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298 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // $Log:$ |
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18 | // |
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19 | // DESCRIPTION: |
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20 | // Sky rendering. The DOOM sky is a texture map like any |
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21 | // wall, wrapping around. A 1024 columns equal 360 degrees. |
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22 | // The default sky map is 256 columns and repeats 4 times |
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23 | // on a 320 screen? |
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24 | // |
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25 | // |
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26 | //----------------------------------------------------------------------------- |
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27 | |||
28 | static const char |
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29 | rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $"; |
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30 | |||
31 | |||
32 | // Needed for FRACUNIT. |
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33 | #include "m_fixed.h" |
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34 | |||
35 | // Needed for Flat retrieval. |
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36 | #include "r_data.h" |
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37 | |||
38 | |||
39 | #ifdef __GNUG__ |
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40 | #pragma implementation "r_sky.h" |
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41 | #endif |
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42 | #include "r_sky.h" |
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43 | |||
44 | // |
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45 | // sky mapping |
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46 | // |
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47 | int skyflatnum; |
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48 | int skytexture; |
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49 | int skytexturemid; |
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50 | |||
51 | |||
52 | |||
53 | // |
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54 | // R_InitSkyMap |
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55 | // Called whenever the view size changes. |
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56 | // |
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57 | void R_InitSkyMap (void) |
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58 | { |
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59 | // skyflatnum = R_FlatNumForName ( SKYFLATNAME ); |
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60 | skytexturemid = 100*FRACUNIT; |
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61 | } |
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62 |