0,0 → 1,2240 |
# Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4> |
# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
# ** DO NOT EDIT ** |
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# TARGTYPE "Win32 (x86) Application" 0x0101 |
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CFG=winquake - Win32 Release |
!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
!MESSAGE use the Export Makefile command and run |
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!MESSAGE NMAKE /f "WinQuake.mak". |
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!MESSAGE "winquake - Win32 Release" (based on "Win32 (x86) Application") |
!MESSAGE "winquake - Win32 Debug" (based on "Win32 (x86) Application") |
!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application") |
!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application") |
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# Begin Project |
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MTL=midl.exe |
RSC=rc.exe |
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# SUBTRACT BASE LINK32 /nodefaultlib |
# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:".\debug_gl\glquake.exe" |
# SUBTRACT LINK32 /nodefaultlib |
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# SUBTRACT BASE CPP /Oa /Og |
# ADD CPP /nologo /G5 /GX /Ot /Ow /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c |
# ADD BASE MTL /nologo /D "NDEBUG" /win32 |
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# ADD BASE BSC32 /nologo |
# ADD BSC32 /nologo |
LINK32=link.exe |
# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386 |
# SUBTRACT BASE LINK32 /map /debug |
# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386 /out:".\release_gl\glquake.exe" |
# SUBTRACT LINK32 /map /debug |
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!ENDIF |
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# Begin Target |
|
# Name "winquake - Win32 Release" |
# Name "winquake - Win32 Debug" |
# Name "winquake - Win32 GL Debug" |
# Name "winquake - Win32 GL Release" |
# Begin Group "Source Files" |
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" |
# Begin Source File |
|
SOURCE=.\cd_win.c |
# End Source File |
# Begin Source File |
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SOURCE=.\chase.c |
# End Source File |
# Begin Source File |
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SOURCE=.\cl_demo.c |
# End Source File |
# Begin Source File |
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SOURCE=.\cl_input.c |
# End Source File |
# Begin Source File |
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SOURCE=.\cl_main.c |
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# Begin Source File |
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SOURCE=.\cl_parse.c |
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# Begin Source File |
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SOURCE=.\cl_tent.c |
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# Begin Source File |
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SOURCE=.\cmd.c |
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# Begin Source File |
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SOURCE=.\common.c |
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# Begin Source File |
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SOURCE=.\conproc.c |
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# Begin Source File |
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SOURCE=.\console.c |
# End Source File |
# Begin Source File |
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SOURCE=.\crc.c |
# End Source File |
# Begin Source File |
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SOURCE=.\cvar.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\d_draw.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\d_draw.s |
InputName=d_draw |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\d_draw.s |
InputName=d_draw |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
# Begin Source File |
|
SOURCE=.\d_draw16.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\d_draw16.s |
InputName=d_draw16 |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\d_draw16.s |
InputName=d_draw16 |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
# Begin Source File |
|
SOURCE=.\d_edge.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\d_fill.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\d_init.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\d_modech.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\d_part.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\d_parta.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\d_parta.s |
InputName=d_parta |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\d_parta.s |
InputName=d_parta |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\d_polysa.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\d_polysa.s |
InputName=d_polysa |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\d_polysa.s |
InputName=d_polysa |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\d_polyse.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\d_scan.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\d_scana.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\d_scana.s |
InputName=d_scana |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\d_scana.s |
InputName=d_scana |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\d_sky.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\d_spr8.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\d_spr8.s |
InputName=d_spr8 |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\d_spr8.s |
InputName=d_spr8 |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\d_sprite.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\d_surf.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\d_vars.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\d_varsa.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\d_varsa.s |
InputName=d_varsa |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\d_varsa.s |
InputName=d_varsa |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\d_zpoint.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\draw.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\gl_draw.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\gl_mesh.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\gl_model.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\gl_refrag.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\gl_rlight.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\gl_rmain.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\gl_rmisc.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\gl_rsurf.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\gl_screen.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\gl_test.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\gl_vidnt.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\gl_warp.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\host.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\host_cmd.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\in_win.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\keys.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\math.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\math.s |
InputName=math |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\math.s |
InputName=math |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\debug_gl |
InputPath=.\math.s |
InputName=math |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\release_gl |
InputPath=.\math.s |
InputName=math |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\mathlib.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\menu.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\model.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\net_dgrm.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\net_loop.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\net_main.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\net_vcr.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\net_win.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\net_wins.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\net_wipx.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\pr_cmds.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\pr_edict.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\pr_exec.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\r_aclip.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_aclipa.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\r_aclipa.s |
InputName=r_aclipa |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\r_aclipa.s |
InputName=r_aclipa |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_alias.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_aliasa.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\r_aliasa.s |
InputName=r_aliasa |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\r_aliasa.s |
InputName=r_aliasa |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_bsp.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_draw.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_drawa.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\r_drawa.s |
InputName=r_drawa |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\r_drawa.s |
InputName=r_drawa |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_edge.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_edgea.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\r_edgea.s |
InputName=r_edgea |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\r_edgea.s |
InputName=r_edgea |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_efrag.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_light.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_main.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_misc.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_part.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\r_sky.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_sprite.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_surf.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_vars.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\r_varsa.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\r_varsa.s |
InputName=r_varsa |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\r_varsa.s |
InputName=r_varsa |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\sbar.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\screen.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\snd_dma.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\snd_mem.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\snd_mix.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\snd_mixa.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\snd_mixa.s |
InputName=snd_mixa |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\snd_mixa.s |
InputName=snd_mixa |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\debug_gl |
InputPath=.\snd_mixa.s |
InputName=snd_mixa |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\release_gl |
InputPath=.\snd_mixa.s |
InputName=snd_mixa |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\snd_win.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\surf16.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\surf16.s |
InputName=surf16 |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\surf16.s |
InputName=surf16 |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\surf8.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\surf8.s |
InputName=surf8 |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\surf8.s |
InputName=surf8 |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\sv_main.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\sv_move.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\sv_phys.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\sv_user.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\sys_win.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\sys_wina.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\sys_wina.s |
InputName=sys_wina |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\sys_wina.s |
InputName=sys_wina |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\debug_gl |
InputPath=.\sys_wina.s |
InputName=sys_wina |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\release_gl |
InputPath=.\sys_wina.s |
InputName=sys_wina |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\vid_win.c |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# PROP Exclude_From_Build 1 |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# PROP Exclude_From_Build 1 |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\view.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\wad.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\winquake.rc |
# End Source File |
# Begin Source File |
|
SOURCE=.\world.c |
# End Source File |
# Begin Source File |
|
SOURCE=.\worlda.s |
|
!IF "$(CFG)" == "winquake - Win32 Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Release |
InputPath=.\worlda.s |
InputName=worlda |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\Debug |
InputPath=.\worlda.s |
InputName=worlda |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\debug_gl |
InputPath=.\worlda.s |
InputName=worlda |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" |
|
# Begin Custom Build - mycoolbuild |
OutDir=.\release_gl |
InputPath=.\worlda.s |
InputName=worlda |
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) |
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm |
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm |
del $(OUTDIR)\$(InputName).spp |
|
# End Custom Build |
|
!ENDIF |
|
# End Source File |
# Begin Source File |
|
SOURCE=.\zone.c |
# End Source File |
# End Group |
# Begin Group "Header Files" |
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" |
# Begin Source File |
|
SOURCE=.\anorm_dots.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\anorms.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\bspfile.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\cdaudio.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\client.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\cmd.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\common.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\conproc.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\console.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\crc.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\cvar.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\d_iface.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\dosisms.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\draw.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\gl_model.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\gl_warp_sin.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\glquake.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\input.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\keys.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\mathlib.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\menu.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\model.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\modelgen.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\net.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\net_dgrm.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\net_loop.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\net_ser.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\net_vcr.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\net_wins.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\net_wipx.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\pr_comp.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\progdefs.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\progs.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\protocol.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\quakedef.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\r_local.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\r_shared.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\render.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\sbar.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\screen.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\server.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\sound.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\spritegn.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\sys.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\vid.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\view.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\wad.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\winquake.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\world.h |
# End Source File |
# Begin Source File |
|
SOURCE=.\zone.h |
# End Source File |
# End Group |
# Begin Group "Resource Files" |
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" |
# Begin Source File |
|
SOURCE=.\qe3.ico |
# End Source File |
# Begin Source File |
|
SOURCE=.\quake.ico |
# End Source File |
# End Group |
# Begin Source File |
|
SOURCE=.\progdefs.q1 |
# End Source File |
# Begin Source File |
|
SOURCE=.\progdefs.q2 |
# End Source File |
# End Target |
# End Project |