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298 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // $Log:$ |
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18 | // |
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19 | // DESCRIPTION: Door animation code (opening/closing) |
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20 | // |
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21 | //----------------------------------------------------------------------------- |
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22 | |||
23 | static const char |
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24 | rcsid[] = "$Id: p_doors.c,v 1.4 1997/02/03 16:47:53 b1 Exp $"; |
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25 | |||
26 | |||
27 | #include "z_zone.h" |
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28 | #include "doomdef.h" |
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29 | #include "p_local.h" |
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30 | |||
31 | #include "s_sound.h" |
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32 | |||
33 | |||
34 | // State. |
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35 | #include "doomstat.h" |
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36 | #include "r_state.h" |
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37 | |||
38 | // Data. |
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39 | #include "dstrings.h" |
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40 | #include "sounds.h" |
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41 | |||
42 | #if 0 |
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43 | // |
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44 | // Sliding door frame information |
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45 | // |
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46 | slidename_t slideFrameNames[MAXSLIDEDOORS] = |
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47 | { |
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48 | {"GDOORF1","GDOORF2","GDOORF3","GDOORF4", // front |
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49 | "GDOORB1","GDOORB2","GDOORB3","GDOORB4"}, // back |
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50 | |||
51 | {"\0","\0","\0","\0"} |
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52 | }; |
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53 | #endif |
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54 | |||
55 | |||
56 | // |
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57 | // VERTICAL DOORS |
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58 | // |
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59 | |||
60 | // |
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61 | // T_VerticalDoor |
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62 | // |
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63 | void T_VerticalDoor (vldoor_t* door) |
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64 | { |
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65 | result_e res; |
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66 | |||
67 | switch(door->direction) |
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68 | { |
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69 | case 0: |
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70 | // WAITING |
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71 | if (!--door->topcountdown) |
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72 | { |
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73 | switch(door->type) |
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74 | { |
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75 | case blazeRaise: |
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76 | door->direction = -1; // time to go back down |
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77 | S_StartSound((mobj_t *)&door->sector->soundorg, |
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78 | sfx_bdcls); |
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79 | break; |
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80 | |||
81 | case normal: |
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82 | door->direction = -1; // time to go back down |
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83 | S_StartSound((mobj_t *)&door->sector->soundorg, |
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84 | sfx_dorcls); |
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85 | break; |
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86 | |||
87 | case close30ThenOpen: |
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88 | door->direction = 1; |
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89 | S_StartSound((mobj_t *)&door->sector->soundorg, |
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90 | sfx_doropn); |
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91 | break; |
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92 | |||
93 | default: |
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94 | break; |
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95 | } |
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96 | } |
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97 | break; |
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98 | |||
99 | case 2: |
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100 | // INITIAL WAIT |
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101 | if (!--door->topcountdown) |
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102 | { |
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103 | switch(door->type) |
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104 | { |
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105 | case raiseIn5Mins: |
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106 | door->direction = 1; |
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107 | door->type = normal; |
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108 | S_StartSound((mobj_t *)&door->sector->soundorg, |
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109 | sfx_doropn); |
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110 | break; |
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111 | |||
112 | default: |
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113 | break; |
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114 | } |
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115 | } |
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116 | break; |
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117 | |||
118 | case -1: |
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119 | // DOWN |
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120 | res = T_MovePlane(door->sector, |
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121 | door->speed, |
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122 | door->sector->floorheight, |
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123 | false,1,door->direction); |
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124 | if (res == pastdest) |
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125 | { |
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126 | switch(door->type) |
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127 | { |
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128 | case blazeRaise: |
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129 | case blazeClose: |
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130 | door->sector->specialdata = NULL; |
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131 | P_RemoveThinker (&door->thinker); // unlink and free |
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132 | S_StartSound((mobj_t *)&door->sector->soundorg, |
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133 | sfx_bdcls); |
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134 | break; |
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135 | |||
136 | case normal: |
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137 | case close: |
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138 | door->sector->specialdata = NULL; |
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139 | P_RemoveThinker (&door->thinker); // unlink and free |
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140 | break; |
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141 | |||
142 | case close30ThenOpen: |
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143 | door->direction = 0; |
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144 | door->topcountdown = 35*30; |
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145 | break; |
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146 | |||
147 | default: |
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148 | break; |
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149 | } |
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150 | } |
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151 | else if (res == crushed) |
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152 | { |
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153 | switch(door->type) |
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154 | { |
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155 | case blazeClose: |
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156 | case close: // DO NOT GO BACK UP! |
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157 | break; |
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158 | |||
159 | default: |
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160 | door->direction = 1; |
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161 | S_StartSound((mobj_t *)&door->sector->soundorg, |
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162 | sfx_doropn); |
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163 | break; |
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164 | } |
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165 | } |
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166 | break; |
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167 | |||
168 | case 1: |
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169 | // UP |
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170 | res = T_MovePlane(door->sector, |
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171 | door->speed, |
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172 | door->topheight, |
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173 | false,1,door->direction); |
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174 | |||
175 | if (res == pastdest) |
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176 | { |
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177 | switch(door->type) |
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178 | { |
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179 | case blazeRaise: |
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180 | case normal: |
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181 | door->direction = 0; // wait at top |
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182 | door->topcountdown = door->topwait; |
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183 | break; |
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184 | |||
185 | case close30ThenOpen: |
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186 | case blazeOpen: |
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187 | case open: |
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188 | door->sector->specialdata = NULL; |
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189 | P_RemoveThinker (&door->thinker); // unlink and free |
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190 | break; |
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191 | |||
192 | default: |
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193 | break; |
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194 | } |
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195 | } |
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196 | break; |
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197 | } |
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198 | } |
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199 | |||
200 | |||
201 | // |
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202 | // EV_DoLockedDoor |
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203 | // Move a locked door up/down |
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204 | // |
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205 | |||
206 | int |
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207 | EV_DoLockedDoor |
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208 | ( line_t* line, |
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209 | vldoor_e type, |
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210 | mobj_t* thing ) |
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211 | { |
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212 | player_t* p; |
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213 | |||
214 | p = thing->player; |
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215 | |||
216 | if (!p) |
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217 | return 0; |
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218 | |||
219 | switch(line->special) |
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220 | { |
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221 | case 99: // Blue Lock |
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222 | case 133: |
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223 | if ( !p ) |
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224 | return 0; |
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225 | if (!p->cards[it_bluecard] && !p->cards[it_blueskull]) |
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226 | { |
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227 | p->message = PD_BLUEO; |
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228 | S_StartSound(NULL,sfx_oof); |
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229 | return 0; |
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230 | } |
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231 | break; |
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232 | |||
233 | case 134: // Red Lock |
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234 | case 135: |
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235 | if ( !p ) |
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236 | return 0; |
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237 | if (!p->cards[it_redcard] && !p->cards[it_redskull]) |
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238 | { |
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239 | p->message = PD_REDO; |
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240 | S_StartSound(NULL,sfx_oof); |
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241 | return 0; |
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242 | } |
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243 | break; |
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244 | |||
245 | case 136: // Yellow Lock |
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246 | case 137: |
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247 | if ( !p ) |
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248 | return 0; |
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249 | if (!p->cards[it_yellowcard] && |
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250 | !p->cards[it_yellowskull]) |
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251 | { |
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252 | p->message = PD_YELLOWO; |
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253 | S_StartSound(NULL,sfx_oof); |
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254 | return 0; |
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255 | } |
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256 | break; |
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257 | } |
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258 | |||
259 | return EV_DoDoor(line,type); |
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260 | } |
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261 | |||
262 | |||
263 | int |
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264 | EV_DoDoor |
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265 | ( line_t* line, |
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266 | vldoor_e type ) |
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267 | { |
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268 | int secnum,rtn; |
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269 | sector_t* sec; |
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270 | vldoor_t* door; |
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271 | |||
272 | secnum = -1; |
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273 | rtn = 0; |
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274 | |||
275 | while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) |
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276 | { |
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277 | sec = §ors[secnum]; |
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278 | if (sec->specialdata) |
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279 | continue; |
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280 | |||
281 | |||
282 | // new door thinker |
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283 | rtn = 1; |
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284 | door = Z_Malloc (sizeof(*door), PU_LEVSPEC, 0); |
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285 | P_AddThinker (&door->thinker); |
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286 | sec->specialdata = door; |
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287 | |||
288 | door->thinker.function.acp1 = (actionf_p1) T_VerticalDoor; |
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289 | door->sector = sec; |
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290 | door->type = type; |
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291 | door->topwait = VDOORWAIT; |
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292 | door->speed = VDOORSPEED; |
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293 | |||
294 | switch(type) |
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295 | { |
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296 | case blazeClose: |
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297 | door->topheight = P_FindLowestCeilingSurrounding(sec); |
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298 | door->topheight -= 4*FRACUNIT; |
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299 | door->direction = -1; |
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300 | door->speed = VDOORSPEED * 4; |
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301 | S_StartSound((mobj_t *)&door->sector->soundorg, |
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302 | sfx_bdcls); |
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303 | break; |
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304 | |||
305 | case close: |
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306 | door->topheight = P_FindLowestCeilingSurrounding(sec); |
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307 | door->topheight -= 4*FRACUNIT; |
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308 | door->direction = -1; |
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309 | S_StartSound((mobj_t *)&door->sector->soundorg, |
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310 | sfx_dorcls); |
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311 | break; |
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312 | |||
313 | case close30ThenOpen: |
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314 | door->topheight = sec->ceilingheight; |
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315 | door->direction = -1; |
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316 | S_StartSound((mobj_t *)&door->sector->soundorg, |
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317 | sfx_dorcls); |
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318 | break; |
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319 | |||
320 | case blazeRaise: |
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321 | case blazeOpen: |
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322 | door->direction = 1; |
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323 | door->topheight = P_FindLowestCeilingSurrounding(sec); |
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324 | door->topheight -= 4*FRACUNIT; |
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325 | door->speed = VDOORSPEED * 4; |
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326 | if (door->topheight != sec->ceilingheight) |
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327 | S_StartSound((mobj_t *)&door->sector->soundorg, |
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328 | sfx_bdopn); |
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329 | break; |
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330 | |||
331 | case normal: |
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332 | case open: |
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333 | door->direction = 1; |
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334 | door->topheight = P_FindLowestCeilingSurrounding(sec); |
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335 | door->topheight -= 4*FRACUNIT; |
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336 | if (door->topheight != sec->ceilingheight) |
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337 | S_StartSound((mobj_t *)&door->sector->soundorg, |
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338 | sfx_doropn); |
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339 | break; |
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340 | |||
341 | default: |
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342 | break; |
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343 | } |
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344 | |||
345 | } |
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346 | return rtn; |
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347 | } |
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348 | |||
349 | |||
350 | // |
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351 | // EV_VerticalDoor : open a door manually, no tag value |
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352 | // |
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353 | void |
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354 | EV_VerticalDoor |
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355 | ( line_t* line, |
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356 | mobj_t* thing ) |
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357 | { |
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358 | player_t* player; |
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359 | int secnum; |
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360 | sector_t* sec; |
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361 | vldoor_t* door; |
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362 | int side; |
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363 | |||
364 | side = 0; // only front sides can be used |
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365 | |||
366 | // Check for locks |
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367 | player = thing->player; |
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368 | |||
369 | switch(line->special) |
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370 | { |
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371 | case 26: // Blue Lock |
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372 | case 32: |
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373 | if ( !player ) |
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374 | return; |
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375 | |||
376 | if (!player->cards[it_bluecard] && !player->cards[it_blueskull]) |
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377 | { |
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378 | player->message = PD_BLUEK; |
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379 | S_StartSound(NULL,sfx_oof); |
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380 | return; |
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381 | } |
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382 | break; |
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383 | |||
384 | case 27: // Yellow Lock |
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385 | case 34: |
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386 | if ( !player ) |
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387 | return; |
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388 | |||
389 | if (!player->cards[it_yellowcard] && |
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390 | !player->cards[it_yellowskull]) |
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391 | { |
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392 | player->message = PD_YELLOWK; |
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393 | S_StartSound(NULL,sfx_oof); |
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394 | return; |
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395 | } |
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396 | break; |
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397 | |||
398 | case 28: // Red Lock |
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399 | case 33: |
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400 | if ( !player ) |
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401 | return; |
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402 | |||
403 | if (!player->cards[it_redcard] && !player->cards[it_redskull]) |
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404 | { |
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405 | player->message = PD_REDK; |
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406 | S_StartSound(NULL,sfx_oof); |
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407 | return; |
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408 | } |
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409 | break; |
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410 | } |
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411 | |||
412 | // if the sector has an active thinker, use it |
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413 | sec = sides[ line->sidenum[side^1]] .sector; |
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414 | secnum = sec-sectors; |
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415 | |||
416 | if (sec->specialdata) |
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417 | { |
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418 | door = sec->specialdata; |
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419 | switch(line->special) |
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420 | { |
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421 | case 1: // ONLY FOR "RAISE" DOORS, NOT "OPEN"s |
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422 | case 26: |
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423 | case 27: |
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424 | case 28: |
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425 | case 117: |
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426 | if (door->direction == -1) |
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427 | door->direction = 1; // go back up |
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428 | else |
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429 | { |
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430 | if (!thing->player) |
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431 | return; // JDC: bad guys never close doors |
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432 | |||
433 | door->direction = -1; // start going down immediately |
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434 | } |
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435 | return; |
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436 | } |
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437 | } |
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438 | |||
439 | // for proper sound |
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440 | switch(line->special) |
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441 | { |
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442 | case 117: // BLAZING DOOR RAISE |
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443 | case 118: // BLAZING DOOR OPEN |
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444 | S_StartSound((mobj_t *)&sec->soundorg,sfx_bdopn); |
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445 | break; |
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446 | |||
447 | case 1: // NORMAL DOOR SOUND |
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448 | case 31: |
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449 | S_StartSound((mobj_t *)&sec->soundorg,sfx_doropn); |
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450 | break; |
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451 | |||
452 | default: // LOCKED DOOR SOUND |
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453 | S_StartSound((mobj_t *)&sec->soundorg,sfx_doropn); |
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454 | break; |
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455 | } |
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456 | |||
457 | |||
458 | // new door thinker |
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459 | door = Z_Malloc (sizeof(*door), PU_LEVSPEC, 0); |
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460 | P_AddThinker (&door->thinker); |
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461 | sec->specialdata = door; |
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462 | door->thinker.function.acp1 = (actionf_p1) T_VerticalDoor; |
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463 | door->sector = sec; |
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464 | door->direction = 1; |
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465 | door->speed = VDOORSPEED; |
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466 | door->topwait = VDOORWAIT; |
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467 | |||
468 | switch(line->special) |
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469 | { |
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470 | case 1: |
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471 | case 26: |
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472 | case 27: |
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473 | case 28: |
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474 | door->type = normal; |
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475 | break; |
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476 | |||
477 | case 31: |
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478 | case 32: |
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479 | case 33: |
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480 | case 34: |
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481 | door->type = open; |
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482 | line->special = 0; |
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483 | break; |
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484 | |||
485 | case 117: // blazing door raise |
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486 | door->type = blazeRaise; |
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487 | door->speed = VDOORSPEED*4; |
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488 | break; |
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489 | case 118: // blazing door open |
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490 | door->type = blazeOpen; |
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491 | line->special = 0; |
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492 | door->speed = VDOORSPEED*4; |
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493 | break; |
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494 | } |
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495 | |||
496 | // find the top and bottom of the movement range |
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497 | door->topheight = P_FindLowestCeilingSurrounding(sec); |
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498 | door->topheight -= 4*FRACUNIT; |
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499 | } |
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500 | |||
501 | |||
502 | // |
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503 | // Spawn a door that closes after 30 seconds |
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504 | // |
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505 | void P_SpawnDoorCloseIn30 (sector_t* sec) |
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506 | { |
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507 | vldoor_t* door; |
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508 | |||
509 | door = Z_Malloc ( sizeof(*door), PU_LEVSPEC, 0); |
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510 | |||
511 | P_AddThinker (&door->thinker); |
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512 | |||
513 | sec->specialdata = door; |
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514 | sec->special = 0; |
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515 | |||
516 | door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor; |
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517 | door->sector = sec; |
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518 | door->direction = 0; |
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519 | door->type = normal; |
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520 | door->speed = VDOORSPEED; |
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521 | door->topcountdown = 30 * 35; |
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522 | } |
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523 | |||
524 | // |
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525 | // Spawn a door that opens after 5 minutes |
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526 | // |
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527 | void |
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528 | P_SpawnDoorRaiseIn5Mins |
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529 | ( sector_t* sec, |
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530 | int secnum ) |
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531 | { |
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532 | vldoor_t* door; |
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533 | |||
534 | door = Z_Malloc ( sizeof(*door), PU_LEVSPEC, 0); |
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535 | |||
536 | P_AddThinker (&door->thinker); |
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537 | |||
538 | sec->specialdata = door; |
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539 | sec->special = 0; |
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540 | |||
541 | door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor; |
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542 | door->sector = sec; |
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543 | door->direction = 2; |
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544 | door->type = raiseIn5Mins; |
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545 | door->speed = VDOORSPEED; |
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546 | door->topheight = P_FindLowestCeilingSurrounding(sec); |
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547 | door->topheight -= 4*FRACUNIT; |
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548 | door->topwait = VDOORWAIT; |
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549 | door->topcountdown = 5 * 60 * 35; |
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550 | } |
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551 | |||
552 | |||
553 | |||
554 | // UNUSED |
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555 | // Separate into p_slidoor.c? |
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556 | |||
557 | #if 0 // ABANDONED TO THE MISTS OF TIME!!! |
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558 | // |
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559 | // EV_SlidingDoor : slide a door horizontally |
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560 | // (animate midtexture, then set noblocking line) |
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561 | // |
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562 | |||
563 | |||
564 | slideframe_t slideFrames[MAXSLIDEDOORS]; |
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565 | |||
566 | void P_InitSlidingDoorFrames(void) |
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567 | { |
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568 | int i; |
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569 | int f1; |
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570 | int f2; |
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571 | int f3; |
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572 | int f4; |
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573 | |||
574 | // DOOM II ONLY... |
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575 | if ( gamemode != commercial) |
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576 | return; |
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577 | |||
578 | for (i = 0;i < MAXSLIDEDOORS; i++) |
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579 | { |
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580 | if (!slideFrameNames[i].frontFrame1[0]) |
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581 | break; |
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582 | |||
583 | f1 = R_TextureNumForName(slideFrameNames[i].frontFrame1); |
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584 | f2 = R_TextureNumForName(slideFrameNames[i].frontFrame2); |
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585 | f3 = R_TextureNumForName(slideFrameNames[i].frontFrame3); |
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586 | f4 = R_TextureNumForName(slideFrameNames[i].frontFrame4); |
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587 | |||
588 | slideFrames[i].frontFrames[0] = f1; |
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589 | slideFrames[i].frontFrames[1] = f2; |
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590 | slideFrames[i].frontFrames[2] = f3; |
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591 | slideFrames[i].frontFrames[3] = f4; |
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592 | |||
593 | f1 = R_TextureNumForName(slideFrameNames[i].backFrame1); |
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594 | f2 = R_TextureNumForName(slideFrameNames[i].backFrame2); |
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595 | f3 = R_TextureNumForName(slideFrameNames[i].backFrame3); |
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596 | f4 = R_TextureNumForName(slideFrameNames[i].backFrame4); |
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597 | |||
598 | slideFrames[i].backFrames[0] = f1; |
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599 | slideFrames[i].backFrames[1] = f2; |
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600 | slideFrames[i].backFrames[2] = f3; |
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601 | slideFrames[i].backFrames[3] = f4; |
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602 | } |
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603 | } |
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604 | |||
605 | |||
606 | // |
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607 | // Return index into "slideFrames" array |
||
608 | // for which door type to use |
||
609 | // |
||
610 | int P_FindSlidingDoorType(line_t* line) |
||
611 | { |
||
612 | int i; |
||
613 | int val; |
||
614 | |||
615 | for (i = 0;i < MAXSLIDEDOORS;i++) |
||
616 | { |
||
617 | val = sides[line->sidenum[0]].midtexture; |
||
618 | if (val == slideFrames[i].frontFrames[0]) |
||
619 | return i; |
||
620 | } |
||
621 | |||
622 | return -1; |
||
623 | } |
||
624 | |||
625 | void T_SlidingDoor (slidedoor_t* door) |
||
626 | { |
||
627 | switch(door->status) |
||
628 | { |
||
629 | case sd_opening: |
||
630 | if (!door->timer--) |
||
631 | { |
||
632 | if (++door->frame == SNUMFRAMES) |
||
633 | { |
||
634 | // IF DOOR IS DONE OPENING... |
||
635 | sides[door->line->sidenum[0]].midtexture = 0; |
||
636 | sides[door->line->sidenum[1]].midtexture = 0; |
||
637 | door->line->flags &= ML_BLOCKING^0xff; |
||
638 | |||
639 | if (door->type == sdt_openOnly) |
||
640 | { |
||
641 | door->frontsector->specialdata = NULL; |
||
642 | P_RemoveThinker (&door->thinker); |
||
643 | break; |
||
644 | } |
||
645 | |||
646 | door->timer = SDOORWAIT; |
||
647 | door->status = sd_waiting; |
||
648 | } |
||
649 | else |
||
650 | { |
||
651 | // IF DOOR NEEDS TO ANIMATE TO NEXT FRAME... |
||
652 | door->timer = SWAITTICS; |
||
653 | |||
654 | sides[door->line->sidenum[0]].midtexture = |
||
655 | slideFrames[door->whichDoorIndex]. |
||
656 | frontFrames[door->frame]; |
||
657 | sides[door->line->sidenum[1]].midtexture = |
||
658 | slideFrames[door->whichDoorIndex]. |
||
659 | backFrames[door->frame]; |
||
660 | } |
||
661 | } |
||
662 | break; |
||
663 | |||
664 | case sd_waiting: |
||
665 | // IF DOOR IS DONE WAITING... |
||
666 | if (!door->timer--) |
||
667 | { |
||
668 | // CAN DOOR CLOSE? |
||
669 | if (door->frontsector->thinglist != NULL || |
||
670 | door->backsector->thinglist != NULL) |
||
671 | { |
||
672 | door->timer = SDOORWAIT; |
||
673 | break; |
||
674 | } |
||
675 | |||
676 | //door->frame = SNUMFRAMES-1; |
||
677 | door->status = sd_closing; |
||
678 | door->timer = SWAITTICS; |
||
679 | } |
||
680 | break; |
||
681 | |||
682 | case sd_closing: |
||
683 | if (!door->timer--) |
||
684 | { |
||
685 | if (--door->frame < 0) |
||
686 | { |
||
687 | // IF DOOR IS DONE CLOSING... |
||
688 | door->line->flags |= ML_BLOCKING; |
||
689 | door->frontsector->specialdata = NULL; |
||
690 | P_RemoveThinker (&door->thinker); |
||
691 | break; |
||
692 | } |
||
693 | else |
||
694 | { |
||
695 | // IF DOOR NEEDS TO ANIMATE TO NEXT FRAME... |
||
696 | door->timer = SWAITTICS; |
||
697 | |||
698 | sides[door->line->sidenum[0]].midtexture = |
||
699 | slideFrames[door->whichDoorIndex]. |
||
700 | frontFrames[door->frame]; |
||
701 | sides[door->line->sidenum[1]].midtexture = |
||
702 | slideFrames[door->whichDoorIndex]. |
||
703 | backFrames[door->frame]; |
||
704 | } |
||
705 | } |
||
706 | break; |
||
707 | } |
||
708 | } |
||
709 | |||
710 | |||
711 | |||
712 | void |
||
713 | EV_SlidingDoor |
||
714 | ( line_t* line, |
||
715 | mobj_t* thing ) |
||
716 | { |
||
717 | sector_t* sec; |
||
718 | slidedoor_t* door; |
||
719 | |||
720 | // DOOM II ONLY... |
||
721 | if (gamemode != commercial) |
||
722 | return; |
||
723 | |||
724 | // Make sure door isn't already being animated |
||
725 | sec = line->frontsector; |
||
726 | door = NULL; |
||
727 | if (sec->specialdata) |
||
728 | { |
||
729 | if (!thing->player) |
||
730 | return; |
||
731 | |||
732 | door = sec->specialdata; |
||
733 | if (door->type == sdt_openAndClose) |
||
734 | { |
||
735 | if (door->status == sd_waiting) |
||
736 | door->status = sd_closing; |
||
737 | } |
||
738 | else |
||
739 | return; |
||
740 | } |
||
741 | |||
742 | // Init sliding door vars |
||
743 | if (!door) |
||
744 | { |
||
745 | door = Z_Malloc (sizeof(*door), PU_LEVSPEC, 0); |
||
746 | P_AddThinker (&door->thinker); |
||
747 | sec->specialdata = door; |
||
748 | |||
749 | door->type = sdt_openAndClose; |
||
750 | door->status = sd_opening; |
||
751 | door->whichDoorIndex = P_FindSlidingDoorType(line); |
||
752 | |||
753 | if (door->whichDoorIndex < 0) |
||
754 | I_Error("EV_SlidingDoor: Can't use texture for sliding door!"); |
||
755 | |||
756 | door->frontsector = sec; |
||
757 | door->backsector = line->backsector; |
||
758 | door->thinker.function = T_SlidingDoor; |
||
759 | door->timer = SWAITTICS; |
||
760 | door->frame = 0; |
||
761 | door->line = line; |
||
762 | } |
||
763 | } |
||
764 | #endif>>>> |