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Rev | Author | Line No. | Line |
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5235 | alpine | 1 | #include "rsgamedraw.h" |
2 | #include "rsgametext.h" |
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3 | #include "rsgamemenu.h" |
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4 | |||
5237 | alpine | 5 | #include "rsgentex.h" |
6 | #include "rs/rsplatform.h" |
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7 | |||
5235 | alpine | 8 | #include "rskos.h" |
9 | |||
10 | #include "rsnoise.h" |
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11 | |||
12 | #include "strings.h" |
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13 | |||
14 | |||
15 | void game_draw() { |
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16 | |||
17 | int w = GAME_WIDTH; |
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18 | int h = GAME_HEIGHT; |
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19 | |||
5239 | alpine | 20 | int continue_need_redraw = 0; |
21 | |||
5237 | alpine | 22 | if (game.need_redraw) { |
5239 | alpine | 23 | // if (1) { |
5235 | alpine | 24 | |
5237 | alpine | 25 | |
5235 | alpine | 26 | |
5237 | alpine | 27 | if ( (game.status == STATUS_MENU) || (game.status == STATUS_LOADING) ) { |
28 | |||
29 | texture_draw(&game.framebuffer, &game.tex_bg, 0, 0, DRAW_MODE_REPLACE); |
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30 | |||
5251 | alpine | 31 | |
32 | if (game.status == STATUS_LOADING) { |
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33 | game_textout_at_center( 0, 240, 0, L_LOADING ); |
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34 | game_textout_at_center( -3, 240-2, 3, L_LOADING ); |
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35 | } |
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36 | else { |
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5235 | alpine | 37 | |
5251 | alpine | 38 | texture_draw( &game.framebuffer, &game.tex_logo, 0, 50, DRAW_MODE_ALPHA ); |
5235 | alpine | 39 | |
5251 | alpine | 40 | if (game.score) { |
41 | |||
42 | |||
43 | game_textout_at_center( 0, 230, 0, L_GAME_OVER ); |
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44 | game_textout_at_center( -3, 230-2, 3, L_GAME_OVER ); |
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45 | |||
46 | char s[] = L_SCORE; |
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47 | char *str_num; |
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48 | str_num = strchr(s, 'x'); |
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49 | str_num[0] = '0' + ( (game.score / 100) % 10); |
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50 | str_num[1] = '0' + ( (game.score / 10) % 10); |
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51 | str_num[2] = '0' + ( (game.score / 1) % 10); |
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52 | |||
53 | game_textout_at_center( 0, 260, 0, s ); |
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54 | game_textout_at_center( -3, 260-2, 3, s ); |
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5235 | alpine | 55 | |
5251 | alpine | 56 | }; |
57 | |||
58 | if (!game.menu_replay_timeout) { |
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5243 | alpine | 59 | game_textout_at_center( 0, 300, 0, L_START ); |
60 | game_textout_at_center( -3, 300-2, 3, L_START ); |
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5235 | alpine | 61 | }; |
62 | |||
5251 | alpine | 63 | |
5237 | alpine | 64 | }; |
5251 | alpine | 65 | |
66 | game_textout( 2, GAME_HEIGHT-10, 2, L_BOTTOM_LINE_DEVELOPER_INFO); |
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67 | |||
5237 | alpine | 68 | |
69 | } |
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70 | else { |
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5235 | alpine | 71 | |
5237 | alpine | 72 | texture_draw(&game.framebuffer, &game.tex_bg_gameplay, 0, 0, DRAW_MODE_REPLACE); |
5235 | alpine | 73 | |
5239 | alpine | 74 | int i, j, y_shift; |
5237 | alpine | 75 | for (i = 0; i < FIELD_HEIGHT; i++) { |
76 | for (j = 0; j < FIELD_WIDTH; j++) { |
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77 | if ( IS_BIT_SET( game.field[i*FIELD_WIDTH + j], CRYSTAL_VISIBLE_BIT )) { |
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5239 | alpine | 78 | y_shift = 0; |
79 | if ( IS_BIT_SET( game.field[i*FIELD_WIDTH + j], CRYSTAL_MOVING_BIT ) ) { |
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80 | y_shift = -CRYSTAL_SIZE + CRYSTAL_SIZE*(game.process_timer+1)/(ANIMATION_PROCESS_TIMER_LIMIT+1); |
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81 | continue_need_redraw = 1; |
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5235 | alpine | 82 | }; |
5239 | alpine | 83 | texture_draw( &game.framebuffer, &game.tex_crystals[ game.field[i*FIELD_WIDTH + j] & CRYSTAL_INDEX_MASK ], FIELD_X0+ j*CRYSTAL_SIZE, y_shift + FIELD_Y0+ i*CRYSTAL_SIZE, DRAW_MODE_ALPHA ); |
5235 | alpine | 84 | }; |
85 | }; |
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86 | }; |
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5237 | alpine | 87 | |
5239 | alpine | 88 | if (game.selected) { |
89 | texture_draw( &game.framebuffer, &game.tex_cursor, FIELD_X0+ game.selected_x*CRYSTAL_SIZE, FIELD_Y0+ game.selected_y*CRYSTAL_SIZE, DRAW_MODE_ALPHA ); |
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90 | }; |
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91 | |||
92 | |||
5237 | alpine | 93 | for (i = 0; i < game.explosions_count; i++) { |
94 | texture_draw( &game.framebuffer, &(game.tex_explosion[ (game.explosions[i]>>16) & 0xFF ]), |
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95 | FIELD_X0 + CRYSTAL_SIZE*( game.explosions[i] & 0xFF) - (EXPLOSION_SIZE-CRYSTAL_SIZE)/2 , |
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96 | FIELD_Y0 + CRYSTAL_SIZE*( (game.explosions[i]>>8) & 0xFF) - (EXPLOSION_SIZE-CRYSTAL_SIZE)/2 , |
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97 | DRAW_MODE_ALPHA); |
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98 | }; |
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99 | |||
100 | |||
5251 | alpine | 101 | |
102 | int blink_visible = 0; |
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103 | if (game.time > 10*25) { |
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104 | blink_visible = 1; |
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105 | } |
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106 | else if (game.time > 5*25) { |
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107 | blink_visible = (game.time / 8) & 1; |
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108 | continue_need_redraw = 1; |
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109 | } |
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110 | else { |
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111 | blink_visible = (game.time / 4) & 1; |
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112 | continue_need_redraw = 1; |
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113 | }; |
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5237 | alpine | 114 | |
5251 | alpine | 115 | char *str_num; |
116 | if (blink_visible) { |
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117 | |||
118 | char str[] = L_TIME; |
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119 | int time_sec = game.time / 25; |
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120 | str_num = strchr(str, 'x'); |
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121 | str_num[0] = '0' + ( (time_sec / 10) % 10); |
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122 | str_num[1] = '0' + ( (time_sec / 1) % 10); |
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123 | // str_num[2] = '0' + ( (time_sec / 1) % 10); |
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124 | |||
125 | game_textout( 56+3, 32+2, 0, str ); |
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126 | game_textout( 56, 32, 3, str ); |
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127 | }; |
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5237 | alpine | 128 | |
5242 | alpine | 129 | |
5243 | alpine | 130 | char sstr[] = L_SCORE; |
131 | str_num = strchr(sstr, 'x'); |
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132 | str_num[0] = '0' + ( (game.score / 100) % 10); |
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133 | str_num[1] = '0' + ( (game.score / 10) % 10); |
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134 | str_num[2] = '0' + ( (game.score / 1) % 10); |
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5237 | alpine | 135 | |
5242 | alpine | 136 | game_textout( 56+3, 64+2, 0, sstr ); |
5237 | alpine | 137 | game_textout( 56, 64, 3, sstr ); |
138 | |||
5235 | alpine | 139 | }; |
140 | |||
141 | |||
5239 | alpine | 142 | // rskos_draw_area(0, 0, w, h, game.window_scale, game.framebuffer.data, NULL, RSKOS_BGRA); |
5243 | alpine | 143 | rskos_draw_area(0, 0, w, h, 1, game.framebuffer.data, game.bgr_framebuffer, 0); |
5237 | alpine | 144 | }; |
145 | |||
5239 | alpine | 146 | if (!continue_need_redraw) { |
147 | game.need_redraw = 0; |
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148 | }; |
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5237 | alpine | 149 | |
150 | }; |
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151 | |||
152 | |||
153 | |||
154 | void game_textures_init_stage1() { |
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155 | |||
156 | int i; |
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157 | |||
158 | texture_init(&game.framebuffer, GAME_WIDTH, GAME_HEIGHT); |
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159 | |||
160 | // texture_init(&game.tex, 64, 64); |
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161 | // rs_gen_init(1, 64); |
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162 | // rs_gen_func_set(0, 0.0); |
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163 | // rs_gen_func_cell(0, 1200, 10, NULL, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0); |
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164 | // rs_gen_func_normalize(0, 0.0, 1.0); |
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165 | // rs_gen_func_posterize(0, 5); |
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166 | // rs_gen_tex_out_rgba(0, 0, 0, -1, 1.0, 1.0, 1.0, 1.0); |
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167 | // memcpy(game.tex.data, rs_gen_reg.tex_out, 64*64*4 ); |
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168 | // rs_gen_term(); |
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169 | |||
170 | texture_init(&game.tex_clouds, 128, 128); |
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171 | rs_gen_init(1, 128); |
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172 | rs_gen_func_perlin(0, 8, 5, 0.5, 1100); |
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173 | rs_gen_func_normalize(0, 0.0, 1.0); |
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174 | rs_gen_func_posterize(0, 6); |
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175 | rs_gen_func_mult_add_value(0, 0, 0.6, 0.4); |
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176 | // rs_gen_func_set(0, 1.0); |
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177 | rs_gen_tex_out_rgba(0, 0, 0, -1, 1.0, 1.0, 1.0, 1.0); |
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178 | memcpy(game.tex_clouds.data, rs_gen_reg.tex_out, 128*128*4 ); |
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179 | rs_gen_term(); |
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180 | |||
181 | |||
5242 | alpine | 182 | rs_texture_t tex_shadow; |
183 | texture_init(&tex_shadow, 64, 64); |
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184 | rs_gen_init(1, 64); |
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185 | rs_gen_func_perlin(0, 21, 6, 0.5, 1000); |
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186 | rs_gen_func_normalize(0, 0.0, 0.5); |
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187 | rs_gen_tex_out_rgba(0, 0, 0, -1, 1.0, 1.0, 1.0, 1.0); |
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188 | memcpy(tex_shadow.data, rs_gen_reg.tex_out, 64*64*4 ); |
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189 | rs_gen_term(); |
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5237 | alpine | 190 | |
5242 | alpine | 191 | |
5237 | alpine | 192 | |
193 | texture_init(&game.tex_logo, GAME_WIDTH, 128); |
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194 | texture_clear(&game.tex_logo, COLOR_TRANSPARENT); |
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195 | |||
5242 | alpine | 196 | game_textout_adv( &game.tex_logo, GAME_WIDTH/2 - 192, 4, 1, DRAW_MODE_REPLACE, "MARBLE"); |
5237 | alpine | 197 | game_textout_adv( &game.tex_logo, GAME_WIDTH/2 - 192, 63, 1, DRAW_MODE_REPLACE, "MATCH3"); |
5242 | alpine | 198 | texture_draw(&game.tex_logo, &tex_shadow, 0, 0, DRAW_MODE_MULT | DRAW_TILED_FLAG); |
199 | game_textout_adv( &game.tex_logo, GAME_WIDTH/2 - 192 - 5, 0, 1, DRAW_MODE_ALPHA, "MARBLE"); |
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200 | game_textout_adv( &game.tex_logo, GAME_WIDTH/2 - 192 - 4, 60, 1, DRAW_MODE_ALPHA, "MATCH3"); |
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5237 | alpine | 201 | texture_draw(&game.tex_logo, &game.tex_clouds, 0, 0, DRAW_MODE_MULT | DRAW_TILED_FLAG); |
202 | |||
5242 | alpine | 203 | texture_free(&tex_shadow); |
5237 | alpine | 204 | |
205 | |||
206 | texture_init(&game.tex_bg, 512, 512); |
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207 | texture_clear(&game.tex_bg, COLOR_SILVER); |
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208 | |||
209 | texture_init(&game.tex_bg_gameplay, 512, 512); |
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210 | texture_clear(&game.tex_bg_gameplay, COLOR_SILVER); |
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211 | |||
212 | texture_init(&game.tex_cursor, CRYSTAL_SIZE, CRYSTAL_SIZE); |
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213 | rs_gen_init(2, CRYSTAL_SIZE); |
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214 | |||
215 | rs_gen_func_set(0, 0.0); // inner |
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216 | rs_gen_func_radial(0, 0.5, 0.5, 0.5, 1.0, 2.0); |
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217 | rs_gen_func_clamp(0, 0.1, 0.5); |
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218 | rs_gen_func_normalize(0, 0.0, 1.0); |
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219 | rs_gen_func_mult_add_value(0, 0, -1.0, 1.0); |
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220 | |||
221 | rs_gen_func_set(1, 0.0); // outer |
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222 | rs_gen_func_radial(1, 0.5, 0.5, 0.5, 1.0, 2.0); |
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223 | rs_gen_func_clamp(1, 0.0, 0.2); |
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224 | rs_gen_func_normalize(1, 0.0, 1.0); |
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225 | |||
226 | rs_gen_func_mult(0, 0, 1); |
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227 | |||
228 | rs_gen_func_set(1, 1.0); |
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229 | // rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0); |
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230 | rs_gen_tex_out_rgba(1, 1, 1, 0, 1.0, 1.0, 1.0, 1.0); |
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231 | memcpy(game.tex_cursor.data, rs_gen_reg.tex_out, CRYSTAL_SIZE*CRYSTAL_SIZE*4 ); |
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232 | rs_gen_term(); |
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233 | |||
234 | texture_init(&game.tex_field, FIELD_WIDTH*CRYSTAL_SIZE + 7, FIELD_HEIGHT*CRYSTAL_SIZE + 7); |
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235 | texture_clear(&game.tex_field, 0xAABBBBBB); // 0x66404060 // 0xAACCCCCC |
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236 | |||
237 | |||
238 | // float cr_r[CRYSTALS_COUNT] = { 0.8, 0.2, 0.1, 0.6, 0.7, 0.0, 0.7 }; |
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239 | // float cr_g[CRYSTALS_COUNT] = { 0.1, 0.6, 0.4, 0.0, 0.6, 0.0, 0.8 }; |
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240 | // float cr_b[CRYSTALS_COUNT] = { 0.1, 0.1, 0.7, 0.7, 0.0, 0.3, 0.9 }; |
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241 | |||
242 | // float cr_r[CRYSTALS_COUNT] = { 0.9, 0.3, 0.1, 0.7, 0.8, 0.0, 0.8 }; |
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243 | // float cr_g[CRYSTALS_COUNT] = { 0.1, 0.8, 0.5, 0.0, 0.7, 0.0, 0.8 }; |
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244 | // float cr_b[CRYSTALS_COUNT] = { 0.0, 0.1, 0.9, 0.8, 0.0, 0.5, 0.9 }; |
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245 | |||
5243 | alpine | 246 | float cr_r[CRYSTALS_COUNT] = { 1.0, 0.4, 0.10, 0.9, 1.0, 0.2, 0.8 }; |
247 | float cr_g[CRYSTALS_COUNT] = { 0.1, 1.0, 0.75, 0.1, 0.9, 0.2, 0.8 }; |
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248 | float cr_b[CRYSTALS_COUNT] = { 0.0, 0.1, 1.00, 1.0, 0.1, 0.9, 0.9 }; |
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5237 | alpine | 249 | |
250 | |||
5239 | alpine | 251 | // rs_gen_init(5, CRYSTAL_SIZE); |
252 | // for (i = 0; i < CRYSTALS_COUNT; i++) { |
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253 | // texture_init(&(game.tex_crystals[i]), CRYSTAL_SIZE, CRYSTAL_SIZE); |
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254 | // |
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255 | // rs_gen_func_set(0, 0.0); |
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256 | // rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 10.0); |
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257 | // |
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258 | // rs_gen_func_set(1, 0.0); |
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259 | // rs_gen_func_cell(1, 110+100*i, 7+i, NULL, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0); |
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260 | // rs_gen_func_normalize(1, 0.0, 1.0); |
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261 | // |
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262 | // rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0); |
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263 | // rs_gen_tex_out_rgba(1, 1, 1, 0, cr_b[i], cr_g[i], cr_r[i], 1.0); |
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264 | // |
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265 | // memcpy(game.tex_crystals[i].data, rs_gen_reg.tex_out, CRYSTAL_SIZE*CRYSTAL_SIZE*4 ); |
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266 | // }; |
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267 | // rs_gen_term(); |
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268 | |||
5237 | alpine | 269 | rs_gen_init(5, CRYSTAL_SIZE); |
270 | for (i = 0; i < CRYSTALS_COUNT; i++) { |
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271 | texture_init(&(game.tex_crystals[i]), CRYSTAL_SIZE, CRYSTAL_SIZE); |
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5235 | alpine | 272 | |
5237 | alpine | 273 | rs_gen_func_set(0, 0.0); |
274 | rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 10.0); |
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5235 | alpine | 275 | |
5239 | alpine | 276 | rs_gen_func_set(1, 1.0); |
277 | rs_gen_func_cell(1, 310+100*i, 5, NULL, -0.5, 1.0, 1.0, 0.0, -2.0, 2.0); |
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5237 | alpine | 278 | rs_gen_func_normalize(1, 0.0, 1.0); |
5235 | alpine | 279 | |
5239 | alpine | 280 | rs_gen_func_normalmap(2, 3, 4, 1, 1.0); |
281 | rs_gen_func_mult_add_value(3, 3, -1.0, 1.0); |
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5235 | alpine | 282 | |
5239 | alpine | 283 | rs_gen_func_clamp(2, 0.5, 1.0); |
284 | rs_gen_func_normalize(2, 0.0, 1.0); |
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285 | rs_gen_func_clamp(3, 0.5, 1.0); |
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286 | rs_gen_func_normalize(3, 0.0, 1.0); |
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5235 | alpine | 287 | |
5239 | alpine | 288 | rs_gen_func_add(4, 2, 3, 0.5, 0.5); |
289 | rs_gen_func_mult(1, 1, 4); |
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290 | rs_gen_func_normalize(1, 0.0, 1.0); |
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291 | |||
5237 | alpine | 292 | rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0); |
293 | rs_gen_tex_out_rgba(1, 1, 1, 0, cr_b[i], cr_g[i], cr_r[i], 1.0); |
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5239 | alpine | 294 | // rs_gen_tex_out_rgba(4, 4, 4, 0, 0.8-0.8*cr_b[i], 0.8-0.8*cr_g[i], 0.8-0.8*cr_r[i], 0.0); |
295 | // rs_gen_tex_out_rgba(1, 1, 1, 0, 1.0, 1.0, 1.0, 1.0); |
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5237 | alpine | 296 | |
297 | memcpy(game.tex_crystals[i].data, rs_gen_reg.tex_out, CRYSTAL_SIZE*CRYSTAL_SIZE*4 ); |
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5235 | alpine | 298 | }; |
5237 | alpine | 299 | rs_gen_term(); |
300 | |||
301 | |||
302 | |||
303 | rs_gen_init(3, EXPLOSION_SIZE); |
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304 | for (i = 0; i < EXPLOSION_FRAMES_COUNT; i++) { |
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305 | |||
306 | texture_init(&(game.tex_explosion[i]), EXPLOSION_SIZE, EXPLOSION_SIZE); |
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5235 | alpine | 307 | |
5237 | alpine | 308 | rs_gen_func_set(0, 1.0); |
309 | // rs_gen_func_radial(0, 0.5, 0.5, 0.3 + 0.5*i/EXPLOSION_FRAMES_COUNT, 0.975, 4.0); |
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310 | // rs_gen_func_set(0, 1.0); |
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5235 | alpine | 311 | |
5237 | alpine | 312 | rs_gen_func_set(1, 0.0); |
313 | rs_gen_func_radial(1, 0.5, 0.5, 0.1 + 0.4*i/EXPLOSION_FRAMES_COUNT, 1.0 - 1.0*i/EXPLOSION_FRAMES_COUNT, 2.5 + i%5); |
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5235 | alpine | 314 | |
5237 | alpine | 315 | rs_gen_tex_out_rgba_set( 0.0, 0.0, 0.0, 0.0); |
316 | rs_gen_tex_out_rgba(0, 0, 0, 1, 1.0, 1.0, 1.0, 1.0); |
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317 | |||
318 | memcpy(game.tex_explosion[i].data, rs_gen_reg.tex_out, EXPLOSION_SIZE*EXPLOSION_SIZE*4 ); |
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319 | }; |
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320 | rs_gen_term(); |
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5235 | alpine | 321 | }; |
322 | |||
5237 | alpine | 323 | void game_textures_init_stage2() { |
324 | |||
325 | // texture_clear(&game.tex_bg, COLOR_SILVER); |
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326 | // /* |
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327 | |||
328 | rs_gen_init(6, 512); |
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329 | rs_gen_func_perlin(0, 8, 5, 0.5, 1100); |
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330 | rs_gen_func_normalize(0, 0.0, 1.0); |
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331 | rs_gen_func_perlin(1, 8, 5, 0.5, 1700); |
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332 | rs_gen_func_normalize(1, 0.0, 1.0); |
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333 | rs_gen_func_cell(2, 1118, 50, NULL, 1.0, 0.887, -0.333, 1.0, 0.0, 4.0); // 1360 |
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334 | rs_gen_func_normalize(2, 0.0, 0.5); |
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335 | |||
336 | rs_gen_func_adr(3, 2, 0, 1, 1.0, 0.3); |
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337 | |||
338 | rs_gen_func_inv(3, 3, 7.5); |
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339 | rs_gen_func_normalize(3, 0.0, 1.0); |
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340 | |||
341 | // signed short c[] = { 0, 250, 250, 0, 500, 250, 250, 500}; |
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342 | signed short c[] = { 0, 0, 0, 512, 512, 0, 512, 512}; |
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343 | // signed short c[] = { 128, 128, 128, 384, 384, 128, 384, 384}; |
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344 | //rs_gen_func_cell(4, 0, 4, c, 0.0, 0.3, 1.0, 0.5, 0.0, 0.30); |
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345 | rs_gen_func_cell(4, 0, 4, c, 1.0, 0.3, 0.0, 0.95, 0.0, 0.30); |
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346 | rs_gen_func_normalize(4, 0.0, 1.0); |
||
347 | |||
348 | // rs_gen_func_radial(5, 0.5, 0.5, 0.60, 1.0, 4.0); |
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349 | // rs_gen_func_add(4, 4, 5, 0.5, 0.5); |
||
350 | // |
||
351 | rs_gen_func_mult(4, 4, 3); |
||
352 | |||
353 | // coloring... |
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354 | rs_gen_func_mult_add_value(0, 4, 0.8, 0.0); |
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355 | rs_gen_func_add(0, 4, 1, 0.95, 0.05); |
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356 | rs_gen_func_add(3, 4, 2, 0.95, 0.05); |
||
357 | |||
358 | |||
359 | rs_gen_tex_out_rgba(4, 0, 3, -1, 0.9, 0.9, 0.9, 1.0); |
||
360 | memcpy(game.tex_bg.data, rs_gen_reg.tex_out, 512*512*4 ); |
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361 | rs_gen_term(); |
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362 | |||
363 | // */ |
||
364 | |||
365 | // Background for gameplay |
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366 | |||
367 | texture_draw( &game.tex_bg_gameplay, &game.tex_bg, 256, 256, DRAW_MODE_REPLACE | DRAW_TILED_FLAG ); |
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368 | // Bevel |
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369 | texture_draw_vline( &game.tex_bg_gameplay, FIELD_X0 - 5, FIELD_Y0 - 5, FIELD_HEIGHT*CRYSTAL_SIZE + 10, 0xFF404060 ); |
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370 | texture_draw_hline( &game.tex_bg_gameplay, FIELD_X0 - 5, FIELD_Y0 - 5, FIELD_WIDTH*CRYSTAL_SIZE + 10, 0xFF404060 ); |
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371 | texture_draw_vline( &game.tex_bg_gameplay, FIELD_X0 - 4, FIELD_Y0 - 4, FIELD_HEIGHT*CRYSTAL_SIZE + 8, 0xFF606080 ); |
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372 | texture_draw_hline( &game.tex_bg_gameplay, FIELD_X0 - 4, FIELD_Y0 - 4, FIELD_WIDTH*CRYSTAL_SIZE + 8, 0xFF606080 ); |
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373 | |||
374 | texture_draw_vline( &game.tex_bg_gameplay, FIELD_X0 + 4 + FIELD_WIDTH*CRYSTAL_SIZE, FIELD_Y0 - 4, FIELD_HEIGHT*CRYSTAL_SIZE + 8, 0xFFC0C0C0 ); |
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375 | texture_draw_hline( &game.tex_bg_gameplay, FIELD_X0 - 4, FIELD_Y0 + 4 + FIELD_HEIGHT*CRYSTAL_SIZE, FIELD_WIDTH*CRYSTAL_SIZE + 9, 0xFFC0C0C0 ); |
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376 | texture_draw_vline( &game.tex_bg_gameplay, FIELD_X0 + 5 + FIELD_WIDTH*CRYSTAL_SIZE, FIELD_Y0 - 5, FIELD_HEIGHT*CRYSTAL_SIZE + 10, 0xFFE0E0E0 ); |
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377 | texture_draw_hline( &game.tex_bg_gameplay, FIELD_X0 - 5, FIELD_Y0 + 5 + FIELD_HEIGHT*CRYSTAL_SIZE, FIELD_WIDTH*CRYSTAL_SIZE + 11, 0xFFE0E0E0 ); |
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378 | |||
379 | texture_draw( &game.tex_bg_gameplay, &game.tex_field, FIELD_X0 - 3, FIELD_Y0 - 3, DRAW_MODE_ALPHA ); |
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380 | |||
381 | |||
382 | }; |
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383 | |||
384 | void game_textures_free() { |
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5243 | alpine | 385 | free(game.bgr_framebuffer); |
5237 | alpine | 386 | |
387 | // texture_free(&game.tex_gui_line); |
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388 | |||
389 | int i; |
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390 | for (i = 0; i < CRYSTALS_COUNT; i++) { |
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391 | texture_free(&game.tex_crystals[i]); |
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392 | }; |
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393 | |||
394 | for (i = 0; i < EXPLOSION_FRAMES_COUNT; i++) { |
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395 | texture_free(&game.tex_explosion[i]); |
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396 | }; |
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397 | |||
398 | texture_free(&game.framebuffer); |
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399 | |||
400 | texture_free(&game.tex_logo); |
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401 | texture_free(&game.tex_clouds); |
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402 | |||
403 | texture_free(&game.tex_bg); |
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404 | texture_free(&game.tex_bg_gameplay); |
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405 | };>>>>>>>> |