0,0 → 1,118 |
/************************************************************************** |
* |
* Copyright 2009 VMware, Inc. |
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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#include "pipe/p_defines.h" |
#include "tgsi/tgsi_dump.h" |
#include "tgsi/tgsi_parse.h" |
#include "util/u_memory.h" |
#include "draw/draw_context.h" |
|
#include "lp_context.h" |
#include "lp_debug.h" |
#include "lp_state.h" |
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static void * |
llvmpipe_create_vs_state(struct pipe_context *pipe, |
const struct pipe_shader_state *templ) |
{ |
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); |
struct lp_vertex_shader *state; |
|
state = CALLOC_STRUCT(lp_vertex_shader); |
if (state == NULL ) |
goto fail; |
|
/* copy shader tokens, the ones passed in will go away. |
*/ |
state->shader.tokens = tgsi_dup_tokens(templ->tokens); |
if (state->shader.tokens == NULL) |
goto fail; |
|
state->draw_data = draw_create_vertex_shader(llvmpipe->draw, templ); |
if (state->draw_data == NULL) |
goto fail; |
|
if (LP_DEBUG & DEBUG_TGSI) { |
debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) state); |
tgsi_dump(templ->tokens, 0); |
} |
|
return state; |
|
fail: |
if (state) { |
FREE( (void *)state->shader.tokens ); |
FREE( state->draw_data ); |
FREE( state ); |
} |
return NULL; |
} |
|
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static void |
llvmpipe_bind_vs_state(struct pipe_context *pipe, void *_vs) |
{ |
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); |
const struct lp_vertex_shader *vs = (const struct lp_vertex_shader *)_vs; |
|
if (llvmpipe->vs == vs) |
return; |
|
draw_bind_vertex_shader(llvmpipe->draw, |
vs ? vs->draw_data : NULL); |
|
llvmpipe->vs = vs; |
|
llvmpipe->dirty |= LP_NEW_VS; |
} |
|
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static void |
llvmpipe_delete_vs_state(struct pipe_context *pipe, void *vs) |
{ |
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); |
|
struct lp_vertex_shader *state = |
(struct lp_vertex_shader *)vs; |
|
draw_delete_vertex_shader(llvmpipe->draw, state->draw_data); |
FREE( (void *)state->shader.tokens ); |
FREE( state ); |
} |
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void |
llvmpipe_init_vs_funcs(struct llvmpipe_context *llvmpipe) |
{ |
llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state; |
llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state; |
llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state; |
} |