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Rev | Author | Line No. | Line |
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5235 | alpine | 1 | #ifndef RS_GAMETEXT_H |
2 | #define RS_GAMETEXT_H |
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3 | |||
4 | #include "rsgame.h" |
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5 | |||
6 | #define GAME_COLORS_COUNT 8 |
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7 | |||
8 | #define GAME_COLOR_BLACK 0 |
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9 | #define GAME_COLOR_WHITE 1 |
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10 | #define GAME_COLOR_YELLOW 2 |
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11 | #define GAME_COLOR_RED 3 |
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12 | #define GAME_COLOR_BLUE 4 |
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13 | #define GAME_COLOR_ORANGE 5 |
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14 | #define GAME_COLOR_GRAY 6 |
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15 | #define GAME_COLOR_GREEN 7 |
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16 | |||
17 | #define GAME_FONT_DEFAULT 0 |
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18 | #define GAME_FONT_HEAVY 1 |
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19 | #define GAME_FONT_TITLE 2 |
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20 | #define GAME_FONT_LIGHT 3 |
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21 | |||
22 | #define GAME_ALIGN_LEFT 0 |
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23 | #define GAME_ALIGN_CENTER 1 |
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24 | #define GAME_ALIGN_RIGHT 2 |
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25 | |||
26 | |||
27 | |||
28 | void game_font_init(); |
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29 | void game_font_term(); |
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30 | |||
31 | void game_textout(int x, int y, int font_index, char* s); |
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32 | void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s); |
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33 | |||
34 | #endif |