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Rev | Author | Line No. | Line |
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5235 | alpine | 1 | #ifndef RS_STRINGS_EN_H |
2 | #define RS_STRINGS_EN_H |
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3 | |||
4 | // Russian |
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5 | |||
6 | // Be careful, only specific chars are available to use |
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7 | // See readme for details |
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8 | |||
5243 | alpine | 9 | // Lower 'xxx' is used to detect number position, it will be replaced by numbers |
5235 | alpine | 10 | |
5243 | alpine | 11 | #define L_LOADING "3AgPY3KA```" |
5235 | alpine | 12 | |
5243 | alpine | 13 | #define L_START "HA4AT] igPY" |
5235 | alpine | 14 | |
5251 | alpine | 15 | #define L_TIME "BPEMa: 0:xx " |
16 | #define L_SCORE "04Ki: xxx" |
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5235 | alpine | 17 | |
5251 | alpine | 18 | #define L_GAME_OVER "igPA 0K0H4EHA" |
5235 | alpine | 19 | |
5243 | alpine | 20 | #define L_BOTTOM_LINE_DEVELOPER_INFO "PA3PAb0T4iK: P0MAH hYBAl0B` T0l]aTTi_ 2014" |
5235 | alpine | 21 | |
22 | #endif |