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#ifndef __NV30_SCREEN_H__ |
#define __NV30_SCREEN_H__ |
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#include <stdio.h> |
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#include "util/list.h" |
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#include "nouveau_debug.h" |
#include "nouveau_screen.h" |
#include "nouveau_fence.h" |
#include "nouveau_heap.h" |
#include "nv30/nv30_winsys.h" |
#include "nv30/nv30_resource.h" |
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struct nv30_context; |
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struct nv30_screen { |
struct nouveau_screen base; |
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struct nv30_context *cur_ctx; |
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struct nouveau_bo *notify; |
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struct nouveau_object *ntfy; |
struct nouveau_object *fence; |
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struct nouveau_object *query; |
struct nouveau_heap *query_heap; |
struct list_head queries; |
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struct nouveau_object *null; |
struct nouveau_object *eng3d; |
struct nouveau_object *m2mf; |
struct nouveau_object *surf2d; |
struct nouveau_object *swzsurf; |
struct nouveau_object *sifm; |
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/*XXX: nvfx state */ |
struct nouveau_heap *vp_exec_heap; |
struct nouveau_heap *vp_data_heap; |
}; |
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static INLINE struct nv30_screen * |
nv30_screen(struct pipe_screen *pscreen) |
{ |
return (struct nv30_screen *)pscreen; |
} |
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#endif |