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5235 alpine 1
#include "rsgame.h"
2
 
3
#include "rsgametext.h"
4
 
5
#include "rsgamemenu.h"
6
 
7
#include "rsgamedraw.h"
8
 
9
#include "rskos.h"
10
 
11
#include "rsgentex.h"
12
#include "rssoundgen.h"
13
#include "rsnoise.h"
14
 
15
#include "rs/rsplatform.h"
16
 
17
 
18
 
19
 
20
 
21
rs_game_t game;
22
 
23
 
24
void texture_init(rs_texture_t *tex, int w, int h) {
25
    tex->status = 1;
26
    tex->w = w;
27
    tex->h = h;
28
    tex->data = malloc(w*h*4); // BGRA BGRA
29
};
30
 
31
void texture_free(rs_texture_t *tex) {
32
    free(tex->data);
33
    tex->status = 0;
34
};
35
 
36
void texture_clear(rs_texture_t *tex, unsigned int color) {
37
    int i;
38
    for (i = 0; i < tex->w * tex->h; i++) {
39
        *((unsigned int*)(&tex->data[i*4])) = color;
40
    };
41
};
42
 
43
void texture_draw(rs_texture_t *dest, rs_texture_t *src, int x, int y, int mode) {
44
 
45
    int i; // y
46
    int j; // x
47
    int k; // color component
48
 
49
    int istart = (y < 0) ? -y : 0;
50
    int iend = src->h - (( (y + src->h) > dest->h) ? (y + src->h - dest->h) : 0);
51
 
52
    int jstart = (x < 0) ? -x : 0;
53
    int jend = src->w - (( (x + src->w) > dest->w) ? (x + src->w - dest->w) : 0);
54
 
55
    int ishift = 0;
56
    int jshift = 0;
57
 
58
    float a; // alpha value
59
 
60
    if (mode & DRAW_TILED_FLAG) {
61
        jshift = x;
62
        ishift = y;
63
        x = y = istart = jstart = 0;
64
        iend = dest->h;
65
        jend = dest->w;
66
    };
67
 
68
    mode = mode & DRAW_MODE_MASK;
69
 
70
    int modvalue = (src->w*src->h*4);
71
 
72
    if (mode == DRAW_MODE_REPLACE) {
73
        for (i = istart; i < iend; i++) {
74
            for (j = jstart; j < jend; j++) {
75
                for (k = 0; k < 4; k++) {
5237 alpine 76
                    dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue];
5235 alpine 77
                };
78
            };
79
        };
80
    }
81
    else if (mode == DRAW_MODE_ADDITIVE) {
82
        for (i = istart; i < iend; i++) {
83
            for (j = jstart; j < jend; j++) {
84
                for (k = 0; k < 3; k++) { // Alpha channel is not added
85
                    dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] =
86
                        clamp_byte( dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] + src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] );
87
                };
88
            };
89
        };
90
    }
91
    else if (mode == DRAW_MODE_MULT) {
92
        for (i = istart; i < iend; i++) {
93
            for (j = jstart; j < jend; j++) {
94
                for (k = 0; k < 3; k++) { // Alpha channel is not added
95
                    dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] =
96
                        clamp_byte( dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] * src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] / 255 );
97
                };
98
            };
99
        };
100
    }
101
    else if (mode == DRAW_MODE_ALPHA) {
102
        for (i = istart; i < iend; i++) {
103
            for (j = jstart; j < jend; j++) {
104
                for (k = 0; k < 3; k++) {
105
                    a = (1.0 * src->data[ (4*(i*src->w + j) + 3) % modvalue ] / 255.0);
106
                    dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] =
107
                         (unsigned char) ( (1.0-a) * dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ]
108
                                          + a*src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] );
109
                };
110
            };
111
        };
112
    };
113
 
114
};
115
 
116
 
117
 
118
void texture_set_pixel(rs_texture_t *tex, int x, int y, unsigned int color) {
119
    *((unsigned int*) &tex->data[ 4 * ( (y)*tex->w + (x) ) + 0 ]) = color;
120
};
121
 
122
void texture_draw_vline(rs_texture_t *tex, int x, int y, int l, unsigned int color) {
123
    int i;
124
    if (y+l >= tex->h) {
125
        l = tex->h - y;
126
    };
127
    for (i = 0; i < l; i++) {
128
        *((unsigned int*) &tex->data[ 4 * ( (y+i)*tex->w + (x) ) + 0 ]) = color;
129
    };
130
};
131
 
5237 alpine 132
void texture_draw_hline(rs_texture_t *tex, int x, int y, int l, unsigned int color) {
133
    int i;
134
    if (x+l >= tex->w) {
135
        l = tex->w - x;
136
    };
137
    for (i = 0; i < l; i++) {
138
        *((unsigned int*) &tex->data[ 4 * ( (y)*tex->w + (x+i) ) + 0 ]) = color;
139
    };
140
};
5235 alpine 141
 
142
 
5237 alpine 143
 
5235 alpine 144
void soundbuf_init(rs_soundbuf_t *snd, int length_samples) {
145
    snd->status = 1;
146
    snd->length_samples = length_samples;
147
    snd->data = malloc(length_samples*2);
148
    rskos_snd_create_buffer(&snd->hbuf, snd->data, length_samples);
149
};
150
 
151
void soundbuf_free(rs_soundbuf_t *snd) {
152
    snd->status = 0;
153
    free(snd->data);
154
};
155
 
156
void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div) {
157
    int i;
158
    for (i = 0; i < snd->length_samples; i++) {
159
		snd->data[i] = -amp/2 + amp/2*( ( (i % freq_div) > freq_div/2 ) ? 1 : 0 );
160
	};
161
	rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
162
};
163
 
164
void soundbuf_sin(rs_soundbuf_t *snd, float freq) {
165
    int i;
166
    int amp = 29000;
167
    for (i = 0; i < snd->length_samples; i++) {
168
		snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin(freq*i) * amp;
169
	};
170
	rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
171
};
172
 
173
void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq) {
174
    int i;
175
    int amp = 29000;
176
    for (i = 0; i < snd->length_samples; i++) {
177
		snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin( ( (1.0 - 0.48*i/snd->length_samples) * freq ) *i) * amp;
178
	};
179
 
180
 
181
	/*
182
 
183
	// ok
184
 
185
	rs_sgen_init(2, snd->length_samples);
186
	rs_sgen_func_pm(1, 880.0, 21.0, 0.3, 110.0, 0.3);
187
	rs_sgen_func_normalize(1, 1.0);
188
	rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 1.0);
189
	rs_sgen_wave_out(0);
190
 
191
	memcpy(snd->data, rs_sgen_reg.wave_out, snd->length_samples*2 );
192
 
193
	rs_sgen_term();
194
 
195
	*/
196
 
197
	rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
198
};
199
 
200
void soundbuf_play(rs_soundbuf_t *snd) {
201
    rskos_snd_play(&snd->hbuf, 0);
202
};
203
 
204
void soundbuf_stop(rs_soundbuf_t *snd) {
205
    rskos_snd_stop(&snd->hbuf);
206
};
207
 
208
 
209
 
210
unsigned char clamp_byte(int value) {
211
    value = value * (1 - (value >> 31)); // negative to zero
212
    return (value > 255) ? 255 : value;
213
};
214
 
215
 
216
void game_reg_init() {
217
 
218
    game.loader_counter = 0;
219
 
5237 alpine 220
    game.need_redraw = 1;
221
 
5235 alpine 222
    game.score = 0;
223
    game.time = 0;
224
 
225
    game.selected = 0;
226
    game.selected_x = game.selected_y = 0;
227
 
228
    game.explosions_count = 0;
229
 
230
    game.tx = 0;
231
    game.ty = 0;
232
    game.tz = 0;
233
 
234
//    int i;
235
//    for (i = 0; i < BULLETS_COUNT; i++) {
236
//        game.bullet_x[i] = 0;
237
//        game.bullet_y[i] = 0;
238
//    };
239
//    game.bullet_index = 0;
240
 
241
    game.status = STATUS_LOADING;
242
 
243
    game.window_scale = 1;
244
 
245
//    game.window_scale = 2;
246
//    #ifndef RS_KOS
247
//        game.window_scale = 3;
248
//        window_scale_str[3] = '3';
249
//    #endif
250
 
251
    game.keyboard_state = 0;
252
 
253
    game.menu_index = 0;
254
    game.menu_item_index = 0;
255
};
256
 
257
 
258
int is_key_pressed(int mask) {
259
    return IS_BIT_SET(game.keyboard_state, mask) ? 1 : 0;
260
};
261
 
262
int seed = 0;
263
int get_random_crystal() {
264
    seed += 2;
265
    return ( (seed + (get_time() & 0xFFFF) ) % CRYSTALS_COUNT) | CRYSTAL_VISIBLE_BIT;
266
};
267
 
268
int game_check_and_explode() {
269
    int x, y, i, item, match_count, found;
270
    found = 0;
271
 
272
    // vertical lines
273
    for (x = 0; x < FIELD_WIDTH; x++) {
274
        match_count = 0;
275
        item = 0xFF;
276
        for (y = FIELD_HEIGHT-1; y >= 0; y--) {
277
 
278
            if ( IS_BIT_SET( FIELD_ITEM(x,y), CRYSTAL_MOVING_BIT ) || IS_BIT_CLEARED( FIELD_ITEM(x,y), CRYSTAL_VISIBLE_BIT) ) {
279
                item = 0xFF;
280
                match_count = 0;
281
                continue;
282
            };
283
 
284
            if ( (FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK) == item) {
285
                match_count++;
286
            }
287
            else {
288
                if (match_count >= 2) {
289
                    found = 1;
290
                    for (i = y+1; i < y+1+match_count+1; i++) {
291
                        BIT_SET( FIELD_ITEM(x, i), CRYSTAL_EXPLODED_BIT );
292
                    };
293
                }
294
                item = FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK;
295
                match_count = 0;
296
            };
297
        };
298
        if (match_count >= 2) { // last
299
            found = 1;
300
            for (i = y+1; i < y+1+match_count+1; i++) {
301
                BIT_SET( FIELD_ITEM(x, i), CRYSTAL_EXPLODED_BIT );
302
            };
303
        };
304
    };
305
 
306
    // horizontal lines
307
    for (y = 0; y < FIELD_HEIGHT; y++) {
308
 
309
        match_count = 0;
310
        item = 0xFF;
311
        for (x = FIELD_WIDTH-1; x >= 0; x--) {
312
 
313
            if ( IS_BIT_SET( FIELD_ITEM(x,y), CRYSTAL_MOVING_BIT ) || IS_BIT_CLEARED( FIELD_ITEM(x,y), CRYSTAL_VISIBLE_BIT) ) {
314
                item = 0xFF;
315
                match_count = 0;
316
                continue;
317
            };
318
 
319
            if ( (FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK) == item) {
320
                match_count++;
321
            }
322
            else {
323
                if (match_count >= 2) {
324
                    found = 1;
325
                    for (i = x+1; i < x+1+match_count+1; i++) {
326
                        BIT_SET( FIELD_ITEM(i, y), CRYSTAL_EXPLODED_BIT );
327
                    };
328
                }
329
                item = FIELD_ITEM(x,y) & CRYSTAL_INDEX_MASK;
330
                match_count = 0;
331
            };
332
        };
333
        if (match_count >= 2) { // last
334
            found = 1;
335
            for (i = x+1; i < x+1+match_count+1; i++) {
336
                BIT_SET( FIELD_ITEM(i, y), CRYSTAL_EXPLODED_BIT );
337
            };
338
        };
339
    };
340
 
341
    for (i = 0; i < FIELD_LENGTH; i++) {
342
        if (IS_BIT_SET(game.field[i], CRYSTAL_EXPLODED_BIT)) {
343
            game.field[i] = 0;
344
            game.score++;
345
            if (game.explosions_count < EXPLOSIONS_MAX_COUNT-1) {
346
                game.explosions[game.explosions_count] = ( i % FIELD_WIDTH ) | ( (i / FIELD_WIDTH) << 8);
347
                game.explosions_count++;
348
            };
349
        };
350
    };
351
 
352
    if (game.score > 99) {
353
        game.status = STATUS_MENU;
5237 alpine 354
        game.need_redraw = 1;
5235 alpine 355
    };
356
 
5237 alpine 357
    if (found) {
358
        game.need_redraw = 1;
359
    };
360
 
5235 alpine 361
    return found;
362
};
363
 
364
void game_fall() {
365
    int x, y, fall;
366
    for (x = 0; x < FIELD_WIDTH; x++) {
367
        fall = 0;
368
        for (y = FIELD_HEIGHT-1; y > 0; y--) {
369
            fall |= !(FIELD_ITEM(x, y) & CRYSTAL_VISIBLE_BIT);
370
            if (fall) {
371
                FIELD_ITEM(x, y) = FIELD_ITEM(x, y-1) | CRYSTAL_MOVING_BIT;
5237 alpine 372
                game.need_redraw = 1;
5235 alpine 373
            }
374
            else {
375
                BIT_CLEAR( FIELD_ITEM(x, y), CRYSTAL_MOVING_BIT );
376
            };
377
        };
378
        if ( (fall) || ( IS_BIT_CLEARED(FIELD_ITEM(x,0), CRYSTAL_VISIBLE_BIT) ) ) {
379
            FIELD_ITEM(x, 0) = get_random_crystal();
380
        };
381
    };
382
};
383
 
384
int process_timer = 0;
385
 
386
void GameProcess() {
387
 
388
    if (game.status == STATUS_LOADING) {
389
        game.loader_counter++;
390
        if (game.loader_counter == 2) {
391
 
5237 alpine 392
            game_textures_init_stage2();
393
 
5235 alpine 394
 
395
 
396
            game.status = STATUS_MENU;
5237 alpine 397
            game.need_redraw = 1;
5235 alpine 398
 
399
        };
400
    }
401
    else if (game.status == STATUS_PLAYING) {
402
 
403
 
404
        process_timer++;
405
 
406
        if (process_timer > 3) {
407
            game_check_and_explode();
408
            game_fall();
409
            process_timer = 0;
410
        };
411
 
412
        int i;
413
        for (i = 0; i < game.explosions_count; i++) {
5237 alpine 414
            game.need_redraw = 1;
5235 alpine 415
            game.explosions[i] = (game.explosions[i] & 0xFFFF) | ( ((game.explosions[i]>>16)+1) << 16 );
416
            if ( (game.explosions[i] >> 16) >= EXPLOSION_FRAMES_COUNT ) {
417
                game.explosions[i] = game.explosions[game.explosions_count-1];
418
                game.explosions_count--;
419
                i--;
420
            };
421
        };
422
 
5237 alpine 423
        if ((game.time+1)/25 != game.time/25) {
424
            game.need_redraw = 1;
425
        };
426
 
5235 alpine 427
        game.time++;
5237 alpine 428
 
429
 
430
 
5235 alpine 431
 
432
    };
433
 
434
    game_draw();
435
 
436
}
437
 
438
 
439
 
440
 
441
 
442
void GameInit() {
443
 
444
    game_reg_init();
445
 
446
    game.field = malloc( FIELD_LENGTH );
447
    int i;
448
    for (i = 0; i < FIELD_LENGTH; i++) {
449
        game.field[i] = (unsigned char) (0.99 * fabs(rs_noise(i, 10)) * CRYSTALS_COUNT) | CRYSTAL_VISIBLE_BIT;
450
    };
451
//    memset( game.field, 0, FIELD_LENGTH );
452
 
453
    game.scaled_framebuffer = malloc(GAME_WIDTH*game.window_scale * GAME_HEIGHT*game.window_scale * 3);
454
    DEBUG10f("scaled framebuffer: %d (window_scale = %d) \n", game.window_scale * GAME_WIDTH * GAME_HEIGHT * 3, game.window_scale);
455
 
456
    game_font_init();
457
 
5237 alpine 458
    game_textures_init_stage1();
5235 alpine 459
 
460
 
461
 
462
    #ifndef RS_KOS
463
        rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 0);
464
    #endif
465
 
466
    soundbuf_init(&game.sound_test1, 2048);
467
//    soundbuf_fill(&game.sound_test1, 2, 50);
468
    soundbuf_sin_fade(&game.sound_test1, 0.7);
469
 
470
    soundbuf_init(&game.sound_test2, 1024);
471
    //soundbuf_fill(&game.sound_test2, 8, 40);
472
    soundbuf_sin(&game.sound_test2, 0.48);
473
 
474
    soundbuf_init(&game.sound_test3, 1024);
475
    //soundbuf_fill(&game.sound_test3, 12, 60);
476
    soundbuf_sin(&game.sound_test3, 0.24);
477
 
478
 
479
};
480
 
481
 
482
void GameTerm() {
483
 
484
 
485
    DEBUG10("--- Game Term ---");
486
 
487
    free(game.field);
488
 
489
    #ifndef RS_KOS
490
        rs_audio_term();
491
    #endif
492
 
493
    game_font_term();
494
 
5237 alpine 495
    game_textures_free();
5235 alpine 496
 
497
 
498
 
5237 alpine 499
 
5235 alpine 500
 
501
    soundbuf_free(&game.sound_test1);
502
    soundbuf_free(&game.sound_test2);
503
    soundbuf_free(&game.sound_test3);
504
 
505
 
506
};
507
 
508
// ------------ #Event Functions ------------
509
 
510
 
511
 
512
 
513
 
514
 
515
void GameKeyDown(int key, int first) {
516
 
5237 alpine 517
    if (key == RS_KEY_A) {
5235 alpine 518
 
5237 alpine 519
        game.need_redraw = 1;
520
 
521
    };
522
 
5235 alpine 523
    switch (key) {
524
        case RS_KEY_LEFT:
525
            BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK);
526
            break;
527
        case RS_KEY_RIGHT:
528
            BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK);
529
            break;
530
        case RS_KEY_UP:
531
            BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK);
532
            break;
533
        case RS_KEY_DOWN:
534
            BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK);
535
            break;
536
        case RS_KEY_A:
537
            BIT_SET(game.keyboard_state, RS_ATTACK_KEY_MASK);
538
//            game.shoot_keypressed = 1;
539
            break;
540
    };
541
 
542
 
543
    if (game.status == STATUS_MENU) {
544
 
545
        switch (key) {
546
            case RS_KEY_LEFT:
547
                BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK);
548
                //PlayBuffer(hBuff, 0);
549
                break;
550
            case RS_KEY_RIGHT:
551
                BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK);
552
                //StopBuffer(hBuff);
553
                break;
554
            case RS_KEY_UP:
555
                BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK);
556
                menu_cursor_up();
557
                //ResetBuffer(hBuff, 0);
558
                break;
559
            case RS_KEY_DOWN:
560
                BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK);
561
                menu_cursor_down();
562
                break;
563
            case RS_KEY_RETURN:
564
                menu_cursor_click();
565
                break;
566
            case RS_KEY_ESCAPE:
567
                menu_open(0);
568
                break;
569
        };
570
 
571
    };
572
 
573
    if (game.status == STATUS_PLAYING) {
574
 
5237 alpine 575
 
5235 alpine 576
 
577
        if (key == RS_KEY_SPACE) {
578
 
579
            game.score = 101;
580
 
581
 
582
        };
583
 
584
    };
585
 
586
};
587
 
588
void GameKeyUp(int key) {
589
 
590
    switch (key) {
591
        case RS_KEY_LEFT:
592
            BIT_CLEAR(game.keyboard_state, RS_ARROW_LEFT_MASK);
593
            break;
594
        case RS_KEY_RIGHT:
595
            BIT_CLEAR(game.keyboard_state, RS_ARROW_RIGHT_MASK);
596
            break;
597
        case RS_KEY_UP:
598
            BIT_CLEAR(game.keyboard_state, RS_ARROW_UP_MASK);
599
            break;
600
        case RS_KEY_DOWN:
601
            BIT_CLEAR(game.keyboard_state, RS_ARROW_DOWN_MASK);
602
            break;
603
        case RS_KEY_A:
604
            BIT_CLEAR(game.keyboard_state, RS_ATTACK_KEY_MASK);
605
            break;
606
    };
607
 
608
};
609
 
610
void GameMouseDown(int x, int y) {
5237 alpine 611
 
612
    game.need_redraw = 1;
613
 
5235 alpine 614
    game.tx = x;
615
    game.ty = y;
616
 
617
    if (game.status == STATUS_MENU) {
618
        game.time = 0;
619
        game.score = 0;
620
        game.status = STATUS_PLAYING;
621
        return;
622
    };
623
 
624
    if (game.status == STATUS_PLAYING) {
625
 
626
        unsigned int field_x = (unsigned int) (x - FIELD_X0) / CRYSTAL_SIZE;
627
        if (field_x != rs_clamp_i(field_x, 0, FIELD_WIDTH-1)) {
628
            return;
629
        };
630
 
631
        unsigned int field_y = (unsigned int) (y - FIELD_Y0) / CRYSTAL_SIZE;
632
        if (field_y != rs_clamp_i(field_y, 0, FIELD_HEIGHT-1)) {
633
            return;
634
        };
635
 
636
        //FIELD_ITEM(field_x, field_y) = 0;
637
 
638
        if (!game.selected) {
639
            game.selected = 1;
640
            game.selected_x = field_x;
641
            game.selected_y = field_y;
642
 
643
        }
644
        else {
645
 
646
            if ( abs(game.selected_x - field_x) + abs(game.selected_y - field_y) == 1 ) {
647
                game.selected = 0;
648
 
649
                // Trying to swap
650
                int temp_crystal = FIELD_ITEM(field_x, field_y);
651
                FIELD_ITEM(field_x, field_y) = FIELD_ITEM(game.selected_x, game.selected_y);
652
                FIELD_ITEM(game.selected_x, game.selected_y) = temp_crystal;
653
 
654
                if ( !game_check_and_explode() ) {
655
                    FIELD_ITEM(game.selected_x, game.selected_y) = FIELD_ITEM(field_x, field_y);
656
                    FIELD_ITEM(field_x, field_y) = temp_crystal;
657
                }
658
                else {
659
                    // success
660
                    process_timer = 0;
661
                };
662
 
663
            }
664
            else {
665
                if ( (game.selected_x != field_x) && (game.selected_y != field_y) ) {
666
                    game.selected_x = field_x;
667
                    game.selected_y = field_y;
668
                }
669
                else {
670
                    game.selected = 0;
671
                };
672
            };
673
 
674
        };
675
 
676
//        int i;
677
//        for (i = field_y; i > 0; i--) {
678
//            FIELD_ITEM(field_x, i) = FIELD_ITEM(field_x, (i-1) );
679
//        };
680
//        FIELD_ITEM(field_x, 0) = 0;
681
 
682
    };
683
 
684
};
685
 
686
void GameMouseUp(int x, int y) {
687
    //
688
};
689
 
690
 
691
void game_ding(int i) {
692
 
693
    switch (i) {
694
        case 0:
695
            soundbuf_play(&game.sound_test2);
696
            break;
697
        case 1:
698
            soundbuf_play(&game.sound_test3);
699
            break;
700
    };
701
 
702
};