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Rev | Author | Line No. | Line |
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5235 | alpine | 1 | #include "rsgame.h" |
2 | |||
3 | #include "rsgametext.h" |
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4 | |||
5 | #include "rsgamemenu.h" |
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6 | |||
7 | #include "rsgamedraw.h" |
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8 | |||
9 | #include "rskos.h" |
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10 | |||
11 | #include "rsgentex.h" |
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12 | #include "rssoundgen.h" |
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13 | #include "rsnoise.h" |
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14 | |||
15 | #include "rs/rsplatform.h" |
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16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | rs_game_t game; |
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22 | |||
23 | |||
24 | void texture_init(rs_texture_t *tex, int w, int h) { |
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25 | tex->status = 1; |
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26 | tex->w = w; |
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27 | tex->h = h; |
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28 | tex->data = malloc(w*h*4); // BGRA BGRA |
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29 | }; |
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30 | |||
31 | void texture_free(rs_texture_t *tex) { |
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32 | free(tex->data); |
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33 | tex->status = 0; |
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34 | }; |
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35 | |||
36 | void texture_clear(rs_texture_t *tex, unsigned int color) { |
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37 | int i; |
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38 | for (i = 0; i < tex->w * tex->h; i++) { |
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39 | *((unsigned int*)(&tex->data[i*4])) = color; |
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40 | }; |
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41 | }; |
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42 | |||
43 | void texture_draw(rs_texture_t *dest, rs_texture_t *src, int x, int y, int mode) { |
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44 | |||
45 | int i; // y |
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46 | int j; // x |
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47 | int k; // color component |
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48 | |||
49 | int istart = (y < 0) ? -y : 0; |
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50 | int iend = src->h - (( (y + src->h) > dest->h) ? (y + src->h - dest->h) : 0); |
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51 | |||
52 | int jstart = (x < 0) ? -x : 0; |
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53 | int jend = src->w - (( (x + src->w) > dest->w) ? (x + src->w - dest->w) : 0); |
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54 | |||
55 | int ishift = 0; |
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56 | int jshift = 0; |
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57 | |||
58 | float a; // alpha value |
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59 | |||
60 | if (mode & DRAW_TILED_FLAG) { |
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61 | jshift = x; |
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62 | ishift = y; |
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63 | x = y = istart = jstart = 0; |
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64 | iend = dest->h; |
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65 | jend = dest->w; |
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66 | }; |
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67 | |||
68 | mode = mode & DRAW_MODE_MASK; |
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69 | |||
70 | int modvalue = (src->w*src->h*4); |
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71 | |||
72 | if (mode == DRAW_MODE_REPLACE) { |
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73 | for (i = istart; i < iend; i++) { |
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74 | for (j = jstart; j < jend; j++) { |
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75 | for (k = 0; k < 4; k++) { |
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5237 | alpine | 76 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue]; |
5235 | alpine | 77 | }; |
78 | }; |
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79 | }; |
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80 | } |
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81 | else if (mode == DRAW_MODE_ADDITIVE) { |
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82 | for (i = istart; i < iend; i++) { |
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83 | for (j = jstart; j < jend; j++) { |
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84 | for (k = 0; k < 3; k++) { // Alpha channel is not added |
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85 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = |
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86 | clamp_byte( dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] + src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] ); |
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87 | }; |
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88 | }; |
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89 | }; |
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90 | } |
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91 | else if (mode == DRAW_MODE_MULT) { |
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92 | for (i = istart; i < iend; i++) { |
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93 | for (j = jstart; j < jend; j++) { |
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94 | for (k = 0; k < 3; k++) { // Alpha channel is not added |
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95 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = |
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96 | clamp_byte( dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] * src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] / 255 ); |
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97 | }; |
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98 | }; |
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99 | }; |
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100 | } |
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101 | else if (mode == DRAW_MODE_ALPHA) { |
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102 | for (i = istart; i < iend; i++) { |
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103 | for (j = jstart; j < jend; j++) { |
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104 | for (k = 0; k < 3; k++) { |
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105 | a = (1.0 * src->data[ (4*(i*src->w + j) + 3) % modvalue ] / 255.0); |
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106 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = |
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107 | (unsigned char) ( (1.0-a) * dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] |
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108 | + a*src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] ); |
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109 | }; |
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110 | }; |
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111 | }; |
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112 | }; |
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113 | |||
114 | }; |
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115 | |||
116 | |||
117 | |||
118 | void texture_set_pixel(rs_texture_t *tex, int x, int y, unsigned int color) { |
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119 | *((unsigned int*) &tex->data[ 4 * ( (y)*tex->w + (x) ) + 0 ]) = color; |
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120 | }; |
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121 | |||
122 | void texture_draw_vline(rs_texture_t *tex, int x, int y, int l, unsigned int color) { |
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123 | int i; |
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124 | if (y+l >= tex->h) { |
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125 | l = tex->h - y; |
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126 | }; |
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127 | for (i = 0; i < l; i++) { |
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128 | *((unsigned int*) &tex->data[ 4 * ( (y+i)*tex->w + (x) ) + 0 ]) = color; |
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129 | }; |
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130 | }; |
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131 | |||
5237 | alpine | 132 | void texture_draw_hline(rs_texture_t *tex, int x, int y, int l, unsigned int color) { |
133 | int i; |
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134 | if (x+l >= tex->w) { |
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135 | l = tex->w - x; |
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136 | }; |
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137 | for (i = 0; i < l; i++) { |
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138 | *((unsigned int*) &tex->data[ 4 * ( (y)*tex->w + (x+i) ) + 0 ]) = color; |
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139 | }; |
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140 | }; |
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5235 | alpine | 141 | |
142 | |||
5237 | alpine | 143 | |
5235 | alpine | 144 | void soundbuf_init(rs_soundbuf_t *snd, int length_samples) { |
145 | snd->status = 1; |
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146 | snd->length_samples = length_samples; |
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147 | snd->data = malloc(length_samples*2); |
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148 | rskos_snd_create_buffer(&snd->hbuf, snd->data, length_samples); |
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149 | }; |
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150 | |||
5251 | alpine | 151 | void soundbuf_update(rs_soundbuf_t *snd) { |
152 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
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153 | }; |
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154 | |||
5235 | alpine | 155 | void soundbuf_free(rs_soundbuf_t *snd) { |
156 | snd->status = 0; |
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157 | free(snd->data); |
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158 | }; |
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159 | |||
160 | void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div) { |
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161 | int i; |
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162 | for (i = 0; i < snd->length_samples; i++) { |
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163 | snd->data[i] = -amp/2 + amp/2*( ( (i % freq_div) > freq_div/2 ) ? 1 : 0 ); |
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164 | }; |
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165 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
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166 | }; |
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167 | |||
168 | void soundbuf_sin(rs_soundbuf_t *snd, float freq) { |
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169 | int i; |
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170 | int amp = 29000; |
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171 | for (i = 0; i < snd->length_samples; i++) { |
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172 | snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin(freq*i) * amp; |
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173 | }; |
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174 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
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175 | }; |
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176 | |||
177 | void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq) { |
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178 | int i; |
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179 | int amp = 29000; |
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180 | for (i = 0; i < snd->length_samples; i++) { |
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181 | snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin( ( (1.0 - 0.48*i/snd->length_samples) * freq ) *i) * amp; |
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182 | }; |
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183 | |||
184 | |||
185 | /* |
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186 | |||
187 | // ok |
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188 | |||
189 | rs_sgen_init(2, snd->length_samples); |
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190 | rs_sgen_func_pm(1, 880.0, 21.0, 0.3, 110.0, 0.3); |
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191 | rs_sgen_func_normalize(1, 1.0); |
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192 | rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 1.0); |
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193 | rs_sgen_wave_out(0); |
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194 | |||
195 | memcpy(snd->data, rs_sgen_reg.wave_out, snd->length_samples*2 ); |
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196 | |||
197 | rs_sgen_term(); |
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198 | |||
199 | */ |
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200 | |||
201 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
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202 | }; |
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203 | |||
204 | void soundbuf_play(rs_soundbuf_t *snd) { |
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205 | rskos_snd_play(&snd->hbuf, 0); |
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206 | }; |
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207 | |||
208 | void soundbuf_stop(rs_soundbuf_t *snd) { |
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209 | rskos_snd_stop(&snd->hbuf); |
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210 | }; |
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211 | |||
212 | |||
213 | |||
214 | unsigned char clamp_byte(int value) { |
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215 | value = value * (1 - (value >> 31)); // negative to zero |
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216 | return (value > 255) ? 255 : value; |
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217 | }; |
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218 | |||
219 | |||
220 | void game_reg_init() { |
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221 | |||
222 | game.loader_counter = 0; |
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223 | |||
5251 | alpine | 224 | game.menu_replay_timeout = 0; |
225 | |||
5239 | alpine | 226 | game.process_timer = 0; |
227 | |||
5251 | alpine | 228 | game.sound_index = 0; |
229 | |||
5237 | alpine | 230 | game.need_redraw = 1; |
231 | |||
5235 | alpine | 232 | game.score = 0; |
233 | game.time = 0; |
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5251 | alpine | 234 | |
235 | // game.game_mode = GAME_MODE_RAMPAGE; |
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5235 | alpine | 236 | |
237 | game.selected = 0; |
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238 | game.selected_x = game.selected_y = 0; |
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239 | |||
240 | game.explosions_count = 0; |
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241 | |||
5251 | alpine | 242 | // game.tx = 0; |
243 | // game.ty = 0; |
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244 | // game.tz = 0; |
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5235 | alpine | 245 | |
246 | // int i; |
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247 | // for (i = 0; i < BULLETS_COUNT; i++) { |
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248 | // game.bullet_x[i] = 0; |
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249 | // game.bullet_y[i] = 0; |
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250 | // }; |
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251 | // game.bullet_index = 0; |
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252 | |||
253 | game.status = STATUS_LOADING; |
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254 | |||
5243 | alpine | 255 | // game.window_scale = 1; |
5235 | alpine | 256 | |
257 | // game.window_scale = 2; |
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258 | // #ifndef RS_KOS |
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259 | // game.window_scale = 3; |
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260 | // window_scale_str[3] = '3'; |
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261 | // #endif |
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262 | |||
263 | game.keyboard_state = 0; |
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264 | |||
5251 | alpine | 265 | // game.menu_index = 0; |
266 | // game.menu_item_index = 0; |
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5235 | alpine | 267 | }; |
268 | |||
269 | |||
270 | int is_key_pressed(int mask) { |
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271 | return IS_BIT_SET(game.keyboard_state, mask) ? 1 : 0; |
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272 | }; |
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273 | |||
274 | int seed = 0; |
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275 | int get_random_crystal() { |
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276 | seed += 2; |
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277 | return ( (seed + (get_time() & 0xFFFF) ) % CRYSTALS_COUNT) | CRYSTAL_VISIBLE_BIT; |
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278 | }; |
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279 | |||
280 | int game_check_and_explode() { |
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281 | int x, y, i, item, match_count, found; |
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282 | found = 0; |
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283 | |||
284 | // vertical lines |
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285 | for (x = 0; x < FIELD_WIDTH; x++) { |
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286 | match_count = 0; |
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287 | item = 0xFF; |
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288 | for (y = FIELD_HEIGHT-1; y >= 0; y--) { |
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289 | |||
290 | if ( IS_BIT_SET( FIELD_ITEM(x,y), CRYSTAL_MOVING_BIT ) || IS_BIT_CLEARED( FIELD_ITEM(x,y), CRYSTAL_VISIBLE_BIT) ) { |
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291 | item = 0xFF; |
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292 | match_count = 0; |
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293 | continue; |
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294 | }; |
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295 | |||
296 | if ( (FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK) == item) { |
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297 | match_count++; |
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298 | } |
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299 | else { |
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300 | if (match_count >= 2) { |
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301 | found = 1; |
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302 | for (i = y+1; i < y+1+match_count+1; i++) { |
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303 | BIT_SET( FIELD_ITEM(x, i), CRYSTAL_EXPLODED_BIT ); |
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304 | }; |
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305 | } |
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306 | item = FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK; |
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307 | match_count = 0; |
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308 | }; |
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309 | }; |
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310 | if (match_count >= 2) { // last |
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311 | found = 1; |
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312 | for (i = y+1; i < y+1+match_count+1; i++) { |
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313 | BIT_SET( FIELD_ITEM(x, i), CRYSTAL_EXPLODED_BIT ); |
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314 | }; |
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315 | }; |
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316 | }; |
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317 | |||
318 | // horizontal lines |
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319 | for (y = 0; y < FIELD_HEIGHT; y++) { |
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320 | |||
321 | match_count = 0; |
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322 | item = 0xFF; |
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323 | for (x = FIELD_WIDTH-1; x >= 0; x--) { |
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324 | |||
325 | if ( IS_BIT_SET( FIELD_ITEM(x,y), CRYSTAL_MOVING_BIT ) || IS_BIT_CLEARED( FIELD_ITEM(x,y), CRYSTAL_VISIBLE_BIT) ) { |
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326 | item = 0xFF; |
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327 | match_count = 0; |
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328 | continue; |
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329 | }; |
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330 | |||
331 | if ( (FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK) == item) { |
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332 | match_count++; |
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333 | } |
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334 | else { |
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335 | if (match_count >= 2) { |
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336 | found = 1; |
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337 | for (i = x+1; i < x+1+match_count+1; i++) { |
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338 | BIT_SET( FIELD_ITEM(i, y), CRYSTAL_EXPLODED_BIT ); |
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339 | }; |
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340 | } |
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341 | item = FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK; |
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342 | match_count = 0; |
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343 | }; |
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344 | }; |
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345 | if (match_count >= 2) { // last |
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346 | found = 1; |
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347 | for (i = x+1; i < x+1+match_count+1; i++) { |
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348 | BIT_SET( FIELD_ITEM(i, y), CRYSTAL_EXPLODED_BIT ); |
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349 | }; |
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350 | }; |
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351 | }; |
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352 | |||
353 | for (i = 0; i < FIELD_LENGTH; i++) { |
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354 | if (IS_BIT_SET(game.field[i], CRYSTAL_EXPLODED_BIT)) { |
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355 | game.field[i] = 0; |
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356 | game.score++; |
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357 | if (game.explosions_count < EXPLOSIONS_MAX_COUNT-1) { |
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358 | game.explosions[game.explosions_count] = ( i % FIELD_WIDTH ) | ( (i / FIELD_WIDTH) << 8); |
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359 | game.explosions_count++; |
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360 | }; |
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361 | }; |
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362 | }; |
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363 | |||
5251 | alpine | 364 | // if (game.score > 99) { |
365 | // game.status = STATUS_MENU; |
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366 | // game.need_redraw = 1; |
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367 | // }; |
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5235 | alpine | 368 | |
5237 | alpine | 369 | if (found) { |
370 | game.need_redraw = 1; |
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5251 | alpine | 371 | soundbuf_play(&game.sound_explosion[ game.sound_index ]); |
372 | game.sound_index = (game.sound_index+1) % SOUND_EXPLOSION_COUNT; |
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5237 | alpine | 373 | }; |
374 | |||
5235 | alpine | 375 | return found; |
376 | }; |
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377 | |||
5251 | alpine | 378 | |
379 | //void game_check_and_explode_rampage() { |
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380 | // |
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381 | // |
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382 | // |
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383 | //}; |
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384 | |||
385 | |||
5235 | alpine | 386 | void game_fall() { |
387 | int x, y, fall; |
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388 | for (x = 0; x < FIELD_WIDTH; x++) { |
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389 | fall = 0; |
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390 | for (y = FIELD_HEIGHT-1; y > 0; y--) { |
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391 | fall |= !(FIELD_ITEM(x, y) & CRYSTAL_VISIBLE_BIT); |
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392 | if (fall) { |
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393 | FIELD_ITEM(x, y) = FIELD_ITEM(x, y-1) | CRYSTAL_MOVING_BIT; |
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5237 | alpine | 394 | game.need_redraw = 1; |
5235 | alpine | 395 | } |
396 | else { |
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397 | BIT_CLEAR( FIELD_ITEM(x, y), CRYSTAL_MOVING_BIT ); |
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398 | }; |
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399 | }; |
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400 | if ( (fall) || ( IS_BIT_CLEARED(FIELD_ITEM(x,0), CRYSTAL_VISIBLE_BIT) ) ) { |
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401 | FIELD_ITEM(x, 0) = get_random_crystal(); |
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402 | }; |
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403 | }; |
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404 | }; |
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405 | |||
406 | |||
5239 | alpine | 407 | |
5235 | alpine | 408 | void GameProcess() { |
409 | |||
410 | if (game.status == STATUS_LOADING) { |
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411 | game.loader_counter++; |
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412 | if (game.loader_counter == 2) { |
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413 | |||
5237 | alpine | 414 | game_textures_init_stage2(); |
5235 | alpine | 415 | |
5251 | alpine | 416 | |
417 | // Sounds... |
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418 | |||
419 | int soundlen = 40555; |
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420 | |||
421 | int freqs[SOUND_EXPLOSION_COUNT] = { 440, 523, 587, 698, 783, 880, 1046, 1174 }; |
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422 | |||
423 | int i; |
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424 | for (i = 0; i < SOUND_EXPLOSION_COUNT; i++) { |
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425 | |||
426 | soundbuf_init(&game.sound_explosion[i], soundlen); |
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427 | |||
428 | |||
429 | rs_sgen_init(3, soundlen); |
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430 | |||
431 | rs_sgen_func_noise(2, 1000); |
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432 | rs_sgen_func_phaser(0, 2, 0.9, 15.2 + 1.0*i/SOUND_EXPLOSION_COUNT, 6.0, 3.0, 2000.0, 1.73); |
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433 | rs_sgen_func_normalize(0, 1.0); |
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434 | |||
435 | |||
436 | rs_sgen_func_sin(1, freqs[i], 110.3); |
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437 | rs_sgen_func_sin(2, 1.5*freqs[i], 110.2); |
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438 | |||
439 | rs_sgen_func_add(0, 0, 1, 1.0, 0.2); |
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440 | rs_sgen_func_add(0, 0, 2, 1.0, 0.2); |
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441 | |||
442 | rs_sgen_func_lowpass(2, 0, 1.0, 0.0, 20.0); |
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443 | rs_sgen_func_normalize(2, 1.0); |
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444 | |||
445 | rs_sgen_wave_out(2); |
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446 | |||
447 | memcpy(game.sound_explosion[i].data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2); |
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448 | soundbuf_update(&game.sound_explosion[i]); |
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449 | |||
450 | rs_sgen_term(); |
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451 | |||
452 | }; |
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453 | |||
454 | |||
455 | soundlen = 1024; |
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456 | |||
457 | soundbuf_init(&game.sound_tick, soundlen); |
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458 | // soundbuf_init(&game.sound_tack, soundlen); |
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459 | |||
460 | rs_sgen_init(2, soundlen); |
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461 | rs_sgen_func_noise(1, 1000); |
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462 | |||
463 | rs_sgen_func_highpass(0, 1, 0.05, 0.0, 16.0); |
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464 | rs_sgen_func_normalize(0, 1.0); |
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465 | rs_sgen_wave_out(0); |
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466 | memcpy(game.sound_tick.data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2); |
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467 | soundbuf_update(&game.sound_tick); |
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468 | |||
469 | // rs_sgen_func_lowpass(0, 1, 0.5, 0.0, 22.0); |
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470 | // rs_sgen_func_normalize(0, 1.0); |
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471 | // rs_sgen_wave_out(0); |
||
472 | // memcpy(game.sound_tack.data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2); |
||
473 | // soundbuf_update(&game.sound_tack); |
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474 | |||
475 | rs_sgen_term(); |
||
476 | |||
477 | soundlen = 123000; |
||
478 | |||
479 | soundbuf_init(&game.sound_bang, soundlen); |
||
480 | rs_sgen_init(2, soundlen); |
||
481 | rs_sgen_func_pm(1, 220.0, 1.2, 1.0, 880.0*4, 1.0 ); |
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482 | rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 15.0); |
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483 | rs_sgen_func_normalize(0, 1.0); |
||
484 | rs_sgen_wave_out(0); |
||
485 | memcpy(game.sound_bang.data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2); |
||
486 | soundbuf_update(&game.sound_bang); |
||
487 | |||
488 | |||
489 | soundbuf_init(&game.sound_click, 1024); |
||
490 | soundbuf_sin(&game.sound_click, 0.25); |
||
491 | |||
492 | |||
493 | soundbuf_play(&game.sound_bang); // <-- Loaded. Bang! |
||
5235 | alpine | 494 | |
495 | game.status = STATUS_MENU; |
||
5237 | alpine | 496 | game.need_redraw = 1; |
5235 | alpine | 497 | |
498 | }; |
||
499 | } |
||
500 | else if (game.status == STATUS_PLAYING) { |
||
501 | |||
5239 | alpine | 502 | game.process_timer++; |
5235 | alpine | 503 | |
5239 | alpine | 504 | if (game.process_timer > ANIMATION_PROCESS_TIMER_LIMIT) { |
5235 | alpine | 505 | game_check_and_explode(); |
506 | game_fall(); |
||
5239 | alpine | 507 | game.process_timer = 0; |
5235 | alpine | 508 | }; |
509 | |||
510 | int i; |
||
511 | for (i = 0; i < game.explosions_count; i++) { |
||
5237 | alpine | 512 | game.need_redraw = 1; |
5235 | alpine | 513 | game.explosions[i] = (game.explosions[i] & 0xFFFF) | ( ((game.explosions[i]>>16)+1) << 16 ); |
514 | if ( (game.explosions[i] >> 16) >= EXPLOSION_FRAMES_COUNT ) { |
||
515 | game.explosions[i] = game.explosions[game.explosions_count-1]; |
||
516 | game.explosions_count--; |
||
517 | i--; |
||
518 | }; |
||
519 | }; |
||
520 | |||
5251 | alpine | 521 | if ((game.time-1)/25 != game.time/25) { |
5237 | alpine | 522 | game.need_redraw = 1; |
5251 | alpine | 523 | |
524 | if (game.time < 10*25) { |
||
525 | soundbuf_play(&game.sound_tick); |
||
526 | }; |
||
527 | |||
5237 | alpine | 528 | }; |
529 | |||
5251 | alpine | 530 | game.time--; |
5237 | alpine | 531 | |
5251 | alpine | 532 | if (game.time < 1) { |
533 | // Game Over |
||
534 | game.status = STATUS_MENU; |
||
535 | game.need_redraw = 1; |
||
536 | soundbuf_play(&game.sound_bang); |
||
537 | |||
538 | game.menu_replay_timeout = 40; |
||
539 | }; |
||
5237 | alpine | 540 | |
541 | |||
5235 | alpine | 542 | |
5251 | alpine | 543 | } |
544 | else if (game.status == STATUS_MENU) { |
||
545 | |||
546 | if (game.menu_replay_timeout > 0) { |
||
547 | game.menu_replay_timeout--; |
||
548 | if (game.menu_replay_timeout == 1) { |
||
549 | game.menu_replay_timeout = 0; |
||
550 | game.need_redraw = 1; |
||
551 | }; |
||
552 | }; |
||
5235 | alpine | 553 | }; |
554 | |||
555 | game_draw(); |
||
556 | |||
557 | } |
||
558 | |||
559 | |||
560 | |||
561 | |||
562 | |||
563 | void GameInit() { |
||
564 | |||
565 | game_reg_init(); |
||
566 | |||
567 | game.field = malloc( FIELD_LENGTH ); |
||
568 | int i; |
||
569 | for (i = 0; i < FIELD_LENGTH; i++) { |
||
570 | game.field[i] = (unsigned char) (0.99 * fabs(rs_noise(i, 10)) * CRYSTALS_COUNT) | CRYSTAL_VISIBLE_BIT; |
||
571 | }; |
||
572 | // memset( game.field, 0, FIELD_LENGTH ); |
||
573 | |||
5243 | alpine | 574 | game.bgr_framebuffer = malloc(GAME_WIDTH * GAME_HEIGHT * 3); |
575 | |||
5235 | alpine | 576 | game_font_init(); |
577 | |||
5237 | alpine | 578 | game_textures_init_stage1(); |
5235 | alpine | 579 | |
580 | |||
581 | |||
582 | #ifndef RS_KOS |
||
583 | rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 0); |
||
584 | #endif |
||
585 | |||
586 | |||
5251 | alpine | 587 | |
5235 | alpine | 588 | |
589 | |||
590 | }; |
||
591 | |||
592 | |||
593 | void GameTerm() { |
||
594 | |||
595 | |||
596 | DEBUG10("--- Game Term ---"); |
||
597 | |||
598 | free(game.field); |
||
599 | |||
600 | #ifndef RS_KOS |
||
601 | rs_audio_term(); |
||
602 | #endif |
||
603 | |||
604 | game_font_term(); |
||
605 | |||
5237 | alpine | 606 | game_textures_free(); |
5235 | alpine | 607 | |
608 | |||
5251 | alpine | 609 | int i; |
5237 | alpine | 610 | |
5251 | alpine | 611 | for (i = 0; i < SOUND_EXPLOSION_COUNT; i++) { |
612 | soundbuf_free(&game.sound_explosion[i]); |
||
613 | }; |
||
5235 | alpine | 614 | |
5251 | alpine | 615 | soundbuf_free(&game.sound_click); |
616 | soundbuf_free(&game.sound_tick); |
||
617 | // soundbuf_free(&game.sound_tack); |
||
618 | soundbuf_free(&game.sound_bang); |
||
5235 | alpine | 619 | |
620 | |||
621 | }; |
||
622 | |||
623 | // ------------ #Event Functions ------------ |
||
624 | |||
625 | |||
626 | |||
627 | |||
628 | |||
629 | |||
630 | void GameKeyDown(int key, int first) { |
||
631 | |||
5237 | alpine | 632 | if (key == RS_KEY_A) { |
5235 | alpine | 633 | |
5237 | alpine | 634 | game.need_redraw = 1; |
635 | |||
636 | }; |
||
637 | |||
5235 | alpine | 638 | switch (key) { |
639 | case RS_KEY_LEFT: |
||
640 | BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK); |
||
641 | break; |
||
642 | case RS_KEY_RIGHT: |
||
643 | BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK); |
||
644 | break; |
||
645 | case RS_KEY_UP: |
||
646 | BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK); |
||
647 | break; |
||
648 | case RS_KEY_DOWN: |
||
649 | BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK); |
||
650 | break; |
||
651 | case RS_KEY_A: |
||
652 | BIT_SET(game.keyboard_state, RS_ATTACK_KEY_MASK); |
||
653 | // game.shoot_keypressed = 1; |
||
654 | break; |
||
655 | }; |
||
656 | |||
657 | |||
5251 | alpine | 658 | // if (game.status == STATUS_MENU) { |
659 | // |
||
660 | // switch (key) { |
||
661 | // case RS_KEY_LEFT: |
||
662 | // BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK); |
||
663 | // //PlayBuffer(hBuff, 0); |
||
664 | // break; |
||
665 | // case RS_KEY_RIGHT: |
||
666 | // BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK); |
||
667 | // //StopBuffer(hBuff); |
||
668 | // break; |
||
669 | // case RS_KEY_UP: |
||
670 | // BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK); |
||
671 | // menu_cursor_up(); |
||
672 | // //ResetBuffer(hBuff, 0); |
||
673 | // break; |
||
674 | // case RS_KEY_DOWN: |
||
675 | // BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK); |
||
676 | // menu_cursor_down(); |
||
677 | // break; |
||
678 | // case RS_KEY_RETURN: |
||
679 | // menu_cursor_click(); |
||
680 | // break; |
||
681 | // case RS_KEY_ESCAPE: |
||
682 | // menu_open(0); |
||
683 | // break; |
||
684 | // }; |
||
685 | // |
||
686 | // }; |
||
5235 | alpine | 687 | |
688 | if (game.status == STATUS_PLAYING) { |
||
689 | |||
5237 | alpine | 690 | |
5243 | alpine | 691 | #ifndef RS_KOS |
692 | if (key == RS_KEY_SPACE) { |
||
693 | game.score = 101; |
||
694 | }; |
||
5251 | alpine | 695 | |
5243 | alpine | 696 | #endif |
697 | |||
698 | if (key == RS_KEY_ESCAPE) { |
||
699 | game.time = 0; |
||
700 | game.score = 0; |
||
701 | game.status = STATUS_MENU; |
||
702 | game.need_redraw = 1; |
||
5235 | alpine | 703 | }; |
704 | |||
5251 | alpine | 705 | if (key == RS_KEY_A) { |
706 | soundbuf_play(&game.sound_bang); |
||
707 | }; |
||
708 | // if (key == RS_KEY_Z) { |
||
709 | // soundbuf_play(&game.sound_tack); |
||
710 | // }; |
||
711 | |||
5235 | alpine | 712 | }; |
713 | |||
714 | }; |
||
715 | |||
716 | void GameKeyUp(int key) { |
||
717 | |||
718 | switch (key) { |
||
719 | case RS_KEY_LEFT: |
||
720 | BIT_CLEAR(game.keyboard_state, RS_ARROW_LEFT_MASK); |
||
721 | break; |
||
722 | case RS_KEY_RIGHT: |
||
723 | BIT_CLEAR(game.keyboard_state, RS_ARROW_RIGHT_MASK); |
||
724 | break; |
||
725 | case RS_KEY_UP: |
||
726 | BIT_CLEAR(game.keyboard_state, RS_ARROW_UP_MASK); |
||
727 | break; |
||
728 | case RS_KEY_DOWN: |
||
729 | BIT_CLEAR(game.keyboard_state, RS_ARROW_DOWN_MASK); |
||
730 | break; |
||
731 | case RS_KEY_A: |
||
732 | BIT_CLEAR(game.keyboard_state, RS_ATTACK_KEY_MASK); |
||
733 | break; |
||
734 | }; |
||
735 | |||
736 | }; |
||
737 | |||
5239 | alpine | 738 | typedef struct { |
739 | int a; |
||
740 | int b; |
||
741 | unsigned short c; |
||
742 | unsigned short d; |
||
743 | } cc_t; |
||
744 | |||
5235 | alpine | 745 | void GameMouseDown(int x, int y) { |
5237 | alpine | 746 | |
5251 | alpine | 747 | x = (signed short) x; |
748 | y = (signed short) y; |
||
5239 | alpine | 749 | |
5237 | alpine | 750 | game.need_redraw = 1; |
751 | |||
5251 | alpine | 752 | // game.tx = x; |
753 | // game.ty = y; |
||
5235 | alpine | 754 | |
755 | if (game.status == STATUS_MENU) { |
||
5243 | alpine | 756 | |
5251 | alpine | 757 | if ( (!game.menu_replay_timeout) && (y > 0) ) { |
758 | |||
759 | int i; |
||
760 | for (i = 0; i < FIELD_LENGTH; i++) { |
||
761 | game.field[i] = (unsigned char) (0.99 * fabs(rs_noise(i, seed*7 + 10)) * CRYSTALS_COUNT) | CRYSTAL_VISIBLE_BIT; |
||
762 | }; |
||
763 | |||
764 | game.sound_index = 0; |
||
765 | game.selected = 0; |
||
766 | game.time = 25*60 - 1; |
||
767 | game.score = 0; |
||
768 | game.status = STATUS_PLAYING; |
||
769 | |||
5243 | alpine | 770 | }; |
771 | |||
5235 | alpine | 772 | return; |
773 | }; |
||
774 | |||
775 | if (game.status == STATUS_PLAYING) { |
||
776 | |||
777 | unsigned int field_x = (unsigned int) (x - FIELD_X0) / CRYSTAL_SIZE; |
||
778 | if (field_x != rs_clamp_i(field_x, 0, FIELD_WIDTH-1)) { |
||
779 | return; |
||
780 | }; |
||
781 | |||
782 | unsigned int field_y = (unsigned int) (y - FIELD_Y0) / CRYSTAL_SIZE; |
||
783 | if (field_y != rs_clamp_i(field_y, 0, FIELD_HEIGHT-1)) { |
||
784 | return; |
||
785 | }; |
||
786 | |||
787 | //FIELD_ITEM(field_x, field_y) = 0; |
||
788 | |||
5251 | alpine | 789 | |
790 | // if (game.game_mode == GAME_MODE_MATCH3) { |
||
791 | |||
792 | |||
793 | if (!game.selected) { |
||
794 | game.selected = 1; |
||
795 | game.selected_x = field_x; |
||
796 | game.selected_y = field_y; |
||
797 | soundbuf_play(&game.sound_click); |
||
798 | } |
||
799 | else { |
||
5235 | alpine | 800 | |
5251 | alpine | 801 | if ( abs(game.selected_x - field_x) + abs(game.selected_y - field_y) == 1 ) { |
802 | game.selected = 0; |
||
803 | |||
804 | // Trying to swap |
||
805 | int temp_crystal = FIELD_ITEM(field_x, field_y); |
||
806 | FIELD_ITEM(field_x, field_y) = FIELD_ITEM(game.selected_x, game.selected_y); |
||
807 | FIELD_ITEM(game.selected_x, game.selected_y) = temp_crystal; |
||
808 | |||
809 | if ( !game_check_and_explode() ) { |
||
810 | FIELD_ITEM(game.selected_x, game.selected_y) = FIELD_ITEM(field_x, field_y); |
||
811 | FIELD_ITEM(field_x, field_y) = temp_crystal; |
||
812 | } |
||
813 | else { |
||
814 | // success |
||
815 | game.process_timer = 0; |
||
816 | }; |
||
817 | |||
5235 | alpine | 818 | } |
819 | else { |
||
5251 | alpine | 820 | soundbuf_play(&game.sound_click); |
821 | if ( (game.selected_x != field_x) && (game.selected_y != field_y) ) { |
||
822 | game.selected_x = field_x; |
||
823 | game.selected_y = field_y; |
||
824 | } |
||
825 | else { |
||
826 | game.selected = 0; |
||
827 | |||
828 | }; |
||
5235 | alpine | 829 | }; |
830 | |||
831 | }; |
||
832 | |||
5251 | alpine | 833 | // } else if (game.mode == GAME_MODE_RAMPAGE) { |
834 | // |
||
835 | // game.selected = 1; |
||
836 | // game.selected_x = field_x; |
||
837 | // game.selected_y = field_y; |
||
838 | // |
||
839 | // game_check_and_explode_rampage(); |
||
840 | // |
||
5235 | alpine | 841 | // }; |
842 | |||
843 | }; |
||
844 | |||
845 | }; |
||
846 | |||
847 | void GameMouseUp(int x, int y) { |
||
848 | // |
||
849 | }; |
||
850 | |||
851 | |||
852 | void game_ding(int i) { |
||
853 | |||
854 | switch (i) { |
||
855 | case 0: |
||
5251 | alpine | 856 | // soundbuf_play(&game.sound_test2); |
5235 | alpine | 857 | break; |
858 | case 1: |
||
5251 | alpine | 859 | // soundbuf_play(&game.sound_test3); |
5235 | alpine | 860 | break; |
861 | }; |
||
862 | |||
863 | };>>>>>><>>-->>>><>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |