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298 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // $Log:$ |
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18 | // |
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19 | // DESCRIPTION: |
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20 | // Intermission screens. |
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21 | // |
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22 | //----------------------------------------------------------------------------- |
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23 | |||
24 | static const char |
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25 | rcsid[] = "$Id: wi_stuff.c,v 1.7 1997/02/03 22:45:13 b1 Exp $"; |
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26 | |||
27 | #include |
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28 | |||
29 | #include "z_zone.h" |
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30 | |||
31 | #include "m_random.h" |
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32 | #include "m_swap.h" |
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33 | |||
34 | #include "i_system.h" |
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35 | |||
36 | #include "w_wad.h" |
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37 | |||
38 | #include "g_game.h" |
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39 | |||
40 | #include "r_local.h" |
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41 | #include "s_sound.h" |
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42 | |||
43 | #include "doomstat.h" |
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44 | |||
45 | // Data. |
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46 | #include "sounds.h" |
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47 | |||
48 | // Needs access to LFB. |
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49 | #include "v_video.h" |
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50 | |||
51 | #include "wi_stuff.h" |
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52 | |||
53 | // |
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54 | // Data needed to add patches to full screen intermission pics. |
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55 | // Patches are statistics messages, and animations. |
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56 | // Loads of by-pixel layout and placement, offsets etc. |
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57 | // |
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58 | |||
59 | |||
60 | // |
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61 | // Different vetween registered DOOM (1994) and |
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62 | // Ultimate DOOM - Final edition (retail, 1995?). |
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63 | // This is supposedly ignored for commercial |
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64 | // release (aka DOOM II), which had 34 maps |
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65 | // in one episode. So there. |
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66 | #define NUMEPISODES 4 |
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67 | #define NUMMAPS 9 |
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68 | |||
69 | |||
70 | // in tics |
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71 | //U #define PAUSELEN (TICRATE*2) |
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72 | //U #define SCORESTEP 100 |
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73 | //U #define ANIMPERIOD 32 |
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74 | // pixel distance from "(YOU)" to "PLAYER N" |
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75 | //U #define STARDIST 10 |
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76 | //U #define WK 1 |
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77 | |||
78 | |||
79 | // GLOBAL LOCATIONS |
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80 | #define WI_TITLEY 2 |
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81 | #define WI_SPACINGY 33 |
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82 | |||
83 | // SINGPLE-PLAYER STUFF |
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84 | #define SP_STATSX 50 |
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85 | #define SP_STATSY 50 |
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86 | |||
87 | #define SP_TIMEX 16 |
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88 | #define SP_TIMEY (SCREENHEIGHT-32) |
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89 | |||
90 | |||
91 | // NET GAME STUFF |
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92 | #define NG_STATSY 50 |
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93 | #define NG_STATSX (32 + SHORT(star->width)/2 + 32*!dofrags) |
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94 | |||
95 | #define NG_SPACINGX 64 |
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96 | |||
97 | |||
98 | // DEATHMATCH STUFF |
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99 | #define DM_MATRIXX 42 |
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100 | #define DM_MATRIXY 68 |
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101 | |||
102 | #define DM_SPACINGX 40 |
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103 | |||
104 | #define DM_TOTALSX 269 |
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105 | |||
106 | #define DM_KILLERSX 10 |
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107 | #define DM_KILLERSY 100 |
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108 | #define DM_VICTIMSX 5 |
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109 | #define DM_VICTIMSY 50 |
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110 | |||
111 | |||
112 | |||
113 | |||
114 | typedef enum |
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115 | { |
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116 | ANIM_ALWAYS, |
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117 | ANIM_RANDOM, |
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118 | ANIM_LEVEL |
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119 | |||
120 | } animenum_t; |
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121 | |||
122 | typedef struct |
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123 | { |
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124 | int x; |
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125 | int y; |
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126 | |||
127 | } point_t; |
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128 | |||
129 | |||
130 | // |
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131 | // Animation. |
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132 | // There is another anim_t used in p_spec. |
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133 | // |
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134 | typedef struct |
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135 | { |
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136 | animenum_t type; |
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137 | |||
138 | // period in tics between animations |
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139 | int period; |
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140 | |||
141 | // number of animation frames |
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142 | int nanims; |
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143 | |||
144 | // location of animation |
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145 | point_t loc; |
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146 | |||
147 | // ALWAYS: n/a, |
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148 | // RANDOM: period deviation (<256), |
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149 | // LEVEL: level |
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150 | int data1; |
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151 | |||
152 | // ALWAYS: n/a, |
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153 | // RANDOM: random base period, |
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154 | // LEVEL: n/a |
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155 | int data2; |
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156 | |||
157 | // actual graphics for frames of animations |
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158 | patch_t* p[3]; |
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159 | |||
160 | // following must be initialized to zero before use! |
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161 | |||
162 | // next value of bcnt (used in conjunction with period) |
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163 | int nexttic; |
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164 | |||
165 | // last drawn animation frame |
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166 | int lastdrawn; |
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167 | |||
168 | // next frame number to animate |
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169 | int ctr; |
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170 | |||
171 | // used by RANDOM and LEVEL when animating |
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172 | int state; |
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173 | |||
174 | } anim_t; |
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175 | |||
176 | |||
177 | static point_t lnodes[NUMEPISODES][NUMMAPS] = |
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178 | { |
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179 | // Episode 0 World Map |
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180 | { |
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181 | { 185, 164 }, // location of level 0 (CJ) |
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182 | { 148, 143 }, // location of level 1 (CJ) |
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183 | { 69, 122 }, // location of level 2 (CJ) |
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184 | { 209, 102 }, // location of level 3 (CJ) |
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185 | { 116, 89 }, // location of level 4 (CJ) |
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186 | { 166, 55 }, // location of level 5 (CJ) |
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187 | { 71, 56 }, // location of level 6 (CJ) |
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188 | { 135, 29 }, // location of level 7 (CJ) |
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189 | { 71, 24 } // location of level 8 (CJ) |
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190 | }, |
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191 | |||
192 | // Episode 1 World Map should go here |
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193 | { |
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194 | { 254, 25 }, // location of level 0 (CJ) |
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195 | { 97, 50 }, // location of level 1 (CJ) |
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196 | { 188, 64 }, // location of level 2 (CJ) |
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197 | { 128, 78 }, // location of level 3 (CJ) |
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198 | { 214, 92 }, // location of level 4 (CJ) |
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199 | { 133, 130 }, // location of level 5 (CJ) |
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200 | { 208, 136 }, // location of level 6 (CJ) |
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201 | { 148, 140 }, // location of level 7 (CJ) |
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202 | { 235, 158 } // location of level 8 (CJ) |
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203 | }, |
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204 | |||
205 | // Episode 2 World Map should go here |
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206 | { |
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207 | { 156, 168 }, // location of level 0 (CJ) |
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208 | { 48, 154 }, // location of level 1 (CJ) |
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209 | { 174, 95 }, // location of level 2 (CJ) |
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210 | { 265, 75 }, // location of level 3 (CJ) |
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211 | { 130, 48 }, // location of level 4 (CJ) |
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212 | { 279, 23 }, // location of level 5 (CJ) |
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213 | { 198, 48 }, // location of level 6 (CJ) |
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214 | { 140, 25 }, // location of level 7 (CJ) |
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215 | { 281, 136 } // location of level 8 (CJ) |
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216 | } |
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217 | |||
218 | }; |
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219 | |||
220 | |||
221 | // |
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222 | // Animation locations for episode 0 (1). |
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223 | // Using patches saves a lot of space, |
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224 | // as they replace 320x200 full screen frames. |
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225 | // |
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226 | static anim_t epsd0animinfo[] = |
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227 | { |
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228 | { ANIM_ALWAYS, TICRATE/3, 3, { 224, 104 } }, |
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229 | { ANIM_ALWAYS, TICRATE/3, 3, { 184, 160 } }, |
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230 | { ANIM_ALWAYS, TICRATE/3, 3, { 112, 136 } }, |
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231 | { ANIM_ALWAYS, TICRATE/3, 3, { 72, 112 } }, |
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232 | { ANIM_ALWAYS, TICRATE/3, 3, { 88, 96 } }, |
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233 | { ANIM_ALWAYS, TICRATE/3, 3, { 64, 48 } }, |
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234 | { ANIM_ALWAYS, TICRATE/3, 3, { 192, 40 } }, |
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235 | { ANIM_ALWAYS, TICRATE/3, 3, { 136, 16 } }, |
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236 | { ANIM_ALWAYS, TICRATE/3, 3, { 80, 16 } }, |
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237 | { ANIM_ALWAYS, TICRATE/3, 3, { 64, 24 } } |
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238 | }; |
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239 | |||
240 | static anim_t epsd1animinfo[] = |
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241 | { |
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242 | { ANIM_LEVEL, TICRATE/3, 1, { 128, 136 }, 1 }, |
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243 | { ANIM_LEVEL, TICRATE/3, 1, { 128, 136 }, 2 }, |
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244 | { ANIM_LEVEL, TICRATE/3, 1, { 128, 136 }, 3 }, |
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245 | { ANIM_LEVEL, TICRATE/3, 1, { 128, 136 }, 4 }, |
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246 | { ANIM_LEVEL, TICRATE/3, 1, { 128, 136 }, 5 }, |
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247 | { ANIM_LEVEL, TICRATE/3, 1, { 128, 136 }, 6 }, |
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248 | { ANIM_LEVEL, TICRATE/3, 1, { 128, 136 }, 7 }, |
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249 | { ANIM_LEVEL, TICRATE/3, 3, { 192, 144 }, 8 }, |
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250 | { ANIM_LEVEL, TICRATE/3, 1, { 128, 136 }, 8 } |
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251 | }; |
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252 | |||
253 | static anim_t epsd2animinfo[] = |
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254 | { |
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255 | { ANIM_ALWAYS, TICRATE/3, 3, { 104, 168 } }, |
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256 | { ANIM_ALWAYS, TICRATE/3, 3, { 40, 136 } }, |
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257 | { ANIM_ALWAYS, TICRATE/3, 3, { 160, 96 } }, |
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258 | { ANIM_ALWAYS, TICRATE/3, 3, { 104, 80 } }, |
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259 | { ANIM_ALWAYS, TICRATE/3, 3, { 120, 32 } }, |
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260 | { ANIM_ALWAYS, TICRATE/4, 3, { 40, 0 } } |
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261 | }; |
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262 | |||
263 | static int NUMANIMS[NUMEPISODES] = |
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264 | { |
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265 | sizeof(epsd0animinfo)/sizeof(anim_t), |
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266 | sizeof(epsd1animinfo)/sizeof(anim_t), |
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267 | sizeof(epsd2animinfo)/sizeof(anim_t) |
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268 | }; |
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269 | |||
270 | static anim_t *anims[NUMEPISODES] = |
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271 | { |
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272 | epsd0animinfo, |
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273 | epsd1animinfo, |
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274 | epsd2animinfo |
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275 | }; |
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276 | |||
277 | |||
278 | // |
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279 | // GENERAL DATA |
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280 | // |
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281 | |||
282 | // |
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283 | // Locally used stuff. |
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284 | // |
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285 | #define FB 0 |
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286 | |||
287 | |||
288 | // States for single-player |
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289 | #define SP_KILLS 0 |
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290 | #define SP_ITEMS 2 |
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291 | #define SP_SECRET 4 |
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292 | #define SP_FRAGS 6 |
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293 | #define SP_TIME 8 |
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294 | #define SP_PAR ST_TIME |
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295 | |||
296 | #define SP_PAUSE 1 |
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297 | |||
298 | // in seconds |
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299 | #define SHOWNEXTLOCDELAY 4 |
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300 | //#define SHOWLASTLOCDELAY SHOWNEXTLOCDELAY |
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301 | |||
302 | |||
303 | // used to accelerate or skip a stage |
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304 | static int acceleratestage; |
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305 | |||
306 | // wbs->pnum |
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307 | static int me; |
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308 | |||
309 | // specifies current state |
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310 | static stateenum_t state; |
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311 | |||
312 | // contains information passed into intermission |
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313 | static wbstartstruct_t* wbs; |
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314 | |||
315 | static wbplayerstruct_t* plrs; // wbs->plyr[] |
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316 | |||
317 | // used for general timing |
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318 | static int cnt; |
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319 | |||
320 | // used for timing of background animation |
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321 | static int bcnt; |
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322 | |||
323 | // signals to refresh everything for one frame |
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324 | static int firstrefresh; |
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325 | |||
326 | static int cnt_kills[MAXPLAYERS]; |
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327 | static int cnt_items[MAXPLAYERS]; |
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328 | static int cnt_secret[MAXPLAYERS]; |
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329 | static int cnt_time; |
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330 | static int cnt_par; |
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331 | static int cnt_pause; |
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332 | |||
333 | // # of commercial levels |
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334 | static int NUMCMAPS; |
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335 | |||
336 | |||
337 | // |
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338 | // GRAPHICS |
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339 | // |
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340 | |||
341 | // background (map of levels). |
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342 | static patch_t* bg; |
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343 | |||
344 | // You Are Here graphic |
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345 | static patch_t* yah[2]; |
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346 | |||
347 | // splat |
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348 | static patch_t* splat; |
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349 | |||
350 | // %, : graphics |
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351 | static patch_t* percent; |
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352 | static patch_t* colon; |
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353 | |||
354 | // 0-9 graphic |
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355 | static patch_t* num[10]; |
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356 | |||
357 | // minus sign |
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358 | static patch_t* wiminus; |
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359 | |||
360 | // "Finished!" graphics |
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361 | static patch_t* finished; |
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362 | |||
363 | // "Entering" graphic |
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364 | static patch_t* entering; |
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365 | |||
366 | // "secret" |
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367 | static patch_t* sp_secret; |
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368 | |||
369 | // "Kills", "Scrt", "Items", "Frags" |
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370 | static patch_t* kills; |
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371 | static patch_t* secret; |
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372 | static patch_t* items; |
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373 | static patch_t* frags; |
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374 | |||
375 | // Time sucks. |
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376 | static patch_t* d_time; |
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377 | static patch_t* par; |
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378 | static patch_t* sucks; |
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379 | |||
380 | // "killers", "victims" |
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381 | static patch_t* killers; |
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382 | static patch_t* victims; |
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383 | |||
384 | // "Total", your face, your dead face |
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385 | static patch_t* total; |
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386 | static patch_t* star; |
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387 | static patch_t* bstar; |
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388 | |||
389 | // "red P[1..MAXPLAYERS]" |
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390 | static patch_t* p[MAXPLAYERS]; |
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391 | |||
392 | // "gray P[1..MAXPLAYERS]" |
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393 | static patch_t* bp[MAXPLAYERS]; |
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394 | |||
395 | // Name graphics of each level (centered) |
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396 | static patch_t** lnames; |
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397 | |||
398 | // |
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399 | // CODE |
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400 | // |
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401 | |||
402 | // slam background |
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403 | // UNUSED static unsigned char *background=0; |
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404 | |||
405 | |||
406 | void WI_slamBackground(void) |
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407 | { |
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408 | memcpy(screens[0], screens[1], SCREENWIDTH * SCREENHEIGHT); |
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409 | V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT); |
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410 | } |
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411 | |||
412 | // The ticker is used to detect keys |
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413 | // because of timing issues in netgames. |
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414 | boolean WI_Responder(event_t* ev) |
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415 | { |
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416 | return false; |
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417 | } |
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418 | |||
419 | |||
420 | // Draws " |
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421 | void WI_drawLF(void) |
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422 | { |
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423 | int y = WI_TITLEY; |
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424 | |||
425 | // draw |
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426 | V_DrawPatch((SCREENWIDTH - SHORT(lnames[wbs->last]->width))/2, |
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427 | y, FB, lnames[wbs->last]); |
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428 | |||
429 | // draw "Finished!" |
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430 | y += (5*SHORT(lnames[wbs->last]->height))/4; |
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431 | |||
432 | V_DrawPatch((SCREENWIDTH - SHORT(finished->width))/2, |
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433 | y, FB, finished); |
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434 | } |
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435 | |||
436 | |||
437 | |||
438 | // Draws "Entering |
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439 | void WI_drawEL(void) |
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440 | { |
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441 | int y = WI_TITLEY; |
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442 | |||
443 | // draw "Entering" |
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444 | V_DrawPatch((SCREENWIDTH - SHORT(entering->width))/2, |
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445 | y, FB, entering); |
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446 | |||
447 | // draw level |
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448 | y += (5*SHORT(lnames[wbs->next]->height))/4; |
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449 | |||
450 | V_DrawPatch((SCREENWIDTH - SHORT(lnames[wbs->next]->width))/2, |
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451 | y, FB, lnames[wbs->next]); |
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452 | |||
453 | } |
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454 | |||
455 | void |
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456 | WI_drawOnLnode |
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457 | ( int n, |
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458 | patch_t* c[] ) |
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459 | { |
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460 | |||
461 | int i; |
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462 | int left; |
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463 | int top; |
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464 | int right; |
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465 | int bottom; |
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466 | boolean fits = false; |
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467 | |||
468 | i = 0; |
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469 | do |
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470 | { |
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471 | left = lnodes[wbs->epsd][n].x - SHORT(c[i]->leftoffset); |
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472 | top = lnodes[wbs->epsd][n].y - SHORT(c[i]->topoffset); |
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473 | right = left + SHORT(c[i]->width); |
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474 | bottom = top + SHORT(c[i]->height); |
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475 | |||
476 | if (left >= 0 |
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477 | && right < SCREENWIDTH |
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478 | && top >= 0 |
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479 | && bottom < SCREENHEIGHT) |
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480 | { |
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481 | fits = true; |
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482 | } |
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483 | else |
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484 | { |
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485 | i++; |
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486 | } |
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487 | } while (!fits && i!=2); |
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488 | |||
489 | if (fits && i<2) |
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490 | { |
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491 | V_DrawPatch(lnodes[wbs->epsd][n].x, lnodes[wbs->epsd][n].y, |
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492 | FB, c[i]); |
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493 | } |
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494 | else |
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495 | { |
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496 | // DEBUG |
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300 | serge | 497 | printf("Could not place patch on level %d", n+1); |
298 | serge | 498 | } |
499 | } |
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500 | |||
501 | |||
502 | |||
503 | void WI_initAnimatedBack(void) |
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504 | { |
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505 | int i; |
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506 | anim_t* a; |
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507 | |||
508 | if (gamemode == commercial) |
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509 | return; |
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510 | |||
511 | if (wbs->epsd > 2) |
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512 | return; |
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513 | |||
514 | for (i=0;i |
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515 | { |
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516 | a = &anims[wbs->epsd][i]; |
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517 | |||
518 | // init variables |
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519 | a->ctr = -1; |
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520 | |||
521 | // specify the next time to draw it |
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522 | if (a->type == ANIM_ALWAYS) |
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523 | a->nexttic = bcnt + 1 + (M_Random()%a->period); |
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524 | else if (a->type == ANIM_RANDOM) |
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525 | a->nexttic = bcnt + 1 + a->data2+(M_Random()%a->data1); |
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526 | else if (a->type == ANIM_LEVEL) |
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527 | a->nexttic = bcnt + 1; |
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528 | } |
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529 | |||
530 | } |
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531 | |||
532 | void WI_updateAnimatedBack(void) |
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533 | { |
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534 | int i; |
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535 | anim_t* a; |
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536 | |||
537 | if (gamemode == commercial) |
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538 | return; |
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539 | |||
540 | if (wbs->epsd > 2) |
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541 | return; |
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542 | |||
543 | for (i=0;i |
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544 | { |
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545 | a = &anims[wbs->epsd][i]; |
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546 | |||
547 | if (bcnt == a->nexttic) |
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548 | { |
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549 | switch (a->type) |
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550 | { |
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551 | case ANIM_ALWAYS: |
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552 | if (++a->ctr >= a->nanims) a->ctr = 0; |
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553 | a->nexttic = bcnt + a->period; |
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554 | break; |
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555 | |||
556 | case ANIM_RANDOM: |
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557 | a->ctr++; |
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558 | if (a->ctr == a->nanims) |
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559 | { |
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560 | a->ctr = -1; |
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561 | a->nexttic = bcnt+a->data2+(M_Random()%a->data1); |
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562 | } |
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563 | else a->nexttic = bcnt + a->period; |
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564 | break; |
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565 | |||
566 | case ANIM_LEVEL: |
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567 | // gawd-awful hack for level anims |
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568 | if (!(state == StatCount && i == 7) |
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569 | && wbs->next == a->data1) |
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570 | { |
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571 | a->ctr++; |
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572 | if (a->ctr == a->nanims) a->ctr--; |
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573 | a->nexttic = bcnt + a->period; |
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574 | } |
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575 | break; |
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576 | } |
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577 | } |
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578 | |||
579 | } |
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580 | |||
581 | } |
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582 | |||
583 | void WI_drawAnimatedBack(void) |
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584 | { |
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585 | int i; |
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586 | anim_t* a; |
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587 | |||
588 | if (commercial) |
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589 | return; |
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590 | |||
591 | if (wbs->epsd > 2) |
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592 | return; |
||
593 | |||
594 | for (i=0 ; i |
||
595 | { |
||
596 | a = &anims[wbs->epsd][i]; |
||
597 | |||
598 | if (a->ctr >= 0) |
||
599 | V_DrawPatch(a->loc.x, a->loc.y, FB, a->p[a->ctr]); |
||
600 | } |
||
601 | |||
602 | } |
||
603 | |||
604 | // |
||
605 | // Draws a number. |
||
606 | // If digits > 0, then use that many digits minimum, |
||
607 | // otherwise only use as many as necessary. |
||
608 | // Returns new x position. |
||
609 | // |
||
610 | |||
611 | int |
||
612 | WI_drawNum |
||
613 | ( int x, |
||
614 | int y, |
||
615 | int n, |
||
616 | int digits ) |
||
617 | { |
||
618 | |||
619 | int fontwidth = SHORT(num[0]->width); |
||
620 | int neg; |
||
621 | int temp; |
||
622 | |||
623 | if (digits < 0) |
||
624 | { |
||
625 | if (!n) |
||
626 | { |
||
627 | // make variable-length zeros 1 digit long |
||
628 | digits = 1; |
||
629 | } |
||
630 | else |
||
631 | { |
||
632 | // figure out # of digits in # |
||
633 | digits = 0; |
||
634 | temp = n; |
||
635 | |||
636 | while (temp) |
||
637 | { |
||
638 | temp /= 10; |
||
639 | digits++; |
||
640 | } |
||
641 | } |
||
642 | } |
||
643 | |||
644 | neg = n < 0; |
||
645 | if (neg) |
||
646 | n = -n; |
||
647 | |||
648 | // if non-number, do not draw it |
||
649 | if (n == 1994) |
||
650 | return 0; |
||
651 | |||
652 | // draw the new number |
||
653 | while (digits--) |
||
654 | { |
||
655 | x -= fontwidth; |
||
656 | V_DrawPatch(x, y, FB, num[ n % 10 ]); |
||
657 | n /= 10; |
||
658 | } |
||
659 | |||
660 | // draw a minus sign if necessary |
||
661 | if (neg) |
||
662 | V_DrawPatch(x-=8, y, FB, wiminus); |
||
663 | |||
664 | return x; |
||
665 | |||
666 | } |
||
667 | |||
668 | void |
||
669 | WI_drawPercent |
||
670 | ( int x, |
||
671 | int y, |
||
672 | int p ) |
||
673 | { |
||
674 | if (p < 0) |
||
675 | return; |
||
676 | |||
677 | V_DrawPatch(x, y, FB, percent); |
||
678 | WI_drawNum(x, y, p, -1); |
||
679 | } |
||
680 | |||
681 | |||
682 | |||
683 | // |
||
684 | // Display level completion time and par, |
||
685 | // or "sucks" message if overflow. |
||
686 | // |
||
687 | void |
||
688 | WI_drawTime |
||
689 | ( int x, |
||
690 | int y, |
||
691 | int t ) |
||
692 | { |
||
693 | |||
694 | int div; |
||
695 | int n; |
||
696 | |||
697 | if (t<0) |
||
698 | return; |
||
699 | |||
700 | if (t <= 61*59) |
||
701 | { |
||
702 | div = 1; |
||
703 | |||
704 | do |
||
705 | { |
||
706 | n = (t / div) % 60; |
||
707 | x = WI_drawNum(x, y, n, 2) - SHORT(colon->width); |
||
708 | div *= 60; |
||
709 | |||
710 | // draw |
||
711 | if (div==60 || t / div) |
||
712 | V_DrawPatch(x, y, FB, colon); |
||
713 | |||
714 | } while (t / div); |
||
715 | } |
||
716 | else |
||
717 | { |
||
718 | // "sucks" |
||
719 | V_DrawPatch(x - SHORT(sucks->width), y, FB, sucks); |
||
720 | } |
||
721 | } |
||
722 | |||
723 | |||
724 | void WI_End(void) |
||
725 | { |
||
726 | void WI_unloadData(void); |
||
727 | WI_unloadData(); |
||
728 | } |
||
729 | |||
730 | void WI_initNoState(void) |
||
731 | { |
||
732 | state = NoState; |
||
733 | acceleratestage = 0; |
||
734 | cnt = 10; |
||
735 | } |
||
736 | |||
737 | void WI_updateNoState(void) { |
||
738 | |||
739 | WI_updateAnimatedBack(); |
||
740 | |||
741 | if (!--cnt) |
||
742 | { |
||
743 | WI_End(); |
||
744 | G_WorldDone(); |
||
745 | } |
||
746 | |||
747 | } |
||
748 | |||
749 | static boolean snl_pointeron = false; |
||
750 | |||
751 | |||
752 | void WI_initShowNextLoc(void) |
||
753 | { |
||
754 | state = ShowNextLoc; |
||
755 | acceleratestage = 0; |
||
756 | cnt = SHOWNEXTLOCDELAY * TICRATE; |
||
757 | |||
758 | WI_initAnimatedBack(); |
||
759 | } |
||
760 | |||
761 | void WI_updateShowNextLoc(void) |
||
762 | { |
||
763 | WI_updateAnimatedBack(); |
||
764 | |||
765 | if (!--cnt || acceleratestage) |
||
766 | WI_initNoState(); |
||
767 | else |
||
768 | snl_pointeron = (cnt & 31) < 20; |
||
769 | } |
||
770 | |||
771 | void WI_drawShowNextLoc(void) |
||
772 | { |
||
773 | |||
774 | int i; |
||
775 | int last; |
||
776 | |||
777 | WI_slamBackground(); |
||
778 | |||
779 | // draw animated background |
||
780 | WI_drawAnimatedBack(); |
||
781 | |||
782 | if ( gamemode != commercial) |
||
783 | { |
||
784 | if (wbs->epsd > 2) |
||
785 | { |
||
786 | WI_drawEL(); |
||
787 | return; |
||
788 | } |
||
789 | |||
790 | last = (wbs->last == 8) ? wbs->next - 1 : wbs->last; |
||
791 | |||
792 | // draw a splat on taken cities. |
||
793 | for (i=0 ; i<=last ; i++) |
||
794 | WI_drawOnLnode(i, &splat); |
||
795 | |||
796 | // splat the secret level? |
||
797 | if (wbs->didsecret) |
||
798 | WI_drawOnLnode(8, &splat); |
||
799 | |||
800 | // draw flashing ptr |
||
801 | if (snl_pointeron) |
||
802 | WI_drawOnLnode(wbs->next, yah); |
||
803 | } |
||
804 | |||
805 | // draws which level you are entering.. |
||
806 | if ( (gamemode != commercial) |
||
807 | || wbs->next != 30) |
||
808 | WI_drawEL(); |
||
809 | |||
810 | } |
||
811 | |||
812 | void WI_drawNoState(void) |
||
813 | { |
||
814 | snl_pointeron = true; |
||
815 | WI_drawShowNextLoc(); |
||
816 | } |
||
817 | |||
818 | int WI_fragSum(int playernum) |
||
819 | { |
||
820 | int i; |
||
821 | int frags = 0; |
||
822 | |||
823 | for (i=0 ; i |
||
824 | { |
||
825 | if (playeringame[i] |
||
826 | && i!=playernum) |
||
827 | { |
||
828 | frags += plrs[playernum].frags[i]; |
||
829 | } |
||
830 | } |
||
831 | |||
832 | |||
833 | // JDC hack - negative frags. |
||
834 | frags -= plrs[playernum].frags[playernum]; |
||
835 | // UNUSED if (frags < 0) |
||
836 | // frags = 0; |
||
837 | |||
838 | return frags; |
||
839 | } |
||
840 | |||
841 | |||
842 | |||
843 | static int dm_state; |
||
844 | static int dm_frags[MAXPLAYERS][MAXPLAYERS]; |
||
845 | static int dm_totals[MAXPLAYERS]; |
||
846 | |||
847 | |||
848 | |||
849 | void WI_initDeathmatchStats(void) |
||
850 | { |
||
851 | |||
852 | int i; |
||
853 | int j; |
||
854 | |||
855 | state = StatCount; |
||
856 | acceleratestage = 0; |
||
857 | dm_state = 1; |
||
858 | |||
859 | cnt_pause = TICRATE; |
||
860 | |||
861 | for (i=0 ; i |
||
862 | { |
||
863 | if (playeringame[i]) |
||
864 | { |
||
865 | for (j=0 ; j |
||
866 | if (playeringame[j]) |
||
867 | dm_frags[i][j] = 0; |
||
868 | |||
869 | dm_totals[i] = 0; |
||
870 | } |
||
871 | } |
||
872 | |||
873 | WI_initAnimatedBack(); |
||
874 | } |
||
875 | |||
876 | |||
877 | |||
878 | void WI_updateDeathmatchStats(void) |
||
879 | { |
||
880 | |||
881 | int i; |
||
882 | int j; |
||
883 | |||
884 | boolean stillticking; |
||
885 | |||
886 | WI_updateAnimatedBack(); |
||
887 | |||
888 | if (acceleratestage && dm_state != 4) |
||
889 | { |
||
890 | acceleratestage = 0; |
||
891 | |||
892 | for (i=0 ; i |
||
893 | { |
||
894 | if (playeringame[i]) |
||
895 | { |
||
896 | for (j=0 ; j |
||
897 | if (playeringame[j]) |
||
898 | dm_frags[i][j] = plrs[i].frags[j]; |
||
899 | |||
900 | dm_totals[i] = WI_fragSum(i); |
||
901 | } |
||
902 | } |
||
903 | |||
904 | |||
905 | S_StartSound(0, sfx_barexp); |
||
906 | dm_state = 4; |
||
907 | } |
||
908 | |||
909 | |||
910 | if (dm_state == 2) |
||
911 | { |
||
912 | if (!(bcnt&3)) |
||
913 | S_StartSound(0, sfx_pistol); |
||
914 | |||
915 | stillticking = false; |
||
916 | |||
917 | for (i=0 ; i |
||
918 | { |
||
919 | if (playeringame[i]) |
||
920 | { |
||
921 | for (j=0 ; j |
||
922 | { |
||
923 | if (playeringame[j] |
||
924 | && dm_frags[i][j] != plrs[i].frags[j]) |
||
925 | { |
||
926 | if (plrs[i].frags[j] < 0) |
||
927 | dm_frags[i][j]--; |
||
928 | else |
||
929 | dm_frags[i][j]++; |
||
930 | |||
931 | if (dm_frags[i][j] > 99) |
||
932 | dm_frags[i][j] = 99; |
||
933 | |||
934 | if (dm_frags[i][j] < -99) |
||
935 | dm_frags[i][j] = -99; |
||
936 | |||
937 | stillticking = true; |
||
938 | } |
||
939 | } |
||
940 | dm_totals[i] = WI_fragSum(i); |
||
941 | |||
942 | if (dm_totals[i] > 99) |
||
943 | dm_totals[i] = 99; |
||
944 | |||
945 | if (dm_totals[i] < -99) |
||
946 | dm_totals[i] = -99; |
||
947 | } |
||
948 | |||
949 | } |
||
950 | if (!stillticking) |
||
951 | { |
||
952 | S_StartSound(0, sfx_barexp); |
||
953 | dm_state++; |
||
954 | } |
||
955 | |||
956 | } |
||
957 | else if (dm_state == 4) |
||
958 | { |
||
959 | if (acceleratestage) |
||
960 | { |
||
961 | S_StartSound(0, sfx_slop); |
||
962 | |||
963 | if ( gamemode == commercial) |
||
964 | WI_initNoState(); |
||
965 | else |
||
966 | WI_initShowNextLoc(); |
||
967 | } |
||
968 | } |
||
969 | else if (dm_state & 1) |
||
970 | { |
||
971 | if (!--cnt_pause) |
||
972 | { |
||
973 | dm_state++; |
||
974 | cnt_pause = TICRATE; |
||
975 | } |
||
976 | } |
||
977 | } |
||
978 | |||
979 | |||
980 | |||
981 | void WI_drawDeathmatchStats(void) |
||
982 | { |
||
983 | |||
984 | int i; |
||
985 | int j; |
||
986 | int x; |
||
987 | int y; |
||
988 | int w; |
||
989 | |||
990 | int lh; // line height |
||
991 | |||
992 | lh = WI_SPACINGY; |
||
993 | |||
994 | WI_slamBackground(); |
||
995 | |||
996 | // draw animated background |
||
997 | WI_drawAnimatedBack(); |
||
998 | WI_drawLF(); |
||
999 | |||
1000 | // draw stat titles (top line) |
||
1001 | V_DrawPatch(DM_TOTALSX-SHORT(total->width)/2, |
||
1002 | DM_MATRIXY-WI_SPACINGY+10, |
||
1003 | FB, |
||
1004 | total); |
||
1005 | |||
1006 | V_DrawPatch(DM_KILLERSX, DM_KILLERSY, FB, killers); |
||
1007 | V_DrawPatch(DM_VICTIMSX, DM_VICTIMSY, FB, victims); |
||
1008 | |||
1009 | // draw P? |
||
1010 | x = DM_MATRIXX + DM_SPACINGX; |
||
1011 | y = DM_MATRIXY; |
||
1012 | |||
1013 | for (i=0 ; i |
||
1014 | { |
||
1015 | if (playeringame[i]) |
||
1016 | { |
||
1017 | V_DrawPatch(x-SHORT(p[i]->width)/2, |
||
1018 | DM_MATRIXY - WI_SPACINGY, |
||
1019 | FB, |
||
1020 | p[i]); |
||
1021 | |||
1022 | V_DrawPatch(DM_MATRIXX-SHORT(p[i]->width)/2, |
||
1023 | y, |
||
1024 | FB, |
||
1025 | p[i]); |
||
1026 | |||
1027 | if (i == me) |
||
1028 | { |
||
1029 | V_DrawPatch(x-SHORT(p[i]->width)/2, |
||
1030 | DM_MATRIXY - WI_SPACINGY, |
||
1031 | FB, |
||
1032 | bstar); |
||
1033 | |||
1034 | V_DrawPatch(DM_MATRIXX-SHORT(p[i]->width)/2, |
||
1035 | y, |
||
1036 | FB, |
||
1037 | star); |
||
1038 | } |
||
1039 | } |
||
1040 | else |
||
1041 | { |
||
1042 | // V_DrawPatch(x-SHORT(bp[i]->width)/2, |
||
1043 | // DM_MATRIXY - WI_SPACINGY, FB, bp[i]); |
||
1044 | // V_DrawPatch(DM_MATRIXX-SHORT(bp[i]->width)/2, |
||
1045 | // y, FB, bp[i]); |
||
1046 | } |
||
1047 | x += DM_SPACINGX; |
||
1048 | y += WI_SPACINGY; |
||
1049 | } |
||
1050 | |||
1051 | // draw stats |
||
1052 | y = DM_MATRIXY+10; |
||
1053 | w = SHORT(num[0]->width); |
||
1054 | |||
1055 | for (i=0 ; i |
||
1056 | { |
||
1057 | x = DM_MATRIXX + DM_SPACINGX; |
||
1058 | |||
1059 | if (playeringame[i]) |
||
1060 | { |
||
1061 | for (j=0 ; j |
||
1062 | { |
||
1063 | if (playeringame[j]) |
||
1064 | WI_drawNum(x+w, y, dm_frags[i][j], 2); |
||
1065 | |||
1066 | x += DM_SPACINGX; |
||
1067 | } |
||
1068 | WI_drawNum(DM_TOTALSX+w, y, dm_totals[i], 2); |
||
1069 | } |
||
1070 | y += WI_SPACINGY; |
||
1071 | } |
||
1072 | } |
||
1073 | |||
1074 | static int cnt_frags[MAXPLAYERS]; |
||
1075 | static int dofrags; |
||
1076 | static int ng_state; |
||
1077 | |||
1078 | void WI_initNetgameStats(void) |
||
1079 | { |
||
1080 | |||
1081 | int i; |
||
1082 | |||
1083 | state = StatCount; |
||
1084 | acceleratestage = 0; |
||
1085 | ng_state = 1; |
||
1086 | |||
1087 | cnt_pause = TICRATE; |
||
1088 | |||
1089 | for (i=0 ; i |
||
1090 | { |
||
1091 | if (!playeringame[i]) |
||
1092 | continue; |
||
1093 | |||
1094 | cnt_kills[i] = cnt_items[i] = cnt_secret[i] = cnt_frags[i] = 0; |
||
1095 | |||
1096 | dofrags += WI_fragSum(i); |
||
1097 | } |
||
1098 | |||
1099 | dofrags = !!dofrags; |
||
1100 | |||
1101 | WI_initAnimatedBack(); |
||
1102 | } |
||
1103 | |||
1104 | |||
1105 | |||
1106 | void WI_updateNetgameStats(void) |
||
1107 | { |
||
1108 | |||
1109 | int i; |
||
1110 | int fsum; |
||
1111 | |||
1112 | boolean stillticking; |
||
1113 | |||
1114 | WI_updateAnimatedBack(); |
||
1115 | |||
1116 | if (acceleratestage && ng_state != 10) |
||
1117 | { |
||
1118 | acceleratestage = 0; |
||
1119 | |||
1120 | for (i=0 ; i |
||
1121 | { |
||
1122 | if (!playeringame[i]) |
||
1123 | continue; |
||
1124 | |||
1125 | cnt_kills[i] = (plrs[i].skills * 100) / wbs->maxkills; |
||
1126 | cnt_items[i] = (plrs[i].sitems * 100) / wbs->maxitems; |
||
1127 | cnt_secret[i] = (plrs[i].ssecret * 100) / wbs->maxsecret; |
||
1128 | |||
1129 | if (dofrags) |
||
1130 | cnt_frags[i] = WI_fragSum(i); |
||
1131 | } |
||
1132 | S_StartSound(0, sfx_barexp); |
||
1133 | ng_state = 10; |
||
1134 | } |
||
1135 | |||
1136 | if (ng_state == 2) |
||
1137 | { |
||
1138 | if (!(bcnt&3)) |
||
1139 | S_StartSound(0, sfx_pistol); |
||
1140 | |||
1141 | stillticking = false; |
||
1142 | |||
1143 | for (i=0 ; i |
||
1144 | { |
||
1145 | if (!playeringame[i]) |
||
1146 | continue; |
||
1147 | |||
1148 | cnt_kills[i] += 2; |
||
1149 | |||
1150 | if (cnt_kills[i] >= (plrs[i].skills * 100) / wbs->maxkills) |
||
1151 | cnt_kills[i] = (plrs[i].skills * 100) / wbs->maxkills; |
||
1152 | else |
||
1153 | stillticking = true; |
||
1154 | } |
||
1155 | |||
1156 | if (!stillticking) |
||
1157 | { |
||
1158 | S_StartSound(0, sfx_barexp); |
||
1159 | ng_state++; |
||
1160 | } |
||
1161 | } |
||
1162 | else if (ng_state == 4) |
||
1163 | { |
||
1164 | if (!(bcnt&3)) |
||
1165 | S_StartSound(0, sfx_pistol); |
||
1166 | |||
1167 | stillticking = false; |
||
1168 | |||
1169 | for (i=0 ; i |
||
1170 | { |
||
1171 | if (!playeringame[i]) |
||
1172 | continue; |
||
1173 | |||
1174 | cnt_items[i] += 2; |
||
1175 | if (cnt_items[i] >= (plrs[i].sitems * 100) / wbs->maxitems) |
||
1176 | cnt_items[i] = (plrs[i].sitems * 100) / wbs->maxitems; |
||
1177 | else |
||
1178 | stillticking = true; |
||
1179 | } |
||
1180 | if (!stillticking) |
||
1181 | { |
||
1182 | S_StartSound(0, sfx_barexp); |
||
1183 | ng_state++; |
||
1184 | } |
||
1185 | } |
||
1186 | else if (ng_state == 6) |
||
1187 | { |
||
1188 | if (!(bcnt&3)) |
||
1189 | S_StartSound(0, sfx_pistol); |
||
1190 | |||
1191 | stillticking = false; |
||
1192 | |||
1193 | for (i=0 ; i |
||
1194 | { |
||
1195 | if (!playeringame[i]) |
||
1196 | continue; |
||
1197 | |||
1198 | cnt_secret[i] += 2; |
||
1199 | |||
1200 | if (cnt_secret[i] >= (plrs[i].ssecret * 100) / wbs->maxsecret) |
||
1201 | cnt_secret[i] = (plrs[i].ssecret * 100) / wbs->maxsecret; |
||
1202 | else |
||
1203 | stillticking = true; |
||
1204 | } |
||
1205 | |||
1206 | if (!stillticking) |
||
1207 | { |
||
1208 | S_StartSound(0, sfx_barexp); |
||
1209 | ng_state += 1 + 2*!dofrags; |
||
1210 | } |
||
1211 | } |
||
1212 | else if (ng_state == 8) |
||
1213 | { |
||
1214 | if (!(bcnt&3)) |
||
1215 | S_StartSound(0, sfx_pistol); |
||
1216 | |||
1217 | stillticking = false; |
||
1218 | |||
1219 | for (i=0 ; i |
||
1220 | { |
||
1221 | if (!playeringame[i]) |
||
1222 | continue; |
||
1223 | |||
1224 | cnt_frags[i] += 1; |
||
1225 | |||
1226 | if (cnt_frags[i] >= (fsum = WI_fragSum(i))) |
||
1227 | cnt_frags[i] = fsum; |
||
1228 | else |
||
1229 | stillticking = true; |
||
1230 | } |
||
1231 | |||
1232 | if (!stillticking) |
||
1233 | { |
||
1234 | S_StartSound(0, sfx_pldeth); |
||
1235 | ng_state++; |
||
1236 | } |
||
1237 | } |
||
1238 | else if (ng_state == 10) |
||
1239 | { |
||
1240 | if (acceleratestage) |
||
1241 | { |
||
1242 | S_StartSound(0, sfx_sgcock); |
||
1243 | if ( gamemode == commercial ) |
||
1244 | WI_initNoState(); |
||
1245 | else |
||
1246 | WI_initShowNextLoc(); |
||
1247 | } |
||
1248 | } |
||
1249 | else if (ng_state & 1) |
||
1250 | { |
||
1251 | if (!--cnt_pause) |
||
1252 | { |
||
1253 | ng_state++; |
||
1254 | cnt_pause = TICRATE; |
||
1255 | } |
||
1256 | } |
||
1257 | } |
||
1258 | |||
1259 | |||
1260 | |||
1261 | void WI_drawNetgameStats(void) |
||
1262 | { |
||
1263 | int i; |
||
1264 | int x; |
||
1265 | int y; |
||
1266 | int pwidth = SHORT(percent->width); |
||
1267 | |||
1268 | WI_slamBackground(); |
||
1269 | |||
1270 | // draw animated background |
||
1271 | WI_drawAnimatedBack(); |
||
1272 | |||
1273 | WI_drawLF(); |
||
1274 | |||
1275 | // draw stat titles (top line) |
||
1276 | V_DrawPatch(NG_STATSX+NG_SPACINGX-SHORT(kills->width), |
||
1277 | NG_STATSY, FB, kills); |
||
1278 | |||
1279 | V_DrawPatch(NG_STATSX+2*NG_SPACINGX-SHORT(items->width), |
||
1280 | NG_STATSY, FB, items); |
||
1281 | |||
1282 | V_DrawPatch(NG_STATSX+3*NG_SPACINGX-SHORT(secret->width), |
||
1283 | NG_STATSY, FB, secret); |
||
1284 | |||
1285 | if (dofrags) |
||
1286 | V_DrawPatch(NG_STATSX+4*NG_SPACINGX-SHORT(frags->width), |
||
1287 | NG_STATSY, FB, frags); |
||
1288 | |||
1289 | // draw stats |
||
1290 | y = NG_STATSY + SHORT(kills->height); |
||
1291 | |||
1292 | for (i=0 ; i |
||
1293 | { |
||
1294 | if (!playeringame[i]) |
||
1295 | continue; |
||
1296 | |||
1297 | x = NG_STATSX; |
||
1298 | V_DrawPatch(x-SHORT(p[i]->width), y, FB, p[i]); |
||
1299 | |||
1300 | if (i == me) |
||
1301 | V_DrawPatch(x-SHORT(p[i]->width), y, FB, star); |
||
1302 | |||
1303 | x += NG_SPACINGX; |
||
1304 | WI_drawPercent(x-pwidth, y+10, cnt_kills[i]); x += NG_SPACINGX; |
||
1305 | WI_drawPercent(x-pwidth, y+10, cnt_items[i]); x += NG_SPACINGX; |
||
1306 | WI_drawPercent(x-pwidth, y+10, cnt_secret[i]); x += NG_SPACINGX; |
||
1307 | |||
1308 | if (dofrags) |
||
1309 | WI_drawNum(x, y+10, cnt_frags[i], -1); |
||
1310 | |||
1311 | y += WI_SPACINGY; |
||
1312 | } |
||
1313 | |||
1314 | } |
||
1315 | |||
1316 | static int sp_state; |
||
1317 | |||
1318 | void WI_initStats(void) |
||
1319 | { |
||
1320 | state = StatCount; |
||
1321 | acceleratestage = 0; |
||
1322 | sp_state = 1; |
||
1323 | cnt_kills[0] = cnt_items[0] = cnt_secret[0] = -1; |
||
1324 | cnt_time = cnt_par = -1; |
||
1325 | cnt_pause = TICRATE; |
||
1326 | |||
1327 | WI_initAnimatedBack(); |
||
1328 | } |
||
1329 | |||
1330 | void WI_updateStats(void) |
||
1331 | { |
||
1332 | |||
1333 | WI_updateAnimatedBack(); |
||
1334 | |||
1335 | if (acceleratestage && sp_state != 10) |
||
1336 | { |
||
1337 | acceleratestage = 0; |
||
1338 | cnt_kills[0] = (plrs[me].skills * 100) / wbs->maxkills; |
||
1339 | cnt_items[0] = (plrs[me].sitems * 100) / wbs->maxitems; |
||
1340 | cnt_secret[0] = (plrs[me].ssecret * 100) / wbs->maxsecret; |
||
1341 | cnt_time = plrs[me].stime / TICRATE; |
||
1342 | cnt_par = wbs->partime / TICRATE; |
||
1343 | S_StartSound(0, sfx_barexp); |
||
1344 | sp_state = 10; |
||
1345 | } |
||
1346 | |||
1347 | if (sp_state == 2) |
||
1348 | { |
||
1349 | cnt_kills[0] += 2; |
||
1350 | |||
1351 | if (!(bcnt&3)) |
||
1352 | S_StartSound(0, sfx_pistol); |
||
1353 | |||
1354 | if (cnt_kills[0] >= (plrs[me].skills * 100) / wbs->maxkills) |
||
1355 | { |
||
1356 | cnt_kills[0] = (plrs[me].skills * 100) / wbs->maxkills; |
||
1357 | S_StartSound(0, sfx_barexp); |
||
1358 | sp_state++; |
||
1359 | } |
||
1360 | } |
||
1361 | else if (sp_state == 4) |
||
1362 | { |
||
1363 | cnt_items[0] += 2; |
||
1364 | |||
1365 | if (!(bcnt&3)) |
||
1366 | S_StartSound(0, sfx_pistol); |
||
1367 | |||
1368 | if (cnt_items[0] >= (plrs[me].sitems * 100) / wbs->maxitems) |
||
1369 | { |
||
1370 | cnt_items[0] = (plrs[me].sitems * 100) / wbs->maxitems; |
||
1371 | S_StartSound(0, sfx_barexp); |
||
1372 | sp_state++; |
||
1373 | } |
||
1374 | } |
||
1375 | else if (sp_state == 6) |
||
1376 | { |
||
1377 | cnt_secret[0] += 2; |
||
1378 | |||
1379 | if (!(bcnt&3)) |
||
1380 | S_StartSound(0, sfx_pistol); |
||
1381 | |||
1382 | if (cnt_secret[0] >= (plrs[me].ssecret * 100) / wbs->maxsecret) |
||
1383 | { |
||
1384 | cnt_secret[0] = (plrs[me].ssecret * 100) / wbs->maxsecret; |
||
1385 | S_StartSound(0, sfx_barexp); |
||
1386 | sp_state++; |
||
1387 | } |
||
1388 | } |
||
1389 | |||
1390 | else if (sp_state == 8) |
||
1391 | { |
||
1392 | if (!(bcnt&3)) |
||
1393 | S_StartSound(0, sfx_pistol); |
||
1394 | |||
1395 | cnt_time += 3; |
||
1396 | |||
1397 | if (cnt_time >= plrs[me].stime / TICRATE) |
||
1398 | cnt_time = plrs[me].stime / TICRATE; |
||
1399 | |||
1400 | cnt_par += 3; |
||
1401 | |||
1402 | if (cnt_par >= wbs->partime / TICRATE) |
||
1403 | { |
||
1404 | cnt_par = wbs->partime / TICRATE; |
||
1405 | |||
1406 | if (cnt_time >= plrs[me].stime / TICRATE) |
||
1407 | { |
||
1408 | S_StartSound(0, sfx_barexp); |
||
1409 | sp_state++; |
||
1410 | } |
||
1411 | } |
||
1412 | } |
||
1413 | else if (sp_state == 10) |
||
1414 | { |
||
1415 | if (acceleratestage) |
||
1416 | { |
||
1417 | S_StartSound(0, sfx_sgcock); |
||
1418 | |||
1419 | if (gamemode == commercial) |
||
1420 | WI_initNoState(); |
||
1421 | else |
||
1422 | WI_initShowNextLoc(); |
||
1423 | } |
||
1424 | } |
||
1425 | else if (sp_state & 1) |
||
1426 | { |
||
1427 | if (!--cnt_pause) |
||
1428 | { |
||
1429 | sp_state++; |
||
1430 | cnt_pause = TICRATE; |
||
1431 | } |
||
1432 | } |
||
1433 | |||
1434 | } |
||
1435 | |||
1436 | void WI_drawStats(void) |
||
1437 | { |
||
1438 | // line height |
||
1439 | int lh; |
||
1440 | |||
1441 | lh = (3*SHORT(num[0]->height))/2; |
||
1442 | |||
1443 | WI_slamBackground(); |
||
1444 | |||
1445 | // draw animated background |
||
1446 | WI_drawAnimatedBack(); |
||
1447 | |||
1448 | WI_drawLF(); |
||
1449 | |||
1450 | V_DrawPatch(SP_STATSX, SP_STATSY, FB, kills); |
||
1451 | WI_drawPercent(SCREENWIDTH - SP_STATSX, SP_STATSY, cnt_kills[0]); |
||
1452 | |||
1453 | V_DrawPatch(SP_STATSX, SP_STATSY+lh, FB, items); |
||
1454 | WI_drawPercent(SCREENWIDTH - SP_STATSX, SP_STATSY+lh, cnt_items[0]); |
||
1455 | |||
1456 | V_DrawPatch(SP_STATSX, SP_STATSY+2*lh, FB, sp_secret); |
||
1457 | WI_drawPercent(SCREENWIDTH - SP_STATSX, SP_STATSY+2*lh, cnt_secret[0]); |
||
1458 | |||
1459 | V_DrawPatch(SP_TIMEX, SP_TIMEY, FB, d_time); |
||
1460 | WI_drawTime(SCREENWIDTH/2 - SP_TIMEX, SP_TIMEY, cnt_time); |
||
1461 | |||
1462 | if (wbs->epsd < 3) |
||
1463 | { |
||
1464 | V_DrawPatch(SCREENWIDTH/2 + SP_TIMEX, SP_TIMEY, FB, par); |
||
1465 | WI_drawTime(SCREENWIDTH - SP_TIMEX, SP_TIMEY, cnt_par); |
||
1466 | } |
||
1467 | |||
1468 | } |
||
1469 | |||
1470 | void WI_checkForAccelerate(void) |
||
1471 | { |
||
1472 | int i; |
||
1473 | player_t *player; |
||
1474 | |||
1475 | // check for button presses to skip delays |
||
1476 | for (i=0, player = players ; i |
||
1477 | { |
||
1478 | if (playeringame[i]) |
||
1479 | { |
||
1480 | if (player->cmd.buttons & BT_ATTACK) |
||
1481 | { |
||
1482 | if (!player->attackdown) |
||
1483 | acceleratestage = 1; |
||
1484 | player->attackdown = true; |
||
1485 | } |
||
1486 | else |
||
1487 | player->attackdown = false; |
||
1488 | if (player->cmd.buttons & BT_USE) |
||
1489 | { |
||
1490 | if (!player->usedown) |
||
1491 | acceleratestage = 1; |
||
1492 | player->usedown = true; |
||
1493 | } |
||
1494 | else |
||
1495 | player->usedown = false; |
||
1496 | } |
||
1497 | } |
||
1498 | } |
||
1499 | |||
1500 | |||
1501 | |||
1502 | // Updates stuff each tick |
||
1503 | void WI_Ticker(void) |
||
1504 | { |
||
1505 | // counter for general background animation |
||
1506 | bcnt++; |
||
1507 | |||
1508 | if (bcnt == 1) |
||
1509 | { |
||
1510 | // intermission music |
||
1511 | if ( gamemode == commercial ) |
||
1512 | S_ChangeMusic(mus_dm2int, true); |
||
1513 | else |
||
1514 | S_ChangeMusic(mus_inter, true); |
||
1515 | } |
||
1516 | |||
1517 | WI_checkForAccelerate(); |
||
1518 | |||
1519 | switch (state) |
||
1520 | { |
||
1521 | case StatCount: |
||
1522 | if (deathmatch) WI_updateDeathmatchStats(); |
||
1523 | else if (netgame) WI_updateNetgameStats(); |
||
1524 | else WI_updateStats(); |
||
1525 | break; |
||
1526 | |||
1527 | case ShowNextLoc: |
||
1528 | WI_updateShowNextLoc(); |
||
1529 | break; |
||
1530 | |||
1531 | case NoState: |
||
1532 | WI_updateNoState(); |
||
1533 | break; |
||
1534 | } |
||
1535 | |||
1536 | } |
||
1537 | |||
1538 | void WI_loadData(void) |
||
1539 | { |
||
1540 | int i; |
||
1541 | int j; |
||
1542 | char name[9]; |
||
1543 | anim_t* a; |
||
1544 | |||
1545 | if (gamemode == commercial) |
||
1546 | strcpy(name, "INTERPIC"); |
||
1547 | else |
||
1548 | sprintf(name, "WIMAP%d", wbs->epsd); |
||
1549 | |||
1550 | if ( gamemode == retail ) |
||
1551 | { |
||
1552 | if (wbs->epsd == 3) |
||
1553 | strcpy(name,"INTERPIC"); |
||
1554 | } |
||
1555 | |||
1556 | // background |
||
1557 | bg = W_CacheLumpName(name, PU_CACHE); |
||
1558 | V_DrawPatch(0, 0, 1, bg); |
||
1559 | |||
1560 | |||
1561 | // UNUSED unsigned char *pic = screens[1]; |
||
1562 | // if (gamemode == commercial) |
||
1563 | // { |
||
1564 | // darken the background image |
||
1565 | // while (pic != screens[1] + SCREENHEIGHT*SCREENWIDTH) |
||
1566 | // { |
||
1567 | // *pic = colormaps[256*25 + *pic]; |
||
1568 | // pic++; |
||
1569 | // } |
||
1570 | //} |
||
1571 | |||
1572 | if (gamemode == commercial) |
||
1573 | { |
||
1574 | NUMCMAPS = 32; |
||
1575 | lnames = (patch_t **) Z_Malloc(sizeof(patch_t*) * NUMCMAPS, |
||
1576 | PU_STATIC, 0); |
||
1577 | for (i=0 ; i |
||
1578 | { |
||
1579 | sprintf(name, "CWILV%2.2d", i); |
||
1580 | lnames[i] = W_CacheLumpName(name, PU_STATIC); |
||
1581 | } |
||
1582 | } |
||
1583 | else |
||
1584 | { |
||
1585 | lnames = (patch_t **) Z_Malloc(sizeof(patch_t*) * NUMMAPS, |
||
1586 | PU_STATIC, 0); |
||
1587 | for (i=0 ; i |
||
1588 | { |
||
1589 | sprintf(name, "WILV%d%d", wbs->epsd, i); |
||
1590 | lnames[i] = W_CacheLumpName(name, PU_STATIC); |
||
1591 | } |
||
1592 | |||
1593 | // you are here |
||
1594 | yah[0] = W_CacheLumpName("WIURH0", PU_STATIC); |
||
1595 | |||
1596 | // you are here (alt.) |
||
1597 | yah[1] = W_CacheLumpName("WIURH1", PU_STATIC); |
||
1598 | |||
1599 | // splat |
||
1600 | splat = W_CacheLumpName("WISPLAT", PU_STATIC); |
||
1601 | |||
1602 | if (wbs->epsd < 3) |
||
1603 | { |
||
1604 | for (j=0;j |
||
1605 | { |
||
1606 | a = &anims[wbs->epsd][j]; |
||
1607 | for (i=0;i |
||
1608 | { |
||
1609 | // MONDO HACK! |
||
1610 | if (wbs->epsd != 1 || j != 8) |
||
1611 | { |
||
1612 | // animations |
||
1613 | sprintf(name, "WIA%d%.2d%.2d", wbs->epsd, j, i); |
||
1614 | a->p[i] = W_CacheLumpName(name, PU_STATIC); |
||
1615 | } |
||
1616 | else |
||
1617 | { |
||
1618 | // HACK ALERT! |
||
1619 | a->p[i] = anims[1][4].p[i]; |
||
1620 | } |
||
1621 | } |
||
1622 | } |
||
1623 | } |
||
1624 | } |
||
1625 | |||
1626 | // More hacks on minus sign. |
||
1627 | wiminus = W_CacheLumpName("WIMINUS", PU_STATIC); |
||
1628 | |||
1629 | for (i=0;i<10;i++) |
||
1630 | { |
||
1631 | // numbers 0-9 |
||
1632 | sprintf(name, "WINUM%d", i); |
||
1633 | num[i] = W_CacheLumpName(name, PU_STATIC); |
||
1634 | } |
||
1635 | |||
1636 | // percent sign |
||
1637 | percent = W_CacheLumpName("WIPCNT", PU_STATIC); |
||
1638 | |||
1639 | // "finished" |
||
1640 | finished = W_CacheLumpName("WIF", PU_STATIC); |
||
1641 | |||
1642 | // "entering" |
||
1643 | entering = W_CacheLumpName("WIENTER", PU_STATIC); |
||
1644 | |||
1645 | // "kills" |
||
1646 | kills = W_CacheLumpName("WIOSTK", PU_STATIC); |
||
1647 | |||
1648 | // "scrt" |
||
1649 | secret = W_CacheLumpName("WIOSTS", PU_STATIC); |
||
1650 | |||
1651 | // "secret" |
||
1652 | sp_secret = W_CacheLumpName("WISCRT2", PU_STATIC); |
||
1653 | |||
1654 | // Yuck. |
||
1655 | if (french) |
||
1656 | { |
||
1657 | // "items" |
||
1658 | if (netgame && !deathmatch) |
||
1659 | items = W_CacheLumpName("WIOBJ", PU_STATIC); |
||
1660 | else |
||
1661 | items = W_CacheLumpName("WIOSTI", PU_STATIC); |
||
1662 | } else |
||
1663 | items = W_CacheLumpName("WIOSTI", PU_STATIC); |
||
1664 | |||
1665 | // "frgs" |
||
1666 | frags = W_CacheLumpName("WIFRGS", PU_STATIC); |
||
1667 | |||
1668 | // ":" |
||
1669 | colon = W_CacheLumpName("WICOLON", PU_STATIC); |
||
1670 | |||
1671 | // "time" |
||
1672 | d_time = W_CacheLumpName("WITIME", PU_STATIC); |
||
1673 | |||
1674 | // "sucks" |
||
1675 | sucks = W_CacheLumpName("WISUCKS", PU_STATIC); |
||
1676 | |||
1677 | // "par" |
||
1678 | par = W_CacheLumpName("WIPAR", PU_STATIC); |
||
1679 | |||
1680 | // "killers" (vertical) |
||
1681 | killers = W_CacheLumpName("WIKILRS", PU_STATIC); |
||
1682 | |||
1683 | // "victims" (horiz) |
||
1684 | victims = W_CacheLumpName("WIVCTMS", PU_STATIC); |
||
1685 | |||
1686 | // "total" |
||
1687 | total = W_CacheLumpName("WIMSTT", PU_STATIC); |
||
1688 | |||
1689 | // your face |
||
1690 | star = W_CacheLumpName("STFST01", PU_STATIC); |
||
1691 | |||
1692 | // dead face |
||
1693 | bstar = W_CacheLumpName("STFDEAD0", PU_STATIC); |
||
1694 | |||
1695 | for (i=0 ; i |
||
1696 | { |
||
1697 | // "1,2,3,4" |
||
1698 | sprintf(name, "STPB%d", i); |
||
1699 | p[i] = W_CacheLumpName(name, PU_STATIC); |
||
1700 | |||
1701 | // "1,2,3,4" |
||
1702 | sprintf(name, "WIBP%d", i+1); |
||
1703 | bp[i] = W_CacheLumpName(name, PU_STATIC); |
||
1704 | } |
||
1705 | |||
1706 | } |
||
1707 | |||
1708 | void WI_unloadData(void) |
||
1709 | { |
||
1710 | int i; |
||
1711 | int j; |
||
1712 | |||
1713 | Z_ChangeTag(wiminus, PU_CACHE); |
||
1714 | |||
1715 | for (i=0 ; i<10 ; i++) |
||
1716 | Z_ChangeTag(num[i], PU_CACHE); |
||
1717 | |||
1718 | if (gamemode == commercial) |
||
1719 | { |
||
1720 | for (i=0 ; i |
||
1721 | Z_ChangeTag(lnames[i], PU_CACHE); |
||
1722 | } |
||
1723 | else |
||
1724 | { |
||
1725 | Z_ChangeTag(yah[0], PU_CACHE); |
||
1726 | Z_ChangeTag(yah[1], PU_CACHE); |
||
1727 | |||
1728 | Z_ChangeTag(splat, PU_CACHE); |
||
1729 | |||
1730 | for (i=0 ; i |
||
1731 | Z_ChangeTag(lnames[i], PU_CACHE); |
||
1732 | |||
1733 | if (wbs->epsd < 3) |
||
1734 | { |
||
1735 | for (j=0;j |
||
1736 | { |
||
1737 | if (wbs->epsd != 1 || j != 8) |
||
1738 | for (i=0;i |
||
1739 | Z_ChangeTag(anims[wbs->epsd][j].p[i], PU_CACHE); |
||
1740 | } |
||
1741 | } |
||
1742 | } |
||
1743 | |||
1744 | Z_Free(lnames); |
||
1745 | |||
1746 | Z_ChangeTag(percent, PU_CACHE); |
||
1747 | Z_ChangeTag(colon, PU_CACHE); |
||
1748 | Z_ChangeTag(finished, PU_CACHE); |
||
1749 | Z_ChangeTag(entering, PU_CACHE); |
||
1750 | Z_ChangeTag(kills, PU_CACHE); |
||
1751 | Z_ChangeTag(secret, PU_CACHE); |
||
1752 | Z_ChangeTag(sp_secret, PU_CACHE); |
||
1753 | Z_ChangeTag(items, PU_CACHE); |
||
1754 | Z_ChangeTag(frags, PU_CACHE); |
||
1755 | Z_ChangeTag(d_time, PU_CACHE); |
||
1756 | Z_ChangeTag(sucks, PU_CACHE); |
||
1757 | Z_ChangeTag(par, PU_CACHE); |
||
1758 | |||
1759 | Z_ChangeTag(victims, PU_CACHE); |
||
1760 | Z_ChangeTag(killers, PU_CACHE); |
||
1761 | Z_ChangeTag(total, PU_CACHE); |
||
1762 | // Z_ChangeTag(star, PU_CACHE); |
||
1763 | // Z_ChangeTag(bstar, PU_CACHE); |
||
1764 | |||
1765 | for (i=0 ; i |
||
1766 | Z_ChangeTag(p[i], PU_CACHE); |
||
1767 | |||
1768 | for (i=0 ; i |
||
1769 | Z_ChangeTag(bp[i], PU_CACHE); |
||
1770 | } |
||
1771 | |||
1772 | void WI_Drawer (void) |
||
1773 | { |
||
1774 | switch (state) |
||
1775 | { |
||
1776 | case StatCount: |
||
1777 | if (deathmatch) |
||
1778 | WI_drawDeathmatchStats(); |
||
1779 | else if (netgame) |
||
1780 | WI_drawNetgameStats(); |
||
1781 | else |
||
1782 | WI_drawStats(); |
||
1783 | break; |
||
1784 | |||
1785 | case ShowNextLoc: |
||
1786 | WI_drawShowNextLoc(); |
||
1787 | break; |
||
1788 | |||
1789 | case NoState: |
||
1790 | WI_drawNoState(); |
||
1791 | break; |
||
1792 | } |
||
1793 | } |
||
1794 | |||
1795 | |||
1796 | void WI_initVariables(wbstartstruct_t* wbstartstruct) |
||
1797 | { |
||
1798 | |||
1799 | wbs = wbstartstruct; |
||
1800 | |||
1801 | #ifdef RANGECHECKING |
||
1802 | if (gamemode != commercial) |
||
1803 | { |
||
1804 | if ( gamemode == retail ) |
||
1805 | RNGCHECK(wbs->epsd, 0, 3); |
||
1806 | else |
||
1807 | RNGCHECK(wbs->epsd, 0, 2); |
||
1808 | } |
||
1809 | else |
||
1810 | { |
||
1811 | RNGCHECK(wbs->last, 0, 8); |
||
1812 | RNGCHECK(wbs->next, 0, 8); |
||
1813 | } |
||
1814 | RNGCHECK(wbs->pnum, 0, MAXPLAYERS); |
||
1815 | RNGCHECK(wbs->pnum, 0, MAXPLAYERS); |
||
1816 | #endif |
||
1817 | |||
1818 | acceleratestage = 0; |
||
1819 | cnt = bcnt = 0; |
||
1820 | firstrefresh = 1; |
||
1821 | me = wbs->pnum; |
||
1822 | plrs = wbs->plyr; |
||
1823 | |||
1824 | if (!wbs->maxkills) |
||
1825 | wbs->maxkills = 1; |
||
1826 | |||
1827 | if (!wbs->maxitems) |
||
1828 | wbs->maxitems = 1; |
||
1829 | |||
1830 | if (!wbs->maxsecret) |
||
1831 | wbs->maxsecret = 1; |
||
1832 | |||
1833 | if ( gamemode != retail ) |
||
1834 | if (wbs->epsd > 2) |
||
1835 | wbs->epsd -= 3; |
||
1836 | } |
||
1837 | |||
1838 | void WI_Start(wbstartstruct_t* wbstartstruct) |
||
1839 | { |
||
1840 | |||
1841 | WI_initVariables(wbstartstruct); |
||
1842 | WI_loadData(); |
||
1843 | |||
1844 | if (deathmatch) |
||
1845 | WI_initDeathmatchStats(); |
||
1846 | else if (netgame) |
||
1847 | WI_initNetgameStats(); |
||
1848 | else |
||
1849 | WI_initStats(); |
||
1850 | }>10>10;i++) |