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Rev | Author | Line No. | Line |
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5235 | alpine | 1 | #include "rsgame.h" |
2 | |||
3 | #include "rsgametext.h" |
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4 | |||
5 | #include "rsgamemenu.h" |
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6 | |||
7 | #include "rsgamedraw.h" |
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8 | |||
9 | #include "rskos.h" |
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10 | |||
11 | #include "rsgentex.h" |
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12 | #include "rssoundgen.h" |
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13 | #include "rsnoise.h" |
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14 | |||
15 | #include "rs/rsplatform.h" |
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16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | rs_game_t game; |
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22 | |||
23 | |||
24 | void texture_init(rs_texture_t *tex, int w, int h) { |
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25 | tex->status = 1; |
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26 | tex->w = w; |
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27 | tex->h = h; |
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28 | tex->data = malloc(w*h*4); // BGRA BGRA |
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29 | }; |
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30 | |||
31 | void texture_free(rs_texture_t *tex) { |
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32 | free(tex->data); |
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33 | tex->status = 0; |
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34 | }; |
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35 | |||
36 | void texture_clear(rs_texture_t *tex, unsigned int color) { |
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37 | int i; |
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38 | for (i = 0; i < tex->w * tex->h; i++) { |
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39 | *((unsigned int*)(&tex->data[i*4])) = color; |
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40 | }; |
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41 | }; |
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42 | |||
43 | void texture_draw(rs_texture_t *dest, rs_texture_t *src, int x, int y, int mode) { |
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44 | |||
45 | int i; // y |
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46 | int j; // x |
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47 | int k; // color component |
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48 | |||
49 | int istart = (y < 0) ? -y : 0; |
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50 | int iend = src->h - (( (y + src->h) > dest->h) ? (y + src->h - dest->h) : 0); |
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51 | |||
52 | int jstart = (x < 0) ? -x : 0; |
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53 | int jend = src->w - (( (x + src->w) > dest->w) ? (x + src->w - dest->w) : 0); |
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54 | |||
55 | int ishift = 0; |
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56 | int jshift = 0; |
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57 | |||
58 | float a; // alpha value |
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59 | |||
60 | if (mode & DRAW_TILED_FLAG) { |
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61 | jshift = x; |
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62 | ishift = y; |
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63 | x = y = istart = jstart = 0; |
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64 | iend = dest->h; |
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65 | jend = dest->w; |
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66 | }; |
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67 | |||
68 | mode = mode & DRAW_MODE_MASK; |
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69 | |||
70 | int modvalue = (src->w*src->h*4); |
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71 | |||
72 | if (mode == DRAW_MODE_REPLACE) { |
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73 | for (i = istart; i < iend; i++) { |
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74 | for (j = jstart; j < jend; j++) { |
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75 | for (k = 0; k < 4; k++) { |
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5237 | alpine | 76 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue]; |
5235 | alpine | 77 | }; |
78 | }; |
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79 | }; |
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80 | } |
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81 | else if (mode == DRAW_MODE_ADDITIVE) { |
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82 | for (i = istart; i < iend; i++) { |
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83 | for (j = jstart; j < jend; j++) { |
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84 | for (k = 0; k < 3; k++) { // Alpha channel is not added |
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85 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = |
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86 | clamp_byte( dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] + src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] ); |
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87 | }; |
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88 | }; |
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89 | }; |
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90 | } |
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91 | else if (mode == DRAW_MODE_MULT) { |
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92 | for (i = istart; i < iend; i++) { |
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93 | for (j = jstart; j < jend; j++) { |
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94 | for (k = 0; k < 3; k++) { // Alpha channel is not added |
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95 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = |
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96 | clamp_byte( dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] * src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] / 255 ); |
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97 | }; |
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98 | }; |
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99 | }; |
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100 | } |
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101 | else if (mode == DRAW_MODE_ALPHA) { |
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102 | for (i = istart; i < iend; i++) { |
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103 | for (j = jstart; j < jend; j++) { |
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104 | for (k = 0; k < 3; k++) { |
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105 | a = (1.0 * src->data[ (4*(i*src->w + j) + 3) % modvalue ] / 255.0); |
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106 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = |
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107 | (unsigned char) ( (1.0-a) * dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] |
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108 | + a*src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] ); |
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109 | }; |
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110 | }; |
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111 | }; |
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112 | }; |
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113 | |||
114 | }; |
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115 | |||
116 | |||
117 | |||
118 | void texture_set_pixel(rs_texture_t *tex, int x, int y, unsigned int color) { |
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119 | *((unsigned int*) &tex->data[ 4 * ( (y)*tex->w + (x) ) + 0 ]) = color; |
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120 | }; |
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121 | |||
122 | void texture_draw_vline(rs_texture_t *tex, int x, int y, int l, unsigned int color) { |
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123 | int i; |
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124 | if (y+l >= tex->h) { |
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125 | l = tex->h - y; |
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126 | }; |
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127 | for (i = 0; i < l; i++) { |
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128 | *((unsigned int*) &tex->data[ 4 * ( (y+i)*tex->w + (x) ) + 0 ]) = color; |
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129 | }; |
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130 | }; |
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131 | |||
5237 | alpine | 132 | void texture_draw_hline(rs_texture_t *tex, int x, int y, int l, unsigned int color) { |
133 | int i; |
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134 | if (x+l >= tex->w) { |
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135 | l = tex->w - x; |
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136 | }; |
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137 | for (i = 0; i < l; i++) { |
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138 | *((unsigned int*) &tex->data[ 4 * ( (y)*tex->w + (x+i) ) + 0 ]) = color; |
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139 | }; |
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140 | }; |
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5235 | alpine | 141 | |
142 | |||
5237 | alpine | 143 | |
5235 | alpine | 144 | void soundbuf_init(rs_soundbuf_t *snd, int length_samples) { |
145 | snd->status = 1; |
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146 | snd->length_samples = length_samples; |
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147 | snd->data = malloc(length_samples*2); |
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148 | rskos_snd_create_buffer(&snd->hbuf, snd->data, length_samples); |
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149 | }; |
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150 | |||
151 | void soundbuf_free(rs_soundbuf_t *snd) { |
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152 | snd->status = 0; |
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153 | free(snd->data); |
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154 | }; |
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155 | |||
156 | void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div) { |
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157 | int i; |
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158 | for (i = 0; i < snd->length_samples; i++) { |
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159 | snd->data[i] = -amp/2 + amp/2*( ( (i % freq_div) > freq_div/2 ) ? 1 : 0 ); |
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160 | }; |
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161 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
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162 | }; |
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163 | |||
164 | void soundbuf_sin(rs_soundbuf_t *snd, float freq) { |
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165 | int i; |
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166 | int amp = 29000; |
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167 | for (i = 0; i < snd->length_samples; i++) { |
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168 | snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin(freq*i) * amp; |
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169 | }; |
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170 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
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171 | }; |
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172 | |||
173 | void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq) { |
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174 | int i; |
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175 | int amp = 29000; |
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176 | for (i = 0; i < snd->length_samples; i++) { |
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177 | snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin( ( (1.0 - 0.48*i/snd->length_samples) * freq ) *i) * amp; |
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178 | }; |
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179 | |||
180 | |||
181 | /* |
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182 | |||
183 | // ok |
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184 | |||
185 | rs_sgen_init(2, snd->length_samples); |
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186 | rs_sgen_func_pm(1, 880.0, 21.0, 0.3, 110.0, 0.3); |
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187 | rs_sgen_func_normalize(1, 1.0); |
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188 | rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 1.0); |
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189 | rs_sgen_wave_out(0); |
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190 | |||
191 | memcpy(snd->data, rs_sgen_reg.wave_out, snd->length_samples*2 ); |
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192 | |||
193 | rs_sgen_term(); |
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194 | |||
195 | */ |
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196 | |||
197 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
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198 | }; |
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199 | |||
200 | void soundbuf_play(rs_soundbuf_t *snd) { |
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201 | rskos_snd_play(&snd->hbuf, 0); |
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202 | }; |
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203 | |||
204 | void soundbuf_stop(rs_soundbuf_t *snd) { |
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205 | rskos_snd_stop(&snd->hbuf); |
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206 | }; |
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207 | |||
208 | |||
209 | |||
210 | unsigned char clamp_byte(int value) { |
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211 | value = value * (1 - (value >> 31)); // negative to zero |
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212 | return (value > 255) ? 255 : value; |
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213 | }; |
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214 | |||
215 | |||
216 | void game_reg_init() { |
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217 | |||
218 | game.loader_counter = 0; |
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219 | |||
5237 | alpine | 220 | game.need_redraw = 1; |
221 | |||
5235 | alpine | 222 | game.score = 0; |
223 | game.time = 0; |
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224 | |||
225 | game.selected = 0; |
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226 | game.selected_x = game.selected_y = 0; |
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227 | |||
228 | game.explosions_count = 0; |
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229 | |||
230 | game.tx = 0; |
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231 | game.ty = 0; |
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232 | game.tz = 0; |
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233 | |||
234 | // int i; |
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235 | // for (i = 0; i < BULLETS_COUNT; i++) { |
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236 | // game.bullet_x[i] = 0; |
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237 | // game.bullet_y[i] = 0; |
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238 | // }; |
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239 | // game.bullet_index = 0; |
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240 | |||
241 | game.status = STATUS_LOADING; |
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242 | |||
243 | game.window_scale = 1; |
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244 | |||
245 | // game.window_scale = 2; |
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246 | // #ifndef RS_KOS |
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247 | // game.window_scale = 3; |
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248 | // window_scale_str[3] = '3'; |
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249 | // #endif |
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250 | |||
251 | game.keyboard_state = 0; |
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252 | |||
253 | game.menu_index = 0; |
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254 | game.menu_item_index = 0; |
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255 | }; |
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256 | |||
257 | |||
258 | int is_key_pressed(int mask) { |
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259 | return IS_BIT_SET(game.keyboard_state, mask) ? 1 : 0; |
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260 | }; |
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261 | |||
262 | int seed = 0; |
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263 | int get_random_crystal() { |
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264 | seed += 2; |
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265 | return ( (seed + (get_time() & 0xFFFF) ) % CRYSTALS_COUNT) | CRYSTAL_VISIBLE_BIT; |
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266 | }; |
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267 | |||
268 | int game_check_and_explode() { |
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269 | int x, y, i, item, match_count, found; |
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270 | found = 0; |
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271 | |||
272 | // vertical lines |
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273 | for (x = 0; x < FIELD_WIDTH; x++) { |
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274 | match_count = 0; |
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275 | item = 0xFF; |
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276 | for (y = FIELD_HEIGHT-1; y >= 0; y--) { |
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277 | |||
278 | if ( IS_BIT_SET( FIELD_ITEM(x,y), CRYSTAL_MOVING_BIT ) || IS_BIT_CLEARED( FIELD_ITEM(x,y), CRYSTAL_VISIBLE_BIT) ) { |
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279 | item = 0xFF; |
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280 | match_count = 0; |
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281 | continue; |
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282 | }; |
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283 | |||
284 | if ( (FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK) == item) { |
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285 | match_count++; |
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286 | } |
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287 | else { |
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288 | if (match_count >= 2) { |
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289 | found = 1; |
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290 | for (i = y+1; i < y+1+match_count+1; i++) { |
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291 | BIT_SET( FIELD_ITEM(x, i), CRYSTAL_EXPLODED_BIT ); |
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292 | }; |
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293 | } |
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294 | item = FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK; |
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295 | match_count = 0; |
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296 | }; |
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297 | }; |
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298 | if (match_count >= 2) { // last |
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299 | found = 1; |
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300 | for (i = y+1; i < y+1+match_count+1; i++) { |
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301 | BIT_SET( FIELD_ITEM(x, i), CRYSTAL_EXPLODED_BIT ); |
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302 | }; |
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303 | }; |
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304 | }; |
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305 | |||
306 | // horizontal lines |
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307 | for (y = 0; y < FIELD_HEIGHT; y++) { |
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308 | |||
309 | match_count = 0; |
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310 | item = 0xFF; |
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311 | for (x = FIELD_WIDTH-1; x >= 0; x--) { |
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312 | |||
313 | if ( IS_BIT_SET( FIELD_ITEM(x,y), CRYSTAL_MOVING_BIT ) || IS_BIT_CLEARED( FIELD_ITEM(x,y), CRYSTAL_VISIBLE_BIT) ) { |
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314 | item = 0xFF; |
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315 | match_count = 0; |
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316 | continue; |
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317 | }; |
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318 | |||
319 | if ( (FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK) == item) { |
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320 | match_count++; |
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321 | } |
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322 | else { |
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323 | if (match_count >= 2) { |
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324 | found = 1; |
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325 | for (i = x+1; i < x+1+match_count+1; i++) { |
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326 | BIT_SET( FIELD_ITEM(i, y), CRYSTAL_EXPLODED_BIT ); |
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327 | }; |
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328 | } |
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329 | item = FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK; |
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330 | match_count = 0; |
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331 | }; |
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332 | }; |
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333 | if (match_count >= 2) { // last |
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334 | found = 1; |
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335 | for (i = x+1; i < x+1+match_count+1; i++) { |
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336 | BIT_SET( FIELD_ITEM(i, y), CRYSTAL_EXPLODED_BIT ); |
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337 | }; |
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338 | }; |
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339 | }; |
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340 | |||
341 | for (i = 0; i < FIELD_LENGTH; i++) { |
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342 | if (IS_BIT_SET(game.field[i], CRYSTAL_EXPLODED_BIT)) { |
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343 | game.field[i] = 0; |
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344 | game.score++; |
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345 | if (game.explosions_count < EXPLOSIONS_MAX_COUNT-1) { |
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346 | game.explosions[game.explosions_count] = ( i % FIELD_WIDTH ) | ( (i / FIELD_WIDTH) << 8); |
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347 | game.explosions_count++; |
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348 | }; |
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349 | }; |
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350 | }; |
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351 | |||
352 | if (game.score > 99) { |
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353 | game.status = STATUS_MENU; |
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5237 | alpine | 354 | game.need_redraw = 1; |
5235 | alpine | 355 | }; |
356 | |||
5237 | alpine | 357 | if (found) { |
358 | game.need_redraw = 1; |
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359 | }; |
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360 | |||
5235 | alpine | 361 | return found; |
362 | }; |
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363 | |||
364 | void game_fall() { |
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365 | int x, y, fall; |
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366 | for (x = 0; x < FIELD_WIDTH; x++) { |
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367 | fall = 0; |
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368 | for (y = FIELD_HEIGHT-1; y > 0; y--) { |
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369 | fall |= !(FIELD_ITEM(x, y) & CRYSTAL_VISIBLE_BIT); |
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370 | if (fall) { |
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371 | FIELD_ITEM(x, y) = FIELD_ITEM(x, y-1) | CRYSTAL_MOVING_BIT; |
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5237 | alpine | 372 | game.need_redraw = 1; |
5235 | alpine | 373 | } |
374 | else { |
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375 | BIT_CLEAR( FIELD_ITEM(x, y), CRYSTAL_MOVING_BIT ); |
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376 | }; |
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377 | }; |
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378 | if ( (fall) || ( IS_BIT_CLEARED(FIELD_ITEM(x,0), CRYSTAL_VISIBLE_BIT) ) ) { |
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379 | FIELD_ITEM(x, 0) = get_random_crystal(); |
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380 | }; |
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381 | }; |
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382 | }; |
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383 | |||
384 | int process_timer = 0; |
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385 | |||
386 | void GameProcess() { |
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387 | |||
388 | if (game.status == STATUS_LOADING) { |
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389 | game.loader_counter++; |
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390 | if (game.loader_counter == 2) { |
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391 | |||
5237 | alpine | 392 | game_textures_init_stage2(); |
393 | |||
5235 | alpine | 394 | |
395 | |||
396 | game.status = STATUS_MENU; |
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5237 | alpine | 397 | game.need_redraw = 1; |
5235 | alpine | 398 | |
399 | }; |
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400 | } |
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401 | else if (game.status == STATUS_PLAYING) { |
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402 | |||
403 | |||
404 | process_timer++; |
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405 | |||
406 | if (process_timer > 3) { |
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407 | game_check_and_explode(); |
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408 | game_fall(); |
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409 | process_timer = 0; |
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410 | }; |
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411 | |||
412 | int i; |
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413 | for (i = 0; i < game.explosions_count; i++) { |
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5237 | alpine | 414 | game.need_redraw = 1; |
5235 | alpine | 415 | game.explosions[i] = (game.explosions[i] & 0xFFFF) | ( ((game.explosions[i]>>16)+1) << 16 ); |
416 | if ( (game.explosions[i] >> 16) >= EXPLOSION_FRAMES_COUNT ) { |
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417 | game.explosions[i] = game.explosions[game.explosions_count-1]; |
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418 | game.explosions_count--; |
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419 | i--; |
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420 | }; |
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421 | }; |
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422 | |||
5237 | alpine | 423 | if ((game.time+1)/25 != game.time/25) { |
424 | game.need_redraw = 1; |
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425 | }; |
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426 | |||
5235 | alpine | 427 | game.time++; |
5237 | alpine | 428 | |
429 | |||
430 | |||
5235 | alpine | 431 | |
432 | }; |
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433 | |||
434 | game_draw(); |
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435 | |||
436 | } |
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437 | |||
438 | |||
439 | |||
440 | |||
441 | |||
442 | void GameInit() { |
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443 | |||
444 | game_reg_init(); |
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445 | |||
446 | game.field = malloc( FIELD_LENGTH ); |
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447 | int i; |
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448 | for (i = 0; i < FIELD_LENGTH; i++) { |
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449 | game.field[i] = (unsigned char) (0.99 * fabs(rs_noise(i, 10)) * CRYSTALS_COUNT) | CRYSTAL_VISIBLE_BIT; |
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450 | }; |
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451 | // memset( game.field, 0, FIELD_LENGTH ); |
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452 | |||
453 | game.scaled_framebuffer = malloc(GAME_WIDTH*game.window_scale * GAME_HEIGHT*game.window_scale * 3); |
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454 | DEBUG10f("scaled framebuffer: %d (window_scale = %d) \n", game.window_scale * GAME_WIDTH * GAME_HEIGHT * 3, game.window_scale); |
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455 | |||
456 | game_font_init(); |
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457 | |||
5237 | alpine | 458 | game_textures_init_stage1(); |
5235 | alpine | 459 | |
460 | |||
461 | |||
462 | #ifndef RS_KOS |
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463 | rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 0); |
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464 | #endif |
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465 | |||
466 | soundbuf_init(&game.sound_test1, 2048); |
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467 | // soundbuf_fill(&game.sound_test1, 2, 50); |
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468 | soundbuf_sin_fade(&game.sound_test1, 0.7); |
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469 | |||
470 | soundbuf_init(&game.sound_test2, 1024); |
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471 | //soundbuf_fill(&game.sound_test2, 8, 40); |
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472 | soundbuf_sin(&game.sound_test2, 0.48); |
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473 | |||
474 | soundbuf_init(&game.sound_test3, 1024); |
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475 | //soundbuf_fill(&game.sound_test3, 12, 60); |
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476 | soundbuf_sin(&game.sound_test3, 0.24); |
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477 | |||
478 | |||
479 | }; |
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480 | |||
481 | |||
482 | void GameTerm() { |
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483 | |||
484 | |||
485 | DEBUG10("--- Game Term ---"); |
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486 | |||
487 | free(game.field); |
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488 | |||
489 | #ifndef RS_KOS |
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490 | rs_audio_term(); |
||
491 | #endif |
||
492 | |||
493 | game_font_term(); |
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494 | |||
5237 | alpine | 495 | game_textures_free(); |
5235 | alpine | 496 | |
497 | |||
498 | |||
5237 | alpine | 499 | |
5235 | alpine | 500 | |
501 | soundbuf_free(&game.sound_test1); |
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502 | soundbuf_free(&game.sound_test2); |
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503 | soundbuf_free(&game.sound_test3); |
||
504 | |||
505 | |||
506 | }; |
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507 | |||
508 | // ------------ #Event Functions ------------ |
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509 | |||
510 | |||
511 | |||
512 | |||
513 | |||
514 | |||
515 | void GameKeyDown(int key, int first) { |
||
516 | |||
5237 | alpine | 517 | if (key == RS_KEY_A) { |
5235 | alpine | 518 | |
5237 | alpine | 519 | game.need_redraw = 1; |
520 | |||
521 | }; |
||
522 | |||
5235 | alpine | 523 | switch (key) { |
524 | case RS_KEY_LEFT: |
||
525 | BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK); |
||
526 | break; |
||
527 | case RS_KEY_RIGHT: |
||
528 | BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK); |
||
529 | break; |
||
530 | case RS_KEY_UP: |
||
531 | BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK); |
||
532 | break; |
||
533 | case RS_KEY_DOWN: |
||
534 | BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK); |
||
535 | break; |
||
536 | case RS_KEY_A: |
||
537 | BIT_SET(game.keyboard_state, RS_ATTACK_KEY_MASK); |
||
538 | // game.shoot_keypressed = 1; |
||
539 | break; |
||
540 | }; |
||
541 | |||
542 | |||
543 | if (game.status == STATUS_MENU) { |
||
544 | |||
545 | switch (key) { |
||
546 | case RS_KEY_LEFT: |
||
547 | BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK); |
||
548 | //PlayBuffer(hBuff, 0); |
||
549 | break; |
||
550 | case RS_KEY_RIGHT: |
||
551 | BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK); |
||
552 | //StopBuffer(hBuff); |
||
553 | break; |
||
554 | case RS_KEY_UP: |
||
555 | BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK); |
||
556 | menu_cursor_up(); |
||
557 | //ResetBuffer(hBuff, 0); |
||
558 | break; |
||
559 | case RS_KEY_DOWN: |
||
560 | BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK); |
||
561 | menu_cursor_down(); |
||
562 | break; |
||
563 | case RS_KEY_RETURN: |
||
564 | menu_cursor_click(); |
||
565 | break; |
||
566 | case RS_KEY_ESCAPE: |
||
567 | menu_open(0); |
||
568 | break; |
||
569 | }; |
||
570 | |||
571 | }; |
||
572 | |||
573 | if (game.status == STATUS_PLAYING) { |
||
574 | |||
5237 | alpine | 575 | |
5235 | alpine | 576 | |
577 | if (key == RS_KEY_SPACE) { |
||
578 | |||
579 | game.score = 101; |
||
580 | |||
581 | |||
582 | }; |
||
583 | |||
584 | }; |
||
585 | |||
586 | }; |
||
587 | |||
588 | void GameKeyUp(int key) { |
||
589 | |||
590 | switch (key) { |
||
591 | case RS_KEY_LEFT: |
||
592 | BIT_CLEAR(game.keyboard_state, RS_ARROW_LEFT_MASK); |
||
593 | break; |
||
594 | case RS_KEY_RIGHT: |
||
595 | BIT_CLEAR(game.keyboard_state, RS_ARROW_RIGHT_MASK); |
||
596 | break; |
||
597 | case RS_KEY_UP: |
||
598 | BIT_CLEAR(game.keyboard_state, RS_ARROW_UP_MASK); |
||
599 | break; |
||
600 | case RS_KEY_DOWN: |
||
601 | BIT_CLEAR(game.keyboard_state, RS_ARROW_DOWN_MASK); |
||
602 | break; |
||
603 | case RS_KEY_A: |
||
604 | BIT_CLEAR(game.keyboard_state, RS_ATTACK_KEY_MASK); |
||
605 | break; |
||
606 | }; |
||
607 | |||
608 | }; |
||
609 | |||
610 | void GameMouseDown(int x, int y) { |
||
5237 | alpine | 611 | |
612 | game.need_redraw = 1; |
||
613 | |||
5235 | alpine | 614 | game.tx = x; |
615 | game.ty = y; |
||
616 | |||
617 | if (game.status == STATUS_MENU) { |
||
618 | game.time = 0; |
||
619 | game.score = 0; |
||
620 | game.status = STATUS_PLAYING; |
||
621 | return; |
||
622 | }; |
||
623 | |||
624 | if (game.status == STATUS_PLAYING) { |
||
625 | |||
626 | unsigned int field_x = (unsigned int) (x - FIELD_X0) / CRYSTAL_SIZE; |
||
627 | if (field_x != rs_clamp_i(field_x, 0, FIELD_WIDTH-1)) { |
||
628 | return; |
||
629 | }; |
||
630 | |||
631 | unsigned int field_y = (unsigned int) (y - FIELD_Y0) / CRYSTAL_SIZE; |
||
632 | if (field_y != rs_clamp_i(field_y, 0, FIELD_HEIGHT-1)) { |
||
633 | return; |
||
634 | }; |
||
635 | |||
636 | //FIELD_ITEM(field_x, field_y) = 0; |
||
637 | |||
638 | if (!game.selected) { |
||
639 | game.selected = 1; |
||
640 | game.selected_x = field_x; |
||
641 | game.selected_y = field_y; |
||
642 | |||
643 | } |
||
644 | else { |
||
645 | |||
646 | if ( abs(game.selected_x - field_x) + abs(game.selected_y - field_y) == 1 ) { |
||
647 | game.selected = 0; |
||
648 | |||
649 | // Trying to swap |
||
650 | int temp_crystal = FIELD_ITEM(field_x, field_y); |
||
651 | FIELD_ITEM(field_x, field_y) = FIELD_ITEM(game.selected_x, game.selected_y); |
||
652 | FIELD_ITEM(game.selected_x, game.selected_y) = temp_crystal; |
||
653 | |||
654 | if ( !game_check_and_explode() ) { |
||
655 | FIELD_ITEM(game.selected_x, game.selected_y) = FIELD_ITEM(field_x, field_y); |
||
656 | FIELD_ITEM(field_x, field_y) = temp_crystal; |
||
657 | } |
||
658 | else { |
||
659 | // success |
||
660 | process_timer = 0; |
||
661 | }; |
||
662 | |||
663 | } |
||
664 | else { |
||
665 | if ( (game.selected_x != field_x) && (game.selected_y != field_y) ) { |
||
666 | game.selected_x = field_x; |
||
667 | game.selected_y = field_y; |
||
668 | } |
||
669 | else { |
||
670 | game.selected = 0; |
||
671 | }; |
||
672 | }; |
||
673 | |||
674 | }; |
||
675 | |||
676 | // int i; |
||
677 | // for (i = field_y; i > 0; i--) { |
||
678 | // FIELD_ITEM(field_x, i) = FIELD_ITEM(field_x, (i-1) ); |
||
679 | // }; |
||
680 | // FIELD_ITEM(field_x, 0) = 0; |
||
681 | |||
682 | }; |
||
683 | |||
684 | }; |
||
685 | |||
686 | void GameMouseUp(int x, int y) { |
||
687 | // |
||
688 | }; |
||
689 | |||
690 | |||
691 | void game_ding(int i) { |
||
692 | |||
693 | switch (i) { |
||
694 | case 0: |
||
695 | soundbuf_play(&game.sound_test2); |
||
696 | break; |
||
697 | case 1: |
||
698 | soundbuf_play(&game.sound_test3); |
||
699 | break; |
||
700 | }; |
||
701 | |||
702 | };>><>>>><>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |