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5225 | alpine | 1 | #include "rsgamedraw.h" |
2 | #include "rsgametext.h" |
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3 | #include "rsgamemenu.h" |
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4 | |||
5 | #include "rskos.h" |
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6 | |||
7 | #include "rsnoise.h" |
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8 | |||
9 | |||
10 | |||
11 | |||
12 | void game_draw() { |
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13 | |||
14 | int w = 320; |
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15 | int h = 180; |
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16 | |||
17 | |||
18 | int kk = 20; // (rskos_get_time()/1) % 160; |
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19 | // |
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20 | // unsigned char *c = game.framebuffer.data; |
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21 | // |
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22 | // int i; |
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23 | // for (i = 0; i < w*h*4; i+=4) { |
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24 | // c[i+0] = 10; // i/w/3; |
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25 | // c[i+1] = (( (1*i)*(i + kk)/70) & 5) ? 70 : 0; |
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26 | // c[i+2] = 50; |
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27 | // c[i+3] = i % 128; |
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28 | // }; |
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29 | |||
30 | |||
31 | texture_clear(&game.framebuffer, COLOR_BLACK); |
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32 | // texture_clear(&game.tex); |
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33 | |||
34 | // texture_draw(&game.framebuffer, &game.tex, 40, 40, DRAW_MODE_ADDITIVE); |
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35 | // texture_draw(&game.framebuffer, &game.tex, 70, 50, DRAW_MODE_ADDITIVE); |
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36 | // texture_draw(&game.framebuffer, &game.tex, 20, 60, DRAW_MODE_ADDITIVE); |
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37 | // texture_draw(&game.framebuffer, &game.tex, 60, 70, DRAW_MODE_ADDITIVE); |
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38 | // |
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39 | // texture_draw(&game.framebuffer, &game.tex, 111, 150, DRAW_MODE_ADDITIVE); |
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40 | |||
41 | int i, c, c2, c3; |
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42 | for (i = 0; i < 100; i++) { |
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43 | // DEBUG10f("i = %d, v1 = %.4f, v2 = %.4f \n", i, rs_noise(kk+100, kk+i)*10, rs_noise(kk+200, kk+i+300)*10); |
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44 | c = (0.5+0.45*rs_noise(kk+150, kk+i))*255; |
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45 | c2 = c + 0.05*rs_noise(kk+150, kk+i)*255; |
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46 | c3 = c2; // (0.5+0.49*rs_noise(kk+150, kk+i+2))*255; |
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47 | texture_set_pixel(&game.framebuffer, (0.5+0.49*rs_noise(kk+1100, kk+i))*GAME_WIDTH, (0.5+0.49*rs_noise(kk+1200, kk+i+1300))*GAME_HEIGHT, |
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48 | c + (c2<<8) + (c3<<16) + 0xFF000000); |
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49 | }; |
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50 | |||
51 | texture_clear(&game.tex_ground, COLOR_TRANSPARENT); |
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52 | rs_perlin_configure(47, 4, 0.5, 1000, 256); |
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53 | for (i = 0; i < game.tex_ground.w; i++) { |
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54 | texture_draw_vline(&game.tex_ground, i, 25 + rs_perlin(0,i+game.tz)*25, 2, 0xFF113300); |
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55 | texture_draw_vline(&game.tex_ground, i, 25 + rs_perlin(0,i+game.tz)*25 + 2, 999, 0xFF000000); |
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56 | }; |
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57 | |||
58 | texture_draw(&game.tex_ground, &game.tex_clouds, game.tz, 0, /* game.tx, game.ty, */ DRAW_MODE_ADDITIVE | DRAW_TILED_FLAG ); |
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59 | texture_draw(&game.framebuffer, &game.tex_ground, 0, GAME_HEIGHT-50, DRAW_MODE_ALPHA); |
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60 | |||
61 | |||
62 | if (game.status == STATUS_MENU) { |
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63 | |||
64 | char **title = menu_titles[game.menu_index]; |
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65 | int y = (game.menu_index == MENU_MAIN) ? 80 : 50; |
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66 | texture_draw(&game.framebuffer, &game.tex_gui_line, 0, y+15*game.menu_item_index, DRAW_MODE_ALPHA); |
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67 | while (*title) { |
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68 | game_textout(20, y, (*(title))[0]==' ' ? 3 : 0 , (*(title))+1 ); // first (zero) char defines action, title starts from second (1st) char |
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69 | title++; |
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70 | y+=15; |
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71 | }; |
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72 | |||
73 | if (game.menu_index == MENU_MAIN) { |
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74 | |||
75 | for (i = 0; i < ROCKS_COUNT; i++) { |
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76 | texture_draw(&game.framebuffer, &game.tex_rocks[i], 250+80*rs_noise(i,150), 60+60*rs_noise(i,1110), DRAW_MODE_ADDITIVE ); |
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77 | }; |
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78 | |||
79 | game_textout( GAME_WIDTH/2 - 100, 40, 1, "HELIOTHRYX"); |
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80 | game_textout( GAME_WIDTH/2 - 8, 58, 3, "TECHDEMO"); |
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81 | game_textout( 2, GAME_HEIGHT-10, 2, "DEVELOPER: ROMAN SHUVALOV` TOGLIATTI_ 2014"); |
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82 | }; |
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83 | |||
84 | } |
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85 | else { |
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86 | |||
87 | texture_draw(&game.framebuffer, &game.tex_ship[0], game.tx-8, game.ty-4, DRAW_MODE_ALPHA); |
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88 | texture_draw(&game.framebuffer, &game.tex_ship[1], game.tx-8, game.ty-4, DRAW_MODE_ALPHA); |
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89 | texture_draw(&game.framebuffer, &game.tex_ship[2], game.tx, game.ty-4, DRAW_MODE_ALPHA); |
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90 | texture_draw(&game.framebuffer, &game.tex_ship[3], game.tx, game.ty-4, DRAW_MODE_ALPHA); |
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91 | |||
92 | int i; |
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93 | for (i = 0; i < BULLETS_COUNT; i++) { |
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94 | if (game.bullet_y[i]) { |
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95 | texture_set_pixel(&game.framebuffer, game.bullet_x[i]-4, game.bullet_y[i], 0xFF00BB00); |
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96 | texture_set_pixel(&game.framebuffer, game.bullet_x[i]-3, game.bullet_y[i], 0xFF00CC00); |
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97 | texture_set_pixel(&game.framebuffer, game.bullet_x[i]-2, game.bullet_y[i], 0xFF00DD00); |
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98 | texture_set_pixel(&game.framebuffer, game.bullet_x[i]-1, game.bullet_y[i], 0xFF00EE00); |
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99 | texture_set_pixel(&game.framebuffer, game.bullet_x[i]-0, game.bullet_y[i], 0xFF00FF00); |
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100 | }; |
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101 | }; |
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102 | |||
103 | game_textout( 2, 2, 2, "THIS IS TECHDEMO` "); |
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104 | game_textout( 2, 12, 2, "USE ARROWS TO MOVE_ TO SHOOT_ |
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105 | |||
106 | }; |
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107 | |||
108 | |||
109 | rskos_draw_area(0, 0, w, h, game.window_scale, game.framebuffer.data, game.scaled_framebuffer); |
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110 | |||
111 | };>>>16)><16)>8)><8)>>> |
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112 |