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Rev | Author | Line No. | Line |
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1806 | yogev_ezra | 1 | ; level format |
2 | ; [fx|fy][blue xy][red xy][blue point xy][red point xy]..[maze walls] |
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3 | |||
4 | ; internal format |
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5 | ; points db=[stepptr] |
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6 | ; [player]= blue |
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7 | ; [finish]= red |
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8 | ; area: ..[1-red,0-black xy].. ( -1 if empty) |
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9 | |||
10 | TILT2_levelp: |
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11 | call get_xy_sf |
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12 | mov [stepptr],esi |
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13 | add esi,2 |
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14 | call unpack_level |
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15 | mov [pause_time],10 |
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16 | ret |
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17 | |||
18 | TILT2_key: |
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19 | cmp eax,176 |
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20 | jb .ex |
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21 | cmp eax,179 |
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22 | ja .ex |
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23 | mov esi,area |
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24 | inc esi |
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25 | lea ebx,[eax-176] |
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26 | .lp: |
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27 | xor edx,edx |
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28 | mov eax,[player] |
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29 | call check_move |
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30 | jc .nom1 |
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31 | inc edx |
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32 | add eax,[dirs+ebx*4] |
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33 | mov [player],eax |
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34 | .nom1: |
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35 | mov eax,[finish] |
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36 | call check_move |
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37 | jc .nom2 |
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38 | inc edx |
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39 | add eax,[dirs+ebx*4] |
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40 | mov [finish],eax |
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41 | .nom2: |
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42 | test edx,edx |
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43 | jz .ex1 |
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44 | call delay |
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45 | call drwfld |
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46 | jmp .lp |
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47 | .ex1: |
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48 | mov eax,[finish] |
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49 | cmp eax,[player] |
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50 | jnz .ex2 |
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51 | mov [win_flag],2 |
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52 | jmp TILT2_drawm.skip |
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53 | .ex2: |
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54 | mov esi,[stepptr] |
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55 | cmp al,[esi+1] |
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56 | jne .ex |
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57 | mov eax,[player] |
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58 | cmp al,[esi] |
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59 | jne .ex |
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60 | mov [win_flag],1 |
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61 | .ex: |
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62 | ret |
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63 | |||
64 | TILT2_drawm: |
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65 | cmp [win_flag],2 |
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66 | je .skip |
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67 | ; mov [sq_size],3 |
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68 | mov eax,[player] |
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69 | call get_xy |
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70 | mcall 13,[lx],[ly],0xff |
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71 | mov eax,[finish] |
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72 | call get_xy |
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73 | mcall 13,[lx],[ly],0xff0000 |
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74 | .skip: |
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75 | shl [sq_size],1 |
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76 | mov esi,[stepptr] |
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77 | lodsb |
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78 | call get_xy |
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79 | mcall 13,[lx],[ly],0xff |
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80 | lodsb |
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81 | call get_xy |
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82 | shr [sq_size],1 |
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83 | mcall 13,[lx],[ly],0xff0000 |
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84 | ret |
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85 | |||
86 | TILT2_level: |
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87 | file 'tilt2.bin' |
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88 | |||
89 | if lang eq ru |
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90 | TILT2_help mstr \ |
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91 | 'Красный и синий блоки должны достичь клеток',\ |
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92 | 'соответствующего цвета. Внимание! Блоки сделаны',\ |
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93 | 'из агрессивного материала, и при столкновении',\ |
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94 | 'мгновенно испаряются. В этом случае Вам придется',\ |
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95 | 'начать уровень сначала.','',\ |
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96 | 'http://www.clickmazes.com' |
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97 | else |
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98 | TILT2_help mstr \ |
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99 | 'The red block must reach the red target and the',\ |
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100 | 'blue block the blue target. Beware! The two',\ |
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101 | 'blocks are made of highly reactive material and,',\ |
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102 | 'if they collide, will instantly evaporate. At',\ |
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103 | 'this point you must start all over again.','',\ |
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104 | 'http://www.clickmazes.com' |
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105 | end if |