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990 | barsuk | 1 | /* Rocket Forces |
2 | * Filename: mymath.h |
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3 | * Version 0.1 |
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4 | * Copyright (c) Serial 2007 |
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5 | */ |
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6 | |||
7 | |||
8 | extern "C" int _fltused = 0; |
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9 | |||
10 | #define M_PI 3.14159265358979323846 |
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11 | |||
12 | inline double sin(double x) |
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13 | { |
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14 | __asm fld x |
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15 | __asm fsin |
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16 | } |
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17 | |||
18 | inline double cos(double x) |
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19 | { |
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20 | __asm fld x |
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21 | __asm fcos |
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22 | } |
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23 | |||
24 | inline double sqrt(double x) |
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25 | { |
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26 | __asm fld x |
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27 | __asm fsqrt |
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28 | } |
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29 | |||
30 | inline double acos(double x) |
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31 | { |
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32 | __asm fld x |
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33 | __asm fld st(0) |
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34 | __asm fmul st,st(1) |
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35 | __asm fld1 |
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36 | __asm fsubrp st(1),st(0) |
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37 | __asm fsqrt |
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38 | __asm fxch st(1) |
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39 | __asm fpatan |
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40 | } |
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41 | |||
42 | inline double atan(double x) |
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43 | { |
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44 | double res = acos(1 / sqrt(1 + x * x)); |
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45 | if (x < 0) |
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46 | { |
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47 | res *= -1; |
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48 | } |
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49 | return res; |
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50 | } |
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51 | |||
52 | inline int round_int(double x) |
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53 | { |
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54 | int i; |
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55 | static const float round_to_nearest = 0.5f; |
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56 | __asm |
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57 | { |
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58 | fld x |
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59 | fadd st, st(0) |
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60 | fadd round_to_nearest |
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61 | fistp i |
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62 | sar i, 1 |
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63 | } |
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64 | return i; |
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65 | } |
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66 | |||
67 | inline int floor_int(double x) |
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68 | { |
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69 | int i; |
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70 | static const float round_toward_m_i = -0.5f; |
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71 | __asm |
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72 | { |
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73 | fld x |
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74 | fadd st, st (0) |
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75 | fadd round_toward_m_i |
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76 | fistp i |
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77 | sar i, 1 |
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78 | } |
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79 | return i; |
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80 | } |
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81 | |||
82 | inline int ceil_int(double x) |
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83 | { |
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84 | int i; |
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85 | static const float round_toward_p_i = -0.5f; |
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86 | __asm |
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87 | { |
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88 | fld x |
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89 | fadd st, st (0) |
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90 | fsubr round_toward_p_i |
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91 | fistp i |
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92 | sar i, 1 |
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93 | } |
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94 | return (-i); |
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95 | }> |