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Rev | Author | Line No. | Line |
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5235 | alpine | 1 | #include "rsgame.h" |
2 | |||
3 | #include "rsgametext.h" |
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4 | |||
5 | #include "rsgamemenu.h" |
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6 | |||
7 | #include "rsgamedraw.h" |
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8 | |||
9 | #include "rskos.h" |
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10 | |||
11 | #include "rsgentex.h" |
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12 | #include "rssoundgen.h" |
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13 | #include "rsnoise.h" |
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14 | |||
15 | #include "rs/rsplatform.h" |
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16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | rs_game_t game; |
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22 | |||
23 | |||
24 | void texture_init(rs_texture_t *tex, int w, int h) { |
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25 | tex->status = 1; |
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26 | tex->w = w; |
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27 | tex->h = h; |
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28 | tex->data = malloc(w*h*4); // BGRA BGRA |
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29 | }; |
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30 | |||
31 | void texture_free(rs_texture_t *tex) { |
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32 | free(tex->data); |
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33 | tex->status = 0; |
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34 | }; |
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35 | |||
36 | void texture_clear(rs_texture_t *tex, unsigned int color) { |
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37 | int i; |
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38 | for (i = 0; i < tex->w * tex->h; i++) { |
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39 | *((unsigned int*)(&tex->data[i*4])) = color; |
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40 | }; |
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41 | }; |
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42 | |||
43 | void texture_draw(rs_texture_t *dest, rs_texture_t *src, int x, int y, int mode) { |
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44 | |||
45 | int i; // y |
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46 | int j; // x |
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47 | int k; // color component |
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48 | |||
49 | int istart = (y < 0) ? -y : 0; |
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50 | int iend = src->h - (( (y + src->h) > dest->h) ? (y + src->h - dest->h) : 0); |
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51 | |||
52 | int jstart = (x < 0) ? -x : 0; |
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53 | int jend = src->w - (( (x + src->w) > dest->w) ? (x + src->w - dest->w) : 0); |
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54 | |||
55 | int ishift = 0; |
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56 | int jshift = 0; |
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57 | |||
58 | float a; // alpha value |
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59 | |||
60 | if (mode & DRAW_TILED_FLAG) { |
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61 | jshift = x; |
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62 | ishift = y; |
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63 | x = y = istart = jstart = 0; |
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64 | iend = dest->h; |
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65 | jend = dest->w; |
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66 | }; |
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67 | |||
68 | mode = mode & DRAW_MODE_MASK; |
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69 | |||
70 | int modvalue = (src->w*src->h*4); |
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71 | |||
72 | if (mode == DRAW_MODE_REPLACE) { |
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73 | for (i = istart; i < iend; i++) { |
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74 | for (j = jstart; j < jend; j++) { |
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75 | for (k = 0; k < 4; k++) { |
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5237 | alpine | 76 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue]; |
5235 | alpine | 77 | }; |
78 | }; |
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79 | }; |
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80 | } |
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81 | else if (mode == DRAW_MODE_ADDITIVE) { |
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82 | for (i = istart; i < iend; i++) { |
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83 | for (j = jstart; j < jend; j++) { |
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84 | for (k = 0; k < 3; k++) { // Alpha channel is not added |
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85 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = |
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86 | clamp_byte( dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] + src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] ); |
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87 | }; |
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88 | }; |
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89 | }; |
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90 | } |
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91 | else if (mode == DRAW_MODE_MULT) { |
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92 | for (i = istart; i < iend; i++) { |
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93 | for (j = jstart; j < jend; j++) { |
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94 | for (k = 0; k < 3; k++) { // Alpha channel is not added |
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95 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = |
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96 | clamp_byte( dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] * src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] / 255 ); |
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97 | }; |
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98 | }; |
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99 | }; |
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100 | } |
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101 | else if (mode == DRAW_MODE_ALPHA) { |
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102 | for (i = istart; i < iend; i++) { |
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103 | for (j = jstart; j < jend; j++) { |
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104 | for (k = 0; k < 3; k++) { |
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105 | a = (1.0 * src->data[ (4*(i*src->w + j) + 3) % modvalue ] / 255.0); |
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106 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = |
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107 | (unsigned char) ( (1.0-a) * dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] |
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108 | + a*src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] ); |
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109 | }; |
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110 | }; |
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111 | }; |
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112 | }; |
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113 | |||
114 | }; |
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115 | |||
116 | |||
117 | |||
118 | void texture_set_pixel(rs_texture_t *tex, int x, int y, unsigned int color) { |
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119 | *((unsigned int*) &tex->data[ 4 * ( (y)*tex->w + (x) ) + 0 ]) = color; |
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120 | }; |
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121 | |||
122 | void texture_draw_vline(rs_texture_t *tex, int x, int y, int l, unsigned int color) { |
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123 | int i; |
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124 | if (y+l >= tex->h) { |
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125 | l = tex->h - y; |
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126 | }; |
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127 | for (i = 0; i < l; i++) { |
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128 | *((unsigned int*) &tex->data[ 4 * ( (y+i)*tex->w + (x) ) + 0 ]) = color; |
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129 | }; |
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130 | }; |
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131 | |||
5237 | alpine | 132 | void texture_draw_hline(rs_texture_t *tex, int x, int y, int l, unsigned int color) { |
133 | int i; |
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134 | if (x+l >= tex->w) { |
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135 | l = tex->w - x; |
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136 | }; |
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137 | for (i = 0; i < l; i++) { |
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138 | *((unsigned int*) &tex->data[ 4 * ( (y)*tex->w + (x+i) ) + 0 ]) = color; |
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139 | }; |
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140 | }; |
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5235 | alpine | 141 | |
142 | |||
5237 | alpine | 143 | |
5235 | alpine | 144 | void soundbuf_init(rs_soundbuf_t *snd, int length_samples) { |
145 | snd->status = 1; |
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146 | snd->length_samples = length_samples; |
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147 | snd->data = malloc(length_samples*2); |
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148 | rskos_snd_create_buffer(&snd->hbuf, snd->data, length_samples); |
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149 | }; |
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150 | |||
5251 | alpine | 151 | void soundbuf_update(rs_soundbuf_t *snd) { |
152 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
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153 | }; |
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154 | |||
5235 | alpine | 155 | void soundbuf_free(rs_soundbuf_t *snd) { |
156 | snd->status = 0; |
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157 | free(snd->data); |
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158 | }; |
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159 | |||
160 | void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div) { |
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161 | int i; |
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162 | for (i = 0; i < snd->length_samples; i++) { |
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163 | snd->data[i] = -amp/2 + amp/2*( ( (i % freq_div) > freq_div/2 ) ? 1 : 0 ); |
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164 | }; |
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165 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
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166 | }; |
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167 | |||
168 | void soundbuf_sin(rs_soundbuf_t *snd, float freq) { |
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169 | int i; |
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170 | int amp = 29000; |
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171 | for (i = 0; i < snd->length_samples; i++) { |
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172 | snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin(freq*i) * amp; |
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173 | }; |
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174 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
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175 | }; |
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176 | |||
177 | void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq) { |
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178 | int i; |
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179 | int amp = 29000; |
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180 | for (i = 0; i < snd->length_samples; i++) { |
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181 | snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin( ( (1.0 - 0.48*i/snd->length_samples) * freq ) *i) * amp; |
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182 | }; |
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183 | |||
184 | |||
185 | /* |
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186 | |||
187 | // ok |
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188 | |||
189 | rs_sgen_init(2, snd->length_samples); |
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190 | rs_sgen_func_pm(1, 880.0, 21.0, 0.3, 110.0, 0.3); |
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191 | rs_sgen_func_normalize(1, 1.0); |
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192 | rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 1.0); |
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193 | rs_sgen_wave_out(0); |
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194 | |||
195 | memcpy(snd->data, rs_sgen_reg.wave_out, snd->length_samples*2 ); |
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196 | |||
197 | rs_sgen_term(); |
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198 | |||
199 | */ |
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200 | |||
201 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
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202 | }; |
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203 | |||
204 | void soundbuf_play(rs_soundbuf_t *snd) { |
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205 | rskos_snd_play(&snd->hbuf, 0); |
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206 | }; |
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207 | |||
208 | void soundbuf_stop(rs_soundbuf_t *snd) { |
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209 | rskos_snd_stop(&snd->hbuf); |
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210 | }; |
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211 | |||
212 | |||
213 | |||
214 | unsigned char clamp_byte(int value) { |
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215 | value = value * (1 - (value >> 31)); // negative to zero |
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216 | return (value > 255) ? 255 : value; |
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217 | }; |
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218 | |||
219 | |||
220 | void game_reg_init() { |
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221 | |||
5260 | alpine | 222 | |
5235 | alpine | 223 | game.loader_counter = 0; |
224 | |||
5251 | alpine | 225 | game.menu_replay_timeout = 0; |
226 | |||
5239 | alpine | 227 | game.process_timer = 0; |
228 | |||
5260 | alpine | 229 | game.hiscore = 0; |
230 | |||
5251 | alpine | 231 | game.sound_index = 0; |
232 | |||
5237 | alpine | 233 | game.need_redraw = 1; |
234 | |||
5235 | alpine | 235 | game.score = 0; |
236 | game.time = 0; |
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5251 | alpine | 237 | |
238 | // game.game_mode = GAME_MODE_RAMPAGE; |
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5235 | alpine | 239 | |
240 | game.selected = 0; |
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241 | game.selected_x = game.selected_y = 0; |
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242 | |||
243 | game.explosions_count = 0; |
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244 | |||
5251 | alpine | 245 | // game.tx = 0; |
246 | // game.ty = 0; |
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247 | // game.tz = 0; |
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5235 | alpine | 248 | |
249 | // int i; |
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250 | // for (i = 0; i < BULLETS_COUNT; i++) { |
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251 | // game.bullet_x[i] = 0; |
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252 | // game.bullet_y[i] = 0; |
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253 | // }; |
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254 | // game.bullet_index = 0; |
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255 | |||
256 | game.status = STATUS_LOADING; |
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257 | |||
5243 | alpine | 258 | // game.window_scale = 1; |
5235 | alpine | 259 | |
260 | // game.window_scale = 2; |
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261 | // #ifndef RS_KOS |
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262 | // game.window_scale = 3; |
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263 | // window_scale_str[3] = '3'; |
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264 | // #endif |
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265 | |||
266 | game.keyboard_state = 0; |
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267 | |||
5251 | alpine | 268 | // game.menu_index = 0; |
269 | // game.menu_item_index = 0; |
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5235 | alpine | 270 | }; |
271 | |||
272 | |||
273 | int is_key_pressed(int mask) { |
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274 | return IS_BIT_SET(game.keyboard_state, mask) ? 1 : 0; |
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275 | }; |
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276 | |||
277 | int seed = 0; |
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278 | int get_random_crystal() { |
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279 | seed += 2; |
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280 | return ( (seed + (get_time() & 0xFFFF) ) % CRYSTALS_COUNT) | CRYSTAL_VISIBLE_BIT; |
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281 | }; |
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282 | |||
283 | int game_check_and_explode() { |
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284 | int x, y, i, item, match_count, found; |
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285 | found = 0; |
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286 | |||
287 | // vertical lines |
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288 | for (x = 0; x < FIELD_WIDTH; x++) { |
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289 | match_count = 0; |
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290 | item = 0xFF; |
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291 | for (y = FIELD_HEIGHT-1; y >= 0; y--) { |
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292 | |||
293 | if ( IS_BIT_SET( FIELD_ITEM(x,y), CRYSTAL_MOVING_BIT ) || IS_BIT_CLEARED( FIELD_ITEM(x,y), CRYSTAL_VISIBLE_BIT) ) { |
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294 | item = 0xFF; |
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295 | match_count = 0; |
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296 | continue; |
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297 | }; |
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298 | |||
299 | if ( (FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK) == item) { |
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300 | match_count++; |
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301 | } |
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302 | else { |
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303 | if (match_count >= 2) { |
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304 | found = 1; |
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305 | for (i = y+1; i < y+1+match_count+1; i++) { |
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306 | BIT_SET( FIELD_ITEM(x, i), CRYSTAL_EXPLODED_BIT ); |
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307 | }; |
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308 | } |
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309 | item = FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK; |
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310 | match_count = 0; |
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311 | }; |
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312 | }; |
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313 | if (match_count >= 2) { // last |
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314 | found = 1; |
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315 | for (i = y+1; i < y+1+match_count+1; i++) { |
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316 | BIT_SET( FIELD_ITEM(x, i), CRYSTAL_EXPLODED_BIT ); |
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317 | }; |
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318 | }; |
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319 | }; |
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320 | |||
321 | // horizontal lines |
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322 | for (y = 0; y < FIELD_HEIGHT; y++) { |
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323 | |||
324 | match_count = 0; |
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325 | item = 0xFF; |
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326 | for (x = FIELD_WIDTH-1; x >= 0; x--) { |
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327 | |||
328 | if ( IS_BIT_SET( FIELD_ITEM(x,y), CRYSTAL_MOVING_BIT ) || IS_BIT_CLEARED( FIELD_ITEM(x,y), CRYSTAL_VISIBLE_BIT) ) { |
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329 | item = 0xFF; |
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330 | match_count = 0; |
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331 | continue; |
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332 | }; |
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333 | |||
334 | if ( (FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK) == item) { |
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335 | match_count++; |
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336 | } |
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337 | else { |
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338 | if (match_count >= 2) { |
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339 | found = 1; |
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340 | for (i = x+1; i < x+1+match_count+1; i++) { |
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341 | BIT_SET( FIELD_ITEM(i, y), CRYSTAL_EXPLODED_BIT ); |
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342 | }; |
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343 | } |
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344 | item = FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK; |
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345 | match_count = 0; |
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346 | }; |
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347 | }; |
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348 | if (match_count >= 2) { // last |
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349 | found = 1; |
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350 | for (i = x+1; i < x+1+match_count+1; i++) { |
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351 | BIT_SET( FIELD_ITEM(i, y), CRYSTAL_EXPLODED_BIT ); |
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352 | }; |
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353 | }; |
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354 | }; |
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355 | |||
356 | for (i = 0; i < FIELD_LENGTH; i++) { |
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357 | if (IS_BIT_SET(game.field[i], CRYSTAL_EXPLODED_BIT)) { |
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358 | game.field[i] = 0; |
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359 | game.score++; |
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360 | if (game.explosions_count < EXPLOSIONS_MAX_COUNT-1) { |
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361 | game.explosions[game.explosions_count] = ( i % FIELD_WIDTH ) | ( (i / FIELD_WIDTH) << 8); |
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362 | game.explosions_count++; |
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363 | }; |
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364 | }; |
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365 | }; |
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366 | |||
5251 | alpine | 367 | // if (game.score > 99) { |
368 | // game.status = STATUS_MENU; |
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369 | // game.need_redraw = 1; |
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370 | // }; |
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5235 | alpine | 371 | |
5237 | alpine | 372 | if (found) { |
373 | game.need_redraw = 1; |
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5251 | alpine | 374 | soundbuf_play(&game.sound_explosion[ game.sound_index ]); |
375 | game.sound_index = (game.sound_index+1) % SOUND_EXPLOSION_COUNT; |
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5237 | alpine | 376 | }; |
377 | |||
5235 | alpine | 378 | return found; |
379 | }; |
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380 | |||
5251 | alpine | 381 | |
382 | //void game_check_and_explode_rampage() { |
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383 | // |
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384 | // |
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385 | // |
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386 | //}; |
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387 | |||
388 | |||
5235 | alpine | 389 | void game_fall() { |
390 | int x, y, fall; |
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391 | for (x = 0; x < FIELD_WIDTH; x++) { |
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392 | fall = 0; |
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393 | for (y = FIELD_HEIGHT-1; y > 0; y--) { |
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394 | fall |= !(FIELD_ITEM(x, y) & CRYSTAL_VISIBLE_BIT); |
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395 | if (fall) { |
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396 | FIELD_ITEM(x, y) = FIELD_ITEM(x, y-1) | CRYSTAL_MOVING_BIT; |
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5237 | alpine | 397 | game.need_redraw = 1; |
5235 | alpine | 398 | } |
399 | else { |
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400 | BIT_CLEAR( FIELD_ITEM(x, y), CRYSTAL_MOVING_BIT ); |
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401 | }; |
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402 | }; |
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403 | if ( (fall) || ( IS_BIT_CLEARED(FIELD_ITEM(x,0), CRYSTAL_VISIBLE_BIT) ) ) { |
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404 | FIELD_ITEM(x, 0) = get_random_crystal(); |
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405 | }; |
||
406 | }; |
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407 | }; |
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408 | |||
409 | |||
5239 | alpine | 410 | |
5235 | alpine | 411 | void GameProcess() { |
412 | |||
413 | if (game.status == STATUS_LOADING) { |
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414 | game.loader_counter++; |
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415 | if (game.loader_counter == 2) { |
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5260 | alpine | 416 | |
417 | // Hiscore file... |
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418 | |||
419 | rskos_file_load(HISCORE_FILENAME, (unsigned char*)&game.hiscore, 4); |
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420 | |||
421 | DEBUG10f("hiscore: %d \n", game.hiscore); |
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422 | |||
423 | // Textures... |
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424 | |||
5237 | alpine | 425 | game_textures_init_stage2(); |
5235 | alpine | 426 | |
5251 | alpine | 427 | |
428 | // Sounds... |
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429 | |||
430 | int soundlen = 40555; |
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431 | |||
432 | int freqs[SOUND_EXPLOSION_COUNT] = { 440, 523, 587, 698, 783, 880, 1046, 1174 }; |
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433 | |||
434 | int i; |
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435 | for (i = 0; i < SOUND_EXPLOSION_COUNT; i++) { |
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436 | |||
437 | soundbuf_init(&game.sound_explosion[i], soundlen); |
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438 | |||
439 | |||
440 | rs_sgen_init(3, soundlen); |
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441 | |||
442 | rs_sgen_func_noise(2, 1000); |
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443 | rs_sgen_func_phaser(0, 2, 0.9, 15.2 + 1.0*i/SOUND_EXPLOSION_COUNT, 6.0, 3.0, 2000.0, 1.73); |
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444 | rs_sgen_func_normalize(0, 1.0); |
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445 | |||
446 | |||
447 | rs_sgen_func_sin(1, freqs[i], 110.3); |
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448 | rs_sgen_func_sin(2, 1.5*freqs[i], 110.2); |
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449 | |||
450 | rs_sgen_func_add(0, 0, 1, 1.0, 0.2); |
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451 | rs_sgen_func_add(0, 0, 2, 1.0, 0.2); |
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452 | |||
453 | rs_sgen_func_lowpass(2, 0, 1.0, 0.0, 20.0); |
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454 | rs_sgen_func_normalize(2, 1.0); |
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455 | |||
456 | rs_sgen_wave_out(2); |
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457 | |||
458 | memcpy(game.sound_explosion[i].data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2); |
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459 | soundbuf_update(&game.sound_explosion[i]); |
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460 | |||
461 | rs_sgen_term(); |
||
462 | |||
463 | }; |
||
464 | |||
465 | |||
466 | soundlen = 1024; |
||
467 | |||
468 | soundbuf_init(&game.sound_tick, soundlen); |
||
469 | // soundbuf_init(&game.sound_tack, soundlen); |
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470 | |||
471 | rs_sgen_init(2, soundlen); |
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472 | rs_sgen_func_noise(1, 1000); |
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473 | |||
474 | rs_sgen_func_highpass(0, 1, 0.05, 0.0, 16.0); |
||
475 | rs_sgen_func_normalize(0, 1.0); |
||
476 | rs_sgen_wave_out(0); |
||
477 | memcpy(game.sound_tick.data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2); |
||
478 | soundbuf_update(&game.sound_tick); |
||
479 | |||
480 | // rs_sgen_func_lowpass(0, 1, 0.5, 0.0, 22.0); |
||
481 | // rs_sgen_func_normalize(0, 1.0); |
||
482 | // rs_sgen_wave_out(0); |
||
483 | // memcpy(game.sound_tack.data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2); |
||
484 | // soundbuf_update(&game.sound_tack); |
||
485 | |||
486 | rs_sgen_term(); |
||
487 | |||
488 | soundlen = 123000; |
||
489 | |||
490 | soundbuf_init(&game.sound_bang, soundlen); |
||
491 | rs_sgen_init(2, soundlen); |
||
492 | rs_sgen_func_pm(1, 220.0, 1.2, 1.0, 880.0*4, 1.0 ); |
||
493 | rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 15.0); |
||
494 | rs_sgen_func_normalize(0, 1.0); |
||
495 | rs_sgen_wave_out(0); |
||
496 | memcpy(game.sound_bang.data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2); |
||
497 | soundbuf_update(&game.sound_bang); |
||
498 | |||
499 | |||
500 | soundbuf_init(&game.sound_click, 1024); |
||
501 | soundbuf_sin(&game.sound_click, 0.25); |
||
502 | |||
503 | |||
504 | soundbuf_play(&game.sound_bang); // <-- Loaded. Bang! |
||
5235 | alpine | 505 | |
506 | game.status = STATUS_MENU; |
||
5237 | alpine | 507 | game.need_redraw = 1; |
5235 | alpine | 508 | |
509 | }; |
||
510 | } |
||
511 | else if (game.status == STATUS_PLAYING) { |
||
512 | |||
5239 | alpine | 513 | game.process_timer++; |
5235 | alpine | 514 | |
5239 | alpine | 515 | if (game.process_timer > ANIMATION_PROCESS_TIMER_LIMIT) { |
5235 | alpine | 516 | game_check_and_explode(); |
517 | game_fall(); |
||
5239 | alpine | 518 | game.process_timer = 0; |
5235 | alpine | 519 | }; |
520 | |||
521 | int i; |
||
522 | for (i = 0; i < game.explosions_count; i++) { |
||
5237 | alpine | 523 | game.need_redraw = 1; |
5235 | alpine | 524 | game.explosions[i] = (game.explosions[i] & 0xFFFF) | ( ((game.explosions[i]>>16)+1) << 16 ); |
525 | if ( (game.explosions[i] >> 16) >= EXPLOSION_FRAMES_COUNT ) { |
||
526 | game.explosions[i] = game.explosions[game.explosions_count-1]; |
||
527 | game.explosions_count--; |
||
528 | i--; |
||
529 | }; |
||
530 | }; |
||
531 | |||
5251 | alpine | 532 | if ((game.time-1)/25 != game.time/25) { |
5237 | alpine | 533 | game.need_redraw = 1; |
5251 | alpine | 534 | |
535 | if (game.time < 10*25) { |
||
536 | soundbuf_play(&game.sound_tick); |
||
537 | }; |
||
538 | |||
5237 | alpine | 539 | }; |
540 | |||
5251 | alpine | 541 | game.time--; |
5237 | alpine | 542 | |
5251 | alpine | 543 | if (game.time < 1) { |
544 | // Game Over |
||
545 | game.status = STATUS_MENU; |
||
546 | game.need_redraw = 1; |
||
5260 | alpine | 547 | |
548 | if (game.score > game.hiscore) { |
||
549 | game.hiscore = game.score; |
||
550 | rskos_file_save(HISCORE_FILENAME, (unsigned char*)&game.hiscore, 4); |
||
551 | }; |
||
552 | |||
5251 | alpine | 553 | soundbuf_play(&game.sound_bang); |
554 | |||
555 | game.menu_replay_timeout = 40; |
||
556 | }; |
||
5237 | alpine | 557 | |
558 | |||
5235 | alpine | 559 | |
5251 | alpine | 560 | } |
561 | else if (game.status == STATUS_MENU) { |
||
562 | |||
563 | if (game.menu_replay_timeout > 0) { |
||
564 | game.menu_replay_timeout--; |
||
565 | if (game.menu_replay_timeout == 1) { |
||
566 | game.menu_replay_timeout = 0; |
||
567 | game.need_redraw = 1; |
||
568 | }; |
||
569 | }; |
||
5235 | alpine | 570 | }; |
571 | |||
572 | game_draw(); |
||
573 | |||
574 | } |
||
575 | |||
576 | |||
577 | |||
578 | |||
579 | |||
580 | void GameInit() { |
||
581 | |||
582 | game_reg_init(); |
||
583 | |||
584 | game.field = malloc( FIELD_LENGTH ); |
||
585 | int i; |
||
586 | for (i = 0; i < FIELD_LENGTH; i++) { |
||
587 | game.field[i] = (unsigned char) (0.99 * fabs(rs_noise(i, 10)) * CRYSTALS_COUNT) | CRYSTAL_VISIBLE_BIT; |
||
588 | }; |
||
589 | // memset( game.field, 0, FIELD_LENGTH ); |
||
590 | |||
5243 | alpine | 591 | game.bgr_framebuffer = malloc(GAME_WIDTH * GAME_HEIGHT * 3); |
592 | |||
5235 | alpine | 593 | game_font_init(); |
594 | |||
5237 | alpine | 595 | game_textures_init_stage1(); |
5235 | alpine | 596 | |
597 | |||
598 | |||
599 | #ifndef RS_KOS |
||
600 | rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 0); |
||
601 | #endif |
||
602 | |||
603 | |||
5251 | alpine | 604 | |
5235 | alpine | 605 | |
606 | |||
607 | }; |
||
608 | |||
609 | |||
610 | void GameTerm() { |
||
611 | |||
612 | |||
613 | DEBUG10("--- Game Term ---"); |
||
614 | |||
615 | free(game.field); |
||
616 | |||
617 | #ifndef RS_KOS |
||
618 | rs_audio_term(); |
||
619 | #endif |
||
620 | |||
621 | game_font_term(); |
||
622 | |||
5237 | alpine | 623 | game_textures_free(); |
5235 | alpine | 624 | |
625 | |||
5251 | alpine | 626 | int i; |
5237 | alpine | 627 | |
5251 | alpine | 628 | for (i = 0; i < SOUND_EXPLOSION_COUNT; i++) { |
629 | soundbuf_free(&game.sound_explosion[i]); |
||
630 | }; |
||
5235 | alpine | 631 | |
5251 | alpine | 632 | soundbuf_free(&game.sound_click); |
633 | soundbuf_free(&game.sound_tick); |
||
634 | // soundbuf_free(&game.sound_tack); |
||
635 | soundbuf_free(&game.sound_bang); |
||
5235 | alpine | 636 | |
637 | |||
638 | }; |
||
639 | |||
640 | // ------------ #Event Functions ------------ |
||
641 | |||
642 | |||
643 | |||
644 | |||
645 | |||
646 | |||
647 | void GameKeyDown(int key, int first) { |
||
648 | |||
5237 | alpine | 649 | if (key == RS_KEY_A) { |
5235 | alpine | 650 | |
5260 | alpine | 651 | game.time = 50; |
5237 | alpine | 652 | |
653 | }; |
||
654 | |||
5235 | alpine | 655 | switch (key) { |
656 | case RS_KEY_LEFT: |
||
657 | BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK); |
||
658 | break; |
||
659 | case RS_KEY_RIGHT: |
||
660 | BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK); |
||
661 | break; |
||
662 | case RS_KEY_UP: |
||
663 | BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK); |
||
664 | break; |
||
665 | case RS_KEY_DOWN: |
||
666 | BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK); |
||
667 | break; |
||
668 | case RS_KEY_A: |
||
669 | BIT_SET(game.keyboard_state, RS_ATTACK_KEY_MASK); |
||
670 | // game.shoot_keypressed = 1; |
||
671 | break; |
||
672 | }; |
||
673 | |||
674 | |||
5251 | alpine | 675 | // if (game.status == STATUS_MENU) { |
676 | // |
||
677 | // switch (key) { |
||
678 | // case RS_KEY_LEFT: |
||
679 | // BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK); |
||
680 | // //PlayBuffer(hBuff, 0); |
||
681 | // break; |
||
682 | // case RS_KEY_RIGHT: |
||
683 | // BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK); |
||
684 | // //StopBuffer(hBuff); |
||
685 | // break; |
||
686 | // case RS_KEY_UP: |
||
687 | // BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK); |
||
688 | // menu_cursor_up(); |
||
689 | // //ResetBuffer(hBuff, 0); |
||
690 | // break; |
||
691 | // case RS_KEY_DOWN: |
||
692 | // BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK); |
||
693 | // menu_cursor_down(); |
||
694 | // break; |
||
695 | // case RS_KEY_RETURN: |
||
696 | // menu_cursor_click(); |
||
697 | // break; |
||
698 | // case RS_KEY_ESCAPE: |
||
699 | // menu_open(0); |
||
700 | // break; |
||
701 | // }; |
||
702 | // |
||
703 | // }; |
||
5235 | alpine | 704 | |
705 | if (game.status == STATUS_PLAYING) { |
||
706 | |||
5237 | alpine | 707 | |
5243 | alpine | 708 | #ifndef RS_KOS |
709 | if (key == RS_KEY_SPACE) { |
||
710 | game.score = 101; |
||
711 | }; |
||
5251 | alpine | 712 | |
5243 | alpine | 713 | #endif |
714 | |||
715 | if (key == RS_KEY_ESCAPE) { |
||
716 | game.time = 0; |
||
717 | game.score = 0; |
||
718 | game.status = STATUS_MENU; |
||
719 | game.need_redraw = 1; |
||
5235 | alpine | 720 | }; |
721 | |||
5251 | alpine | 722 | if (key == RS_KEY_A) { |
723 | soundbuf_play(&game.sound_bang); |
||
724 | }; |
||
725 | // if (key == RS_KEY_Z) { |
||
726 | // soundbuf_play(&game.sound_tack); |
||
727 | // }; |
||
728 | |||
5235 | alpine | 729 | }; |
730 | |||
731 | }; |
||
732 | |||
733 | void GameKeyUp(int key) { |
||
734 | |||
735 | switch (key) { |
||
736 | case RS_KEY_LEFT: |
||
737 | BIT_CLEAR(game.keyboard_state, RS_ARROW_LEFT_MASK); |
||
738 | break; |
||
739 | case RS_KEY_RIGHT: |
||
740 | BIT_CLEAR(game.keyboard_state, RS_ARROW_RIGHT_MASK); |
||
741 | break; |
||
742 | case RS_KEY_UP: |
||
743 | BIT_CLEAR(game.keyboard_state, RS_ARROW_UP_MASK); |
||
744 | break; |
||
745 | case RS_KEY_DOWN: |
||
746 | BIT_CLEAR(game.keyboard_state, RS_ARROW_DOWN_MASK); |
||
747 | break; |
||
748 | case RS_KEY_A: |
||
749 | BIT_CLEAR(game.keyboard_state, RS_ATTACK_KEY_MASK); |
||
750 | break; |
||
751 | }; |
||
752 | |||
753 | }; |
||
754 | |||
5239 | alpine | 755 | typedef struct { |
756 | int a; |
||
757 | int b; |
||
758 | unsigned short c; |
||
759 | unsigned short d; |
||
760 | } cc_t; |
||
761 | |||
5235 | alpine | 762 | void GameMouseDown(int x, int y) { |
5237 | alpine | 763 | |
5251 | alpine | 764 | x = (signed short) x; |
765 | y = (signed short) y; |
||
5239 | alpine | 766 | |
5237 | alpine | 767 | game.need_redraw = 1; |
768 | |||
5251 | alpine | 769 | // game.tx = x; |
770 | // game.ty = y; |
||
5235 | alpine | 771 | |
772 | if (game.status == STATUS_MENU) { |
||
5243 | alpine | 773 | |
5251 | alpine | 774 | if ( (!game.menu_replay_timeout) && (y > 0) ) { |
775 | |||
776 | int i; |
||
777 | for (i = 0; i < FIELD_LENGTH; i++) { |
||
778 | game.field[i] = (unsigned char) (0.99 * fabs(rs_noise(i, seed*7 + 10)) * CRYSTALS_COUNT) | CRYSTAL_VISIBLE_BIT; |
||
779 | }; |
||
780 | |||
781 | game.sound_index = 0; |
||
782 | game.selected = 0; |
||
783 | game.time = 25*60 - 1; |
||
784 | game.score = 0; |
||
785 | game.status = STATUS_PLAYING; |
||
786 | |||
5243 | alpine | 787 | }; |
788 | |||
5235 | alpine | 789 | return; |
790 | }; |
||
791 | |||
792 | if (game.status == STATUS_PLAYING) { |
||
793 | |||
794 | unsigned int field_x = (unsigned int) (x - FIELD_X0) / CRYSTAL_SIZE; |
||
795 | if (field_x != rs_clamp_i(field_x, 0, FIELD_WIDTH-1)) { |
||
796 | return; |
||
797 | }; |
||
798 | |||
799 | unsigned int field_y = (unsigned int) (y - FIELD_Y0) / CRYSTAL_SIZE; |
||
800 | if (field_y != rs_clamp_i(field_y, 0, FIELD_HEIGHT-1)) { |
||
801 | return; |
||
802 | }; |
||
803 | |||
804 | //FIELD_ITEM(field_x, field_y) = 0; |
||
805 | |||
5251 | alpine | 806 | |
807 | // if (game.game_mode == GAME_MODE_MATCH3) { |
||
808 | |||
809 | |||
810 | if (!game.selected) { |
||
811 | game.selected = 1; |
||
812 | game.selected_x = field_x; |
||
813 | game.selected_y = field_y; |
||
814 | soundbuf_play(&game.sound_click); |
||
815 | } |
||
816 | else { |
||
5235 | alpine | 817 | |
5251 | alpine | 818 | if ( abs(game.selected_x - field_x) + abs(game.selected_y - field_y) == 1 ) { |
819 | game.selected = 0; |
||
820 | |||
821 | // Trying to swap |
||
822 | int temp_crystal = FIELD_ITEM(field_x, field_y); |
||
823 | FIELD_ITEM(field_x, field_y) = FIELD_ITEM(game.selected_x, game.selected_y); |
||
824 | FIELD_ITEM(game.selected_x, game.selected_y) = temp_crystal; |
||
825 | |||
826 | if ( !game_check_and_explode() ) { |
||
827 | FIELD_ITEM(game.selected_x, game.selected_y) = FIELD_ITEM(field_x, field_y); |
||
828 | FIELD_ITEM(field_x, field_y) = temp_crystal; |
||
829 | } |
||
830 | else { |
||
831 | // success |
||
832 | game.process_timer = 0; |
||
833 | }; |
||
834 | |||
5235 | alpine | 835 | } |
836 | else { |
||
5251 | alpine | 837 | soundbuf_play(&game.sound_click); |
838 | if ( (game.selected_x != field_x) && (game.selected_y != field_y) ) { |
||
839 | game.selected_x = field_x; |
||
840 | game.selected_y = field_y; |
||
841 | } |
||
842 | else { |
||
843 | game.selected = 0; |
||
844 | |||
845 | }; |
||
5235 | alpine | 846 | }; |
847 | |||
848 | }; |
||
849 | |||
5251 | alpine | 850 | // } else if (game.mode == GAME_MODE_RAMPAGE) { |
851 | // |
||
852 | // game.selected = 1; |
||
853 | // game.selected_x = field_x; |
||
854 | // game.selected_y = field_y; |
||
855 | // |
||
856 | // game_check_and_explode_rampage(); |
||
857 | // |
||
5235 | alpine | 858 | // }; |
859 | |||
860 | }; |
||
861 | |||
862 | }; |
||
863 | |||
864 | void GameMouseUp(int x, int y) { |
||
865 | // |
||
866 | }; |
||
867 | |||
868 | |||
869 | void game_ding(int i) { |
||
870 | |||
871 | switch (i) { |
||
872 | case 0: |
||
5251 | alpine | 873 | // soundbuf_play(&game.sound_test2); |
5235 | alpine | 874 | break; |
875 | case 1: |
||
5251 | alpine | 876 | // soundbuf_play(&game.sound_test3); |
5235 | alpine | 877 | break; |
878 | }; |
||
879 | |||
880 | };>>>>>><>>-->>>><>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |