0,0 → 1,63 |
/************************************************************************** |
* |
* Copyright 2009 VMware, Inc. All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
|
#ifndef SHADER_H |
#define SHADER_H |
|
#include "VG/openvg.h" |
|
struct shader; |
struct vg_paint; |
struct vg_context; |
struct vg_image; |
struct matrix; |
|
struct shader *shader_create(struct vg_context *context); |
void shader_destroy(struct shader *shader); |
|
void shader_set_color_transform(struct shader *shader, VGboolean set); |
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void shader_set_masking(struct shader *shader, VGboolean set); |
VGboolean shader_is_masking(struct shader *shader); |
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void shader_set_paint(struct shader *shader, struct vg_paint *paint); |
struct vg_paint *shader_paint(struct shader *shader); |
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void shader_set_image_mode(struct shader *shader, VGImageMode image_mode); |
VGImageMode shader_image_mode(struct shader *shader); |
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void shader_set_drawing_image(struct shader *shader, VGboolean drawing_image); |
VGboolean shader_drawing_image(struct shader *shader); |
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void shader_set_image(struct shader *shader, struct vg_image *img); |
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void shader_set_surface_matrix(struct shader *shader, |
const struct matrix *mat); |
void shader_set_paint_matrix(struct shader *shader, const struct matrix *mat); |
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void shader_bind(struct shader *shader); |
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#endif |