0,0 → 1,377 |
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ |
|
/* |
* Copyright (C) 2013 Rob Clark <robclark@freedesktop.org> |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
* SOFTWARE. |
* |
* Authors: |
* Rob Clark <robclark@freedesktop.org> |
*/ |
|
#include "pipe/p_state.h" |
#include "util/u_string.h" |
#include "util/u_memory.h" |
#include "util/u_prim.h" |
#include "util/u_format.h" |
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#include "freedreno_state.h" |
#include "freedreno_resource.h" |
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#include "fd3_draw.h" |
#include "fd3_context.h" |
#include "fd3_emit.h" |
#include "fd3_program.h" |
#include "fd3_format.h" |
#include "fd3_zsa.h" |
|
static inline uint32_t |
add_sat(uint32_t a, int32_t b) |
{ |
int64_t ret = (uint64_t)a + (int64_t)b; |
if (ret > ~0U) |
return ~0U; |
if (ret < 0) |
return 0; |
return (uint32_t)ret; |
} |
|
static void |
draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring, |
struct fd3_emit *emit) |
{ |
const struct pipe_draw_info *info = emit->info; |
enum pc_di_primtype primtype = ctx->primtypes[info->mode]; |
|
fd3_emit_state(ctx, ring, emit); |
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if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE)) |
fd3_emit_vertex_bufs(ring, emit); |
|
OUT_PKT0(ring, REG_A3XX_PC_VERTEX_REUSE_BLOCK_CNTL, 1); |
OUT_RING(ring, 0x0000000b); /* PC_VERTEX_REUSE_BLOCK_CNTL */ |
|
OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4); |
OUT_RING(ring, add_sat(info->min_index, info->index_bias)); /* VFD_INDEX_MIN */ |
OUT_RING(ring, add_sat(info->max_index, info->index_bias)); /* VFD_INDEX_MAX */ |
OUT_RING(ring, info->start_instance); /* VFD_INSTANCEID_OFFSET */ |
OUT_RING(ring, info->indexed ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */ |
|
OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1); |
OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */ |
info->restart_index : 0xffffffff); |
|
if (ctx->rasterizer && ctx->rasterizer->point_size_per_vertex && |
info->mode == PIPE_PRIM_POINTS) |
primtype = DI_PT_POINTLIST_A2XX; |
|
fd_draw_emit(ctx, ring, |
primtype, |
emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY, |
info); |
} |
|
/* fixup dirty shader state in case some "unrelated" (from the state- |
* tracker's perspective) state change causes us to switch to a |
* different variant. |
*/ |
static void |
fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key) |
{ |
struct fd3_context *fd3_ctx = fd3_context(ctx); |
struct ir3_shader_key *last_key = &fd3_ctx->last_key; |
|
if (!ir3_shader_key_equal(last_key, key)) { |
ctx->dirty |= FD_DIRTY_PROG; |
|
if (last_key->has_per_samp || key->has_per_samp) { |
if ((last_key->vsaturate_s != key->vsaturate_s) || |
(last_key->vsaturate_t != key->vsaturate_t) || |
(last_key->vsaturate_r != key->vsaturate_r) || |
(last_key->vinteger_s != key->vinteger_s)) |
ctx->prog.dirty |= FD_SHADER_DIRTY_VP; |
|
if ((last_key->fsaturate_s != key->fsaturate_s) || |
(last_key->fsaturate_t != key->fsaturate_t) || |
(last_key->fsaturate_r != key->fsaturate_r) || |
(last_key->finteger_s != key->finteger_s)) |
ctx->prog.dirty |= FD_SHADER_DIRTY_FP; |
} |
|
if (last_key->color_two_side != key->color_two_side) |
ctx->prog.dirty |= FD_SHADER_DIRTY_FP; |
|
if (last_key->half_precision != key->half_precision) |
ctx->prog.dirty |= FD_SHADER_DIRTY_FP; |
|
fd3_ctx->last_key = *key; |
} |
} |
|
static void |
fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info) |
{ |
struct fd3_context *fd3_ctx = fd3_context(ctx); |
struct fd3_emit emit = { |
.vtx = &ctx->vtx, |
.prog = &ctx->prog, |
.info = info, |
.key = { |
/* do binning pass first: */ |
.binning_pass = true, |
.color_two_side = ctx->rasterizer ? ctx->rasterizer->light_twoside : false, |
// TODO set .half_precision based on render target format, |
// ie. float16 and smaller use half, float32 use full.. |
.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF), |
.has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate || |
fd3_ctx->vinteger_s || fd3_ctx->finteger_s), |
.vsaturate_s = fd3_ctx->vsaturate_s, |
.vsaturate_t = fd3_ctx->vsaturate_t, |
.vsaturate_r = fd3_ctx->vsaturate_r, |
.fsaturate_s = fd3_ctx->fsaturate_s, |
.fsaturate_t = fd3_ctx->fsaturate_t, |
.fsaturate_r = fd3_ctx->fsaturate_r, |
.vinteger_s = fd3_ctx->vinteger_s, |
.finteger_s = fd3_ctx->finteger_s, |
}, |
.rasterflat = ctx->rasterizer && ctx->rasterizer->flatshade, |
.sprite_coord_enable = ctx->rasterizer ? ctx->rasterizer->sprite_coord_enable : 0, |
.sprite_coord_mode = ctx->rasterizer ? ctx->rasterizer->sprite_coord_mode : false, |
}; |
unsigned dirty; |
|
fixup_shader_state(ctx, &emit.key); |
|
dirty = ctx->dirty; |
emit.dirty = dirty & ~(FD_DIRTY_BLEND); |
draw_impl(ctx, ctx->binning_ring, &emit); |
|
/* and now regular (non-binning) pass: */ |
emit.key.binning_pass = false; |
emit.dirty = dirty; |
emit.vp = NULL; /* we changed key so need to refetch vp */ |
draw_impl(ctx, ctx->ring, &emit); |
} |
|
/* clear operations ignore viewport state, so we need to reset it |
* based on framebuffer state: |
*/ |
static void |
reset_viewport(struct fd_ringbuffer *ring, struct pipe_framebuffer_state *pfb) |
{ |
float half_width = pfb->width * 0.5f; |
float half_height = pfb->height * 0.5f; |
|
OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_XOFFSET, 4); |
OUT_RING(ring, A3XX_GRAS_CL_VPORT_XOFFSET(half_width - 0.5)); |
OUT_RING(ring, A3XX_GRAS_CL_VPORT_XSCALE(half_width)); |
OUT_RING(ring, A3XX_GRAS_CL_VPORT_YOFFSET(half_height - 0.5)); |
OUT_RING(ring, A3XX_GRAS_CL_VPORT_YSCALE(-half_height)); |
} |
|
/* binning pass cmds for a clear: |
* NOTE: newer blob drivers don't use binning for clear, which is probably |
* preferable since it is low vtx count. However that doesn't seem to |
* actually work for me. Not sure if it is depending on support for |
* clear pass (rather than using solid-fill shader), or something else |
* that newer blob is doing differently. Once that is figured out, we |
* can remove fd3_clear_binning(). |
*/ |
static void |
fd3_clear_binning(struct fd_context *ctx, unsigned dirty) |
{ |
struct fd3_context *fd3_ctx = fd3_context(ctx); |
struct fd_ringbuffer *ring = ctx->binning_ring; |
struct fd3_emit emit = { |
.vtx = &fd3_ctx->solid_vbuf_state, |
.prog = &ctx->solid_prog, |
.key = { |
.binning_pass = true, |
.half_precision = true, |
}, |
.dirty = dirty, |
}; |
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fd3_emit_state(ctx, ring, &emit); |
fd3_emit_vertex_bufs(ring, &emit); |
reset_viewport(ring, &ctx->framebuffer); |
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OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1); |
OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) | |
A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) | |
A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES) | |
A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST); |
OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4); |
OUT_RING(ring, 0); /* VFD_INDEX_MIN */ |
OUT_RING(ring, 2); /* VFD_INDEX_MAX */ |
OUT_RING(ring, 0); /* VFD_INSTANCEID_OFFSET */ |
OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */ |
OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1); |
OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */ |
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fd_event_write(ctx, ring, PERFCOUNTER_STOP); |
|
fd_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY, |
DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL); |
} |
|
static void |
fd3_clear(struct fd_context *ctx, unsigned buffers, |
const union pipe_color_union *color, double depth, unsigned stencil) |
{ |
struct fd3_context *fd3_ctx = fd3_context(ctx); |
struct pipe_framebuffer_state *pfb = &ctx->framebuffer; |
struct fd_ringbuffer *ring = ctx->ring; |
unsigned dirty = ctx->dirty; |
unsigned i; |
struct fd3_emit emit = { |
.vtx = &fd3_ctx->solid_vbuf_state, |
.prog = &ctx->solid_prog, |
.key = { |
.half_precision = (fd3_half_precision(pfb->cbufs[0]) && |
fd3_half_precision(pfb->cbufs[1]) && |
fd3_half_precision(pfb->cbufs[2]) && |
fd3_half_precision(pfb->cbufs[3])), |
}, |
}; |
|
dirty &= FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR; |
dirty |= FD_DIRTY_PROG; |
emit.dirty = dirty; |
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fd3_clear_binning(ctx, dirty); |
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/* emit generic state now: */ |
fd3_emit_state(ctx, ring, &emit); |
reset_viewport(ring, &ctx->framebuffer); |
|
OUT_PKT0(ring, REG_A3XX_RB_BLEND_ALPHA, 1); |
OUT_RING(ring, A3XX_RB_BLEND_ALPHA_UINT(0xff) | |
A3XX_RB_BLEND_ALPHA_FLOAT(1.0)); |
|
OUT_PKT0(ring, REG_A3XX_RB_RENDER_CONTROL, 1); |
OUT_RINGP(ring, A3XX_RB_RENDER_CONTROL_ALPHA_TEST_FUNC(FUNC_NEVER), |
&fd3_ctx->rbrc_patches); |
|
if (buffers & PIPE_CLEAR_DEPTH) { |
OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1); |
OUT_RING(ring, A3XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE | |
A3XX_RB_DEPTH_CONTROL_Z_ENABLE | |
A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS)); |
|
fd_wfi(ctx, ring); |
OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_ZOFFSET, 2); |
OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZOFFSET(0.0)); |
OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZSCALE(depth)); |
ctx->dirty |= FD_DIRTY_VIEWPORT; |
} else { |
OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1); |
OUT_RING(ring, A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER)); |
} |
|
if (buffers & PIPE_CLEAR_STENCIL) { |
OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2); |
OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(stencil) | |
A3XX_RB_STENCILREFMASK_STENCILMASK(stencil) | |
A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff)); |
OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(0) | |
A3XX_RB_STENCILREFMASK_STENCILMASK(0) | |
0xff000000 | // XXX ??? |
A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff)); |
|
OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1); |
OUT_RING(ring, A3XX_RB_STENCIL_CONTROL_STENCIL_ENABLE | |
A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS) | |
A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) | |
A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_REPLACE) | |
A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) | |
A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) | |
A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) | |
A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) | |
A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP)); |
} else { |
OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2); |
OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(0) | |
A3XX_RB_STENCILREFMASK_STENCILMASK(0) | |
A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0)); |
OUT_RING(ring, A3XX_RB_STENCILREFMASK_BF_STENCILREF(0) | |
A3XX_RB_STENCILREFMASK_BF_STENCILMASK(0) | |
A3XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0)); |
|
OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1); |
OUT_RING(ring, A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER) | |
A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) | |
A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP) | |
A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) | |
A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) | |
A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) | |
A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) | |
A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP)); |
} |
|
for (i = 0; i < 4; i++) { |
OUT_PKT0(ring, REG_A3XX_RB_MRT_CONTROL(i), 1); |
OUT_RING(ring, A3XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) | |
A3XX_RB_MRT_CONTROL_DITHER_MODE(DITHER_ALWAYS) | |
COND(buffers & (PIPE_CLEAR_COLOR0 << i), |
A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf))); |
|
OUT_PKT0(ring, REG_A3XX_RB_MRT_BLEND_CONTROL(i), 1); |
OUT_RING(ring, A3XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE) | |
A3XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(BLEND_DST_PLUS_SRC) | |
A3XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(FACTOR_ZERO) | |
A3XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(FACTOR_ONE) | |
A3XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(BLEND_DST_PLUS_SRC) | |
A3XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO)); |
} |
|
OUT_PKT0(ring, REG_A3XX_GRAS_SU_MODE_CONTROL, 1); |
OUT_RING(ring, A3XX_GRAS_SU_MODE_CONTROL_LINEHALFWIDTH(0)); |
|
fd3_emit_vertex_bufs(ring, &emit); |
|
fd3_emit_constant(ring, SB_FRAG_SHADER, 0, 0, 4, color->ui, NULL); |
|
OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1); |
OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) | |
A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) | |
A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES) | |
A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST); |
OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4); |
OUT_RING(ring, 0); /* VFD_INDEX_MIN */ |
OUT_RING(ring, 2); /* VFD_INDEX_MAX */ |
OUT_RING(ring, 0); /* VFD_INSTANCEID_OFFSET */ |
OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */ |
OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1); |
OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */ |
|
fd_event_write(ctx, ring, PERFCOUNTER_STOP); |
|
fd_draw(ctx, ring, DI_PT_RECTLIST, USE_VISIBILITY, |
DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL); |
} |
|
void |
fd3_draw_init(struct pipe_context *pctx) |
{ |
struct fd_context *ctx = fd_context(pctx); |
ctx->draw_vbo = fd3_draw_vbo; |
ctx->clear = fd3_clear; |
} |