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298 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // $Log:$ |
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18 | // |
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19 | // DESCRIPTION: |
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20 | // Archiving: SaveGame I/O. |
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21 | // Thinker, Ticker. |
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22 | // |
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23 | //----------------------------------------------------------------------------- |
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24 | |||
25 | static const char |
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26 | rcsid[] = "$Id: p_tick.c,v 1.4 1997/02/03 16:47:55 b1 Exp $"; |
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27 | |||
28 | #include "z_zone.h" |
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29 | #include "p_local.h" |
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30 | |||
31 | #include "doomstat.h" |
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32 | |||
33 | |||
34 | int leveltime; |
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35 | |||
36 | // |
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37 | // THINKERS |
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38 | // All thinkers should be allocated by Z_Malloc |
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39 | // so they can be operated on uniformly. |
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40 | // The actual structures will vary in size, |
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41 | // but the first element must be thinker_t. |
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42 | // |
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43 | |||
44 | |||
45 | |||
46 | // Both the head and tail of the thinker list. |
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47 | thinker_t thinkercap; |
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48 | |||
49 | |||
50 | // |
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51 | // P_InitThinkers |
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52 | // |
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53 | void P_InitThinkers (void) |
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54 | { |
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55 | thinkercap.prev = thinkercap.next = &thinkercap; |
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56 | } |
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57 | |||
58 | |||
59 | |||
60 | |||
61 | // |
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62 | // P_AddThinker |
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63 | // Adds a new thinker at the end of the list. |
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64 | // |
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65 | void P_AddThinker (thinker_t* thinker) |
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66 | { |
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67 | thinkercap.prev->next = thinker; |
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68 | thinker->next = &thinkercap; |
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69 | thinker->prev = thinkercap.prev; |
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70 | thinkercap.prev = thinker; |
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71 | } |
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72 | |||
73 | |||
74 | |||
75 | // |
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76 | // P_RemoveThinker |
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77 | // Deallocation is lazy -- it will not actually be freed |
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78 | // until its thinking turn comes up. |
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79 | // |
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80 | void P_RemoveThinker (thinker_t* thinker) |
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81 | { |
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82 | // FIXME: NOP. |
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83 | thinker->function.acv = (actionf_v)(-1); |
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84 | } |
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85 | |||
86 | |||
87 | |||
88 | // |
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89 | // P_AllocateThinker |
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90 | // Allocates memory and adds a new thinker at the end of the list. |
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91 | // |
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92 | void P_AllocateThinker (thinker_t* thinker) |
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93 | { |
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94 | } |
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95 | |||
96 | |||
97 | |||
98 | // |
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99 | // P_RunThinkers |
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100 | // |
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101 | void P_RunThinkers (void) |
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102 | { |
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103 | thinker_t* currentthinker; |
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104 | |||
105 | currentthinker = thinkercap.next; |
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106 | while (currentthinker != &thinkercap) |
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107 | { |
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108 | if ( currentthinker->function.acv == (actionf_v)(-1) ) |
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109 | { |
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110 | // time to remove it |
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111 | currentthinker->next->prev = currentthinker->prev; |
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112 | currentthinker->prev->next = currentthinker->next; |
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113 | Z_Free (currentthinker); |
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114 | } |
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115 | else |
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116 | { |
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117 | if (currentthinker->function.acp1) |
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118 | currentthinker->function.acp1 (currentthinker); |
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119 | } |
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120 | currentthinker = currentthinker->next; |
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121 | } |
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122 | } |
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123 | |||
124 | |||
125 | |||
126 | // |
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127 | // P_Ticker |
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128 | // |
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129 | |||
130 | void P_Ticker (void) |
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131 | { |
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132 | int i; |
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133 | |||
134 | // run the tic |
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135 | if (paused) |
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136 | return; |
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137 | |||
138 | // pause if in menu and at least one tic has been run |
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139 | if ( !netgame |
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140 | && menuactive |
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141 | && !demoplayback |
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142 | && players[consoleplayer].viewz != 1) |
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143 | { |
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144 | return; |
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145 | } |
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146 | |||
147 | |||
148 | for (i=0 ; i |
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149 | if (playeringame[i]) |
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150 | P_PlayerThink (&players[i]); |
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151 | |||
152 | P_RunThinkers (); |
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153 | P_UpdateSpecials (); |
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154 | P_RespawnSpecials (); |
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155 | |||
156 | // for par times |
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157 | leveltime++; |
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158 | } |