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Rev Author Line No. Line
5266 eugene455 1
//screen Width and Height
2
#define Width  600
3
#define Height 600
4
int ScreenX=0;
5
int ScreenY=0;
6
int OffsetX=0;
7
int OffsetY=0;
8
int BufferDraw [Width][Height];
9
char BufferCarry [Height][Width][3];
10
int BufferCarry2 [Height][Width];
11
int DRAW_TECH=0;
12
int Analyx [Width][Height];
13
int CollideVerts[10][2]={};
14
int DeltaH [8]={11,16,19,20,21,22,23,23};
15
//-1-quit, 0-menu, 1-game
16
int GAME_TYPE=0;
17
 
18
int GLOBAL_SPEED=0;
5286 eugene455 19
int Max_Speed=5;
5266 eugene455 20
//colors
21
int COLOR_INDEX=0;
22
char RAINBOW_NAME[7][7]={"red","orange","yellow","green","blue","indigo","violet"};
23
int RAINBOW_TABLE[7][5]= {{0x00ff0000, 0x00e80c7a, 0x00ff0dff, 0x00e82c0c, 0x00ff530d},
24
			  {0x00ff4700, 0x00e8690c, 0x00ff970d, 0x00ff0d18, 0x00e8290c},
25
			  {0x00ffff00, 0x00e8d20c, 0x00ffce0d, 0x009be80c, 0x0056ff0d},
26
			  {0x0000ff00, 0x000ce84a, 0x0059e80c, 0x000dff96, 0x00b6ff0d},
27
			  {0x0000ffff, 0x000d7fff, 0x000caeeb, 0x000dff76, 0x000ce8aa},
28
			  {0x000000ff, 0x000c46eb, 0x00480ce8, 0x00910dff, 0x000d8cff},
29
			  {0x006700ff, 0x00a00ce8, 0x00f20dff, 0x000d2eff, 0x00280ce8}};
30
int GLOBAL_BLOCKCOLOR=0x00e80c7a;
31
int GLOBAL_BATUTCOLOR=0x00ff0dff;
32
int GLOBAL_PITCOLOR=0x00e82c0c;
33
int GLOBAL_FLAGCOLOR=0x00ff530d;
34
int GLOBAL_BACKGROUNDCOLOR=0x00000000;
35
int GLOBAL_FRONTCOLOR=0x00ffffff;
36
//menu settings
37
int MENU_SELECTED=0;
38
char NUMBER[100]="0";
39
int CURRENT_LEVEL=3;
40
int MAX_LEVEL=3;
41
int TO_NEXT_LEVEL=0;
42
int DeltaSpeed=0;
43
int GLOBAL_CHECKPOINT=0;
44
int SPAWN_Y=0;
45
int isRestart=1;
46
int CurrentCheck=0;
47
 
48
//Hero data
49
int HeroX=100;
50
int HeroY=100;
51
int HeroSides=3;
52
int HeroAngle=0;
53
int HeroFly=0;
54
char HeroIsDead=0;
55
int HeroColor=0x00ff0000;
56
char Key=0;
57
 
58
//Saveload folder
59
int SAVE_FOLDER_TYPE=0;
60
 
61
//EDITOR
62
int Tile_X=0;
63
int Tile_Y=0;
64
int Panel=0;  //0-grid,1-tools, 2-props
65
int Tile_Type=0;
66
int Q_SELECTED=0;
67
char TILENAME[6][11]={"empty","block","spike","jump pad","checkpt","finish"};
68
 
69
//OTHER
70
int THE_END_COUNT=600;
5286 eugene455 71
char Arrow='0';
5266 eugene455 72
//Libraries
73
#include 
74
#include 
75
#include 
76
#include 
5267 eugene455 77
#include 
5266 eugene455 78
#include 
79
#include 
80
#include 
5267 eugene455 81
#include 
5266 eugene455 82
 
83
 
84
 
85
//result of getKey is key character. Condition for Escape - if (getKey()==27)
86
char getKey() {
87
	int NewKey=_ksys_get_key();
88
	NewKey/=256;
5286 eugene455 89
	Arrow=(NewKey/256)%256;
5266 eugene455 90
	return (NewKey%256);
91
}
92
void LoadData () {
93
	FILE *Profile;
94
	if (SAVE_FOLDER_TYPE==1) {
95
		Profile=fopen ("/usbhd0/1/Profile.bin","rb");
96
	} else {
97
		Profile=fopen ("Profile.bin","rb");
98
	}
99
	char Format=0;
100
	Format=fgetc (Profile);
101
	if (Format!='N') {
102
		DrawText (100,300,"error (cannot load data)",GLOBAL_FRONTCOLOR);
103
		Update();
104
		_ksys_delay(200);
105
		MENU_SELECTED=1;
106
		fclose (Profile);
107
		return;
108
	}
109
	//Loading operations
110
	fread (&(COLOR_INDEX), sizeof(int),1,Profile);
111
	HeroColor=COLOR_INDEX;
112
	fread (&(GLOBAL_BACKGROUNDCOLOR), sizeof(int),1,Profile);
113
	fread (&(GLOBAL_FRONTCOLOR),sizeof(int),1,Profile);
114
	Update();
115
	fread (&(DRAW_TECH),sizeof(int),1,Profile);
116
	Update();
117
	MAX_LEVEL=fgetc (Profile);
118
	CURRENT_LEVEL=MAX_LEVEL;
119
	fread (&(LevelProps[0][2]), sizeof(int),1, Profile);
120
	fread (USER_LEVEL0,1,9*LEVEL_MAXLEN,Profile);
121
	fread (&(LevelProps[1][2]), sizeof(int),1,Profile);
122
	fread (USER_LEVEL1,1,9*LEVEL_MAXLEN,Profile);
123
	fread (&(LevelProps[2][2]), sizeof(int),1,Profile);
124
	fread (USER_LEVEL2,1,9*LEVEL_MAXLEN,Profile);
125
	DrawText (100,300,"loaded successfully",GLOBAL_FRONTCOLOR);
126
	Update();
127
	_ksys_delay(200);
128
	Update();
129
 
130
	MENU_SELECTED=1;
131
	fclose (Profile);
132
}
133
 
134
void SaveData () {
135
	FILE *Profile;
136
	if (SAVE_FOLDER_TYPE==1) {
137
		Profile=fopen ("/usbhd0/1/Profile.bin","wb");
138
	} else {
139
		Profile=fopen ("Profile.bin","wb");
140
	}
141
	if (Profile==NULL) {
142
		DrawText (100,300,"error (cannot save data)",GLOBAL_FRONTCOLOR);
143
		Update();
144
		_ksys_delay(200);
145
		MENU_SELECTED=1;
146
		return;
147
	}
148
	fputc ('N',Profile);
149
	fwrite (&(COLOR_INDEX), sizeof(int),1,Profile);
150
	fwrite (&(GLOBAL_BACKGROUNDCOLOR), sizeof(int),1,Profile);
151
	fwrite (&(GLOBAL_FRONTCOLOR),sizeof(int),1,Profile);
152
	fwrite (&(DRAW_TECH),sizeof(int),1,Profile);
153
	fputc (MAX_LEVEL,Profile);
154
	fwrite (&(LevelProps[0][2]), sizeof(int),1, Profile);
155
	fwrite (USER_LEVEL0,1,9*LEVEL_MAXLEN,Profile);
156
	fwrite (&(LevelProps[1][2]), sizeof(int),1,Profile);
157
	fwrite (USER_LEVEL1,1,9*LEVEL_MAXLEN,Profile);
158
	fwrite (&(LevelProps[2][2]), sizeof(int),1,Profile);
159
	fwrite (USER_LEVEL2,1,9*LEVEL_MAXLEN,Profile);
160
	DrawText (100,300,"saved successfully",GLOBAL_FRONTCOLOR);
161
	Update();
162
	_ksys_delay(200);
163
	MENU_SELECTED=1;
164
	fclose (Profile);
165
}
166
 
167
void MainMenu () {
168
	if (Key==27) GAME_TYPE=-1;
5286 eugene455 169
	if (MENU_SELECTED==11 && (Key==' ' || Arrow==28)) GAME_TYPE=-1;
170
	if (Key=='s' || Arrow=='P') MENU_SELECTED++;
171
	if (Key=='w' || Arrow=='H') MENU_SELECTED--;
172
	if (MENU_SELECTED<0) MENU_SELECTED=11;
173
	if (MENU_SELECTED>11) MENU_SELECTED=0;
174
	if (MENU_SELECTED==0 && (Key==' ' || Arrow==28)) {
5266 eugene455 175
		GAME_TYPE=1;
176
		GLOBAL_CHECKPOINT=0;
177
		return;
178
	}
5286 eugene455 179
	if (MENU_SELECTED==3 && (Key=='a' || Key=='d' || Arrow=='K' || Arrow=='M')) {
5266 eugene455 180
		if (GLOBAL_BACKGROUNDCOLOR==0) {
181
			GLOBAL_BACKGROUNDCOLOR=0x00ffffff;
182
			GLOBAL_FRONTCOLOR=0;
183
		} else {
184
			GLOBAL_BACKGROUNDCOLOR=0;
185
			GLOBAL_FRONTCOLOR=0x00ffffff;
186
		}
187
	}
188
	if (MENU_SELECTED==1) {
5286 eugene455 189
		if ((Key=='a' || Arrow=='K') && CURRENT_LEVEL>0) CURRENT_LEVEL--;
190
		if ((Key=='d' || Arrow=='M') && CURRENT_LEVEL
5266 eugene455 191
		HeroSides=LevelProps[CURRENT_LEVEL][2];
192
	}
193
	if (MENU_SELECTED==2) {
5286 eugene455 194
		if ((Key=='a' || Arrow=='K') && COLOR_INDEX>0) COLOR_INDEX--;
195
		if ((Key=='d' || Arrow=='M') && COLOR_INDEX<6) COLOR_INDEX++;
5266 eugene455 196
		HeroColor=RAINBOW_TABLE [COLOR_INDEX][0];
197
		GLOBAL_BLOCKCOLOR=RAINBOW_TABLE [COLOR_INDEX][1];
198
		GLOBAL_BATUTCOLOR=RAINBOW_TABLE [COLOR_INDEX][2];
199
		GLOBAL_PITCOLOR=RAINBOW_TABLE [COLOR_INDEX][3];
200
		GLOBAL_FLAGCOLOR=RAINBOW_TABLE [COLOR_INDEX][4];
201
	}
5286 eugene455 202
	if (MENU_SELECTED==7 && (Key=='a' || Key=='d' || Arrow=='K' || Arrow=='M')) {
5266 eugene455 203
		if (SAVE_FOLDER_TYPE==0) {
204
			SAVE_FOLDER_TYPE=1;
205
		} else {
206
			SAVE_FOLDER_TYPE=0;
207
		}
208
	}
5286 eugene455 209
	if (MENU_SELECTED==8 && (Key=='a' || Key=='d' || Arrow=='K' || Arrow=='M')) {
5266 eugene455 210
		int i=0;
211
		int j=0;
212
		for (i=0; i
213
			for (j=0; j
214
				BufferDraw[i][j]=GLOBAL_BACKGROUNDCOLOR;
215
			}
216
		}
217
		Update();
218
		if (DRAW_TECH==0) {
219
			DRAW_TECH=1;
220
		} else {
221
			DRAW_TECH=0;
222
		}
223
		Update();
224
	}
5286 eugene455 225
	if (MENU_SELECTED==9) {
226
		if ((Key=='a' || Arrow=='K') && Max_Speed>1) Max_Speed--;
227
		if ((Key=='d' || Arrow=='M') && Max_Speed<14) Max_Speed++;
228
	}
229
	if (MENU_SELECTED==4 && (Key==' ' || Arrow==28)) LoadData();
230
	if (MENU_SELECTED==5 && (Key==' ' || Arrow==28)) SaveData();
231
	if (MENU_SELECTED==6 && (Key==' ' || Arrow==28)) {
5266 eugene455 232
		if (CURRENT_LEVEL>=3) {
233
			DrawText (300,300,"error",GLOBAL_FRONTCOLOR);
234
			DrawText (30,320,"(choose level 0/1/2 to edit them)",GLOBAL_FRONTCOLOR);
235
			Update();
236
			_ksys_delay(200);
237
			MENU_SELECTED=1;
238
		} else {
239
			GAME_TYPE=3;
240
			Panel=1;
241
		}
242
	}
243
	if (Key=='f' && CURRENT_LEVEL<3) {
244
		GAME_TYPE=3;
245
		Panel=1;
246
	}
5286 eugene455 247
	if (MENU_SELECTED==10 && (Key==' ' || Arrow==28)) GAME_TYPE=2;
5266 eugene455 248
 
249
 
250
	DrawTitle (60,100,GLOBAL_FRONTCOLOR);
251
	DrawText (100,300,"start game",GLOBAL_FRONTCOLOR);
252
	DrawText (100,320,"choose level <   >",GLOBAL_FRONTCOLOR);
253
	IntToStr(CURRENT_LEVEL,NUMBER);
254
	DrawText (345,320,NUMBER,GLOBAL_FRONTCOLOR);
255
	DrawText (100,340,"hero color <        >",GLOBAL_FRONTCOLOR);
256
	DrawText (330, 340, RAINBOW_NAME [COLOR_INDEX], GLOBAL_FRONTCOLOR);
257
	DrawText (100,360,"background color <        >",GLOBAL_FRONTCOLOR);
258
	if (GLOBAL_BACKGROUNDCOLOR==0) {
259
		DrawText (430,360,"black",GLOBAL_FRONTCOLOR);
260
	} else {
261
		DrawText (430,360,"white",GLOBAL_FRONTCOLOR);
262
	}
263
 
264
	DrawText (100,400,"load game",GLOBAL_FRONTCOLOR);
265
	DrawText (100,420,"save game",GLOBAL_FRONTCOLOR);
266
	DrawText (100,440,"level editor",GLOBAL_FRONTCOLOR);
267
	DrawText (100,460,"saveload folder <          >",GLOBAL_FRONTCOLOR);
268
	if (SAVE_FOLDER_TYPE==0) {
269
		DrawText (400,460,"local",GLOBAL_FRONTCOLOR);
270
	} else {
271
		DrawText (400,460,"usbhd0/1/",GLOBAL_FRONTCOLOR);
272
	}
273
	DrawText (100,480,"redraw technology <        >",GLOBAL_FRONTCOLOR);
274
	if (DRAW_TECH==0) {
275
		DrawText (450,480,"frame",GLOBAL_FRONTCOLOR);
276
	} else {
277
		DrawText (450,480,"lines",GLOBAL_FRONTCOLOR);
278
	}
5286 eugene455 279
	DrawText (100,500,"max speed <   >",GLOBAL_FRONTCOLOR);
280
	IntToStr(Max_Speed,NUMBER);
281
	DrawText (300,500,NUMBER,GLOBAL_FRONTCOLOR);
5266 eugene455 282
	DrawText (100,520,"help",GLOBAL_FRONTCOLOR);
283
	DrawText (100,540,"quit",GLOBAL_FRONTCOLOR);
284
	DrawText (20,580,"developed by e_shi games 2014",GLOBAL_FRONTCOLOR);
285
 
286
	if (MENU_SELECTED==0) DrawText (100,300,"start game",HeroColor);
287
	if (MENU_SELECTED==1) DrawText (100,320,"choose level <   >",HeroColor);
288
	if (MENU_SELECTED==2) DrawText (100,340,"hero color <        >",HeroColor);
289
	if (MENU_SELECTED==3) DrawText (100,360,"background color <        >",HeroColor);
290
	if (MENU_SELECTED==4) DrawText (100,400,"load game",HeroColor);
291
	if (MENU_SELECTED==5) DrawText (100,420,"save game",HeroColor);
292
	if (MENU_SELECTED==6) DrawText (100,440,"level editor",HeroColor);
293
	if (MENU_SELECTED==7) DrawText (100,460,"saveload folder <          >",HeroColor);
294
	if (MENU_SELECTED==8) DrawText (100,480,"redraw technology <        >",HeroColor);
5286 eugene455 295
	if (MENU_SELECTED==9) DrawText (100,500,"max speed <   >",HeroColor);
296
	if (MENU_SELECTED==10) DrawText (100,520,"help",HeroColor);
297
	if (MENU_SELECTED==11) DrawText (100,540,"quit",HeroColor);
5266 eugene455 298
 
299
 
300
}
301
 
302
 
303
 
304
 
305
 
306
void GamePlay () {
307
	DrawLine (0,500,800,500,GLOBAL_FRONTCOLOR);
308
	if (Objects==0 || DataBase[Objects-1][1]<=Width-40) {
309
		ReadLevel(CURRENT_LEVEL);
310
	 }
311
 
312
	 if (HeroIsDead==0) {
313
		if (isRestart==1) {
314
			HeroAngle=(HeroAngle+10)%360;
315
			HeroIsDead=CheckCollision();
316
			HeroY+=HeroFly;
317
			DrawHero (125,HeroY, HeroSides, HeroAngle, HeroColor);
318
		} else {
319
			DrawHero (125,HeroY,HeroSides,HeroAngle,GLOBAL_FRONTCOLOR);
320
		}
321
		if (TO_NEXT_LEVEL>0) {
322
			DrawText (Width-TO_NEXT_LEVEL,300,"jump to start new level",GLOBAL_FRONTCOLOR);
323
			if (TO_NEXT_LEVEL<500) {
324
				TO_NEXT_LEVEL+=2;
325
			} else {
5286 eugene455 326
				if ((Key==' ' || Arrow==28) && TO_NEXT_LEVEL<=504) {
5266 eugene455 327
					CURRENT_LEVEL++;
328
					HeroSides=CURRENT_LEVEL;
329
					if (CURRENT_LEVEL>MAX_LEVEL) MAX_LEVEL=CURRENT_LEVEL;
330
					GLOBAL_CHECKPOINT=0;
331
					TO_NEXT_LEVEL=505;
332
				}
333
				if (TO_NEXT_LEVEL>=505) {
334
					TO_NEXT_LEVEL+=2;
335
					if (TO_NEXT_LEVEL>1000) TO_NEXT_LEVEL=0;
336
				}
337
			}
338
 
339
		}
340
 
341
	  } else {
342
		GLOBAL_SPEED=0;
343
		DeltaSpeed=0;
344
		TO_NEXT_LEVEL=0;
345
		HeroIsDead++;
346
		DrawPew (125,HeroY,HeroIsDead,HeroColor);
347
		if (HeroIsDead>100) {
348
			 ResetLevel(CURRENT_LEVEL);
349
			 if (GLOBAL_CHECKPOINT==0) {
350
				isRestart=1;
351
				HeroY=100;
352
			 } else {
353
				isRestart=0;
354
				HeroY=SPAWN_Y+41-DeltaH[HeroSides];
355
				if (HeroSides>7) HeroY-=22;
356
			 }
357
			 HeroIsDead=0;
358
			 HeroFly=0;
359
			 if (HeroSides%2==0) {
360
				HeroAngle=360/(HeroSides*2);
361
			 } else {
362
				HeroAngle=0;
363
			 }
364
		}
365
	  }
366
	  if (Key=='f'&& CURRENT_LEVEL<3) {
367
		int i=0;
368
		Objects=0;
369
		for (i=0; i<11; i++) LevelProps[i][0]=0;
370
		isRestart=1;
371
		HeroIsDead=0;
372
		HeroY=100;
373
		HeroFly=1;
374
		TO_NEXT_LEVEL=0;
375
		GAME_TYPE=3;
376
		Panel=1;
377
	  }
378
	  if (Key==27) {
379
		GLOBAL_CHECKPOINT=0;
380
		int i=0;
381
		for (i=0; i<11; i++) ResetLevel (i);
382
		isRestart=1;
383
		HeroIsDead=0;
384
		HeroY=100;
385
		HeroFly=1;
386
		TO_NEXT_LEVEL=0;
387
		if (CURRENT_LEVEL<3) {
388
			GAME_TYPE=3;
389
			Panel=1;
390
			Key=' ';
391
		} else {
392
			GAME_TYPE=0;
393
		}
394
	  }
395
}
396
 
397
void ShowHelp() {
398
	DrawText (5,10,"controls",HeroColor);
5286 eugene455 399
	DrawText (5,30,"w/a/s/d or arrow keys to choose",GLOBAL_FRONTCOLOR);
400
	DrawText (5,50,"space jump",GLOBAL_FRONTCOLOR);
401
	DrawText (5,70,"space/enter to select",GLOBAL_FRONTCOLOR);
402
	DrawText (5,90,"escape return to menu/exit",GLOBAL_FRONTCOLOR);
403
	DrawText (5,130,"level editor notes",HeroColor);
404
	DrawText (5,150,"press e to switch grid/tools panel",GLOBAL_FRONTCOLOR);
405
	DrawText (5,170,"press q to switch grid/properties",GLOBAL_FRONTCOLOR);
406
	DrawText (5,190,"select save game to save all levels",GLOBAL_FRONTCOLOR);
407
	DrawText (5,210,"select load game to load all levels",GLOBAL_FRONTCOLOR);
408
	DrawText (5,230,"select level 0/1/2 to play/edit",GLOBAL_FRONTCOLOR);
409
	DrawText (5,250,"use f to go to level editor quickly",GLOBAL_FRONTCOLOR);
410
	DrawText (5,270,"use start column to test level from",GLOBAL_FRONTCOLOR);
411
	DrawText (5,290,"desired place (you can test",GLOBAL_FRONTCOLOR);
412
	DrawText (5,310,"level from column which contains",GLOBAL_FRONTCOLOR);
413
	DrawText (5,330,"checkpoint)",GLOBAL_FRONTCOLOR);
414
	DrawText (5,370,"redraw technology notes",HeroColor);
415
	DrawText (5,390,"lines tech works faster but",GLOBAL_FRONTCOLOR);
416
	DrawText (5,410,"sometimes it can be unstable",GLOBAL_FRONTCOLOR);
417
	DrawText (5,430,"frame tech works slower but stable",GLOBAL_FRONTCOLOR);
5266 eugene455 418
 
5289 eugene455 419
	 if (Key=='f' && CURRENT_LEVEL<3) {
5266 eugene455 420
		GAME_TYPE=3;
421
		Panel=1;
422
	}
423
 
424
	if (Key==27) GAME_TYPE=0;
425
}
426
 
427
void SaveArray() {
428
	FILE *ArrTxt;
429
 
430
	if (SAVE_FOLDER_TYPE==1) {
431
		ArrTxt=fopen ("/usbhd0/1/LEVEL2D.txt","wb");
432
	} else {
433
		ArrTxt=fopen ("LEVEL2D.txt","wb");
434
	}
435
	if (ArrTxt==NULL) {
436
		DrawText (100,300,"error (cannot save data)",GLOBAL_FRONTCOLOR);
437
		Update();
438
		_ksys_delay(200);
439
		Panel=1;
440
		return;
441
	}
442
	char StringLevel[3*9*LEVEL_MAXLEN]="unsigned char NEW_LEVEL[9][LEVEL_MAXLEN]=\n{";
443
	int CurCharIndex=43;
444
	int i=0;
445
	int j=0;
446
	for (i=0;i<9;i++) {
447
		StringLevel[CurCharIndex]='{';
448
		CurCharIndex++;
449
		for (j=0; j
450
			StringLevel[CurCharIndex]= *(Levels[CURRENT_LEVEL]+i*LEVEL_MAXLEN+j)+48;
451
			CurCharIndex++;
452
			if (j
453
				StringLevel[CurCharIndex]=',';
454
				CurCharIndex++;
455
			}
456
		}
457
		StringLevel[CurCharIndex]='}';
458
		CurCharIndex++;
459
		if (i<8) {
460
			StringLevel[CurCharIndex]=',';
461
			CurCharIndex++;
462
		}
463
		StringLevel[CurCharIndex]='\n';
464
		CurCharIndex++;
465
	}
466
	StringLevel[CurCharIndex]='}';
467
	CurCharIndex++;
468
	StringLevel[CurCharIndex]=';';
469
	CurCharIndex++;
470
	StringLevel[CurCharIndex]='\0';
471
	fwrite (StringLevel,1,CurCharIndex,ArrTxt);
472
	fclose (ArrTxt);
473
}
474
 
475
void LevelEditor () {
476
	int i=0;
477
	int j=0;
478
	if (Panel==0) {
5286 eugene455 479
		if ((Key=='d' || Arrow=='M') && Tile_X<399) Tile_X++;
480
		if ((Key=='a' || Arrow=='K') && Tile_X>0) Tile_X--;
481
		if ((Key=='s' || Arrow=='P') && Tile_Y<8) Tile_Y++;
482
		if ((Key=='w' || Arrow=='H') && Tile_Y>0) Tile_Y--;
483
		if ((Key==' ' || Arrow==28)) {
5266 eugene455 484
			if (Tile_Type==5) {
485
				for (i=0; i
486
				*(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+Tile_X)=5;
487
			} else {
488
				*(Levels[CURRENT_LEVEL]+Tile_Y*LEVEL_MAXLEN+Tile_X)=Tile_Type;
489
			}
490
		}
491
	}
492
	if (Panel==1) {
5286 eugene455 493
		if ((Key=='s' || Arrow=='P') && Tile_Type<5) Tile_Type++;
494
		if ((Key=='w' || Arrow=='H') && Tile_Type>0) Tile_Type--;
5266 eugene455 495
	}
496
	if (Panel==2) {
5286 eugene455 497
		if ((Key=='s' || Arrow=='P') && Q_SELECTED<5) Q_SELECTED++;
498
		if ((Key=='w' || Arrow=='H') && Q_SELECTED>0) Q_SELECTED--;
499
		if ((Key==' ' || Arrow==28) && Q_SELECTED==0) {
5266 eugene455 500
			GAME_TYPE=1;
501
			if (GLOBAL_CHECKPOINT>0) {
502
				int isCheck=0;
503
				for (i=0;i<9; i++) {
504
					int CurBlock=*(Levels[CURRENT_LEVEL]+i*LEVEL_MAXLEN+GLOBAL_CHECKPOINT);
505
					if (CurBlock==4) {
506
						SPAWN_Y=(i+1)*43+41+70-DeltaH[HeroSides];
507
						isCheck=1;
508
						break;
509
					}
510
				}
511
				if (isCheck==0) {
512
					DrawText (100,300,"error (checkpoint not found)",GLOBAL_FRONTCOLOR);
513
					Update();
514
					_ksys_delay(200);
515
					GAME_TYPE=3;
516
					Panel=1;
517
					return;
518
				}
519
				ResetLevel(CURRENT_LEVEL);
520
				isRestart=0;
521
				HeroIsDead=0;
522
				HeroFly=0;
523
				HeroY=SPAWN_Y;
524
				if (HeroSides>7) HeroY-=22;
525
				if (HeroSides%2==0) {
526
				       HeroAngle=360/(HeroSides*2);
527
				} else {
528
				       HeroAngle=0;
529
				}
530
			}
531
		}
532
		if (Q_SELECTED==1) {
5286 eugene455 533
			if ((Key=='d' || Arrow=='M') && GLOBAL_CHECKPOINT<399) GLOBAL_CHECKPOINT++;
534
			if ((Key=='a' || Arrow=='K') && GLOBAL_CHECKPOINT>0) GLOBAL_CHECKPOINT--;
5266 eugene455 535
		}
5286 eugene455 536
		if ((Key==' ' || Arrow==28) && Q_SELECTED==2) {
5266 eugene455 537
			for (i=0; i<9; i++) {
538
				for (j=0; j
539
					*(Levels[CURRENT_LEVEL]+i*LEVEL_MAXLEN+j)=0;
540
				}
541
			}
542
		}
5286 eugene455 543
		if ((Key==' ' || Arrow==28) && Q_SELECTED==3) SaveArray();
5266 eugene455 544
		if (Q_SELECTED==4) {
5286 eugene455 545
			if ((Key=='a' || Arrow=='K') && LevelProps[CURRENT_LEVEL][2]>3) LevelProps[CURRENT_LEVEL][2]--;
546
			if ((Key=='d' || Arrow=='M') && LevelProps[CURRENT_LEVEL][2]<10) LevelProps[CURRENT_LEVEL][2]++;
5266 eugene455 547
			HeroSides=LevelProps[CURRENT_LEVEL][2];
548
		}
5286 eugene455 549
		if ((Key==' ' || Arrow==28) && Q_SELECTED==5) GAME_TYPE=0;
5266 eugene455 550
	}
551
	if (Key=='e') {
552
		if (Panel==0) {
553
			Panel=1;
554
		} else {
555
			Panel=0;
556
		}
557
	}
558
	if (Key=='q') {
559
		if (Panel==0) {
560
			Panel=2;
561
		} else {
562
			Panel=0;
563
		}
564
	}
565
	//Draw grid
566
	for (i=0; i<=10; i++) {
567
		DrawLine (43*i,0,43*i,43*9,GLOBAL_FRONTCOLOR);
568
	}
569
	for (i=0; i<=9; i++) {
570
		DrawLine (0,43*i,430,43*i,GLOBAL_FRONTCOLOR);
571
	}
572
	//Draw panel
573
	DrawText (450,10,"e_tools",GLOBAL_FRONTCOLOR);
574
	IntToStr (Tile_X,NUMBER);
575
	DrawText (450,30,"(",GLOBAL_FRONTCOLOR);
576
	DrawText (470,30,NUMBER,GLOBAL_FRONTCOLOR);
577
	DrawText (530,30,"/",GLOBAL_FRONTCOLOR);
578
	IntToStr (Tile_Y,NUMBER);
579
	DrawText (550,30,NUMBER,GLOBAL_FRONTCOLOR);
580
	DrawText (570,30,")",GLOBAL_FRONTCOLOR);
581
 
582
	DrawLine (480,70,530,70,GLOBAL_FRONTCOLOR);
583
	DrawLine (480,70,480,70+300,GLOBAL_FRONTCOLOR);
584
	DrawLine (530,70,530,70+300,GLOBAL_FRONTCOLOR);
585
	for (i=1;i<=6; i++) DrawLine (480,70+50*i,530,70+50*i,GLOBAL_FRONTCOLOR);
586
	//Empty block
587
	DrawLine (480+4,70+4,480+42,70+42,GLOBAL_FRONTCOLOR);
588
	DrawLine (480+4,70+42,480+42,70+4,GLOBAL_FRONTCOLOR);
589
	DrawBlock (480+4,70+4+50,GLOBAL_FRONTCOLOR);
590
	DrawPit (480+7,70+4+100,GLOBAL_FRONTCOLOR);
591
	DrawBatut (480+4,70+4+150,GLOBAL_FRONTCOLOR);
592
	DrawFlag (480+8,70+4+200,GLOBAL_FRONTCOLOR);
593
	DrawText (480+14,70+14+250,"f",GLOBAL_FRONTCOLOR);
594
	DrawText (450,400,TILENAME [Tile_Type],GLOBAL_FRONTCOLOR);
595
 
596
	//Draw properties
597
	DrawText (10,410,"q_properties",GLOBAL_FRONTCOLOR);
598
	DrawText (10,430+20,"test level",GLOBAL_FRONTCOLOR);
599
	DrawText (10,470,"start column <     >",GLOBAL_FRONTCOLOR);
600
	IntToStr (GLOBAL_CHECKPOINT,NUMBER);
601
	DrawText (270,470,NUMBER,GLOBAL_FRONTCOLOR);
602
	DrawText (10,490,"reset level",GLOBAL_FRONTCOLOR);
603
	DrawText (10,510,"save as 2d array (for developers)",GLOBAL_FRONTCOLOR);
604
	DrawText (10,530,"hero sides <   >",GLOBAL_FRONTCOLOR);
605
	IntToStr (LevelProps[CURRENT_LEVEL][2],NUMBER);
606
	DrawText (230,530,NUMBER,GLOBAL_FRONTCOLOR);
607
	DrawText (10,550,"back to menu",GLOBAL_FRONTCOLOR);
608
 
609
	if (Panel==0) {
610
		DrawLine ((Tile_X%10)*43,0,(Tile_X%10)*43,400,HeroColor);
611
		DrawLine ((Tile_X%10)*43+43,0,(Tile_X%10)*43+43,400,HeroColor);
612
		DrawLine (0,(Tile_Y%10)*43,440,(Tile_Y%10)*43,HeroColor);
613
		DrawLine (0,(Tile_Y%10)*43+43,440,(Tile_Y%10)*43+43,HeroColor);
614
	}
615
	if (Panel==1) {
616
		DrawText (450,10,"e_tools",HeroColor);
617
		DrawLine (480,70+Tile_Type*50,530,70+Tile_Type*50,HeroColor);
618
		DrawLine (480,70+Tile_Type*50,480,70+50+Tile_Type*50,HeroColor);
619
		DrawLine (480,70+Tile_Type*50+50,530,70+50+Tile_Type*50,HeroColor);
620
		DrawLine (530,70+Tile_Type*50,530,70+Tile_Type*50+50,HeroColor);
621
		DrawText (450,400,TILENAME [Tile_Type],HeroColor);
622
	}
623
	if (Panel==2) {
624
	       DrawText (10,410,"q_properties",HeroColor);
625
	       if (Q_SELECTED==0) DrawText (10,450,"test level",HeroColor);
626
	       if (Q_SELECTED==1) DrawText (10,470,"start column <     >",HeroColor);
627
	       if (Q_SELECTED==2) DrawText (10,490,"reset level",HeroColor);
628
	       if (Q_SELECTED==3) DrawText (10,510,"save as 2d array (for developers)",HeroColor);
629
	       if (Q_SELECTED==4) DrawText (10,530,"hero sides <   >",HeroColor);
630
	       if (Q_SELECTED==5) DrawText (10,550,"back to menu",HeroColor);
631
	}
632
 
633
	for (i=0; i<10; i++) {
634
		for (j=0; j<9; j++) {
635
			int CurBlock=*(Levels[CURRENT_LEVEL]+j*LEVEL_MAXLEN+Tile_X-Tile_X%10+i);
636
			if (CurBlock==1) DrawBlock (43*i,43*j,GLOBAL_BLOCKCOLOR);
637
			if (CurBlock==2) DrawPit (43*i,43*j,GLOBAL_PITCOLOR);
638
			if (CurBlock==3) DrawBatut (43*i,43*j,GLOBAL_BATUTCOLOR);
639
			if (CurBlock==4) DrawFlag (43*i,43*j,GLOBAL_FLAGCOLOR);
640
 
641
		}
642
		if (*(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+Tile_X-Tile_X%10+i)==5) {
643
			for (j=0; j<9;j++) {
644
				DrawText (43*i+10,43*j+10,"f",GLOBAL_FRONTCOLOR);
645
			}
646
		}
647
	}
648
	if (Key==27) {
649
		GAME_TYPE=0;
650
	}
651
}
652
 
653
void Authors () {
654
	if (THE_END_COUNT>0) THE_END_COUNT--;
655
	DrawText (240,10+THE_END_COUNT,"the end",HeroColor);
656
	DrawText (10,40+THE_END_COUNT,"dev team",HeroColor);
657
	DrawText (10,60+THE_END_COUNT,"game director _ shimanskey eugene",GLOBAL_FRONTCOLOR);
658
	DrawText (10,80+THE_END_COUNT,"level designer _ chuduk alexander", GLOBAL_FRONTCOLOR);
659
	DrawText (10,100+THE_END_COUNT,"programmer _ shimanskey eugene", GLOBAL_FRONTCOLOR);
660
	DrawText (10,120+THE_END_COUNT,"font designer _ chuduk alexander", GLOBAL_FRONTCOLOR);
661
	DrawText (10,170+THE_END_COUNT,"this game is dedicated to our",GLOBAL_FRONTCOLOR);
662
	DrawText (10,190+THE_END_COUNT,"relatives and friends",GLOBAL_FRONTCOLOR);
663
	if (Key==27) {
664
		GAME_TYPE=0;
665
		THE_END_COUNT=600;
666
	}
667
}
668
 
669
 
670
int main(int argc, char **argv) {
671
	_ksys_get_screen_size (&ScreenX, &ScreenY);
672
	OffsetX=ScreenX/2-Width/2;
673
	OffsetY=ScreenY/2-Height/2;
674
	draw_window();
675
 
676
	while (!0) {
5286 eugene455 677
		if (GAME_TYPE==1) {
678
		_ksys_delay(15-Max_Speed);
5266 eugene455 679
		}
5286 eugene455 680
		else {
681
		_ksys_delay(1);
682
		}
5266 eugene455 683
		Key=getKey();
684
		if (GAME_TYPE==-1) return 0;
685
		if (GAME_TYPE==0) MainMenu ();
686
		if (GAME_TYPE==1) GamePlay ();
687
		if (GAME_TYPE==2) ShowHelp ();
688
		if (GAME_TYPE==3) LevelEditor();
689
		if (GAME_TYPE==4) Authors();
690
		Update();
691
 
692
	}
693
}