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/contrib/sdk/sources/Mesa/mesa-10.6.0/src/mesa/drivers/dri/i965/brw_tex_layout.c
0,0 → 1,556
/*
* Copyright 2006 VMware, Inc.
* Copyright © 2006 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
 
/**
* \file brw_tex_layout.cpp
*
* Code to lay out images in a mipmap tree.
*
* \author Keith Whitwell <keithw@vmware.com>
* \author Michel Dänzer <daenzer@vmware.com>
*/
 
#include "intel_mipmap_tree.h"
#include "brw_context.h"
#include "main/macros.h"
#include "main/glformats.h"
 
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
 
static unsigned int
intel_horizontal_texture_alignment_unit(struct brw_context *brw,
struct intel_mipmap_tree *mt)
{
/**
* From the "Alignment Unit Size" section of various specs, namely:
* - Gen3 Spec: "Memory Data Formats" Volume, Section 1.20.1.4
* - i965 and G45 PRMs: Volume 1, Section 6.17.3.4.
* - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4
* - BSpec (for Ivybridge and slight variations in separate stencil)
*
* +----------------------------------------------------------------------+
* | | alignment unit width ("i") |
* | Surface Property |-----------------------------|
* | | 915 | 965 | ILK | SNB | IVB |
* +----------------------------------------------------------------------+
* | YUV 4:2:2 format | 8 | 4 | 4 | 4 | 4 |
* | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 |
* | FXT1 compressed format | 8 | 8 | 8 | 8 | 8 |
* | Depth Buffer (16-bit) | 4 | 4 | 4 | 4 | 8 |
* | Depth Buffer (other) | 4 | 4 | 4 | 4 | 4 |
* | Separate Stencil Buffer | N/A | N/A | 8 | 8 | 8 |
* | All Others | 4 | 4 | 4 | 4 | 4 |
* +----------------------------------------------------------------------+
*
* On IVB+, non-special cases can be overridden by setting the SURFACE_STATE
* "Surface Horizontal Alignment" field to HALIGN_4 or HALIGN_8.
*/
if (_mesa_is_format_compressed(mt->format)) {
/* The hardware alignment requirements for compressed textures
* happen to match the block boundaries.
*/
unsigned int i, j;
_mesa_get_format_block_size(mt->format, &i, &j);
 
/* On Gen9+ we can pick our own alignment for compressed textures but it
* has to be a multiple of the block size. The minimum alignment we can
* pick is 4 so we effectively have to align to 4 times the block
* size
*/
if (brw->gen >= 9)
return i * 4;
else
return i;
}
 
if (mt->format == MESA_FORMAT_S_UINT8)
return 8;
 
if (brw->gen >= 7 && mt->format == MESA_FORMAT_Z_UNORM16)
return 8;
 
if (brw->gen == 8 && mt->mcs_mt && mt->num_samples <= 1)
return 16;
 
return 4;
}
 
static unsigned int
intel_vertical_texture_alignment_unit(struct brw_context *brw,
mesa_format format, bool multisampled)
{
/**
* From the "Alignment Unit Size" section of various specs, namely:
* - Gen3 Spec: "Memory Data Formats" Volume, Section 1.20.1.4
* - i965 and G45 PRMs: Volume 1, Section 6.17.3.4.
* - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4
* - BSpec (for Ivybridge and slight variations in separate stencil)
*
* +----------------------------------------------------------------------+
* | | alignment unit height ("j") |
* | Surface Property |-----------------------------|
* | | 915 | 965 | ILK | SNB | IVB |
* +----------------------------------------------------------------------+
* | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 |
* | FXT1 compressed format | 4 | 4 | 4 | 4 | 4 |
* | Depth Buffer | 2 | 2 | 2 | 4 | 4 |
* | Separate Stencil Buffer | N/A | N/A | N/A | 4 | 8 |
* | Multisampled (4x or 8x) render target | N/A | N/A | N/A | 4 | 4 |
* | All Others | 2 | 2 | 2 | * | * |
* +----------------------------------------------------------------------+
*
* Where "*" means either VALIGN_2 or VALIGN_4 depending on the setting of
* the SURFACE_STATE "Surface Vertical Alignment" field.
*/
if (_mesa_is_format_compressed(format))
/* See comment above for the horizontal alignment */
return brw->gen >= 9 ? 16 : 4;
 
if (format == MESA_FORMAT_S_UINT8)
return brw->gen >= 7 ? 8 : 4;
 
/* Broadwell only supports VALIGN of 4, 8, and 16. The BSpec says 4
* should always be used, except for stencil buffers, which should be 8.
*/
if (brw->gen >= 8)
return 4;
 
if (multisampled)
return 4;
 
GLenum base_format = _mesa_get_format_base_format(format);
 
if (brw->gen >= 6 &&
(base_format == GL_DEPTH_COMPONENT ||
base_format == GL_DEPTH_STENCIL)) {
return 4;
}
 
if (brw->gen == 7) {
/* On Gen7, we prefer a vertical alignment of 4 when possible, because
* that allows Y tiled render targets.
*
* From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most
* messages), on p64, under the heading "Surface Vertical Alignment":
*
* Value of 1 [VALIGN_4] is not supported for format YCRCB_NORMAL
* (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY
* (0x190)
*
* VALIGN_4 is not supported for surface format R32G32B32_FLOAT.
*/
if (base_format == GL_YCBCR_MESA || format == MESA_FORMAT_RGB_FLOAT32)
return 2;
 
return 4;
}
 
return 2;
}
 
static void
gen9_miptree_layout_1d(struct intel_mipmap_tree *mt)
{
unsigned x = 0;
unsigned width = mt->physical_width0;
unsigned depth = mt->physical_depth0; /* number of array layers. */
 
/* When this layout is used the horizontal alignment is fixed at 64 and the
* hardware ignores the value given in the surface state
*/
const unsigned int align_w = 64;
 
mt->total_height = mt->physical_height0;
mt->total_width = 0;
 
for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
unsigned img_width;
 
intel_miptree_set_level_info(mt, level, x, 0, depth);
 
img_width = ALIGN(width, align_w);
 
mt->total_width = MAX2(mt->total_width, x + img_width);
 
x += img_width;
 
width = minify(width, 1);
}
}
 
static void
brw_miptree_layout_2d(struct intel_mipmap_tree *mt)
{
unsigned x = 0;
unsigned y = 0;
unsigned width = mt->physical_width0;
unsigned height = mt->physical_height0;
unsigned depth = mt->physical_depth0; /* number of array layers. */
unsigned int bw, bh;
 
_mesa_get_format_block_size(mt->format, &bw, &bh);
 
mt->total_width = mt->physical_width0;
 
if (mt->compressed) {
mt->total_width = ALIGN(mt->physical_width0, mt->align_w);
}
 
/* May need to adjust width to accommodate the placement of
* the 2nd mipmap. This occurs when the alignment
* constraints of mipmap placement push the right edge of the
* 2nd mipmap out past the width of its parent.
*/
if (mt->first_level != mt->last_level) {
unsigned mip1_width;
 
if (mt->compressed) {
mip1_width = ALIGN(minify(mt->physical_width0, 1), mt->align_w) +
ALIGN(minify(mt->physical_width0, 2), bw);
} else {
mip1_width = ALIGN(minify(mt->physical_width0, 1), mt->align_w) +
minify(mt->physical_width0, 2);
}
 
if (mip1_width > mt->total_width) {
mt->total_width = mip1_width;
}
}
 
mt->total_height = 0;
 
for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
unsigned img_height;
 
intel_miptree_set_level_info(mt, level, x, y, depth);
 
img_height = ALIGN(height, mt->align_h);
if (mt->compressed)
img_height /= bh;
 
if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
/* Compact arrays with separated miplevels */
img_height *= depth;
}
 
/* Because the images are packed better, the final offset
* might not be the maximal one:
*/
mt->total_height = MAX2(mt->total_height, y + img_height);
 
/* Layout_below: step right after second mipmap.
*/
if (level == mt->first_level + 1) {
x += ALIGN(width, mt->align_w);
} else {
y += img_height;
}
 
width = minify(width, 1);
height = minify(height, 1);
 
if (mt->target == GL_TEXTURE_3D)
depth = minify(depth, 1);
}
}
 
unsigned
brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw,
const struct intel_mipmap_tree *mt,
unsigned level)
{
assert(brw->gen < 9);
 
if (mt->target == GL_TEXTURE_3D ||
(brw->gen == 4 && mt->target == GL_TEXTURE_CUBE_MAP)) {
return ALIGN(minify(mt->physical_width0, level), mt->align_w);
} else {
return 0;
}
}
 
unsigned
brw_miptree_get_vertical_slice_pitch(const struct brw_context *brw,
const struct intel_mipmap_tree *mt,
unsigned level)
{
if (brw->gen >= 9) {
/* ALL_SLICES_AT_EACH_LOD isn't supported on Gen8+ but this code will
* effectively end up with a packed qpitch anyway whenever
* mt->first_level == mt->last_level.
*/
assert(mt->array_layout != ALL_SLICES_AT_EACH_LOD);
 
/* On Gen9 we can pick whatever qpitch we like as long as it's aligned
* to the vertical alignment so we don't need to add any extra rows.
*/
unsigned qpitch = mt->total_height;
 
/* If the surface might be used as a stencil buffer or HiZ buffer then
* it needs to be a multiple of 8.
*/
const GLenum base_format = _mesa_get_format_base_format(mt->format);
if (_mesa_is_depth_or_stencil_format(base_format))
qpitch = ALIGN(qpitch, 8);
 
/* 3D textures need to be aligned to the tile height. At this point we
* don't know which tiling will be used so let's just align it to 32
*/
if (mt->target == GL_TEXTURE_3D)
qpitch = ALIGN(qpitch, 32);
 
return qpitch;
 
} else if (mt->target == GL_TEXTURE_3D ||
(brw->gen == 4 && mt->target == GL_TEXTURE_CUBE_MAP) ||
mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
return ALIGN(minify(mt->physical_height0, level), mt->align_h);
 
} else {
const unsigned h0 = ALIGN(mt->physical_height0, mt->align_h);
const unsigned h1 = ALIGN(minify(mt->physical_height0, 1), mt->align_h);
 
return h0 + h1 + (brw->gen >= 7 ? 12 : 11) * mt->align_h;
}
}
 
static void
align_cube(struct intel_mipmap_tree *mt)
{
/* The 965's sampler lays cachelines out according to how accesses
* in the texture surfaces run, so they may be "vertical" through
* memory. As a result, the docs say in Surface Padding Requirements:
* Sampling Engine Surfaces that two extra rows of padding are required.
*/
if (mt->target == GL_TEXTURE_CUBE_MAP)
mt->total_height += 2;
}
 
static bool
use_linear_1d_layout(struct brw_context *brw,
struct intel_mipmap_tree *mt)
{
/* On Gen9+ the mipmap levels of a 1D surface are all laid out in a
* horizontal line. This isn't done for depth/stencil buffers however
* because those will be using a tiled layout
*/
if (brw->gen >= 9 &&
(mt->target == GL_TEXTURE_1D ||
mt->target == GL_TEXTURE_1D_ARRAY)) {
GLenum base_format = _mesa_get_format_base_format(mt->format);
 
if (base_format != GL_DEPTH_COMPONENT &&
base_format != GL_DEPTH_STENCIL &&
base_format != GL_STENCIL_INDEX)
return true;
}
 
return false;
}
 
static void
brw_miptree_layout_texture_array(struct brw_context *brw,
struct intel_mipmap_tree *mt)
{
unsigned height = mt->physical_height0;
bool layout_1d = use_linear_1d_layout(brw, mt);
int physical_qpitch;
 
if (layout_1d)
gen9_miptree_layout_1d(mt);
else
brw_miptree_layout_2d(mt);
 
if (layout_1d) {
physical_qpitch = 1;
/* When using the horizontal layout the qpitch specifies the distance in
* pixels between array slices. The total_width is forced to be a
* multiple of the horizontal alignment in brw_miptree_layout_1d (in
* this case it's always 64). The vertical alignment is ignored.
*/
mt->qpitch = mt->total_width;
} else {
mt->qpitch = brw_miptree_get_vertical_slice_pitch(brw, mt, 0);
/* Unlike previous generations the qpitch is a multiple of the
* compressed block size on Gen9 so physical_qpitch matches mt->qpitch.
*/
physical_qpitch = (mt->compressed && brw->gen < 9 ? mt->qpitch / 4 :
mt->qpitch);
}
 
for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
unsigned img_height;
img_height = ALIGN(height, mt->align_h);
if (mt->compressed)
img_height /= mt->align_h;
 
for (int q = 0; q < mt->level[level].depth; q++) {
if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
intel_miptree_set_image_offset(mt, level, q, 0, q * img_height);
} else {
intel_miptree_set_image_offset(mt, level, q, 0, q * physical_qpitch);
}
}
height = minify(height, 1);
}
if (mt->array_layout == ALL_LOD_IN_EACH_SLICE)
mt->total_height = physical_qpitch * mt->physical_depth0;
 
align_cube(mt);
}
 
static void
brw_miptree_layout_texture_3d(struct brw_context *brw,
struct intel_mipmap_tree *mt)
{
unsigned yscale = mt->compressed ? 4 : 1;
 
mt->total_width = 0;
mt->total_height = 0;
 
unsigned ysum = 0;
for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
unsigned WL = MAX2(mt->physical_width0 >> level, 1);
unsigned HL = MAX2(mt->physical_height0 >> level, 1);
unsigned DL = MAX2(mt->physical_depth0 >> level, 1);
unsigned wL = ALIGN(WL, mt->align_w);
unsigned hL = ALIGN(HL, mt->align_h);
 
if (mt->target == GL_TEXTURE_CUBE_MAP)
DL = 6;
 
intel_miptree_set_level_info(mt, level, 0, 0, DL);
 
for (unsigned q = 0; q < DL; q++) {
unsigned x = (q % (1 << level)) * wL;
unsigned y = ysum + (q >> level) * hL;
 
intel_miptree_set_image_offset(mt, level, q, x, y / yscale);
mt->total_width = MAX2(mt->total_width, x + wL);
mt->total_height = MAX2(mt->total_height, (y + hL) / yscale);
}
 
ysum += ALIGN(DL, 1 << level) / (1 << level) * hL;
}
 
align_cube(mt);
}
 
void
brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt)
{
bool multisampled = mt->num_samples > 1;
bool gen6_hiz_or_stencil = false;
 
if (brw->gen == 6 && mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
const GLenum base_format = _mesa_get_format_base_format(mt->format);
gen6_hiz_or_stencil = _mesa_is_depth_or_stencil_format(base_format);
}
 
if (gen6_hiz_or_stencil) {
/* On gen6, we use ALL_SLICES_AT_EACH_LOD for stencil/hiz because the
* hardware doesn't support multiple mip levels on stencil/hiz.
*
* PRM Vol 2, Part 1, 7.5.3 Hierarchical Depth Buffer:
* "The hierarchical depth buffer does not support the LOD field"
*
* PRM Vol 2, Part 1, 7.5.4.1 Separate Stencil Buffer:
* "The stencil depth buffer does not support the LOD field"
*/
if (mt->format == MESA_FORMAT_S_UINT8) {
/* Stencil uses W tiling, so we force W tiling alignment for the
* ALL_SLICES_AT_EACH_LOD miptree layout.
*/
mt->align_w = 64;
mt->align_h = 64;
} else {
/* Depth uses Y tiling, so we force need Y tiling alignment for the
* ALL_SLICES_AT_EACH_LOD miptree layout.
*/
mt->align_w = 128 / mt->cpp;
mt->align_h = 32;
}
} else {
mt->align_w = intel_horizontal_texture_alignment_unit(brw, mt);
mt->align_h =
intel_vertical_texture_alignment_unit(brw, mt->format, multisampled);
}
 
switch (mt->target) {
case GL_TEXTURE_CUBE_MAP:
if (brw->gen == 4) {
/* Gen4 stores cube maps as 3D textures. */
assert(mt->physical_depth0 == 6);
brw_miptree_layout_texture_3d(brw, mt);
} else {
/* All other hardware stores cube maps as 2D arrays. */
brw_miptree_layout_texture_array(brw, mt);
}
break;
 
case GL_TEXTURE_3D:
if (brw->gen >= 9)
brw_miptree_layout_texture_array(brw, mt);
else
brw_miptree_layout_texture_3d(brw, mt);
break;
 
case GL_TEXTURE_1D_ARRAY:
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
brw_miptree_layout_texture_array(brw, mt);
break;
 
default:
switch (mt->msaa_layout) {
case INTEL_MSAA_LAYOUT_UMS:
case INTEL_MSAA_LAYOUT_CMS:
brw_miptree_layout_texture_array(brw, mt);
break;
case INTEL_MSAA_LAYOUT_NONE:
case INTEL_MSAA_LAYOUT_IMS:
if (use_linear_1d_layout(brw, mt))
gen9_miptree_layout_1d(mt);
else
brw_miptree_layout_2d(mt);
break;
}
break;
}
DBG("%s: %dx%dx%d\n", __func__,
mt->total_width, mt->total_height, mt->cpp);
 
/* On Gen9+ the alignment values are expressed in multiples of the block
* size
*/
if (brw->gen >= 9) {
unsigned int i, j;
_mesa_get_format_block_size(mt->format, &i, &j);
mt->align_w /= i;
mt->align_h /= j;
}
}