE_ENTRY(DrawElementsInstanced), |
TABLE_ENTRY(_dispatch_stub_659), |
TABLE_ENTRY(_dispatch_stub_660), |
TABLE_ENTRY(_dispatch_stub_661), |
TABLE_ENTRY(CheckFramebufferStatusEXT), |
TABLE_ENTRY(_dispatch_stub_662), |
TABLE_ENTRY(DeleteFramebuffersEXT), |
TABLE_ENTRY(_dispatch_stub_663), |
TABLE_ENTRY(DeleteRenderbuffersEXT), |
TABLE_ENTRY(_dispatch_stub_664), |
TABLE_ENTRY(FramebufferRenderbufferEXT), |
TABLE_ENTRY(_dispatch_stub_665), |
TABLE_ENTRY(FramebufferTexture1DEXT), |
TABLE_ENTRY(FramebufferTexture2DEXT), |
TABLE_ENTRY(_dispatch_stub_667), |
TABLE_ENTRY(FramebufferTexture3DEXT), |
TABLE_ENTRY(_dispatch_stub_668), |
TABLE_ENTRY(FramebufferTextureLayerARB), |
TABLE_ENTRY(FramebufferTextureLayerEXT), |
TABLE_ENTRY(GenFramebuffersEXT), |
TABLE_ENTRY(_dispatch_stub_670), |
TABLE_ENTRY(GenRenderbuffersEXT), |
TABLE_ENTRY(_dispatch_stub_671), |
TABLE_ENTRY(GenerateMipmapEXT), |
TABLE_ENTRY(_dispatch_stub_672), |
TABLE_ENTRY(GetFramebufferAttachmentParameterivEXT), |
TABLE_ENTRY(_dispatch_stub_673), |
TABLE_ENTRY(GetRenderbufferParameterivEXT), |
TABLE_ENTRY(_dispatch_stub_674), |
TABLE_ENTRY(IsFramebufferEXT), |
TABLE_ENTRY(_dispatch_stub_675), |
TABLE_ENTRY(IsRenderbufferEXT), |
TABLE_ENTRY(_dispatch_stub_676), |
TABLE_ENTRY(RenderbufferStorageEXT), |
TABLE_ENTRY(_dispatch_stub_677), |
TABLE_ENTRY(RenderbufferStorageMultisampleEXT), |
TABLE_ENTRY(_dispatch_stub_680), |
TABLE_ENTRY(_dispatch_stub_681), |
TABLE_ENTRY(_dispatch_stub_682), |
TABLE_ENTRY(_dispatch_stub_683), |
TABLE_ENTRY(_dispatch_stub_684), |
TABLE_ENTRY(_dispatch_stub_685), |
TABLE_ENTRY(ProvokingVertexEXT), |
TABLE_ENTRY(BlendEquationSeparateIndexedAMD), |
TABLE_ENTRY(BlendEquationIndexedAMD), |
TABLE_ENTRY(BlendFuncSeparateIndexedAMD), |
TABLE_ENTRY(BlendFuncIndexedAMD), |
TABLE_ENTRY(_dispatch_stub_782), |
TABLE_ENTRY(_dispatch_stub_783), |
TABLE_ENTRY(_dispatch_stub_787), |
TABLE_ENTRY(_dispatch_stub_788), |
TABLE_ENTRY(ProgramParameteriARB), |
TABLE_ENTRY(SecondaryColor3f), |
TABLE_ENTRY(SecondaryColor3fv), |
TABLE_ENTRY(MultiDrawElements), |
TABLE_ENTRY(FogCoordf), |
TABLE_ENTRY(FogCoordfv), |
TABLE_ENTRY(VertexAttribI1i), |
TABLE_ENTRY(VertexAttribI1ui), |
TABLE_ENTRY(VertexAttribI2i), |
TABLE_ENTRY(VertexAttribI2iv), |
TABLE_ENTRY(VertexAttribI2ui), |
TABLE_ENTRY(VertexAttribI2uiv), |
TABLE_ENTRY(VertexAttribI3i), |
TABLE_ENTRY(VertexAttribI3iv), |
TABLE_ENTRY(VertexAttribI3ui), |
TABLE_ENTRY(VertexAttribI3uiv), |
TABLE_ENTRY(VertexAttribI4i), |
TABLE_ENTRY(VertexAttribI4iv), |
TABLE_ENTRY(VertexAttribI4ui), |
TABLE_ENTRY(VertexAttribI4uiv), |
TABLE_ENTRY(_dispatch_stub_993), |
TABLE_ENTRY(_dispatch_stub_994), |
TABLE_ENTRY(_dispatch_stub_995), |
TABLE_ENTRY(_dispatch_stub_996), |
TABLE_ENTRY(_dispatch_stub_997), |
TABLE_ENTRY(_dispatch_stub_998), |
TABLE_ENTRY(_dispatch_stub_999), |
TABLE_ENTRY(_dispatch_stub_1000), |
TABLE_ENTRY(_dispatch_stub_1001), |
TABLE_ENTRY(_dispatch_stub_1002), |
TABLE_ENTRY(_dispatch_stub_1003), |
TABLE_ENTRY(_dispatch_stub_1004), |
TABLE_ENTRY(_dispatch_stub_1005), |
TABLE_ENTRY(_dispatch_stub_1006), |
TABLE_ENTRY(_dispatch_stub_1007), |
TABLE_ENTRY(_dispatch_stub_1008), |
TABLE_ENTRY(_dispatch_stub_1009), |
TABLE_ENTRY(_dispatch_stub_1010), |
TABLE_ENTRY(_dispatch_stub_1011), |
TABLE_ENTRY(_dispatch_stub_1012), |
TABLE_ENTRY(_dispatch_stub_1013), |
TABLE_ENTRY(_dispatch_stub_1014), |
TABLE_ENTRY(_dispatch_stub_1015), |
TABLE_ENTRY(_dispatch_stub_1016), |
TABLE_ENTRY(_dispatch_stub_1017), |
TABLE_ENTRY(_dispatch_stub_1018), |
TABLE_ENTRY(_dispatch_stub_1019), |
TABLE_ENTRY(_dispatch_stub_1020), |
TABLE_ENTRY(_dispatch_stub_1021), |
TABLE_ENTRY(_dispatch_stub_1022), |
TABLE_ENTRY(_dispatch_stub_1023), |
TABLE_ENTRY(_dispatch_stub_1024), |
TABLE_ENTRY(_dispatch_stub_1025), |
TABLE_ENTRY(_dispatch_stub_1026), |
TABLE_ENTRY(_dispatch_stub_1027), |
TABLE_ENTRY(_dispatch_stub_1028), |
TABLE_ENTRY(_dispatch_stub_1029), |
TABLE_ENTRY(_dispatch_stub_1030), |
TABLE_ENTRY(_dispatch_stub_1031), |
TABLE_ENTRY(_dispatch_stub_1032), |
TABLE_ENTRY(_dispatch_stub_1033), |
TABLE_ENTRY(_dispatch_stub_1034), |
TABLE_ENTRY(_dispatch_stub_1035), |
#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */ |
#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS |
TABLE_ENTRY(AreTexturesResidentEXT), |
TABLE_ENTRY(DeleteTexturesEXT), |
TABLE_ENTRY(GenTexturesEXT), |
TABLE_ENTRY(IsTextureEXT), |
TABLE_ENTRY(GetColorTableEXT), |
TABLE_ENTRY(_dispatch_stub_343), |
TABLE_ENTRY(GetColorTableParameterfvEXT), |
TABLE_ENTRY(_dispatch_stub_344), |
TABLE_ENTRY(GetColorTableParameterivEXT), |
TABLE_ENTRY(_dispatch_stub_345), |
TABLE_ENTRY(_dispatch_stub_356), |
TABLE_ENTRY(_dispatch_stub_357), |
TABLE_ENTRY(_dispatch_stub_358), |
TABLE_ENTRY(_dispatch_stub_359), |
TABLE_ENTRY(_dispatch_stub_361), |
TABLE_ENTRY(_dispatch_stub_362), |
TABLE_ENTRY(_dispatch_stub_363), |
TABLE_ENTRY(_dispatch_stub_364), |
TABLE_ENTRY(_dispatch_stub_365), |
TABLE_ENTRY(_dispatch_stub_366), |
#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */ |
}; |
#endif /*UNUSED_TABLE_NAME*/ |
|
|
# undef KEYWORD1 |
# undef KEYWORD1_ALT |
# undef KEYWORD2 |
# undef NAME |
# undef DISPATCH |
# undef RETURN_DISPATCH |
# undef DISPATCH_TABLE_NAME |
# undef UNUSED_TABLE_NAME |
# undef TABLE_ENTRY |
# undef HIDDEN |