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298 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // $Log:$ |
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18 | // |
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19 | // DESCRIPTION: |
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20 | // Do all the WAD I/O, get map description, |
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21 | // set up initial state and misc. LUTs. |
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22 | // |
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23 | //----------------------------------------------------------------------------- |
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24 | |||
25 | static const char |
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26 | rcsid[] = "$Id: p_setup.c,v 1.5 1997/02/03 22:45:12 b1 Exp $"; |
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27 | |||
28 | |||
29 | #include |
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30 | |||
31 | #include "z_zone.h" |
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32 | |||
33 | #include "m_swap.h" |
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34 | #include "m_bbox.h" |
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35 | |||
36 | #include "g_game.h" |
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37 | |||
38 | #include "i_system.h" |
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39 | #include "w_wad.h" |
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40 | |||
41 | #include "doomdef.h" |
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42 | #include "p_local.h" |
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43 | |||
44 | #include "s_sound.h" |
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45 | |||
46 | #include "doomstat.h" |
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47 | |||
48 | |||
49 | void P_SpawnMapThing (mapthing_t* mthing); |
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50 | |||
51 | |||
52 | // |
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53 | // MAP related Lookup tables. |
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54 | // Store VERTEXES, LINEDEFS, SIDEDEFS, etc. |
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55 | // |
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56 | int numvertexes; |
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57 | vertex_t* vertexes; |
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58 | |||
59 | int numsegs; |
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60 | seg_t* segs; |
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61 | |||
62 | int numsectors; |
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63 | sector_t* sectors; |
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64 | |||
65 | int numsubsectors; |
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66 | subsector_t* subsectors; |
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67 | |||
68 | int numnodes; |
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69 | node_t* nodes; |
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70 | |||
71 | int numlines; |
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72 | line_t* lines; |
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73 | |||
74 | int numsides; |
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75 | side_t* sides; |
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76 | |||
77 | |||
78 | // BLOCKMAP |
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79 | // Created from axis aligned bounding box |
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80 | // of the map, a rectangular array of |
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81 | // blocks of size ... |
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82 | // Used to speed up collision detection |
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83 | // by spatial subdivision in 2D. |
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84 | // |
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85 | // Blockmap size. |
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86 | int bmapwidth; |
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87 | int bmapheight; // size in mapblocks |
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88 | short* blockmap; // int for larger maps |
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89 | // offsets in blockmap are from here |
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90 | short* blockmaplump; |
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91 | // origin of block map |
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92 | fixed_t bmaporgx; |
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93 | fixed_t bmaporgy; |
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94 | // for thing chains |
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95 | mobj_t** blocklinks; |
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96 | |||
97 | |||
98 | // REJECT |
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99 | // For fast sight rejection. |
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100 | // Speeds up enemy AI by skipping detailed |
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101 | // LineOf Sight calculation. |
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102 | // Without special effect, this could be |
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103 | // used as a PVS lookup as well. |
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104 | // |
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105 | byte* rejectmatrix; |
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106 | |||
107 | |||
108 | // Maintain single and multi player starting spots. |
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109 | #define MAX_DEATHMATCH_STARTS 10 |
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110 | |||
111 | mapthing_t deathmatchstarts[MAX_DEATHMATCH_STARTS]; |
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112 | mapthing_t* deathmatch_p; |
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113 | mapthing_t playerstarts[MAXPLAYERS]; |
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114 | |||
115 | |||
116 | |||
117 | |||
118 | |||
119 | // |
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120 | // P_LoadVertexes |
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121 | // |
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122 | void P_LoadVertexes (int lump) |
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123 | { |
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124 | byte* data; |
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125 | int i; |
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126 | mapvertex_t* ml; |
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127 | vertex_t* li; |
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128 | |||
129 | // Determine number of lumps: |
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130 | // total lump length / vertex record length. |
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131 | numvertexes = W_LumpLength (lump) / sizeof(mapvertex_t); |
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132 | |||
133 | // Allocate zone memory for buffer. |
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134 | vertexes = Z_Malloc (numvertexes*sizeof(vertex_t),PU_LEVEL,0); |
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135 | |||
136 | // Load data into cache. |
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137 | data = W_CacheLumpNum (lump,PU_STATIC); |
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138 | |||
139 | ml = (mapvertex_t *)data; |
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140 | li = vertexes; |
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141 | |||
142 | // Copy and convert vertex coordinates, |
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143 | // internal representation as fixed. |
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144 | for (i=0 ; i |
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145 | { |
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146 | li->x = SHORT(ml->x)< |
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147 | li->y = SHORT(ml->y)< |
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148 | } |
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149 | |||
150 | // Free buffer memory. |
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151 | Z_Free (data); |
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152 | } |
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153 | |||
154 | |||
155 | |||
156 | // |
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157 | // P_LoadSegs |
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158 | // |
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159 | void P_LoadSegs (int lump) |
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160 | { |
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161 | byte* data; |
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162 | int i; |
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163 | mapseg_t* ml; |
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164 | seg_t* li; |
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165 | line_t* ldef; |
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166 | int linedef; |
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167 | int side; |
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168 | |||
169 | numsegs = W_LumpLength (lump) / sizeof(mapseg_t); |
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170 | segs = Z_Malloc (numsegs*sizeof(seg_t),PU_LEVEL,0); |
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171 | memset (segs, 0, numsegs*sizeof(seg_t)); |
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172 | data = W_CacheLumpNum (lump,PU_STATIC); |
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173 | |||
174 | ml = (mapseg_t *)data; |
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175 | li = segs; |
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176 | for (i=0 ; i |
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177 | { |
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178 | li->v1 = &vertexes[SHORT(ml->v1)]; |
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179 | li->v2 = &vertexes[SHORT(ml->v2)]; |
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180 | |||
181 | li->angle = (SHORT(ml->angle))<<16; |
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182 | li->offset = (SHORT(ml->offset))<<16; |
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183 | linedef = SHORT(ml->linedef); |
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184 | ldef = &lines[linedef]; |
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185 | li->linedef = ldef; |
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186 | side = SHORT(ml->side); |
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187 | li->sidedef = &sides[ldef->sidenum[side]]; |
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188 | li->frontsector = sides[ldef->sidenum[side]].sector; |
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189 | if (ldef-> flags & ML_TWOSIDED) |
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190 | li->backsector = sides[ldef->sidenum[side^1]].sector; |
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191 | else |
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192 | li->backsector = 0; |
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193 | } |
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194 | |||
195 | Z_Free (data); |
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196 | } |
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197 | |||
198 | |||
199 | // |
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200 | // P_LoadSubsectors |
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201 | // |
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202 | void P_LoadSubsectors (int lump) |
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203 | { |
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204 | byte* data; |
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205 | int i; |
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206 | mapsubsector_t* ms; |
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207 | subsector_t* ss; |
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208 | |||
209 | numsubsectors = W_LumpLength (lump) / sizeof(mapsubsector_t); |
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210 | subsectors = Z_Malloc (numsubsectors*sizeof(subsector_t),PU_LEVEL,0); |
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211 | data = W_CacheLumpNum (lump,PU_STATIC); |
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212 | |||
213 | ms = (mapsubsector_t *)data; |
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214 | memset (subsectors,0, numsubsectors*sizeof(subsector_t)); |
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215 | ss = subsectors; |
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216 | |||
217 | for (i=0 ; i |
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218 | { |
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219 | ss->numlines = SHORT(ms->numsegs); |
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220 | ss->firstline = SHORT(ms->firstseg); |
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221 | } |
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222 | |||
223 | Z_Free (data); |
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224 | } |
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225 | |||
226 | |||
227 | |||
228 | // |
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229 | // P_LoadSectors |
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230 | // |
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231 | void P_LoadSectors (int lump) |
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232 | { |
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233 | byte* data; |
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234 | int i; |
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235 | mapsector_t* ms; |
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236 | sector_t* ss; |
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237 | |||
238 | numsectors = W_LumpLength (lump) / sizeof(mapsector_t); |
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239 | sectors = Z_Malloc (numsectors*sizeof(sector_t),PU_LEVEL,0); |
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240 | memset (sectors, 0, numsectors*sizeof(sector_t)); |
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241 | data = W_CacheLumpNum (lump,PU_STATIC); |
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242 | |||
243 | ms = (mapsector_t *)data; |
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244 | ss = sectors; |
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245 | for (i=0 ; i |
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246 | { |
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247 | ss->floorheight = SHORT(ms->floorheight)< |
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248 | ss->ceilingheight = SHORT(ms->ceilingheight)< |
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249 | ss->floorpic = R_FlatNumForName(ms->floorpic); |
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250 | ss->ceilingpic = R_FlatNumForName(ms->ceilingpic); |
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251 | ss->lightlevel = SHORT(ms->lightlevel); |
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252 | ss->special = SHORT(ms->special); |
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253 | ss->tag = SHORT(ms->tag); |
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254 | ss->thinglist = NULL; |
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255 | } |
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256 | |||
257 | Z_Free (data); |
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258 | } |
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259 | |||
260 | |||
261 | // |
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262 | // P_LoadNodes |
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263 | // |
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264 | void P_LoadNodes (int lump) |
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265 | { |
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266 | byte* data; |
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267 | int i; |
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268 | int j; |
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269 | int k; |
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270 | mapnode_t* mn; |
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271 | node_t* no; |
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272 | |||
273 | numnodes = W_LumpLength (lump) / sizeof(mapnode_t); |
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274 | nodes = Z_Malloc (numnodes*sizeof(node_t),PU_LEVEL,0); |
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275 | data = W_CacheLumpNum (lump,PU_STATIC); |
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276 | |||
277 | mn = (mapnode_t *)data; |
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278 | no = nodes; |
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279 | |||
280 | for (i=0 ; i |
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281 | { |
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282 | no->x = SHORT(mn->x)< |
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283 | no->y = SHORT(mn->y)< |
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284 | no->dx = SHORT(mn->dx)< |
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285 | no->dy = SHORT(mn->dy)< |
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286 | for (j=0 ; j<2 ; j++) |
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287 | { |
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288 | no->children[j] = SHORT(mn->children[j]); |
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289 | for (k=0 ; k<4 ; k++) |
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290 | no->bbox[j][k] = SHORT(mn->bbox[j][k])< |
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291 | } |
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292 | } |
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293 | |||
294 | Z_Free (data); |
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295 | } |
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296 | |||
297 | |||
298 | // |
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299 | // P_LoadThings |
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300 | // |
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301 | void P_LoadThings (int lump) |
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302 | { |
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303 | byte* data; |
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304 | int i; |
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305 | mapthing_t* mt; |
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306 | int numthings; |
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307 | boolean spawn; |
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308 | |||
309 | data = W_CacheLumpNum (lump,PU_STATIC); |
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310 | numthings = W_LumpLength (lump) / sizeof(mapthing_t); |
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311 | |||
312 | mt = (mapthing_t *)data; |
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313 | for (i=0 ; i |
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314 | { |
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315 | spawn = true; |
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316 | |||
317 | // Do not spawn cool, new monsters if !commercial |
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318 | if ( gamemode != commercial) |
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319 | { |
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320 | switch(mt->type) |
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321 | { |
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322 | case 68: // Arachnotron |
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323 | case 64: // Archvile |
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324 | case 88: // Boss Brain |
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325 | case 89: // Boss Shooter |
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326 | case 69: // Hell Knight |
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327 | case 67: // Mancubus |
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328 | case 71: // Pain Elemental |
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329 | case 65: // Former Human Commando |
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330 | case 66: // Revenant |
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331 | case 84: // Wolf SS |
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332 | spawn = false; |
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333 | break; |
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334 | } |
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335 | } |
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336 | if (spawn == false) |
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337 | break; |
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338 | |||
339 | // Do spawn all other stuff. |
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340 | mt->x = SHORT(mt->x); |
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341 | mt->y = SHORT(mt->y); |
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342 | mt->angle = SHORT(mt->angle); |
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343 | mt->type = SHORT(mt->type); |
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344 | mt->options = SHORT(mt->options); |
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345 | |||
346 | P_SpawnMapThing (mt); |
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347 | } |
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348 | |||
349 | Z_Free (data); |
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350 | } |
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351 | |||
352 | |||
353 | // |
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354 | // P_LoadLineDefs |
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355 | // Also counts secret lines for intermissions. |
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356 | // |
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357 | void P_LoadLineDefs (int lump) |
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358 | { |
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359 | byte* data; |
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360 | int i; |
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361 | maplinedef_t* mld; |
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362 | line_t* ld; |
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363 | vertex_t* v1; |
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364 | vertex_t* v2; |
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365 | |||
366 | numlines = W_LumpLength (lump) / sizeof(maplinedef_t); |
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367 | lines = Z_Malloc (numlines*sizeof(line_t),PU_LEVEL,0); |
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368 | memset (lines, 0, numlines*sizeof(line_t)); |
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369 | data = W_CacheLumpNum (lump,PU_STATIC); |
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370 | |||
371 | mld = (maplinedef_t *)data; |
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372 | ld = lines; |
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373 | for (i=0 ; i |
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374 | { |
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375 | ld->flags = SHORT(mld->flags); |
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376 | ld->special = SHORT(mld->special); |
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377 | ld->tag = SHORT(mld->tag); |
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378 | v1 = ld->v1 = &vertexes[SHORT(mld->v1)]; |
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379 | v2 = ld->v2 = &vertexes[SHORT(mld->v2)]; |
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380 | ld->dx = v2->x - v1->x; |
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381 | ld->dy = v2->y - v1->y; |
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382 | |||
383 | if (!ld->dx) |
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384 | ld->slopetype = ST_VERTICAL; |
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385 | else if (!ld->dy) |
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386 | ld->slopetype = ST_HORIZONTAL; |
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387 | else |
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388 | { |
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389 | if (FixedDiv (ld->dy , ld->dx) > 0) |
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390 | ld->slopetype = ST_POSITIVE; |
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391 | else |
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392 | ld->slopetype = ST_NEGATIVE; |
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393 | } |
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394 | |||
395 | if (v1->x < v2->x) |
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396 | { |
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397 | ld->bbox[BOXLEFT] = v1->x; |
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398 | ld->bbox[BOXRIGHT] = v2->x; |
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399 | } |
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400 | else |
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401 | { |
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402 | ld->bbox[BOXLEFT] = v2->x; |
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403 | ld->bbox[BOXRIGHT] = v1->x; |
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404 | } |
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405 | |||
406 | if (v1->y < v2->y) |
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407 | { |
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408 | ld->bbox[BOXBOTTOM] = v1->y; |
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409 | ld->bbox[BOXTOP] = v2->y; |
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410 | } |
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411 | else |
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412 | { |
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413 | ld->bbox[BOXBOTTOM] = v2->y; |
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414 | ld->bbox[BOXTOP] = v1->y; |
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415 | } |
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416 | |||
417 | ld->sidenum[0] = SHORT(mld->sidenum[0]); |
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418 | ld->sidenum[1] = SHORT(mld->sidenum[1]); |
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419 | |||
420 | if (ld->sidenum[0] != -1) |
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421 | ld->frontsector = sides[ld->sidenum[0]].sector; |
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422 | else |
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423 | ld->frontsector = 0; |
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424 | |||
425 | if (ld->sidenum[1] != -1) |
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426 | ld->backsector = sides[ld->sidenum[1]].sector; |
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427 | else |
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428 | ld->backsector = 0; |
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429 | } |
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430 | |||
431 | Z_Free (data); |
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432 | } |
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433 | |||
434 | |||
435 | // |
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436 | // P_LoadSideDefs |
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437 | // |
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438 | void P_LoadSideDefs (int lump) |
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439 | { |
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440 | byte* data; |
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441 | int i; |
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442 | mapsidedef_t* msd; |
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443 | side_t* sd; |
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444 | |||
445 | numsides = W_LumpLength (lump) / sizeof(mapsidedef_t); |
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446 | sides = Z_Malloc (numsides*sizeof(side_t),PU_LEVEL,0); |
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447 | memset (sides, 0, numsides*sizeof(side_t)); |
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448 | data = W_CacheLumpNum (lump,PU_STATIC); |
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449 | |||
450 | msd = (mapsidedef_t *)data; |
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451 | sd = sides; |
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452 | for (i=0 ; i |
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453 | { |
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454 | sd->textureoffset = SHORT(msd->textureoffset)< |
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455 | sd->rowoffset = SHORT(msd->rowoffset)< |
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456 | sd->toptexture = R_TextureNumForName(msd->toptexture); |
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457 | sd->bottomtexture = R_TextureNumForName(msd->bottomtexture); |
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458 | sd->midtexture = R_TextureNumForName(msd->midtexture); |
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459 | sd->sector = §ors[SHORT(msd->sector)]; |
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460 | } |
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461 | |||
462 | Z_Free (data); |
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463 | } |
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464 | |||
465 | |||
466 | // |
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467 | // P_LoadBlockMap |
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468 | // |
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469 | void P_LoadBlockMap (int lump) |
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470 | { |
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471 | int i; |
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472 | int count; |
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473 | |||
474 | blockmaplump = W_CacheLumpNum (lump,PU_LEVEL); |
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475 | blockmap = blockmaplump+4; |
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476 | count = W_LumpLength (lump)/2; |
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477 | |||
478 | for (i=0 ; i |
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479 | blockmaplump[i] = SHORT(blockmaplump[i]); |
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480 | |||
481 | bmaporgx = blockmaplump[0]< |
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482 | bmaporgy = blockmaplump[1]< |
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483 | bmapwidth = blockmaplump[2]; |
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484 | bmapheight = blockmaplump[3]; |
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485 | |||
486 | // clear out mobj chains |
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487 | count = sizeof(*blocklinks)* bmapwidth*bmapheight; |
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488 | blocklinks = Z_Malloc (count,PU_LEVEL, 0); |
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489 | memset (blocklinks, 0, count); |
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490 | } |
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491 | |||
492 | |||
493 | |||
494 | // |
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495 | // P_GroupLines |
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496 | // Builds sector line lists and subsector sector numbers. |
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497 | // Finds block bounding boxes for sectors. |
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498 | // |
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499 | void P_GroupLines (void) |
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500 | { |
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501 | line_t** linebuffer; |
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502 | int i; |
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503 | int j; |
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504 | int total; |
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505 | line_t* li; |
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506 | sector_t* sector; |
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507 | subsector_t* ss; |
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508 | seg_t* seg; |
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509 | fixed_t bbox[4]; |
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510 | int block; |
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511 | |||
512 | // look up sector number for each subsector |
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513 | ss = subsectors; |
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514 | for (i=0 ; i |
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515 | { |
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516 | seg = &segs[ss->firstline]; |
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517 | ss->sector = seg->sidedef->sector; |
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518 | } |
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519 | |||
520 | // count number of lines in each sector |
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521 | li = lines; |
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522 | total = 0; |
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523 | for (i=0 ; i |
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524 | { |
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525 | total++; |
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526 | li->frontsector->linecount++; |
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527 | |||
528 | if (li->backsector && li->backsector != li->frontsector) |
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529 | { |
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530 | li->backsector->linecount++; |
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531 | total++; |
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532 | } |
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533 | } |
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534 | |||
535 | // build line tables for each sector |
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536 | linebuffer = Z_Malloc (total*4, PU_LEVEL, 0); |
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537 | sector = sectors; |
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538 | for (i=0 ; i |
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539 | { |
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540 | M_ClearBox (bbox); |
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541 | sector->lines = linebuffer; |
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542 | li = lines; |
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543 | for (j=0 ; j |
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544 | { |
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545 | if (li->frontsector == sector || li->backsector == sector) |
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546 | { |
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547 | *linebuffer++ = li; |
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548 | M_AddToBox (bbox, li->v1->x, li->v1->y); |
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549 | M_AddToBox (bbox, li->v2->x, li->v2->y); |
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550 | } |
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551 | } |
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552 | if (linebuffer - sector->lines != sector->linecount) |
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553 | I_Error ("P_GroupLines: miscounted"); |
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554 | |||
555 | // set the degenmobj_t to the middle of the bounding box |
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556 | sector->soundorg.x = (bbox[BOXRIGHT]+bbox[BOXLEFT])/2; |
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557 | sector->soundorg.y = (bbox[BOXTOP]+bbox[BOXBOTTOM])/2; |
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558 | |||
559 | // adjust bounding box to map blocks |
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560 | block = (bbox[BOXTOP]-bmaporgy+MAXRADIUS)>>MAPBLOCKSHIFT; |
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561 | block = block >= bmapheight ? bmapheight-1 : block; |
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562 | sector->blockbox[BOXTOP]=block; |
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563 | |||
564 | block = (bbox[BOXBOTTOM]-bmaporgy-MAXRADIUS)>>MAPBLOCKSHIFT; |
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565 | block = block < 0 ? 0 : block; |
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566 | sector->blockbox[BOXBOTTOM]=block; |
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567 | |||
568 | block = (bbox[BOXRIGHT]-bmaporgx+MAXRADIUS)>>MAPBLOCKSHIFT; |
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569 | block = block >= bmapwidth ? bmapwidth-1 : block; |
||
570 | sector->blockbox[BOXRIGHT]=block; |
||
571 | |||
572 | block = (bbox[BOXLEFT]-bmaporgx-MAXRADIUS)>>MAPBLOCKSHIFT; |
||
573 | block = block < 0 ? 0 : block; |
||
574 | sector->blockbox[BOXLEFT]=block; |
||
575 | } |
||
576 | |||
577 | } |
||
578 | |||
579 | |||
580 | // |
||
581 | // P_SetupLevel |
||
582 | // |
||
583 | void |
||
584 | P_SetupLevel |
||
585 | ( int episode, |
||
586 | int map, |
||
587 | int playermask, |
||
588 | skill_t skill) |
||
589 | { |
||
590 | int i; |
||
591 | char lumpname[9]; |
||
592 | int lumpnum; |
||
593 | |||
594 | totalkills = totalitems = totalsecret = wminfo.maxfrags = 0; |
||
595 | wminfo.partime = 180; |
||
596 | for (i=0 ; i |
||
597 | { |
||
598 | players[i].killcount = players[i].secretcount |
||
599 | = players[i].itemcount = 0; |
||
600 | } |
||
601 | |||
602 | // Initial height of PointOfView |
||
603 | // will be set by player think. |
||
604 | players[consoleplayer].viewz = 1; |
||
605 | |||
606 | // Make sure all sounds are stopped before Z_FreeTags. |
||
607 | S_Start (); |
||
608 | |||
609 | |||
610 | #if 0 // UNUSED |
||
611 | if (debugfile) |
||
612 | { |
||
613 | Z_FreeTags (PU_LEVEL, MAXINT); |
||
614 | Z_FileDumpHeap (debugfile); |
||
615 | } |
||
616 | else |
||
617 | #endif |
||
618 | Z_FreeTags (PU_LEVEL, PU_PURGELEVEL-1); |
||
619 | |||
620 | |||
621 | // UNUSED W_Profile (); |
||
622 | P_InitThinkers (); |
||
623 | |||
624 | // if working with a devlopment map, reload it |
||
625 | W_Reload (); |
||
626 | |||
627 | // find map name |
||
628 | if ( gamemode == commercial) |
||
629 | { |
||
630 | if (map<10) |
||
631 | sprintf (lumpname,"map0%i", map); |
||
632 | else |
||
633 | sprintf (lumpname,"map%i", map); |
||
634 | } |
||
635 | else |
||
636 | { |
||
637 | lumpname[0] = 'E'; |
||
638 | lumpname[1] = '0' + episode; |
||
639 | lumpname[2] = 'M'; |
||
640 | lumpname[3] = '0' + map; |
||
641 | lumpname[4] = 0; |
||
642 | } |
||
643 | |||
644 | lumpnum = W_GetNumForName (lumpname); |
||
645 | |||
646 | leveltime = 0; |
||
647 | |||
648 | // note: most of this ordering is important |
||
649 | P_LoadBlockMap (lumpnum+ML_BLOCKMAP); |
||
650 | P_LoadVertexes (lumpnum+ML_VERTEXES); |
||
651 | P_LoadSectors (lumpnum+ML_SECTORS); |
||
652 | P_LoadSideDefs (lumpnum+ML_SIDEDEFS); |
||
653 | |||
654 | P_LoadLineDefs (lumpnum+ML_LINEDEFS); |
||
655 | P_LoadSubsectors (lumpnum+ML_SSECTORS); |
||
656 | P_LoadNodes (lumpnum+ML_NODES); |
||
657 | P_LoadSegs (lumpnum+ML_SEGS); |
||
658 | |||
659 | rejectmatrix = W_CacheLumpNum (lumpnum+ML_REJECT,PU_LEVEL); |
||
660 | P_GroupLines (); |
||
661 | |||
662 | bodyqueslot = 0; |
||
663 | deathmatch_p = deathmatchstarts; |
||
664 | P_LoadThings (lumpnum+ML_THINGS); |
||
665 | |||
666 | // if deathmatch, randomly spawn the active players |
||
667 | if (deathmatch) |
||
668 | { |
||
669 | for (i=0 ; i |
||
670 | if (playeringame[i]) |
||
671 | { |
||
672 | players[i].mo = NULL; |
||
673 | G_DeathMatchSpawnPlayer (i); |
||
674 | } |
||
675 | |||
676 | } |
||
677 | |||
678 | // clear special respawning que |
||
679 | iquehead = iquetail = 0; |
||
680 | |||
681 | // set up world state |
||
682 | P_SpawnSpecials (); |
||
683 | |||
684 | // build subsector connect matrix |
||
685 | // UNUSED P_ConnectSubsectors (); |
||
686 | |||
687 | // preload graphics |
||
688 | if (precache) |
||
689 | R_PrecacheLevel (); |
||
690 | |||
691 | //printf ("free memory: 0x%x\n", Z_FreeMemory()); |
||
692 | |||
693 | } |
||
694 | |||
695 | |||
696 | |||
697 | // |
||
698 | // P_Init |
||
699 | // |
||
700 | void P_Init (void) |
||
701 | { |
||
702 | P_InitSwitchList (); |
||
703 | P_InitPicAnims (); |
||
704 | R_InitSprites (sprnames); |
||
705 | }10) |
||
706 | |||
707 | |||
708 |