0,0 → 1,58 |
<?xml version="1.0"?> |
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> |
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<OpenGLAPI> |
|
<category name="GL_ARB_ES2_compatibility" number="95"> |
<enum name="FIXED" count="1" value="0x140C"/> |
<enum name="LOW_FLOAT" value="0x8DF0"/> |
<enum name="MEDIUM_FLOAT" value="0x8DF1"/> |
<enum name="HIGH_FLOAT" value="0x8DF2"/> |
<enum name="LOW_INT" value="0x8DF3"/> |
<enum name="MEDIUM_INT" value="0x8DF4"/> |
<enum name="HIGH_INT" value="0x8DF5"/> |
<enum name="SHADER_BINARY_FORMATS" value="0x8DF8"/> |
<enum name="NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/> |
<enum name="SHADER_COMPILER" value="0x8DFA"/> |
<enum name="MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/> |
<enum name="MAX_VARYING_VECTORS" value="0x8DFC"/> |
<enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/> |
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<function name="GetShaderPrecisionFormat" offset="assign" es2="2.0"> |
<param name="shadertype" type="GLenum"/> |
<param name="precisiontype" type="GLenum"/> |
<param name="range" type="GLint *"/> |
<param name="precision" type="GLint *"/> |
</function> |
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<function name="ReleaseShaderCompiler" offset="assign" es2="2.0"> |
</function> |
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<function name="ShaderBinary" offset="assign" es2="2.0"> |
<param name="n" type="GLsizei"/> |
<param name="shaders" type="const GLuint *"/> |
<param name="binaryformat" type="GLenum"/> |
<param name="binary" type="const GLvoid *"/> |
<param name="length" type="GLsizei"/> |
</function> |
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<!-- from GL_OES_fixed_point --> |
<enum name="FIXED" value="0x140C"/> |
<type name="fixed" size="4" /> |
|
<!-- from GL_OES_read_format --> |
<enum name="IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/> |
<enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/> |
|
<!-- from GL_OES_single_precision --> |
<function name="ClearDepthf" offset="assign" es1="1.0" es2="2.0"> |
<param name="depth" type="GLclampf"/> |
</function> |
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<function name="DepthRangef" offset="assign" es1="1.0" es2="2.0"> |
<param name="zNear" type="GLclampf"/> |
<param name="zFar" type="GLclampf"/> |
</function> |
</category> |
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</OpenGLAPI> |