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Rev Author Line No. Line
885 serge 1
 
2
    Bool dst_alpha;
3
    Bool src_alpha;
4
    u32_t blend_cntl;
5
};
6
7
 
8
    /* 0 - Clear */
9
    {0, 0, RADEON_SRC_BLEND_GL_ZERO                | RADEON_DST_BLEND_GL_ZERO},
10
    /* 1 - Src */
11
    {0, 0, RADEON_SRC_BLEND_GL_ONE                 | RADEON_DST_BLEND_GL_ZERO},
12
    /* 2 - Dst */
13
    {0, 0, RADEON_SRC_BLEND_GL_ZERO                | RADEON_DST_BLEND_GL_ONE},
14
    /* 3 - Over */
15
    {0, 1, RADEON_SRC_BLEND_GL_ONE                 | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
16
    /* 4 - OverReverse */
17
    {1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ONE},
18
    /* 5 - In */
19
    {1, 0, RADEON_SRC_BLEND_GL_DST_ALPHA           | RADEON_DST_BLEND_GL_ZERO},
20
    /* 6 - InReverse */
21
    {0, 1, RADEON_SRC_BLEND_GL_ZERO                | RADEON_DST_BLEND_GL_SRC_ALPHA},
22
    /* 7 - Out */
23
    {1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ZERO},
24
    /* 8 - OutReverse */
25
    {0, 1, RADEON_SRC_BLEND_GL_ZERO                | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
26
    /* 9 - Atop */
27
    {1, 1, RADEON_SRC_BLEND_GL_DST_ALPHA           | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
28
    /* 10- AtopReverse */
29
    {1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_SRC_ALPHA},
30
    /* 11 - Xor */
31
    {1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
32
    /* 12 - Add */
33
    {0, 0, RADEON_SRC_BLEND_GL_ONE                 | RADEON_DST_BLEND_GL_ONE},
34
};
35
36
 
954 serge 37
                                 local_pixmap_t *srcpix, int srcX, int srcY,
38
                                 int w, int h, int alpha)
39
{
40
    u32_t tex_size = 0, txformat, blend_cntl;
41
    int dst_pitch;
42
885 serge 43
 
954 serge 44
        return FALSE;
45
46
 
47
               RADEON_TXFORMAT_ALPHA_IN_MAP  |
48
               RADEON_TXFORMAT_NON_POWER2;
49
50
 
51
                 RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA;
52
53
 
54
    {
55
        u32_t *ring;
56
        u32_t ifl  = safe_cli();
57
58
 
59
        OUT_ACCEL_REG(R200_PP_TXFORMAT_0, txformat);
60
        OUT_ACCEL_REG(R200_PP_TXFORMAT_X_0, 0);
61
        OUT_ACCEL_REG(R200_PP_TXSIZE_0, tex_size);
62
        OUT_ACCEL_REG(R200_PP_TXPITCH_0, srcpix->pitch - 32);
63
        OUT_ACCEL_REG(R200_PP_TXOFFSET_0, (u32_t)srcpix->local);
64
        OUT_ACCEL_REG(R200_PP_TXFILTER_0, R200_MAG_FILTER_NEAREST |
65
				      R200_MIN_FILTER_NEAREST |
66
				      R200_CLAMP_S_WRAP |
67
				      R200_CLAMP_T_WRAP);
68
69
 
70
                                        RADEON_ALPHA_BLEND_ENABLE);
71
        OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE |
72
                                      RADEON_TEX_BLEND_0_ENABLE);
73
        OUT_ACCEL_REG(R200_PP_TFACTOR_0, alpha << 24);
74
        OUT_ACCEL_REG(R200_PP_TXCBLEND_0, R200_TXC_ARG_A_TFACTOR_COLOR |
75
                                          R200_TXC_ARG_B_R0_ALPHA);
76
        OUT_ACCEL_REG(R200_PP_TXCBLEND2_0,R200_TXC_OUTPUT_REG_R0);
77
        OUT_ACCEL_REG(R200_PP_TXABLEND_0, R200_TXA_ARG_A_TFACTOR_ALPHA |
78
                                          R200_TXA_ARG_B_R0_ALPHA);
79
        OUT_ACCEL_REG(R200_PP_TXABLEND2_0, R200_TXA_OUTPUT_REG_R0);
80
        OUT_ACCEL_REG(R200_SE_VTX_FMT_0, 0);
81
        OUT_ACCEL_REG(R200_SE_VTX_FMT_1, (2 << R200_VTX_TEX0_COMP_CNT_SHIFT));
82
        OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL, blend_cntl);
83
84
 
85
        OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, (u32_t)dstpix->local);
86
87
 
88
        safe_sti(ifl);
89
    };
90
91
 
92
}
93
94
 
885 serge 95
{
96
    u32_t txfilter, txformat0, txformat1, txoffset, txpitch;
97
 //   int w = pPict->pDrawable->width;
98
 //   int h = pPict->pDrawable->height;
99
    int i, pixel_shift;
100
101
 
102
 
103
    txoffset = (u32_t)srcpix->local;
104
105
 
106
        dbgprintf("Bad texture offset 0x%x\n", (int)txoffset);
107
    if ((txpitch & 0x1f) != 0)
108
        dbgprintf("Bad texture pitch 0x%x\n", (int)txpitch);
109
110
 
111
    pixel_shift = 32 >> 4;
112
    txpitch >>= pixel_shift;
113
    txpitch -= 1;
114
115
 
116
  //      txoffset |= R300_MACRO_TILE;
117
118
 
119
 //   {
120
 //       if (R300TexFormats[i].fmt == pPict->format)
121
 //           break;
122
 //   }
123
124
 
125
126
 
954 serge 127
885 serge 128
 
129
		 (((h - 1) & 0x7ff) << R300_TXHEIGHT_SHIFT));
130
131
 
132
	txpitch |= R500_TXWIDTH_11;
133
134
 
135
	txpitch |= R500_TXHEIGHT_11;
136
137
 
138
     * omit this if there is no padding, but there is no apparent advantage
139
     * in doing so.
140
     */
141
    txformat0 |= R300_TXPITCH_EN;
142
143
 
144
  //  info->texH[unit] = h;
145
146
 
147
  //    txfilter = R300_TX_CLAMP_S(R300_TX_CLAMP_WRAP);
148
  //  else
149
      txfilter = R300_TX_CLAMP_S(R300_TX_CLAMP_CLAMP_GL);
150
151
 
152
  //    txfilter |= R300_TX_CLAMP_T(R300_TX_CLAMP_WRAP);
153
  //  else
154
      txfilter |= R300_TX_CLAMP_T(R300_TX_CLAMP_CLAMP_GL);
155
156
 
157
158
 
159
//    case PictFilterNearest:
160
	txfilter |= (R300_TX_MAG_FILTER_NEAREST | R300_TX_MIN_FILTER_NEAREST);
161
//        break;
162
//    case PictFilterBilinear:
163
//        txfilter |= (R300_TX_MAG_FILTER_LINEAR | R300_TX_MIN_FILTER_LINEAR);
164
//        break;
165
//    default:
166
//        RADEON_FALLBACK(("Bad filter 0x%x\n", pPict->filter));
167
//    }
168
169
 
170
        u32_t *ring;
171
        u32_t ifl  = safe_cli();
172
173
 
174
175
 
176
        OUT_ACCEL_REG(R300_TX_FILTER1_0 + (unit * 4), 0);
177
        OUT_ACCEL_REG(R300_TX_FORMAT0_0 + (unit * 4), txformat0);
178
        OUT_ACCEL_REG(R300_TX_FORMAT1_0 + (unit * 4), txformat1);
179
        OUT_ACCEL_REG(R300_TX_FORMAT2_0 + (unit * 4), txpitch);
180
        OUT_ACCEL_REG(R300_TX_OFFSET_0 + (unit * 4), txoffset);
181
//    if (!pPict->repeat)
182
        OUT_ACCEL_REG(R300_TX_BORDER_COLOR_0 + (unit * 4), 0);
183
184
 
185
        safe_sti(ifl);
186
    }
187
//    if (pPict->transform != 0) {
188
//        is_transform[unit] = TRUE;
189
//        transform[unit] = pPict->transform;
190
//    } else {
191
//        is_transform[unit] = FALSE;
192
//    }
193
194
 
195
}
196
197
 
198
{
199
    u32_t sblend, dblend;
200
201
 
202
   // dblend = RadeonBlendOp[op].blend_cntl & RADEON_DST_BLEND_MASK;
203
204
 
205
     * it as always 1.
206
     */
207
  //  if ( RadeonBlendOp[op].dst_alpha) {
208
  //      if (sblend == RADEON_SRC_BLEND_GL_DST_ALPHA)
209
  //          sblend = RADEON_SRC_BLEND_GL_ONE;
210
  //      else if (sblend == RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA)
211
  //          sblend = RADEON_SRC_BLEND_GL_ZERO;
212
  //  }
213
214
 
215
216
 
217
}
218
219
 
220
 
221
                          local_pixmap_t *srcpix, int srcX, int srcY,
222
                          int w, int h, int op)
223
{
224
  //  RINFO_FROM_SCREEN(pDst->drawable.pScreen);
225
    u32_t dst_format, dst_offset, dst_pitch;
226
    u32_t txenable, colorpitch;
227
    u32_t blendcntl;
228
    int pixel_shift;
229
    u32_t *ring;
230
231
 
232
233
 
234
235
 
236
237
 
238
239
 
240
241
 
242
243
 
244
245
 
246
  //      colorpitch |= R300_COLORTILE;
247
248
 
249
250
 
251
        dbgprintf("Bad destination offset 0x%x\n", (int)dst_offset);
252
    if (((dst_pitch >> pixel_shift) & 0x7) != 0)
253
        dbgprintf("Bad destination pitch 0x%x\n", (int)dst_pitch);
254
255
 
256
  //      return FALSE;
257
258
 
259
	return FALSE;
260
261
 
262
263
 
264
265
 
266
267
 
268
269
 
270
271
 
272
                                     RADEON_WAIT_3D_IDLECLEAN);
273
274
 
275
     * to the PVS unit of GA input (when PVS is disabled)
276
     * DST_VEC_LOC is the slot in the PVS input vector memory when PVS/TCL is
277
     * enabled.  This memory provides the imputs to the vertex shader program
278
     * and ordering is not important.  When PVS/TCL is disabled, this field maps
279
     * directly to the GA input memory and the order is signifigant.  In
280
     * PVS_BYPASS mode the order is as follows:
281
     * 0 Position
282
     * 1 Point Size
283
     * 2 Color 0
284
     * 3 Color 1
285
     * 4 Color 2
286
     * 5 Color 3
287
     * 6 Textures 0
288
     * 7 Textures 1
289
     * 8 Textures 2
290
     * 9 Textures 3 - 7
291
     * 14 Fog
292
     */
293
294
 
295
                   ((R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_0_SHIFT) |
296
                    (0 << R300_SKIP_DWORDS_0_SHIFT) |
297
                    (0 << R300_DST_VEC_LOC_0_SHIFT) |
298
                     R300_SIGNED_0 |
299
                    (R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_1_SHIFT) |
300
                    (0 << R300_SKIP_DWORDS_1_SHIFT) |
301
                    (6 << R300_DST_VEC_LOC_1_SHIFT) |
302
                     R300_LAST_VEC_1 |
303
                     R300_SIGNED_1));
304
305
 
306
     * We pre-load vertex programs in RADEONInit3DEngine():
307
     * - exa no mask
308
     * - exa mask
309
     * - Xv
310
     * Here we select the offset of the vertex program we want to use
311
     */
312
    if (info->has_tcl) {
954 serge 313
	    OUT_ACCEL_REG(R300_VAP_PVS_CODE_CNTL_0,
885 serge 314
                     ((3 << R300_PVS_FIRST_INST_SHIFT) |
954 serge 315
                      (4 << R300_PVS_XYZW_VALID_INST_SHIFT) |
316
                      (4 << R300_PVS_LAST_INST_SHIFT)));
317
	    OUT_ACCEL_REG(R300_VAP_PVS_CODE_CNTL_1,
885 serge 318
                      (4 << R300_PVS_LAST_VTX_SRC_INST_SHIFT));
954 serge 319
    }
320
885 serge 321
 
322
    OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_0, R300_VTX_POS_PRESENT);   //VTX_COLOR_0_PRESENT
323
    OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_1, (2 << R300_TEX_0_COMP_CNT_SHIFT));
324
325
 
326
    OUT_ACCEL_REG(R300_TX_ENABLE, txenable);
327
    FINISH_ACCEL();
328
329
 
330
331
 
332
 
333
    if (IS_R300_3D)
334
    {
335
        u32_t output_fmt;
954 serge 336
        int src_color, src_alpha;
337
        int mask_color, mask_alpha;
338
339
 
340
341
 
342
343
 
344
	    mask_alpha = R300_ALU_ALPHA_1_0;
345
346
 
347
        output_fmt = (R300_OUT_FMT_C4_8 |
348
                      R300_OUT_FMT_C0_SEL_BLUE |
349
                      R300_OUT_FMT_C1_SEL_GREEN |
350
                      R300_OUT_FMT_C2_SEL_RED |
351
                      R300_OUT_FMT_C3_SEL_ALPHA);
352
353
 
354
 
355
	BEGIN_ACCEL(10);
356
	    /* 2 components: 2 for tex0 */
357
	    OUT_ACCEL_REG(R300_RS_COUNT,
358
                      ((2 << R300_RS_COUNT_IT_COUNT_SHIFT) |
359
                        R300_RS_COUNT_HIRES_EN));
360
361
 
362
363
 
364
                        R300_ALU_CODE_SIZE(0)   |
365
						R300_TEX_CODE_OFFSET(0) |
366
						R300_TEX_CODE_SIZE(0)));
367
368
 
369
			  (R300_ALU_START(0) |
370
               R300_ALU_SIZE(0)  |
371
			   R300_TEX_START(0) |
372
               R300_TEX_SIZE(0)  |
373
			   R300_RGBA_OUT));
374
375
 
376
	/* shader output swizzling */
377
        OUT_ACCEL_REG(R300_US_OUT_FMT_0, output_fmt);
378
379
 
380
	/* tex inst for mask texture is pre-loaded in RADEONInit3DEngine() */
381
382
 
383
	 * temp addresses for texture inputs
384
	 * ALU_RGB_ADDR0 is src tex (temp 0)
385
	 * ALU_RGB_ADDR1 is mask tex (temp 1)
386
	 * R300_ALU_RGB_OMASK - output components to write
387
	 * R300_ALU_RGB_TARGET_A - render target
388
	 */
389
        OUT_ACCEL_REG(R300_US_ALU_RGB_ADDR(0),
390
                     (R300_ALU_RGB_ADDR0(0) |
391
                      R300_ALU_RGB_ADDR1(1) |
392
                      R300_ALU_RGB_ADDR2(0) |
393
                      R300_ALU_RGB_ADDRD(0) |
394
                      R300_ALU_RGB_OMASK((R300_ALU_RGB_MASK_R |
395
                                          R300_ALU_RGB_MASK_G |
396
                                          R300_ALU_RGB_MASK_B)) |
397
                      R300_ALU_RGB_TARGET_A));
398
	/* RGB inst
399
	 * ALU operation
400
	 */
401
	OUT_ACCEL_REG(R300_US_ALU_RGB_INST(0),
402
                 (R300_ALU_RGB_SEL_A(src_color) |
403
                  R300_ALU_RGB_MOD_A(R300_ALU_RGB_MOD_NOP) |
404
                  R300_ALU_RGB_SEL_B(mask_color) |
405
                  R300_ALU_RGB_MOD_B(R300_ALU_RGB_MOD_NOP) |
406
                  R300_ALU_RGB_SEL_C(R300_ALU_RGB_0_0) |
407
                  R300_ALU_RGB_MOD_C(R300_ALU_RGB_MOD_NOP) |
408
                  R300_ALU_RGB_OP(R300_ALU_RGB_OP_MAD) |
409
                  R300_ALU_RGB_OMOD(R300_ALU_RGB_OMOD_NONE) |
410
                  R300_ALU_RGB_CLAMP));
411
	/* Alpha inst
412
	 * temp addresses for texture inputs
413
	 * ALU_ALPHA_ADDR0 is src tex (0)
414
	 * ALU_ALPHA_ADDR1 is mask tex (1)
415
	 * R300_ALU_ALPHA_OMASK - output components to write
416
	 * R300_ALU_ALPHA_TARGET_A - render target
417
	 */
418
	OUT_ACCEL_REG(R300_US_ALU_ALPHA_ADDR(0),
419
                 (R300_ALU_ALPHA_ADDR0(0) |
420
                  R300_ALU_ALPHA_ADDR1(1) |
421
                  R300_ALU_ALPHA_ADDR2(0) |
422
                  R300_ALU_ALPHA_ADDRD(0) |
423
                  R300_ALU_ALPHA_OMASK(R300_ALU_ALPHA_MASK_A) |
424
                  R300_ALU_ALPHA_TARGET_A |
425
                  R300_ALU_ALPHA_OMASK_W(R300_ALU_ALPHA_MASK_NONE)));
426
	/* Alpha inst
427
	 * ALU operation
428
	 */
429
	OUT_ACCEL_REG(R300_US_ALU_ALPHA_INST(0),
430
                 (R300_ALU_ALPHA_SEL_A(src_alpha) |
431
                  R300_ALU_ALPHA_MOD_A(R300_ALU_ALPHA_MOD_NOP) |
432
                  R300_ALU_ALPHA_SEL_B(mask_alpha) |
433
                  R300_ALU_ALPHA_MOD_B(R300_ALU_ALPHA_MOD_NOP) |
434
                  R300_ALU_ALPHA_SEL_C(R300_ALU_ALPHA_0_0) |
435
                  R300_ALU_ALPHA_MOD_C(R300_ALU_ALPHA_MOD_NOP) |
436
                  R300_ALU_ALPHA_OP(R300_ALU_ALPHA_OP_MAD) |
437
                  R300_ALU_ALPHA_OMOD(R300_ALU_ALPHA_OMOD_NONE) |
438
                  R300_ALU_ALPHA_CLAMP));
439
    FINISH_ACCEL();
440
    }
885 serge 441
    else
442
    {
443
        u32_t output_fmt;
444
        u32_t src_color, src_alpha;
445
        u32_t mask_color, mask_alpha;
446
447
 
448
//            src_color = (R500_ALU_RGB_R_SWIZ_A_0 |
449
//                         R500_ALU_RGB_G_SWIZ_A_0 |
450
//                         R500_ALU_RGB_B_SWIZ_A_0);
451
//        else
452
	    src_color = (R500_ALU_RGB_R_SWIZ_A_R |
453
                     R500_ALU_RGB_G_SWIZ_A_G |
954 serge 454
                     R500_ALU_RGB_B_SWIZ_A_B);
455
885 serge 456
 
457
//            src_alpha = R500_ALPHA_SWIZ_A_1;
458
//        else
459
	    src_alpha = R500_ALPHA_SWIZ_A_A;
460
461
 
462
                      R500_ALU_RGB_G_SWIZ_B_1 |
463
                      R500_ALU_RGB_B_SWIZ_B_1);
464
        mask_alpha = R500_ALPHA_SWIZ_B_1;
465
466
 
467
        output_fmt = (R300_OUT_FMT_C4_8         |
468
                      R300_OUT_FMT_C0_SEL_BLUE  |
469
                      R300_OUT_FMT_C1_SEL_GREEN |
470
                      R300_OUT_FMT_C2_SEL_RED   |
471
                      R300_OUT_FMT_C3_SEL_ALPHA);
472
473
 
474
        OUT_ACCEL_REG(R300_RS_COUNT,
475
                     ((2 << R300_RS_COUNT_IT_COUNT_SHIFT) |
476
                       R300_RS_COUNT_HIRES_EN));
477
478
 
479
480
 
481
                                          R500_US_CODE_END_ADDR(1)));
482
        OUT_ACCEL_REG(R500_US_CODE_RANGE, (R500_US_CODE_RANGE_ADDR(0) |
483
                                           R500_US_CODE_RANGE_SIZE(1)));
484
        OUT_ACCEL_REG(R500_US_CODE_OFFSET, 0);
485
486
 
487
        COMMIT_RING();
488
489
 
490
        OUT_ACCEL_REG(R500_GA_US_VECTOR_INDEX, 0);
491
	    /* tex inst for src texture */
492
        OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_TEX     |
493
                                               R500_INST_TEX_SEM_WAIT |
494
                                               R500_INST_RGB_WMASK_R  |
495
                                               R500_INST_RGB_WMASK_G  |
496
                                               R500_INST_RGB_WMASK_B  |
497
                                               R500_INST_ALPHA_WMASK  |
498
                                               R500_INST_RGB_CLAMP |
499
                                               R500_INST_ALPHA_CLAMP));
500
501
 
502
						   R500_TEX_INST_LD |
503
						   R500_TEX_SEM_ACQUIRE |
504
						   R500_TEX_IGNORE_UNCOVERED));
505
506
 
507
						   R500_TEX_SRC_S_SWIZ_R |
508
						   R500_TEX_SRC_T_SWIZ_G |
509
						   R500_TEX_DST_ADDR(0) |
510
						   R500_TEX_DST_R_SWIZ_R |
511
						   R500_TEX_DST_G_SWIZ_G |
512
						   R500_TEX_DST_B_SWIZ_B |
513
						   R500_TEX_DST_A_SWIZ_A));
514
	    OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_DX_ADDR(0) |
515
						   R500_DX_S_SWIZ_R |
516
						   R500_DX_T_SWIZ_R |
517
						   R500_DX_R_SWIZ_R |
518
						   R500_DX_Q_SWIZ_R |
519
						   R500_DY_ADDR(0) |
520
						   R500_DY_S_SWIZ_R |
521
						   R500_DY_T_SWIZ_R |
522
						   R500_DY_R_SWIZ_R |
523
						   R500_DY_Q_SWIZ_R));
524
	    OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000);
525
	    OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000);
526
527
 
528
	/* *_OMASK* - output component write mask */
529
	OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_OUT |
530
					       R500_INST_TEX_SEM_WAIT |
531
					       R500_INST_LAST |
532
					       R500_INST_RGB_OMASK_R |
533
					       R500_INST_RGB_OMASK_G |
534
					       R500_INST_RGB_OMASK_B |
535
					       R500_INST_ALPHA_OMASK |
536
					       R500_INST_RGB_CLAMP |
537
					       R500_INST_ALPHA_CLAMP));
538
	/* ALU inst
539
	 * temp addresses for texture inputs
540
	 * RGB_ADDR0 is src tex (temp 0)
541
	 * RGB_ADDR1 is mask tex (temp 1)
542
	 */
543
	OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_RGB_ADDR0(0) |
544
					       R500_RGB_ADDR1(1) |
545
					       R500_RGB_ADDR2(0)));
546
	/* ALU inst
547
	 * temp addresses for texture inputs
548
	 * ALPHA_ADDR0 is src tex (temp 0)
549
	 * ALPHA_ADDR1 is mask tex (temp 1)
550
	 */
551
	OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALPHA_ADDR0(0) |
552
					       R500_ALPHA_ADDR1(1) |
553
					       R500_ALPHA_ADDR2(0)));
554
555
 
556
	OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALU_RGB_SEL_A_SRC0 |
557
					       src_color |
558
					       R500_ALU_RGB_SEL_B_SRC1 |
559
					       mask_color |
560
					       R500_ALU_RGB_TARGET(0)));
561
562
 
563
	OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALPHA_OP_MAD |
564
					       R500_ALPHA_ADDRD(0) |
565
					       R500_ALPHA_SEL_A_SRC0 |
566
					       src_alpha |
567
					       R500_ALPHA_SEL_B_SRC1 |
568
					       mask_alpha |
569
					       R500_ALPHA_TARGET(0)));
570
571
 
572
					       R500_ALU_RGBA_ADDRD(0) |
573
					       R500_ALU_RGBA_R_SWIZ_0 |
574
					       R500_ALU_RGBA_G_SWIZ_0 |
575
					       R500_ALU_RGBA_B_SWIZ_0 |
576
					       R500_ALU_RGBA_A_SWIZ_0));
577
	FINISH_ACCEL();
578
    }
579
580
 
581
    OUT_ACCEL_REG(R300_RB3D_COLOROFFSET0, dst_offset);
582
    OUT_ACCEL_REG(R300_RB3D_COLORPITCH0, colorpitch);
583
584
 
585
    OUT_ACCEL_REG(R300_RB3D_BLENDCNTL, blendcntl | R300_ALPHA_BLEND_ENABLE |
586
                                       R300_READ_ENABLE);
587
588
 
589
590
 
591
592
 
593
}
594
595
 
596
 
597
598
 
599
{
600
    union {
601
	float f;
602
        u32_t l;
603
    } tmp;
604
    tmp.f = val;
605
    return tmp.l;
606
}
607
608
 
609
610
 
611
do {                                            \
954 serge 612
    OUT_RING_F(_dstX);                          \
613
    OUT_RING_F(_dstY);                          \
614
    OUT_RING_F(_srcX);                          \
615
    OUT_RING_F(_srcY);                          \
616
} while (0)
885 serge 617
618
 
619
 
620
 
954 serge 621
                                int dstX, int dstY,
885 serge 622
                                int w, int h)
623
{
624
  //  RINFO_FROM_SCREEN(pDst->drawable.pScreen);
625
    int vtx_count;
626
    xPointFixed srcTopLeft, srcTopRight, srcBottomLeft, srcBottomRight;
627
    xPointFixed maskTopLeft, maskTopRight, maskBottomLeft, maskBottomRight;
628
629
 
630
631
 
632
633
 
634
635
 
636
637
 
638
       srcX, srcY, maskX, maskY,dstX, dstY, w, h); */
639
640
 
641
    srcTopLeft.y     = IntToxFixed(srcY);
642
    srcTopRight.x    = IntToxFixed(srcX + w);
643
    srcTopRight.y    = IntToxFixed(srcY);
644
    srcBottomLeft.x  = IntToxFixed(srcX);
645
    srcBottomLeft.y  = IntToxFixed(srcY + h);
646
    srcBottomRight.x = IntToxFixed(srcX + w);
647
    srcBottomRight.y = IntToxFixed(srcY + h);
648
649
 
650
    if (is_transform[0]) {
651
	transformPoint(transform[0], &srcTopLeft);
652
	transformPoint(transform[0], &srcTopRight);
653
	transformPoint(transform[0], &srcBottomLeft);
654
	transformPoint(transform[0], &srcBottomRight);
655
    }
656
    if (is_transform[1]) {
657
	transformPoint(transform[1], &maskTopLeft);
658
	transformPoint(transform[1], &maskTopRight);
659
	transformPoint(transform[1], &maskBottomLeft);
660
	transformPoint(transform[1], &maskBottomRight);
661
    }
662
*/
663
    vtx_count = VTX_COUNT;
664
665
 
666
 
667
668
 
669
670
 
671
672
 
673
                        4 * vtx_count));
674
      OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN |
675
              RADEON_CP_VC_CNTL_PRIM_WALK_RING |
676
              (4 << RADEON_CP_VC_CNTL_NUM_SHIFT));
677
678
 
679
 
680
              xFixedToFloat(srcTopLeft.x) / w,      // info->texW[0],
681
              xFixedToFloat(srcTopLeft.y) / h);     // info->texH[0]);
682
683
 
684
              xFixedToFloat(srcBottomLeft.x) / w,   // info->texW[0],
685
              xFixedToFloat(srcBottomLeft.y) / h);  // info->texH[0]);
686
687
 
688
              xFixedToFloat(srcBottomRight.x) / w,  // info->texW[0],
689
              xFixedToFloat(srcBottomRight.y) / h); // info->texH[0]);
690
691
 
692
              xFixedToFloat(srcTopRight.x) / w,     // info->texW[0],
693
              xFixedToFloat(srcTopRight.y) / h);    // info->texH[0]);
694
695
 
696
      OUT_ACCEL_REG(R300_RB3D_DSTCACHE_CTLSTAT, R300_DC_FLUSH_3D);
697
698
 
954 serge 699
885 serge 700
 
701
702
 
703
704
 
705
}
706
954 serge 707
 
708
 
709
                             int dstX, int dstY,
710
                             int w, int h)
711
{
712
    xPointFixed srcTopLeft, srcTopRight, srcBottomLeft, srcBottomRight;
713
    xPointFixed maskTopLeft, maskTopRight, maskBottomLeft, maskBottomRight;
714
715
 
716
    srcTopLeft.y     = IntToxFixed(srcY);
717
    srcTopRight.x    = IntToxFixed(srcX + w);
718
    srcTopRight.y    = IntToxFixed(srcY);
719
    srcBottomLeft.x  = IntToxFixed(srcX);
720
    srcBottomLeft.y  = IntToxFixed(srcY + h);
721
    srcBottomRight.x = IntToxFixed(srcX + w);
722
    srcBottomRight.y = IntToxFixed(srcY + h);
723
724
 
725
        u32_t *ring;
726
        u32_t  ifl = safe_cli();
727
728
 
729
730
 
731
        OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN |
732
                 RADEON_CP_VC_CNTL_PRIM_WALK_RING |
733
                (4 << RADEON_CP_VC_CNTL_NUM_SHIFT));
734
735
 
736
 
737
              xFixedToFloat(srcTopLeft.x) / w,      // info->texW[0],
738
              xFixedToFloat(srcTopLeft.y) / h);     // info->texH[0]);
739
740
 
741
              xFixedToFloat(srcBottomLeft.x) / w,   // info->texW[0],
742
              xFixedToFloat(srcBottomLeft.y) / h);  // info->texH[0]);
743
744
 
745
              xFixedToFloat(srcBottomRight.x) / w,  // info->texW[0],
746
              xFixedToFloat(srcBottomRight.y) / h); // info->texH[0]);
747
748
 
749
              xFixedToFloat(srcTopRight.x) / w,     // info->texW[0],
750
              xFixedToFloat(srcTopRight.y) / h);    // info->texH[0]);
751
752
 
753
754
 
755
        safe_sti(ifl);
756
    };
757
};
758
759
 
885 serge 760
#undef VTX_OUT_MASK
761
762
 
763
 
764
{
765
    int tileSrcY, tileMaskY, tileDstY;
766
    int remainingHeight;
767
768
 
769
    local_pixmap_t *dstpixmap;
770
771
 
772
773
 
774
    srcpixmap = (blit->srcpix == (void*)-1) ? &scr_pixmap : blit->srcpix ;
775
776
 
777
        u32_t *ring;
778
        u32_t ifl = safe_cli();
779
780
 
781
782
 
783
784
 
785
786
 
787
                 RADEON_GMC_BRUSH_SOLID_COLOR      |
788
                 RADEON_GMC_DST_32BPP              |
789
                 RADEON_GMC_SRC_DATATYPE_COLOR     |
790
                 R5XX_GMC_CLR_CMP_CNTL_DIS         |
791
                 R5XX_ROP3_P
792
                );
793
794
 
795
        OUT_RING(blit->alpha<<24);
954 serge 796
        OUT_RING( 0 );
885 serge 797
        OUT_RING((srcpixmap->width<<16)|srcpixmap->height);
798
799
 
800
801
 
954 serge 802
803
 
804
        {
805
            R300PrepareComposite(dstpixmap, blit->dst_x, blit->dst_y,
806
                                 srcpixmap, blit->src_x, blit->src_y,
807
                                 blit->w, blit->h, 3);
808
809
 
810
            R300CompositeTile( blit->src_x, blit->src_y,
811
                               blit->dst_x, blit->dst_y,
812
                               blit->w, blit->h);
813
        }
814
        else if ((info->ChipFamily == CHIP_FAMILY_RV250) ||
815
                 (info->ChipFamily == CHIP_FAMILY_RV280) ||
816
                 (info->ChipFamily == CHIP_FAMILY_RS300) ||
817
                 (info->ChipFamily == CHIP_FAMILY_R200))
818
        {
819
            R200PrepareComposite(dstpixmap, blit->dst_x, blit->dst_y,
820
                                 srcpixmap, blit->src_x, blit->src_y,
821
                                 blit->w, blit->h, blit->alpha);
822
            R200CompositeTile( blit->src_x, blit->src_y,
823
                               blit->dst_x, blit->dst_y,
824
                               blit->w, blit->h);
825
        };
826
827
 
828
 
885 serge 829
    };
830
831
 
832
 
954 serge 833
 
834
  //  }
885 serge 835
836
 
837
838
 
839
    modulus(srcY, src_tile_height, tileSrcY);
840
    tileMaskY = maskY;
841
    tileDstY = dstY;
842
843
 
844
    while (remainingHeight > 0) {
845
	int remainingWidth = width;
846
	int tileSrcX, tileMaskX, tileDstX;
847
	int h = src_tile_height - tileSrcY;
848
849
 
850
	    h = remainingHeight;
851
	remainingHeight -= h;
852
853
 
854
	tileMaskX = maskX;
855
	tileDstX = dstX;
856
857
 
858
	    int w = src_tile_width - tileSrcX;
859
	    if (w > remainingWidth)
860
		w = remainingWidth;
861
	    remainingWidth -= w;
862
863
 
864
					   tileSrcX, tileSrcY,
865
					   tileMaskX, tileMaskY,
866
					   tileDstX, tileDstY,
867
					   w, h);
868
869
 
870
	    tileMaskX += w;
871
	    tileDstX += w;
872
	}
873
	tileSrcY = 0;
874
	tileMaskY += h;
875
	tileDstY += h;
876
    }
877
#endif
878
879
 
880
>