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Regard whitespace Rev 5563 → Rev 5564

/contrib/sdk/sources/Mesa/mesa-10.6.0/src/gallium/drivers/freedreno/a3xx/fd3_texture.c
0,0 → 1,306
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
 
/*
* Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
 
#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
 
#include "fd3_texture.h"
#include "fd3_format.h"
 
static enum a3xx_tex_clamp
tex_clamp(unsigned wrap, bool clamp_to_edge)
{
/* Hardware does not support _CLAMP, but we emulate it: */
if (wrap == PIPE_TEX_WRAP_CLAMP) {
wrap = (clamp_to_edge) ?
PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
}
 
switch (wrap) {
case PIPE_TEX_WRAP_REPEAT:
return A3XX_TEX_REPEAT;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return A3XX_TEX_CLAMP_TO_EDGE;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return A3XX_TEX_CLAMP_TO_BORDER;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
/* only works for PoT.. need to emulate otherwise! */
return A3XX_TEX_MIRROR_CLAMP;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
return A3XX_TEX_MIRROR_REPEAT;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
/* these two we could perhaps emulate, but we currently
* just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
*/
default:
DBG("invalid wrap: %u", wrap);
return 0;
}
}
 
static enum a3xx_tex_filter
tex_filter(unsigned filter, bool aniso)
{
switch (filter) {
case PIPE_TEX_FILTER_NEAREST:
return A3XX_TEX_NEAREST;
case PIPE_TEX_FILTER_LINEAR:
return aniso ? A3XX_TEX_ANISO : A3XX_TEX_LINEAR;
default:
DBG("invalid filter: %u", filter);
return 0;
}
}
 
static void *
fd3_sampler_state_create(struct pipe_context *pctx,
const struct pipe_sampler_state *cso)
{
struct fd3_sampler_stateobj *so = CALLOC_STRUCT(fd3_sampler_stateobj);
unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8));
bool miplinear = false;
bool clamp_to_edge;
 
if (!so)
return NULL;
 
if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
miplinear = true;
 
so->base = *cso;
 
/*
* For nearest filtering, _CLAMP means _CLAMP_TO_EDGE; for linear
* filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
* clamping the texture coordinates to [0.0, 1.0].
*
* The clamping will be taken care of in the shaders. There are two
* filters here, but let the minification one has a say.
*/
clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
if (!clamp_to_edge) {
so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
}
 
so->texsamp0 =
COND(!cso->normalized_coords, A3XX_TEX_SAMP_0_UNNORM_COORDS) |
COND(miplinear, A3XX_TEX_SAMP_0_MIPFILTER_LINEAR) |
A3XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
A3XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
A3XX_TEX_SAMP_0_ANISO(aniso) |
A3XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge)) |
A3XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge)) |
A3XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge));
 
if (cso->compare_mode)
so->texsamp0 |= A3XX_TEX_SAMP_0_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */
 
if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
so->texsamp1 =
A3XX_TEX_SAMP_1_LOD_BIAS(cso->lod_bias) |
A3XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
A3XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
} else {
so->texsamp1 = 0x00000000;
}
 
return so;
}
 
static void
fd3_sampler_states_bind(struct pipe_context *pctx,
unsigned shader, unsigned start,
unsigned nr, void **hwcso)
{
struct fd_context *ctx = fd_context(pctx);
struct fd3_context *fd3_ctx = fd3_context(ctx);
uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0;
unsigned i;
 
for (i = 0; i < nr; i++) {
if (hwcso[i]) {
struct fd3_sampler_stateobj *sampler =
fd3_sampler_stateobj(hwcso[i]);
if (sampler->saturate_s)
saturate_s |= (1 << i);
if (sampler->saturate_t)
saturate_t |= (1 << i);
if (sampler->saturate_r)
saturate_r |= (1 << i);
}
}
 
fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
 
if (shader == PIPE_SHADER_FRAGMENT) {
fd3_ctx->fsaturate =
(saturate_s != 0) ||
(saturate_t != 0) ||
(saturate_r != 0);
fd3_ctx->fsaturate_s = saturate_s;
fd3_ctx->fsaturate_t = saturate_t;
fd3_ctx->fsaturate_r = saturate_r;
} else if (shader == PIPE_SHADER_VERTEX) {
fd3_ctx->vsaturate =
(saturate_s != 0) ||
(saturate_t != 0) ||
(saturate_r != 0);
fd3_ctx->vsaturate_s = saturate_s;
fd3_ctx->vsaturate_t = saturate_t;
fd3_ctx->vsaturate_r = saturate_r;
}
}
 
static enum a3xx_tex_type
tex_type(unsigned target)
{
switch (target) {
default:
assert(0);
case PIPE_BUFFER:
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_1D_ARRAY:
return A3XX_TEX_1D;
case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_2D_ARRAY:
return A3XX_TEX_2D;
case PIPE_TEXTURE_3D:
return A3XX_TEX_3D;
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
return A3XX_TEX_CUBE;
}
}
 
static struct pipe_sampler_view *
fd3_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
const struct pipe_sampler_view *cso)
{
struct fd3_pipe_sampler_view *so = CALLOC_STRUCT(fd3_pipe_sampler_view);
struct fd_resource *rsc = fd_resource(prsc);
unsigned lvl = cso->u.tex.first_level;
unsigned miplevels = cso->u.tex.last_level - lvl;
uint32_t sz2 = 0;
 
if (!so)
return NULL;
 
so->base = *cso;
pipe_reference(NULL, &prsc->reference);
so->base.texture = prsc;
so->base.reference.count = 1;
so->base.context = pctx;
 
so->texconst0 =
A3XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) |
A3XX_TEX_CONST_0_FMT(fd3_pipe2tex(cso->format)) |
A3XX_TEX_CONST_0_MIPLVLS(miplevels) |
fd3_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
cso->swizzle_b, cso->swizzle_a);
 
if (util_format_is_srgb(cso->format))
so->texconst0 |= A3XX_TEX_CONST_0_SRGB;
 
so->texconst1 =
A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
A3XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
A3XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
/* when emitted, A3XX_TEX_CONST_2_INDX() must be OR'd in: */
so->texconst2 =
A3XX_TEX_CONST_2_PITCH(rsc->slices[lvl].pitch * rsc->cpp);
switch (prsc->target) {
case PIPE_TEXTURE_1D_ARRAY:
case PIPE_TEXTURE_2D_ARRAY:
so->texconst3 =
A3XX_TEX_CONST_3_DEPTH(prsc->array_size - 1) |
A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[0].size0);
break;
case PIPE_TEXTURE_3D:
so->texconst3 =
A3XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[lvl].size0);
while (lvl < cso->u.tex.last_level && sz2 != rsc->slices[lvl+1].size0)
sz2 = rsc->slices[++lvl].size0;
so->texconst3 |= A3XX_TEX_CONST_3_LAYERSZ2(sz2);
break;
default:
so->texconst3 = 0x00000000;
break;
}
 
return &so->base;
}
 
static void
fd3_set_sampler_views(struct pipe_context *pctx, unsigned shader,
unsigned start, unsigned nr,
struct pipe_sampler_view **views)
{
struct fd_context *ctx = fd_context(pctx);
struct fd3_context *fd3_ctx = fd3_context(ctx);
struct fd_texture_stateobj *tex;
uint16_t integer_s = 0, *ptr;
int i;
 
fd_set_sampler_views(pctx, shader, start, nr, views);
 
switch (shader) {
case PIPE_SHADER_FRAGMENT:
tex = &ctx->fragtex;
ptr = &fd3_ctx->finteger_s;
break;
case PIPE_SHADER_VERTEX:
tex = &ctx->verttex;
ptr = &fd3_ctx->vinteger_s;
break;
default:
return;
}
 
for (i = 0; i < tex->num_textures; i++)
if (util_format_is_pure_integer(tex->textures[i]->format))
integer_s |= 1 << i;
*ptr = integer_s;
}
 
 
void
fd3_texture_init(struct pipe_context *pctx)
{
pctx->create_sampler_state = fd3_sampler_state_create;
pctx->bind_sampler_states = fd3_sampler_states_bind;
pctx->create_sampler_view = fd3_sampler_view_create;
pctx->set_sampler_views = fd3_set_sampler_views;
}