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Rev | Author | Line No. | Line |
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4556 | Albom | 1 | |
2 | |||
3 | |||
4 | { |
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5 | int i, x, y, z; |
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6 | int x1, y1; |
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7 | |||
8 | |||
9 | for (y = 0; y < 8; y++) |
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10 | for (z = 0; z < 4; z++) |
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11 | board[x][y][z] = 0; |
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12 | |||
13 | |||
14 | board[rand()%8][rand()%8][LAY_HIDDEN] = 1; |
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15 | |||
16 | |||
17 | for (x = 0; x < 8; x++) |
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18 | for (y = 0; y < 8; y++) |
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19 | if (board[x][y][LAY_HIDDEN] == 1) |
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20 | foxN++; |
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21 | |||
22 | |||
23 | { |
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24 | init_board(); |
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25 | return; |
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26 | } |
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27 | |||
28 | |||
29 | for (x = 0; x < 8; x++) |
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30 | for (y = 0; y < 8; y++) |
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31 | { |
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32 | |||
33 | |||
34 | if (board[x1][y][LAY_HIDDEN] == 1) |
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35 | board[x][y][LAY_NUM]++; |
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36 | |||
37 | |||
38 | |||
39 | if (board[x][y1][LAY_HIDDEN] == 1) |
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40 | board[x][y][LAY_NUM]++; |
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41 | |||
42 | |||
43 | |||
44 | x1 = x-y; |
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45 | else |
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46 | x1 = 0; |
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47 | |||
48 | |||
49 | y1 = y-x; |
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50 | else |
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51 | y1 = 0; |
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52 | |||
53 | |||
54 | { |
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55 | if (board[x1][y1][LAY_HIDDEN] == 1) |
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56 | board[x][y][LAY_NUM]++; |
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57 | x1++; |
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58 | y1++; |
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59 | } while ((x1<8)&&(y1<8)); |
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60 | |||
61 | |||
62 | |||
63 | x1 = x+y-7; |
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64 | else |
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65 | x1 = 0; |
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66 | |||
67 | |||
68 | y1 = x+y; |
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69 | else |
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70 | y1 = 7; |
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71 | |||
72 | |||
73 | { |
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74 | if (board[x1][y1][LAY_HIDDEN] == 1) |
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75 | board[x][y][LAY_NUM]++; |
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76 | x1++; |
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77 | y1--; |
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78 | } while ((x1<8)&&(y1>-1)); |
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79 | |||
80 | |||
81 | |||
82 | board[x][y][LAY_NUM] -= 3; |
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83 | |||
84 | |||
85 | |||
86 | |||
87 | moves = 0; |
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88 | result = 0; |
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89 | |||
90 | |||
91 | |||
92 | |||
93 | { |
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94 | size = 20; |
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95 | x_start = 5; |
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96 | y_start = 30; |
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97 | window_width = 2*x_start + 8*size + 9; |
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98 | window_height = y_start + x_start + 8*size + kol_skin_height() + 9 + 14; |
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99 | } |
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100 | |||
101 | |||
102 | { |
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103 | |||
104 | |||
105 | int x, y; |
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106 | int x1, y1; |
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107 | char tmp[64]; |
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108 | char tmp2[64]; |
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109 | |||
110 | |||
111 | |||
112 | |||
113 | |||
114 | |||
115 | kol_paint_string(x_start+20-12, x_start+5, "New", 0x902222ff); |
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116 | |||
117 | |||
118 | itoa(foxLeft, tmp2); |
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119 | strcat(tmp, tmp2); |
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120 | strcat(tmp, "/4"); |
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121 | kol_paint_string(x_start+55, x_start+5, tmp, 0x902222ff); |
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122 | |||
123 | |||
124 | itoa(moves, tmp2); |
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125 | strcat(tmp, tmp2); |
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126 | kol_paint_string(x_start+110, x_start+5, tmp, 0x902222ff); |
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127 | |||
128 | |||
129 | { |
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130 | kol_paint_line(x_start+i*size, y_start, x_start+i*size, y_start+8*size, 0x33); // vertical |
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131 | kol_paint_line(x_start, y_start+i*size, x_start+8*size, y_start+i*size, 0x33); // horizontal |
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132 | } |
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133 | |||
134 | |||
135 | for (x1 = 0; x1 < 8; x1++) |
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136 | for (y1 = 0; y1 < 8; y1++) |
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137 | { |
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138 | if (board[x1][y1][LAY_FOUND]==1) |
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139 | { |
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140 | grid_to_pos(x1, y1, &x, &y); |
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141 | kol_paint_string(x+size/2-4, y+size/2-4, "F", 0x90227722); |
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142 | } |
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143 | } |
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144 | |||
145 | |||
146 | for (x1 = 0; x1 < 8; x1++) |
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147 | for (y1 = 0; y1 < 8; y1++) |
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148 | { |
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149 | if (board[x1][y1][LAY_OPENED] == 1) |
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150 | { |
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151 | itoa(board[x1][y1][LAY_NUM], tmp); |
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152 | grid_to_pos(x1, y1, &x, &y); |
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153 | kol_paint_string(x+size/2-4, y+size/2-4, tmp, 0x902222ff); |
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154 | } |
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155 | } |
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156 | |||
157 | |||
158 | { |
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159 | char victory[]={"V I C T O R Y !"}; |
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160 | kol_paint_string(window_width/2-7*8+4, window_height-14-kol_skin_height()-4, victory, 0x90227722); |
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161 | kol_paint_string(window_width/2-7*8+4-1, window_height-14-kol_skin_height()-4, victory, 0x90227722); |
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162 | kol_paint_string(window_width/2-7*8+4+1, window_height-14-kol_skin_height()-4, victory, 0x90227722); |
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163 | } |
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164 | |||
165 | |||
166 | { |
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167 | |||
168 | |||
169 | for (x1 = 0; x1 < 8; x1++) |
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170 | for (y1 = 0; y1 < 8; y1++) |
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171 | { |
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172 | if (board[x1][y1][LAY_HIDDEN]==1) |
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173 | { |
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174 | grid_to_pos(x1, y1, &x, &y); |
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175 | kol_paint_string(x+size/2-2, y+size/2-2, "F", 0x90ff2222); |
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176 | } |
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177 | } |
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178 | |||
179 | |||
180 | kol_paint_string(window_width/2-9*8+4, window_height-14-kol_skin_height()-4, game_over, 0x90ff2222); |
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181 | kol_paint_string(window_width/2-9*8+4-1, window_height-14-kol_skin_height()-4, game_over, 0x90ff2222); |
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182 | kol_paint_string(window_width/2-9*8+4+1, window_height-14-kol_skin_height()-4, game_over, 0x90ff2222); |
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183 | } |
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184 | |||
185 | |||
186 | |||
187 | |||
188 | |||
189 | |||
190 | |||
191 | |||
192 | |||
193 | { |
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194 | int x, y; |
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195 | for (x = 0; x < 8; x++) |
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196 | for (y = 0; y < 8; y++) |
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197 | if (board[x][y][LAY_HIDDEN] != board[x][y][LAY_FOUND]) |
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198 | return -1; |
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199 | return 1; |
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200 | } |
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201 | |||
202 | |||
203 | |||
204 | { |
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205 | *x = gx*size + x_start; |
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206 | *y = gy*size + y_start; |
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207 | } |
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208 | |||
209 | |||
210 | |||
211 | { |
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212 | |||
213 | |||
214 | *gy = (y - y_start)/size; |
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215 | |||
216 | |||
217 | return -1; |
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218 | else |
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219 | return 1; |
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220 | } |
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221 | |||
222 | |||
223 | |||
224 | |||
225 | |||
226 | { |
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227 | |||
228 | |||
229 | unsigned key; |
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230 | unsigned btn; |
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231 | unsigned pos, x, y; |
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232 | int gx, gy; |
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233 | |||
234 | |||
235 | |||
236 | |||
237 | |||
238 | init_grid_sizes(); |
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239 | init_board(); |
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240 | wnd_draw(); |
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241 | |||
242 | |||
243 | |||
244 | { |
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245 | event = kol_event_wait(); |
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246 | |||
247 | |||
248 | { |
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249 | case 1: |
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250 | wnd_draw(); |
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251 | break; |
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252 | |||
253 | |||
254 | key = (kol_key_get() & 0xff00)>>8; |
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255 | break; |
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256 | |||
257 | |||
258 | switch ((kol_btn_get() & 0xff00)>>8) |
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259 | { |
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260 | case 1: // close button |
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261 | kol_exit(); |
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262 | case 2: // 'new' button |
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263 | init_board(); |
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264 | wnd_draw(); |
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265 | break; |
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266 | } |
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267 | break; |
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268 | |||
269 | |||
270 | btn = kol_mouse_btn(); // read mouse button |
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271 | pos = kol_mouse_posw(); // read mouse position |
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272 | x = pos / 65536; |
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273 | y = pos % 65536; |
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274 | if (x > window_width) |
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275 | x=0; |
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276 | if (y > window_height) |
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277 | y=0; |
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278 | |||
279 | |||
280 | { |
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281 | switch (btn & 3) |
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282 | { |
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283 | case 1: // left button |
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284 | if (result == 0) // are we in game? |
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285 | { |
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286 | if (board[gx][gy][LAY_FOUND] == 0) |
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287 | { |
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288 | if ( board[gx][gy][LAY_OPENED] == 0 ) |
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289 | board[gx][gy][LAY_OPENED] = 1; |
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290 | else |
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291 | board[gx][gy][LAY_OPENED] = 0; |
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292 | moves++; |
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293 | wnd_draw(); |
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294 | } |
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295 | } |
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296 | break; |
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297 | case 2: // right button |
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298 | if (result == 0) // are we in game? |
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299 | { |
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300 | if (board[gx][gy][LAY_FOUND] == 0) |
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301 | { |
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302 | if ( board[gx][gy][LAY_OPENED] == 0 ) |
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303 | { |
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304 | board[gx][gy][LAY_FOUND] = 1; |
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305 | foxLeft--; |
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306 | moves++; |
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307 | } |
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308 | } |
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309 | else |
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310 | { |
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311 | board[gx][gy][LAY_FOUND] = 0; |
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312 | foxLeft++; |
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313 | moves++; |
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314 | } |
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315 | |||
316 | |||
317 | result = check(); |
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318 | |||
319 | |||
320 | } |
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321 | break; |
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322 | } |
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323 | } |
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324 | break; |
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325 | } |
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326 | |||
327 | |||
328 | |||
329 | |||
330 | |||
331 | } |
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332 | |||
333 | |||
334 | >8)); |