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298 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // $Log:$ |
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18 | // |
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19 | // DESCRIPTION: |
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20 | // Status bar code. |
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21 | // Does the face/direction indicator animatin. |
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22 | // Does palette indicators as well (red pain/berserk, bright pickup) |
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23 | // |
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24 | //----------------------------------------------------------------------------- |
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25 | |||
26 | static const char |
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27 | rcsid[] = "$Id: st_stuff.c,v 1.6 1997/02/03 22:45:13 b1 Exp $"; |
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28 | |||
29 | |||
30 | #include |
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31 | |||
32 | #include "i_system.h" |
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33 | #include "i_video.h" |
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34 | #include "z_zone.h" |
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35 | #include "m_random.h" |
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36 | #include "w_wad.h" |
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37 | |||
38 | #include "doomdef.h" |
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39 | |||
40 | #include "g_game.h" |
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41 | |||
42 | #include "st_stuff.h" |
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43 | #include "st_lib.h" |
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44 | #include "r_local.h" |
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45 | |||
46 | #include "p_local.h" |
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47 | #include "p_inter.h" |
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48 | |||
49 | #include "am_map.h" |
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50 | #include "m_cheat.h" |
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51 | |||
52 | #include "s_sound.h" |
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53 | |||
54 | // Needs access to LFB. |
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55 | #include "v_video.h" |
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56 | |||
57 | // State. |
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58 | #include "doomstat.h" |
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59 | |||
60 | // Data. |
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61 | #include "dstrings.h" |
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62 | #include "sounds.h" |
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63 | |||
64 | // |
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65 | // STATUS BAR DATA |
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66 | // |
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67 | |||
68 | |||
69 | // Palette indices. |
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70 | // For damage/bonus red-/gold-shifts |
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71 | #define STARTREDPALS 1 |
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72 | #define STARTBONUSPALS 9 |
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73 | #define NUMREDPALS 8 |
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74 | #define NUMBONUSPALS 4 |
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75 | // Radiation suit, green shift. |
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76 | #define RADIATIONPAL 13 |
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77 | |||
78 | // N/256*100% probability |
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79 | // that the normal face state will change |
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80 | #define ST_FACEPROBABILITY 96 |
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81 | |||
82 | // For Responder |
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83 | #define ST_TOGGLECHAT KEY_ENTER |
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84 | |||
85 | // Location of status bar |
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86 | #define ST_X 0 |
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87 | #define ST_X2 104 |
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88 | |||
89 | #define ST_FX 143 |
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90 | #define ST_FY 169 |
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91 | |||
92 | // Should be set to patch width |
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93 | // for tall numbers later on |
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94 | #define ST_TALLNUMWIDTH (tallnum[0]->width) |
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95 | |||
96 | // Number of status faces. |
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97 | #define ST_NUMPAINFACES 5 |
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98 | #define ST_NUMSTRAIGHTFACES 3 |
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99 | #define ST_NUMTURNFACES 2 |
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100 | #define ST_NUMSPECIALFACES 3 |
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101 | |||
102 | #define ST_FACESTRIDE \ |
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103 | (ST_NUMSTRAIGHTFACES+ST_NUMTURNFACES+ST_NUMSPECIALFACES) |
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104 | |||
105 | #define ST_NUMEXTRAFACES 2 |
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106 | |||
107 | #define ST_NUMFACES \ |
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108 | (ST_FACESTRIDE*ST_NUMPAINFACES+ST_NUMEXTRAFACES) |
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109 | |||
110 | #define ST_TURNOFFSET (ST_NUMSTRAIGHTFACES) |
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111 | #define ST_OUCHOFFSET (ST_TURNOFFSET + ST_NUMTURNFACES) |
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112 | #define ST_EVILGRINOFFSET (ST_OUCHOFFSET + 1) |
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113 | #define ST_RAMPAGEOFFSET (ST_EVILGRINOFFSET + 1) |
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114 | #define ST_GODFACE (ST_NUMPAINFACES*ST_FACESTRIDE) |
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115 | #define ST_DEADFACE (ST_GODFACE+1) |
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116 | |||
117 | #define ST_FACESX 143 |
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118 | #define ST_FACESY 168 |
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119 | |||
120 | #define ST_EVILGRINCOUNT (2*TICRATE) |
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121 | #define ST_STRAIGHTFACECOUNT (TICRATE/2) |
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122 | #define ST_TURNCOUNT (1*TICRATE) |
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123 | #define ST_OUCHCOUNT (1*TICRATE) |
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124 | #define ST_RAMPAGEDELAY (2*TICRATE) |
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125 | |||
126 | #define ST_MUCHPAIN 20 |
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127 | |||
128 | |||
129 | // Location and size of statistics, |
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130 | // justified according to widget type. |
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131 | // Problem is, within which space? STbar? Screen? |
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132 | // Note: this could be read in by a lump. |
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133 | // Problem is, is the stuff rendered |
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134 | // into a buffer, |
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135 | // or into the frame buffer? |
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136 | |||
137 | // AMMO number pos. |
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138 | #define ST_AMMOWIDTH 3 |
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139 | #define ST_AMMOX 44 |
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140 | #define ST_AMMOY 171 |
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141 | |||
142 | // HEALTH number pos. |
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143 | #define ST_HEALTHWIDTH 3 |
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144 | #define ST_HEALTHX 90 |
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145 | #define ST_HEALTHY 171 |
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146 | |||
147 | // Weapon pos. |
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148 | #define ST_ARMSX 111 |
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149 | #define ST_ARMSY 172 |
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150 | #define ST_ARMSBGX 104 |
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151 | #define ST_ARMSBGY 168 |
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152 | #define ST_ARMSXSPACE 12 |
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153 | #define ST_ARMSYSPACE 10 |
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154 | |||
155 | // Frags pos. |
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156 | #define ST_FRAGSX 138 |
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157 | #define ST_FRAGSY 171 |
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158 | #define ST_FRAGSWIDTH 2 |
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159 | |||
160 | // ARMOR number pos. |
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161 | #define ST_ARMORWIDTH 3 |
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162 | #define ST_ARMORX 221 |
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163 | #define ST_ARMORY 171 |
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164 | |||
165 | // Key icon positions. |
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166 | #define ST_KEY0WIDTH 8 |
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167 | #define ST_KEY0HEIGHT 5 |
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168 | #define ST_KEY0X 239 |
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169 | #define ST_KEY0Y 171 |
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170 | #define ST_KEY1WIDTH ST_KEY0WIDTH |
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171 | #define ST_KEY1X 239 |
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172 | #define ST_KEY1Y 181 |
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173 | #define ST_KEY2WIDTH ST_KEY0WIDTH |
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174 | #define ST_KEY2X 239 |
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175 | #define ST_KEY2Y 191 |
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176 | |||
177 | // Ammunition counter. |
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178 | #define ST_AMMO0WIDTH 3 |
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179 | #define ST_AMMO0HEIGHT 6 |
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180 | #define ST_AMMO0X 288 |
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181 | #define ST_AMMO0Y 173 |
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182 | #define ST_AMMO1WIDTH ST_AMMO0WIDTH |
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183 | #define ST_AMMO1X 288 |
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184 | #define ST_AMMO1Y 179 |
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185 | #define ST_AMMO2WIDTH ST_AMMO0WIDTH |
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186 | #define ST_AMMO2X 288 |
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187 | #define ST_AMMO2Y 191 |
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188 | #define ST_AMMO3WIDTH ST_AMMO0WIDTH |
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189 | #define ST_AMMO3X 288 |
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190 | #define ST_AMMO3Y 185 |
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191 | |||
192 | // Indicate maximum ammunition. |
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193 | // Only needed because backpack exists. |
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194 | #define ST_MAXAMMO0WIDTH 3 |
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195 | #define ST_MAXAMMO0HEIGHT 5 |
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196 | #define ST_MAXAMMO0X 314 |
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197 | #define ST_MAXAMMO0Y 173 |
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198 | #define ST_MAXAMMO1WIDTH ST_MAXAMMO0WIDTH |
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199 | #define ST_MAXAMMO1X 314 |
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200 | #define ST_MAXAMMO1Y 179 |
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201 | #define ST_MAXAMMO2WIDTH ST_MAXAMMO0WIDTH |
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202 | #define ST_MAXAMMO2X 314 |
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203 | #define ST_MAXAMMO2Y 191 |
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204 | #define ST_MAXAMMO3WIDTH ST_MAXAMMO0WIDTH |
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205 | #define ST_MAXAMMO3X 314 |
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206 | #define ST_MAXAMMO3Y 185 |
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207 | |||
208 | // pistol |
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209 | #define ST_WEAPON0X 110 |
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210 | #define ST_WEAPON0Y 172 |
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211 | |||
212 | // shotgun |
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213 | #define ST_WEAPON1X 122 |
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214 | #define ST_WEAPON1Y 172 |
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215 | |||
216 | // chain gun |
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217 | #define ST_WEAPON2X 134 |
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218 | #define ST_WEAPON2Y 172 |
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219 | |||
220 | // missile launcher |
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221 | #define ST_WEAPON3X 110 |
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222 | #define ST_WEAPON3Y 181 |
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223 | |||
224 | // plasma gun |
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225 | #define ST_WEAPON4X 122 |
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226 | #define ST_WEAPON4Y 181 |
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227 | |||
228 | // bfg |
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229 | #define ST_WEAPON5X 134 |
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230 | #define ST_WEAPON5Y 181 |
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231 | |||
232 | // WPNS title |
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233 | #define ST_WPNSX 109 |
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234 | #define ST_WPNSY 191 |
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235 | |||
236 | // DETH title |
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237 | #define ST_DETHX 109 |
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238 | #define ST_DETHY 191 |
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239 | |||
240 | //Incoming messages window location |
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241 | //UNUSED |
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242 | // #define ST_MSGTEXTX (viewwindowx) |
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243 | // #define ST_MSGTEXTY (viewwindowy+viewheight-18) |
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244 | #define ST_MSGTEXTX 0 |
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245 | #define ST_MSGTEXTY 0 |
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246 | // Dimensions given in characters. |
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247 | #define ST_MSGWIDTH 52 |
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248 | // Or shall I say, in lines? |
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249 | #define ST_MSGHEIGHT 1 |
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250 | |||
251 | #define ST_OUTTEXTX 0 |
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252 | #define ST_OUTTEXTY 6 |
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253 | |||
254 | // Width, in characters again. |
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255 | #define ST_OUTWIDTH 52 |
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256 | // Height, in lines. |
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257 | #define ST_OUTHEIGHT 1 |
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258 | |||
259 | #define ST_MAPWIDTH \ |
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260 | (strlen(mapnames[(gameepisode-1)*9+(gamemap-1)])) |
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261 | |||
262 | #define ST_MAPTITLEX \ |
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263 | (SCREENWIDTH - ST_MAPWIDTH * ST_CHATFONTWIDTH) |
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264 | |||
265 | #define ST_MAPTITLEY 0 |
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266 | #define ST_MAPHEIGHT 1 |
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267 | |||
268 | |||
269 | // main player in game |
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270 | static player_t* plyr; |
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271 | |||
272 | // ST_Start() has just been called |
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273 | static boolean st_firsttime; |
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274 | |||
275 | // used to execute ST_Init() only once |
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276 | static int veryfirsttime = 1; |
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277 | |||
278 | // lump number for PLAYPAL |
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279 | static int lu_palette; |
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280 | |||
281 | // used for timing |
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282 | static unsigned int st_clock; |
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283 | |||
284 | // used for making messages go away |
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285 | static int st_msgcounter=0; |
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286 | |||
287 | // used when in chat |
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288 | static st_chatstateenum_t st_chatstate; |
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289 | |||
290 | // whether in automap or first-person |
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291 | static st_stateenum_t st_gamestate; |
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292 | |||
293 | // whether left-side main status bar is active |
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294 | static boolean st_statusbaron; |
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295 | |||
296 | // whether status bar chat is active |
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297 | static boolean st_chat; |
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298 | |||
299 | // value of st_chat before message popped up |
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300 | static boolean st_oldchat; |
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301 | |||
302 | // whether chat window has the cursor on |
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303 | static boolean st_cursoron; |
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304 | |||
305 | // !deathmatch |
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306 | static boolean st_notdeathmatch; |
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307 | |||
308 | // !deathmatch && st_statusbaron |
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309 | static boolean st_armson; |
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310 | |||
311 | // !deathmatch |
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312 | static boolean st_fragson; |
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313 | |||
314 | // main bar left |
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315 | static patch_t* sbar; |
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316 | |||
317 | // 0-9, tall numbers |
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318 | static patch_t* tallnum[10]; |
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319 | |||
320 | // tall % sign |
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321 | static patch_t* tallpercent; |
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322 | |||
323 | // 0-9, short, yellow (,different!) numbers |
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324 | static patch_t* shortnum[10]; |
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325 | |||
326 | // 3 key-cards, 3 skulls |
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327 | static patch_t* keys[NUMCARDS]; |
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328 | |||
329 | // face status patches |
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330 | static patch_t* faces[ST_NUMFACES]; |
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331 | |||
332 | // face background |
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333 | static patch_t* faceback; |
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334 | |||
335 | // main bar right |
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336 | static patch_t* armsbg; |
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337 | |||
338 | // weapon ownership patches |
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339 | static patch_t* arms[6][2]; |
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340 | |||
341 | // ready-weapon widget |
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342 | static st_number_t w_ready; |
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343 | |||
344 | // in deathmatch only, summary of frags stats |
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345 | static st_number_t w_frags; |
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346 | |||
347 | // health widget |
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348 | static st_percent_t w_health; |
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349 | |||
350 | // arms background |
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351 | static st_binicon_t w_armsbg; |
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352 | |||
353 | |||
354 | // weapon ownership widgets |
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355 | static st_multicon_t w_arms[6]; |
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356 | |||
357 | // face status widget |
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358 | static st_multicon_t w_faces; |
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359 | |||
360 | // keycard widgets |
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361 | static st_multicon_t w_keyboxes[3]; |
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362 | |||
363 | // armor widget |
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364 | static st_percent_t w_armor; |
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365 | |||
366 | // ammo widgets |
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367 | static st_number_t w_ammo[4]; |
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368 | |||
369 | // max ammo widgets |
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370 | static st_number_t w_maxammo[4]; |
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371 | |||
372 | |||
373 | |||
374 | // number of frags so far in deathmatch |
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375 | static int st_fragscount; |
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376 | |||
377 | // used to use appopriately pained face |
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378 | static int st_oldhealth = -1; |
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379 | |||
380 | // used for evil grin |
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381 | static boolean oldweaponsowned[NUMWEAPONS]; |
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382 | |||
383 | // count until face changes |
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384 | static int st_facecount = 0; |
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385 | |||
386 | // current face index, used by w_faces |
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387 | static int st_faceindex = 0; |
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388 | |||
389 | // holds key-type for each key box on bar |
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390 | static int keyboxes[3]; |
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391 | |||
392 | // a random number per tick |
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393 | static int st_randomnumber; |
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394 | |||
395 | |||
396 | |||
397 | // Massive bunches of cheat shit |
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398 | // to keep it from being easy to figure them out. |
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399 | // Yeah, right... |
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400 | unsigned char cheat_mus_seq[] = |
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401 | { |
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402 | 0xb2, 0x26, 0xb6, 0xae, 0xea, 1, 0, 0, 0xff |
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403 | }; |
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404 | |||
405 | unsigned char cheat_choppers_seq[] = |
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406 | { |
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407 | 0xb2, 0x26, 0xe2, 0x32, 0xf6, 0x2a, 0x2a, 0xa6, 0x6a, 0xea, 0xff // id... |
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408 | }; |
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409 | |||
410 | unsigned char cheat_god_seq[] = |
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411 | { |
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412 | 0xb2, 0x26, 0x26, 0xaa, 0x26, 0xff // iddqd |
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413 | }; |
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414 | |||
415 | unsigned char cheat_ammo_seq[] = |
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416 | { |
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417 | 0xb2, 0x26, 0xf2, 0x66, 0xa2, 0xff // idkfa |
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418 | }; |
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419 | |||
420 | unsigned char cheat_ammonokey_seq[] = |
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421 | { |
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422 | 0xb2, 0x26, 0x66, 0xa2, 0xff // idfa |
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423 | }; |
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424 | |||
425 | |||
426 | // Smashing Pumpkins Into Samml Piles Of Putried Debris. |
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427 | unsigned char cheat_noclip_seq[] = |
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428 | { |
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429 | 0xb2, 0x26, 0xea, 0x2a, 0xb2, // idspispopd |
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430 | 0xea, 0x2a, 0xf6, 0x2a, 0x26, 0xff |
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431 | }; |
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432 | |||
433 | // |
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434 | unsigned char cheat_commercial_noclip_seq[] = |
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435 | { |
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436 | 0xb2, 0x26, 0xe2, 0x36, 0xb2, 0x2a, 0xff // idclip |
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437 | }; |
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438 | |||
439 | |||
440 | |||
441 | unsigned char cheat_powerup_seq[7][10] = |
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442 | { |
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443 | { 0xb2, 0x26, 0x62, 0xa6, 0x32, 0xf6, 0x36, 0x26, 0x6e, 0xff }, // beholdv |
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444 | { 0xb2, 0x26, 0x62, 0xa6, 0x32, 0xf6, 0x36, 0x26, 0xea, 0xff }, // beholds |
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445 | { 0xb2, 0x26, 0x62, 0xa6, 0x32, 0xf6, 0x36, 0x26, 0xb2, 0xff }, // beholdi |
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446 | { 0xb2, 0x26, 0x62, 0xa6, 0x32, 0xf6, 0x36, 0x26, 0x6a, 0xff }, // beholdr |
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447 | { 0xb2, 0x26, 0x62, 0xa6, 0x32, 0xf6, 0x36, 0x26, 0xa2, 0xff }, // beholda |
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448 | { 0xb2, 0x26, 0x62, 0xa6, 0x32, 0xf6, 0x36, 0x26, 0x36, 0xff }, // beholdl |
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449 | { 0xb2, 0x26, 0x62, 0xa6, 0x32, 0xf6, 0x36, 0x26, 0xff } // behold |
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450 | }; |
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451 | |||
452 | |||
453 | unsigned char cheat_clev_seq[] = |
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454 | { |
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455 | 0xb2, 0x26, 0xe2, 0x36, 0xa6, 0x6e, 1, 0, 0, 0xff // idclev |
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456 | }; |
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457 | |||
458 | |||
459 | // my position cheat |
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460 | unsigned char cheat_mypos_seq[] = |
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461 | { |
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462 | 0xb2, 0x26, 0xb6, 0xba, 0x2a, 0xf6, 0xea, 0xff // idmypos |
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463 | }; |
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464 | |||
465 | |||
466 | // Now what? |
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467 | cheatseq_t cheat_mus = { cheat_mus_seq, 0 }; |
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468 | cheatseq_t cheat_god = { cheat_god_seq, 0 }; |
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469 | cheatseq_t cheat_ammo = { cheat_ammo_seq, 0 }; |
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470 | cheatseq_t cheat_ammonokey = { cheat_ammonokey_seq, 0 }; |
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471 | cheatseq_t cheat_noclip = { cheat_noclip_seq, 0 }; |
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472 | cheatseq_t cheat_commercial_noclip = { cheat_commercial_noclip_seq, 0 }; |
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473 | |||
474 | cheatseq_t cheat_powerup[7] = |
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475 | { |
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476 | { cheat_powerup_seq[0], 0 }, |
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477 | { cheat_powerup_seq[1], 0 }, |
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478 | { cheat_powerup_seq[2], 0 }, |
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479 | { cheat_powerup_seq[3], 0 }, |
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480 | { cheat_powerup_seq[4], 0 }, |
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481 | { cheat_powerup_seq[5], 0 }, |
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482 | { cheat_powerup_seq[6], 0 } |
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483 | }; |
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484 | |||
485 | cheatseq_t cheat_choppers = { cheat_choppers_seq, 0 }; |
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486 | cheatseq_t cheat_clev = { cheat_clev_seq, 0 }; |
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487 | cheatseq_t cheat_mypos = { cheat_mypos_seq, 0 }; |
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488 | |||
489 | |||
490 | // |
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491 | extern char* mapnames[]; |
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492 | |||
493 | |||
494 | // |
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495 | // STATUS BAR CODE |
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496 | // |
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497 | void ST_Stop(void); |
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498 | |||
499 | void ST_refreshBackground(void) |
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500 | { |
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501 | |||
502 | if (st_statusbaron) |
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503 | { |
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504 | V_DrawPatch(ST_X, 0, BG, sbar); |
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505 | |||
506 | if (netgame) |
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507 | V_DrawPatch(ST_FX, 0, BG, faceback); |
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508 | |||
509 | V_CopyRect(ST_X, 0, BG, ST_WIDTH, ST_HEIGHT, ST_X, ST_Y, FG); |
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510 | } |
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511 | |||
512 | } |
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513 | |||
514 | |||
515 | // Respond to keyboard input events, |
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516 | // intercept cheats. |
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517 | boolean |
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518 | ST_Responder (event_t* ev) |
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519 | { |
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520 | int i; |
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521 | |||
522 | // Filter automap on/off. |
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523 | if (ev->type == ev_keyup |
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524 | && ((ev->data1 & 0xffff0000) == AM_MSGHEADER)) |
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525 | { |
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526 | switch(ev->data1) |
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527 | { |
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528 | case AM_MSGENTERED: |
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529 | st_gamestate = AutomapState; |
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530 | st_firsttime = true; |
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531 | break; |
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532 | |||
533 | case AM_MSGEXITED: |
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534 | // fprintf(stderr, "AM exited\n"); |
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535 | st_gamestate = FirstPersonState; |
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536 | break; |
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537 | } |
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538 | } |
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539 | |||
540 | // if a user keypress... |
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541 | else if (ev->type == ev_keydown) |
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542 | { |
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543 | if (!netgame) |
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544 | { |
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545 | // b. - enabled for more debug fun. |
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546 | // if (gameskill != sk_nightmare) { |
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547 | |||
548 | // 'dqd' cheat for toggleable god mode |
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549 | if (cht_CheckCheat(&cheat_god, ev->data1)) |
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550 | { |
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551 | plyr->cheats ^= CF_GODMODE; |
||
552 | if (plyr->cheats & CF_GODMODE) |
||
553 | { |
||
554 | if (plyr->mo) |
||
555 | plyr->mo->health = 100; |
||
556 | |||
557 | plyr->health = 100; |
||
558 | plyr->message = STSTR_DQDON; |
||
559 | } |
||
560 | else |
||
561 | plyr->message = STSTR_DQDOFF; |
||
562 | } |
||
563 | // 'fa' cheat for killer fucking arsenal |
||
564 | else if (cht_CheckCheat(&cheat_ammonokey, ev->data1)) |
||
565 | { |
||
566 | plyr->armorpoints = 200; |
||
567 | plyr->armortype = 2; |
||
568 | |||
569 | for (i=0;i |
||
570 | plyr->weaponowned[i] = true; |
||
571 | |||
572 | for (i=0;i |
||
573 | plyr->ammo[i] = plyr->maxammo[i]; |
||
574 | |||
575 | plyr->message = STSTR_FAADDED; |
||
576 | } |
||
577 | // 'kfa' cheat for key full ammo |
||
578 | else if (cht_CheckCheat(&cheat_ammo, ev->data1)) |
||
579 | { |
||
580 | plyr->armorpoints = 200; |
||
581 | plyr->armortype = 2; |
||
582 | |||
583 | for (i=0;i |
||
584 | plyr->weaponowned[i] = true; |
||
585 | |||
586 | for (i=0;i |
||
587 | plyr->ammo[i] = plyr->maxammo[i]; |
||
588 | |||
589 | for (i=0;i |
||
590 | plyr->cards[i] = true; |
||
591 | |||
592 | plyr->message = STSTR_KFAADDED; |
||
593 | } |
||
594 | // 'mus' cheat for changing music |
||
595 | else if (cht_CheckCheat(&cheat_mus, ev->data1)) |
||
596 | { |
||
597 | |||
598 | char buf[3]; |
||
599 | int musnum; |
||
600 | |||
601 | plyr->message = STSTR_MUS; |
||
602 | cht_GetParam(&cheat_mus, buf); |
||
603 | |||
604 | if (gamemode == commercial) |
||
605 | { |
||
606 | musnum = mus_runnin + (buf[0]-'0')*10 + buf[1]-'0' - 1; |
||
607 | |||
608 | if (((buf[0]-'0')*10 + buf[1]-'0') > 35) |
||
609 | plyr->message = STSTR_NOMUS; |
||
610 | else |
||
611 | S_ChangeMusic(musnum, 1); |
||
612 | } |
||
613 | else |
||
614 | { |
||
615 | musnum = mus_e1m1 + (buf[0]-'1')*9 + (buf[1]-'1'); |
||
616 | |||
617 | if (((buf[0]-'1')*9 + buf[1]-'1') > 31) |
||
618 | plyr->message = STSTR_NOMUS; |
||
619 | else |
||
620 | S_ChangeMusic(musnum, 1); |
||
621 | } |
||
622 | } |
||
623 | // Simplified, accepting both "noclip" and "idspispopd". |
||
624 | // no clipping mode cheat |
||
625 | else if ( cht_CheckCheat(&cheat_noclip, ev->data1) |
||
626 | || cht_CheckCheat(&cheat_commercial_noclip,ev->data1) ) |
||
627 | { |
||
628 | plyr->cheats ^= CF_NOCLIP; |
||
629 | |||
630 | if (plyr->cheats & CF_NOCLIP) |
||
631 | plyr->message = STSTR_NCON; |
||
632 | else |
||
633 | plyr->message = STSTR_NCOFF; |
||
634 | } |
||
635 | // 'behold?' power-up cheats |
||
636 | for (i=0;i<6;i++) |
||
637 | { |
||
638 | if (cht_CheckCheat(&cheat_powerup[i], ev->data1)) |
||
639 | { |
||
640 | if (!plyr->powers[i]) |
||
641 | P_GivePower( plyr, i); |
||
642 | else if (i!=pw_strength) |
||
643 | plyr->powers[i] = 1; |
||
644 | else |
||
645 | plyr->powers[i] = 0; |
||
646 | |||
647 | plyr->message = STSTR_BEHOLDX; |
||
648 | } |
||
649 | } |
||
650 | |||
651 | // 'behold' power-up menu |
||
652 | if (cht_CheckCheat(&cheat_powerup[6], ev->data1)) |
||
653 | { |
||
654 | plyr->message = STSTR_BEHOLD; |
||
655 | } |
||
656 | // 'choppers' invulnerability & chainsaw |
||
657 | else if (cht_CheckCheat(&cheat_choppers, ev->data1)) |
||
658 | { |
||
659 | plyr->weaponowned[wp_chainsaw] = true; |
||
660 | plyr->powers[pw_invulnerability] = true; |
||
661 | plyr->message = STSTR_CHOPPERS; |
||
662 | } |
||
663 | // 'mypos' for player position |
||
664 | else if (cht_CheckCheat(&cheat_mypos, ev->data1)) |
||
665 | { |
||
666 | static char buf[ST_MSGWIDTH]; |
||
667 | sprintf(buf, "ang=0x%x;x,y=(0x%x,0x%x)", |
||
668 | players[consoleplayer].mo->angle, |
||
669 | players[consoleplayer].mo->x, |
||
670 | players[consoleplayer].mo->y); |
||
671 | plyr->message = buf; |
||
672 | } |
||
673 | } |
||
674 | |||
675 | // 'clev' change-level cheat |
||
676 | if (cht_CheckCheat(&cheat_clev, ev->data1)) |
||
677 | { |
||
678 | char buf[3]; |
||
679 | int epsd; |
||
680 | int map; |
||
681 | |||
682 | cht_GetParam(&cheat_clev, buf); |
||
683 | |||
684 | if (gamemode == commercial) |
||
685 | { |
||
686 | epsd = 0; |
||
687 | map = (buf[0] - '0')*10 + buf[1] - '0'; |
||
688 | } |
||
689 | else |
||
690 | { |
||
691 | epsd = buf[0] - '0'; |
||
692 | map = buf[1] - '0'; |
||
693 | } |
||
694 | |||
695 | // Catch invalid maps. |
||
696 | if (epsd < 1) |
||
697 | return false; |
||
698 | |||
699 | if (map < 1) |
||
700 | return false; |
||
701 | |||
702 | // Ohmygod - this is not going to work. |
||
703 | if ((gamemode == retail) |
||
704 | && ((epsd > 4) || (map > 9))) |
||
705 | return false; |
||
706 | |||
707 | if ((gamemode == registered) |
||
708 | && ((epsd > 3) || (map > 9))) |
||
709 | return false; |
||
710 | |||
711 | if ((gamemode == shareware) |
||
712 | && ((epsd > 1) || (map > 9))) |
||
713 | return false; |
||
714 | |||
715 | if ((gamemode == commercial) |
||
716 | && (( epsd > 1) || (map > 34))) |
||
717 | return false; |
||
718 | |||
719 | // So be it. |
||
720 | plyr->message = STSTR_CLEV; |
||
721 | G_DeferedInitNew(gameskill, epsd, map); |
||
722 | } |
||
723 | } |
||
724 | return false; |
||
725 | } |
||
726 | |||
727 | |||
728 | |||
729 | int ST_calcPainOffset(void) |
||
730 | { |
||
731 | int health; |
||
732 | static int lastcalc; |
||
733 | static int oldhealth = -1; |
||
734 | |||
735 | health = plyr->health > 100 ? 100 : plyr->health; |
||
736 | |||
737 | if (health != oldhealth) |
||
738 | { |
||
739 | lastcalc = ST_FACESTRIDE * (((100 - health) * ST_NUMPAINFACES) / 101); |
||
740 | oldhealth = health; |
||
741 | } |
||
742 | return lastcalc; |
||
743 | } |
||
744 | |||
745 | |||
746 | // |
||
747 | // This is a not-very-pretty routine which handles |
||
748 | // the face states and their timing. |
||
749 | // the precedence of expressions is: |
||
750 | // dead > evil grin > turned head > straight ahead |
||
751 | // |
||
752 | void ST_updateFaceWidget(void) |
||
753 | { |
||
754 | int i; |
||
755 | angle_t badguyangle; |
||
756 | angle_t diffang; |
||
757 | static int lastattackdown = -1; |
||
758 | static int priority = 0; |
||
759 | boolean doevilgrin; |
||
760 | |||
761 | if (priority < 10) |
||
762 | { |
||
763 | // dead |
||
764 | if (!plyr->health) |
||
765 | { |
||
766 | priority = 9; |
||
767 | st_faceindex = ST_DEADFACE; |
||
768 | st_facecount = 1; |
||
769 | } |
||
770 | } |
||
771 | |||
772 | if (priority < 9) |
||
773 | { |
||
774 | if (plyr->bonuscount) |
||
775 | { |
||
776 | // picking up bonus |
||
777 | doevilgrin = false; |
||
778 | |||
779 | for (i=0;i |
||
780 | { |
||
781 | if (oldweaponsowned[i] != plyr->weaponowned[i]) |
||
782 | { |
||
783 | doevilgrin = true; |
||
784 | oldweaponsowned[i] = plyr->weaponowned[i]; |
||
785 | } |
||
786 | } |
||
787 | if (doevilgrin) |
||
788 | { |
||
789 | // evil grin if just picked up weapon |
||
790 | priority = 8; |
||
791 | st_facecount = ST_EVILGRINCOUNT; |
||
792 | st_faceindex = ST_calcPainOffset() + ST_EVILGRINOFFSET; |
||
793 | } |
||
794 | } |
||
795 | |||
796 | } |
||
797 | |||
798 | if (priority < 8) |
||
799 | { |
||
800 | if (plyr->damagecount |
||
801 | && plyr->attacker |
||
802 | && plyr->attacker != plyr->mo) |
||
803 | { |
||
804 | // being attacked |
||
805 | priority = 7; |
||
806 | |||
807 | if (plyr->health - st_oldhealth > ST_MUCHPAIN) |
||
808 | { |
||
809 | st_facecount = ST_TURNCOUNT; |
||
810 | st_faceindex = ST_calcPainOffset() + ST_OUCHOFFSET; |
||
811 | } |
||
812 | else |
||
813 | { |
||
814 | badguyangle = R_PointToAngle2(plyr->mo->x, |
||
815 | plyr->mo->y, |
||
816 | plyr->attacker->x, |
||
817 | plyr->attacker->y); |
||
818 | |||
819 | if (badguyangle > plyr->mo->angle) |
||
820 | { |
||
821 | // whether right or left |
||
822 | diffang = badguyangle - plyr->mo->angle; |
||
823 | i = diffang > ANG180; |
||
824 | } |
||
825 | else |
||
826 | { |
||
827 | // whether left or right |
||
828 | diffang = plyr->mo->angle - badguyangle; |
||
829 | i = diffang <= ANG180; |
||
830 | } // confusing, aint it? |
||
831 | |||
832 | |||
833 | st_facecount = ST_TURNCOUNT; |
||
834 | st_faceindex = ST_calcPainOffset(); |
||
835 | |||
836 | if (diffang < ANG45) |
||
837 | { |
||
838 | // head-on |
||
839 | st_faceindex += ST_RAMPAGEOFFSET; |
||
840 | } |
||
841 | else if (i) |
||
842 | { |
||
843 | // turn face right |
||
844 | st_faceindex += ST_TURNOFFSET; |
||
845 | } |
||
846 | else |
||
847 | { |
||
848 | // turn face left |
||
849 | st_faceindex += ST_TURNOFFSET+1; |
||
850 | } |
||
851 | } |
||
852 | } |
||
853 | } |
||
854 | |||
855 | if (priority < 7) |
||
856 | { |
||
857 | // getting hurt because of your own damn stupidity |
||
858 | if (plyr->damagecount) |
||
859 | { |
||
860 | if (plyr->health - st_oldhealth > ST_MUCHPAIN) |
||
861 | { |
||
862 | priority = 7; |
||
863 | st_facecount = ST_TURNCOUNT; |
||
864 | st_faceindex = ST_calcPainOffset() + ST_OUCHOFFSET; |
||
865 | } |
||
866 | else |
||
867 | { |
||
868 | priority = 6; |
||
869 | st_facecount = ST_TURNCOUNT; |
||
870 | st_faceindex = ST_calcPainOffset() + ST_RAMPAGEOFFSET; |
||
871 | } |
||
872 | |||
873 | } |
||
874 | |||
875 | } |
||
876 | |||
877 | if (priority < 6) |
||
878 | { |
||
879 | // rapid firing |
||
880 | if (plyr->attackdown) |
||
881 | { |
||
882 | if (lastattackdown==-1) |
||
883 | lastattackdown = ST_RAMPAGEDELAY; |
||
884 | else if (!--lastattackdown) |
||
885 | { |
||
886 | priority = 5; |
||
887 | st_faceindex = ST_calcPainOffset() + ST_RAMPAGEOFFSET; |
||
888 | st_facecount = 1; |
||
889 | lastattackdown = 1; |
||
890 | } |
||
891 | } |
||
892 | else |
||
893 | lastattackdown = -1; |
||
894 | |||
895 | } |
||
896 | |||
897 | if (priority < 5) |
||
898 | { |
||
899 | // invulnerability |
||
900 | if ((plyr->cheats & CF_GODMODE) |
||
901 | || plyr->powers[pw_invulnerability]) |
||
902 | { |
||
903 | priority = 4; |
||
904 | |||
905 | st_faceindex = ST_GODFACE; |
||
906 | st_facecount = 1; |
||
907 | |||
908 | } |
||
909 | |||
910 | } |
||
911 | |||
912 | // look left or look right if the facecount has timed out |
||
913 | if (!st_facecount) |
||
914 | { |
||
915 | st_faceindex = ST_calcPainOffset() + (st_randomnumber % 3); |
||
916 | st_facecount = ST_STRAIGHTFACECOUNT; |
||
917 | priority = 0; |
||
918 | } |
||
919 | |||
920 | st_facecount--; |
||
921 | |||
922 | } |
||
923 | |||
924 | void ST_updateWidgets(void) |
||
925 | { |
||
926 | static int largeammo = 1994; // means "n/a" |
||
927 | int i; |
||
928 | |||
929 | // must redirect the pointer if the ready weapon has changed. |
||
930 | // if (w_ready.data != plyr->readyweapon) |
||
931 | // { |
||
932 | if (weaponinfo[plyr->readyweapon].ammo == am_noammo) |
||
933 | w_ready.num = &largeammo; |
||
934 | else |
||
935 | w_ready.num = &plyr->ammo[weaponinfo[plyr->readyweapon].ammo]; |
||
936 | //{ |
||
937 | // static int tic=0; |
||
938 | // static int dir=-1; |
||
939 | // if (!(tic&15)) |
||
940 | // plyr->ammo[weaponinfo[plyr->readyweapon].ammo]+=dir; |
||
941 | // if (plyr->ammo[weaponinfo[plyr->readyweapon].ammo] == -100) |
||
942 | // dir = 1; |
||
943 | // tic++; |
||
944 | // } |
||
945 | w_ready.data = plyr->readyweapon; |
||
946 | |||
947 | // if (*w_ready.on) |
||
948 | // STlib_updateNum(&w_ready, true); |
||
949 | // refresh weapon change |
||
950 | // } |
||
951 | |||
952 | // update keycard multiple widgets |
||
953 | for (i=0;i<3;i++) |
||
954 | { |
||
955 | keyboxes[i] = plyr->cards[i] ? i : -1; |
||
956 | |||
957 | if (plyr->cards[i+3]) |
||
958 | keyboxes[i] = i+3; |
||
959 | } |
||
960 | |||
961 | // refresh everything if this is him coming back to life |
||
962 | ST_updateFaceWidget(); |
||
963 | |||
964 | // used by the w_armsbg widget |
||
965 | st_notdeathmatch = !deathmatch; |
||
966 | |||
967 | // used by w_arms[] widgets |
||
968 | st_armson = st_statusbaron && !deathmatch; |
||
969 | |||
970 | // used by w_frags widget |
||
971 | st_fragson = deathmatch && st_statusbaron; |
||
972 | st_fragscount = 0; |
||
973 | |||
974 | for (i=0 ; i |
||
975 | { |
||
976 | if (i != consoleplayer) |
||
977 | st_fragscount += plyr->frags[i]; |
||
978 | else |
||
979 | st_fragscount -= plyr->frags[i]; |
||
980 | } |
||
981 | |||
982 | // get rid of chat window if up because of message |
||
983 | if (!--st_msgcounter) |
||
984 | st_chat = st_oldchat; |
||
985 | |||
986 | } |
||
987 | |||
988 | void ST_Ticker (void) |
||
989 | { |
||
990 | |||
991 | st_clock++; |
||
992 | st_randomnumber = M_Random(); |
||
993 | ST_updateWidgets(); |
||
994 | st_oldhealth = plyr->health; |
||
995 | |||
996 | } |
||
997 | |||
998 | static int st_palette = 0; |
||
999 | |||
1000 | void ST_doPaletteStuff(void) |
||
1001 | { |
||
1002 | |||
1003 | int palette; |
||
1004 | byte* pal; |
||
1005 | int cnt; |
||
1006 | int bzc; |
||
1007 | |||
1008 | cnt = plyr->damagecount; |
||
1009 | |||
1010 | if (plyr->powers[pw_strength]) |
||
1011 | { |
||
1012 | // slowly fade the berzerk out |
||
1013 | bzc = 12 - (plyr->powers[pw_strength]>>6); |
||
1014 | |||
1015 | if (bzc > cnt) |
||
1016 | cnt = bzc; |
||
1017 | } |
||
1018 | |||
1019 | if (cnt) |
||
1020 | { |
||
1021 | palette = (cnt+7)>>3; |
||
1022 | |||
1023 | if (palette >= NUMREDPALS) |
||
1024 | palette = NUMREDPALS-1; |
||
1025 | |||
1026 | palette += STARTREDPALS; |
||
1027 | } |
||
1028 | |||
1029 | else if (plyr->bonuscount) |
||
1030 | { |
||
1031 | palette = (plyr->bonuscount+7)>>3; |
||
1032 | |||
1033 | if (palette >= NUMBONUSPALS) |
||
1034 | palette = NUMBONUSPALS-1; |
||
1035 | |||
1036 | palette += STARTBONUSPALS; |
||
1037 | } |
||
1038 | |||
1039 | else if ( plyr->powers[pw_ironfeet] > 4*32 |
||
1040 | || plyr->powers[pw_ironfeet]&8) |
||
1041 | palette = RADIATIONPAL; |
||
1042 | else |
||
1043 | palette = 0; |
||
1044 | |||
1045 | if (palette != st_palette) |
||
1046 | { |
||
1047 | st_palette = palette; |
||
1048 | pal = (byte *) W_CacheLumpNum (lu_palette, PU_CACHE)+palette*768; |
||
1049 | I_SetPalette (pal); |
||
1050 | } |
||
1051 | |||
1052 | } |
||
1053 | |||
1054 | void ST_drawWidgets(boolean refresh) |
||
1055 | { |
||
1056 | int i; |
||
1057 | |||
1058 | // used by w_arms[] widgets |
||
1059 | st_armson = st_statusbaron && !deathmatch; |
||
1060 | |||
1061 | // used by w_frags widget |
||
1062 | st_fragson = deathmatch && st_statusbaron; |
||
1063 | |||
1064 | STlib_updateNum(&w_ready, refresh); |
||
1065 | |||
1066 | for (i=0;i<4;i++) |
||
1067 | { |
||
1068 | STlib_updateNum(&w_ammo[i], refresh); |
||
1069 | STlib_updateNum(&w_maxammo[i], refresh); |
||
1070 | } |
||
1071 | |||
1072 | STlib_updatePercent(&w_health, refresh); |
||
1073 | STlib_updatePercent(&w_armor, refresh); |
||
1074 | |||
1075 | STlib_updateBinIcon(&w_armsbg, refresh); |
||
1076 | |||
333 | serge | 1077 | for (i=0;i<6;i++) |
1078 | STlib_updateMultIcon(&w_arms[i], refresh); |
||
298 | serge | 1079 | |
1080 | STlib_updateMultIcon(&w_faces, refresh); |
||
1081 | |||
1082 | for (i=0;i<3;i++) |
||
333 | serge | 1083 | STlib_updateMultIcon(&w_keyboxes[i], refresh); |
298 | serge | 1084 | |
1085 | STlib_updateNum(&w_frags, refresh); |
||
1086 | |||
1087 | } |
||
1088 | |||
1089 | void ST_doRefresh(void) |
||
1090 | { |
||
1091 | |||
1092 | st_firsttime = false; |
||
1093 | |||
1094 | // draw status bar background to off-screen buff |
||
1095 | ST_refreshBackground(); |
||
1096 | |||
1097 | // and refresh all widgets |
||
1098 | ST_drawWidgets(true); |
||
1099 | |||
1100 | } |
||
1101 | |||
1102 | void ST_diffDraw(void) |
||
1103 | { |
||
1104 | // update all widgets |
||
1105 | ST_drawWidgets(false); |
||
1106 | } |
||
1107 | |||
1108 | void ST_Drawer (boolean fullscreen, boolean refresh) |
||
1109 | { |
||
1110 | |||
1111 | st_statusbaron = (!fullscreen) || automapactive; |
||
1112 | st_firsttime = st_firsttime || refresh; |
||
1113 | |||
1114 | // Do red-/gold-shifts from damage/items |
||
1115 | ST_doPaletteStuff(); |
||
1116 | |||
1117 | // If just after ST_Start(), refresh all |
||
1118 | if (st_firsttime) ST_doRefresh(); |
||
1119 | // Otherwise, update as little as possible |
||
1120 | else ST_diffDraw(); |
||
1121 | |||
1122 | } |
||
1123 | |||
1124 | void ST_loadGraphics(void) |
||
1125 | { |
||
1126 | |||
1127 | int i; |
||
1128 | int j; |
||
1129 | int facenum; |
||
1130 | |||
1131 | char namebuf[9]; |
||
1132 | |||
1133 | // Load the numbers, tall and short |
||
1134 | for (i=0;i<10;i++) |
||
1135 | { |
||
1136 | sprintf(namebuf, "STTNUM%d", i); |
||
1137 | tallnum[i] = (patch_t *) W_CacheLumpName(namebuf, PU_STATIC); |
||
1138 | |||
1139 | sprintf(namebuf, "STYSNUM%d", i); |
||
1140 | shortnum[i] = (patch_t *) W_CacheLumpName(namebuf, PU_STATIC); |
||
1141 | } |
||
1142 | |||
1143 | // Load percent key. |
||
1144 | //Note: why not load STMINUS here, too? |
||
1145 | tallpercent = (patch_t *) W_CacheLumpName("STTPRCNT", PU_STATIC); |
||
1146 | |||
1147 | // key cards |
||
1148 | for (i=0;i |
||
1149 | { |
||
1150 | sprintf(namebuf, "STKEYS%d", i); |
||
1151 | keys[i] = (patch_t *) W_CacheLumpName(namebuf, PU_STATIC); |
||
1152 | } |
||
1153 | |||
1154 | // arms background |
||
1155 | armsbg = (patch_t *) W_CacheLumpName("STARMS", PU_STATIC); |
||
1156 | |||
1157 | // arms ownership widgets |
||
1158 | for (i=0;i<6;i++) |
||
1159 | { |
||
1160 | sprintf(namebuf, "STGNUM%d", i+2); |
||
1161 | |||
1162 | // gray # |
||
1163 | arms[i][0] = (patch_t *) W_CacheLumpName(namebuf, PU_STATIC); |
||
1164 | |||
1165 | // yellow # |
||
1166 | arms[i][1] = shortnum[i+2]; |
||
1167 | } |
||
1168 | |||
1169 | // face backgrounds for different color players |
||
1170 | sprintf(namebuf, "STFB%d", consoleplayer); |
||
1171 | faceback = (patch_t *) W_CacheLumpName(namebuf, PU_STATIC); |
||
1172 | |||
1173 | // status bar background bits |
||
1174 | sbar = (patch_t *) W_CacheLumpName("STBAR", PU_STATIC); |
||
1175 | |||
1176 | // face states |
||
1177 | facenum = 0; |
||
1178 | for (i=0;i |
||
1179 | { |
||
1180 | for (j=0;j |
||
1181 | { |
||
1182 | sprintf(namebuf, "STFST%d%d", i, j); |
||
1183 | faces[facenum++] = W_CacheLumpName(namebuf, PU_STATIC); |
||
1184 | } |
||
1185 | sprintf(namebuf, "STFTR%d0", i); // turn right |
||
1186 | faces[facenum++] = W_CacheLumpName(namebuf, PU_STATIC); |
||
1187 | sprintf(namebuf, "STFTL%d0", i); // turn left |
||
1188 | faces[facenum++] = W_CacheLumpName(namebuf, PU_STATIC); |
||
1189 | sprintf(namebuf, "STFOUCH%d", i); // ouch! |
||
1190 | faces[facenum++] = W_CacheLumpName(namebuf, PU_STATIC); |
||
1191 | sprintf(namebuf, "STFEVL%d", i); // evil grin ;) |
||
1192 | faces[facenum++] = W_CacheLumpName(namebuf, PU_STATIC); |
||
1193 | sprintf(namebuf, "STFKILL%d", i); // pissed off |
||
1194 | faces[facenum++] = W_CacheLumpName(namebuf, PU_STATIC); |
||
1195 | } |
||
1196 | faces[facenum++] = W_CacheLumpName("STFGOD0", PU_STATIC); |
||
1197 | faces[facenum++] = W_CacheLumpName("STFDEAD0", PU_STATIC); |
||
1198 | |||
1199 | } |
||
1200 | |||
1201 | void ST_loadData(void) |
||
1202 | { |
||
1203 | lu_palette = W_GetNumForName ("PLAYPAL"); |
||
1204 | ST_loadGraphics(); |
||
1205 | } |
||
1206 | |||
1207 | void ST_unloadGraphics(void) |
||
1208 | { |
||
1209 | |||
1210 | int i; |
||
1211 | |||
1212 | // unload the numbers, tall and short |
||
1213 | for (i=0;i<10;i++) |
||
1214 | { |
||
1215 | Z_ChangeTag(tallnum[i], PU_CACHE); |
||
1216 | Z_ChangeTag(shortnum[i], PU_CACHE); |
||
1217 | } |
||
1218 | // unload tall percent |
||
1219 | Z_ChangeTag(tallpercent, PU_CACHE); |
||
1220 | |||
1221 | // unload arms background |
||
1222 | Z_ChangeTag(armsbg, PU_CACHE); |
||
1223 | |||
1224 | // unload gray #'s |
||
1225 | for (i=0;i<6;i++) |
||
1226 | Z_ChangeTag(arms[i][0], PU_CACHE); |
||
1227 | |||
1228 | // unload the key cards |
||
1229 | for (i=0;i |
||
1230 | Z_ChangeTag(keys[i], PU_CACHE); |
||
1231 | |||
1232 | Z_ChangeTag(sbar, PU_CACHE); |
||
1233 | Z_ChangeTag(faceback, PU_CACHE); |
||
1234 | |||
1235 | for (i=0;i |
||
1236 | Z_ChangeTag(faces[i], PU_CACHE); |
||
1237 | |||
1238 | // Note: nobody ain't seen no unloading |
||
1239 | // of stminus yet. Dude. |
||
1240 | |||
1241 | |||
1242 | } |
||
1243 | |||
1244 | void ST_unloadData(void) |
||
1245 | { |
||
1246 | ST_unloadGraphics(); |
||
1247 | } |
||
1248 | |||
1249 | void ST_initData(void) |
||
1250 | { |
||
1251 | |||
1252 | int i; |
||
1253 | |||
1254 | st_firsttime = true; |
||
1255 | plyr = &players[consoleplayer]; |
||
1256 | |||
1257 | st_clock = 0; |
||
1258 | st_chatstate = StartChatState; |
||
1259 | st_gamestate = FirstPersonState; |
||
1260 | |||
1261 | st_statusbaron = true; |
||
1262 | st_oldchat = st_chat = false; |
||
1263 | st_cursoron = false; |
||
1264 | |||
1265 | st_faceindex = 0; |
||
1266 | st_palette = -1; |
||
1267 | |||
1268 | st_oldhealth = -1; |
||
1269 | |||
1270 | for (i=0;i |
||
1271 | oldweaponsowned[i] = plyr->weaponowned[i]; |
||
1272 | |||
1273 | for (i=0;i<3;i++) |
||
1274 | keyboxes[i] = -1; |
||
1275 | |||
333 | serge | 1276 | STlib_init(); |
298 | serge | 1277 | |
1278 | } |
||
1279 | |||
1280 | |||
1281 | |||
1282 | void ST_createWidgets(void) |
||
1283 | { |
||
1284 | |||
1285 | int i; |
||
1286 | |||
1287 | // ready weapon ammo |
||
1288 | STlib_initNum(&w_ready, |
||
1289 | ST_AMMOX, |
||
1290 | ST_AMMOY, |
||
1291 | tallnum, |
||
1292 | &plyr->ammo[weaponinfo[plyr->readyweapon].ammo], |
||
1293 | &st_statusbaron, |
||
1294 | ST_AMMOWIDTH ); |
||
1295 | |||
1296 | // the last weapon type |
||
1297 | w_ready.data = plyr->readyweapon; |
||
1298 | |||
1299 | // health percentage |
||
1300 | STlib_initPercent(&w_health, |
||
1301 | ST_HEALTHX, |
||
1302 | ST_HEALTHY, |
||
1303 | tallnum, |
||
1304 | &plyr->health, |
||
1305 | &st_statusbaron, |
||
1306 | tallpercent); |
||
1307 | |||
1308 | // arms background |
||
1309 | STlib_initBinIcon(&w_armsbg, |
||
1310 | ST_ARMSBGX, |
||
1311 | ST_ARMSBGY, |
||
1312 | armsbg, |
||
1313 | &st_notdeathmatch, |
||
1314 | &st_statusbaron); |
||
1315 | |||
1316 | // weapons owned |
||
1317 | for(i=0;i<6;i++) |
||
1318 | { |
||
1319 | STlib_initMultIcon(&w_arms[i], |
||
1320 | ST_ARMSX+(i%3)*ST_ARMSXSPACE, |
||
1321 | ST_ARMSY+(i/3)*ST_ARMSYSPACE, |
||
1322 | arms[i], (int *) &plyr->weaponowned[i+1], |
||
1323 | &st_armson); |
||
1324 | } |
||
1325 | |||
1326 | // frags sum |
||
1327 | STlib_initNum(&w_frags, |
||
1328 | ST_FRAGSX, |
||
1329 | ST_FRAGSY, |
||
1330 | tallnum, |
||
1331 | &st_fragscount, |
||
1332 | &st_fragson, |
||
1333 | ST_FRAGSWIDTH); |
||
1334 | |||
1335 | // faces |
||
1336 | STlib_initMultIcon(&w_faces, |
||
1337 | ST_FACESX, |
||
1338 | ST_FACESY, |
||
1339 | faces, |
||
1340 | &st_faceindex, |
||
1341 | &st_statusbaron); |
||
1342 | |||
1343 | // armor percentage - should be colored later |
||
1344 | STlib_initPercent(&w_armor, |
||
1345 | ST_ARMORX, |
||
1346 | ST_ARMORY, |
||
1347 | tallnum, |
||
1348 | &plyr->armorpoints, |
||
1349 | &st_statusbaron, tallpercent); |
||
1350 | |||
1351 | // keyboxes 0-2 |
||
1352 | STlib_initMultIcon(&w_keyboxes[0], |
||
1353 | ST_KEY0X, |
||
1354 | ST_KEY0Y, |
||
1355 | keys, |
||
1356 | &keyboxes[0], |
||
1357 | &st_statusbaron); |
||
1358 | |||
1359 | STlib_initMultIcon(&w_keyboxes[1], |
||
1360 | ST_KEY1X, |
||
1361 | ST_KEY1Y, |
||
1362 | keys, |
||
1363 | &keyboxes[1], |
||
1364 | &st_statusbaron); |
||
1365 | |||
1366 | STlib_initMultIcon(&w_keyboxes[2], |
||
1367 | ST_KEY2X, |
||
1368 | ST_KEY2Y, |
||
1369 | keys, |
||
1370 | &keyboxes[2], |
||
1371 | &st_statusbaron); |
||
1372 | |||
1373 | // ammo count (all four kinds) |
||
1374 | STlib_initNum(&w_ammo[0], |
||
1375 | ST_AMMO0X, |
||
1376 | ST_AMMO0Y, |
||
1377 | shortnum, |
||
1378 | &plyr->ammo[0], |
||
1379 | &st_statusbaron, |
||
1380 | ST_AMMO0WIDTH); |
||
1381 | |||
1382 | STlib_initNum(&w_ammo[1], |
||
1383 | ST_AMMO1X, |
||
1384 | ST_AMMO1Y, |
||
1385 | shortnum, |
||
1386 | &plyr->ammo[1], |
||
1387 | &st_statusbaron, |
||
1388 | ST_AMMO1WIDTH); |
||
1389 | |||
1390 | STlib_initNum(&w_ammo[2], |
||
1391 | ST_AMMO2X, |
||
1392 | ST_AMMO2Y, |
||
1393 | shortnum, |
||
1394 | &plyr->ammo[2], |
||
1395 | &st_statusbaron, |
||
1396 | ST_AMMO2WIDTH); |
||
1397 | |||
1398 | STlib_initNum(&w_ammo[3], |
||
1399 | ST_AMMO3X, |
||
1400 | ST_AMMO3Y, |
||
1401 | shortnum, |
||
1402 | &plyr->ammo[3], |
||
1403 | &st_statusbaron, |
||
1404 | ST_AMMO3WIDTH); |
||
1405 | |||
1406 | // max ammo count (all four kinds) |
||
1407 | STlib_initNum(&w_maxammo[0], |
||
1408 | ST_MAXAMMO0X, |
||
1409 | ST_MAXAMMO0Y, |
||
1410 | shortnum, |
||
1411 | &plyr->maxammo[0], |
||
1412 | &st_statusbaron, |
||
1413 | ST_MAXAMMO0WIDTH); |
||
1414 | |||
1415 | STlib_initNum(&w_maxammo[1], |
||
1416 | ST_MAXAMMO1X, |
||
1417 | ST_MAXAMMO1Y, |
||
1418 | shortnum, |
||
1419 | &plyr->maxammo[1], |
||
1420 | &st_statusbaron, |
||
1421 | ST_MAXAMMO1WIDTH); |
||
1422 | |||
1423 | STlib_initNum(&w_maxammo[2], |
||
1424 | ST_MAXAMMO2X, |
||
1425 | ST_MAXAMMO2Y, |
||
1426 | shortnum, |
||
1427 | &plyr->maxammo[2], |
||
1428 | &st_statusbaron, |
||
1429 | ST_MAXAMMO2WIDTH); |
||
1430 | |||
1431 | STlib_initNum(&w_maxammo[3], |
||
1432 | ST_MAXAMMO3X, |
||
1433 | ST_MAXAMMO3Y, |
||
1434 | shortnum, |
||
1435 | &plyr->maxammo[3], |
||
1436 | &st_statusbaron, |
||
1437 | ST_MAXAMMO3WIDTH); |
||
1438 | |||
1439 | } |
||
1440 | |||
1441 | static boolean st_stopped = true; |
||
1442 | |||
1443 | |||
1444 | void ST_Start (void) |
||
1445 | { |
||
1446 | |||
1447 | if (!st_stopped) |
||
1448 | ST_Stop(); |
||
1449 | |||
1450 | ST_initData(); |
||
1451 | ST_createWidgets(); |
||
1452 | st_stopped = false; |
||
1453 | |||
1454 | } |
||
1455 | |||
1456 | void ST_Stop (void) |
||
1457 | { |
||
1458 | if (st_stopped) |
||
1459 | return; |
||
1460 | |||
1461 | I_SetPalette (W_CacheLumpNum (lu_palette, PU_CACHE)); |
||
1462 | |||
1463 | st_stopped = true; |
||
1464 | } |
||
1465 | |||
1466 | void ST_Init (void) |
||
1467 | { |
||
1468 | veryfirsttime = 0; |
||
1469 | ST_loadData(); |
||
1470 | screens[4] = (byte *) Z_Malloc(ST_WIDTH*ST_HEIGHT, PU_STATIC, 0); |
||
1471 | }6;i++) |