Subversion Repositories Kolibri OS

Compare Revisions

Regard whitespace Rev 5563 → Rev 5564

/contrib/sdk/sources/Mesa/mesa-10.6.0/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
0,0 → 1,377
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
 
/*
* Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
 
#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
#include "util/u_format.h"
 
#include "freedreno_state.h"
#include "freedreno_resource.h"
 
#include "fd3_draw.h"
#include "fd3_context.h"
#include "fd3_emit.h"
#include "fd3_program.h"
#include "fd3_format.h"
#include "fd3_zsa.h"
 
static inline uint32_t
add_sat(uint32_t a, int32_t b)
{
int64_t ret = (uint64_t)a + (int64_t)b;
if (ret > ~0U)
return ~0U;
if (ret < 0)
return 0;
return (uint32_t)ret;
}
 
static void
draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct fd3_emit *emit)
{
const struct pipe_draw_info *info = emit->info;
enum pc_di_primtype primtype = ctx->primtypes[info->mode];
 
fd3_emit_state(ctx, ring, emit);
 
if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
fd3_emit_vertex_bufs(ring, emit);
 
OUT_PKT0(ring, REG_A3XX_PC_VERTEX_REUSE_BLOCK_CNTL, 1);
OUT_RING(ring, 0x0000000b); /* PC_VERTEX_REUSE_BLOCK_CNTL */
 
OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
OUT_RING(ring, add_sat(info->min_index, info->index_bias)); /* VFD_INDEX_MIN */
OUT_RING(ring, add_sat(info->max_index, info->index_bias)); /* VFD_INDEX_MAX */
OUT_RING(ring, info->start_instance); /* VFD_INSTANCEID_OFFSET */
OUT_RING(ring, info->indexed ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
 
OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
info->restart_index : 0xffffffff);
 
if (ctx->rasterizer && ctx->rasterizer->point_size_per_vertex &&
info->mode == PIPE_PRIM_POINTS)
primtype = DI_PT_POINTLIST_A2XX;
 
fd_draw_emit(ctx, ring,
primtype,
emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
info);
}
 
/* fixup dirty shader state in case some "unrelated" (from the state-
* tracker's perspective) state change causes us to switch to a
* different variant.
*/
static void
fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
{
struct fd3_context *fd3_ctx = fd3_context(ctx);
struct ir3_shader_key *last_key = &fd3_ctx->last_key;
 
if (!ir3_shader_key_equal(last_key, key)) {
ctx->dirty |= FD_DIRTY_PROG;
 
if (last_key->has_per_samp || key->has_per_samp) {
if ((last_key->vsaturate_s != key->vsaturate_s) ||
(last_key->vsaturate_t != key->vsaturate_t) ||
(last_key->vsaturate_r != key->vsaturate_r) ||
(last_key->vinteger_s != key->vinteger_s))
ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
 
if ((last_key->fsaturate_s != key->fsaturate_s) ||
(last_key->fsaturate_t != key->fsaturate_t) ||
(last_key->fsaturate_r != key->fsaturate_r) ||
(last_key->finteger_s != key->finteger_s))
ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
}
 
if (last_key->color_two_side != key->color_two_side)
ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
 
if (last_key->half_precision != key->half_precision)
ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
 
fd3_ctx->last_key = *key;
}
}
 
static void
fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
{
struct fd3_context *fd3_ctx = fd3_context(ctx);
struct fd3_emit emit = {
.vtx = &ctx->vtx,
.prog = &ctx->prog,
.info = info,
.key = {
/* do binning pass first: */
.binning_pass = true,
.color_two_side = ctx->rasterizer ? ctx->rasterizer->light_twoside : false,
// TODO set .half_precision based on render target format,
// ie. float16 and smaller use half, float32 use full..
.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
.has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate ||
fd3_ctx->vinteger_s || fd3_ctx->finteger_s),
.vsaturate_s = fd3_ctx->vsaturate_s,
.vsaturate_t = fd3_ctx->vsaturate_t,
.vsaturate_r = fd3_ctx->vsaturate_r,
.fsaturate_s = fd3_ctx->fsaturate_s,
.fsaturate_t = fd3_ctx->fsaturate_t,
.fsaturate_r = fd3_ctx->fsaturate_r,
.vinteger_s = fd3_ctx->vinteger_s,
.finteger_s = fd3_ctx->finteger_s,
},
.rasterflat = ctx->rasterizer && ctx->rasterizer->flatshade,
.sprite_coord_enable = ctx->rasterizer ? ctx->rasterizer->sprite_coord_enable : 0,
.sprite_coord_mode = ctx->rasterizer ? ctx->rasterizer->sprite_coord_mode : false,
};
unsigned dirty;
 
fixup_shader_state(ctx, &emit.key);
 
dirty = ctx->dirty;
emit.dirty = dirty & ~(FD_DIRTY_BLEND);
draw_impl(ctx, ctx->binning_ring, &emit);
 
/* and now regular (non-binning) pass: */
emit.key.binning_pass = false;
emit.dirty = dirty;
emit.vp = NULL; /* we changed key so need to refetch vp */
draw_impl(ctx, ctx->ring, &emit);
}
 
/* clear operations ignore viewport state, so we need to reset it
* based on framebuffer state:
*/
static void
reset_viewport(struct fd_ringbuffer *ring, struct pipe_framebuffer_state *pfb)
{
float half_width = pfb->width * 0.5f;
float half_height = pfb->height * 0.5f;
 
OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_XOFFSET, 4);
OUT_RING(ring, A3XX_GRAS_CL_VPORT_XOFFSET(half_width - 0.5));
OUT_RING(ring, A3XX_GRAS_CL_VPORT_XSCALE(half_width));
OUT_RING(ring, A3XX_GRAS_CL_VPORT_YOFFSET(half_height - 0.5));
OUT_RING(ring, A3XX_GRAS_CL_VPORT_YSCALE(-half_height));
}
 
/* binning pass cmds for a clear:
* NOTE: newer blob drivers don't use binning for clear, which is probably
* preferable since it is low vtx count. However that doesn't seem to
* actually work for me. Not sure if it is depending on support for
* clear pass (rather than using solid-fill shader), or something else
* that newer blob is doing differently. Once that is figured out, we
* can remove fd3_clear_binning().
*/
static void
fd3_clear_binning(struct fd_context *ctx, unsigned dirty)
{
struct fd3_context *fd3_ctx = fd3_context(ctx);
struct fd_ringbuffer *ring = ctx->binning_ring;
struct fd3_emit emit = {
.vtx = &fd3_ctx->solid_vbuf_state,
.prog = &ctx->solid_prog,
.key = {
.binning_pass = true,
.half_precision = true,
},
.dirty = dirty,
};
 
fd3_emit_state(ctx, ring, &emit);
fd3_emit_vertex_bufs(ring, &emit);
reset_viewport(ring, &ctx->framebuffer);
 
OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1);
OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES) |
A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
OUT_RING(ring, 0); /* VFD_INDEX_MIN */
OUT_RING(ring, 2); /* VFD_INDEX_MAX */
OUT_RING(ring, 0); /* VFD_INSTANCEID_OFFSET */
OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */
 
fd_event_write(ctx, ring, PERFCOUNTER_STOP);
 
fd_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL);
}
 
static void
fd3_clear(struct fd_context *ctx, unsigned buffers,
const union pipe_color_union *color, double depth, unsigned stencil)
{
struct fd3_context *fd3_ctx = fd3_context(ctx);
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
struct fd_ringbuffer *ring = ctx->ring;
unsigned dirty = ctx->dirty;
unsigned i;
struct fd3_emit emit = {
.vtx = &fd3_ctx->solid_vbuf_state,
.prog = &ctx->solid_prog,
.key = {
.half_precision = (fd3_half_precision(pfb->cbufs[0]) &&
fd3_half_precision(pfb->cbufs[1]) &&
fd3_half_precision(pfb->cbufs[2]) &&
fd3_half_precision(pfb->cbufs[3])),
},
};
 
dirty &= FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR;
dirty |= FD_DIRTY_PROG;
emit.dirty = dirty;
 
fd3_clear_binning(ctx, dirty);
 
/* emit generic state now: */
fd3_emit_state(ctx, ring, &emit);
reset_viewport(ring, &ctx->framebuffer);
 
OUT_PKT0(ring, REG_A3XX_RB_BLEND_ALPHA, 1);
OUT_RING(ring, A3XX_RB_BLEND_ALPHA_UINT(0xff) |
A3XX_RB_BLEND_ALPHA_FLOAT(1.0));
 
OUT_PKT0(ring, REG_A3XX_RB_RENDER_CONTROL, 1);
OUT_RINGP(ring, A3XX_RB_RENDER_CONTROL_ALPHA_TEST_FUNC(FUNC_NEVER),
&fd3_ctx->rbrc_patches);
 
if (buffers & PIPE_CLEAR_DEPTH) {
OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1);
OUT_RING(ring, A3XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE |
A3XX_RB_DEPTH_CONTROL_Z_ENABLE |
A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS));
 
fd_wfi(ctx, ring);
OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_ZOFFSET, 2);
OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZOFFSET(0.0));
OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZSCALE(depth));
ctx->dirty |= FD_DIRTY_VIEWPORT;
} else {
OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1);
OUT_RING(ring, A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER));
}
 
if (buffers & PIPE_CLEAR_STENCIL) {
OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2);
OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(stencil) |
A3XX_RB_STENCILREFMASK_STENCILMASK(stencil) |
A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(0) |
A3XX_RB_STENCILREFMASK_STENCILMASK(0) |
0xff000000 | // XXX ???
A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
 
OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1);
OUT_RING(ring, A3XX_RB_STENCIL_CONTROL_STENCIL_ENABLE |
A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS) |
A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_REPLACE) |
A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
} else {
OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2);
OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(0) |
A3XX_RB_STENCILREFMASK_STENCILMASK(0) |
A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0));
OUT_RING(ring, A3XX_RB_STENCILREFMASK_BF_STENCILREF(0) |
A3XX_RB_STENCILREFMASK_BF_STENCILMASK(0) |
A3XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0));
 
OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1);
OUT_RING(ring, A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER) |
A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP) |
A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
}
 
for (i = 0; i < 4; i++) {
OUT_PKT0(ring, REG_A3XX_RB_MRT_CONTROL(i), 1);
OUT_RING(ring, A3XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) |
A3XX_RB_MRT_CONTROL_DITHER_MODE(DITHER_ALWAYS) |
COND(buffers & (PIPE_CLEAR_COLOR0 << i),
A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf)));
 
OUT_PKT0(ring, REG_A3XX_RB_MRT_BLEND_CONTROL(i), 1);
OUT_RING(ring, A3XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE) |
A3XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
A3XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(FACTOR_ZERO) |
A3XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(FACTOR_ONE) |
A3XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
A3XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO));
}
 
OUT_PKT0(ring, REG_A3XX_GRAS_SU_MODE_CONTROL, 1);
OUT_RING(ring, A3XX_GRAS_SU_MODE_CONTROL_LINEHALFWIDTH(0));
 
fd3_emit_vertex_bufs(ring, &emit);
 
fd3_emit_constant(ring, SB_FRAG_SHADER, 0, 0, 4, color->ui, NULL);
 
OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1);
OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES) |
A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
OUT_RING(ring, 0); /* VFD_INDEX_MIN */
OUT_RING(ring, 2); /* VFD_INDEX_MAX */
OUT_RING(ring, 0); /* VFD_INSTANCEID_OFFSET */
OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */
 
fd_event_write(ctx, ring, PERFCOUNTER_STOP);
 
fd_draw(ctx, ring, DI_PT_RECTLIST, USE_VISIBILITY,
DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL);
}
 
void
fd3_draw_init(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
ctx->draw_vbo = fd3_draw_vbo;
ctx->clear = fd3_clear;
}