0,0 → 1,96 |
/** |
* \file stencil.h |
* Stencil operations. |
*/ |
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/* |
* Mesa 3-D graphics library |
* |
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
* OTHER DEALINGS IN THE SOFTWARE. |
*/ |
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#ifndef STENCIL_H |
#define STENCIL_H |
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#include "glheader.h" |
#include "macros.h" |
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struct gl_context; |
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extern void GLAPIENTRY |
_mesa_ClearStencil( GLint s ); |
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extern void GLAPIENTRY |
_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ); |
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extern void GLAPIENTRY |
_mesa_StencilMask( GLuint mask ); |
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extern void GLAPIENTRY |
_mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass ); |
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extern void GLAPIENTRY |
_mesa_ActiveStencilFaceEXT(GLenum face); |
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extern void GLAPIENTRY |
_mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
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extern void GLAPIENTRY |
_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
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extern void GLAPIENTRY |
_mesa_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
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extern void GLAPIENTRY |
_mesa_StencilMaskSeparate(GLenum face, GLuint mask); |
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extern void |
_mesa_update_stencil(struct gl_context *ctx); |
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extern void |
_mesa_init_stencil( struct gl_context * ctx ); |
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/* From the GL 4.3 spec, 17.3.5: |
* "Stencil comparison operations and queries of <ref> clamp its value |
* to the range [0, 2^s-1], where <s> is the number of bits in the |
* stencil buffer attached to the draw framebuffer." |
*/ |
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static inline GLint |
_mesa_get_stencil_ref(struct gl_context const *ctx, int face) |
{ |
GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; |
GLint ref = ctx->Stencil.Ref[face]; |
return CLAMP(ref, 0, stencilMax); |
} |
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#endif |