Go to most recent revision | Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
773 | gluk | 1 | /* |
2 | Memory Blocks for KolibriOS v1.01 |
||
3 | L&V Edition |
||
4 | |||
5 | Идея и дизайн: Leency |
||
6 | Реализовано: Veliant и Leency |
||
7 | Compile with C-- |
||
8 | 2008 |
||
9 | */ |
||
10 | |||
11 | #pragma option J0 |
||
12 | #pragma option LST |
||
13 | #pragma option OC |
||
14 | #pragma option 4 |
||
15 | #pragma option A |
||
16 | #include "kolibri.h--" |
||
17 | #include "random.h--" |
||
18 | #include "mbgraph.h--" |
||
19 | |||
20 | #define strok 6 //количество блоков по вертикали |
||
21 | #define stolbcov 10 //количество блоков по горизонтали |
||
22 | |||
23 | #define header "Memory Blocks L&V Edition" |
||
24 | |||
25 | char button_r = "Ќ®ў п ЁЈа (F2)"; //Новая игра |
||
26 | char tcount_r = " ‘зҐв:"; //Счёт |
||
27 | char lg_r = "RU"; |
||
28 | |||
29 | char button_e = "New game (F2)"; |
||
30 | char tcount_e = "Count:"; |
||
31 | char lg_e = "EN"; |
||
32 | |||
33 | #define button "Ќ®ў п ЁЈа (F2)" |
||
34 | #define tcount " ‘зҐв:" |
||
35 | |||
36 | |||
37 | int lang = 0; |
||
38 | |||
39 | byte bitstat[60] = 0; |
||
40 | byte bitpict[60] = 0; |
||
41 | dword butonsx[60] = 0; |
||
42 | dword butonsy[60] = 0; |
||
43 | dword i, k, x, id, count = 0; |
||
44 | dword firstbit, secondbit; |
||
45 | |||
46 | void main() |
||
47 | { |
||
48 | int z=1; |
||
49 | int off; |
||
50 | FOR (i = 0; i < 30; i++) |
||
51 | { |
||
52 | do |
||
53 | off = random(60); |
||
54 | while (bitpict[off] != 0); |
||
55 | bitpict[off] = z; |
||
56 | do |
||
57 | off = random(60); |
||
58 | while (bitpict[off] != 0); |
||
59 | bitpict[off] = z; |
||
60 | z++; |
||
61 | } |
||
62 | skin_width = GetSkinWidth(); |
||
63 | firstbit = secondbit = 0x0BAD; |
||
64 | Draw_Window(); |
||
65 | loop() |
||
66 | { |
||
67 | switch (WaitEvent()) |
||
68 | { |
||
69 | CASE evButton: |
||
70 | id = GetButtonID(); |
||
71 | switch (id) |
||
72 | { |
||
73 | CASE 1: |
||
74 | ExitProcess(); |
||
75 | break; |
||
76 | CASE 5: |
||
77 | init(); |
||
78 | break; |
||
79 | CASE 6: |
||
80 | SWITCH (lang) |
||
81 | { |
||
82 | CASE 0: |
||
83 | copystr(#button_e, button); |
||
84 | copystr(#tcount_e, tcount); |
||
85 | lang = 1; |
||
86 | break; |
||
87 | CASE 1: |
||
88 | copystr(#button_r, button); |
||
89 | copystr(#tcount_r, tcount); |
||
90 | lang = 0; |
||
91 | break; |
||
92 | } |
||
93 | Draw_Panel(); |
||
94 | break; |
||
95 | default: |
||
96 | if (bitstat[id-100] == 0) |
||
97 | { |
||
98 | if (firstbit <> 0x0BAD) |
||
99 | { |
||
100 | if (secondbit <> 0x0BAD) |
||
101 | { |
||
102 | IF (bitpict[firstbit-100] == bitpict[secondbit-100]) |
||
103 | { |
||
104 | bitstat[firstbit-100] = 2; |
||
105 | bitstat[secondbit-100] = 2; |
||
106 | } |
||
107 | ELSE |
||
108 | { |
||
109 | bitstat[firstbit-100] = 0; |
||
110 | bitstat[secondbit-100] = 0; |
||
111 | } |
||
112 | ReDraw_Game_Button(firstbit - 100); |
||
113 | ReDraw_Game_Button(secondbit - 100); |
||
114 | secondbit = 0x0BAD; |
||
115 | firstbit = id; |
||
116 | bitstat[id-100] = 1; |
||
117 | ReDraw_Game_Button(id - 100); |
||
118 | count++; |
||
119 | } |
||
120 | ELSE |
||
121 | { |
||
122 | IF (firstbit<>id) |
||
123 | { |
||
124 | secondbit = id; |
||
125 | bitstat[id-100] = 1; |
||
126 | ReDraw_Game_Button(id - 100); |
||
127 | count++; |
||
128 | } |
||
129 | } |
||
130 | } |
||
131 | ELSE |
||
132 | { |
||
133 | firstbit = id; |
||
134 | bitstat[id-100] = 1; |
||
135 | ReDraw_Game_Button(id - 100); |
||
136 | count++; |
||
137 | } |
||
138 | } |
||
139 | Draw_Count(); |
||
140 | break; |
||
141 | } |
||
142 | break; |
||
143 | case evKey: |
||
144 | SWITCH (GetKey()) |
||
145 | { |
||
146 | CASE 51: |
||
147 | init(); //Нажата F2 |
||
148 | break; |
||
149 | } |
||
150 | break; |
||
151 | case evReDraw: |
||
152 | Draw_Window(); |
||
153 | break; |
||
154 | } |
||
155 | } |
||
156 | ExitProcess(); |
||
157 | } |
||
158 | |||
159 | void Draw_Window() |
||
160 | { |
||
161 | begin_paint(); |
||
162 | DefineAndDrawWindow(100, 100, 434, 290 + skin_width + 1, 0x04, 0x00C0C0C0, 0, 0, 0); |
||
163 | DrawTitle(header); |
||
164 | Draw_Panel(); |
||
165 | Draw_Game_Pole(); |
||
166 | |||
167 | end_paint(); |
||
168 | } |
||
169 | |||
170 | void init() |
||
171 | { |
||
172 | int off, z; |
||
173 | z=1; |
||
174 | $mov edi, #bitstat |
||
175 | $mov ecx, 60 |
||
176 | $xor al, al |
||
177 | $rep $stosb //стираем старые данные о нажатых кнопках |
||
178 | |||
179 | $mov edi, #bitpict |
||
180 | $mov ecx, 60 |
||
181 | $xor al, al |
||
182 | $rep $stosb //стираем старые данные о картинках |
||
183 | |||
184 | count = 0; |
||
185 | firstbit = secondbit = 0x0BAD; |
||
186 | FOR (i = 0; i < 30; i++) |
||
187 | { |
||
188 | do |
||
189 | off = random(60); |
||
190 | while (bitpict[off] != 0); |
||
191 | bitpict[off] = z; |
||
192 | do |
||
193 | off = random(60); |
||
194 | while (bitpict[off] != 0); |
||
195 | bitpict[off] = z; |
||
196 | z++; |
||
197 | } |
||
198 | Draw_Game_Pole(); |
||
199 | Draw_Panel(); |
||
200 | } |
||
201 | |||
202 | void ReDraw_Game_Button(int id) |
||
203 | { |
||
204 | int off; |
||
205 | DefineButton(0, 0, 0, 0, 100 + id + BT_DEL, 0); //удаляем старую |
||
206 | DefineButton(butonsx[id], butonsy[id], 38, 38, 100 + id + BT_HIDE, 0xEFEBEF); //делаем новую |
||
207 | switch (bitstat[id]) |
||
208 | { |
||
209 | CASE 0: |
||
210 | Draw_Block(butonsx[id], butonsy[id]); |
||
211 | break; |
||
212 | CASE 1: |
||
213 | Draw_Pressed_Block(butonsx[id], butonsy[id]); |
||
214 | PutImage(bitpict[id]-1*32*32*3+#data,32,32,butonsx[id]+3,butonsy[id]+3); |
||
215 | break; |
||
216 | case 2: |
||
217 | Draw_Open_Block(butonsx[id], butonsy[id]); |
||
218 | PutImage(bitpict[id]-1*32*32*3+#data,32,32,butonsx[id]+3,butonsy[id]+3); |
||
219 | break; |
||
220 | } |
||
221 | //WriteText(butonsx[id] + 10, butonsy[id] + 10, 0x80, 0x000000, IntToStr(bitpict[id]), 0); |
||
222 | } |
||
223 | |||
224 | void Draw_Game_Pole() |
||
225 | { |
||
226 | FOR (k = 0; k < stolbcov; k++) |
||
227 | { |
||
228 | FOR (i = 0; i < strok; i++) |
||
229 | { |
||
230 | butonsx[k*strok+i] = k * 42 + 4 + 5; //сохраняем координаты чтоб не считать в дальнейшем |
||
231 | butonsy[k*strok+i] = i * 42 + 4; |
||
232 | ReDraw_Game_Button(k*strok + i); //рисуем поле |
||
233 | } |
||
234 | } |
||
235 | } |
||
236 | |||
237 | void Draw_Block(dword x, y) |
||
238 | { |
||
239 | DrawRegion(x, y, 38, 38, 0x0094AECE);//рамка |
||
240 | DrawLine(x + 1*65536 + x + 37, y + skin_width + 1*65536 + y + skin_width + 1, 0x00FFFFFF);//белые линии |
||
241 | DrawLine(x + 1*65536 + x + 1, y + skin_width + 1*65536 + y + skin_width + 36, 0x00FFFFFF); |
||
242 | DrawLine(x + 1*65536 + x + 37, y + skin_width + 37*65536 + y + skin_width + 37, 0x00DEDEDE);//серые линии |
||
243 | DrawLine(x + 37*65536 + x + 37, y + skin_width + 2*65536 + y + skin_width + 36, 0x00DEDEDE); |
||
244 | DrawBar(x + 2, y + 2, 35, 35, 0x00BDC7D6);//фон |
||
245 | } |
||
246 | |||
247 | void Draw_Open_Block(dword x, y) |
||
248 | { |
||
249 | DrawRegion(x, y, 38, 38, 0x0094AECE);//рамка |
||
250 | DrawBar(x + 1, y + 1, 37, 37, 0x00EFEBEF);//фон |
||
251 | } |
||
252 | |||
253 | void Draw_Pressed_Block(dword x, y) |
||
254 | { |
||
255 | DrawRegion(x, y, 38, 38, 0x0094AECE);//рамка |
||
256 | DrawRegion(x + 1, y + 1, 36, 36, 0x0094DB00);//рамка зеленая |
||
257 | DrawRegion(x + 2, y + 2, 34, 34, 0x0094DB00);//рамка зеленая |
||
258 | DrawBar(x + 3, y + 3, 33, 33, 0x00EFEBEF);//фон |
||
259 | } |
||
260 | |||
261 | void Draw_Panel() |
||
262 | { |
||
263 | DrawBar(5, 255, 425, 32, 0x00EBE7DB);//фон панели |
||
264 | DrawLine(5*65536 + 429, 255 + skin_width*65536 + 255 + skin_width, 0x0094AECE);//линии |
||
265 | DrawLine(5*65536 + 429, 256 + skin_width*65536 + 256 + skin_width, 0x00FFFFFF);//линии |
||
266 | |||
267 | //Кнопка |
||
268 | DrawFlatButton(4 + 5, 260, 107, 23, 5, 0x00EFEBEF);//новая игра |
||
269 | DrawFlatButton(210 + 5, 260, 23, 23, 6, 0x00EFEBEF);//язык |
||
270 | //надпись на кнопке |
||
271 | WriteText(22, 268, 0x80, 0x000000, button, 0); |
||
272 | //надпись "Счет" |
||
273 | WriteText(150, 268, 0x80, 0x000000, tcount, 0); |
||
274 | IF (lang==0) |
||
275 | WriteText(221, 268, 0x80, 0x000000, #lg_e, 0); |
||
276 | ELSE |
||
277 | WriteText(221, 268, 0x80, 0x000000, #lg_r, 0); |
||
278 | Draw_Count(); |
||
279 | |||
280 | //прямоугольники справа |
||
281 | DrawBar(395 + 10, 260 + 5, 2, 2, 0x00BDCBDE); |
||
282 | DrawBar(393 + 10, 265 + 5, 6, 6, 0x00BDCBDE); |
||
283 | DrawBar(401 + 10, 270 + 5, 6, 6, 0x00BDCBDE); |
||
284 | DrawBar(402 + 10, 257 + 5, 9, 8, 0x00D6D7CE); |
||
285 | } |
||
286 | |||
287 | void Draw_Count() |
||
288 | { |
||
289 | EDI = 0x00EBE7DB; //цвет панели |
||
290 | WriteText(190, 268, 0xC0, 0x000000, IntToStr(count), 0); |
||
291 | } |
||
292 | |||
293 | stop:>>>>>>> |