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298 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // DESCRIPTION: |
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18 | // Savegame I/O, archiving, persistence. |
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19 | // |
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20 | //----------------------------------------------------------------------------- |
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21 | |||
22 | |||
23 | #ifndef __P_SAVEG__ |
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24 | #define __P_SAVEG__ |
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25 | |||
26 | |||
27 | #ifdef __GNUG__ |
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28 | #pragma interface |
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29 | #endif |
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30 | |||
31 | |||
32 | // Persistent storage/archiving. |
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33 | // These are the load / save game routines. |
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34 | void P_ArchivePlayers (void); |
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35 | void P_UnArchivePlayers (void); |
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36 | void P_ArchiveWorld (void); |
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37 | void P_UnArchiveWorld (void); |
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38 | void P_ArchiveThinkers (void); |
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39 | void P_UnArchiveThinkers (void); |
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40 | void P_ArchiveSpecials (void); |
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41 | void P_UnArchiveSpecials (void); |
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42 | |||
43 | extern byte* save_p; |
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44 | |||
45 | |||
46 | #endif |
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47 | //----------------------------------------------------------------------------- |
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48 | // |
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49 | // $Log:$ |
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50 | // |
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51 | //----------------------------------------------------------------------------- |