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5225 alpine 1
#include "rsgame.h"
2
 
3
#include "rsgametext.h"
4
 
5
#include "rsgamemenu.h"
6
 
7
#include "rsgamedraw.h"
8
 
9
#include "rskos.h"
10
 
11
#include "rsgentex.h"
12
#include "rssoundgen.h"
13
#include "rsnoise.h"
14
 
15
#include "rs/rsplatform.h"
16
 
17
 
18
#ifdef RS_USE_C_LIBS // linux version
19
    #include 
20
    #include 
21
    #include 
22
 
23
    #include "rs/rskeyboard.h"
24
#endif
25
 
26
 
5243 alpine 27
 
5225 alpine 28
rs_game_t game;
29
 
30
 
5291 alpine 31
game_obj_t game_obj(int obj_type, int flags, int tag, int radius, float x, float y, int t, float f) {
32
    game_obj_t obj;
33
    obj.obj_type = obj_type;
34
    obj.flags = flags;
35
    obj.tag = tag;
36
    obj.radius = radius;
37
    obj.x = x;
38
    obj.y = y;
39
    obj.t = t;
40
    obj.f = f;
41
    return obj;
42
};
43
 
44
int game_obj_add(game_obj_t obj) {
45
    if (game.objs_count < GAME_OBJS_MAX_COUNT) {
46
        game.objs[game.objs_count++] = obj;
47
        return game.objs_count-1;
48
    };
49
    #ifdef RS_LINUX
50
        DEBUG10("Error, max objects count is reached");
51
    #endif
52
    return 0; // Max objects count is reached
53
};
54
 
55
void game_obj_remove(int index) {
56
    if (index == game.objs_count - 1) {
57
        game.objs_count--;
58
        return;
59
    };
60
    game.objs[index] = game.objs[ game.objs_count-1 ];
61
    game.objs_count--;
62
};
63
 
64
 
65
 
66
 
67
 
68
 
69
 
70
 
71
 
5225 alpine 72
void texture_init(rs_texture_t *tex, int w, int h) {
73
    tex->status = 1;
74
    tex->w = w;
75
    tex->h = h;
76
    tex->data = malloc(w*h*4); // BGRA BGRA
77
};
78
 
79
void texture_free(rs_texture_t *tex) {
80
    free(tex->data);
81
    tex->status = 0;
82
};
83
 
84
void texture_clear(rs_texture_t *tex, unsigned int color) {
85
    int i;
86
    for (i = 0; i < tex->w * tex->h; i++) {
87
        *((unsigned int*)(&tex->data[i*4])) = color;
88
    };
89
};
90
 
91
void texture_draw(rs_texture_t *dest, rs_texture_t *src, int x, int y, int mode) {
92
 
93
    int i; // y
94
    int j; // x
95
    int k; // color component
96
 
97
    int istart = (y < 0) ? -y : 0;
98
    int iend = src->h - (( (y + src->h) > dest->h) ? (y + src->h - dest->h) : 0);
99
 
100
    int jstart = (x < 0) ? -x : 0;
101
    int jend = src->w - (( (x + src->w) > dest->w) ? (x + src->w - dest->w) : 0);
102
 
103
    int ishift = 0;
104
    int jshift = 0;
105
 
106
    float a; // alpha value
107
 
108
    if (mode & DRAW_TILED_FLAG) {
109
        jshift = x;
110
        ishift = y;
111
        x = y = istart = jstart = 0;
112
        iend = dest->h;
113
        jend = dest->w;
114
    };
115
 
116
    mode = mode & DRAW_MODE_MASK;
117
 
118
    int modvalue = (src->w*src->h*4);
119
 
120
    if (mode == DRAW_MODE_REPLACE) {
121
        for (i = istart; i < iend; i++) {
122
            for (j = jstart; j < jend; j++) {
123
                for (k = 0; k < 4; k++) {
124
                    dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = src->data[ (4*(i*src->w + j) + k) % modvalue ];
125
                };
126
            };
127
        };
128
    }
129
    else if (mode == DRAW_MODE_ADDITIVE) {
130
        for (i = istart; i < iend; i++) {
131
            for (j = jstart; j < jend; j++) {
132
                for (k = 0; k < 3; k++) { // Alpha channel is not added
133
                    dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] =
134
                        clamp_byte( dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] + src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] );
135
                };
136
            };
137
        };
138
    }
139
    else if (mode == DRAW_MODE_ALPHA) {
140
        for (i = istart; i < iend; i++) {
141
            for (j = jstart; j < jend; j++) {
142
                for (k = 0; k < 3; k++) {
143
                    a = (1.0 * src->data[ (4*(i*src->w + j) + 3) % modvalue ] / 255.0);
144
                    dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] =
145
                         (unsigned char) ( (1.0-a) * dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ]
146
                                          + a*src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] );
147
                };
148
            };
149
        };
150
    };
151
 
152
};
153
 
154
 
155
 
156
void texture_set_pixel(rs_texture_t *tex, int x, int y, unsigned int color) {
157
    *((unsigned int*) &tex->data[ 4 * ( (y)*tex->w + (x) ) + 0 ]) = color;
158
};
159
 
160
void texture_draw_vline(rs_texture_t *tex, int x, int y, int l, unsigned int color) {
161
    int i;
162
    if (y+l >= tex->h) {
163
        l = tex->h - y;
164
    };
5291 alpine 165
 
166
    if (x < 0) {
167
        return;
168
    };
169
 
170
    if (x >= tex->w) {
171
        return;
172
    };
173
 
5225 alpine 174
    for (i = 0; i < l; i++) {
175
        *((unsigned int*) &tex->data[ 4 * ( (y+i)*tex->w + (x) ) + 0 ]) = color;
176
    };
177
};
178
 
179
 
180
 
181
void soundbuf_init(rs_soundbuf_t *snd, int length_samples) {
182
    snd->status = 1;
183
    snd->length_samples = length_samples;
184
    snd->data = malloc(length_samples*2);
185
    rskos_snd_create_buffer(&snd->hbuf, snd->data, length_samples);
186
};
187
 
5298 alpine 188
void soundbuf_update(rs_soundbuf_t *snd) {
189
    rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
190
};
191
 
5225 alpine 192
void soundbuf_free(rs_soundbuf_t *snd) {
193
    snd->status = 0;
194
    free(snd->data);
195
};
196
 
197
void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div) {
198
    int i;
199
    for (i = 0; i < snd->length_samples; i++) {
200
		snd->data[i] = -amp/2 + amp/2*( ( (i % freq_div) > freq_div/2 ) ? 1 : 0 );
201
	};
202
	rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
203
};
204
 
205
void soundbuf_sin(rs_soundbuf_t *snd, float freq) {
206
    int i;
207
    int amp = 29000;
208
    for (i = 0; i < snd->length_samples; i++) {
209
		snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin(freq*i) * amp;
210
	};
211
	rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
212
};
213
 
214
void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq) {
215
    int i;
216
    int amp = 29000;
217
    for (i = 0; i < snd->length_samples; i++) {
218
		snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin( ( (1.0 - 0.48*i/snd->length_samples) * freq ) *i) * amp;
219
	};
5243 alpine 220
 
221
 
222
	/*
223
 
224
	// ok
225
 
226
	rs_sgen_init(2, snd->length_samples);
227
	rs_sgen_func_pm(1, 880.0, 21.0, 0.3, 110.0, 0.3);
228
	rs_sgen_func_normalize(1, 1.0);
229
	rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 1.0);
230
	rs_sgen_wave_out(0);
231
 
232
	memcpy(snd->data, rs_sgen_reg.wave_out, snd->length_samples*2 );
233
 
234
	rs_sgen_term();
235
 
236
	*/
237
 
5225 alpine 238
	rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
239
};
240
 
241
void soundbuf_play(rs_soundbuf_t *snd) {
242
    rskos_snd_play(&snd->hbuf, 0);
243
};
244
 
245
void soundbuf_stop(rs_soundbuf_t *snd) {
246
    rskos_snd_stop(&snd->hbuf);
247
};
248
 
249
 
250
 
251
unsigned char clamp_byte(int value) {
252
    value = value * (1 - (value >> 31)); // negative to zero
253
    return (value > 255) ? 255 : value;
254
};
255
 
256
 
257
void game_reg_init() {
5291 alpine 258
//    game.tx = 0;
259
//    game.ty = 0;
260
//    game.tz = 0;
261
 
262
    game.player_x = 0;
263
    game.player_y = 0;
5225 alpine 264
    game.tz = 0;
5298 alpine 265
 
266
    game.bg_color = COLOR_BLACK;
5225 alpine 267
 
5291 alpine 268
//    int i;
269
//    for (i = 0; i < BULLETS_COUNT; i++) {
270
//        game.bullet_x[i] = 0;
271
//        game.bullet_y[i] = 0;
272
//    };
273
//    game.bullet_index = 0;
274
 
275
    game.objs = malloc( sizeof(game_obj_t) * GAME_OBJS_MAX_COUNT );
5225 alpine 276
 
277
    game.status = STATUS_MENU;
278
 
279
    game.window_scale = 2;
5243 alpine 280
    #ifndef RS_KOS
5225 alpine 281
        game.window_scale = 3;
5243 alpine 282
        window_scale_str[3] = '3';
5225 alpine 283
    #endif
284
 
285
    game.keyboard_state = 0;
286
 
287
    game.menu_index = 0;
288
    game.menu_item_index = 0;
289
};
290
 
291
 
292
int is_key_pressed(int mask) {
293
    return IS_BIT_SET(game.keyboard_state, mask) ? 1 : 0;
294
};
295
 
296
 
5291 alpine 297
int seed = 0;
298
 
299
unsigned short rs_rand() {
300
    seed += 1000;
301
    seed %= 56789;
5225 alpine 302
 
5291 alpine 303
    // from here, http://www.cplusplus.com/forum/general/85758/
304
    // koef. changed
305
    int n = rskos_get_time() + seed * 57 * 5; // no *2
306
    n = (n << 13) ^ n;
307
    return (n * (n * n * 15731 + 789221) + 1376312589) & 0xFFFF;
308
 
309
};
5225 alpine 310
 
311
 
312
 
313
 
314
void GameInit() {
315
 
316
    game_reg_init();
317
 
318
    game.scaled_framebuffer = malloc(GAME_WIDTH*game.window_scale * GAME_HEIGHT*game.window_scale * 3);
319
    DEBUG10f("scaled framebuffer: %d (window_scale = %d) \n", game.window_scale * GAME_WIDTH * GAME_HEIGHT * 3, game.window_scale);
320
 
321
    game_font_init();
322
 
323
    texture_init(&game.framebuffer, GAME_WIDTH, GAME_HEIGHT);
324
 
325
    texture_init(&game.tex, 64, 64);
326
    rs_gen_init(1, 64);
327
    rs_gen_func_set(0, 0.0);
328
    rs_gen_func_cell(0, 1200, 10, NULL, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0);
329
    rs_gen_func_normalize(0, 0.0, 1.0);
330
    rs_gen_func_posterize(0, 5);
331
    rs_gen_tex_out_rgba(0, 0, 0, -1, 1.0, 1.0, 1.0, 1.0);
332
    memcpy(game.tex.data, rs_gen_reg.tex_out, 64*64*4 );
333
    rs_gen_term();
334
 
335
    texture_init(&game.tex_clouds, 128, 128);
336
    rs_gen_init(1, 128);
337
    rs_gen_func_perlin(0, 8, 5, 0.5, 1100);
338
    rs_gen_func_normalize(0, 0.0, 1.0);
339
    rs_gen_func_posterize(0, 4);
340
    rs_gen_func_normalize(0, 0.0, 0.50);
341
    rs_gen_tex_out_rgba(0, 0, 0, -1, 0.9, 0.7, 0.5, 1.0);
342
    memcpy(game.tex_clouds.data, rs_gen_reg.tex_out, 128*128*4 );
343
    rs_gen_term();
344
 
345
    texture_init(&game.tex_ground, GAME_WIDTH, 50);
346
 
347
 
348
 
349
    int ship_size = 8;
350
 
351
    // 16x8
352
 
353
    unsigned char tex_ship1_mask[] = { 0x10, 0x58, 0x7C, 0x7C, 0x3E, 0x1E, 0xBE, 0xFE };
354
    unsigned char tex_ship2_mask[] = { 0x7C, 0x7C, 0x7E, 0x7E, 0x3C, 0x3C, 0x1C, 0x18 };
355
    unsigned char tex_ship1_overlay_mask[] = { 0x10, 0x18, 0x1C, 0x1C, 0x1C, 0x1C, 0x8C, 0x84 };
356
    unsigned char tex_ship2_overlay_mask[] = { 0x00, 0x00, 0x20, 0x20, 0x30, 0x30, 0x10, 0x10 };
357
 
358
    texture_init(&game.tex_ship[0], ship_size, ship_size);
359
    rs_gen_init(2, ship_size);
360
    rs_gen_func_perlin(0, 8, 5, 0.5, 111);
361
    rs_gen_func_normalize(0, 0.0, 1.0);
362
    rs_gen_func_posterize(0, 2);
363
    rs_gen_func_mult_add_value(0, 0, 0.3, 0.7);
364
 
365
    rs_gen_func_set(1, 1.0);
366
    rs_gen_func_apply_mask(1, tex_ship1_mask);
367
//    rs_gen_func_mult_add_value(1, 1, 0.8, 0.2);
368
    rs_gen_tex_out_rgba(0, 0, 0, 1, 0.8, 0.65, 0.66, 1.0);
369
    memcpy(game.tex_ship[0].data, rs_gen_reg.tex_out, ship_size*ship_size*4 );
370
    rs_gen_term();
371
 
372
    texture_init(&game.tex_ship[1], ship_size, ship_size);
373
    rs_gen_init(2, ship_size);
374
    rs_gen_func_perlin(0, 8, 5, 0.5, 1100);
375
    rs_gen_func_normalize(0, 0.0, 1.0);
376
    rs_gen_func_posterize(0, 2);
377
    rs_gen_func_mult_add_value(0, 0, 0.1, 0.9);
378
 
379
    rs_gen_func_set(1, 1.0);
380
    rs_gen_func_apply_mask(1, tex_ship1_overlay_mask);
381
//    rs_gen_func_mult_add_value(1, 1, 0.8, 0.2);
382
    rs_gen_tex_out_rgba(0, 0, 0, 1, 0.4, 0.3, 0.3, 1.0);
383
    memcpy(game.tex_ship[1].data, rs_gen_reg.tex_out, ship_size*ship_size*4 );
384
    rs_gen_term();
385
 
386
 
387
    texture_init(&game.tex_ship[2], ship_size, ship_size);
388
    rs_gen_init(2, ship_size);
389
    rs_gen_func_perlin(0, 8, 5, 0.5, 111);
390
    rs_gen_func_normalize(0, 0.0, 1.0);
391
    rs_gen_func_posterize(0, 2);
392
    rs_gen_func_mult_add_value(0, 0, 0.3, 0.7);
393
//    rs_gen_func_set(0, 1.0);
394
    rs_gen_func_set(1, 1.0);
395
    rs_gen_func_apply_mask(1, tex_ship2_mask);
396
//    rs_gen_func_mult_add_value(1, 1, 0.8, 0.2);
397
    rs_gen_tex_out_rgba(0, 0, 0, 1, 0.8, 0.65, 0.66, 1.0);
398
    memcpy(game.tex_ship[2].data, rs_gen_reg.tex_out, ship_size*ship_size*4 );
399
    rs_gen_term();
400
 
401
    texture_init(&game.tex_ship[3], ship_size, ship_size);
402
    rs_gen_init(2, ship_size);
403
    rs_gen_func_perlin(0, 8, 5, 0.5, 1100);
404
    rs_gen_func_normalize(0, 0.0, 1.0);
405
    rs_gen_func_posterize(0, 2);
406
    rs_gen_func_mult_add_value(0, 0, 0.1, 0.9);
407
 
408
    rs_gen_func_set(1, 1.0);
409
    rs_gen_func_apply_mask(1, tex_ship2_overlay_mask);
410
//    rs_gen_func_mult_add_value(1, 1, 0.8, 0.2);
411
    rs_gen_tex_out_rgba(0, 0, 0, 1, 0.4, 0.3, 0.2, 1.0);
412
    memcpy(game.tex_ship[3].data, rs_gen_reg.tex_out, ship_size*ship_size*4 );
413
    rs_gen_term();
414
 
415
 
416
    texture_init(&game.tex_gui_line, GAME_WIDTH, 13);
417
    int i;
418
    for (i = 0; i < GAME_WIDTH*13; i++) {
419
        ( (unsigned int*) (game.tex_gui_line.data)) [i] = 0x668899AA;
420
    };
421
 
422
 
423
    int rock_size = 32;
424
    rs_gen_init(3, rock_size);
425
    for (i = 0; i < ROCKS_COUNT; i++) {
426
 
427
        texture_init(&(game.tex_rocks[i]), rock_size, rock_size);
5291 alpine 428
 
5225 alpine 429
        rs_gen_func_set(0, 0.0);
430
        rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 2.5 + i%5);
431
 
432
        rs_gen_func_perlin(2, 33, 4, 0.5, 350+i);
433
        rs_gen_func_normalize(2, 0.0, 1.0);
434
        rs_gen_func_posterize(2, 4);
435
 
436
        rs_gen_func_cell(1, 410+i, 50, NULL, -2.0, 1.0, 1.0, 1.0, 0.0, 1.0);
437
        rs_gen_func_posterize(1, 2);
438
        rs_gen_func_normalize(1, 0.0, 1.0);
439
        rs_gen_func_add(1, 1, 2, 1.0, 0.5);
440
        rs_gen_func_normalize(1, 0.0, 1.0);
441
        rs_gen_func_posterize(1, 4);
442
 
443
        rs_gen_func_add(1, 0, 1, 1.0, 1.0);
444
        rs_gen_func_normalize(1, 0.0, 1.0);
445
        rs_gen_func_mult(1, 0, 1);
446
        rs_gen_func_normalize(1, 0.0, 1.0);
447
        rs_gen_func_posterize(1, 4);
448
        rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0);
449
        rs_gen_tex_out_rgba(1, 1, 1, -1, 0.5+ 0.03*(i%2), 0.7+ 0.03*(i%3) , 0.9, 1.0);
450
 
451
        memcpy(game.tex_rocks[i].data, rs_gen_reg.tex_out, rock_size*rock_size*4 );
452
    };
453
    rs_gen_term();
454
 
5291 alpine 455
 
456
    rock_size = 16;
457
    rs_gen_init(3, rock_size);
458
    for (i = 0; i < MINIROCKS_COUNT; i++) {
459
 
460
        texture_init(&(game.tex_minirocks[i]), rock_size, rock_size);
5225 alpine 461
 
5291 alpine 462
        rs_gen_func_set(0, 0.0);
463
        rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 2.5 + i%5);
464
 
465
        rs_gen_func_perlin(2, 33, 4, 0.5, 350+i);
466
        rs_gen_func_normalize(2, 0.0, 1.0);
467
        rs_gen_func_posterize(2, 4);
468
 
469
        rs_gen_func_cell(1, 410+i, 50, NULL, -2.0, 1.0, 1.0, 1.0, 0.0, 1.0);
470
        rs_gen_func_posterize(1, 2);
471
        rs_gen_func_normalize(1, 0.0, 1.0);
472
        rs_gen_func_add(1, 1, 2, 1.0, 0.5);
473
        rs_gen_func_normalize(1, 0.0, 1.0);
474
        rs_gen_func_posterize(1, 4);
475
 
476
        rs_gen_func_add(1, 0, 1, 1.0, 1.0);
477
        rs_gen_func_normalize(1, 0.0, 1.0);
478
        rs_gen_func_mult(1, 0, 1);
479
        rs_gen_func_normalize(1, 0.0, 1.0);
480
        rs_gen_func_posterize(1, 4);
481
        rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0);
482
        rs_gen_tex_out_rgba(1, 1, 1, -1, 0.7+ 0.01*(i%2), 0.7+ 0.01*(i%3) , 0.65, 1.0);
483
 
484
        memcpy(game.tex_minirocks[i].data, rs_gen_reg.tex_out, rock_size*rock_size*4 );
485
    };
486
    rs_gen_term();
487
 
488
 
489
 
490
 
491
    rs_gen_init(3, EXPLOSION_RADIUS*2);
492
    for (i = 0; i < EXPLOSIONS_COUNT; i++) {
493
 
494
        texture_init(&(game.tex_explosions[i]), EXPLOSION_RADIUS*2, EXPLOSION_RADIUS*2);
495
 
496
        rs_gen_func_set(0, 1.0);
497
//        rs_gen_func_radial(0, 0.5, 0.5, 0.3 + 0.5*i/EXPLOSION_FRAMES_COUNT, 0.975, 4.0);
498
//        rs_gen_func_set(0, 1.0);
499
 
500
        rs_gen_func_set(1, 0.0);
501
        rs_gen_func_radial(1, 0.5, 0.5, 0.1 + 0.4*i/EXPLOSIONS_COUNT, 1.0 - 1.0*i/EXPLOSIONS_COUNT, 2.5 + i%5);
502
 
503
        rs_gen_tex_out_rgba_set( 0.0, 0.0, 0.0, 0.0);
504
        rs_gen_tex_out_rgba(0, 0, 0, 1, 1.0, 1.0, 1.0, 1.0);
505
 
506
        memcpy(game.tex_explosions[i].data, rs_gen_reg.tex_out, EXPLOSION_RADIUS*2*EXPLOSION_RADIUS*2*4 );
507
    };
508
    rs_gen_term();
509
 
510
 
511
 
5243 alpine 512
    #ifndef RS_KOS
5225 alpine 513
        rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 0);
514
    #endif
515
 
516
    soundbuf_init(&game.sound_test1, 2048);
517
//    soundbuf_fill(&game.sound_test1, 2, 50);
518
    soundbuf_sin_fade(&game.sound_test1, 0.7);
519
 
520
    soundbuf_init(&game.sound_test2, 1024);
521
    //soundbuf_fill(&game.sound_test2, 8, 40);
522
    soundbuf_sin(&game.sound_test2, 0.48);
523
 
524
    soundbuf_init(&game.sound_test3, 1024);
525
    //soundbuf_fill(&game.sound_test3, 12, 60);
526
    soundbuf_sin(&game.sound_test3, 0.24);
527
 
528
 
5298 alpine 529
 
530
 
531
 
532
    int soundlen = 55000;
533
 
534
//    int freqs[SOUND_EXPLOSIONS_COUNT] = { 440, 523, 587, 698, 783, 880, 1046, 1174 };
535
 
536
    for (i = 0; i < SOUND_EXPLOSIONS_COUNT; i++) {
537
 
538
        soundbuf_init(&game.sound_explosions[i], soundlen);
539
 
540
        rs_sgen_init(3, soundlen);
541
 
542
        rs_sgen_func_noise(2, 1000);
543
        //rs_sgen_func_phaser(0, 2, 0.9, 15.2 + 1.0*i/SOUND_EXPLOSIONS_COUNT, 6.0, 3.0, 2000.0, 1.73);
544
        rs_sgen_func_phaser(0, 2, 0.9, 16.2 + 0.5*i/SOUND_EXPLOSIONS_COUNT, 6.0, 3.0, 900.0, 0.93);
545
        rs_sgen_func_normalize(0, 1.0);
546
 
547
        rs_sgen_func_lowpass(2, 0, 0.6, 0.0, 20.0);
548
        rs_sgen_func_normalize(2, 1.0);
549
 
550
        rs_sgen_wave_out(2);
551
 
552
        memcpy(game.sound_explosions[i].data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2);
553
        soundbuf_update(&game.sound_explosions[i]);
554
 
555
        rs_sgen_term();
556
 
557
    };
558
 
559
    soundlen = 17888;
560
 
561
    soundbuf_init(&game.sound_hit, soundlen);
562
 
563
    rs_sgen_init(3, soundlen);
564
 
565
    rs_sgen_func_noise(2, 1000);
566
    rs_sgen_func_phaser(0, 2, 0.9, 11.5, 16.0, 13.0, 1300.0, 1.93);
567
    rs_sgen_func_normalize(0, 1.0);
568
 
569
    rs_sgen_func_highpass(2, 0, 1.0, 0.3, 20.0);
570
    rs_sgen_func_normalize(2, 1.0);
571
 
572
    rs_sgen_wave_out(2);
573
 
574
    memcpy(game.sound_hit.data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2);
575
    soundbuf_update(&game.sound_hit);
576
 
577
    rs_sgen_term();
578
 
5225 alpine 579
};
580
 
581
 
582
void GameTerm() {
583
 
584
 
5291 alpine 585
    DEBUG10("--- Game Term ---");
5225 alpine 586
 
5243 alpine 587
    #ifndef RS_KOS
5225 alpine 588
        rs_audio_term();
589
    #endif
590
 
591
    game_font_term();
592
 
593
    free(game.scaled_framebuffer);
594
 
5291 alpine 595
    free(game.objs);
596
 
5225 alpine 597
    texture_free(&game.framebuffer);
598
    texture_free(&game.tex);
599
    texture_free(&game.tex_clouds);
600
    texture_free(&game.tex_ground);
601
 
602
    texture_free(&game.tex_gui_line);
603
 
604
    int i;
605
    for (i = 0; i < ROCKS_COUNT; i++) {
606
        texture_free(&game.tex_rocks[i]);
607
    };
608
 
609
    soundbuf_free(&game.sound_test1);
610
    soundbuf_free(&game.sound_test2);
611
    soundbuf_free(&game.sound_test3);
612
 
613
 
614
};
615
 
616
// ------------ #Event Functions ------------
617
 
618
 
619
 
620
 
621
 
622
 
5298 alpine 623
void GameKeyDown(int key) {
5225 alpine 624
 
625
 
626
    switch (key) {
627
        case RS_KEY_LEFT:
628
            BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK);
629
            break;
630
        case RS_KEY_RIGHT:
631
            BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK);
632
            break;
633
        case RS_KEY_UP:
634
            BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK);
635
            break;
636
        case RS_KEY_DOWN:
637
            BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK);
638
            break;
639
        case RS_KEY_A:
640
            BIT_SET(game.keyboard_state, RS_ATTACK_KEY_MASK);
641
            game.shoot_keypressed = 1;
642
            break;
643
    };
644
 
645
 
646
    if (game.status == STATUS_MENU) {
647
 
648
        switch (key) {
649
            case RS_KEY_LEFT:
650
                BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK);
651
 
652
                if ( (game.menu_index == MENU_SETTINGS) && (game.menu_item_index == MENU_ITEM_WINDOW_SCALE) ) {
653
                    game_change_window_scale(-1);
5243 alpine 654
                    game_ding(1);
5225 alpine 655
                };
656
 
657
                //PlayBuffer(hBuff, 0);
658
                break;
659
            case RS_KEY_RIGHT:
660
                BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK);
661
 
662
                if ( (game.menu_index == MENU_SETTINGS) && (game.menu_item_index == MENU_ITEM_WINDOW_SCALE) ) {
663
                    game_change_window_scale(1);
5243 alpine 664
                    game_ding(1);
5225 alpine 665
                };
666
 
667
                //StopBuffer(hBuff);
668
                break;
669
            case RS_KEY_UP:
670
                BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK);
671
                menu_cursor_up();
672
                //ResetBuffer(hBuff, 0);
673
                break;
674
            case RS_KEY_DOWN:
675
                BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK);
676
                menu_cursor_down();
677
                break;
678
            case RS_KEY_RETURN:
679
                menu_cursor_click();
680
                break;
681
            case RS_KEY_ESCAPE:
682
                menu_open(0);
683
                break;
684
        };
685
 
686
    };
687
 
688
    if (game.status == STATUS_PLAYING) {
689
        switch (key) {
690
 
691
            case RS_KEY_ESCAPE:
692
                game.status = STATUS_MENU;
693
                menu_open(0);
694
                break;
5291 alpine 695
            case RS_KEY_SPACE:
5225 alpine 696
 
5291 alpine 697
                #ifdef RS_LINUX
5298 alpine 698
 
699
                    soundbuf_play( &game.sound_hit );
700
 
5291 alpine 701
                #endif
5225 alpine 702
 
5291 alpine 703
                //game_obj_add( game_obj( OBJ_EXPLOSION, 0, 0, 0, game.tx + 80, game.ty - 10, 0, 0.0 ) );
704
 
705
//                game_obj_add( game_obj( OBJ_ROCK, 0, 0, 32, game.tx + 80, game.ty - 10, 0, 0.0 ) );
706
 
5225 alpine 707
                break;
708
 
709
        };
710
    };
711
 
712
};
713
 
714
void GameKeyUp(int key) {
715
 
716
    switch (key) {
717
        case RS_KEY_LEFT:
718
            BIT_CLEAR(game.keyboard_state, RS_ARROW_LEFT_MASK);
719
            break;
720
        case RS_KEY_RIGHT:
721
            BIT_CLEAR(game.keyboard_state, RS_ARROW_RIGHT_MASK);
722
            break;
723
        case RS_KEY_UP:
724
            BIT_CLEAR(game.keyboard_state, RS_ARROW_UP_MASK);
725
            break;
726
        case RS_KEY_DOWN:
727
            BIT_CLEAR(game.keyboard_state, RS_ARROW_DOWN_MASK);
728
            break;
729
        case RS_KEY_A:
730
            BIT_CLEAR(game.keyboard_state, RS_ATTACK_KEY_MASK);
731
            break;
732
    };
733
 
734
};
735
 
5243 alpine 736
void GameMouseDown(int x, int y) {
5291 alpine 737
//    game.tx = x;
738
//    game.ty = y;
5243 alpine 739
    DEBUG10f("Mouse Down %d, %d \n", x, y);
740
};
5225 alpine 741
 
5243 alpine 742
void GameMouseUp(int x, int y) {
743
    //
744
};
745
 
746
 
5225 alpine 747
void game_change_window_scale(int d) {
748
    int scale = window_scale_str[3] - '0';
749
 
750
    unsigned int w;
751
    unsigned int h;
752
    rskos_get_screen_size(&w, &h);
753
 
754
    int max_scale = (w-20)/GAME_WIDTH;
755
    if ( (h-20)/GAME_HEIGHT < max_scale ) {
756
        max_scale = (h-20)/GAME_HEIGHT;
757
    };
758
 
759
    scale += d;
760
    if ( scale > max_scale) {
761
        scale = 1;
762
    }
763
    else if (scale < 1) {
764
        scale = max_scale;
765
    };
766
 
767
    game.window_scale = scale;
768
 
769
    free(game.scaled_framebuffer);
770
    game.scaled_framebuffer = malloc(GAME_WIDTH*game.window_scale * GAME_HEIGHT*game.window_scale * 3);
771
 
772
 
773
    rskos_resize_window( GAME_WIDTH * scale, GAME_HEIGHT * scale );
774
 
775
    window_scale_str[3] = scale + '0';
5243 alpine 776
 
777
 
778
 
5225 alpine 779
};
780
 
781
void game_ding(int i) {
782
 
783
    switch (i) {
784
        case 0:
785
            soundbuf_play(&game.sound_test2);
786
            break;
787
        case 1:
788
            soundbuf_play(&game.sound_test3);
789
            break;
790
    };
791
 
792
};