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Rev | Author | Line No. | Line |
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5225 | alpine | 1 | #include "rsgame.h" |
2 | |||
3 | #include "rsgametext.h" |
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4 | |||
5 | #include "rsgamemenu.h" |
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6 | |||
7 | #include "rsgamedraw.h" |
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8 | |||
9 | #include "rskos.h" |
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10 | |||
11 | #include "rsgentex.h" |
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12 | #include "rssoundgen.h" |
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13 | #include "rsnoise.h" |
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14 | |||
15 | #include "rs/rsplatform.h" |
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16 | |||
17 | |||
18 | #ifdef RS_USE_C_LIBS // linux version |
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19 | #include |
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20 | #include |
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21 | #include |
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22 | |||
23 | #include "rs/rskeyboard.h" |
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24 | #endif |
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25 | |||
26 | |||
5243 | alpine | 27 | |
5225 | alpine | 28 | rs_game_t game; |
29 | |||
30 | |||
5291 | alpine | 31 | game_obj_t game_obj(int obj_type, int flags, int tag, int radius, float x, float y, int t, float f) { |
32 | game_obj_t obj; |
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33 | obj.obj_type = obj_type; |
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34 | obj.flags = flags; |
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35 | obj.tag = tag; |
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36 | obj.radius = radius; |
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37 | obj.x = x; |
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38 | obj.y = y; |
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39 | obj.t = t; |
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40 | obj.f = f; |
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41 | return obj; |
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42 | }; |
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43 | |||
44 | int game_obj_add(game_obj_t obj) { |
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45 | if (game.objs_count < GAME_OBJS_MAX_COUNT) { |
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46 | game.objs[game.objs_count++] = obj; |
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47 | return game.objs_count-1; |
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48 | }; |
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49 | #ifdef RS_LINUX |
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50 | DEBUG10("Error, max objects count is reached"); |
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51 | #endif |
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52 | return 0; // Max objects count is reached |
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53 | }; |
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54 | |||
55 | void game_obj_remove(int index) { |
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56 | if (index == game.objs_count - 1) { |
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57 | game.objs_count--; |
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58 | return; |
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59 | }; |
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60 | game.objs[index] = game.objs[ game.objs_count-1 ]; |
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61 | game.objs_count--; |
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62 | }; |
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63 | |||
64 | |||
65 | |||
66 | |||
67 | |||
68 | |||
69 | |||
70 | |||
71 | |||
5225 | alpine | 72 | void texture_init(rs_texture_t *tex, int w, int h) { |
73 | tex->status = 1; |
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74 | tex->w = w; |
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75 | tex->h = h; |
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76 | tex->data = malloc(w*h*4); // BGRA BGRA |
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77 | }; |
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78 | |||
79 | void texture_free(rs_texture_t *tex) { |
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80 | free(tex->data); |
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81 | tex->status = 0; |
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82 | }; |
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83 | |||
84 | void texture_clear(rs_texture_t *tex, unsigned int color) { |
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85 | int i; |
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86 | for (i = 0; i < tex->w * tex->h; i++) { |
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87 | *((unsigned int*)(&tex->data[i*4])) = color; |
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88 | }; |
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89 | }; |
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90 | |||
91 | void texture_draw(rs_texture_t *dest, rs_texture_t *src, int x, int y, int mode) { |
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92 | |||
93 | int i; // y |
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94 | int j; // x |
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95 | int k; // color component |
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96 | |||
97 | int istart = (y < 0) ? -y : 0; |
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98 | int iend = src->h - (( (y + src->h) > dest->h) ? (y + src->h - dest->h) : 0); |
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99 | |||
100 | int jstart = (x < 0) ? -x : 0; |
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101 | int jend = src->w - (( (x + src->w) > dest->w) ? (x + src->w - dest->w) : 0); |
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102 | |||
103 | int ishift = 0; |
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104 | int jshift = 0; |
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105 | |||
106 | float a; // alpha value |
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107 | |||
108 | if (mode & DRAW_TILED_FLAG) { |
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109 | jshift = x; |
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110 | ishift = y; |
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111 | x = y = istart = jstart = 0; |
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112 | iend = dest->h; |
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113 | jend = dest->w; |
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114 | }; |
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115 | |||
116 | mode = mode & DRAW_MODE_MASK; |
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117 | |||
118 | int modvalue = (src->w*src->h*4); |
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119 | |||
120 | if (mode == DRAW_MODE_REPLACE) { |
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121 | for (i = istart; i < iend; i++) { |
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122 | for (j = jstart; j < jend; j++) { |
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123 | for (k = 0; k < 4; k++) { |
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124 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = src->data[ (4*(i*src->w + j) + k) % modvalue ]; |
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125 | }; |
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126 | }; |
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127 | }; |
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128 | } |
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129 | else if (mode == DRAW_MODE_ADDITIVE) { |
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130 | for (i = istart; i < iend; i++) { |
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131 | for (j = jstart; j < jend; j++) { |
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132 | for (k = 0; k < 3; k++) { // Alpha channel is not added |
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133 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = |
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134 | clamp_byte( dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] + src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] ); |
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135 | }; |
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136 | }; |
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137 | }; |
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138 | } |
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139 | else if (mode == DRAW_MODE_ALPHA) { |
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140 | for (i = istart; i < iend; i++) { |
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141 | for (j = jstart; j < jend; j++) { |
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142 | for (k = 0; k < 3; k++) { |
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143 | a = (1.0 * src->data[ (4*(i*src->w + j) + 3) % modvalue ] / 255.0); |
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144 | dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] = |
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145 | (unsigned char) ( (1.0-a) * dest->data[ 4 * ( (y+i)*dest->w + (x+j) ) + k ] |
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146 | + a*src->data[ (4*((i+ishift)*src->w + j + jshift) + k) % modvalue] ); |
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147 | }; |
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148 | }; |
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149 | }; |
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150 | }; |
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151 | |||
152 | }; |
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153 | |||
154 | |||
155 | |||
156 | void texture_set_pixel(rs_texture_t *tex, int x, int y, unsigned int color) { |
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157 | *((unsigned int*) &tex->data[ 4 * ( (y)*tex->w + (x) ) + 0 ]) = color; |
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158 | }; |
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159 | |||
160 | void texture_draw_vline(rs_texture_t *tex, int x, int y, int l, unsigned int color) { |
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161 | int i; |
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162 | if (y+l >= tex->h) { |
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163 | l = tex->h - y; |
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164 | }; |
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5291 | alpine | 165 | |
166 | if (x < 0) { |
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167 | return; |
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168 | }; |
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169 | |||
170 | if (x >= tex->w) { |
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171 | return; |
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172 | }; |
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173 | |||
5225 | alpine | 174 | for (i = 0; i < l; i++) { |
175 | *((unsigned int*) &tex->data[ 4 * ( (y+i)*tex->w + (x) ) + 0 ]) = color; |
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176 | }; |
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177 | }; |
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178 | |||
179 | |||
180 | |||
181 | void soundbuf_init(rs_soundbuf_t *snd, int length_samples) { |
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182 | snd->status = 1; |
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183 | snd->length_samples = length_samples; |
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184 | snd->data = malloc(length_samples*2); |
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185 | rskos_snd_create_buffer(&snd->hbuf, snd->data, length_samples); |
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186 | }; |
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187 | |||
5298 | alpine | 188 | void soundbuf_update(rs_soundbuf_t *snd) { |
189 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
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190 | }; |
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191 | |||
5225 | alpine | 192 | void soundbuf_free(rs_soundbuf_t *snd) { |
193 | snd->status = 0; |
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194 | free(snd->data); |
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195 | }; |
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196 | |||
197 | void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div) { |
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198 | int i; |
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199 | for (i = 0; i < snd->length_samples; i++) { |
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200 | snd->data[i] = -amp/2 + amp/2*( ( (i % freq_div) > freq_div/2 ) ? 1 : 0 ); |
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201 | }; |
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202 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
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203 | }; |
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204 | |||
205 | void soundbuf_sin(rs_soundbuf_t *snd, float freq) { |
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206 | int i; |
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207 | int amp = 29000; |
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208 | for (i = 0; i < snd->length_samples; i++) { |
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209 | snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin(freq*i) * amp; |
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210 | }; |
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211 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
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212 | }; |
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213 | |||
214 | void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq) { |
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215 | int i; |
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216 | int amp = 29000; |
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217 | for (i = 0; i < snd->length_samples; i++) { |
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218 | snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin( ( (1.0 - 0.48*i/snd->length_samples) * freq ) *i) * amp; |
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219 | }; |
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5243 | alpine | 220 | |
221 | |||
222 | /* |
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223 | |||
224 | // ok |
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225 | |||
226 | rs_sgen_init(2, snd->length_samples); |
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227 | rs_sgen_func_pm(1, 880.0, 21.0, 0.3, 110.0, 0.3); |
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228 | rs_sgen_func_normalize(1, 1.0); |
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229 | rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 1.0); |
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230 | rs_sgen_wave_out(0); |
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231 | |||
232 | memcpy(snd->data, rs_sgen_reg.wave_out, snd->length_samples*2 ); |
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233 | |||
234 | rs_sgen_term(); |
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235 | |||
236 | */ |
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237 | |||
5225 | alpine | 238 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
239 | }; |
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240 | |||
241 | void soundbuf_play(rs_soundbuf_t *snd) { |
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242 | rskos_snd_play(&snd->hbuf, 0); |
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243 | }; |
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244 | |||
245 | void soundbuf_stop(rs_soundbuf_t *snd) { |
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246 | rskos_snd_stop(&snd->hbuf); |
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247 | }; |
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248 | |||
249 | |||
250 | |||
251 | unsigned char clamp_byte(int value) { |
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252 | value = value * (1 - (value >> 31)); // negative to zero |
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253 | return (value > 255) ? 255 : value; |
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254 | }; |
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255 | |||
256 | |||
257 | void game_reg_init() { |
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5291 | alpine | 258 | // game.tx = 0; |
259 | // game.ty = 0; |
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260 | // game.tz = 0; |
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261 | |||
262 | game.player_x = 0; |
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263 | game.player_y = 0; |
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5225 | alpine | 264 | game.tz = 0; |
5298 | alpine | 265 | |
266 | game.bg_color = COLOR_BLACK; |
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5225 | alpine | 267 | |
5291 | alpine | 268 | // int i; |
269 | // for (i = 0; i < BULLETS_COUNT; i++) { |
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270 | // game.bullet_x[i] = 0; |
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271 | // game.bullet_y[i] = 0; |
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272 | // }; |
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273 | // game.bullet_index = 0; |
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274 | |||
275 | game.objs = malloc( sizeof(game_obj_t) * GAME_OBJS_MAX_COUNT ); |
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5225 | alpine | 276 | |
277 | game.status = STATUS_MENU; |
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278 | |||
279 | game.window_scale = 2; |
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5243 | alpine | 280 | #ifndef RS_KOS |
5225 | alpine | 281 | game.window_scale = 3; |
5243 | alpine | 282 | window_scale_str[3] = '3'; |
5225 | alpine | 283 | #endif |
284 | |||
285 | game.keyboard_state = 0; |
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286 | |||
287 | game.menu_index = 0; |
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288 | game.menu_item_index = 0; |
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289 | }; |
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290 | |||
291 | |||
292 | int is_key_pressed(int mask) { |
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293 | return IS_BIT_SET(game.keyboard_state, mask) ? 1 : 0; |
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294 | }; |
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295 | |||
296 | |||
5291 | alpine | 297 | int seed = 0; |
298 | |||
299 | unsigned short rs_rand() { |
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300 | seed += 1000; |
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301 | seed %= 56789; |
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5225 | alpine | 302 | |
5291 | alpine | 303 | // from here, http://www.cplusplus.com/forum/general/85758/ |
304 | // koef. changed |
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305 | int n = rskos_get_time() + seed * 57 * 5; // no *2 |
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306 | n = (n << 13) ^ n; |
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307 | return (n * (n * n * 15731 + 789221) + 1376312589) & 0xFFFF; |
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308 | |||
309 | }; |
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5225 | alpine | 310 | |
311 | |||
312 | |||
313 | |||
314 | void GameInit() { |
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315 | |||
316 | game_reg_init(); |
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317 | |||
318 | game.scaled_framebuffer = malloc(GAME_WIDTH*game.window_scale * GAME_HEIGHT*game.window_scale * 3); |
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319 | DEBUG10f("scaled framebuffer: %d (window_scale = %d) \n", game.window_scale * GAME_WIDTH * GAME_HEIGHT * 3, game.window_scale); |
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320 | |||
321 | game_font_init(); |
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322 | |||
323 | texture_init(&game.framebuffer, GAME_WIDTH, GAME_HEIGHT); |
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324 | |||
325 | texture_init(&game.tex, 64, 64); |
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326 | rs_gen_init(1, 64); |
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327 | rs_gen_func_set(0, 0.0); |
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328 | rs_gen_func_cell(0, 1200, 10, NULL, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0); |
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329 | rs_gen_func_normalize(0, 0.0, 1.0); |
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330 | rs_gen_func_posterize(0, 5); |
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331 | rs_gen_tex_out_rgba(0, 0, 0, -1, 1.0, 1.0, 1.0, 1.0); |
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332 | memcpy(game.tex.data, rs_gen_reg.tex_out, 64*64*4 ); |
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333 | rs_gen_term(); |
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334 | |||
335 | texture_init(&game.tex_clouds, 128, 128); |
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336 | rs_gen_init(1, 128); |
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337 | rs_gen_func_perlin(0, 8, 5, 0.5, 1100); |
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338 | rs_gen_func_normalize(0, 0.0, 1.0); |
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339 | rs_gen_func_posterize(0, 4); |
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340 | rs_gen_func_normalize(0, 0.0, 0.50); |
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341 | rs_gen_tex_out_rgba(0, 0, 0, -1, 0.9, 0.7, 0.5, 1.0); |
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342 | memcpy(game.tex_clouds.data, rs_gen_reg.tex_out, 128*128*4 ); |
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343 | rs_gen_term(); |
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344 | |||
345 | texture_init(&game.tex_ground, GAME_WIDTH, 50); |
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346 | |||
347 | |||
348 | |||
349 | int ship_size = 8; |
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350 | |||
351 | // 16x8 |
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352 | |||
353 | unsigned char tex_ship1_mask[] = { 0x10, 0x58, 0x7C, 0x7C, 0x3E, 0x1E, 0xBE, 0xFE }; |
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354 | unsigned char tex_ship2_mask[] = { 0x7C, 0x7C, 0x7E, 0x7E, 0x3C, 0x3C, 0x1C, 0x18 }; |
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355 | unsigned char tex_ship1_overlay_mask[] = { 0x10, 0x18, 0x1C, 0x1C, 0x1C, 0x1C, 0x8C, 0x84 }; |
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356 | unsigned char tex_ship2_overlay_mask[] = { 0x00, 0x00, 0x20, 0x20, 0x30, 0x30, 0x10, 0x10 }; |
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357 | |||
358 | texture_init(&game.tex_ship[0], ship_size, ship_size); |
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359 | rs_gen_init(2, ship_size); |
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360 | rs_gen_func_perlin(0, 8, 5, 0.5, 111); |
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361 | rs_gen_func_normalize(0, 0.0, 1.0); |
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362 | rs_gen_func_posterize(0, 2); |
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363 | rs_gen_func_mult_add_value(0, 0, 0.3, 0.7); |
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364 | |||
365 | rs_gen_func_set(1, 1.0); |
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366 | rs_gen_func_apply_mask(1, tex_ship1_mask); |
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367 | // rs_gen_func_mult_add_value(1, 1, 0.8, 0.2); |
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368 | rs_gen_tex_out_rgba(0, 0, 0, 1, 0.8, 0.65, 0.66, 1.0); |
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369 | memcpy(game.tex_ship[0].data, rs_gen_reg.tex_out, ship_size*ship_size*4 ); |
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370 | rs_gen_term(); |
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371 | |||
372 | texture_init(&game.tex_ship[1], ship_size, ship_size); |
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373 | rs_gen_init(2, ship_size); |
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374 | rs_gen_func_perlin(0, 8, 5, 0.5, 1100); |
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375 | rs_gen_func_normalize(0, 0.0, 1.0); |
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376 | rs_gen_func_posterize(0, 2); |
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377 | rs_gen_func_mult_add_value(0, 0, 0.1, 0.9); |
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378 | |||
379 | rs_gen_func_set(1, 1.0); |
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380 | rs_gen_func_apply_mask(1, tex_ship1_overlay_mask); |
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381 | // rs_gen_func_mult_add_value(1, 1, 0.8, 0.2); |
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382 | rs_gen_tex_out_rgba(0, 0, 0, 1, 0.4, 0.3, 0.3, 1.0); |
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383 | memcpy(game.tex_ship[1].data, rs_gen_reg.tex_out, ship_size*ship_size*4 ); |
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384 | rs_gen_term(); |
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385 | |||
386 | |||
387 | texture_init(&game.tex_ship[2], ship_size, ship_size); |
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388 | rs_gen_init(2, ship_size); |
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389 | rs_gen_func_perlin(0, 8, 5, 0.5, 111); |
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390 | rs_gen_func_normalize(0, 0.0, 1.0); |
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391 | rs_gen_func_posterize(0, 2); |
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392 | rs_gen_func_mult_add_value(0, 0, 0.3, 0.7); |
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393 | // rs_gen_func_set(0, 1.0); |
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394 | rs_gen_func_set(1, 1.0); |
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395 | rs_gen_func_apply_mask(1, tex_ship2_mask); |
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396 | // rs_gen_func_mult_add_value(1, 1, 0.8, 0.2); |
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397 | rs_gen_tex_out_rgba(0, 0, 0, 1, 0.8, 0.65, 0.66, 1.0); |
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398 | memcpy(game.tex_ship[2].data, rs_gen_reg.tex_out, ship_size*ship_size*4 ); |
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399 | rs_gen_term(); |
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400 | |||
401 | texture_init(&game.tex_ship[3], ship_size, ship_size); |
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402 | rs_gen_init(2, ship_size); |
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403 | rs_gen_func_perlin(0, 8, 5, 0.5, 1100); |
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404 | rs_gen_func_normalize(0, 0.0, 1.0); |
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405 | rs_gen_func_posterize(0, 2); |
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406 | rs_gen_func_mult_add_value(0, 0, 0.1, 0.9); |
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407 | |||
408 | rs_gen_func_set(1, 1.0); |
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409 | rs_gen_func_apply_mask(1, tex_ship2_overlay_mask); |
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410 | // rs_gen_func_mult_add_value(1, 1, 0.8, 0.2); |
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411 | rs_gen_tex_out_rgba(0, 0, 0, 1, 0.4, 0.3, 0.2, 1.0); |
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412 | memcpy(game.tex_ship[3].data, rs_gen_reg.tex_out, ship_size*ship_size*4 ); |
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413 | rs_gen_term(); |
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414 | |||
415 | |||
416 | texture_init(&game.tex_gui_line, GAME_WIDTH, 13); |
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417 | int i; |
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418 | for (i = 0; i < GAME_WIDTH*13; i++) { |
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419 | ( (unsigned int*) (game.tex_gui_line.data)) [i] = 0x668899AA; |
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420 | }; |
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421 | |||
422 | |||
423 | int rock_size = 32; |
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424 | rs_gen_init(3, rock_size); |
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425 | for (i = 0; i < ROCKS_COUNT; i++) { |
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426 | |||
427 | texture_init(&(game.tex_rocks[i]), rock_size, rock_size); |
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5291 | alpine | 428 | |
5225 | alpine | 429 | rs_gen_func_set(0, 0.0); |
430 | rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 2.5 + i%5); |
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431 | |||
432 | rs_gen_func_perlin(2, 33, 4, 0.5, 350+i); |
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433 | rs_gen_func_normalize(2, 0.0, 1.0); |
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434 | rs_gen_func_posterize(2, 4); |
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435 | |||
436 | rs_gen_func_cell(1, 410+i, 50, NULL, -2.0, 1.0, 1.0, 1.0, 0.0, 1.0); |
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437 | rs_gen_func_posterize(1, 2); |
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438 | rs_gen_func_normalize(1, 0.0, 1.0); |
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439 | rs_gen_func_add(1, 1, 2, 1.0, 0.5); |
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440 | rs_gen_func_normalize(1, 0.0, 1.0); |
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441 | rs_gen_func_posterize(1, 4); |
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442 | |||
443 | rs_gen_func_add(1, 0, 1, 1.0, 1.0); |
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444 | rs_gen_func_normalize(1, 0.0, 1.0); |
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445 | rs_gen_func_mult(1, 0, 1); |
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446 | rs_gen_func_normalize(1, 0.0, 1.0); |
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447 | rs_gen_func_posterize(1, 4); |
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448 | rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0); |
||
449 | rs_gen_tex_out_rgba(1, 1, 1, -1, 0.5+ 0.03*(i%2), 0.7+ 0.03*(i%3) , 0.9, 1.0); |
||
450 | |||
451 | memcpy(game.tex_rocks[i].data, rs_gen_reg.tex_out, rock_size*rock_size*4 ); |
||
452 | }; |
||
453 | rs_gen_term(); |
||
454 | |||
5291 | alpine | 455 | |
456 | rock_size = 16; |
||
457 | rs_gen_init(3, rock_size); |
||
458 | for (i = 0; i < MINIROCKS_COUNT; i++) { |
||
459 | |||
460 | texture_init(&(game.tex_minirocks[i]), rock_size, rock_size); |
||
5225 | alpine | 461 | |
5291 | alpine | 462 | rs_gen_func_set(0, 0.0); |
463 | rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 2.5 + i%5); |
||
464 | |||
465 | rs_gen_func_perlin(2, 33, 4, 0.5, 350+i); |
||
466 | rs_gen_func_normalize(2, 0.0, 1.0); |
||
467 | rs_gen_func_posterize(2, 4); |
||
468 | |||
469 | rs_gen_func_cell(1, 410+i, 50, NULL, -2.0, 1.0, 1.0, 1.0, 0.0, 1.0); |
||
470 | rs_gen_func_posterize(1, 2); |
||
471 | rs_gen_func_normalize(1, 0.0, 1.0); |
||
472 | rs_gen_func_add(1, 1, 2, 1.0, 0.5); |
||
473 | rs_gen_func_normalize(1, 0.0, 1.0); |
||
474 | rs_gen_func_posterize(1, 4); |
||
475 | |||
476 | rs_gen_func_add(1, 0, 1, 1.0, 1.0); |
||
477 | rs_gen_func_normalize(1, 0.0, 1.0); |
||
478 | rs_gen_func_mult(1, 0, 1); |
||
479 | rs_gen_func_normalize(1, 0.0, 1.0); |
||
480 | rs_gen_func_posterize(1, 4); |
||
481 | rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0); |
||
482 | rs_gen_tex_out_rgba(1, 1, 1, -1, 0.7+ 0.01*(i%2), 0.7+ 0.01*(i%3) , 0.65, 1.0); |
||
483 | |||
484 | memcpy(game.tex_minirocks[i].data, rs_gen_reg.tex_out, rock_size*rock_size*4 ); |
||
485 | }; |
||
486 | rs_gen_term(); |
||
487 | |||
488 | |||
489 | |||
490 | |||
491 | rs_gen_init(3, EXPLOSION_RADIUS*2); |
||
492 | for (i = 0; i < EXPLOSIONS_COUNT; i++) { |
||
493 | |||
494 | texture_init(&(game.tex_explosions[i]), EXPLOSION_RADIUS*2, EXPLOSION_RADIUS*2); |
||
495 | |||
496 | rs_gen_func_set(0, 1.0); |
||
497 | // rs_gen_func_radial(0, 0.5, 0.5, 0.3 + 0.5*i/EXPLOSION_FRAMES_COUNT, 0.975, 4.0); |
||
498 | // rs_gen_func_set(0, 1.0); |
||
499 | |||
500 | rs_gen_func_set(1, 0.0); |
||
501 | rs_gen_func_radial(1, 0.5, 0.5, 0.1 + 0.4*i/EXPLOSIONS_COUNT, 1.0 - 1.0*i/EXPLOSIONS_COUNT, 2.5 + i%5); |
||
502 | |||
503 | rs_gen_tex_out_rgba_set( 0.0, 0.0, 0.0, 0.0); |
||
504 | rs_gen_tex_out_rgba(0, 0, 0, 1, 1.0, 1.0, 1.0, 1.0); |
||
505 | |||
506 | memcpy(game.tex_explosions[i].data, rs_gen_reg.tex_out, EXPLOSION_RADIUS*2*EXPLOSION_RADIUS*2*4 ); |
||
507 | }; |
||
508 | rs_gen_term(); |
||
509 | |||
510 | |||
511 | |||
5243 | alpine | 512 | #ifndef RS_KOS |
5225 | alpine | 513 | rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 0); |
514 | #endif |
||
515 | |||
516 | soundbuf_init(&game.sound_test1, 2048); |
||
517 | // soundbuf_fill(&game.sound_test1, 2, 50); |
||
518 | soundbuf_sin_fade(&game.sound_test1, 0.7); |
||
519 | |||
520 | soundbuf_init(&game.sound_test2, 1024); |
||
521 | //soundbuf_fill(&game.sound_test2, 8, 40); |
||
522 | soundbuf_sin(&game.sound_test2, 0.48); |
||
523 | |||
524 | soundbuf_init(&game.sound_test3, 1024); |
||
525 | //soundbuf_fill(&game.sound_test3, 12, 60); |
||
526 | soundbuf_sin(&game.sound_test3, 0.24); |
||
527 | |||
528 | |||
5298 | alpine | 529 | |
530 | |||
531 | |||
532 | int soundlen = 55000; |
||
533 | |||
534 | // int freqs[SOUND_EXPLOSIONS_COUNT] = { 440, 523, 587, 698, 783, 880, 1046, 1174 }; |
||
535 | |||
536 | for (i = 0; i < SOUND_EXPLOSIONS_COUNT; i++) { |
||
537 | |||
538 | soundbuf_init(&game.sound_explosions[i], soundlen); |
||
539 | |||
540 | rs_sgen_init(3, soundlen); |
||
541 | |||
542 | rs_sgen_func_noise(2, 1000); |
||
543 | //rs_sgen_func_phaser(0, 2, 0.9, 15.2 + 1.0*i/SOUND_EXPLOSIONS_COUNT, 6.0, 3.0, 2000.0, 1.73); |
||
544 | rs_sgen_func_phaser(0, 2, 0.9, 16.2 + 0.5*i/SOUND_EXPLOSIONS_COUNT, 6.0, 3.0, 900.0, 0.93); |
||
545 | rs_sgen_func_normalize(0, 1.0); |
||
546 | |||
547 | rs_sgen_func_lowpass(2, 0, 0.6, 0.0, 20.0); |
||
548 | rs_sgen_func_normalize(2, 1.0); |
||
549 | |||
550 | rs_sgen_wave_out(2); |
||
551 | |||
552 | memcpy(game.sound_explosions[i].data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2); |
||
553 | soundbuf_update(&game.sound_explosions[i]); |
||
554 | |||
555 | rs_sgen_term(); |
||
556 | |||
557 | }; |
||
558 | |||
559 | soundlen = 17888; |
||
560 | |||
561 | soundbuf_init(&game.sound_hit, soundlen); |
||
562 | |||
563 | rs_sgen_init(3, soundlen); |
||
564 | |||
565 | rs_sgen_func_noise(2, 1000); |
||
566 | rs_sgen_func_phaser(0, 2, 0.9, 11.5, 16.0, 13.0, 1300.0, 1.93); |
||
567 | rs_sgen_func_normalize(0, 1.0); |
||
568 | |||
569 | rs_sgen_func_highpass(2, 0, 1.0, 0.3, 20.0); |
||
570 | rs_sgen_func_normalize(2, 1.0); |
||
571 | |||
572 | rs_sgen_wave_out(2); |
||
573 | |||
574 | memcpy(game.sound_hit.data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2); |
||
575 | soundbuf_update(&game.sound_hit); |
||
576 | |||
577 | rs_sgen_term(); |
||
578 | |||
5225 | alpine | 579 | }; |
580 | |||
581 | |||
582 | void GameTerm() { |
||
583 | |||
584 | |||
5291 | alpine | 585 | DEBUG10("--- Game Term ---"); |
5225 | alpine | 586 | |
5243 | alpine | 587 | #ifndef RS_KOS |
5225 | alpine | 588 | rs_audio_term(); |
589 | #endif |
||
590 | |||
591 | game_font_term(); |
||
592 | |||
593 | free(game.scaled_framebuffer); |
||
594 | |||
5291 | alpine | 595 | free(game.objs); |
596 | |||
5225 | alpine | 597 | texture_free(&game.framebuffer); |
598 | texture_free(&game.tex); |
||
599 | texture_free(&game.tex_clouds); |
||
600 | texture_free(&game.tex_ground); |
||
601 | |||
602 | texture_free(&game.tex_gui_line); |
||
603 | |||
604 | int i; |
||
605 | for (i = 0; i < ROCKS_COUNT; i++) { |
||
606 | texture_free(&game.tex_rocks[i]); |
||
607 | }; |
||
608 | |||
609 | soundbuf_free(&game.sound_test1); |
||
610 | soundbuf_free(&game.sound_test2); |
||
611 | soundbuf_free(&game.sound_test3); |
||
612 | |||
613 | |||
614 | }; |
||
615 | |||
616 | // ------------ #Event Functions ------------ |
||
617 | |||
618 | |||
619 | |||
620 | |||
621 | |||
622 | |||
5298 | alpine | 623 | void GameKeyDown(int key) { |
5225 | alpine | 624 | |
625 | |||
626 | switch (key) { |
||
627 | case RS_KEY_LEFT: |
||
628 | BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK); |
||
629 | break; |
||
630 | case RS_KEY_RIGHT: |
||
631 | BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK); |
||
632 | break; |
||
633 | case RS_KEY_UP: |
||
634 | BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK); |
||
635 | break; |
||
636 | case RS_KEY_DOWN: |
||
637 | BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK); |
||
638 | break; |
||
639 | case RS_KEY_A: |
||
640 | BIT_SET(game.keyboard_state, RS_ATTACK_KEY_MASK); |
||
641 | game.shoot_keypressed = 1; |
||
642 | break; |
||
643 | }; |
||
644 | |||
645 | |||
646 | if (game.status == STATUS_MENU) { |
||
647 | |||
648 | switch (key) { |
||
649 | case RS_KEY_LEFT: |
||
650 | BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK); |
||
651 | |||
652 | if ( (game.menu_index == MENU_SETTINGS) && (game.menu_item_index == MENU_ITEM_WINDOW_SCALE) ) { |
||
653 | game_change_window_scale(-1); |
||
5243 | alpine | 654 | game_ding(1); |
5225 | alpine | 655 | }; |
656 | |||
657 | //PlayBuffer(hBuff, 0); |
||
658 | break; |
||
659 | case RS_KEY_RIGHT: |
||
660 | BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK); |
||
661 | |||
662 | if ( (game.menu_index == MENU_SETTINGS) && (game.menu_item_index == MENU_ITEM_WINDOW_SCALE) ) { |
||
663 | game_change_window_scale(1); |
||
5243 | alpine | 664 | game_ding(1); |
5225 | alpine | 665 | }; |
666 | |||
667 | //StopBuffer(hBuff); |
||
668 | break; |
||
669 | case RS_KEY_UP: |
||
670 | BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK); |
||
671 | menu_cursor_up(); |
||
672 | //ResetBuffer(hBuff, 0); |
||
673 | break; |
||
674 | case RS_KEY_DOWN: |
||
675 | BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK); |
||
676 | menu_cursor_down(); |
||
677 | break; |
||
678 | case RS_KEY_RETURN: |
||
679 | menu_cursor_click(); |
||
680 | break; |
||
681 | case RS_KEY_ESCAPE: |
||
682 | menu_open(0); |
||
683 | break; |
||
684 | }; |
||
685 | |||
686 | }; |
||
687 | |||
688 | if (game.status == STATUS_PLAYING) { |
||
689 | switch (key) { |
||
690 | |||
691 | case RS_KEY_ESCAPE: |
||
692 | game.status = STATUS_MENU; |
||
693 | menu_open(0); |
||
694 | break; |
||
5291 | alpine | 695 | case RS_KEY_SPACE: |
5225 | alpine | 696 | |
5291 | alpine | 697 | #ifdef RS_LINUX |
5298 | alpine | 698 | |
699 | soundbuf_play( &game.sound_hit ); |
||
700 | |||
5291 | alpine | 701 | #endif |
5225 | alpine | 702 | |
5291 | alpine | 703 | //game_obj_add( game_obj( OBJ_EXPLOSION, 0, 0, 0, game.tx + 80, game.ty - 10, 0, 0.0 ) ); |
704 | |||
705 | // game_obj_add( game_obj( OBJ_ROCK, 0, 0, 32, game.tx + 80, game.ty - 10, 0, 0.0 ) ); |
||
706 | |||
5225 | alpine | 707 | break; |
708 | |||
709 | }; |
||
710 | }; |
||
711 | |||
712 | }; |
||
713 | |||
714 | void GameKeyUp(int key) { |
||
715 | |||
716 | switch (key) { |
||
717 | case RS_KEY_LEFT: |
||
718 | BIT_CLEAR(game.keyboard_state, RS_ARROW_LEFT_MASK); |
||
719 | break; |
||
720 | case RS_KEY_RIGHT: |
||
721 | BIT_CLEAR(game.keyboard_state, RS_ARROW_RIGHT_MASK); |
||
722 | break; |
||
723 | case RS_KEY_UP: |
||
724 | BIT_CLEAR(game.keyboard_state, RS_ARROW_UP_MASK); |
||
725 | break; |
||
726 | case RS_KEY_DOWN: |
||
727 | BIT_CLEAR(game.keyboard_state, RS_ARROW_DOWN_MASK); |
||
728 | break; |
||
729 | case RS_KEY_A: |
||
730 | BIT_CLEAR(game.keyboard_state, RS_ATTACK_KEY_MASK); |
||
731 | break; |
||
732 | }; |
||
733 | |||
734 | }; |
||
735 | |||
5243 | alpine | 736 | void GameMouseDown(int x, int y) { |
5291 | alpine | 737 | // game.tx = x; |
738 | // game.ty = y; |
||
5243 | alpine | 739 | DEBUG10f("Mouse Down %d, %d \n", x, y); |
740 | }; |
||
5225 | alpine | 741 | |
5243 | alpine | 742 | void GameMouseUp(int x, int y) { |
743 | // |
||
744 | }; |
||
745 | |||
746 | |||
5225 | alpine | 747 | void game_change_window_scale(int d) { |
748 | int scale = window_scale_str[3] - '0'; |
||
749 | |||
750 | unsigned int w; |
||
751 | unsigned int h; |
||
752 | rskos_get_screen_size(&w, &h); |
||
753 | |||
754 | int max_scale = (w-20)/GAME_WIDTH; |
||
755 | if ( (h-20)/GAME_HEIGHT < max_scale ) { |
||
756 | max_scale = (h-20)/GAME_HEIGHT; |
||
757 | }; |
||
758 | |||
759 | scale += d; |
||
760 | if ( scale > max_scale) { |
||
761 | scale = 1; |
||
762 | } |
||
763 | else if (scale < 1) { |
||
764 | scale = max_scale; |
||
765 | }; |
||
766 | |||
767 | game.window_scale = scale; |
||
768 | |||
769 | free(game.scaled_framebuffer); |
||
770 | game.scaled_framebuffer = malloc(GAME_WIDTH*game.window_scale * GAME_HEIGHT*game.window_scale * 3); |
||
771 | |||
772 | |||
773 | rskos_resize_window( GAME_WIDTH * scale, GAME_HEIGHT * scale ); |
||
774 | |||
775 | window_scale_str[3] = scale + '0'; |
||
5243 | alpine | 776 | |
777 | |||
778 | |||
5225 | alpine | 779 | }; |
780 | |||
781 | void game_ding(int i) { |
||
782 | |||
783 | switch (i) { |
||
784 | case 0: |
||
785 | soundbuf_play(&game.sound_test2); |
||
786 | break; |
||
787 | case 1: |
||
788 | soundbuf_play(&game.sound_test3); |
||
789 | break; |
||
790 | }; |
||
791 | |||
792 | };>>>>>>>>><>>>>>>>>>>>>>>>>>>>> |