0,0 → 1,1306 |
/********************************************************** |
* Copyright 1998-2014 VMware, Inc. All rights reserved. |
* |
* Permission is hereby granted, free of charge, to any person |
* obtaining a copy of this software and associated documentation |
* files (the "Software"), to deal in the Software without |
* restriction, including without limitation the rights to use, copy, |
* modify, merge, publish, distribute, sublicense, and/or sell copies |
* of the Software, and to permit persons to whom the Software is |
* furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be |
* included in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
* SOFTWARE. |
* |
**********************************************************/ |
|
/* |
* svga3d_types.h -- |
* |
* SVGA 3d hardware definitions for basic types |
*/ |
|
#ifndef _SVGA3D_TYPES_H_ |
#define _SVGA3D_TYPES_H_ |
|
#define INCLUDE_ALLOW_MODULE |
#define INCLUDE_ALLOW_USERLEVEL |
#define INCLUDE_ALLOW_VMCORE |
|
#include "includeCheck.h" |
|
/* |
* Generic Types |
*/ |
|
#define SVGA3D_INVALID_ID ((uint32)-1) |
#define SVGA3D_INVALID_CID SVGA3D_INVALID_ID |
#define SVGA3D_INVALID_SID SVGA3D_INVALID_ID |
#define SVGA3D_INVALID_SHID SVGA3D_INVALID_ID |
|
|
typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ |
typedef uint32 SVGA3dColor; /* a, r, g, b */ |
|
typedef |
#include "vmware_pack_begin.h" |
struct SVGA3dCopyRect { |
uint32 x; |
uint32 y; |
uint32 w; |
uint32 h; |
uint32 srcx; |
uint32 srcy; |
} |
#include "vmware_pack_end.h" |
SVGA3dCopyRect; |
|
typedef |
#include "vmware_pack_begin.h" |
struct SVGA3dCopyBox { |
uint32 x; |
uint32 y; |
uint32 z; |
uint32 w; |
uint32 h; |
uint32 d; |
uint32 srcx; |
uint32 srcy; |
uint32 srcz; |
} |
#include "vmware_pack_end.h" |
SVGA3dCopyBox; |
|
typedef |
#include "vmware_pack_begin.h" |
struct SVGA3dRect { |
uint32 x; |
uint32 y; |
uint32 w; |
uint32 h; |
} |
#include "vmware_pack_end.h" |
SVGA3dRect; |
|
typedef |
#include "vmware_pack_begin.h" |
struct { |
uint32 x; |
uint32 y; |
uint32 z; |
uint32 w; |
uint32 h; |
uint32 d; |
} |
#include "vmware_pack_end.h" |
SVGA3dBox; |
|
typedef |
#include "vmware_pack_begin.h" |
struct { |
uint32 x; |
uint32 y; |
uint32 z; |
} |
#include "vmware_pack_end.h" |
SVGA3dPoint; |
|
/* |
* Surface formats. |
* |
* If you modify this list, be sure to keep GLUtil.c in sync. It |
* includes the internal format definition of each surface in |
* GLUtil_ConvertSurfaceFormat, and it contains a table of |
* human-readable names in GLUtil_GetFormatName. |
*/ |
|
typedef enum SVGA3dSurfaceFormat { |
SVGA3D_FORMAT_INVALID = 0, |
|
SVGA3D_X8R8G8B8 = 1, |
SVGA3D_FORMAT_MIN = 1, |
|
SVGA3D_A8R8G8B8 = 2, |
|
SVGA3D_R5G6B5 = 3, |
SVGA3D_X1R5G5B5 = 4, |
SVGA3D_A1R5G5B5 = 5, |
SVGA3D_A4R4G4B4 = 6, |
|
SVGA3D_Z_D32 = 7, |
SVGA3D_Z_D16 = 8, |
SVGA3D_Z_D24S8 = 9, |
SVGA3D_Z_D15S1 = 10, |
|
SVGA3D_LUMINANCE8 = 11, |
SVGA3D_LUMINANCE4_ALPHA4 = 12, |
SVGA3D_LUMINANCE16 = 13, |
SVGA3D_LUMINANCE8_ALPHA8 = 14, |
|
SVGA3D_DXT1 = 15, |
SVGA3D_DXT2 = 16, |
SVGA3D_DXT3 = 17, |
SVGA3D_DXT4 = 18, |
SVGA3D_DXT5 = 19, |
|
SVGA3D_BUMPU8V8 = 20, |
SVGA3D_BUMPL6V5U5 = 21, |
SVGA3D_BUMPX8L8V8U8 = 22, |
SVGA3D_BUMPL8V8U8 = 23, |
|
SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ |
SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ |
|
SVGA3D_A2R10G10B10 = 26, |
|
/* signed formats */ |
SVGA3D_V8U8 = 27, |
SVGA3D_Q8W8V8U8 = 28, |
SVGA3D_CxV8U8 = 29, |
|
/* mixed formats */ |
SVGA3D_X8L8V8U8 = 30, |
SVGA3D_A2W10V10U10 = 31, |
|
SVGA3D_ALPHA8 = 32, |
|
/* Single- and dual-component floating point formats */ |
SVGA3D_R_S10E5 = 33, |
SVGA3D_R_S23E8 = 34, |
SVGA3D_RG_S10E5 = 35, |
SVGA3D_RG_S23E8 = 36, |
|
SVGA3D_BUFFER = 37, |
|
SVGA3D_Z_D24X8 = 38, |
|
SVGA3D_V16U16 = 39, |
|
SVGA3D_G16R16 = 40, |
SVGA3D_A16B16G16R16 = 41, |
|
/* Packed Video formats */ |
SVGA3D_UYVY = 42, |
SVGA3D_YUY2 = 43, |
|
/* Planar video formats */ |
SVGA3D_NV12 = 44, |
|
/* Video format with alpha */ |
SVGA3D_AYUV = 45, |
|
SVGA3D_R32G32B32A32_TYPELESS = 46, |
SVGA3D_R32G32B32A32_UINT = 47, |
SVGA3D_R32G32B32A32_SINT = 48, |
SVGA3D_R32G32B32_TYPELESS = 49, |
SVGA3D_R32G32B32_FLOAT = 50, |
SVGA3D_R32G32B32_UINT = 51, |
SVGA3D_R32G32B32_SINT = 52, |
SVGA3D_R16G16B16A16_TYPELESS = 53, |
SVGA3D_R16G16B16A16_UINT = 54, |
SVGA3D_R16G16B16A16_SNORM = 55, |
SVGA3D_R16G16B16A16_SINT = 56, |
SVGA3D_R32G32_TYPELESS = 57, |
SVGA3D_R32G32_UINT = 58, |
SVGA3D_R32G32_SINT = 59, |
SVGA3D_R32G8X24_TYPELESS = 60, |
SVGA3D_D32_FLOAT_S8X24_UINT = 61, |
SVGA3D_R32_FLOAT_X8X24_TYPELESS = 62, |
SVGA3D_X32_TYPELESS_G8X24_UINT = 63, |
SVGA3D_R10G10B10A2_TYPELESS = 64, |
SVGA3D_R10G10B10A2_UINT = 65, |
SVGA3D_R11G11B10_FLOAT = 66, |
SVGA3D_R8G8B8A8_TYPELESS = 67, |
SVGA3D_R8G8B8A8_UNORM = 68, |
SVGA3D_R8G8B8A8_UNORM_SRGB = 69, |
SVGA3D_R8G8B8A8_UINT = 70, |
SVGA3D_R8G8B8A8_SINT = 71, |
SVGA3D_R16G16_TYPELESS = 72, |
SVGA3D_R16G16_UINT = 73, |
SVGA3D_R16G16_SINT = 74, |
SVGA3D_R32_TYPELESS = 75, |
SVGA3D_D32_FLOAT = 76, |
SVGA3D_R32_UINT = 77, |
SVGA3D_R32_SINT = 78, |
SVGA3D_R24G8_TYPELESS = 79, |
SVGA3D_D24_UNORM_S8_UINT = 80, |
SVGA3D_R24_UNORM_X8_TYPELESS = 81, |
SVGA3D_X24_TYPELESS_G8_UINT = 82, |
SVGA3D_R8G8_TYPELESS = 83, |
SVGA3D_R8G8_UNORM = 84, |
SVGA3D_R8G8_UINT = 85, |
SVGA3D_R8G8_SINT = 86, |
SVGA3D_R16_TYPELESS = 87, |
SVGA3D_R16_UNORM = 88, |
SVGA3D_R16_UINT = 89, |
SVGA3D_R16_SNORM = 90, |
SVGA3D_R16_SINT = 91, |
SVGA3D_R8_TYPELESS = 92, |
SVGA3D_R8_UNORM = 93, |
SVGA3D_R8_UINT = 94, |
SVGA3D_R8_SNORM = 95, |
SVGA3D_R8_SINT = 96, |
SVGA3D_P8 = 97, |
SVGA3D_R9G9B9E5_SHAREDEXP = 98, |
SVGA3D_R8G8_B8G8_UNORM = 99, |
SVGA3D_G8R8_G8B8_UNORM = 100, |
SVGA3D_BC1_TYPELESS = 101, |
SVGA3D_BC1_UNORM_SRGB = 102, |
SVGA3D_BC2_TYPELESS = 103, |
SVGA3D_BC2_UNORM_SRGB = 104, |
SVGA3D_BC3_TYPELESS = 105, |
SVGA3D_BC3_UNORM_SRGB = 106, |
SVGA3D_BC4_TYPELESS = 107, |
SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */ |
SVGA3D_BC4_SNORM = 109, |
SVGA3D_BC5_TYPELESS = 110, |
SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */ |
SVGA3D_BC5_SNORM = 112, |
SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113, |
SVGA3D_B8G8R8A8_TYPELESS = 114, |
SVGA3D_B8G8R8A8_UNORM_SRGB = 115, |
SVGA3D_B8G8R8X8_TYPELESS = 116, |
SVGA3D_B8G8R8X8_UNORM_SRGB = 117, |
|
/* Advanced D3D9 depth formats. */ |
SVGA3D_Z_DF16 = 118, |
SVGA3D_Z_DF24 = 119, |
SVGA3D_Z_D24S8_INT = 120, |
|
/* Planar video formats. */ |
SVGA3D_YV12 = 121, |
|
SVGA3D_R32G32B32A32_FLOAT = 122, |
SVGA3D_R16G16B16A16_FLOAT = 123, |
SVGA3D_R16G16B16A16_UNORM = 124, |
SVGA3D_R32G32_FLOAT = 125, |
SVGA3D_R10G10B10A2_UNORM = 126, |
SVGA3D_R8G8B8A8_SNORM = 127, |
SVGA3D_R16G16_FLOAT = 128, |
SVGA3D_R16G16_UNORM = 129, |
SVGA3D_R16G16_SNORM = 130, |
SVGA3D_R32_FLOAT = 131, |
SVGA3D_R8G8_SNORM = 132, |
SVGA3D_R16_FLOAT = 133, |
SVGA3D_D16_UNORM = 134, |
SVGA3D_A8_UNORM = 135, |
SVGA3D_BC1_UNORM = 136, |
SVGA3D_BC2_UNORM = 137, |
SVGA3D_BC3_UNORM = 138, |
SVGA3D_B5G6R5_UNORM = 139, |
SVGA3D_B5G5R5A1_UNORM = 140, |
SVGA3D_B8G8R8A8_UNORM = 141, |
SVGA3D_B8G8R8X8_UNORM = 142, |
SVGA3D_BC4_UNORM = 143, |
SVGA3D_BC5_UNORM = 144, |
|
SVGA3D_FORMAT_MAX |
} SVGA3dSurfaceFormat; |
|
|
/* |
* These are really the D3DFORMAT_OP defines from the wdk. We need |
* them so that we can query the host for what the supported surface |
* operations are (when we're using the D3D backend, in particular), |
* and so we can send those operations to the guest. |
*/ |
typedef enum { |
SVGA3DFORMAT_OP_TEXTURE = 0x00000001, |
SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, |
SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, |
SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, |
SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, |
|
/* |
* This format can be used as a render target if the current display mode |
* is the same depth if the alpha channel is ignored. e.g. if the device |
* can render to A8R8G8B8 when the display mode is X8R8G8B8, then the |
* format op list entry for A8R8G8B8 should have this cap. |
*/ |
SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, |
|
/* |
* This format contains DirectDraw support (including Flip). This flag |
* should not to be set on alpha formats. |
*/ |
SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, |
|
/* |
* The rasterizer can support some level of Direct3D support in this format |
* and implies that the driver can create a Context in this mode (for some |
* render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE |
* flag must also be set. |
*/ |
SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, |
|
/* |
* This is set for a private format when the driver has put the bpp in |
* the structure. |
*/ |
SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, |
|
/* |
* Indicates that this format can be converted to any RGB format for which |
* SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified |
*/ |
SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, |
|
/* |
* Indicates that this format can be used to create offscreen plain surfaces. |
*/ |
SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, |
|
/* |
* Indicated that this format can be read as an SRGB texture (meaning that the |
* sampler will linearize the looked up data) |
*/ |
SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, |
|
/* |
* Indicates that this format can be used in the bumpmap instructions |
*/ |
SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, |
|
/* |
* Indicates that this format can be sampled by the displacement map sampler |
*/ |
SVGA3DFORMAT_OP_DMAP = 0x00020000, |
|
/* |
* Indicates that this format cannot be used with texture filtering |
*/ |
SVGA3DFORMAT_OP_NOFILTER = 0x00040000, |
|
/* |
* Indicates that format conversions are supported to this RGB format if |
* SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format. |
*/ |
SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, |
|
/* |
* Indicated that this format can be written as an SRGB target |
* (meaning that the pixel pipe will DE-linearize data on output to format) |
*/ |
SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, |
|
/* |
* Indicates that this format cannot be used with alpha blending |
*/ |
SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, |
|
/* |
* Indicates that the device can auto-generated sublevels for resources |
* of this format |
*/ |
SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, |
|
/* |
* Indicates that this format can be used by vertex texture sampler |
*/ |
SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, |
|
/* |
* Indicates that this format supports neither texture coordinate |
* wrap modes, nor mipmapping. |
*/ |
SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 |
} SVGA3dFormatOp; |
|
#define SVGA3D_FORMAT_POSITIVE \ |
(SVGA3DFORMAT_OP_TEXTURE | \ |
SVGA3DFORMAT_OP_VOLUMETEXTURE | \ |
SVGA3DFORMAT_OP_CUBETEXTURE | \ |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \ |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \ |
SVGA3DFORMAT_OP_ZSTENCIL | \ |
SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \ |
SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \ |
SVGA3DFORMAT_OP_DISPLAYMODE | \ |
SVGA3DFORMAT_OP_3DACCELERATION | \ |
SVGA3DFORMAT_OP_PIXELSIZE | \ |
SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \ |
SVGA3DFORMAT_OP_OFFSCREENPLAIN | \ |
SVGA3DFORMAT_OP_SRGBREAD | \ |
SVGA3DFORMAT_OP_BUMPMAP | \ |
SVGA3DFORMAT_OP_DMAP | \ |
SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \ |
SVGA3DFORMAT_OP_SRGBWRITE | \ |
SVGA3DFORMAT_OP_AUTOGENMIPMAP | \ |
SVGA3DFORMAT_OP_VERTEXTEXTURE) |
|
#define SVGA3D_FORMAT_NEGATIVE \ |
(SVGA3DFORMAT_OP_NOFILTER | \ |
SVGA3DFORMAT_OP_NOALPHABLEND | \ |
SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP) |
|
/* |
* This structure is a conversion of SVGA3DFORMAT_OP_* |
* Entries must be located at the same position. |
*/ |
typedef union { |
uint32 value; |
struct { |
uint32 texture : 1; |
uint32 volumeTexture : 1; |
uint32 cubeTexture : 1; |
uint32 offscreenRenderTarget : 1; |
uint32 sameFormatRenderTarget : 1; |
uint32 unknown1 : 1; |
uint32 zStencil : 1; |
uint32 zStencilArbitraryDepth : 1; |
uint32 sameFormatUpToAlpha : 1; |
uint32 unknown2 : 1; |
uint32 displayMode : 1; |
uint32 acceleration3d : 1; |
uint32 pixelSize : 1; |
uint32 convertToARGB : 1; |
uint32 offscreenPlain : 1; |
uint32 sRGBRead : 1; |
uint32 bumpMap : 1; |
uint32 dmap : 1; |
uint32 noFilter : 1; |
uint32 memberOfGroupARGB : 1; |
uint32 sRGBWrite : 1; |
uint32 noAlphaBlend : 1; |
uint32 autoGenMipMap : 1; |
uint32 vertexTexture : 1; |
uint32 noTexCoordWrapNorMip : 1; |
}; |
} SVGA3dSurfaceFormatCaps; |
|
/* |
* SVGA_3D_CMD_SETRENDERSTATE Types. All value types |
* must fit in a uint32. |
*/ |
|
typedef enum { |
SVGA3D_RS_INVALID = 0, |
SVGA3D_RS_MIN = 1, |
SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */ |
SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */ |
SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */ |
SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */ |
SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */ |
SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */ |
SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */ |
SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */ |
SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */ |
SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */ |
SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */ |
SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */ |
SVGA3D_RS_STENCILREF = 13, /* uint32 */ |
SVGA3D_RS_STENCILMASK = 14, /* uint32 */ |
SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */ |
SVGA3D_RS_FOGSTART = 16, /* float */ |
SVGA3D_RS_FOGEND = 17, /* float */ |
SVGA3D_RS_FOGDENSITY = 18, /* float */ |
SVGA3D_RS_POINTSIZE = 19, /* float */ |
SVGA3D_RS_POINTSIZEMIN = 20, /* float */ |
SVGA3D_RS_POINTSIZEMAX = 21, /* float */ |
SVGA3D_RS_POINTSCALE_A = 22, /* float */ |
SVGA3D_RS_POINTSCALE_B = 23, /* float */ |
SVGA3D_RS_POINTSCALE_C = 24, /* float */ |
SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */ |
SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */ |
SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */ |
SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */ |
SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */ |
SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */ |
SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */ |
SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */ |
SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */ |
SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */ |
SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */ |
SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */ |
SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */ |
SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */ |
SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */ |
SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */ |
SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */ |
SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */ |
SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */ |
SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */ |
SVGA3D_RS_ZBIAS = 45, /* float */ |
SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */ |
SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */ |
SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */ |
SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */ |
SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */ |
SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */ |
SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */ |
SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */ |
SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */ |
SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */ |
SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */ |
SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */ |
SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */ |
SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */ |
SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */ |
SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */ |
SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */ |
SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */ |
SVGA3D_RS_DEPTHBIAS = 64, /* float */ |
|
|
/* |
* Output Gamma Level |
* |
* Output gamma effects the gamma curve of colors that are output from the |
* rendering pipeline. A value of 1.0 specifies a linear color space. If the |
* value is <= 0.0, gamma correction is ignored and linear color space is |
* used. |
*/ |
|
SVGA3D_RS_OUTPUTGAMMA = 65, /* float */ |
SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */ |
SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */ |
SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */ |
SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */ |
SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */ |
SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */ |
SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */ |
SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */ |
SVGA3D_RS_TWEENFACTOR = 88, /* float */ |
SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */ |
SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */ |
SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */ |
SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */ |
SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */ |
SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */ |
SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */ |
SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */ |
SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */ |
SVGA3D_RS_LINEWIDTH = 98, /* float */ |
SVGA3D_RS_MAX |
} SVGA3dRenderStateName; |
|
typedef enum { |
SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, |
SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, |
SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, |
SVGA3D_TRANSPARENCYANTIALIAS_MAX |
} SVGA3dTransparencyAntialiasType; |
|
typedef enum { |
SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ |
SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ |
SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */ |
SVGA3D_VERTEXMATERIAL_MAX = 3, |
} SVGA3dVertexMaterial; |
|
typedef enum { |
SVGA3D_FILLMODE_INVALID = 0, |
SVGA3D_FILLMODE_MIN = 1, |
SVGA3D_FILLMODE_POINT = 1, |
SVGA3D_FILLMODE_LINE = 2, |
SVGA3D_FILLMODE_FILL = 3, |
SVGA3D_FILLMODE_MAX |
} SVGA3dFillModeType; |
|
|
typedef |
#include "vmware_pack_begin.h" |
union { |
struct { |
uint16 mode; /* SVGA3dFillModeType */ |
uint16 face; /* SVGA3dFace */ |
}; |
uint32 uintValue; |
} |
#include "vmware_pack_end.h" |
SVGA3dFillMode; |
|
typedef enum { |
SVGA3D_SHADEMODE_INVALID = 0, |
SVGA3D_SHADEMODE_FLAT = 1, |
SVGA3D_SHADEMODE_SMOOTH = 2, |
SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ |
SVGA3D_SHADEMODE_MAX |
} SVGA3dShadeMode; |
|
typedef |
#include "vmware_pack_begin.h" |
union { |
struct { |
uint16 repeat; |
uint16 pattern; |
}; |
uint32 uintValue; |
} |
#include "vmware_pack_end.h" |
SVGA3dLinePattern; |
|
typedef enum { |
SVGA3D_BLENDOP_INVALID = 0, |
SVGA3D_BLENDOP_MIN = 1, |
SVGA3D_BLENDOP_ZERO = 1, |
SVGA3D_BLENDOP_ONE = 2, |
SVGA3D_BLENDOP_SRCCOLOR = 3, |
SVGA3D_BLENDOP_INVSRCCOLOR = 4, |
SVGA3D_BLENDOP_SRCALPHA = 5, |
SVGA3D_BLENDOP_INVSRCALPHA = 6, |
SVGA3D_BLENDOP_DESTALPHA = 7, |
SVGA3D_BLENDOP_INVDESTALPHA = 8, |
SVGA3D_BLENDOP_DESTCOLOR = 9, |
SVGA3D_BLENDOP_INVDESTCOLOR = 10, |
SVGA3D_BLENDOP_SRCALPHASAT = 11, |
SVGA3D_BLENDOP_BLENDFACTOR = 12, |
SVGA3D_BLENDOP_INVBLENDFACTOR = 13, |
SVGA3D_BLENDOP_SRC1COLOR = 14, |
SVGA3D_BLENDOP_INVSRC1COLOR = 15, |
SVGA3D_BLENDOP_SRC1ALPHA = 16, |
SVGA3D_BLENDOP_INVSRC1ALPHA = 17, |
SVGA3D_BLENDOP_MAX |
} SVGA3dBlendOp; |
|
typedef enum { |
SVGA3D_BLENDEQ_INVALID = 0, |
SVGA3D_BLENDEQ_MIN = 1, |
SVGA3D_BLENDEQ_ADD = 1, |
SVGA3D_BLENDEQ_SUBTRACT = 2, |
SVGA3D_BLENDEQ_REVSUBTRACT = 3, |
SVGA3D_BLENDEQ_MINIMUM = 4, |
SVGA3D_BLENDEQ_MAXIMUM = 5, |
SVGA3D_BLENDEQ_MAX |
} SVGA3dBlendEquation; |
|
typedef enum { |
SVGA3D_FRONTWINDING_INVALID = 0, |
SVGA3D_FRONTWINDING_CW = 1, |
SVGA3D_FRONTWINDING_CCW = 2, |
SVGA3D_FRONTWINDING_MAX |
} SVGA3dFrontWinding; |
|
typedef enum { |
SVGA3D_FACE_INVALID = 0, |
SVGA3D_FACE_NONE = 1, |
SVGA3D_FACE_MIN = 1, |
SVGA3D_FACE_FRONT = 2, |
SVGA3D_FACE_BACK = 3, |
SVGA3D_FACE_FRONT_BACK = 4, |
SVGA3D_FACE_MAX |
} SVGA3dFace; |
|
/* |
* The order and the values should not be changed |
*/ |
|
typedef enum { |
SVGA3D_CMP_INVALID = 0, |
SVGA3D_CMP_NEVER = 1, |
SVGA3D_CMP_LESS = 2, |
SVGA3D_CMP_EQUAL = 3, |
SVGA3D_CMP_LESSEQUAL = 4, |
SVGA3D_CMP_GREATER = 5, |
SVGA3D_CMP_NOTEQUAL = 6, |
SVGA3D_CMP_GREATEREQUAL = 7, |
SVGA3D_CMP_ALWAYS = 8, |
SVGA3D_CMP_MAX |
} SVGA3dCmpFunc; |
|
/* |
* SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows |
* the fog factor to be specified in the alpha component of the specular |
* (a.k.a. secondary) vertex color. |
*/ |
typedef enum { |
SVGA3D_FOGFUNC_INVALID = 0, |
SVGA3D_FOGFUNC_EXP = 1, |
SVGA3D_FOGFUNC_EXP2 = 2, |
SVGA3D_FOGFUNC_LINEAR = 3, |
SVGA3D_FOGFUNC_PER_VERTEX = 4 |
} SVGA3dFogFunction; |
|
/* |
* SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex |
* or per-pixel basis. |
*/ |
typedef enum { |
SVGA3D_FOGTYPE_INVALID = 0, |
SVGA3D_FOGTYPE_VERTEX = 1, |
SVGA3D_FOGTYPE_PIXEL = 2, |
SVGA3D_FOGTYPE_MAX = 3 |
} SVGA3dFogType; |
|
/* |
* SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is |
* computed using the eye Z value of each pixel (or vertex), whereas range- |
* based fog is computed using the actual distance (range) to the eye. |
*/ |
typedef enum { |
SVGA3D_FOGBASE_INVALID = 0, |
SVGA3D_FOGBASE_DEPTHBASED = 1, |
SVGA3D_FOGBASE_RANGEBASED = 2, |
SVGA3D_FOGBASE_MAX = 3 |
} SVGA3dFogBase; |
|
typedef enum { |
SVGA3D_STENCILOP_INVALID = 0, |
SVGA3D_STENCILOP_MIN = 1, |
SVGA3D_STENCILOP_KEEP = 1, |
SVGA3D_STENCILOP_ZERO = 2, |
SVGA3D_STENCILOP_REPLACE = 3, |
SVGA3D_STENCILOP_INCRSAT = 4, |
SVGA3D_STENCILOP_DECRSAT = 5, |
SVGA3D_STENCILOP_INVERT = 6, |
SVGA3D_STENCILOP_INCR = 7, |
SVGA3D_STENCILOP_DECR = 8, |
SVGA3D_STENCILOP_MAX |
} SVGA3dStencilOp; |
|
typedef enum { |
SVGA3D_CLIPPLANE_0 = (1 << 0), |
SVGA3D_CLIPPLANE_1 = (1 << 1), |
SVGA3D_CLIPPLANE_2 = (1 << 2), |
SVGA3D_CLIPPLANE_3 = (1 << 3), |
SVGA3D_CLIPPLANE_4 = (1 << 4), |
SVGA3D_CLIPPLANE_5 = (1 << 5), |
} SVGA3dClipPlanes; |
|
typedef enum { |
SVGA3D_CLEAR_COLOR = 0x1, |
SVGA3D_CLEAR_DEPTH = 0x2, |
SVGA3D_CLEAR_STENCIL = 0x4, |
|
/* |
* Hint only, must be used together with SVGA3D_CLEAR_COLOR. If |
* SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this |
* bit will be ignored. |
*/ |
SVGA3D_CLEAR_COLORFILL = 0x8 |
} SVGA3dClearFlag; |
|
typedef enum { |
SVGA3D_RT_DEPTH = 0, |
SVGA3D_RT_MIN = 0, |
SVGA3D_RT_STENCIL = 1, |
SVGA3D_RT_COLOR0 = 2, |
SVGA3D_RT_COLOR1 = 3, |
SVGA3D_RT_COLOR2 = 4, |
SVGA3D_RT_COLOR3 = 5, |
SVGA3D_RT_COLOR4 = 6, |
SVGA3D_RT_COLOR5 = 7, |
SVGA3D_RT_COLOR6 = 8, |
SVGA3D_RT_COLOR7 = 9, |
SVGA3D_RT_MAX, |
SVGA3D_RT_INVALID = ((uint32)-1), |
} SVGA3dRenderTargetType; |
|
#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) |
|
typedef |
#include "vmware_pack_begin.h" |
union { |
struct { |
uint32 red : 1; |
uint32 green : 1; |
uint32 blue : 1; |
uint32 alpha : 1; |
}; |
uint32 uintValue; |
} |
#include "vmware_pack_end.h" |
SVGA3dColorMask; |
|
typedef enum { |
SVGA3D_VBLEND_DISABLE = 0, |
SVGA3D_VBLEND_1WEIGHT = 1, |
SVGA3D_VBLEND_2WEIGHT = 2, |
SVGA3D_VBLEND_3WEIGHT = 3, |
SVGA3D_VBLEND_MAX = 4, |
} SVGA3dVertexBlendFlags; |
|
typedef enum { |
SVGA3D_WRAPCOORD_0 = 1 << 0, |
SVGA3D_WRAPCOORD_1 = 1 << 1, |
SVGA3D_WRAPCOORD_2 = 1 << 2, |
SVGA3D_WRAPCOORD_3 = 1 << 3, |
SVGA3D_WRAPCOORD_ALL = 0xF, |
} SVGA3dWrapFlags; |
|
/* |
* SVGA_3D_CMD_TEXTURESTATE Types. All value types |
* must fit in a uint32. |
*/ |
|
typedef enum { |
SVGA3D_TS_INVALID = 0, |
SVGA3D_TS_MIN = 1, |
SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */ |
SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */ |
SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */ |
SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */ |
SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */ |
SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */ |
SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */ |
SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */ |
SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */ |
SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */ |
SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */ |
SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */ |
SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */ |
SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */ |
SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */ |
SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */ |
SVGA3D_TS_BUMPENVMAT00 = 17, /* float */ |
SVGA3D_TS_BUMPENVMAT01 = 18, /* float */ |
SVGA3D_TS_BUMPENVMAT10 = 19, /* float */ |
SVGA3D_TS_BUMPENVMAT11 = 20, /* float */ |
SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */ |
SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */ |
SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */ |
SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */ |
|
|
/* |
* Sampler Gamma Level |
* |
* Sampler gamma effects the color of samples taken from the sampler. A |
* value of 1.0 will produce linear samples. If the value is <= 0.0 the |
* gamma value is ignored and a linear space is used. |
*/ |
|
SVGA3D_TS_GAMMA = 25, /* float */ |
SVGA3D_TS_BUMPENVLSCALE = 26, /* float */ |
SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */ |
SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */ |
SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */ |
SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */ |
SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */ |
SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */ |
SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */ |
SVGA3D_TS_MAX |
} SVGA3dTextureStateName; |
|
typedef enum { |
SVGA3D_TC_INVALID = 0, |
SVGA3D_TC_DISABLE = 1, |
SVGA3D_TC_SELECTARG1 = 2, |
SVGA3D_TC_SELECTARG2 = 3, |
SVGA3D_TC_MODULATE = 4, |
SVGA3D_TC_ADD = 5, |
SVGA3D_TC_ADDSIGNED = 6, |
SVGA3D_TC_SUBTRACT = 7, |
SVGA3D_TC_BLENDTEXTUREALPHA = 8, |
SVGA3D_TC_BLENDDIFFUSEALPHA = 9, |
SVGA3D_TC_BLENDCURRENTALPHA = 10, |
SVGA3D_TC_BLENDFACTORALPHA = 11, |
SVGA3D_TC_MODULATE2X = 12, |
SVGA3D_TC_MODULATE4X = 13, |
SVGA3D_TC_DSDT = 14, |
SVGA3D_TC_DOTPRODUCT3 = 15, |
SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, |
SVGA3D_TC_ADDSIGNED2X = 17, |
SVGA3D_TC_ADDSMOOTH = 18, |
SVGA3D_TC_PREMODULATE = 19, |
SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, |
SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, |
SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, |
SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, |
SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, |
SVGA3D_TC_MULTIPLYADD = 25, |
SVGA3D_TC_LERP = 26, |
SVGA3D_TC_MAX |
} SVGA3dTextureCombiner; |
|
#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) |
|
typedef enum { |
SVGA3D_TEX_ADDRESS_INVALID = 0, |
SVGA3D_TEX_ADDRESS_MIN = 1, |
SVGA3D_TEX_ADDRESS_WRAP = 1, |
SVGA3D_TEX_ADDRESS_MIRROR = 2, |
SVGA3D_TEX_ADDRESS_CLAMP = 3, |
SVGA3D_TEX_ADDRESS_BORDER = 4, |
SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, |
SVGA3D_TEX_ADDRESS_EDGE = 6, |
SVGA3D_TEX_ADDRESS_MAX |
} SVGA3dTextureAddress; |
|
/* |
* SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is |
* disabled, and the rasterizer should use the magnification filter instead. |
*/ |
typedef enum { |
SVGA3D_TEX_FILTER_NONE = 0, |
SVGA3D_TEX_FILTER_MIN = 0, |
SVGA3D_TEX_FILTER_NEAREST = 1, |
SVGA3D_TEX_FILTER_LINEAR = 2, |
SVGA3D_TEX_FILTER_ANISOTROPIC = 3, |
SVGA3D_TEX_FILTER_FLATCUBIC = 4, // Deprecated, not implemented |
SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, // Deprecated, not implemented |
SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, // Not currently implemented |
SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, // Not currently implemented |
SVGA3D_TEX_FILTER_MAX |
} SVGA3dTextureFilter; |
|
typedef enum { |
SVGA3D_TEX_TRANSFORM_OFF = 0, |
SVGA3D_TEX_TRANSFORM_S = (1 << 0), |
SVGA3D_TEX_TRANSFORM_T = (1 << 1), |
SVGA3D_TEX_TRANSFORM_R = (1 << 2), |
SVGA3D_TEX_TRANSFORM_Q = (1 << 3), |
SVGA3D_TEX_PROJECTED = (1 << 15), |
} SVGA3dTexTransformFlags; |
|
typedef enum { |
SVGA3D_TEXCOORD_GEN_OFF = 0, |
SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, |
SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, |
SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, |
SVGA3D_TEXCOORD_GEN_SPHERE = 4, |
SVGA3D_TEXCOORD_GEN_MAX |
} SVGA3dTextureCoordGen; |
|
/* |
* Texture argument constants for texture combiner |
*/ |
typedef enum { |
SVGA3D_TA_INVALID = 0, |
SVGA3D_TA_TFACTOR = 1, |
SVGA3D_TA_PREVIOUS = 2, |
SVGA3D_TA_DIFFUSE = 3, |
SVGA3D_TA_TEXTURE = 4, |
SVGA3D_TA_SPECULAR = 5, |
SVGA3D_TA_CONSTANT = 6, |
SVGA3D_TA_MAX |
} SVGA3dTextureArgData; |
|
#define SVGA3D_TM_MASK_LEN 4 |
|
/* Modifiers for texture argument constants defined above. */ |
typedef enum { |
SVGA3D_TM_NONE = 0, |
SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), |
SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), |
} SVGA3dTextureArgModifier; |
|
/* |
* Vertex declarations |
* |
* Notes: |
* |
* SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you |
* draw with any POSITIONT vertex arrays, the programmable vertex |
* pipeline will be implicitly disabled. Drawing will take place as if |
* no vertex shader was bound. |
*/ |
|
typedef enum { |
SVGA3D_DECLUSAGE_POSITION = 0, |
SVGA3D_DECLUSAGE_BLENDWEIGHT, // 1 |
SVGA3D_DECLUSAGE_BLENDINDICES, // 2 |
SVGA3D_DECLUSAGE_NORMAL, // 3 |
SVGA3D_DECLUSAGE_PSIZE, // 4 |
SVGA3D_DECLUSAGE_TEXCOORD, // 5 |
SVGA3D_DECLUSAGE_TANGENT, // 6 |
SVGA3D_DECLUSAGE_BINORMAL, // 7 |
SVGA3D_DECLUSAGE_TESSFACTOR, // 8 |
SVGA3D_DECLUSAGE_POSITIONT, // 9 |
SVGA3D_DECLUSAGE_COLOR, // 10 |
SVGA3D_DECLUSAGE_FOG, // 11 |
SVGA3D_DECLUSAGE_DEPTH, // 12 |
SVGA3D_DECLUSAGE_SAMPLE, // 13 |
SVGA3D_DECLUSAGE_MAX |
} SVGA3dDeclUsage; |
|
typedef enum { |
SVGA3D_DECLMETHOD_DEFAULT = 0, |
SVGA3D_DECLMETHOD_PARTIALU, |
SVGA3D_DECLMETHOD_PARTIALV, |
SVGA3D_DECLMETHOD_CROSSUV, // Normal |
SVGA3D_DECLMETHOD_UV, |
SVGA3D_DECLMETHOD_LOOKUP, // Lookup a displacement map |
SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map |
} SVGA3dDeclMethod; |
|
typedef enum { |
SVGA3D_DECLTYPE_FLOAT1 = 0, |
SVGA3D_DECLTYPE_FLOAT2 = 1, |
SVGA3D_DECLTYPE_FLOAT3 = 2, |
SVGA3D_DECLTYPE_FLOAT4 = 3, |
SVGA3D_DECLTYPE_D3DCOLOR = 4, |
SVGA3D_DECLTYPE_UBYTE4 = 5, |
SVGA3D_DECLTYPE_SHORT2 = 6, |
SVGA3D_DECLTYPE_SHORT4 = 7, |
SVGA3D_DECLTYPE_UBYTE4N = 8, |
SVGA3D_DECLTYPE_SHORT2N = 9, |
SVGA3D_DECLTYPE_SHORT4N = 10, |
SVGA3D_DECLTYPE_USHORT2N = 11, |
SVGA3D_DECLTYPE_USHORT4N = 12, |
SVGA3D_DECLTYPE_UDEC3 = 13, |
SVGA3D_DECLTYPE_DEC3N = 14, |
SVGA3D_DECLTYPE_FLOAT16_2 = 15, |
SVGA3D_DECLTYPE_FLOAT16_4 = 16, |
SVGA3D_DECLTYPE_MAX, |
} SVGA3dDeclType; |
|
/* |
* This structure is used for the divisor for geometry instancing; |
* it's a direct translation of the Direct3D equivalent. |
*/ |
typedef union { |
struct { |
/* |
* For index data, this number represents the number of instances to draw. |
* For instance data, this number represents the number of |
* instances/vertex in this stream |
*/ |
uint32 count : 30; |
|
/* |
* This is 1 if this is supposed to be the data that is repeated for |
* every instance. |
*/ |
uint32 indexedData : 1; |
|
/* |
* This is 1 if this is supposed to be the per-instance data. |
*/ |
uint32 instanceData : 1; |
}; |
|
uint32 value; |
} SVGA3dVertexDivisor; |
|
typedef enum { |
/* |
* SVGA3D_PRIMITIVE_INVALID is a valid primitive type. |
* |
* List MIN second so debuggers will think INVALID is |
* the correct name. |
*/ |
SVGA3D_PRIMITIVE_INVALID = 0, |
SVGA3D_PRIMITIVE_MIN = 0, |
SVGA3D_PRIMITIVE_TRIANGLELIST = 1, |
SVGA3D_PRIMITIVE_POINTLIST = 2, |
SVGA3D_PRIMITIVE_LINELIST = 3, |
SVGA3D_PRIMITIVE_LINESTRIP = 4, |
SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, |
SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, |
SVGA3D_PRIMITIVE_LINELIST_ADJ = 7, |
SVGA3D_PRIMITIVE_PREDX_MAX = 7, |
SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8, |
SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9, |
SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10, |
SVGA3D_PRIMITIVE_MAX |
} SVGA3dPrimitiveType; |
|
typedef enum { |
SVGA3D_COORDINATE_INVALID = 0, |
SVGA3D_COORDINATE_LEFTHANDED = 1, |
SVGA3D_COORDINATE_RIGHTHANDED = 2, |
SVGA3D_COORDINATE_MAX |
} SVGA3dCoordinateType; |
|
typedef enum { |
SVGA3D_TRANSFORM_INVALID = 0, |
SVGA3D_TRANSFORM_WORLD = 1, |
SVGA3D_TRANSFORM_MIN = 1, |
SVGA3D_TRANSFORM_VIEW = 2, |
SVGA3D_TRANSFORM_PROJECTION = 3, |
SVGA3D_TRANSFORM_TEXTURE0 = 4, |
SVGA3D_TRANSFORM_TEXTURE1 = 5, |
SVGA3D_TRANSFORM_TEXTURE2 = 6, |
SVGA3D_TRANSFORM_TEXTURE3 = 7, |
SVGA3D_TRANSFORM_TEXTURE4 = 8, |
SVGA3D_TRANSFORM_TEXTURE5 = 9, |
SVGA3D_TRANSFORM_TEXTURE6 = 10, |
SVGA3D_TRANSFORM_TEXTURE7 = 11, |
SVGA3D_TRANSFORM_WORLD1 = 12, |
SVGA3D_TRANSFORM_WORLD2 = 13, |
SVGA3D_TRANSFORM_WORLD3 = 14, |
SVGA3D_TRANSFORM_MAX |
} SVGA3dTransformType; |
|
typedef enum { |
SVGA3D_LIGHTTYPE_INVALID = 0, |
SVGA3D_LIGHTTYPE_MIN = 1, |
SVGA3D_LIGHTTYPE_POINT = 1, |
SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */ |
SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */ |
SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, |
SVGA3D_LIGHTTYPE_MAX |
} SVGA3dLightType; |
|
typedef enum { |
SVGA3D_CUBEFACE_POSX = 0, |
SVGA3D_CUBEFACE_NEGX = 1, |
SVGA3D_CUBEFACE_POSY = 2, |
SVGA3D_CUBEFACE_NEGY = 3, |
SVGA3D_CUBEFACE_POSZ = 4, |
SVGA3D_CUBEFACE_NEGZ = 5, |
} SVGA3dCubeFace; |
|
typedef enum { |
SVGA3D_SHADERTYPE_INVALID = 0, |
SVGA3D_SHADERTYPE_MIN = 1, |
SVGA3D_SHADERTYPE_VS = 1, |
SVGA3D_SHADERTYPE_PS = 2, |
SVGA3D_SHADERTYPE_MAX = 3, |
SVGA3D_SHADERTYPE_PREDX_MAX = 3, |
SVGA3D_SHADERTYPE_GS = 3, |
SVGA3D_SHADERTYPE_DX_MAX = 4, |
} SVGA3dShaderType; |
|
#define SVGA3D_NUM_SHADERTYPE_PREDX \ |
(SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN) |
|
#define SVGA3D_NUM_SHADERTYPE_DX \ |
(SVGA3D_SHADERTYPE_DX_MAX - SVGA3D_SHADERTYPE_MIN) |
|
typedef enum { |
SVGA3D_CONST_TYPE_MIN = 0, |
SVGA3D_CONST_TYPE_FLOAT = 0, |
SVGA3D_CONST_TYPE_INT = 1, |
SVGA3D_CONST_TYPE_BOOL = 2, |
SVGA3D_CONST_TYPE_MAX = 3, |
} SVGA3dShaderConstType; |
|
/* |
* Register limits for shader consts. |
*/ |
#define SVGA3D_CONSTREG_MAX 256 |
#define SVGA3D_CONSTINTREG_MAX 16 |
#define SVGA3D_CONSTBOOLREG_MAX 16 |
|
typedef enum { |
SVGA3D_STRETCH_BLT_POINT = 0, |
SVGA3D_STRETCH_BLT_LINEAR = 1, |
SVGA3D_STRETCH_BLT_MAX |
} SVGA3dStretchBltMode; |
|
typedef enum { |
SVGA3D_QUERYTYPE_INVALID = ((uint32)-1), |
SVGA3D_QUERYTYPE_MIN = 0, |
SVGA3D_QUERYTYPE_OCCLUSION = 0, |
SVGA3D_QUERYTYPE_EVENT = 1, |
SVGA3D_QUERYTYPE_TIMESTAMP = 2, |
SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 3, |
SVGA3D_QUERYTYPE_PIPELINESTATS = 4, |
SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 5, |
SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 6, |
SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 7, |
SVGA3D_QUERYTYPE_OCCLUSION64 = 8, |
SVGA3D_QUERYTYPE_MAX |
} SVGA3dQueryType; |
|
#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN) |
|
/* |
* This is the maximum number of queries per context that can be active |
* simultaneously between a beginQuery and endQuery. |
*/ |
#define SVGA3D_MAX_QUERY_PER_CONTEXT 64 |
|
typedef enum { |
SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */ |
SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */ |
SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */ |
SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */ |
} SVGA3dQueryState; |
|
typedef enum { |
SVGA3D_WRITE_HOST_VRAM = 1, |
SVGA3D_READ_HOST_VRAM = 2, |
} SVGA3dTransferType; |
|
typedef enum { |
SVGA3D_LOGICOP_INVALID = 0, |
SVGA3D_LOGICOP_MIN = 1, |
SVGA3D_LOGICOP_COPY = 1, |
SVGA3D_LOGICOP_NOT = 2, |
SVGA3D_LOGICOP_AND = 3, |
SVGA3D_LOGICOP_OR = 4, |
SVGA3D_LOGICOP_XOR = 5, |
SVGA3D_LOGICOP_NXOR = 6, |
SVGA3D_LOGICOP_ROP3MIN = 30, /* 7-29 are reserved for future logic ops. */ |
SVGA3D_LOGICOP_ROP3MAX = (SVGA3D_LOGICOP_ROP3MIN + 255), |
SVGA3D_LOGICOP_MAX = (SVGA3D_LOGICOP_ROP3MAX + 1), |
} SVGA3dLogicOp; |
|
typedef |
#include "vmware_pack_begin.h" |
struct { |
union { |
struct { |
uint16 function; // SVGA3dFogFunction |
uint8 type; // SVGA3dFogType |
uint8 base; // SVGA3dFogBase |
}; |
uint32 uintValue; |
}; |
} |
#include "vmware_pack_end.h" |
SVGA3dFogMode; |
|
/* |
* Uniquely identify one image (a 1D/2D/3D array) from a surface. This |
* is a surface ID as well as face/mipmap indices. |
*/ |
|
typedef |
#include "vmware_pack_begin.h" |
struct SVGA3dSurfaceImageId { |
uint32 sid; |
uint32 face; |
uint32 mipmap; |
} |
#include "vmware_pack_end.h" |
SVGA3dSurfaceImageId; |
|
typedef |
#include "vmware_pack_begin.h" |
struct { |
uint32 width; |
uint32 height; |
uint32 depth; |
} |
#include "vmware_pack_end.h" |
SVGA3dSize; |
|
/* |
* Guest-backed objects definitions. |
*/ |
|
typedef uint32 SVGAMobId; |
|
typedef enum SVGAMobFormat { |
SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID, |
SVGA3D_MOBFMT_PTDEPTH_0 = 0, |
SVGA3D_MOBFMT_MIN = 0, |
SVGA3D_MOBFMT_PTDEPTH_1 = 1, |
SVGA3D_MOBFMT_PTDEPTH_2 = 2, |
SVGA3D_MOBFMT_RANGE = 3, |
SVGA3D_MOBFMT_PTDEPTH64_0 = 4, |
SVGA3D_MOBFMT_PTDEPTH64_1 = 5, |
SVGA3D_MOBFMT_PTDEPTH64_2 = 6, |
SVGA3D_MOBFMT_MAX, |
} SVGAMobFormat; |
|
#endif // _SVGA3D_TYPES_H_ |