0,0 → 1,94 |
/************************************************************************** |
* |
* Copyright 2010 VMware, Inc. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
|
/** |
* Implementation limits for LLVMpipe driver. |
*/ |
|
#ifndef LP_LIMITS_H |
#define LP_LIMITS_H |
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/** |
* Tile size (width and height). This needs to be a power of two. |
*/ |
#define TILE_ORDER 6 |
#define TILE_SIZE (1 << TILE_ORDER) |
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|
/** |
* Max texture sizes |
*/ |
#define LP_MAX_TEXTURE_SIZE (1 * 1024 * 1024 * 1024ULL) /* 1GB for now */ |
#define LP_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */ |
#define LP_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */ |
#define LP_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */ |
#define LP_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */ |
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/** This must be the larger of LP_MAX_TEXTURE_2D/3D_LEVELS */ |
#define LP_MAX_TEXTURE_LEVELS LP_MAX_TEXTURE_2D_LEVELS |
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/** |
* Max drawing surface size is the max texture size |
*/ |
#define LP_MAX_HEIGHT (1 << (LP_MAX_TEXTURE_LEVELS - 1)) |
#define LP_MAX_WIDTH (1 << (LP_MAX_TEXTURE_LEVELS - 1)) |
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#define LP_MAX_THREADS 16 |
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/** |
* Max bytes per scene. This may be replaced by a runtime parameter. |
*/ |
#define LP_MAX_SCENE_SIZE (512 * 1024 * 1024) |
|
/** |
* Max number of shader variants (for all shaders combined, |
* per context) that will be kept around. |
*/ |
#define LP_MAX_SHADER_VARIANTS 1024 |
|
/** |
* Max number of instructions (for all fragment shaders combined per context) |
* that will be kept around. |
*/ |
#define LP_MAX_SHADER_INSTRUCTIONS (128*1024) |
|
/** |
* Max number of setup variants that will be kept around. |
* |
* These are determined by the combination of the fragment shader |
* input signature and a small amount of rasterization state (eg |
* flatshading). It is likely that many active fragment shaders will |
* share the same setup variant. |
*/ |
#define LP_MAX_SETUP_VARIANTS 64 |
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#endif /* LP_LIMITS_H */ |