Subversion Repositories Kolibri OS

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
5253 mario79 1
;---------------------------------------------------------------------
2
load_file:
3
	mov	esi,path
4
	mov	edi,file_name
5
	call	copy_file_path
6
 
7
	mov	[fileinfo.subfunction],dword 5
8
	mov	[fileinfo.size],dword 0
9
	mov	[fileinfo.return],dword file_info
10
	mcall	70,fileinfo
11
	test	eax,eax
12
	jnz	.error
13
 
14
	mov	[fileinfo.subfunction],dword 0
15
 
16
	mov	ecx,[file_info+32]
17
	mov	[fileinfo.size],ecx
18
	mov	[img_size],ecx
19
 
20
	mcall	68,12
21
	test	eax,eax
22
	jz	memory_get_error
23
 
24
	mov	[fileinfo.return],eax
25
	mov	[image_file],eax
26
 
27
	mcall	70,fileinfo
28
	test	eax,eax
29
	jnz	.error
30
	ret
31
.error:
32
	mov	[N_error],2
33
	mov	[error_type],eax
34
	jmp	button.exit
35
;---------------------------------------------------------------------
36
copy_file_path:
37
	xor	eax,eax
38
	cld
39
@@:
40
	lodsb
41
	stosb
42
	test	eax,eax
43
	jnz	@b
44
	mov	esi,edi
45
	dec	esi
46
	std
47
@@:
48
	lodsb
49
	cmp	al,'/'
50
	jnz	@b
51
	mov	edi,esi
52
	add	edi,2
53
	mov	esi,ebx
54
	cld
55
@@:
56
	lodsb
57
	stosb
58
	test	eax,eax
59
	jnz	@b
60
	ret
61
;---------------------------------------------------------------------
62
load_and_convert_current_icon_set:
63
	call	load_file
64
	call	convert_icons
65
	mov	eax,[raw_pointer]
66
	ret
67
;---------------------------------------------------------------------
5264 mario79 68
; load and convert icons
5253 mario79 69
;	mov	ebx,npc_miku_kick_icons_file_name
70
;	call	load_and_convert_current_icon_set
71
;	mov	[npc_miku_kick_icons],eax
72
;	DEBUGF	1, "npc_miku_kick_icons_file_name: %s\n",npc_miku_kick_icons_file_name
73
;	DEBUGF	1, "size x: %x\n",[eax+4]
74
;	DEBUGF	1, "size x: %x\n",[eax+8]
75
;	DEBUGF	1, "common depth: %x\n",[eax+12]
76
;	DEBUGF	1, "channel depth: %x\n",[eax+16]:2
77
;	DEBUGF	1, "channel value: %x\n",[eax+18]:2
78
;	DEBUGF	1, "palette offset: %x\n",[eax+20]
79
;	DEBUGF	1, "palette size: %x\n",[eax+24]
80
;	DEBUGF	1, "data offset: %x\n",[eax+28]
81
;	DEBUGF	1, "data size: %x\n",[eax+32]
82
;	DEBUGF	1, "transparency offset: %x\n",[eax+36]
83
;	DEBUGF	1, "transparency size: %x\n",[eax+40]
5264 mario79 84
;---------------------------------------------------------------------
85
load_and_convert_all_icons:
86
; load and convert font icons
87
	mov	ebx,font_icons_file_name
88
	call	load_and_convert_current_icon_set
89
	mov	[font_icons],eax
90
;	DEBUGF	1, "font_icons: %x\n",eax
5253 mario79 91
 
5264 mario79 92
; load and convert base icons
93
	mov	ebx,base_icons_file_name
94
	call	load_and_convert_current_icon_set
95
	mov	[base_icons],eax
96
;	DEBUGF	1, "base_icons: %x\n",eax
97
 
5253 mario79 98
; load and convert red brick
99
	mov	ebx,red_brick_icons_file_name
100
	call	load_and_convert_current_icon_set
101
	mov	[red_brick_icons],eax
102
;	DEBUGF	1, "red_brick_icons: %x\n",eax
103
 
104
; load and convert white brick
105
	mov	ebx,white_brick_icons_file_name
106
	call	load_and_convert_current_icon_set
107
	mov	[white_brick_icons],eax
108
;	DEBUGF	1, "white_brick_icons: %x\n",eax
109
 
110
; load and convert miku
111
	mov	ebx,npc_miku_icons_file_name
112
	call	load_and_convert_current_icon_set
113
	mov	[npc_miku_icons],eax
114
;	DEBUGF	1, "npc_miku_icons: %x\n",eax
115
 
116
; load and convert death
117
	mov	ebx,npc_death_icons_file_name
118
	call	load_and_convert_current_icon_set
119
	mov	[npc_death_icons],eax
120
;	DEBUGF	1, "npc_death_icons: %x\n",eax
121
 
122
; load and convert skeleton
123
	mov	ebx,npc_skeleton_icons_file_name
124
	call	load_and_convert_current_icon_set
125
	mov	[npc_skeleton_icons],eax
126
;	DEBUGF	1, "npc_skeleton_icons: %x\n",eax
127
 
128
; load and convert ifrit
129
	mov	ebx,npc_ifrit_icons_file_name
130
	call	load_and_convert_current_icon_set
131
	mov	[npc_ifrit_icons],eax
132
;	DEBUGF	1, "npc_ifrit_icons: %x\n",eax
133
 
134
; load and convert barret
135
	mov	ebx,npc_barret_icons_file_name
136
	call	load_and_convert_current_icon_set
137
	mov	[npc_barret_icons],eax
138
;	DEBUGF	1, "npc_barret_icons: %x\n",eax
139
 
140
	ret
141
;---------------------------------------------------------------------
142
load_sound:
143
	call	load_file
144
	mov	eax,[fileinfo.return]
145
	ret
146
;---------------------------------------------------------------------
147
load_all_sound_files:
148
; load background music
149
	mov	ebx,background_music_file_name
150
	call	load_sound
151
	mov	[background_music],eax
152
 
153
; load stone kick sound
154
	mov	ebx,stone_kick_sound_file_name
155
	call	load_sound
156
	mov	[stone_kick_sound],eax
5274 mario79 157
 
158
; load menu sound
159
	mov	ebx,menu_sound_file_name
160
	call	load_sound
161
	mov	[menu_sound],eax
5253 mario79 162
 
163
	ret
164
;---------------------------------------------------------------------