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// Emacs style mode select   -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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//	Savegame I/O, archiving, persistence.
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//
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//-----------------------------------------------------------------------------
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#ifndef __P_SAVEG__
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#define __P_SAVEG__
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#ifdef __GNUG__
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#pragma interface
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#endif
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// Persistent storage/archiving.
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// These are the load / save game routines.
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void P_ArchivePlayers (void);
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void P_UnArchivePlayers (void);
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void P_ArchiveWorld (void);
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void P_UnArchiveWorld (void);
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void P_ArchiveThinkers (void);
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void P_UnArchiveThinkers (void);
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void P_ArchiveSpecials (void);
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void P_UnArchiveSpecials (void);
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extern byte*		save_p;
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------