Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
298 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
||
3 | // |
||
4 | // $Id:$ |
||
5 | // |
||
6 | // Copyright (C) 1993-1996 by id Software, Inc. |
||
7 | // |
||
8 | // This source is available for distribution and/or modification |
||
9 | // only under the terms of the DOOM Source Code License as |
||
10 | // published by id Software. All rights reserved. |
||
11 | // |
||
12 | // The source is distributed in the hope that it will be useful, |
||
13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
||
14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
||
15 | // for more details. |
||
16 | // |
||
17 | // $Log:$ |
||
18 | // |
||
19 | // DESCRIPTION: |
||
20 | // Thing frame/state LUT, |
||
21 | // generated by multigen utilitiy. |
||
22 | // This one is the original DOOM version, preserved. |
||
23 | // |
||
24 | //----------------------------------------------------------------------------- |
||
25 | |||
26 | static const char |
||
27 | rcsid[] = "$Id: info.c,v 1.3 1997/01/26 07:45:00 b1 Exp $"; |
||
28 | |||
29 | // Data. |
||
30 | #include "sounds.h" |
||
31 | #include "m_fixed.h" |
||
32 | |||
33 | #ifdef __GNUG__ |
||
34 | #pragma implementation "info.h" |
||
35 | #endif |
||
36 | #include "info.h" |
||
37 | |||
38 | #include "p_mobj.h" |
||
39 | |||
40 | char *sprnames[NUMSPRITES] = { |
||
41 | "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG", |
||
42 | "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2", |
||
43 | "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS", |
||
44 | "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG", |
||
45 | "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR", |
||
46 | "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN", |
||
47 | "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI", |
||
48 | "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO", |
||
49 | "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW", |
||
50 | "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4", |
||
51 | "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2", |
||
52 | "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU", |
||
53 | "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3", |
||
54 | "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2" |
||
55 | }; |
||
56 | |||
57 | |||
58 | // Doesn't work with g++, needs actionf_p1 |
||
59 | void A_Light0(); |
||
60 | void A_WeaponReady(); |
||
61 | void A_Lower(); |
||
62 | void A_Raise(); |
||
63 | void A_Punch(); |
||
64 | void A_ReFire(); |
||
65 | void A_FirePistol(); |
||
66 | void A_Light1(); |
||
67 | void A_FireShotgun(); |
||
68 | void A_Light2(); |
||
69 | void A_FireShotgun2(); |
||
70 | void A_CheckReload(); |
||
71 | void A_OpenShotgun2(); |
||
72 | void A_LoadShotgun2(); |
||
73 | void A_CloseShotgun2(); |
||
74 | void A_FireCGun(); |
||
75 | void A_GunFlash(); |
||
76 | void A_FireMissile(); |
||
77 | void A_Saw(); |
||
78 | void A_FirePlasma(); |
||
79 | void A_BFGsound(); |
||
80 | void A_FireBFG(); |
||
81 | void A_BFGSpray(); |
||
82 | void A_Explode(); |
||
83 | void A_Pain(); |
||
84 | void A_PlayerScream(); |
||
85 | void A_Fall(); |
||
86 | void A_XScream(); |
||
87 | void A_Look(); |
||
88 | void A_Chase(); |
||
89 | void A_FaceTarget(); |
||
90 | void A_PosAttack(); |
||
91 | void A_Scream(); |
||
92 | void A_SPosAttack(); |
||
93 | void A_VileChase(); |
||
94 | void A_VileStart(); |
||
95 | void A_VileTarget(); |
||
96 | void A_VileAttack(); |
||
97 | void A_StartFire(); |
||
98 | void A_Fire(); |
||
99 | void A_FireCrackle(); |
||
100 | void A_Tracer(); |
||
101 | void A_SkelWhoosh(); |
||
102 | void A_SkelFist(); |
||
103 | void A_SkelMissile(); |
||
104 | void A_FatRaise(); |
||
105 | void A_FatAttack1(); |
||
106 | void A_FatAttack2(); |
||
107 | void A_FatAttack3(); |
||
108 | void A_BossDeath(); |
||
109 | void A_CPosAttack(); |
||
110 | void A_CPosRefire(); |
||
111 | void A_TroopAttack(); |
||
112 | void A_SargAttack(); |
||
113 | void A_HeadAttack(); |
||
114 | void A_BruisAttack(); |
||
115 | void A_SkullAttack(); |
||
116 | void A_Metal(); |
||
117 | void A_SpidRefire(); |
||
118 | void A_BabyMetal(); |
||
119 | void A_BspiAttack(); |
||
120 | void A_Hoof(); |
||
121 | void A_CyberAttack(); |
||
122 | void A_PainAttack(); |
||
123 | void A_PainDie(); |
||
124 | void A_KeenDie(); |
||
125 | void A_BrainPain(); |
||
126 | void A_BrainScream(); |
||
127 | void A_BrainDie(); |
||
128 | void A_BrainAwake(); |
||
129 | void A_BrainSpit(); |
||
130 | void A_SpawnSound(); |
||
131 | void A_SpawnFly(); |
||
132 | void A_BrainExplode(); |
||
133 | |||
134 | |||
135 | state_t states[NUMSTATES] = { |
||
136 | {SPR_TROO,0,-1,{NULL},S_NULL,0,0}, // S_NULL |
||
137 | {SPR_SHTG,4,0,{A_Light0},S_NULL,0,0}, // S_LIGHTDONE |
||
138 | {SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0}, // S_PUNCH |
||
139 | {SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0}, // S_PUNCHDOWN |
||
140 | {SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0}, // S_PUNCHUP |
||
141 | {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0}, // S_PUNCH1 |
||
142 | {SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0}, // S_PUNCH2 |
||
143 | {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0}, // S_PUNCH3 |
||
144 | {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0}, // S_PUNCH4 |
||
145 | {SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0}, // S_PUNCH5 |
||
146 | {SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},// S_PISTOL |
||
147 | {SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0}, // S_PISTOLDOWN |
||
148 | {SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0}, // S_PISTOLUP |
||
149 | {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0}, // S_PISTOL1 |
||
150 | {SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2 |
||
151 | {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0}, // S_PISTOL3 |
||
152 | {SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0}, // S_PISTOL4 |
||
153 | {SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0}, // S_PISTOLFLASH |
||
154 | {SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0}, // S_SGUN |
||
155 | {SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0}, // S_SGUNDOWN |
||
156 | {SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0}, // S_SGUNUP |
||
157 | {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0}, // S_SGUN1 |
||
158 | {SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0}, // S_SGUN2 |
||
159 | {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0}, // S_SGUN3 |
||
160 | {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0}, // S_SGUN4 |
||
161 | {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0}, // S_SGUN5 |
||
162 | {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0}, // S_SGUN6 |
||
163 | {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0}, // S_SGUN7 |
||
164 | {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0}, // S_SGUN8 |
||
165 | {SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0}, // S_SGUN9 |
||
166 | {SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0}, // S_SGUNFLASH1 |
||
167 | {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0}, // S_SGUNFLASH2 |
||
168 | {SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0}, // S_DSGUN |
||
169 | {SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0}, // S_DSGUNDOWN |
||
170 | {SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0}, // S_DSGUNUP |
||
171 | {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0}, // S_DSGUN1 |
||
172 | {SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0}, // S_DSGUN2 |
||
173 | {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0}, // S_DSGUN3 |
||
174 | {SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0}, // S_DSGUN4 |
||
175 | {SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0}, // S_DSGUN5 |
||
176 | {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0}, // S_DSGUN6 |
||
177 | {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0}, // S_DSGUN7 |
||
178 | {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0}, // S_DSGUN8 |
||
179 | {SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0}, // S_DSGUN9 |
||
180 | {SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0}, // S_DSGUN10 |
||
181 | {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0}, // S_DSNR1 |
||
182 | {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0}, // S_DSNR2 |
||
183 | {SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1 |
||
184 | {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0}, // S_DSGUNFLASH2 |
||
185 | {SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0}, // S_CHAIN |
||
186 | {SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0}, // S_CHAINDOWN |
||
187 | {SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0}, // S_CHAINUP |
||
188 | {SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0}, // S_CHAIN1 |
||
189 | {SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0}, // S_CHAIN2 |
||
190 | {SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0}, // S_CHAIN3 |
||
191 | {SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0}, // S_CHAINFLASH1 |
||
192 | {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0}, // S_CHAINFLASH2 |
||
193 | {SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0}, // S_MISSILE |
||
194 | {SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0}, // S_MISSILEDOWN |
||
195 | {SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0}, // S_MISSILEUP |
||
196 | {SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0}, // S_MISSILE1 |
||
197 | {SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0}, // S_MISSILE2 |
||
198 | {SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0}, // S_MISSILE3 |
||
199 | {SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1 |
||
200 | {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2 |
||
201 | {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3 |
||
202 | {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0}, // S_MISSILEFLASH4 |
||
203 | {SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0}, // S_SAW |
||
204 | {SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0}, // S_SAWB |
||
205 | {SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0}, // S_SAWDOWN |
||
206 | {SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0}, // S_SAWUP |
||
207 | {SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0}, // S_SAW1 |
||
208 | {SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0}, // S_SAW2 |
||
209 | {SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0}, // S_SAW3 |
||
210 | {SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0}, // S_PLASMA |
||
211 | {SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0}, // S_PLASMADOWN |
||
212 | {SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0}, // S_PLASMAUP |
||
213 | {SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0}, // S_PLASMA1 |
||
214 | {SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0}, // S_PLASMA2 |
||
215 | {SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH1 |
||
216 | {SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH2 |
||
217 | {SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0}, // S_BFG |
||
218 | {SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0}, // S_BFGDOWN |
||
219 | {SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0}, // S_BFGUP |
||
220 | {SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0}, // S_BFG1 |
||
221 | {SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0}, // S_BFG2 |
||
222 | {SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0}, // S_BFG3 |
||
223 | {SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0}, // S_BFG4 |
||
224 | {SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0}, // S_BFGFLASH1 |
||
225 | {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0}, // S_BFGFLASH2 |
||
226 | {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0}, // S_BLOOD1 |
||
227 | {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0}, // S_BLOOD2 |
||
228 | {SPR_BLUD,0,8,{NULL},S_NULL,0,0}, // S_BLOOD3 |
||
229 | {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0}, // S_PUFF1 |
||
230 | {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0}, // S_PUFF2 |
||
231 | {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0}, // S_PUFF3 |
||
232 | {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_PUFF4 |
||
233 | {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0}, // S_TBALL1 |
||
234 | {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0}, // S_TBALL2 |
||
235 | {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0}, // S_TBALLX1 |
||
236 | {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0}, // S_TBALLX2 |
||
237 | {SPR_BAL1,32772,6,{NULL},S_NULL,0,0}, // S_TBALLX3 |
||
238 | {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0}, // S_RBALL1 |
||
239 | {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0}, // S_RBALL2 |
||
240 | {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0}, // S_RBALLX1 |
||
241 | {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0}, // S_RBALLX2 |
||
242 | {SPR_BAL2,32772,6,{NULL},S_NULL,0,0}, // S_RBALLX3 |
||
243 | {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0}, // S_PLASBALL |
||
244 | {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0}, // S_PLASBALL2 |
||
245 | {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0}, // S_PLASEXP |
||
246 | {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0}, // S_PLASEXP2 |
||
247 | {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0}, // S_PLASEXP3 |
||
248 | {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0}, // S_PLASEXP4 |
||
249 | {SPR_PLSE,32772,4,{NULL},S_NULL,0,0}, // S_PLASEXP5 |
||
250 | {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0}, // S_ROCKET |
||
251 | {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0}, // S_BFGSHOT |
||
252 | {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0}, // S_BFGSHOT2 |
||
253 | {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0}, // S_BFGLAND |
||
254 | {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0}, // S_BFGLAND2 |
||
255 | {SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0}, // S_BFGLAND3 |
||
256 | {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0}, // S_BFGLAND4 |
||
257 | {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0}, // S_BFGLAND5 |
||
258 | {SPR_BFE1,32773,8,{NULL},S_NULL,0,0}, // S_BFGLAND6 |
||
259 | {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0}, // S_BFGEXP |
||
260 | {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0}, // S_BFGEXP2 |
||
261 | {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0}, // S_BFGEXP3 |
||
262 | {SPR_BFE2,32771,8,{NULL},S_NULL,0,0}, // S_BFGEXP4 |
||
263 | {SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0}, // S_EXPLODE1 |
||
264 | {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0}, // S_EXPLODE2 |
||
265 | {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_EXPLODE3 |
||
266 | {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0}, // S_TFOG |
||
267 | {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0}, // S_TFOG01 |
||
268 | {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0}, // S_TFOG02 |
||
269 | {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0}, // S_TFOG2 |
||
270 | {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0}, // S_TFOG3 |
||
271 | {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0}, // S_TFOG4 |
||
272 | {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0}, // S_TFOG5 |
||
273 | {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0}, // S_TFOG6 |
||
274 | {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0}, // S_TFOG7 |
||
275 | {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0}, // S_TFOG8 |
||
276 | {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0}, // S_TFOG9 |
||
277 | {SPR_TFOG,32777,6,{NULL},S_NULL,0,0}, // S_TFOG10 |
||
278 | {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0}, // S_IFOG |
||
279 | {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0}, // S_IFOG01 |
||
280 | {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0}, // S_IFOG02 |
||
281 | {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0}, // S_IFOG2 |
||
282 | {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0}, // S_IFOG3 |
||
283 | {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0}, // S_IFOG4 |
||
284 | {SPR_IFOG,32772,6,{NULL},S_NULL,0,0}, // S_IFOG5 |
||
285 | {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, // S_PLAY |
||
286 | {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 |
||
287 | {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 |
||
288 | {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 |
||
289 | {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 |
||
290 | {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, // S_PLAY_ATK1 |
||
291 | {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0}, // S_PLAY_ATK2 |
||
292 | {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN |
||
293 | {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2 |
||
294 | {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0}, // S_PLAY_DIE1 |
||
295 | {SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0}, // S_PLAY_DIE2 |
||
296 | {SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0}, // S_PLAY_DIE3 |
||
297 | {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0}, // S_PLAY_DIE4 |
||
298 | {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0}, // S_PLAY_DIE5 |
||
299 | {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0}, // S_PLAY_DIE6 |
||
300 | {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7 |
||
301 | {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1 |
||
302 | {SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2 |
||
303 | {SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3 |
||
304 | {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4 |
||
305 | {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5 |
||
306 | {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6 |
||
307 | {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7 |
||
308 | {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8 |
||
309 | {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9 |
||
310 | {SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0}, // S_POSS_STND |
||
311 | {SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0}, // S_POSS_STND2 |
||
312 | {SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0}, // S_POSS_RUN1 |
||
313 | {SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0}, // S_POSS_RUN2 |
||
314 | {SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0}, // S_POSS_RUN3 |
||
315 | {SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0}, // S_POSS_RUN4 |
||
316 | {SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0}, // S_POSS_RUN5 |
||
317 | {SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0}, // S_POSS_RUN6 |
||
318 | {SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0}, // S_POSS_RUN7 |
||
319 | {SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0}, // S_POSS_RUN8 |
||
320 | {SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0}, // S_POSS_ATK1 |
||
321 | {SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0}, // S_POSS_ATK2 |
||
322 | {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0}, // S_POSS_ATK3 |
||
323 | {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0}, // S_POSS_PAIN |
||
324 | {SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0}, // S_POSS_PAIN2 |
||
325 | {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0}, // S_POSS_DIE1 |
||
326 | {SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0}, // S_POSS_DIE2 |
||
327 | {SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0}, // S_POSS_DIE3 |
||
328 | {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0}, // S_POSS_DIE4 |
||
329 | {SPR_POSS,11,-1,{NULL},S_NULL,0,0}, // S_POSS_DIE5 |
||
330 | {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0}, // S_POSS_XDIE1 |
||
331 | {SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0}, // S_POSS_XDIE2 |
||
332 | {SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0}, // S_POSS_XDIE3 |
||
333 | {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0}, // S_POSS_XDIE4 |
||
334 | {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0}, // S_POSS_XDIE5 |
||
335 | {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0}, // S_POSS_XDIE6 |
||
336 | {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0}, // S_POSS_XDIE7 |
||
337 | {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0}, // S_POSS_XDIE8 |
||
338 | {SPR_POSS,20,-1,{NULL},S_NULL,0,0}, // S_POSS_XDIE9 |
||
339 | {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0}, // S_POSS_RAISE1 |
||
340 | {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0}, // S_POSS_RAISE2 |
||
341 | {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0}, // S_POSS_RAISE3 |
||
342 | {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0}, // S_POSS_RAISE4 |
||
343 | {SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0}, // S_SPOS_STND |
||
344 | {SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0}, // S_SPOS_STND2 |
||
345 | {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0}, // S_SPOS_RUN1 |
||
346 | {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0}, // S_SPOS_RUN2 |
||
347 | {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0}, // S_SPOS_RUN3 |
||
348 | {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0}, // S_SPOS_RUN4 |
||
349 | {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0}, // S_SPOS_RUN5 |
||
350 | {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0}, // S_SPOS_RUN6 |
||
351 | {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0}, // S_SPOS_RUN7 |
||
352 | {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0}, // S_SPOS_RUN8 |
||
353 | {SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0}, // S_SPOS_ATK1 |
||
354 | {SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0}, // S_SPOS_ATK2 |
||
355 | {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_ATK3 |
||
356 | {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN |
||
357 | {SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2 |
||
358 | {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0}, // S_SPOS_DIE1 |
||
359 | {SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0}, // S_SPOS_DIE2 |
||
360 | {SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0}, // S_SPOS_DIE3 |
||
361 | {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0}, // S_SPOS_DIE4 |
||
362 | {SPR_SPOS,11,-1,{NULL},S_NULL,0,0}, // S_SPOS_DIE5 |
||
363 | {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1 |
||
364 | {SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2 |
||
365 | {SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3 |
||
366 | {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4 |
||
367 | {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5 |
||
368 | {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6 |
||
369 | {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7 |
||
370 | {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8 |
||
371 | {SPR_SPOS,20,-1,{NULL},S_NULL,0,0}, // S_SPOS_XDIE9 |
||
372 | {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1 |
||
373 | {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2 |
||
374 | {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3 |
||
375 | {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4 |
||
376 | {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5 |
||
377 | {SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0}, // S_VILE_STND |
||
378 | {SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0}, // S_VILE_STND2 |
||
379 | {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0}, // S_VILE_RUN1 |
||
380 | {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0}, // S_VILE_RUN2 |
||
381 | {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0}, // S_VILE_RUN3 |
||
382 | {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0}, // S_VILE_RUN4 |
||
383 | {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0}, // S_VILE_RUN5 |
||
384 | {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0}, // S_VILE_RUN6 |
||
385 | {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0}, // S_VILE_RUN7 |
||
386 | {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0}, // S_VILE_RUN8 |
||
387 | {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0}, // S_VILE_RUN9 |
||
388 | {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0}, // S_VILE_RUN10 |
||
389 | {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0}, // S_VILE_RUN11 |
||
390 | {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0}, // S_VILE_RUN12 |
||
391 | {SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0}, // S_VILE_ATK1 |
||
392 | {SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0}, // S_VILE_ATK2 |
||
393 | {SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0}, // S_VILE_ATK3 |
||
394 | {SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0}, // S_VILE_ATK4 |
||
395 | {SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0}, // S_VILE_ATK5 |
||
396 | {SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0}, // S_VILE_ATK6 |
||
397 | {SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0}, // S_VILE_ATK7 |
||
398 | {SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0}, // S_VILE_ATK8 |
||
399 | {SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0}, // S_VILE_ATK9 |
||
400 | {SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0}, // S_VILE_ATK10 |
||
401 | {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0}, // S_VILE_ATK11 |
||
402 | {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0}, // S_VILE_HEAL1 |
||
403 | {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0}, // S_VILE_HEAL2 |
||
404 | {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0}, // S_VILE_HEAL3 |
||
405 | {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0}, // S_VILE_PAIN |
||
406 | {SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0}, // S_VILE_PAIN2 |
||
407 | {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0}, // S_VILE_DIE1 |
||
408 | {SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0}, // S_VILE_DIE2 |
||
409 | {SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0}, // S_VILE_DIE3 |
||
410 | {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0}, // S_VILE_DIE4 |
||
411 | {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0}, // S_VILE_DIE5 |
||
412 | {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0}, // S_VILE_DIE6 |
||
413 | {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0}, // S_VILE_DIE7 |
||
414 | {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0}, // S_VILE_DIE8 |
||
415 | {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0}, // S_VILE_DIE9 |
||
416 | {SPR_VILE,25,-1,{NULL},S_NULL,0,0}, // S_VILE_DIE10 |
||
417 | {SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0}, // S_FIRE1 |
||
418 | {SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0}, // S_FIRE2 |
||
419 | {SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0}, // S_FIRE3 |
||
420 | {SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0}, // S_FIRE4 |
||
421 | {SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0}, // S_FIRE5 |
||
422 | {SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0}, // S_FIRE6 |
||
423 | {SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0}, // S_FIRE7 |
||
424 | {SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0}, // S_FIRE8 |
||
425 | {SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0}, // S_FIRE9 |
||
426 | {SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0}, // S_FIRE10 |
||
427 | {SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0}, // S_FIRE11 |
||
428 | {SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0}, // S_FIRE12 |
||
429 | {SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0}, // S_FIRE13 |
||
430 | {SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0}, // S_FIRE14 |
||
431 | {SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0}, // S_FIRE15 |
||
432 | {SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0}, // S_FIRE16 |
||
433 | {SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0}, // S_FIRE17 |
||
434 | {SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0}, // S_FIRE18 |
||
435 | {SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0}, // S_FIRE19 |
||
436 | {SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0}, // S_FIRE20 |
||
437 | {SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0}, // S_FIRE21 |
||
438 | {SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0}, // S_FIRE22 |
||
439 | {SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0}, // S_FIRE23 |
||
440 | {SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0}, // S_FIRE24 |
||
441 | {SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0}, // S_FIRE25 |
||
442 | {SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0}, // S_FIRE26 |
||
443 | {SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0}, // S_FIRE27 |
||
444 | {SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0}, // S_FIRE28 |
||
445 | {SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0}, // S_FIRE29 |
||
446 | {SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0}, // S_FIRE30 |
||
447 | {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0}, // S_SMOKE1 |
||
448 | {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0}, // S_SMOKE2 |
||
449 | {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0}, // S_SMOKE3 |
||
450 | {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0}, // S_SMOKE4 |
||
451 | {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_SMOKE5 |
||
452 | {SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0}, // S_TRACER |
||
453 | {SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0}, // S_TRACER2 |
||
454 | {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0}, // S_TRACEEXP1 |
||
455 | {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0}, // S_TRACEEXP2 |
||
456 | {SPR_FBXP,32770,4,{NULL},S_NULL,0,0}, // S_TRACEEXP3 |
||
457 | {SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0}, // S_SKEL_STND |
||
458 | {SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0}, // S_SKEL_STND2 |
||
459 | {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0}, // S_SKEL_RUN1 |
||
460 | {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0}, // S_SKEL_RUN2 |
||
461 | {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0}, // S_SKEL_RUN3 |
||
462 | {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0}, // S_SKEL_RUN4 |
||
463 | {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0}, // S_SKEL_RUN5 |
||
464 | {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0}, // S_SKEL_RUN6 |
||
465 | {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0}, // S_SKEL_RUN7 |
||
466 | {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0}, // S_SKEL_RUN8 |
||
467 | {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0}, // S_SKEL_RUN9 |
||
468 | {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0}, // S_SKEL_RUN10 |
||
469 | {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0}, // S_SKEL_RUN11 |
||
470 | {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0}, // S_SKEL_RUN12 |
||
471 | {SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0}, // S_SKEL_FIST1 |
||
472 | {SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0}, // S_SKEL_FIST2 |
||
473 | {SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0}, // S_SKEL_FIST3 |
||
474 | {SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0}, // S_SKEL_FIST4 |
||
475 | {SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0}, // S_SKEL_MISS1 |
||
476 | {SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0}, // S_SKEL_MISS2 |
||
477 | {SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0}, // S_SKEL_MISS3 |
||
478 | {SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0}, // S_SKEL_MISS4 |
||
479 | {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN |
||
480 | {SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2 |
||
481 | {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0}, // S_SKEL_DIE1 |
||
482 | {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0}, // S_SKEL_DIE2 |
||
483 | {SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0}, // S_SKEL_DIE3 |
||
484 | {SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0}, // S_SKEL_DIE4 |
||
485 | {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0}, // S_SKEL_DIE5 |
||
486 | {SPR_SKEL,16,-1,{NULL},S_NULL,0,0}, // S_SKEL_DIE6 |
||
487 | {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1 |
||
488 | {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2 |
||
489 | {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3 |
||
490 | {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4 |
||
491 | {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5 |
||
492 | {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6 |
||
493 | {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0}, // S_FATSHOT1 |
||
494 | {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0}, // S_FATSHOT2 |
||
495 | {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0}, // S_FATSHOTX1 |
||
496 | {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0}, // S_FATSHOTX2 |
||
497 | {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_FATSHOTX3 |
||
498 | {SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0}, // S_FATT_STND |
||
499 | {SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0}, // S_FATT_STND2 |
||
500 | {SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0}, // S_FATT_RUN1 |
||
501 | {SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0}, // S_FATT_RUN2 |
||
502 | {SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0}, // S_FATT_RUN3 |
||
503 | {SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0}, // S_FATT_RUN4 |
||
504 | {SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0}, // S_FATT_RUN5 |
||
505 | {SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0}, // S_FATT_RUN6 |
||
506 | {SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0}, // S_FATT_RUN7 |
||
507 | {SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0}, // S_FATT_RUN8 |
||
508 | {SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0}, // S_FATT_RUN9 |
||
509 | {SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0}, // S_FATT_RUN10 |
||
510 | {SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0}, // S_FATT_RUN11 |
||
511 | {SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0}, // S_FATT_RUN12 |
||
512 | {SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0}, // S_FATT_ATK1 |
||
513 | {SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0}, // S_FATT_ATK2 |
||
514 | {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0}, // S_FATT_ATK3 |
||
515 | {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0}, // S_FATT_ATK4 |
||
516 | {SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0}, // S_FATT_ATK5 |
||
517 | {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0}, // S_FATT_ATK6 |
||
518 | {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0}, // S_FATT_ATK7 |
||
519 | {SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0}, // S_FATT_ATK8 |
||
520 | {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0}, // S_FATT_ATK9 |
||
521 | {SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0}, // S_FATT_ATK10 |
||
522 | {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0}, // S_FATT_PAIN |
||
523 | {SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0}, // S_FATT_PAIN2 |
||
524 | {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0}, // S_FATT_DIE1 |
||
525 | {SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0}, // S_FATT_DIE2 |
||
526 | {SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0}, // S_FATT_DIE3 |
||
527 | {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0}, // S_FATT_DIE4 |
||
528 | {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0}, // S_FATT_DIE5 |
||
529 | {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0}, // S_FATT_DIE6 |
||
530 | {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0}, // S_FATT_DIE7 |
||
531 | {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0}, // S_FATT_DIE8 |
||
532 | {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0}, // S_FATT_DIE9 |
||
533 | {SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0}, // S_FATT_DIE10 |
||
534 | {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0}, // S_FATT_RAISE1 |
||
535 | {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0}, // S_FATT_RAISE2 |
||
536 | {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0}, // S_FATT_RAISE3 |
||
537 | {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0}, // S_FATT_RAISE4 |
||
538 | {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0}, // S_FATT_RAISE5 |
||
539 | {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0}, // S_FATT_RAISE6 |
||
540 | {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0}, // S_FATT_RAISE7 |
||
541 | {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0}, // S_FATT_RAISE8 |
||
542 | {SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0}, // S_CPOS_STND |
||
543 | {SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0}, // S_CPOS_STND2 |
||
544 | {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0}, // S_CPOS_RUN1 |
||
545 | {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0}, // S_CPOS_RUN2 |
||
546 | {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0}, // S_CPOS_RUN3 |
||
547 | {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0}, // S_CPOS_RUN4 |
||
548 | {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0}, // S_CPOS_RUN5 |
||
549 | {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0}, // S_CPOS_RUN6 |
||
550 | {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0}, // S_CPOS_RUN7 |
||
551 | {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0}, // S_CPOS_RUN8 |
||
552 | {SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0}, // S_CPOS_ATK1 |
||
553 | {SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0}, // S_CPOS_ATK2 |
||
554 | {SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0}, // S_CPOS_ATK3 |
||
555 | {SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0}, // S_CPOS_ATK4 |
||
556 | {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN |
||
557 | {SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2 |
||
558 | {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0}, // S_CPOS_DIE1 |
||
559 | {SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0}, // S_CPOS_DIE2 |
||
560 | {SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0}, // S_CPOS_DIE3 |
||
561 | {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0}, // S_CPOS_DIE4 |
||
562 | {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0}, // S_CPOS_DIE5 |
||
563 | {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0}, // S_CPOS_DIE6 |
||
564 | {SPR_CPOS,13,-1,{NULL},S_NULL,0,0}, // S_CPOS_DIE7 |
||
565 | {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1 |
||
566 | {SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2 |
||
567 | {SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3 |
||
568 | {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4 |
||
569 | {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5 |
||
570 | {SPR_CPOS,19,-1,{NULL},S_NULL,0,0}, // S_CPOS_XDIE6 |
||
571 | {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1 |
||
572 | {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2 |
||
573 | {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3 |
||
574 | {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4 |
||
575 | {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5 |
||
576 | {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6 |
||
577 | {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7 |
||
578 | {SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0}, // S_TROO_STND |
||
579 | {SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0}, // S_TROO_STND2 |
||
580 | {SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0}, // S_TROO_RUN1 |
||
581 | {SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0}, // S_TROO_RUN2 |
||
582 | {SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0}, // S_TROO_RUN3 |
||
583 | {SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0}, // S_TROO_RUN4 |
||
584 | {SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0}, // S_TROO_RUN5 |
||
585 | {SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0}, // S_TROO_RUN6 |
||
586 | {SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0}, // S_TROO_RUN7 |
||
587 | {SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0}, // S_TROO_RUN8 |
||
588 | {SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0}, // S_TROO_ATK1 |
||
589 | {SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0}, // S_TROO_ATK2 |
||
590 | {SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0}, // S_TROO_ATK3 |
||
591 | {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0}, // S_TROO_PAIN |
||
592 | {SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0}, // S_TROO_PAIN2 |
||
593 | {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0}, // S_TROO_DIE1 |
||
594 | {SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0}, // S_TROO_DIE2 |
||
595 | {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0}, // S_TROO_DIE3 |
||
596 | {SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0}, // S_TROO_DIE4 |
||
597 | {SPR_TROO,12,-1,{NULL},S_NULL,0,0}, // S_TROO_DIE5 |
||
598 | {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0}, // S_TROO_XDIE1 |
||
599 | {SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0}, // S_TROO_XDIE2 |
||
600 | {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0}, // S_TROO_XDIE3 |
||
601 | {SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0}, // S_TROO_XDIE4 |
||
602 | {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0}, // S_TROO_XDIE5 |
||
603 | {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0}, // S_TROO_XDIE6 |
||
604 | {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0}, // S_TROO_XDIE7 |
||
605 | {SPR_TROO,20,-1,{NULL},S_NULL,0,0}, // S_TROO_XDIE8 |
||
606 | {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0}, // S_TROO_RAISE1 |
||
607 | {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0}, // S_TROO_RAISE2 |
||
608 | {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0}, // S_TROO_RAISE3 |
||
609 | {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0}, // S_TROO_RAISE4 |
||
610 | {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0}, // S_TROO_RAISE5 |
||
611 | {SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0}, // S_SARG_STND |
||
612 | {SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0}, // S_SARG_STND2 |
||
613 | {SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0}, // S_SARG_RUN1 |
||
614 | {SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0}, // S_SARG_RUN2 |
||
615 | {SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0}, // S_SARG_RUN3 |
||
616 | {SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0}, // S_SARG_RUN4 |
||
617 | {SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0}, // S_SARG_RUN5 |
||
618 | {SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0}, // S_SARG_RUN6 |
||
619 | {SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0}, // S_SARG_RUN7 |
||
620 | {SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0}, // S_SARG_RUN8 |
||
621 | {SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0}, // S_SARG_ATK1 |
||
622 | {SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0}, // S_SARG_ATK2 |
||
623 | {SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0}, // S_SARG_ATK3 |
||
624 | {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0}, // S_SARG_PAIN |
||
625 | {SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0}, // S_SARG_PAIN2 |
||
626 | {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0}, // S_SARG_DIE1 |
||
627 | {SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0}, // S_SARG_DIE2 |
||
628 | {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0}, // S_SARG_DIE3 |
||
629 | {SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0}, // S_SARG_DIE4 |
||
630 | {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0}, // S_SARG_DIE5 |
||
631 | {SPR_SARG,13,-1,{NULL},S_NULL,0,0}, // S_SARG_DIE6 |
||
632 | {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0}, // S_SARG_RAISE1 |
||
633 | {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0}, // S_SARG_RAISE2 |
||
634 | {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0}, // S_SARG_RAISE3 |
||
635 | {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0}, // S_SARG_RAISE4 |
||
636 | {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0}, // S_SARG_RAISE5 |
||
637 | {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0}, // S_SARG_RAISE6 |
||
638 | {SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0}, // S_HEAD_STND |
||
639 | {SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0}, // S_HEAD_RUN1 |
||
640 | {SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0}, // S_HEAD_ATK1 |
||
641 | {SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0}, // S_HEAD_ATK2 |
||
642 | {SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0}, // S_HEAD_ATK3 |
||
643 | {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN |
||
644 | {SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2 |
||
645 | {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3 |
||
646 | {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0}, // S_HEAD_DIE1 |
||
647 | {SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0}, // S_HEAD_DIE2 |
||
648 | {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0}, // S_HEAD_DIE3 |
||
649 | {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0}, // S_HEAD_DIE4 |
||
650 | {SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0}, // S_HEAD_DIE5 |
||
651 | {SPR_HEAD,11,-1,{NULL},S_NULL,0,0}, // S_HEAD_DIE6 |
||
652 | {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1 |
||
653 | {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2 |
||
654 | {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3 |
||
655 | {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4 |
||
656 | {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5 |
||
657 | {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6 |
||
658 | {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0}, // S_BRBALL1 |
||
659 | {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0}, // S_BRBALL2 |
||
660 | {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0}, // S_BRBALLX1 |
||
661 | {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0}, // S_BRBALLX2 |
||
662 | {SPR_BAL7,32772,6,{NULL},S_NULL,0,0}, // S_BRBALLX3 |
||
663 | {SPR_BOSS,0,10,{A_Look},S_BOSS_STND2,0,0}, // S_BOSS_STND |
||
664 | {SPR_BOSS,1,10,{A_Look},S_BOSS_STND,0,0}, // S_BOSS_STND2 |
||
665 | {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN2,0,0}, // S_BOSS_RUN1 |
||
666 | {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN3,0,0}, // S_BOSS_RUN2 |
||
667 | {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN4,0,0}, // S_BOSS_RUN3 |
||
668 | {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN5,0,0}, // S_BOSS_RUN4 |
||
669 | {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN6,0,0}, // S_BOSS_RUN5 |
||
670 | {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN7,0,0}, // S_BOSS_RUN6 |
||
671 | {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN8,0,0}, // S_BOSS_RUN7 |
||
672 | {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN1,0,0}, // S_BOSS_RUN8 |
||
673 | {SPR_BOSS,4,8,{A_FaceTarget},S_BOSS_ATK2,0,0}, // S_BOSS_ATK1 |
||
674 | {SPR_BOSS,5,8,{A_FaceTarget},S_BOSS_ATK3,0,0}, // S_BOSS_ATK2 |
||
675 | {SPR_BOSS,6,8,{A_BruisAttack},S_BOSS_RUN1,0,0}, // S_BOSS_ATK3 |
||
676 | {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN |
||
677 | {SPR_BOSS,7,2,{A_Pain},S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2 |
||
678 | {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0}, // S_BOSS_DIE1 |
||
679 | {SPR_BOSS,9,8,{A_Scream},S_BOSS_DIE3,0,0}, // S_BOSS_DIE2 |
||
680 | {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0}, // S_BOSS_DIE3 |
||
681 | {SPR_BOSS,11,8,{A_Fall},S_BOSS_DIE5,0,0}, // S_BOSS_DIE4 |
||
682 | {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0}, // S_BOSS_DIE5 |
||
683 | {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0}, // S_BOSS_DIE6 |
||
684 | {SPR_BOSS,14,-1,{A_BossDeath},S_NULL,0,0}, // S_BOSS_DIE7 |
||
685 | {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1 |
||
686 | {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2 |
||
687 | {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3 |
||
688 | {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4 |
||
689 | {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5 |
||
690 | {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6 |
||
691 | {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7 |
||
692 | {SPR_BOS2,0,10,{A_Look},S_BOS2_STND2,0,0}, // S_BOS2_STND |
||
693 | {SPR_BOS2,1,10,{A_Look},S_BOS2_STND,0,0}, // S_BOS2_STND2 |
||
694 | {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN2,0,0}, // S_BOS2_RUN1 |
||
695 | {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN3,0,0}, // S_BOS2_RUN2 |
||
696 | {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN4,0,0}, // S_BOS2_RUN3 |
||
697 | {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN5,0,0}, // S_BOS2_RUN4 |
||
698 | {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN6,0,0}, // S_BOS2_RUN5 |
||
699 | {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN7,0,0}, // S_BOS2_RUN6 |
||
700 | {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN8,0,0}, // S_BOS2_RUN7 |
||
701 | {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN1,0,0}, // S_BOS2_RUN8 |
||
702 | {SPR_BOS2,4,8,{A_FaceTarget},S_BOS2_ATK2,0,0}, // S_BOS2_ATK1 |
||
703 | {SPR_BOS2,5,8,{A_FaceTarget},S_BOS2_ATK3,0,0}, // S_BOS2_ATK2 |
||
704 | {SPR_BOS2,6,8,{A_BruisAttack},S_BOS2_RUN1,0,0}, // S_BOS2_ATK3 |
||
705 | {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN |
||
706 | {SPR_BOS2,7,2,{A_Pain},S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2 |
||
707 | {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0}, // S_BOS2_DIE1 |
||
708 | {SPR_BOS2,9,8,{A_Scream},S_BOS2_DIE3,0,0}, // S_BOS2_DIE2 |
||
709 | {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0}, // S_BOS2_DIE3 |
||
710 | {SPR_BOS2,11,8,{A_Fall},S_BOS2_DIE5,0,0}, // S_BOS2_DIE4 |
||
711 | {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0}, // S_BOS2_DIE5 |
||
712 | {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0}, // S_BOS2_DIE6 |
||
713 | {SPR_BOS2,14,-1,{NULL},S_NULL,0,0}, // S_BOS2_DIE7 |
||
714 | {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1 |
||
715 | {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2 |
||
716 | {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3 |
||
717 | {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4 |
||
718 | {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5 |
||
719 | {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6 |
||
720 | {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7 |
||
721 | {SPR_SKUL,32768,10,{A_Look},S_SKULL_STND2,0,0}, // S_SKULL_STND |
||
722 | {SPR_SKUL,32769,10,{A_Look},S_SKULL_STND,0,0}, // S_SKULL_STND2 |
||
723 | {SPR_SKUL,32768,6,{A_Chase},S_SKULL_RUN2,0,0}, // S_SKULL_RUN1 |
||
724 | {SPR_SKUL,32769,6,{A_Chase},S_SKULL_RUN1,0,0}, // S_SKULL_RUN2 |
||
725 | {SPR_SKUL,32770,10,{A_FaceTarget},S_SKULL_ATK2,0,0}, // S_SKULL_ATK1 |
||
726 | {SPR_SKUL,32771,4,{A_SkullAttack},S_SKULL_ATK3,0,0}, // S_SKULL_ATK2 |
||
727 | {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0}, // S_SKULL_ATK3 |
||
728 | {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0}, // S_SKULL_ATK4 |
||
729 | {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN |
||
730 | {SPR_SKUL,32772,3,{A_Pain},S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2 |
||
731 | {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0}, // S_SKULL_DIE1 |
||
732 | {SPR_SKUL,32774,6,{A_Scream},S_SKULL_DIE3,0,0}, // S_SKULL_DIE2 |
||
733 | {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0}, // S_SKULL_DIE3 |
||
734 | {SPR_SKUL,32776,6,{A_Fall},S_SKULL_DIE5,0,0}, // S_SKULL_DIE4 |
||
735 | {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0}, // S_SKULL_DIE5 |
||
736 | {SPR_SKUL,10,6,{NULL},S_NULL,0,0}, // S_SKULL_DIE6 |
||
737 | {SPR_SPID,0,10,{A_Look},S_SPID_STND2,0,0}, // S_SPID_STND |
||
738 | {SPR_SPID,1,10,{A_Look},S_SPID_STND,0,0}, // S_SPID_STND2 |
||
739 | {SPR_SPID,0,3,{A_Metal},S_SPID_RUN2,0,0}, // S_SPID_RUN1 |
||
740 | {SPR_SPID,0,3,{A_Chase},S_SPID_RUN3,0,0}, // S_SPID_RUN2 |
||
741 | {SPR_SPID,1,3,{A_Chase},S_SPID_RUN4,0,0}, // S_SPID_RUN3 |
||
742 | {SPR_SPID,1,3,{A_Chase},S_SPID_RUN5,0,0}, // S_SPID_RUN4 |
||
743 | {SPR_SPID,2,3,{A_Metal},S_SPID_RUN6,0,0}, // S_SPID_RUN5 |
||
744 | {SPR_SPID,2,3,{A_Chase},S_SPID_RUN7,0,0}, // S_SPID_RUN6 |
||
745 | {SPR_SPID,3,3,{A_Chase},S_SPID_RUN8,0,0}, // S_SPID_RUN7 |
||
746 | {SPR_SPID,3,3,{A_Chase},S_SPID_RUN9,0,0}, // S_SPID_RUN8 |
||
747 | {SPR_SPID,4,3,{A_Metal},S_SPID_RUN10,0,0}, // S_SPID_RUN9 |
||
748 | {SPR_SPID,4,3,{A_Chase},S_SPID_RUN11,0,0}, // S_SPID_RUN10 |
||
749 | {SPR_SPID,5,3,{A_Chase},S_SPID_RUN12,0,0}, // S_SPID_RUN11 |
||
750 | {SPR_SPID,5,3,{A_Chase},S_SPID_RUN1,0,0}, // S_SPID_RUN12 |
||
751 | {SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0}, // S_SPID_ATK1 |
||
752 | {SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0}, // S_SPID_ATK2 |
||
753 | {SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0}, // S_SPID_ATK3 |
||
754 | {SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0}, // S_SPID_ATK4 |
||
755 | {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0}, // S_SPID_PAIN |
||
756 | {SPR_SPID,8,3,{A_Pain},S_SPID_RUN1,0,0}, // S_SPID_PAIN2 |
||
757 | {SPR_SPID,9,20,{A_Scream},S_SPID_DIE2,0,0}, // S_SPID_DIE1 |
||
758 | {SPR_SPID,10,10,{A_Fall},S_SPID_DIE3,0,0}, // S_SPID_DIE2 |
||
759 | {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0}, // S_SPID_DIE3 |
||
760 | {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0}, // S_SPID_DIE4 |
||
761 | {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0}, // S_SPID_DIE5 |
||
762 | {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0}, // S_SPID_DIE6 |
||
763 | {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0}, // S_SPID_DIE7 |
||
764 | {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0}, // S_SPID_DIE8 |
||
765 | {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0}, // S_SPID_DIE9 |
||
766 | {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0}, // S_SPID_DIE10 |
||
767 | {SPR_SPID,18,-1,{A_BossDeath},S_NULL,0,0}, // S_SPID_DIE11 |
||
768 | {SPR_BSPI,0,10,{A_Look},S_BSPI_STND2,0,0}, // S_BSPI_STND |
||
769 | {SPR_BSPI,1,10,{A_Look},S_BSPI_STND,0,0}, // S_BSPI_STND2 |
||
770 | {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT |
||
771 | {SPR_BSPI,0,3,{A_BabyMetal},S_BSPI_RUN2,0,0}, // S_BSPI_RUN1 |
||
772 | {SPR_BSPI,0,3,{A_Chase},S_BSPI_RUN3,0,0}, // S_BSPI_RUN2 |
||
773 | {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN4,0,0}, // S_BSPI_RUN3 |
||
774 | {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN5,0,0}, // S_BSPI_RUN4 |
||
775 | {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN6,0,0}, // S_BSPI_RUN5 |
||
776 | {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN7,0,0}, // S_BSPI_RUN6 |
||
777 | {SPR_BSPI,3,3,{A_BabyMetal},S_BSPI_RUN8,0,0}, // S_BSPI_RUN7 |
||
778 | {SPR_BSPI,3,3,{A_Chase},S_BSPI_RUN9,0,0}, // S_BSPI_RUN8 |
||
779 | {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN10,0,0}, // S_BSPI_RUN9 |
||
780 | {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN11,0,0}, // S_BSPI_RUN10 |
||
781 | {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN12,0,0}, // S_BSPI_RUN11 |
||
782 | {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN1,0,0}, // S_BSPI_RUN12 |
||
783 | {SPR_BSPI,32768,20,{A_FaceTarget},S_BSPI_ATK2,0,0}, // S_BSPI_ATK1 |
||
784 | {SPR_BSPI,32774,4,{A_BspiAttack},S_BSPI_ATK3,0,0}, // S_BSPI_ATK2 |
||
785 | {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0}, // S_BSPI_ATK3 |
||
786 | {SPR_BSPI,32775,1,{A_SpidRefire},S_BSPI_ATK2,0,0}, // S_BSPI_ATK4 |
||
787 | {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN |
||
788 | {SPR_BSPI,8,3,{A_Pain},S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2 |
||
789 | {SPR_BSPI,9,20,{A_Scream},S_BSPI_DIE2,0,0}, // S_BSPI_DIE1 |
||
790 | {SPR_BSPI,10,7,{A_Fall},S_BSPI_DIE3,0,0}, // S_BSPI_DIE2 |
||
791 | {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0}, // S_BSPI_DIE3 |
||
792 | {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0}, // S_BSPI_DIE4 |
||
793 | {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0}, // S_BSPI_DIE5 |
||
794 | {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0}, // S_BSPI_DIE6 |
||
795 | {SPR_BSPI,15,-1,{A_BossDeath},S_NULL,0,0}, // S_BSPI_DIE7 |
||
796 | {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1 |
||
797 | {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2 |
||
798 | {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3 |
||
799 | {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4 |
||
800 | {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5 |
||
801 | {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6 |
||
802 | {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7 |
||
803 | {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ |
||
804 | {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2 |
||
805 | {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX |
||
806 | {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2 |
||
807 | {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3 |
||
808 | {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4 |
||
809 | {SPR_APBX,32772,5,{NULL},S_NULL,0,0}, // S_ARACH_PLEX5 |
||
810 | {SPR_CYBR,0,10,{A_Look},S_CYBER_STND2,0,0}, // S_CYBER_STND |
||
811 | {SPR_CYBR,1,10,{A_Look},S_CYBER_STND,0,0}, // S_CYBER_STND2 |
||
812 | {SPR_CYBR,0,3,{A_Hoof},S_CYBER_RUN2,0,0}, // S_CYBER_RUN1 |
||
813 | {SPR_CYBR,0,3,{A_Chase},S_CYBER_RUN3,0,0}, // S_CYBER_RUN2 |
||
814 | {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN4,0,0}, // S_CYBER_RUN3 |
||
815 | {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN5,0,0}, // S_CYBER_RUN4 |
||
816 | {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN6,0,0}, // S_CYBER_RUN5 |
||
817 | {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN7,0,0}, // S_CYBER_RUN6 |
||
818 | {SPR_CYBR,3,3,{A_Metal},S_CYBER_RUN8,0,0}, // S_CYBER_RUN7 |
||
819 | {SPR_CYBR,3,3,{A_Chase},S_CYBER_RUN1,0,0}, // S_CYBER_RUN8 |
||
820 | {SPR_CYBR,4,6,{A_FaceTarget},S_CYBER_ATK2,0,0}, // S_CYBER_ATK1 |
||
821 | {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK3,0,0}, // S_CYBER_ATK2 |
||
822 | {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK4,0,0}, // S_CYBER_ATK3 |
||
823 | {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK5,0,0}, // S_CYBER_ATK4 |
||
824 | {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK6,0,0}, // S_CYBER_ATK5 |
||
825 | {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_RUN1,0,0}, // S_CYBER_ATK6 |
||
826 | {SPR_CYBR,6,10,{A_Pain},S_CYBER_RUN1,0,0}, // S_CYBER_PAIN |
||
827 | {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0}, // S_CYBER_DIE1 |
||
828 | {SPR_CYBR,8,10,{A_Scream},S_CYBER_DIE3,0,0}, // S_CYBER_DIE2 |
||
829 | {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0}, // S_CYBER_DIE3 |
||
830 | {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0}, // S_CYBER_DIE4 |
||
831 | {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0}, // S_CYBER_DIE5 |
||
832 | {SPR_CYBR,12,10,{A_Fall},S_CYBER_DIE7,0,0}, // S_CYBER_DIE6 |
||
833 | {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0}, // S_CYBER_DIE7 |
||
834 | {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0}, // S_CYBER_DIE8 |
||
835 | {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0}, // S_CYBER_DIE9 |
||
836 | {SPR_CYBR,15,-1,{A_BossDeath},S_NULL,0,0}, // S_CYBER_DIE10 |
||
837 | {SPR_PAIN,0,10,{A_Look},S_PAIN_STND,0,0}, // S_PAIN_STND |
||
838 | {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN2,0,0}, // S_PAIN_RUN1 |
||
839 | {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN3,0,0}, // S_PAIN_RUN2 |
||
840 | {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN4,0,0}, // S_PAIN_RUN3 |
||
841 | {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN5,0,0}, // S_PAIN_RUN4 |
||
842 | {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN6,0,0}, // S_PAIN_RUN5 |
||
843 | {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN1,0,0}, // S_PAIN_RUN6 |
||
844 | {SPR_PAIN,3,5,{A_FaceTarget},S_PAIN_ATK2,0,0}, // S_PAIN_ATK1 |
||
845 | {SPR_PAIN,4,5,{A_FaceTarget},S_PAIN_ATK3,0,0}, // S_PAIN_ATK2 |
||
846 | {SPR_PAIN,32773,5,{A_FaceTarget},S_PAIN_ATK4,0,0}, // S_PAIN_ATK3 |
||
847 | {SPR_PAIN,32773,0,{A_PainAttack},S_PAIN_RUN1,0,0}, // S_PAIN_ATK4 |
||
848 | {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN |
||
849 | {SPR_PAIN,6,6,{A_Pain},S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2 |
||
850 | {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0}, // S_PAIN_DIE1 |
||
851 | {SPR_PAIN,32776,8,{A_Scream},S_PAIN_DIE3,0,0}, // S_PAIN_DIE2 |
||
852 | {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0}, // S_PAIN_DIE3 |
||
853 | {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0}, // S_PAIN_DIE4 |
||
854 | {SPR_PAIN,32779,8,{A_PainDie},S_PAIN_DIE6,0,0}, // S_PAIN_DIE5 |
||
855 | {SPR_PAIN,32780,8,{NULL},S_NULL,0,0}, // S_PAIN_DIE6 |
||
856 | {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1 |
||
857 | {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2 |
||
858 | {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3 |
||
859 | {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4 |
||
860 | {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5 |
||
861 | {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6 |
||
862 | {SPR_SSWV,0,10,{A_Look},S_SSWV_STND2,0,0}, // S_SSWV_STND |
||
863 | {SPR_SSWV,1,10,{A_Look},S_SSWV_STND,0,0}, // S_SSWV_STND2 |
||
864 | {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN2,0,0}, // S_SSWV_RUN1 |
||
865 | {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN3,0,0}, // S_SSWV_RUN2 |
||
866 | {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN4,0,0}, // S_SSWV_RUN3 |
||
867 | {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN5,0,0}, // S_SSWV_RUN4 |
||
868 | {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN6,0,0}, // S_SSWV_RUN5 |
||
869 | {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN7,0,0}, // S_SSWV_RUN6 |
||
870 | {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN8,0,0}, // S_SSWV_RUN7 |
||
871 | {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN1,0,0}, // S_SSWV_RUN8 |
||
872 | {SPR_SSWV,4,10,{A_FaceTarget},S_SSWV_ATK2,0,0}, // S_SSWV_ATK1 |
||
873 | {SPR_SSWV,5,10,{A_FaceTarget},S_SSWV_ATK3,0,0}, // S_SSWV_ATK2 |
||
874 | {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK4,0,0}, // S_SSWV_ATK3 |
||
875 | {SPR_SSWV,5,6,{A_FaceTarget},S_SSWV_ATK5,0,0}, // S_SSWV_ATK4 |
||
876 | {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK6,0,0}, // S_SSWV_ATK5 |
||
877 | {SPR_SSWV,5,1,{A_CPosRefire},S_SSWV_ATK2,0,0}, // S_SSWV_ATK6 |
||
878 | {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN |
||
879 | {SPR_SSWV,7,3,{A_Pain},S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2 |
||
880 | {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0}, // S_SSWV_DIE1 |
||
881 | {SPR_SSWV,9,5,{A_Scream},S_SSWV_DIE3,0,0}, // S_SSWV_DIE2 |
||
882 | {SPR_SSWV,10,5,{A_Fall},S_SSWV_DIE4,0,0}, // S_SSWV_DIE3 |
||
883 | {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0}, // S_SSWV_DIE4 |
||
884 | {SPR_SSWV,12,-1,{NULL},S_NULL,0,0}, // S_SSWV_DIE5 |
||
885 | {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1 |
||
886 | {SPR_SSWV,14,5,{A_XScream},S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2 |
||
887 | {SPR_SSWV,15,5,{A_Fall},S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3 |
||
888 | {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4 |
||
889 | {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5 |
||
890 | {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6 |
||
891 | {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7 |
||
892 | {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8 |
||
893 | {SPR_SSWV,21,-1,{NULL},S_NULL,0,0}, // S_SSWV_XDIE9 |
||
894 | {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1 |
||
895 | {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2 |
||
896 | {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3 |
||
897 | {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4 |
||
898 | {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5 |
||
899 | {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0}, // S_KEENSTND |
||
900 | {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0}, // S_COMMKEEN |
||
901 | {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0}, // S_COMMKEEN2 |
||
902 | {SPR_KEEN,2,6,{A_Scream},S_COMMKEEN4,0,0}, // S_COMMKEEN3 |
||
903 | {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0}, // S_COMMKEEN4 |
||
904 | {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0}, // S_COMMKEEN5 |
||
905 | {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0}, // S_COMMKEEN6 |
||
906 | {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0}, // S_COMMKEEN7 |
||
907 | {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0}, // S_COMMKEEN8 |
||
908 | {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0}, // S_COMMKEEN9 |
||
909 | {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0}, // S_COMMKEEN10 |
||
910 | {SPR_KEEN,10,6,{A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11 |
||
911 | {SPR_KEEN,11,-1,{NULL},S_NULL,0,0}, // S_COMMKEEN12 |
||
912 | {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0}, // S_KEENPAIN |
||
913 | {SPR_KEEN,12,8,{A_Pain},S_KEENSTND,0,0}, // S_KEENPAIN2 |
||
914 | {SPR_BBRN,0,-1,{NULL},S_NULL,0,0}, // S_BRAIN |
||
915 | {SPR_BBRN,1,36,{A_BrainPain},S_BRAIN,0,0}, // S_BRAIN_PAIN |
||
916 | {SPR_BBRN,0,100,{A_BrainScream},S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1 |
||
917 | {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2 |
||
918 | {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3 |
||
919 | {SPR_BBRN,0,-1,{A_BrainDie},S_NULL,0,0}, // S_BRAIN_DIE4 |
||
920 | {SPR_SSWV,0,10,{A_Look},S_BRAINEYE,0,0}, // S_BRAINEYE |
||
921 | {SPR_SSWV,0,181,{A_BrainAwake},S_BRAINEYE1,0,0}, // S_BRAINEYESEE |
||
922 | {SPR_SSWV,0,150,{A_BrainSpit},S_BRAINEYE1,0,0}, // S_BRAINEYE1 |
||
923 | {SPR_BOSF,32768,3,{A_SpawnSound},S_SPAWN2,0,0}, // S_SPAWN1 |
||
924 | {SPR_BOSF,32769,3,{A_SpawnFly},S_SPAWN3,0,0}, // S_SPAWN2 |
||
925 | {SPR_BOSF,32770,3,{A_SpawnFly},S_SPAWN4,0,0}, // S_SPAWN3 |
||
926 | {SPR_BOSF,32771,3,{A_SpawnFly},S_SPAWN1,0,0}, // S_SPAWN4 |
||
927 | {SPR_FIRE,32768,4,{A_Fire},S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1 |
||
928 | {SPR_FIRE,32769,4,{A_Fire},S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2 |
||
929 | {SPR_FIRE,32770,4,{A_Fire},S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3 |
||
930 | {SPR_FIRE,32771,4,{A_Fire},S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4 |
||
931 | {SPR_FIRE,32772,4,{A_Fire},S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5 |
||
932 | {SPR_FIRE,32773,4,{A_Fire},S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6 |
||
933 | {SPR_FIRE,32774,4,{A_Fire},S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7 |
||
934 | {SPR_FIRE,32775,4,{A_Fire},S_NULL,0,0}, // S_SPAWNFIRE8 |
||
935 | {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1 |
||
936 | {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2 |
||
937 | {SPR_MISL,32771,10,{A_BrainExplode},S_NULL,0,0}, // S_BRAINEXPLODE3 |
||
938 | {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0}, // S_ARM1 |
||
939 | {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0}, // S_ARM1A |
||
940 | {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0}, // S_ARM2 |
||
941 | {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0}, // S_ARM2A |
||
942 | {SPR_BAR1,0,6,{NULL},S_BAR2,0,0}, // S_BAR1 |
||
943 | {SPR_BAR1,1,6,{NULL},S_BAR1,0,0}, // S_BAR2 |
||
944 | {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0}, // S_BEXP |
||
945 | {SPR_BEXP,32769,5,{A_Scream},S_BEXP3,0,0}, // S_BEXP2 |
||
946 | {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0}, // S_BEXP3 |
||
947 | {SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0}, // S_BEXP4 |
||
948 | {SPR_BEXP,32772,10,{NULL},S_NULL,0,0}, // S_BEXP5 |
||
949 | {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0}, // S_BBAR1 |
||
950 | {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0}, // S_BBAR2 |
||
951 | {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0}, // S_BBAR3 |
||
952 | {SPR_BON1,0,6,{NULL},S_BON1A,0,0}, // S_BON1 |
||
953 | {SPR_BON1,1,6,{NULL},S_BON1B,0,0}, // S_BON1A |
||
954 | {SPR_BON1,2,6,{NULL},S_BON1C,0,0}, // S_BON1B |
||
955 | {SPR_BON1,3,6,{NULL},S_BON1D,0,0}, // S_BON1C |
||
956 | {SPR_BON1,2,6,{NULL},S_BON1E,0,0}, // S_BON1D |
||
957 | {SPR_BON1,1,6,{NULL},S_BON1,0,0}, // S_BON1E |
||
958 | {SPR_BON2,0,6,{NULL},S_BON2A,0,0}, // S_BON2 |
||
959 | {SPR_BON2,1,6,{NULL},S_BON2B,0,0}, // S_BON2A |
||
960 | {SPR_BON2,2,6,{NULL},S_BON2C,0,0}, // S_BON2B |
||
961 | {SPR_BON2,3,6,{NULL},S_BON2D,0,0}, // S_BON2C |
||
962 | {SPR_BON2,2,6,{NULL},S_BON2E,0,0}, // S_BON2D |
||
963 | {SPR_BON2,1,6,{NULL},S_BON2,0,0}, // S_BON2E |
||
964 | {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0}, // S_BKEY |
||
965 | {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0}, // S_BKEY2 |
||
966 | {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0}, // S_RKEY |
||
967 | {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0}, // S_RKEY2 |
||
968 | {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0}, // S_YKEY |
||
969 | {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0}, // S_YKEY2 |
||
970 | {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0}, // S_BSKULL |
||
971 | {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0}, // S_BSKULL2 |
||
972 | {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0}, // S_RSKULL |
||
973 | {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0}, // S_RSKULL2 |
||
974 | {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0}, // S_YSKULL |
||
975 | {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0}, // S_YSKULL2 |
||
976 | {SPR_STIM,0,-1,{NULL},S_NULL,0,0}, // S_STIM |
||
977 | {SPR_MEDI,0,-1,{NULL},S_NULL,0,0}, // S_MEDI |
||
978 | {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0}, // S_SOUL |
||
979 | {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0}, // S_SOUL2 |
||
980 | {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0}, // S_SOUL3 |
||
981 | {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0}, // S_SOUL4 |
||
982 | {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0}, // S_SOUL5 |
||
983 | {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0}, // S_SOUL6 |
||
984 | {SPR_PINV,32768,6,{NULL},S_PINV2,0,0}, // S_PINV |
||
985 | {SPR_PINV,32769,6,{NULL},S_PINV3,0,0}, // S_PINV2 |
||
986 | {SPR_PINV,32770,6,{NULL},S_PINV4,0,0}, // S_PINV3 |
||
987 | {SPR_PINV,32771,6,{NULL},S_PINV,0,0}, // S_PINV4 |
||
988 | {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0}, // S_PSTR |
||
989 | {SPR_PINS,32768,6,{NULL},S_PINS2,0,0}, // S_PINS |
||
990 | {SPR_PINS,32769,6,{NULL},S_PINS3,0,0}, // S_PINS2 |
||
991 | {SPR_PINS,32770,6,{NULL},S_PINS4,0,0}, // S_PINS3 |
||
992 | {SPR_PINS,32771,6,{NULL},S_PINS,0,0}, // S_PINS4 |
||
993 | {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0}, // S_MEGA |
||
994 | {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0}, // S_MEGA2 |
||
995 | {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0}, // S_MEGA3 |
||
996 | {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0}, // S_MEGA4 |
||
997 | {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0}, // S_SUIT |
||
998 | {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0}, // S_PMAP |
||
999 | {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0}, // S_PMAP2 |
||
1000 | {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0}, // S_PMAP3 |
||
1001 | {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0}, // S_PMAP4 |
||
1002 | {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0}, // S_PMAP5 |
||
1003 | {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0}, // S_PMAP6 |
||
1004 | {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0}, // S_PVIS |
||
1005 | {SPR_PVIS,1,6,{NULL},S_PVIS,0,0}, // S_PVIS2 |
||
1006 | {SPR_CLIP,0,-1,{NULL},S_NULL,0,0}, // S_CLIP |
||
1007 | {SPR_AMMO,0,-1,{NULL},S_NULL,0,0}, // S_AMMO |
||
1008 | {SPR_ROCK,0,-1,{NULL},S_NULL,0,0}, // S_ROCK |
||
1009 | {SPR_BROK,0,-1,{NULL},S_NULL,0,0}, // S_BROK |
||
1010 | {SPR_CELL,0,-1,{NULL},S_NULL,0,0}, // S_CELL |
||
1011 | {SPR_CELP,0,-1,{NULL},S_NULL,0,0}, // S_CELP |
||
1012 | {SPR_SHEL,0,-1,{NULL},S_NULL,0,0}, // S_SHEL |
||
1013 | {SPR_SBOX,0,-1,{NULL},S_NULL,0,0}, // S_SBOX |
||
1014 | {SPR_BPAK,0,-1,{NULL},S_NULL,0,0}, // S_BPAK |
||
1015 | {SPR_BFUG,0,-1,{NULL},S_NULL,0,0}, // S_BFUG |
||
1016 | {SPR_MGUN,0,-1,{NULL},S_NULL,0,0}, // S_MGUN |
||
1017 | {SPR_CSAW,0,-1,{NULL},S_NULL,0,0}, // S_CSAW |
||
1018 | {SPR_LAUN,0,-1,{NULL},S_NULL,0,0}, // S_LAUN |
||
1019 | {SPR_PLAS,0,-1,{NULL},S_NULL,0,0}, // S_PLAS |
||
1020 | {SPR_SHOT,0,-1,{NULL},S_NULL,0,0}, // S_SHOT |
||
1021 | {SPR_SGN2,0,-1,{NULL},S_NULL,0,0}, // S_SHOT2 |
||
1022 | {SPR_COLU,32768,-1,{NULL},S_NULL,0,0}, // S_COLU |
||
1023 | {SPR_SMT2,0,-1,{NULL},S_NULL,0,0}, // S_STALAG |
||
1024 | {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH |
||
1025 | {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2 |
||
1026 | {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3 |
||
1027 | {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4 |
||
1028 | {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO |
||
1029 | {SPR_PLAY,18,-1,{NULL},S_NULL,0,0}, // S_DEADBOTTOM |
||
1030 | {SPR_POL2,0,-1,{NULL},S_NULL,0,0}, // S_HEADSONSTICK |
||
1031 | {SPR_POL5,0,-1,{NULL},S_NULL,0,0}, // S_GIBS |
||
1032 | {SPR_POL4,0,-1,{NULL},S_NULL,0,0}, // S_HEADONASTICK |
||
1033 | {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0}, // S_HEADCANDLES |
||
1034 | {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0}, // S_HEADCANDLES2 |
||
1035 | {SPR_POL1,0,-1,{NULL},S_NULL,0,0}, // S_DEADSTICK |
||
1036 | {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0}, // S_LIVESTICK |
||
1037 | {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0}, // S_LIVESTICK2 |
||
1038 | {SPR_GOR2,0,-1,{NULL},S_NULL,0,0}, // S_MEAT2 |
||
1039 | {SPR_GOR3,0,-1,{NULL},S_NULL,0,0}, // S_MEAT3 |
||
1040 | {SPR_GOR4,0,-1,{NULL},S_NULL,0,0}, // S_MEAT4 |
||
1041 | {SPR_GOR5,0,-1,{NULL},S_NULL,0,0}, // S_MEAT5 |
||
1042 | {SPR_SMIT,0,-1,{NULL},S_NULL,0,0}, // S_STALAGTITE |
||
1043 | {SPR_COL1,0,-1,{NULL},S_NULL,0,0}, // S_TALLGRNCOL |
||
1044 | {SPR_COL2,0,-1,{NULL},S_NULL,0,0}, // S_SHRTGRNCOL |
||
1045 | {SPR_COL3,0,-1,{NULL},S_NULL,0,0}, // S_TALLREDCOL |
||
1046 | {SPR_COL4,0,-1,{NULL},S_NULL,0,0}, // S_SHRTREDCOL |
||
1047 | {SPR_CAND,32768,-1,{NULL},S_NULL,0,0}, // S_CANDLESTIK |
||
1048 | {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0}, // S_CANDELABRA |
||
1049 | {SPR_COL6,0,-1,{NULL},S_NULL,0,0}, // S_SKULLCOL |
||
1050 | {SPR_TRE1,0,-1,{NULL},S_NULL,0,0}, // S_TORCHTREE |
||
1051 | {SPR_TRE2,0,-1,{NULL},S_NULL,0,0}, // S_BIGTREE |
||
1052 | {SPR_ELEC,0,-1,{NULL},S_NULL,0,0}, // S_TECHPILLAR |
||
1053 | {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0}, // S_EVILEYE |
||
1054 | {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0}, // S_EVILEYE2 |
||
1055 | {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0}, // S_EVILEYE3 |
||
1056 | {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0}, // S_EVILEYE4 |
||
1057 | {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0}, // S_FLOATSKULL |
||
1058 | {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0}, // S_FLOATSKULL2 |
||
1059 | {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0}, // S_FLOATSKULL3 |
||
1060 | {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0}, // S_HEARTCOL |
||
1061 | {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0}, // S_HEARTCOL2 |
||
1062 | {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0}, // S_BLUETORCH |
||
1063 | {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0}, // S_BLUETORCH2 |
||
1064 | {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0}, // S_BLUETORCH3 |
||
1065 | {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0}, // S_BLUETORCH4 |
||
1066 | {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0}, // S_GREENTORCH |
||
1067 | {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0}, // S_GREENTORCH2 |
||
1068 | {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0}, // S_GREENTORCH3 |
||
1069 | {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0}, // S_GREENTORCH4 |
||
1070 | {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0}, // S_REDTORCH |
||
1071 | {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0}, // S_REDTORCH2 |
||
1072 | {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0}, // S_REDTORCH3 |
||
1073 | {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0}, // S_REDTORCH4 |
||
1074 | {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT |
||
1075 | {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2 |
||
1076 | {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3 |
||
1077 | {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4 |
||
1078 | {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT |
||
1079 | {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2 |
||
1080 | {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3 |
||
1081 | {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4 |
||
1082 | {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT |
||
1083 | {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2 |
||
1084 | {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3 |
||
1085 | {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4 |
||
1086 | {SPR_HDB1,0,-1,{NULL},S_NULL,0,0}, // S_HANGNOGUTS |
||
1087 | {SPR_HDB2,0,-1,{NULL},S_NULL,0,0}, // S_HANGBNOBRAIN |
||
1088 | {SPR_HDB3,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKDN |
||
1089 | {SPR_HDB4,0,-1,{NULL},S_NULL,0,0}, // S_HANGTSKULL |
||
1090 | {SPR_HDB5,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKUP |
||
1091 | {SPR_HDB6,0,-1,{NULL},S_NULL,0,0}, // S_HANGTNOBRAIN |
||
1092 | {SPR_POB1,0,-1,{NULL},S_NULL,0,0}, // S_COLONGIBS |
||
1093 | {SPR_POB2,0,-1,{NULL},S_NULL,0,0}, // S_SMALLPOOL |
||
1094 | {SPR_BRS1,0,-1,{NULL},S_NULL,0,0}, // S_BRAINSTEM |
||
1095 | {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0}, // S_TECHLAMP |
||
1096 | {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0}, // S_TECHLAMP2 |
||
1097 | {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0}, // S_TECHLAMP3 |
||
1098 | {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0}, // S_TECHLAMP4 |
||
1099 | {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0}, // S_TECH2LAMP |
||
1100 | {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0}, // S_TECH2LAMP2 |
||
1101 | {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0}, // S_TECH2LAMP3 |
||
1102 | {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} // S_TECH2LAMP4 |
||
1103 | }; |
||
1104 | |||
1105 | |||
1106 | mobjinfo_t mobjinfo[NUMMOBJTYPES] = { |
||
1107 | |||
1108 | { // MT_PLAYER |
||
1109 | -1, // doomednum |
||
1110 | S_PLAY, // spawnstate |
||
1111 | 100, // spawnhealth |
||
1112 | S_PLAY_RUN1, // seestate |
||
1113 | sfx_None, // seesound |
||
1114 | 0, // reactiontime |
||
1115 | sfx_None, // attacksound |
||
1116 | S_PLAY_PAIN, // painstate |
||
1117 | 255, // painchance |
||
1118 | sfx_plpain, // painsound |
||
1119 | S_NULL, // meleestate |
||
1120 | S_PLAY_ATK1, // missilestate |
||
1121 | S_PLAY_DIE1, // deathstate |
||
1122 | S_PLAY_XDIE1, // xdeathstate |
||
1123 | sfx_pldeth, // deathsound |
||
1124 | 0, // speed |
||
1125 | 16*FRACUNIT, // radius |
||
1126 | 56*FRACUNIT, // height |
||
1127 | 100, // mass |
||
1128 | 0, // damage |
||
1129 | sfx_None, // activesound |
||
1130 | MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags |
||
1131 | S_NULL // raisestate |
||
1132 | }, |
||
1133 | |||
1134 | { // MT_POSSESSED |
||
1135 | 3004, // doomednum |
||
1136 | S_POSS_STND, // spawnstate |
||
1137 | 20, // spawnhealth |
||
1138 | S_POSS_RUN1, // seestate |
||
1139 | sfx_posit1, // seesound |
||
1140 | 8, // reactiontime |
||
1141 | sfx_pistol, // attacksound |
||
1142 | S_POSS_PAIN, // painstate |
||
1143 | 200, // painchance |
||
1144 | sfx_popain, // painsound |
||
1145 | 0, // meleestate |
||
1146 | S_POSS_ATK1, // missilestate |
||
1147 | S_POSS_DIE1, // deathstate |
||
1148 | S_POSS_XDIE1, // xdeathstate |
||
1149 | sfx_podth1, // deathsound |
||
1150 | 8, // speed |
||
1151 | 20*FRACUNIT, // radius |
||
1152 | 56*FRACUNIT, // height |
||
1153 | 100, // mass |
||
1154 | 0, // damage |
||
1155 | sfx_posact, // activesound |
||
1156 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
||
1157 | S_POSS_RAISE1 // raisestate |
||
1158 | }, |
||
1159 | |||
1160 | { // MT_SHOTGUY |
||
1161 | 9, // doomednum |
||
1162 | S_SPOS_STND, // spawnstate |
||
1163 | 30, // spawnhealth |
||
1164 | S_SPOS_RUN1, // seestate |
||
1165 | sfx_posit2, // seesound |
||
1166 | 8, // reactiontime |
||
1167 | 0, // attacksound |
||
1168 | S_SPOS_PAIN, // painstate |
||
1169 | 170, // painchance |
||
1170 | sfx_popain, // painsound |
||
1171 | 0, // meleestate |
||
1172 | S_SPOS_ATK1, // missilestate |
||
1173 | S_SPOS_DIE1, // deathstate |
||
1174 | S_SPOS_XDIE1, // xdeathstate |
||
1175 | sfx_podth2, // deathsound |
||
1176 | 8, // speed |
||
1177 | 20*FRACUNIT, // radius |
||
1178 | 56*FRACUNIT, // height |
||
1179 | 100, // mass |
||
1180 | 0, // damage |
||
1181 | sfx_posact, // activesound |
||
1182 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
||
1183 | S_SPOS_RAISE1 // raisestate |
||
1184 | }, |
||
1185 | |||
1186 | { // MT_VILE |
||
1187 | 64, // doomednum |
||
1188 | S_VILE_STND, // spawnstate |
||
1189 | 700, // spawnhealth |
||
1190 | S_VILE_RUN1, // seestate |
||
1191 | sfx_vilsit, // seesound |
||
1192 | 8, // reactiontime |
||
1193 | 0, // attacksound |
||
1194 | S_VILE_PAIN, // painstate |
||
1195 | 10, // painchance |
||
1196 | sfx_vipain, // painsound |
||
1197 | 0, // meleestate |
||
1198 | S_VILE_ATK1, // missilestate |
||
1199 | S_VILE_DIE1, // deathstate |
||
1200 | S_NULL, // xdeathstate |
||
1201 | sfx_vildth, // deathsound |
||
1202 | 15, // speed |
||
1203 | 20*FRACUNIT, // radius |
||
1204 | 56*FRACUNIT, // height |
||
1205 | 500, // mass |
||
1206 | 0, // damage |
||
1207 | sfx_vilact, // activesound |
||
1208 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
||
1209 | S_NULL // raisestate |
||
1210 | }, |
||
1211 | |||
1212 | { // MT_FIRE |
||
1213 | -1, // doomednum |
||
1214 | S_FIRE1, // spawnstate |
||
1215 | 1000, // spawnhealth |
||
1216 | S_NULL, // seestate |
||
1217 | sfx_None, // seesound |
||
1218 | 8, // reactiontime |
||
1219 | sfx_None, // attacksound |
||
1220 | S_NULL, // painstate |
||
1221 | 0, // painchance |
||
1222 | sfx_None, // painsound |
||
1223 | S_NULL, // meleestate |
||
1224 | S_NULL, // missilestate |
||
1225 | S_NULL, // deathstate |
||
1226 | S_NULL, // xdeathstate |
||
1227 | sfx_None, // deathsound |
||
1228 | 0, // speed |
||
1229 | 20*FRACUNIT, // radius |
||
1230 | 16*FRACUNIT, // height |
||
1231 | 100, // mass |
||
1232 | 0, // damage |
||
1233 | sfx_None, // activesound |
||
1234 | MF_NOBLOCKMAP|MF_NOGRAVITY, // flags |
||
1235 | S_NULL // raisestate |
||
1236 | }, |
||
1237 | |||
1238 | { // MT_UNDEAD |
||
1239 | 66, // doomednum |
||
1240 | S_SKEL_STND, // spawnstate |
||
1241 | 300, // spawnhealth |
||
1242 | S_SKEL_RUN1, // seestate |
||
1243 | sfx_skesit, // seesound |
||
1244 | 8, // reactiontime |
||
1245 | 0, // attacksound |
||
1246 | S_SKEL_PAIN, // painstate |
||
1247 | 100, // painchance |
||
1248 | sfx_popain, // painsound |
||
1249 | S_SKEL_FIST1, // meleestate |
||
1250 | S_SKEL_MISS1, // missilestate |
||
1251 | S_SKEL_DIE1, // deathstate |
||
1252 | S_NULL, // xdeathstate |
||
1253 | sfx_skedth, // deathsound |
||
1254 | 10, // speed |
||
1255 | 20*FRACUNIT, // radius |
||
1256 | 56*FRACUNIT, // height |
||
1257 | 500, // mass |
||
1258 | 0, // damage |
||
1259 | sfx_skeact, // activesound |
||
1260 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
||
1261 | S_SKEL_RAISE1 // raisestate |
||
1262 | }, |
||
1263 | |||
1264 | { // MT_TRACER |
||
1265 | -1, // doomednum |
||
1266 | S_TRACER, // spawnstate |
||
1267 | 1000, // spawnhealth |
||
1268 | S_NULL, // seestate |
||
1269 | sfx_skeatk, // seesound |
||
1270 | 8, // reactiontime |
||
1271 | sfx_None, // attacksound |
||
1272 | S_NULL, // painstate |
||
1273 | 0, // painchance |
||
1274 | sfx_None, // painsound |
||
1275 | S_NULL, // meleestate |
||
1276 | S_NULL, // missilestate |
||
1277 | S_TRACEEXP1, // deathstate |
||
1278 | S_NULL, // xdeathstate |
||
1279 | sfx_barexp, // deathsound |
||
1280 | 10*FRACUNIT, // speed |
||
1281 | 11*FRACUNIT, // radius |
||
1282 | 8*FRACUNIT, // height |
||
1283 | 100, // mass |
||
1284 | 10, // damage |
||
1285 | sfx_None, // activesound |
||
1286 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
||
1287 | S_NULL // raisestate |
||
1288 | }, |
||
1289 | |||
1290 | { // MT_SMOKE |
||
1291 | -1, // doomednum |
||
1292 | S_SMOKE1, // spawnstate |
||
1293 | 1000, // spawnhealth |
||
1294 | S_NULL, // seestate |
||
1295 | sfx_None, // seesound |
||
1296 | 8, // reactiontime |
||
1297 | sfx_None, // attacksound |
||
1298 | S_NULL, // painstate |
||
1299 | 0, // painchance |
||
1300 | sfx_None, // painsound |
||
1301 | S_NULL, // meleestate |
||
1302 | S_NULL, // missilestate |
||
1303 | S_NULL, // deathstate |
||
1304 | S_NULL, // xdeathstate |
||
1305 | sfx_None, // deathsound |
||
1306 | 0, // speed |
||
1307 | 20*FRACUNIT, // radius |
||
1308 | 16*FRACUNIT, // height |
||
1309 | 100, // mass |
||
1310 | 0, // damage |
||
1311 | sfx_None, // activesound |
||
1312 | MF_NOBLOCKMAP|MF_NOGRAVITY, // flags |
||
1313 | S_NULL // raisestate |
||
1314 | }, |
||
1315 | |||
1316 | { // MT_FATSO |
||
1317 | 67, // doomednum |
||
1318 | S_FATT_STND, // spawnstate |
||
1319 | 600, // spawnhealth |
||
1320 | S_FATT_RUN1, // seestate |
||
1321 | sfx_mansit, // seesound |
||
1322 | 8, // reactiontime |
||
1323 | 0, // attacksound |
||
1324 | S_FATT_PAIN, // painstate |
||
1325 | 80, // painchance |
||
1326 | sfx_mnpain, // painsound |
||
1327 | 0, // meleestate |
||
1328 | S_FATT_ATK1, // missilestate |
||
1329 | S_FATT_DIE1, // deathstate |
||
1330 | S_NULL, // xdeathstate |
||
1331 | sfx_mandth, // deathsound |
||
1332 | 8, // speed |
||
1333 | 48*FRACUNIT, // radius |
||
1334 | 64*FRACUNIT, // height |
||
1335 | 1000, // mass |
||
1336 | 0, // damage |
||
1337 | sfx_posact, // activesound |
||
1338 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
||
1339 | S_FATT_RAISE1 // raisestate |
||
1340 | }, |
||
1341 | |||
1342 | { // MT_FATSHOT |
||
1343 | -1, // doomednum |
||
1344 | S_FATSHOT1, // spawnstate |
||
1345 | 1000, // spawnhealth |
||
1346 | S_NULL, // seestate |
||
1347 | sfx_firsht, // seesound |
||
1348 | 8, // reactiontime |
||
1349 | sfx_None, // attacksound |
||
1350 | S_NULL, // painstate |
||
1351 | 0, // painchance |
||
1352 | sfx_None, // painsound |
||
1353 | S_NULL, // meleestate |
||
1354 | S_NULL, // missilestate |
||
1355 | S_FATSHOTX1, // deathstate |
||
1356 | S_NULL, // xdeathstate |
||
1357 | sfx_firxpl, // deathsound |
||
1358 | 20*FRACUNIT, // speed |
||
1359 | 6*FRACUNIT, // radius |
||
1360 | 8*FRACUNIT, // height |
||
1361 | 100, // mass |
||
1362 | 8, // damage |
||
1363 | sfx_None, // activesound |
||
1364 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
||
1365 | S_NULL // raisestate |
||
1366 | }, |
||
1367 | |||
1368 | { // MT_CHAINGUY |
||
1369 | 65, // doomednum |
||
1370 | S_CPOS_STND, // spawnstate |
||
1371 | 70, // spawnhealth |
||
1372 | S_CPOS_RUN1, // seestate |
||
1373 | sfx_posit2, // seesound |
||
1374 | 8, // reactiontime |
||
1375 | 0, // attacksound |
||
1376 | S_CPOS_PAIN, // painstate |
||
1377 | 170, // painchance |
||
1378 | sfx_popain, // painsound |
||
1379 | 0, // meleestate |
||
1380 | S_CPOS_ATK1, // missilestate |
||
1381 | S_CPOS_DIE1, // deathstate |
||
1382 | S_CPOS_XDIE1, // xdeathstate |
||
1383 | sfx_podth2, // deathsound |
||
1384 | 8, // speed |
||
1385 | 20*FRACUNIT, // radius |
||
1386 | 56*FRACUNIT, // height |
||
1387 | 100, // mass |
||
1388 | 0, // damage |
||
1389 | sfx_posact, // activesound |
||
1390 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
||
1391 | S_CPOS_RAISE1 // raisestate |
||
1392 | }, |
||
1393 | |||
1394 | { // MT_TROOP |
||
1395 | 3001, // doomednum |
||
1396 | S_TROO_STND, // spawnstate |
||
1397 | 60, // spawnhealth |
||
1398 | S_TROO_RUN1, // seestate |
||
1399 | sfx_bgsit1, // seesound |
||
1400 | 8, // reactiontime |
||
1401 | 0, // attacksound |
||
1402 | S_TROO_PAIN, // painstate |
||
1403 | 200, // painchance |
||
1404 | sfx_popain, // painsound |
||
1405 | S_TROO_ATK1, // meleestate |
||
1406 | S_TROO_ATK1, // missilestate |
||
1407 | S_TROO_DIE1, // deathstate |
||
1408 | S_TROO_XDIE1, // xdeathstate |
||
1409 | sfx_bgdth1, // deathsound |
||
1410 | 8, // speed |
||
1411 | 20*FRACUNIT, // radius |
||
1412 | 56*FRACUNIT, // height |
||
1413 | 100, // mass |
||
1414 | 0, // damage |
||
1415 | sfx_bgact, // activesound |
||
1416 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
||
1417 | S_TROO_RAISE1 // raisestate |
||
1418 | }, |
||
1419 | |||
1420 | { // MT_SERGEANT |
||
1421 | 3002, // doomednum |
||
1422 | S_SARG_STND, // spawnstate |
||
1423 | 150, // spawnhealth |
||
1424 | S_SARG_RUN1, // seestate |
||
1425 | sfx_sgtsit, // seesound |
||
1426 | 8, // reactiontime |
||
1427 | sfx_sgtatk, // attacksound |
||
1428 | S_SARG_PAIN, // painstate |
||
1429 | 180, // painchance |
||
1430 | sfx_dmpain, // painsound |
||
1431 | S_SARG_ATK1, // meleestate |
||
1432 | 0, // missilestate |
||
1433 | S_SARG_DIE1, // deathstate |
||
1434 | S_NULL, // xdeathstate |
||
1435 | sfx_sgtdth, // deathsound |
||
1436 | 10, // speed |
||
1437 | 30*FRACUNIT, // radius |
||
1438 | 56*FRACUNIT, // height |
||
1439 | 400, // mass |
||
1440 | 0, // damage |
||
1441 | sfx_dmact, // activesound |
||
1442 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
||
1443 | S_SARG_RAISE1 // raisestate |
||
1444 | }, |
||
1445 | |||
1446 | { // MT_SHADOWS |
||
1447 | 58, // doomednum |
||
1448 | S_SARG_STND, // spawnstate |
||
1449 | 150, // spawnhealth |
||
1450 | S_SARG_RUN1, // seestate |
||
1451 | sfx_sgtsit, // seesound |
||
1452 | 8, // reactiontime |
||
1453 | sfx_sgtatk, // attacksound |
||
1454 | S_SARG_PAIN, // painstate |
||
1455 | 180, // painchance |
||
1456 | sfx_dmpain, // painsound |
||
1457 | S_SARG_ATK1, // meleestate |
||
1458 | 0, // missilestate |
||
1459 | S_SARG_DIE1, // deathstate |
||
1460 | S_NULL, // xdeathstate |
||
1461 | sfx_sgtdth, // deathsound |
||
1462 | 10, // speed |
||
1463 | 30*FRACUNIT, // radius |
||
1464 | 56*FRACUNIT, // height |
||
1465 | 400, // mass |
||
1466 | 0, // damage |
||
1467 | sfx_dmact, // activesound |
||
1468 | MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags |
||
1469 | S_SARG_RAISE1 // raisestate |
||
1470 | }, |
||
1471 | |||
1472 | { // MT_HEAD |
||
1473 | 3005, // doomednum |
||
1474 | S_HEAD_STND, // spawnstate |
||
1475 | 400, // spawnhealth |
||
1476 | S_HEAD_RUN1, // seestate |
||
1477 | sfx_cacsit, // seesound |
||
1478 | 8, // reactiontime |
||
1479 | 0, // attacksound |
||
1480 | S_HEAD_PAIN, // painstate |
||
1481 | 128, // painchance |
||
1482 | sfx_dmpain, // painsound |
||
1483 | 0, // meleestate |
||
1484 | S_HEAD_ATK1, // missilestate |
||
1485 | S_HEAD_DIE1, // deathstate |
||
1486 | S_NULL, // xdeathstate |
||
1487 | sfx_cacdth, // deathsound |
||
1488 | 8, // speed |
||
1489 | 31*FRACUNIT, // radius |
||
1490 | 56*FRACUNIT, // height |
||
1491 | 400, // mass |
||
1492 | 0, // damage |
||
1493 | sfx_dmact, // activesound |
||
1494 | MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags |
||
1495 | S_HEAD_RAISE1 // raisestate |
||
1496 | }, |
||
1497 | |||
1498 | { // MT_BRUISER |
||
1499 | 3003, // doomednum |
||
1500 | S_BOSS_STND, // spawnstate |
||
1501 | 1000, // spawnhealth |
||
1502 | S_BOSS_RUN1, // seestate |
||
1503 | sfx_brssit, // seesound |
||
1504 | 8, // reactiontime |
||
1505 | 0, // attacksound |
||
1506 | S_BOSS_PAIN, // painstate |
||
1507 | 50, // painchance |
||
1508 | sfx_dmpain, // painsound |
||
1509 | S_BOSS_ATK1, // meleestate |
||
1510 | S_BOSS_ATK1, // missilestate |
||
1511 | S_BOSS_DIE1, // deathstate |
||
1512 | S_NULL, // xdeathstate |
||
1513 | sfx_brsdth, // deathsound |
||
1514 | 8, // speed |
||
1515 | 24*FRACUNIT, // radius |
||
1516 | 64*FRACUNIT, // height |
||
1517 | 1000, // mass |
||
1518 | 0, // damage |
||
1519 | sfx_dmact, // activesound |
||
1520 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
||
1521 | S_BOSS_RAISE1 // raisestate |
||
1522 | }, |
||
1523 | |||
1524 | { // MT_BRUISERSHOT |
||
1525 | -1, // doomednum |
||
1526 | S_BRBALL1, // spawnstate |
||
1527 | 1000, // spawnhealth |
||
1528 | S_NULL, // seestate |
||
1529 | sfx_firsht, // seesound |
||
1530 | 8, // reactiontime |
||
1531 | sfx_None, // attacksound |
||
1532 | S_NULL, // painstate |
||
1533 | 0, // painchance |
||
1534 | sfx_None, // painsound |
||
1535 | S_NULL, // meleestate |
||
1536 | S_NULL, // missilestate |
||
1537 | S_BRBALLX1, // deathstate |
||
1538 | S_NULL, // xdeathstate |
||
1539 | sfx_firxpl, // deathsound |
||
1540 | 15*FRACUNIT, // speed |
||
1541 | 6*FRACUNIT, // radius |
||
1542 | 8*FRACUNIT, // height |
||
1543 | 100, // mass |
||
1544 | 8, // damage |
||
1545 | sfx_None, // activesound |
||
1546 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
||
1547 | S_NULL // raisestate |
||
1548 | }, |
||
1549 | |||
1550 | { // MT_KNIGHT |
||
1551 | 69, // doomednum |
||
1552 | S_BOS2_STND, // spawnstate |
||
1553 | 500, // spawnhealth |
||
1554 | S_BOS2_RUN1, // seestate |
||
1555 | sfx_kntsit, // seesound |
||
1556 | 8, // reactiontime |
||
1557 | 0, // attacksound |
||
1558 | S_BOS2_PAIN, // painstate |
||
1559 | 50, // painchance |
||
1560 | sfx_dmpain, // painsound |
||
1561 | S_BOS2_ATK1, // meleestate |
||
1562 | S_BOS2_ATK1, // missilestate |
||
1563 | S_BOS2_DIE1, // deathstate |
||
1564 | S_NULL, // xdeathstate |
||
1565 | sfx_kntdth, // deathsound |
||
1566 | 8, // speed |
||
1567 | 24*FRACUNIT, // radius |
||
1568 | 64*FRACUNIT, // height |
||
1569 | 1000, // mass |
||
1570 | 0, // damage |
||
1571 | sfx_dmact, // activesound |
||
1572 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
||
1573 | S_BOS2_RAISE1 // raisestate |
||
1574 | }, |
||
1575 | |||
1576 | { // MT_SKULL |
||
1577 | 3006, // doomednum |
||
1578 | S_SKULL_STND, // spawnstate |
||
1579 | 100, // spawnhealth |
||
1580 | S_SKULL_RUN1, // seestate |
||
1581 | 0, // seesound |
||
1582 | 8, // reactiontime |
||
1583 | sfx_sklatk, // attacksound |
||
1584 | S_SKULL_PAIN, // painstate |
||
1585 | 256, // painchance |
||
1586 | sfx_dmpain, // painsound |
||
1587 | 0, // meleestate |
||
1588 | S_SKULL_ATK1, // missilestate |
||
1589 | S_SKULL_DIE1, // deathstate |
||
1590 | S_NULL, // xdeathstate |
||
1591 | sfx_firxpl, // deathsound |
||
1592 | 8, // speed |
||
1593 | 16*FRACUNIT, // radius |
||
1594 | 56*FRACUNIT, // height |
||
1595 | 50, // mass |
||
1596 | 3, // damage |
||
1597 | sfx_dmact, // activesound |
||
1598 | MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags |
||
1599 | S_NULL // raisestate |
||
1600 | }, |
||
1601 | |||
1602 | { // MT_SPIDER |
||
1603 | 7, // doomednum |
||
1604 | S_SPID_STND, // spawnstate |
||
1605 | 3000, // spawnhealth |
||
1606 | S_SPID_RUN1, // seestate |
||
1607 | sfx_spisit, // seesound |
||
1608 | 8, // reactiontime |
||
1609 | sfx_shotgn, // attacksound |
||
1610 | S_SPID_PAIN, // painstate |
||
1611 | 40, // painchance |
||
1612 | sfx_dmpain, // painsound |
||
1613 | 0, // meleestate |
||
1614 | S_SPID_ATK1, // missilestate |
||
1615 | S_SPID_DIE1, // deathstate |
||
1616 | S_NULL, // xdeathstate |
||
1617 | sfx_spidth, // deathsound |
||
1618 | 12, // speed |
||
1619 | 128*FRACUNIT, // radius |
||
1620 | 100*FRACUNIT, // height |
||
1621 | 1000, // mass |
||
1622 | 0, // damage |
||
1623 | sfx_dmact, // activesound |
||
1624 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
||
1625 | S_NULL // raisestate |
||
1626 | }, |
||
1627 | |||
1628 | { // MT_BABY |
||
1629 | 68, // doomednum |
||
1630 | S_BSPI_STND, // spawnstate |
||
1631 | 500, // spawnhealth |
||
1632 | S_BSPI_SIGHT, // seestate |
||
1633 | sfx_bspsit, // seesound |
||
1634 | 8, // reactiontime |
||
1635 | 0, // attacksound |
||
1636 | S_BSPI_PAIN, // painstate |
||
1637 | 128, // painchance |
||
1638 | sfx_dmpain, // painsound |
||
1639 | 0, // meleestate |
||
1640 | S_BSPI_ATK1, // missilestate |
||
1641 | S_BSPI_DIE1, // deathstate |
||
1642 | S_NULL, // xdeathstate |
||
1643 | sfx_bspdth, // deathsound |
||
1644 | 12, // speed |
||
1645 | 64*FRACUNIT, // radius |
||
1646 | 64*FRACUNIT, // height |
||
1647 | 600, // mass |
||
1648 | 0, // damage |
||
1649 | sfx_bspact, // activesound |
||
1650 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
||
1651 | S_BSPI_RAISE1 // raisestate |
||
1652 | }, |
||
1653 | |||
1654 | { // MT_CYBORG |
||
1655 | 16, // doomednum |
||
1656 | S_CYBER_STND, // spawnstate |
||
1657 | 4000, // spawnhealth |
||
1658 | S_CYBER_RUN1, // seestate |
||
1659 | sfx_cybsit, // seesound |
||
1660 | 8, // reactiontime |
||
1661 | 0, // attacksound |
||
1662 | S_CYBER_PAIN, // painstate |
||
1663 | 20, // painchance |
||
1664 | sfx_dmpain, // painsound |
||
1665 | 0, // meleestate |
||
1666 | S_CYBER_ATK1, // missilestate |
||
1667 | S_CYBER_DIE1, // deathstate |
||
1668 | S_NULL, // xdeathstate |
||
1669 | sfx_cybdth, // deathsound |
||
1670 | 16, // speed |
||
1671 | 40*FRACUNIT, // radius |
||
1672 | 110*FRACUNIT, // height |
||
1673 | 1000, // mass |
||
1674 | 0, // damage |
||
1675 | sfx_dmact, // activesound |
||
1676 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
||
1677 | S_NULL // raisestate |
||
1678 | }, |
||
1679 | |||
1680 | { // MT_PAIN |
||
1681 | 71, // doomednum |
||
1682 | S_PAIN_STND, // spawnstate |
||
1683 | 400, // spawnhealth |
||
1684 | S_PAIN_RUN1, // seestate |
||
1685 | sfx_pesit, // seesound |
||
1686 | 8, // reactiontime |
||
1687 | 0, // attacksound |
||
1688 | S_PAIN_PAIN, // painstate |
||
1689 | 128, // painchance |
||
1690 | sfx_pepain, // painsound |
||
1691 | 0, // meleestate |
||
1692 | S_PAIN_ATK1, // missilestate |
||
1693 | S_PAIN_DIE1, // deathstate |
||
1694 | S_NULL, // xdeathstate |
||
1695 | sfx_pedth, // deathsound |
||
1696 | 8, // speed |
||
1697 | 31*FRACUNIT, // radius |
||
1698 | 56*FRACUNIT, // height |
||
1699 | 400, // mass |
||
1700 | 0, // damage |
||
1701 | sfx_dmact, // activesound |
||
1702 | MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags |
||
1703 | S_PAIN_RAISE1 // raisestate |
||
1704 | }, |
||
1705 | |||
1706 | { // MT_WOLFSS |
||
1707 | 84, // doomednum |
||
1708 | S_SSWV_STND, // spawnstate |
||
1709 | 50, // spawnhealth |
||
1710 | S_SSWV_RUN1, // seestate |
||
1711 | sfx_sssit, // seesound |
||
1712 | 8, // reactiontime |
||
1713 | 0, // attacksound |
||
1714 | S_SSWV_PAIN, // painstate |
||
1715 | 170, // painchance |
||
1716 | sfx_popain, // painsound |
||
1717 | 0, // meleestate |
||
1718 | S_SSWV_ATK1, // missilestate |
||
1719 | S_SSWV_DIE1, // deathstate |
||
1720 | S_SSWV_XDIE1, // xdeathstate |
||
1721 | sfx_ssdth, // deathsound |
||
1722 | 8, // speed |
||
1723 | 20*FRACUNIT, // radius |
||
1724 | 56*FRACUNIT, // height |
||
1725 | 100, // mass |
||
1726 | 0, // damage |
||
1727 | sfx_posact, // activesound |
||
1728 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags |
||
1729 | S_SSWV_RAISE1 // raisestate |
||
1730 | }, |
||
1731 | |||
1732 | { // MT_KEEN |
||
1733 | 72, // doomednum |
||
1734 | S_KEENSTND, // spawnstate |
||
1735 | 100, // spawnhealth |
||
1736 | S_NULL, // seestate |
||
1737 | sfx_None, // seesound |
||
1738 | 8, // reactiontime |
||
1739 | sfx_None, // attacksound |
||
1740 | S_KEENPAIN, // painstate |
||
1741 | 256, // painchance |
||
1742 | sfx_keenpn, // painsound |
||
1743 | S_NULL, // meleestate |
||
1744 | S_NULL, // missilestate |
||
1745 | S_COMMKEEN, // deathstate |
||
1746 | S_NULL, // xdeathstate |
||
1747 | sfx_keendt, // deathsound |
||
1748 | 0, // speed |
||
1749 | 16*FRACUNIT, // radius |
||
1750 | 72*FRACUNIT, // height |
||
1751 | 10000000, // mass |
||
1752 | 0, // damage |
||
1753 | sfx_None, // activesound |
||
1754 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags |
||
1755 | S_NULL // raisestate |
||
1756 | }, |
||
1757 | |||
1758 | { // MT_BOSSBRAIN |
||
1759 | 88, // doomednum |
||
1760 | S_BRAIN, // spawnstate |
||
1761 | 250, // spawnhealth |
||
1762 | S_NULL, // seestate |
||
1763 | sfx_None, // seesound |
||
1764 | 8, // reactiontime |
||
1765 | sfx_None, // attacksound |
||
1766 | S_BRAIN_PAIN, // painstate |
||
1767 | 255, // painchance |
||
1768 | sfx_bospn, // painsound |
||
1769 | S_NULL, // meleestate |
||
1770 | S_NULL, // missilestate |
||
1771 | S_BRAIN_DIE1, // deathstate |
||
1772 | S_NULL, // xdeathstate |
||
1773 | sfx_bosdth, // deathsound |
||
1774 | 0, // speed |
||
1775 | 16*FRACUNIT, // radius |
||
1776 | 16*FRACUNIT, // height |
||
1777 | 10000000, // mass |
||
1778 | 0, // damage |
||
1779 | sfx_None, // activesound |
||
1780 | MF_SOLID|MF_SHOOTABLE, // flags |
||
1781 | S_NULL // raisestate |
||
1782 | }, |
||
1783 | |||
1784 | { // MT_BOSSSPIT |
||
1785 | 89, // doomednum |
||
1786 | S_BRAINEYE, // spawnstate |
||
1787 | 1000, // spawnhealth |
||
1788 | S_BRAINEYESEE, // seestate |
||
1789 | sfx_None, // seesound |
||
1790 | 8, // reactiontime |
||
1791 | sfx_None, // attacksound |
||
1792 | S_NULL, // painstate |
||
1793 | 0, // painchance |
||
1794 | sfx_None, // painsound |
||
1795 | S_NULL, // meleestate |
||
1796 | S_NULL, // missilestate |
||
1797 | S_NULL, // deathstate |
||
1798 | S_NULL, // xdeathstate |
||
1799 | sfx_None, // deathsound |
||
1800 | 0, // speed |
||
1801 | 20*FRACUNIT, // radius |
||
1802 | 32*FRACUNIT, // height |
||
1803 | 100, // mass |
||
1804 | 0, // damage |
||
1805 | sfx_None, // activesound |
||
1806 | MF_NOBLOCKMAP|MF_NOSECTOR, // flags |
||
1807 | S_NULL // raisestate |
||
1808 | }, |
||
1809 | |||
1810 | { // MT_BOSSTARGET |
||
1811 | 87, // doomednum |
||
1812 | S_NULL, // spawnstate |
||
1813 | 1000, // spawnhealth |
||
1814 | S_NULL, // seestate |
||
1815 | sfx_None, // seesound |
||
1816 | 8, // reactiontime |
||
1817 | sfx_None, // attacksound |
||
1818 | S_NULL, // painstate |
||
1819 | 0, // painchance |
||
1820 | sfx_None, // painsound |
||
1821 | S_NULL, // meleestate |
||
1822 | S_NULL, // missilestate |
||
1823 | S_NULL, // deathstate |
||
1824 | S_NULL, // xdeathstate |
||
1825 | sfx_None, // deathsound |
||
1826 | 0, // speed |
||
1827 | 20*FRACUNIT, // radius |
||
1828 | 32*FRACUNIT, // height |
||
1829 | 100, // mass |
||
1830 | 0, // damage |
||
1831 | sfx_None, // activesound |
||
1832 | MF_NOBLOCKMAP|MF_NOSECTOR, // flags |
||
1833 | S_NULL // raisestate |
||
1834 | }, |
||
1835 | |||
1836 | { // MT_SPAWNSHOT |
||
1837 | -1, // doomednum |
||
1838 | S_SPAWN1, // spawnstate |
||
1839 | 1000, // spawnhealth |
||
1840 | S_NULL, // seestate |
||
1841 | sfx_bospit, // seesound |
||
1842 | 8, // reactiontime |
||
1843 | sfx_None, // attacksound |
||
1844 | S_NULL, // painstate |
||
1845 | 0, // painchance |
||
1846 | sfx_None, // painsound |
||
1847 | S_NULL, // meleestate |
||
1848 | S_NULL, // missilestate |
||
1849 | S_NULL, // deathstate |
||
1850 | S_NULL, // xdeathstate |
||
1851 | sfx_firxpl, // deathsound |
||
1852 | 10*FRACUNIT, // speed |
||
1853 | 6*FRACUNIT, // radius |
||
1854 | 32*FRACUNIT, // height |
||
1855 | 100, // mass |
||
1856 | 3, // damage |
||
1857 | sfx_None, // activesound |
||
1858 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags |
||
1859 | S_NULL // raisestate |
||
1860 | }, |
||
1861 | |||
1862 | { // MT_SPAWNFIRE |
||
1863 | -1, // doomednum |
||
1864 | S_SPAWNFIRE1, // spawnstate |
||
1865 | 1000, // spawnhealth |
||
1866 | S_NULL, // seestate |
||
1867 | sfx_None, // seesound |
||
1868 | 8, // reactiontime |
||
1869 | sfx_None, // attacksound |
||
1870 | S_NULL, // painstate |
||
1871 | 0, // painchance |
||
1872 | sfx_None, // painsound |
||
1873 | S_NULL, // meleestate |
||
1874 | S_NULL, // missilestate |
||
1875 | S_NULL, // deathstate |
||
1876 | S_NULL, // xdeathstate |
||
1877 | sfx_None, // deathsound |
||
1878 | 0, // speed |
||
1879 | 20*FRACUNIT, // radius |
||
1880 | 16*FRACUNIT, // height |
||
1881 | 100, // mass |
||
1882 | 0, // damage |
||
1883 | sfx_None, // activesound |
||
1884 | MF_NOBLOCKMAP|MF_NOGRAVITY, // flags |
||
1885 | S_NULL // raisestate |
||
1886 | }, |
||
1887 | |||
1888 | { // MT_BARREL |
||
1889 | 2035, // doomednum |
||
1890 | S_BAR1, // spawnstate |
||
1891 | 20, // spawnhealth |
||
1892 | S_NULL, // seestate |
||
1893 | sfx_None, // seesound |
||
1894 | 8, // reactiontime |
||
1895 | sfx_None, // attacksound |
||
1896 | S_NULL, // painstate |
||
1897 | 0, // painchance |
||
1898 | sfx_None, // painsound |
||
1899 | S_NULL, // meleestate |
||
1900 | S_NULL, // missilestate |
||
1901 | S_BEXP, // deathstate |
||
1902 | S_NULL, // xdeathstate |
||
1903 | sfx_barexp, // deathsound |
||
1904 | 0, // speed |
||
1905 | 10*FRACUNIT, // radius |
||
1906 | 42*FRACUNIT, // height |
||
1907 | 100, // mass |
||
1908 | 0, // damage |
||
1909 | sfx_None, // activesound |
||
1910 | MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags |
||
1911 | S_NULL // raisestate |
||
1912 | }, |
||
1913 | |||
1914 | { // MT_TROOPSHOT |
||
1915 | -1, // doomednum |
||
1916 | S_TBALL1, // spawnstate |
||
1917 | 1000, // spawnhealth |
||
1918 | S_NULL, // seestate |
||
1919 | sfx_firsht, // seesound |
||
1920 | 8, // reactiontime |
||
1921 | sfx_None, // attacksound |
||
1922 | S_NULL, // painstate |
||
1923 | 0, // painchance |
||
1924 | sfx_None, // painsound |
||
1925 | S_NULL, // meleestate |
||
1926 | S_NULL, // missilestate |
||
1927 | S_TBALLX1, // deathstate |
||
1928 | S_NULL, // xdeathstate |
||
1929 | sfx_firxpl, // deathsound |
||
1930 | 10*FRACUNIT, // speed |
||
1931 | 6*FRACUNIT, // radius |
||
1932 | 8*FRACUNIT, // height |
||
1933 | 100, // mass |
||
1934 | 3, // damage |
||
1935 | sfx_None, // activesound |
||
1936 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
||
1937 | S_NULL // raisestate |
||
1938 | }, |
||
1939 | |||
1940 | { // MT_HEADSHOT |
||
1941 | -1, // doomednum |
||
1942 | S_RBALL1, // spawnstate |
||
1943 | 1000, // spawnhealth |
||
1944 | S_NULL, // seestate |
||
1945 | sfx_firsht, // seesound |
||
1946 | 8, // reactiontime |
||
1947 | sfx_None, // attacksound |
||
1948 | S_NULL, // painstate |
||
1949 | 0, // painchance |
||
1950 | sfx_None, // painsound |
||
1951 | S_NULL, // meleestate |
||
1952 | S_NULL, // missilestate |
||
1953 | S_RBALLX1, // deathstate |
||
1954 | S_NULL, // xdeathstate |
||
1955 | sfx_firxpl, // deathsound |
||
1956 | 10*FRACUNIT, // speed |
||
1957 | 6*FRACUNIT, // radius |
||
1958 | 8*FRACUNIT, // height |
||
1959 | 100, // mass |
||
1960 | 5, // damage |
||
1961 | sfx_None, // activesound |
||
1962 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
||
1963 | S_NULL // raisestate |
||
1964 | }, |
||
1965 | |||
1966 | { // MT_ROCKET |
||
1967 | -1, // doomednum |
||
1968 | S_ROCKET, // spawnstate |
||
1969 | 1000, // spawnhealth |
||
1970 | S_NULL, // seestate |
||
1971 | sfx_rlaunc, // seesound |
||
1972 | 8, // reactiontime |
||
1973 | sfx_None, // attacksound |
||
1974 | S_NULL, // painstate |
||
1975 | 0, // painchance |
||
1976 | sfx_None, // painsound |
||
1977 | S_NULL, // meleestate |
||
1978 | S_NULL, // missilestate |
||
1979 | S_EXPLODE1, // deathstate |
||
1980 | S_NULL, // xdeathstate |
||
1981 | sfx_barexp, // deathsound |
||
1982 | 20*FRACUNIT, // speed |
||
1983 | 11*FRACUNIT, // radius |
||
1984 | 8*FRACUNIT, // height |
||
1985 | 100, // mass |
||
1986 | 20, // damage |
||
1987 | sfx_None, // activesound |
||
1988 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
||
1989 | S_NULL // raisestate |
||
1990 | }, |
||
1991 | |||
1992 | { // MT_PLASMA |
||
1993 | -1, // doomednum |
||
1994 | S_PLASBALL, // spawnstate |
||
1995 | 1000, // spawnhealth |
||
1996 | S_NULL, // seestate |
||
1997 | sfx_plasma, // seesound |
||
1998 | 8, // reactiontime |
||
1999 | sfx_None, // attacksound |
||
2000 | S_NULL, // painstate |
||
2001 | 0, // painchance |
||
2002 | sfx_None, // painsound |
||
2003 | S_NULL, // meleestate |
||
2004 | S_NULL, // missilestate |
||
2005 | S_PLASEXP, // deathstate |
||
2006 | S_NULL, // xdeathstate |
||
2007 | sfx_firxpl, // deathsound |
||
2008 | 25*FRACUNIT, // speed |
||
2009 | 13*FRACUNIT, // radius |
||
2010 | 8*FRACUNIT, // height |
||
2011 | 100, // mass |
||
2012 | 5, // damage |
||
2013 | sfx_None, // activesound |
||
2014 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
||
2015 | S_NULL // raisestate |
||
2016 | }, |
||
2017 | |||
2018 | { // MT_BFG |
||
2019 | -1, // doomednum |
||
2020 | S_BFGSHOT, // spawnstate |
||
2021 | 1000, // spawnhealth |
||
2022 | S_NULL, // seestate |
||
2023 | 0, // seesound |
||
2024 | 8, // reactiontime |
||
2025 | sfx_None, // attacksound |
||
2026 | S_NULL, // painstate |
||
2027 | 0, // painchance |
||
2028 | sfx_None, // painsound |
||
2029 | S_NULL, // meleestate |
||
2030 | S_NULL, // missilestate |
||
2031 | S_BFGLAND, // deathstate |
||
2032 | S_NULL, // xdeathstate |
||
2033 | sfx_rxplod, // deathsound |
||
2034 | 25*FRACUNIT, // speed |
||
2035 | 13*FRACUNIT, // radius |
||
2036 | 8*FRACUNIT, // height |
||
2037 | 100, // mass |
||
2038 | 100, // damage |
||
2039 | sfx_None, // activesound |
||
2040 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
||
2041 | S_NULL // raisestate |
||
2042 | }, |
||
2043 | |||
2044 | { // MT_ARACHPLAZ |
||
2045 | -1, // doomednum |
||
2046 | S_ARACH_PLAZ, // spawnstate |
||
2047 | 1000, // spawnhealth |
||
2048 | S_NULL, // seestate |
||
2049 | sfx_plasma, // seesound |
||
2050 | 8, // reactiontime |
||
2051 | sfx_None, // attacksound |
||
2052 | S_NULL, // painstate |
||
2053 | 0, // painchance |
||
2054 | sfx_None, // painsound |
||
2055 | S_NULL, // meleestate |
||
2056 | S_NULL, // missilestate |
||
2057 | S_ARACH_PLEX, // deathstate |
||
2058 | S_NULL, // xdeathstate |
||
2059 | sfx_firxpl, // deathsound |
||
2060 | 25*FRACUNIT, // speed |
||
2061 | 13*FRACUNIT, // radius |
||
2062 | 8*FRACUNIT, // height |
||
2063 | 100, // mass |
||
2064 | 5, // damage |
||
2065 | sfx_None, // activesound |
||
2066 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags |
||
2067 | S_NULL // raisestate |
||
2068 | }, |
||
2069 | |||
2070 | { // MT_PUFF |
||
2071 | -1, // doomednum |
||
2072 | S_PUFF1, // spawnstate |
||
2073 | 1000, // spawnhealth |
||
2074 | S_NULL, // seestate |
||
2075 | sfx_None, // seesound |
||
2076 | 8, // reactiontime |
||
2077 | sfx_None, // attacksound |
||
2078 | S_NULL, // painstate |
||
2079 | 0, // painchance |
||
2080 | sfx_None, // painsound |
||
2081 | S_NULL, // meleestate |
||
2082 | S_NULL, // missilestate |
||
2083 | S_NULL, // deathstate |
||
2084 | S_NULL, // xdeathstate |
||
2085 | sfx_None, // deathsound |
||
2086 | 0, // speed |
||
2087 | 20*FRACUNIT, // radius |
||
2088 | 16*FRACUNIT, // height |
||
2089 | 100, // mass |
||
2090 | 0, // damage |
||
2091 | sfx_None, // activesound |
||
2092 | MF_NOBLOCKMAP|MF_NOGRAVITY, // flags |
||
2093 | S_NULL // raisestate |
||
2094 | }, |
||
2095 | |||
2096 | { // MT_BLOOD |
||
2097 | -1, // doomednum |
||
2098 | S_BLOOD1, // spawnstate |
||
2099 | 1000, // spawnhealth |
||
2100 | S_NULL, // seestate |
||
2101 | sfx_None, // seesound |
||
2102 | 8, // reactiontime |
||
2103 | sfx_None, // attacksound |
||
2104 | S_NULL, // painstate |
||
2105 | 0, // painchance |
||
2106 | sfx_None, // painsound |
||
2107 | S_NULL, // meleestate |
||
2108 | S_NULL, // missilestate |
||
2109 | S_NULL, // deathstate |
||
2110 | S_NULL, // xdeathstate |
||
2111 | sfx_None, // deathsound |
||
2112 | 0, // speed |
||
2113 | 20*FRACUNIT, // radius |
||
2114 | 16*FRACUNIT, // height |
||
2115 | 100, // mass |
||
2116 | 0, // damage |
||
2117 | sfx_None, // activesound |
||
2118 | MF_NOBLOCKMAP, // flags |
||
2119 | S_NULL // raisestate |
||
2120 | }, |
||
2121 | |||
2122 | { // MT_TFOG |
||
2123 | -1, // doomednum |
||
2124 | S_TFOG, // spawnstate |
||
2125 | 1000, // spawnhealth |
||
2126 | S_NULL, // seestate |
||
2127 | sfx_None, // seesound |
||
2128 | 8, // reactiontime |
||
2129 | sfx_None, // attacksound |
||
2130 | S_NULL, // painstate |
||
2131 | 0, // painchance |
||
2132 | sfx_None, // painsound |
||
2133 | S_NULL, // meleestate |
||
2134 | S_NULL, // missilestate |
||
2135 | S_NULL, // deathstate |
||
2136 | S_NULL, // xdeathstate |
||
2137 | sfx_None, // deathsound |
||
2138 | 0, // speed |
||
2139 | 20*FRACUNIT, // radius |
||
2140 | 16*FRACUNIT, // height |
||
2141 | 100, // mass |
||
2142 | 0, // damage |
||
2143 | sfx_None, // activesound |
||
2144 | MF_NOBLOCKMAP|MF_NOGRAVITY, // flags |
||
2145 | S_NULL // raisestate |
||
2146 | }, |
||
2147 | |||
2148 | { // MT_IFOG |
||
2149 | -1, // doomednum |
||
2150 | S_IFOG, // spawnstate |
||
2151 | 1000, // spawnhealth |
||
2152 | S_NULL, // seestate |
||
2153 | sfx_None, // seesound |
||
2154 | 8, // reactiontime |
||
2155 | sfx_None, // attacksound |
||
2156 | S_NULL, // painstate |
||
2157 | 0, // painchance |
||
2158 | sfx_None, // painsound |
||
2159 | S_NULL, // meleestate |
||
2160 | S_NULL, // missilestate |
||
2161 | S_NULL, // deathstate |
||
2162 | S_NULL, // xdeathstate |
||
2163 | sfx_None, // deathsound |
||
2164 | 0, // speed |
||
2165 | 20*FRACUNIT, // radius |
||
2166 | 16*FRACUNIT, // height |
||
2167 | 100, // mass |
||
2168 | 0, // damage |
||
2169 | sfx_None, // activesound |
||
2170 | MF_NOBLOCKMAP|MF_NOGRAVITY, // flags |
||
2171 | S_NULL // raisestate |
||
2172 | }, |
||
2173 | |||
2174 | { // MT_TELEPORTMAN |
||
2175 | 14, // doomednum |
||
2176 | S_NULL, // spawnstate |
||
2177 | 1000, // spawnhealth |
||
2178 | S_NULL, // seestate |
||
2179 | sfx_None, // seesound |
||
2180 | 8, // reactiontime |
||
2181 | sfx_None, // attacksound |
||
2182 | S_NULL, // painstate |
||
2183 | 0, // painchance |
||
2184 | sfx_None, // painsound |
||
2185 | S_NULL, // meleestate |
||
2186 | S_NULL, // missilestate |
||
2187 | S_NULL, // deathstate |
||
2188 | S_NULL, // xdeathstate |
||
2189 | sfx_None, // deathsound |
||
2190 | 0, // speed |
||
2191 | 20*FRACUNIT, // radius |
||
2192 | 16*FRACUNIT, // height |
||
2193 | 100, // mass |
||
2194 | 0, // damage |
||
2195 | sfx_None, // activesound |
||
2196 | MF_NOBLOCKMAP|MF_NOSECTOR, // flags |
||
2197 | S_NULL // raisestate |
||
2198 | }, |
||
2199 | |||
2200 | { // MT_EXTRABFG |
||
2201 | -1, // doomednum |
||
2202 | S_BFGEXP, // spawnstate |
||
2203 | 1000, // spawnhealth |
||
2204 | S_NULL, // seestate |
||
2205 | sfx_None, // seesound |
||
2206 | 8, // reactiontime |
||
2207 | sfx_None, // attacksound |
||
2208 | S_NULL, // painstate |
||
2209 | 0, // painchance |
||
2210 | sfx_None, // painsound |
||
2211 | S_NULL, // meleestate |
||
2212 | S_NULL, // missilestate |
||
2213 | S_NULL, // deathstate |
||
2214 | S_NULL, // xdeathstate |
||
2215 | sfx_None, // deathsound |
||
2216 | 0, // speed |
||
2217 | 20*FRACUNIT, // radius |
||
2218 | 16*FRACUNIT, // height |
||
2219 | 100, // mass |
||
2220 | 0, // damage |
||
2221 | sfx_None, // activesound |
||
2222 | MF_NOBLOCKMAP|MF_NOGRAVITY, // flags |
||
2223 | S_NULL // raisestate |
||
2224 | }, |
||
2225 | |||
2226 | { // MT_MISC0 |
||
2227 | 2018, // doomednum |
||
2228 | S_ARM1, // spawnstate |
||
2229 | 1000, // spawnhealth |
||
2230 | S_NULL, // seestate |
||
2231 | sfx_None, // seesound |
||
2232 | 8, // reactiontime |
||
2233 | sfx_None, // attacksound |
||
2234 | S_NULL, // painstate |
||
2235 | 0, // painchance |
||
2236 | sfx_None, // painsound |
||
2237 | S_NULL, // meleestate |
||
2238 | S_NULL, // missilestate |
||
2239 | S_NULL, // deathstate |
||
2240 | S_NULL, // xdeathstate |
||
2241 | sfx_None, // deathsound |
||
2242 | 0, // speed |
||
2243 | 20*FRACUNIT, // radius |
||
2244 | 16*FRACUNIT, // height |
||
2245 | 100, // mass |
||
2246 | 0, // damage |
||
2247 | sfx_None, // activesound |
||
2248 | MF_SPECIAL, // flags |
||
2249 | S_NULL // raisestate |
||
2250 | }, |
||
2251 | |||
2252 | { // MT_MISC1 |
||
2253 | 2019, // doomednum |
||
2254 | S_ARM2, // spawnstate |
||
2255 | 1000, // spawnhealth |
||
2256 | S_NULL, // seestate |
||
2257 | sfx_None, // seesound |
||
2258 | 8, // reactiontime |
||
2259 | sfx_None, // attacksound |
||
2260 | S_NULL, // painstate |
||
2261 | 0, // painchance |
||
2262 | sfx_None, // painsound |
||
2263 | S_NULL, // meleestate |
||
2264 | S_NULL, // missilestate |
||
2265 | S_NULL, // deathstate |
||
2266 | S_NULL, // xdeathstate |
||
2267 | sfx_None, // deathsound |
||
2268 | 0, // speed |
||
2269 | 20*FRACUNIT, // radius |
||
2270 | 16*FRACUNIT, // height |
||
2271 | 100, // mass |
||
2272 | 0, // damage |
||
2273 | sfx_None, // activesound |
||
2274 | MF_SPECIAL, // flags |
||
2275 | S_NULL // raisestate |
||
2276 | }, |
||
2277 | |||
2278 | { // MT_MISC2 |
||
2279 | 2014, // doomednum |
||
2280 | S_BON1, // spawnstate |
||
2281 | 1000, // spawnhealth |
||
2282 | S_NULL, // seestate |
||
2283 | sfx_None, // seesound |
||
2284 | 8, // reactiontime |
||
2285 | sfx_None, // attacksound |
||
2286 | S_NULL, // painstate |
||
2287 | 0, // painchance |
||
2288 | sfx_None, // painsound |
||
2289 | S_NULL, // meleestate |
||
2290 | S_NULL, // missilestate |
||
2291 | S_NULL, // deathstate |
||
2292 | S_NULL, // xdeathstate |
||
2293 | sfx_None, // deathsound |
||
2294 | 0, // speed |
||
2295 | 20*FRACUNIT, // radius |
||
2296 | 16*FRACUNIT, // height |
||
2297 | 100, // mass |
||
2298 | 0, // damage |
||
2299 | sfx_None, // activesound |
||
2300 | MF_SPECIAL|MF_COUNTITEM, // flags |
||
2301 | S_NULL // raisestate |
||
2302 | }, |
||
2303 | |||
2304 | { // MT_MISC3 |
||
2305 | 2015, // doomednum |
||
2306 | S_BON2, // spawnstate |
||
2307 | 1000, // spawnhealth |
||
2308 | S_NULL, // seestate |
||
2309 | sfx_None, // seesound |
||
2310 | 8, // reactiontime |
||
2311 | sfx_None, // attacksound |
||
2312 | S_NULL, // painstate |
||
2313 | 0, // painchance |
||
2314 | sfx_None, // painsound |
||
2315 | S_NULL, // meleestate |
||
2316 | S_NULL, // missilestate |
||
2317 | S_NULL, // deathstate |
||
2318 | S_NULL, // xdeathstate |
||
2319 | sfx_None, // deathsound |
||
2320 | 0, // speed |
||
2321 | 20*FRACUNIT, // radius |
||
2322 | 16*FRACUNIT, // height |
||
2323 | 100, // mass |
||
2324 | 0, // damage |
||
2325 | sfx_None, // activesound |
||
2326 | MF_SPECIAL|MF_COUNTITEM, // flags |
||
2327 | S_NULL // raisestate |
||
2328 | }, |
||
2329 | |||
2330 | { // MT_MISC4 |
||
2331 | 5, // doomednum |
||
2332 | S_BKEY, // spawnstate |
||
2333 | 1000, // spawnhealth |
||
2334 | S_NULL, // seestate |
||
2335 | sfx_None, // seesound |
||
2336 | 8, // reactiontime |
||
2337 | sfx_None, // attacksound |
||
2338 | S_NULL, // painstate |
||
2339 | 0, // painchance |
||
2340 | sfx_None, // painsound |
||
2341 | S_NULL, // meleestate |
||
2342 | S_NULL, // missilestate |
||
2343 | S_NULL, // deathstate |
||
2344 | S_NULL, // xdeathstate |
||
2345 | sfx_None, // deathsound |
||
2346 | 0, // speed |
||
2347 | 20*FRACUNIT, // radius |
||
2348 | 16*FRACUNIT, // height |
||
2349 | 100, // mass |
||
2350 | 0, // damage |
||
2351 | sfx_None, // activesound |
||
2352 | MF_SPECIAL|MF_NOTDMATCH, // flags |
||
2353 | S_NULL // raisestate |
||
2354 | }, |
||
2355 | |||
2356 | { // MT_MISC5 |
||
2357 | 13, // doomednum |
||
2358 | S_RKEY, // spawnstate |
||
2359 | 1000, // spawnhealth |
||
2360 | S_NULL, // seestate |
||
2361 | sfx_None, // seesound |
||
2362 | 8, // reactiontime |
||
2363 | sfx_None, // attacksound |
||
2364 | S_NULL, // painstate |
||
2365 | 0, // painchance |
||
2366 | sfx_None, // painsound |
||
2367 | S_NULL, // meleestate |
||
2368 | S_NULL, // missilestate |
||
2369 | S_NULL, // deathstate |
||
2370 | S_NULL, // xdeathstate |
||
2371 | sfx_None, // deathsound |
||
2372 | 0, // speed |
||
2373 | 20*FRACUNIT, // radius |
||
2374 | 16*FRACUNIT, // height |
||
2375 | 100, // mass |
||
2376 | 0, // damage |
||
2377 | sfx_None, // activesound |
||
2378 | MF_SPECIAL|MF_NOTDMATCH, // flags |
||
2379 | S_NULL // raisestate |
||
2380 | }, |
||
2381 | |||
2382 | { // MT_MISC6 |
||
2383 | 6, // doomednum |
||
2384 | S_YKEY, // spawnstate |
||
2385 | 1000, // spawnhealth |
||
2386 | S_NULL, // seestate |
||
2387 | sfx_None, // seesound |
||
2388 | 8, // reactiontime |
||
2389 | sfx_None, // attacksound |
||
2390 | S_NULL, // painstate |
||
2391 | 0, // painchance |
||
2392 | sfx_None, // painsound |
||
2393 | S_NULL, // meleestate |
||
2394 | S_NULL, // missilestate |
||
2395 | S_NULL, // deathstate |
||
2396 | S_NULL, // xdeathstate |
||
2397 | sfx_None, // deathsound |
||
2398 | 0, // speed |
||
2399 | 20*FRACUNIT, // radius |
||
2400 | 16*FRACUNIT, // height |
||
2401 | 100, // mass |
||
2402 | 0, // damage |
||
2403 | sfx_None, // activesound |
||
2404 | MF_SPECIAL|MF_NOTDMATCH, // flags |
||
2405 | S_NULL // raisestate |
||
2406 | }, |
||
2407 | |||
2408 | { // MT_MISC7 |
||
2409 | 39, // doomednum |
||
2410 | S_YSKULL, // spawnstate |
||
2411 | 1000, // spawnhealth |
||
2412 | S_NULL, // seestate |
||
2413 | sfx_None, // seesound |
||
2414 | 8, // reactiontime |
||
2415 | sfx_None, // attacksound |
||
2416 | S_NULL, // painstate |
||
2417 | 0, // painchance |
||
2418 | sfx_None, // painsound |
||
2419 | S_NULL, // meleestate |
||
2420 | S_NULL, // missilestate |
||
2421 | S_NULL, // deathstate |
||
2422 | S_NULL, // xdeathstate |
||
2423 | sfx_None, // deathsound |
||
2424 | 0, // speed |
||
2425 | 20*FRACUNIT, // radius |
||
2426 | 16*FRACUNIT, // height |
||
2427 | 100, // mass |
||
2428 | 0, // damage |
||
2429 | sfx_None, // activesound |
||
2430 | MF_SPECIAL|MF_NOTDMATCH, // flags |
||
2431 | S_NULL // raisestate |
||
2432 | }, |
||
2433 | |||
2434 | { // MT_MISC8 |
||
2435 | 38, // doomednum |
||
2436 | S_RSKULL, // spawnstate |
||
2437 | 1000, // spawnhealth |
||
2438 | S_NULL, // seestate |
||
2439 | sfx_None, // seesound |
||
2440 | 8, // reactiontime |
||
2441 | sfx_None, // attacksound |
||
2442 | S_NULL, // painstate |
||
2443 | 0, // painchance |
||
2444 | sfx_None, // painsound |
||
2445 | S_NULL, // meleestate |
||
2446 | S_NULL, // missilestate |
||
2447 | S_NULL, // deathstate |
||
2448 | S_NULL, // xdeathstate |
||
2449 | sfx_None, // deathsound |
||
2450 | 0, // speed |
||
2451 | 20*FRACUNIT, // radius |
||
2452 | 16*FRACUNIT, // height |
||
2453 | 100, // mass |
||
2454 | 0, // damage |
||
2455 | sfx_None, // activesound |
||
2456 | MF_SPECIAL|MF_NOTDMATCH, // flags |
||
2457 | S_NULL // raisestate |
||
2458 | }, |
||
2459 | |||
2460 | { // MT_MISC9 |
||
2461 | 40, // doomednum |
||
2462 | S_BSKULL, // spawnstate |
||
2463 | 1000, // spawnhealth |
||
2464 | S_NULL, // seestate |
||
2465 | sfx_None, // seesound |
||
2466 | 8, // reactiontime |
||
2467 | sfx_None, // attacksound |
||
2468 | S_NULL, // painstate |
||
2469 | 0, // painchance |
||
2470 | sfx_None, // painsound |
||
2471 | S_NULL, // meleestate |
||
2472 | S_NULL, // missilestate |
||
2473 | S_NULL, // deathstate |
||
2474 | S_NULL, // xdeathstate |
||
2475 | sfx_None, // deathsound |
||
2476 | 0, // speed |
||
2477 | 20*FRACUNIT, // radius |
||
2478 | 16*FRACUNIT, // height |
||
2479 | 100, // mass |
||
2480 | 0, // damage |
||
2481 | sfx_None, // activesound |
||
2482 | MF_SPECIAL|MF_NOTDMATCH, // flags |
||
2483 | S_NULL // raisestate |
||
2484 | }, |
||
2485 | |||
2486 | { // MT_MISC10 |
||
2487 | 2011, // doomednum |
||
2488 | S_STIM, // spawnstate |
||
2489 | 1000, // spawnhealth |
||
2490 | S_NULL, // seestate |
||
2491 | sfx_None, // seesound |
||
2492 | 8, // reactiontime |
||
2493 | sfx_None, // attacksound |
||
2494 | S_NULL, // painstate |
||
2495 | 0, // painchance |
||
2496 | sfx_None, // painsound |
||
2497 | S_NULL, // meleestate |
||
2498 | S_NULL, // missilestate |
||
2499 | S_NULL, // deathstate |
||
2500 | S_NULL, // xdeathstate |
||
2501 | sfx_None, // deathsound |
||
2502 | 0, // speed |
||
2503 | 20*FRACUNIT, // radius |
||
2504 | 16*FRACUNIT, // height |
||
2505 | 100, // mass |
||
2506 | 0, // damage |
||
2507 | sfx_None, // activesound |
||
2508 | MF_SPECIAL, // flags |
||
2509 | S_NULL // raisestate |
||
2510 | }, |
||
2511 | |||
2512 | { // MT_MISC11 |
||
2513 | 2012, // doomednum |
||
2514 | S_MEDI, // spawnstate |
||
2515 | 1000, // spawnhealth |
||
2516 | S_NULL, // seestate |
||
2517 | sfx_None, // seesound |
||
2518 | 8, // reactiontime |
||
2519 | sfx_None, // attacksound |
||
2520 | S_NULL, // painstate |
||
2521 | 0, // painchance |
||
2522 | sfx_None, // painsound |
||
2523 | S_NULL, // meleestate |
||
2524 | S_NULL, // missilestate |
||
2525 | S_NULL, // deathstate |
||
2526 | S_NULL, // xdeathstate |
||
2527 | sfx_None, // deathsound |
||
2528 | 0, // speed |
||
2529 | 20*FRACUNIT, // radius |
||
2530 | 16*FRACUNIT, // height |
||
2531 | 100, // mass |
||
2532 | 0, // damage |
||
2533 | sfx_None, // activesound |
||
2534 | MF_SPECIAL, // flags |
||
2535 | S_NULL // raisestate |
||
2536 | }, |
||
2537 | |||
2538 | { // MT_MISC12 |
||
2539 | 2013, // doomednum |
||
2540 | S_SOUL, // spawnstate |
||
2541 | 1000, // spawnhealth |
||
2542 | S_NULL, // seestate |
||
2543 | sfx_None, // seesound |
||
2544 | 8, // reactiontime |
||
2545 | sfx_None, // attacksound |
||
2546 | S_NULL, // painstate |
||
2547 | 0, // painchance |
||
2548 | sfx_None, // painsound |
||
2549 | S_NULL, // meleestate |
||
2550 | S_NULL, // missilestate |
||
2551 | S_NULL, // deathstate |
||
2552 | S_NULL, // xdeathstate |
||
2553 | sfx_None, // deathsound |
||
2554 | 0, // speed |
||
2555 | 20*FRACUNIT, // radius |
||
2556 | 16*FRACUNIT, // height |
||
2557 | 100, // mass |
||
2558 | 0, // damage |
||
2559 | sfx_None, // activesound |
||
2560 | MF_SPECIAL|MF_COUNTITEM, // flags |
||
2561 | S_NULL // raisestate |
||
2562 | }, |
||
2563 | |||
2564 | { // MT_INV |
||
2565 | 2022, // doomednum |
||
2566 | S_PINV, // spawnstate |
||
2567 | 1000, // spawnhealth |
||
2568 | S_NULL, // seestate |
||
2569 | sfx_None, // seesound |
||
2570 | 8, // reactiontime |
||
2571 | sfx_None, // attacksound |
||
2572 | S_NULL, // painstate |
||
2573 | 0, // painchance |
||
2574 | sfx_None, // painsound |
||
2575 | S_NULL, // meleestate |
||
2576 | S_NULL, // missilestate |
||
2577 | S_NULL, // deathstate |
||
2578 | S_NULL, // xdeathstate |
||
2579 | sfx_None, // deathsound |
||
2580 | 0, // speed |
||
2581 | 20*FRACUNIT, // radius |
||
2582 | 16*FRACUNIT, // height |
||
2583 | 100, // mass |
||
2584 | 0, // damage |
||
2585 | sfx_None, // activesound |
||
2586 | MF_SPECIAL|MF_COUNTITEM, // flags |
||
2587 | S_NULL // raisestate |
||
2588 | }, |
||
2589 | |||
2590 | { // MT_MISC13 |
||
2591 | 2023, // doomednum |
||
2592 | S_PSTR, // spawnstate |
||
2593 | 1000, // spawnhealth |
||
2594 | S_NULL, // seestate |
||
2595 | sfx_None, // seesound |
||
2596 | 8, // reactiontime |
||
2597 | sfx_None, // attacksound |
||
2598 | S_NULL, // painstate |
||
2599 | 0, // painchance |
||
2600 | sfx_None, // painsound |
||
2601 | S_NULL, // meleestate |
||
2602 | S_NULL, // missilestate |
||
2603 | S_NULL, // deathstate |
||
2604 | S_NULL, // xdeathstate |
||
2605 | sfx_None, // deathsound |
||
2606 | 0, // speed |
||
2607 | 20*FRACUNIT, // radius |
||
2608 | 16*FRACUNIT, // height |
||
2609 | 100, // mass |
||
2610 | 0, // damage |
||
2611 | sfx_None, // activesound |
||
2612 | MF_SPECIAL|MF_COUNTITEM, // flags |
||
2613 | S_NULL // raisestate |
||
2614 | }, |
||
2615 | |||
2616 | { // MT_INS |
||
2617 | 2024, // doomednum |
||
2618 | S_PINS, // spawnstate |
||
2619 | 1000, // spawnhealth |
||
2620 | S_NULL, // seestate |
||
2621 | sfx_None, // seesound |
||
2622 | 8, // reactiontime |
||
2623 | sfx_None, // attacksound |
||
2624 | S_NULL, // painstate |
||
2625 | 0, // painchance |
||
2626 | sfx_None, // painsound |
||
2627 | S_NULL, // meleestate |
||
2628 | S_NULL, // missilestate |
||
2629 | S_NULL, // deathstate |
||
2630 | S_NULL, // xdeathstate |
||
2631 | sfx_None, // deathsound |
||
2632 | 0, // speed |
||
2633 | 20*FRACUNIT, // radius |
||
2634 | 16*FRACUNIT, // height |
||
2635 | 100, // mass |
||
2636 | 0, // damage |
||
2637 | sfx_None, // activesound |
||
2638 | MF_SPECIAL|MF_COUNTITEM, // flags |
||
2639 | S_NULL // raisestate |
||
2640 | }, |
||
2641 | |||
2642 | { // MT_MISC14 |
||
2643 | 2025, // doomednum |
||
2644 | S_SUIT, // spawnstate |
||
2645 | 1000, // spawnhealth |
||
2646 | S_NULL, // seestate |
||
2647 | sfx_None, // seesound |
||
2648 | 8, // reactiontime |
||
2649 | sfx_None, // attacksound |
||
2650 | S_NULL, // painstate |
||
2651 | 0, // painchance |
||
2652 | sfx_None, // painsound |
||
2653 | S_NULL, // meleestate |
||
2654 | S_NULL, // missilestate |
||
2655 | S_NULL, // deathstate |
||
2656 | S_NULL, // xdeathstate |
||
2657 | sfx_None, // deathsound |
||
2658 | 0, // speed |
||
2659 | 20*FRACUNIT, // radius |
||
2660 | 16*FRACUNIT, // height |
||
2661 | 100, // mass |
||
2662 | 0, // damage |
||
2663 | sfx_None, // activesound |
||
2664 | MF_SPECIAL, // flags |
||
2665 | S_NULL // raisestate |
||
2666 | }, |
||
2667 | |||
2668 | { // MT_MISC15 |
||
2669 | 2026, // doomednum |
||
2670 | S_PMAP, // spawnstate |
||
2671 | 1000, // spawnhealth |
||
2672 | S_NULL, // seestate |
||
2673 | sfx_None, // seesound |
||
2674 | 8, // reactiontime |
||
2675 | sfx_None, // attacksound |
||
2676 | S_NULL, // painstate |
||
2677 | 0, // painchance |
||
2678 | sfx_None, // painsound |
||
2679 | S_NULL, // meleestate |
||
2680 | S_NULL, // missilestate |
||
2681 | S_NULL, // deathstate |
||
2682 | S_NULL, // xdeathstate |
||
2683 | sfx_None, // deathsound |
||
2684 | 0, // speed |
||
2685 | 20*FRACUNIT, // radius |
||
2686 | 16*FRACUNIT, // height |
||
2687 | 100, // mass |
||
2688 | 0, // damage |
||
2689 | sfx_None, // activesound |
||
2690 | MF_SPECIAL|MF_COUNTITEM, // flags |
||
2691 | S_NULL // raisestate |
||
2692 | }, |
||
2693 | |||
2694 | { // MT_MISC16 |
||
2695 | 2045, // doomednum |
||
2696 | S_PVIS, // spawnstate |
||
2697 | 1000, // spawnhealth |
||
2698 | S_NULL, // seestate |
||
2699 | sfx_None, // seesound |
||
2700 | 8, // reactiontime |
||
2701 | sfx_None, // attacksound |
||
2702 | S_NULL, // painstate |
||
2703 | 0, // painchance |
||
2704 | sfx_None, // painsound |
||
2705 | S_NULL, // meleestate |
||
2706 | S_NULL, // missilestate |
||
2707 | S_NULL, // deathstate |
||
2708 | S_NULL, // xdeathstate |
||
2709 | sfx_None, // deathsound |
||
2710 | 0, // speed |
||
2711 | 20*FRACUNIT, // radius |
||
2712 | 16*FRACUNIT, // height |
||
2713 | 100, // mass |
||
2714 | 0, // damage |
||
2715 | sfx_None, // activesound |
||
2716 | MF_SPECIAL|MF_COUNTITEM, // flags |
||
2717 | S_NULL // raisestate |
||
2718 | }, |
||
2719 | |||
2720 | { // MT_MEGA |
||
2721 | 83, // doomednum |
||
2722 | S_MEGA, // spawnstate |
||
2723 | 1000, // spawnhealth |
||
2724 | S_NULL, // seestate |
||
2725 | sfx_None, // seesound |
||
2726 | 8, // reactiontime |
||
2727 | sfx_None, // attacksound |
||
2728 | S_NULL, // painstate |
||
2729 | 0, // painchance |
||
2730 | sfx_None, // painsound |
||
2731 | S_NULL, // meleestate |
||
2732 | S_NULL, // missilestate |
||
2733 | S_NULL, // deathstate |
||
2734 | S_NULL, // xdeathstate |
||
2735 | sfx_None, // deathsound |
||
2736 | 0, // speed |
||
2737 | 20*FRACUNIT, // radius |
||
2738 | 16*FRACUNIT, // height |
||
2739 | 100, // mass |
||
2740 | 0, // damage |
||
2741 | sfx_None, // activesound |
||
2742 | MF_SPECIAL|MF_COUNTITEM, // flags |
||
2743 | S_NULL // raisestate |
||
2744 | }, |
||
2745 | |||
2746 | { // MT_CLIP |
||
2747 | 2007, // doomednum |
||
2748 | S_CLIP, // spawnstate |
||
2749 | 1000, // spawnhealth |
||
2750 | S_NULL, // seestate |
||
2751 | sfx_None, // seesound |
||
2752 | 8, // reactiontime |
||
2753 | sfx_None, // attacksound |
||
2754 | S_NULL, // painstate |
||
2755 | 0, // painchance |
||
2756 | sfx_None, // painsound |
||
2757 | S_NULL, // meleestate |
||
2758 | S_NULL, // missilestate |
||
2759 | S_NULL, // deathstate |
||
2760 | S_NULL, // xdeathstate |
||
2761 | sfx_None, // deathsound |
||
2762 | 0, // speed |
||
2763 | 20*FRACUNIT, // radius |
||
2764 | 16*FRACUNIT, // height |
||
2765 | 100, // mass |
||
2766 | 0, // damage |
||
2767 | sfx_None, // activesound |
||
2768 | MF_SPECIAL, // flags |
||
2769 | S_NULL // raisestate |
||
2770 | }, |
||
2771 | |||
2772 | { // MT_MISC17 |
||
2773 | 2048, // doomednum |
||
2774 | S_AMMO, // spawnstate |
||
2775 | 1000, // spawnhealth |
||
2776 | S_NULL, // seestate |
||
2777 | sfx_None, // seesound |
||
2778 | 8, // reactiontime |
||
2779 | sfx_None, // attacksound |
||
2780 | S_NULL, // painstate |
||
2781 | 0, // painchance |
||
2782 | sfx_None, // painsound |
||
2783 | S_NULL, // meleestate |
||
2784 | S_NULL, // missilestate |
||
2785 | S_NULL, // deathstate |
||
2786 | S_NULL, // xdeathstate |
||
2787 | sfx_None, // deathsound |
||
2788 | 0, // speed |
||
2789 | 20*FRACUNIT, // radius |
||
2790 | 16*FRACUNIT, // height |
||
2791 | 100, // mass |
||
2792 | 0, // damage |
||
2793 | sfx_None, // activesound |
||
2794 | MF_SPECIAL, // flags |
||
2795 | S_NULL // raisestate |
||
2796 | }, |
||
2797 | |||
2798 | { // MT_MISC18 |
||
2799 | 2010, // doomednum |
||
2800 | S_ROCK, // spawnstate |
||
2801 | 1000, // spawnhealth |
||
2802 | S_NULL, // seestate |
||
2803 | sfx_None, // seesound |
||
2804 | 8, // reactiontime |
||
2805 | sfx_None, // attacksound |
||
2806 | S_NULL, // painstate |
||
2807 | 0, // painchance |
||
2808 | sfx_None, // painsound |
||
2809 | S_NULL, // meleestate |
||
2810 | S_NULL, // missilestate |
||
2811 | S_NULL, // deathstate |
||
2812 | S_NULL, // xdeathstate |
||
2813 | sfx_None, // deathsound |
||
2814 | 0, // speed |
||
2815 | 20*FRACUNIT, // radius |
||
2816 | 16*FRACUNIT, // height |
||
2817 | 100, // mass |
||
2818 | 0, // damage |
||
2819 | sfx_None, // activesound |
||
2820 | MF_SPECIAL, // flags |
||
2821 | S_NULL // raisestate |
||
2822 | }, |
||
2823 | |||
2824 | { // MT_MISC19 |
||
2825 | 2046, // doomednum |
||
2826 | S_BROK, // spawnstate |
||
2827 | 1000, // spawnhealth |
||
2828 | S_NULL, // seestate |
||
2829 | sfx_None, // seesound |
||
2830 | 8, // reactiontime |
||
2831 | sfx_None, // attacksound |
||
2832 | S_NULL, // painstate |
||
2833 | 0, // painchance |
||
2834 | sfx_None, // painsound |
||
2835 | S_NULL, // meleestate |
||
2836 | S_NULL, // missilestate |
||
2837 | S_NULL, // deathstate |
||
2838 | S_NULL, // xdeathstate |
||
2839 | sfx_None, // deathsound |
||
2840 | 0, // speed |
||
2841 | 20*FRACUNIT, // radius |
||
2842 | 16*FRACUNIT, // height |
||
2843 | 100, // mass |
||
2844 | 0, // damage |
||
2845 | sfx_None, // activesound |
||
2846 | MF_SPECIAL, // flags |
||
2847 | S_NULL // raisestate |
||
2848 | }, |
||
2849 | |||
2850 | { // MT_MISC20 |
||
2851 | 2047, // doomednum |
||
2852 | S_CELL, // spawnstate |
||
2853 | 1000, // spawnhealth |
||
2854 | S_NULL, // seestate |
||
2855 | sfx_None, // seesound |
||
2856 | 8, // reactiontime |
||
2857 | sfx_None, // attacksound |
||
2858 | S_NULL, // painstate |
||
2859 | 0, // painchance |
||
2860 | sfx_None, // painsound |
||
2861 | S_NULL, // meleestate |
||
2862 | S_NULL, // missilestate |
||
2863 | S_NULL, // deathstate |
||
2864 | S_NULL, // xdeathstate |
||
2865 | sfx_None, // deathsound |
||
2866 | 0, // speed |
||
2867 | 20*FRACUNIT, // radius |
||
2868 | 16*FRACUNIT, // height |
||
2869 | 100, // mass |
||
2870 | 0, // damage |
||
2871 | sfx_None, // activesound |
||
2872 | MF_SPECIAL, // flags |
||
2873 | S_NULL // raisestate |
||
2874 | }, |
||
2875 | |||
2876 | { // MT_MISC21 |
||
2877 | 17, // doomednum |
||
2878 | S_CELP, // spawnstate |
||
2879 | 1000, // spawnhealth |
||
2880 | S_NULL, // seestate |
||
2881 | sfx_None, // seesound |
||
2882 | 8, // reactiontime |
||
2883 | sfx_None, // attacksound |
||
2884 | S_NULL, // painstate |
||
2885 | 0, // painchance |
||
2886 | sfx_None, // painsound |
||
2887 | S_NULL, // meleestate |
||
2888 | S_NULL, // missilestate |
||
2889 | S_NULL, // deathstate |
||
2890 | S_NULL, // xdeathstate |
||
2891 | sfx_None, // deathsound |
||
2892 | 0, // speed |
||
2893 | 20*FRACUNIT, // radius |
||
2894 | 16*FRACUNIT, // height |
||
2895 | 100, // mass |
||
2896 | 0, // damage |
||
2897 | sfx_None, // activesound |
||
2898 | MF_SPECIAL, // flags |
||
2899 | S_NULL // raisestate |
||
2900 | }, |
||
2901 | |||
2902 | { // MT_MISC22 |
||
2903 | 2008, // doomednum |
||
2904 | S_SHEL, // spawnstate |
||
2905 | 1000, // spawnhealth |
||
2906 | S_NULL, // seestate |
||
2907 | sfx_None, // seesound |
||
2908 | 8, // reactiontime |
||
2909 | sfx_None, // attacksound |
||
2910 | S_NULL, // painstate |
||
2911 | 0, // painchance |
||
2912 | sfx_None, // painsound |
||
2913 | S_NULL, // meleestate |
||
2914 | S_NULL, // missilestate |
||
2915 | S_NULL, // deathstate |
||
2916 | S_NULL, // xdeathstate |
||
2917 | sfx_None, // deathsound |
||
2918 | 0, // speed |
||
2919 | 20*FRACUNIT, // radius |
||
2920 | 16*FRACUNIT, // height |
||
2921 | 100, // mass |
||
2922 | 0, // damage |
||
2923 | sfx_None, // activesound |
||
2924 | MF_SPECIAL, // flags |
||
2925 | S_NULL // raisestate |
||
2926 | }, |
||
2927 | |||
2928 | { // MT_MISC23 |
||
2929 | 2049, // doomednum |
||
2930 | S_SBOX, // spawnstate |
||
2931 | 1000, // spawnhealth |
||
2932 | S_NULL, // seestate |
||
2933 | sfx_None, // seesound |
||
2934 | 8, // reactiontime |
||
2935 | sfx_None, // attacksound |
||
2936 | S_NULL, // painstate |
||
2937 | 0, // painchance |
||
2938 | sfx_None, // painsound |
||
2939 | S_NULL, // meleestate |
||
2940 | S_NULL, // missilestate |
||
2941 | S_NULL, // deathstate |
||
2942 | S_NULL, // xdeathstate |
||
2943 | sfx_None, // deathsound |
||
2944 | 0, // speed |
||
2945 | 20*FRACUNIT, // radius |
||
2946 | 16*FRACUNIT, // height |
||
2947 | 100, // mass |
||
2948 | 0, // damage |
||
2949 | sfx_None, // activesound |
||
2950 | MF_SPECIAL, // flags |
||
2951 | S_NULL // raisestate |
||
2952 | }, |
||
2953 | |||
2954 | { // MT_MISC24 |
||
2955 | 8, // doomednum |
||
2956 | S_BPAK, // spawnstate |
||
2957 | 1000, // spawnhealth |
||
2958 | S_NULL, // seestate |
||
2959 | sfx_None, // seesound |
||
2960 | 8, // reactiontime |
||
2961 | sfx_None, // attacksound |
||
2962 | S_NULL, // painstate |
||
2963 | 0, // painchance |
||
2964 | sfx_None, // painsound |
||
2965 | S_NULL, // meleestate |
||
2966 | S_NULL, // missilestate |
||
2967 | S_NULL, // deathstate |
||
2968 | S_NULL, // xdeathstate |
||
2969 | sfx_None, // deathsound |
||
2970 | 0, // speed |
||
2971 | 20*FRACUNIT, // radius |
||
2972 | 16*FRACUNIT, // height |
||
2973 | 100, // mass |
||
2974 | 0, // damage |
||
2975 | sfx_None, // activesound |
||
2976 | MF_SPECIAL, // flags |
||
2977 | S_NULL // raisestate |
||
2978 | }, |
||
2979 | |||
2980 | { // MT_MISC25 |
||
2981 | 2006, // doomednum |
||
2982 | S_BFUG, // spawnstate |
||
2983 | 1000, // spawnhealth |
||
2984 | S_NULL, // seestate |
||
2985 | sfx_None, // seesound |
||
2986 | 8, // reactiontime |
||
2987 | sfx_None, // attacksound |
||
2988 | S_NULL, // painstate |
||
2989 | 0, // painchance |
||
2990 | sfx_None, // painsound |
||
2991 | S_NULL, // meleestate |
||
2992 | S_NULL, // missilestate |
||
2993 | S_NULL, // deathstate |
||
2994 | S_NULL, // xdeathstate |
||
2995 | sfx_None, // deathsound |
||
2996 | 0, // speed |
||
2997 | 20*FRACUNIT, // radius |
||
2998 | 16*FRACUNIT, // height |
||
2999 | 100, // mass |
||
3000 | 0, // damage |
||
3001 | sfx_None, // activesound |
||
3002 | MF_SPECIAL, // flags |
||
3003 | S_NULL // raisestate |
||
3004 | }, |
||
3005 | |||
3006 | { // MT_CHAINGUN |
||
3007 | 2002, // doomednum |
||
3008 | S_MGUN, // spawnstate |
||
3009 | 1000, // spawnhealth |
||
3010 | S_NULL, // seestate |
||
3011 | sfx_None, // seesound |
||
3012 | 8, // reactiontime |
||
3013 | sfx_None, // attacksound |
||
3014 | S_NULL, // painstate |
||
3015 | 0, // painchance |
||
3016 | sfx_None, // painsound |
||
3017 | S_NULL, // meleestate |
||
3018 | S_NULL, // missilestate |
||
3019 | S_NULL, // deathstate |
||
3020 | S_NULL, // xdeathstate |
||
3021 | sfx_None, // deathsound |
||
3022 | 0, // speed |
||
3023 | 20*FRACUNIT, // radius |
||
3024 | 16*FRACUNIT, // height |
||
3025 | 100, // mass |
||
3026 | 0, // damage |
||
3027 | sfx_None, // activesound |
||
3028 | MF_SPECIAL, // flags |
||
3029 | S_NULL // raisestate |
||
3030 | }, |
||
3031 | |||
3032 | { // MT_MISC26 |
||
3033 | 2005, // doomednum |
||
3034 | S_CSAW, // spawnstate |
||
3035 | 1000, // spawnhealth |
||
3036 | S_NULL, // seestate |
||
3037 | sfx_None, // seesound |
||
3038 | 8, // reactiontime |
||
3039 | sfx_None, // attacksound |
||
3040 | S_NULL, // painstate |
||
3041 | 0, // painchance |
||
3042 | sfx_None, // painsound |
||
3043 | S_NULL, // meleestate |
||
3044 | S_NULL, // missilestate |
||
3045 | S_NULL, // deathstate |
||
3046 | S_NULL, // xdeathstate |
||
3047 | sfx_None, // deathsound |
||
3048 | 0, // speed |
||
3049 | 20*FRACUNIT, // radius |
||
3050 | 16*FRACUNIT, // height |
||
3051 | 100, // mass |
||
3052 | 0, // damage |
||
3053 | sfx_None, // activesound |
||
3054 | MF_SPECIAL, // flags |
||
3055 | S_NULL // raisestate |
||
3056 | }, |
||
3057 | |||
3058 | { // MT_MISC27 |
||
3059 | 2003, // doomednum |
||
3060 | S_LAUN, // spawnstate |
||
3061 | 1000, // spawnhealth |
||
3062 | S_NULL, // seestate |
||
3063 | sfx_None, // seesound |
||
3064 | 8, // reactiontime |
||
3065 | sfx_None, // attacksound |
||
3066 | S_NULL, // painstate |
||
3067 | 0, // painchance |
||
3068 | sfx_None, // painsound |
||
3069 | S_NULL, // meleestate |
||
3070 | S_NULL, // missilestate |
||
3071 | S_NULL, // deathstate |
||
3072 | S_NULL, // xdeathstate |
||
3073 | sfx_None, // deathsound |
||
3074 | 0, // speed |
||
3075 | 20*FRACUNIT, // radius |
||
3076 | 16*FRACUNIT, // height |
||
3077 | 100, // mass |
||
3078 | 0, // damage |
||
3079 | sfx_None, // activesound |
||
3080 | MF_SPECIAL, // flags |
||
3081 | S_NULL // raisestate |
||
3082 | }, |
||
3083 | |||
3084 | { // MT_MISC28 |
||
3085 | 2004, // doomednum |
||
3086 | S_PLAS, // spawnstate |
||
3087 | 1000, // spawnhealth |
||
3088 | S_NULL, // seestate |
||
3089 | sfx_None, // seesound |
||
3090 | 8, // reactiontime |
||
3091 | sfx_None, // attacksound |
||
3092 | S_NULL, // painstate |
||
3093 | 0, // painchance |
||
3094 | sfx_None, // painsound |
||
3095 | S_NULL, // meleestate |
||
3096 | S_NULL, // missilestate |
||
3097 | S_NULL, // deathstate |
||
3098 | S_NULL, // xdeathstate |
||
3099 | sfx_None, // deathsound |
||
3100 | 0, // speed |
||
3101 | 20*FRACUNIT, // radius |
||
3102 | 16*FRACUNIT, // height |
||
3103 | 100, // mass |
||
3104 | 0, // damage |
||
3105 | sfx_None, // activesound |
||
3106 | MF_SPECIAL, // flags |
||
3107 | S_NULL // raisestate |
||
3108 | }, |
||
3109 | |||
3110 | { // MT_SHOTGUN |
||
3111 | 2001, // doomednum |
||
3112 | S_SHOT, // spawnstate |
||
3113 | 1000, // spawnhealth |
||
3114 | S_NULL, // seestate |
||
3115 | sfx_None, // seesound |
||
3116 | 8, // reactiontime |
||
3117 | sfx_None, // attacksound |
||
3118 | S_NULL, // painstate |
||
3119 | 0, // painchance |
||
3120 | sfx_None, // painsound |
||
3121 | S_NULL, // meleestate |
||
3122 | S_NULL, // missilestate |
||
3123 | S_NULL, // deathstate |
||
3124 | S_NULL, // xdeathstate |
||
3125 | sfx_None, // deathsound |
||
3126 | 0, // speed |
||
3127 | 20*FRACUNIT, // radius |
||
3128 | 16*FRACUNIT, // height |
||
3129 | 100, // mass |
||
3130 | 0, // damage |
||
3131 | sfx_None, // activesound |
||
3132 | MF_SPECIAL, // flags |
||
3133 | S_NULL // raisestate |
||
3134 | }, |
||
3135 | |||
3136 | { // MT_SUPERSHOTGUN |
||
3137 | 82, // doomednum |
||
3138 | S_SHOT2, // spawnstate |
||
3139 | 1000, // spawnhealth |
||
3140 | S_NULL, // seestate |
||
3141 | sfx_None, // seesound |
||
3142 | 8, // reactiontime |
||
3143 | sfx_None, // attacksound |
||
3144 | S_NULL, // painstate |
||
3145 | 0, // painchance |
||
3146 | sfx_None, // painsound |
||
3147 | S_NULL, // meleestate |
||
3148 | S_NULL, // missilestate |
||
3149 | S_NULL, // deathstate |
||
3150 | S_NULL, // xdeathstate |
||
3151 | sfx_None, // deathsound |
||
3152 | 0, // speed |
||
3153 | 20*FRACUNIT, // radius |
||
3154 | 16*FRACUNIT, // height |
||
3155 | 100, // mass |
||
3156 | 0, // damage |
||
3157 | sfx_None, // activesound |
||
3158 | MF_SPECIAL, // flags |
||
3159 | S_NULL // raisestate |
||
3160 | }, |
||
3161 | |||
3162 | { // MT_MISC29 |
||
3163 | 85, // doomednum |
||
3164 | S_TECHLAMP, // spawnstate |
||
3165 | 1000, // spawnhealth |
||
3166 | S_NULL, // seestate |
||
3167 | sfx_None, // seesound |
||
3168 | 8, // reactiontime |
||
3169 | sfx_None, // attacksound |
||
3170 | S_NULL, // painstate |
||
3171 | 0, // painchance |
||
3172 | sfx_None, // painsound |
||
3173 | S_NULL, // meleestate |
||
3174 | S_NULL, // missilestate |
||
3175 | S_NULL, // deathstate |
||
3176 | S_NULL, // xdeathstate |
||
3177 | sfx_None, // deathsound |
||
3178 | 0, // speed |
||
3179 | 16*FRACUNIT, // radius |
||
3180 | 16*FRACUNIT, // height |
||
3181 | 100, // mass |
||
3182 | 0, // damage |
||
3183 | sfx_None, // activesound |
||
3184 | MF_SOLID, // flags |
||
3185 | S_NULL // raisestate |
||
3186 | }, |
||
3187 | |||
3188 | { // MT_MISC30 |
||
3189 | 86, // doomednum |
||
3190 | S_TECH2LAMP, // spawnstate |
||
3191 | 1000, // spawnhealth |
||
3192 | S_NULL, // seestate |
||
3193 | sfx_None, // seesound |
||
3194 | 8, // reactiontime |
||
3195 | sfx_None, // attacksound |
||
3196 | S_NULL, // painstate |
||
3197 | 0, // painchance |
||
3198 | sfx_None, // painsound |
||
3199 | S_NULL, // meleestate |
||
3200 | S_NULL, // missilestate |
||
3201 | S_NULL, // deathstate |
||
3202 | S_NULL, // xdeathstate |
||
3203 | sfx_None, // deathsound |
||
3204 | 0, // speed |
||
3205 | 16*FRACUNIT, // radius |
||
3206 | 16*FRACUNIT, // height |
||
3207 | 100, // mass |
||
3208 | 0, // damage |
||
3209 | sfx_None, // activesound |
||
3210 | MF_SOLID, // flags |
||
3211 | S_NULL // raisestate |
||
3212 | }, |
||
3213 | |||
3214 | { // MT_MISC31 |
||
3215 | 2028, // doomednum |
||
3216 | S_COLU, // spawnstate |
||
3217 | 1000, // spawnhealth |
||
3218 | S_NULL, // seestate |
||
3219 | sfx_None, // seesound |
||
3220 | 8, // reactiontime |
||
3221 | sfx_None, // attacksound |
||
3222 | S_NULL, // painstate |
||
3223 | 0, // painchance |
||
3224 | sfx_None, // painsound |
||
3225 | S_NULL, // meleestate |
||
3226 | S_NULL, // missilestate |
||
3227 | S_NULL, // deathstate |
||
3228 | S_NULL, // xdeathstate |
||
3229 | sfx_None, // deathsound |
||
3230 | 0, // speed |
||
3231 | 16*FRACUNIT, // radius |
||
3232 | 16*FRACUNIT, // height |
||
3233 | 100, // mass |
||
3234 | 0, // damage |
||
3235 | sfx_None, // activesound |
||
3236 | MF_SOLID, // flags |
||
3237 | S_NULL // raisestate |
||
3238 | }, |
||
3239 | |||
3240 | { // MT_MISC32 |
||
3241 | 30, // doomednum |
||
3242 | S_TALLGRNCOL, // spawnstate |
||
3243 | 1000, // spawnhealth |
||
3244 | S_NULL, // seestate |
||
3245 | sfx_None, // seesound |
||
3246 | 8, // reactiontime |
||
3247 | sfx_None, // attacksound |
||
3248 | S_NULL, // painstate |
||
3249 | 0, // painchance |
||
3250 | sfx_None, // painsound |
||
3251 | S_NULL, // meleestate |
||
3252 | S_NULL, // missilestate |
||
3253 | S_NULL, // deathstate |
||
3254 | S_NULL, // xdeathstate |
||
3255 | sfx_None, // deathsound |
||
3256 | 0, // speed |
||
3257 | 16*FRACUNIT, // radius |
||
3258 | 16*FRACUNIT, // height |
||
3259 | 100, // mass |
||
3260 | 0, // damage |
||
3261 | sfx_None, // activesound |
||
3262 | MF_SOLID, // flags |
||
3263 | S_NULL // raisestate |
||
3264 | }, |
||
3265 | |||
3266 | { // MT_MISC33 |
||
3267 | 31, // doomednum |
||
3268 | S_SHRTGRNCOL, // spawnstate |
||
3269 | 1000, // spawnhealth |
||
3270 | S_NULL, // seestate |
||
3271 | sfx_None, // seesound |
||
3272 | 8, // reactiontime |
||
3273 | sfx_None, // attacksound |
||
3274 | S_NULL, // painstate |
||
3275 | 0, // painchance |
||
3276 | sfx_None, // painsound |
||
3277 | S_NULL, // meleestate |
||
3278 | S_NULL, // missilestate |
||
3279 | S_NULL, // deathstate |
||
3280 | S_NULL, // xdeathstate |
||
3281 | sfx_None, // deathsound |
||
3282 | 0, // speed |
||
3283 | 16*FRACUNIT, // radius |
||
3284 | 16*FRACUNIT, // height |
||
3285 | 100, // mass |
||
3286 | 0, // damage |
||
3287 | sfx_None, // activesound |
||
3288 | MF_SOLID, // flags |
||
3289 | S_NULL // raisestate |
||
3290 | }, |
||
3291 | |||
3292 | { // MT_MISC34 |
||
3293 | 32, // doomednum |
||
3294 | S_TALLREDCOL, // spawnstate |
||
3295 | 1000, // spawnhealth |
||
3296 | S_NULL, // seestate |
||
3297 | sfx_None, // seesound |
||
3298 | 8, // reactiontime |
||
3299 | sfx_None, // attacksound |
||
3300 | S_NULL, // painstate |
||
3301 | 0, // painchance |
||
3302 | sfx_None, // painsound |
||
3303 | S_NULL, // meleestate |
||
3304 | S_NULL, // missilestate |
||
3305 | S_NULL, // deathstate |
||
3306 | S_NULL, // xdeathstate |
||
3307 | sfx_None, // deathsound |
||
3308 | 0, // speed |
||
3309 | 16*FRACUNIT, // radius |
||
3310 | 16*FRACUNIT, // height |
||
3311 | 100, // mass |
||
3312 | 0, // damage |
||
3313 | sfx_None, // activesound |
||
3314 | MF_SOLID, // flags |
||
3315 | S_NULL // raisestate |
||
3316 | }, |
||
3317 | |||
3318 | { // MT_MISC35 |
||
3319 | 33, // doomednum |
||
3320 | S_SHRTREDCOL, // spawnstate |
||
3321 | 1000, // spawnhealth |
||
3322 | S_NULL, // seestate |
||
3323 | sfx_None, // seesound |
||
3324 | 8, // reactiontime |
||
3325 | sfx_None, // attacksound |
||
3326 | S_NULL, // painstate |
||
3327 | 0, // painchance |
||
3328 | sfx_None, // painsound |
||
3329 | S_NULL, // meleestate |
||
3330 | S_NULL, // missilestate |
||
3331 | S_NULL, // deathstate |
||
3332 | S_NULL, // xdeathstate |
||
3333 | sfx_None, // deathsound |
||
3334 | 0, // speed |
||
3335 | 16*FRACUNIT, // radius |
||
3336 | 16*FRACUNIT, // height |
||
3337 | 100, // mass |
||
3338 | 0, // damage |
||
3339 | sfx_None, // activesound |
||
3340 | MF_SOLID, // flags |
||
3341 | S_NULL // raisestate |
||
3342 | }, |
||
3343 | |||
3344 | { // MT_MISC36 |
||
3345 | 37, // doomednum |
||
3346 | S_SKULLCOL, // spawnstate |
||
3347 | 1000, // spawnhealth |
||
3348 | S_NULL, // seestate |
||
3349 | sfx_None, // seesound |
||
3350 | 8, // reactiontime |
||
3351 | sfx_None, // attacksound |
||
3352 | S_NULL, // painstate |
||
3353 | 0, // painchance |
||
3354 | sfx_None, // painsound |
||
3355 | S_NULL, // meleestate |
||
3356 | S_NULL, // missilestate |
||
3357 | S_NULL, // deathstate |
||
3358 | S_NULL, // xdeathstate |
||
3359 | sfx_None, // deathsound |
||
3360 | 0, // speed |
||
3361 | 16*FRACUNIT, // radius |
||
3362 | 16*FRACUNIT, // height |
||
3363 | 100, // mass |
||
3364 | 0, // damage |
||
3365 | sfx_None, // activesound |
||
3366 | MF_SOLID, // flags |
||
3367 | S_NULL // raisestate |
||
3368 | }, |
||
3369 | |||
3370 | { // MT_MISC37 |
||
3371 | 36, // doomednum |
||
3372 | S_HEARTCOL, // spawnstate |
||
3373 | 1000, // spawnhealth |
||
3374 | S_NULL, // seestate |
||
3375 | sfx_None, // seesound |
||
3376 | 8, // reactiontime |
||
3377 | sfx_None, // attacksound |
||
3378 | S_NULL, // painstate |
||
3379 | 0, // painchance |
||
3380 | sfx_None, // painsound |
||
3381 | S_NULL, // meleestate |
||
3382 | S_NULL, // missilestate |
||
3383 | S_NULL, // deathstate |
||
3384 | S_NULL, // xdeathstate |
||
3385 | sfx_None, // deathsound |
||
3386 | 0, // speed |
||
3387 | 16*FRACUNIT, // radius |
||
3388 | 16*FRACUNIT, // height |
||
3389 | 100, // mass |
||
3390 | 0, // damage |
||
3391 | sfx_None, // activesound |
||
3392 | MF_SOLID, // flags |
||
3393 | S_NULL // raisestate |
||
3394 | }, |
||
3395 | |||
3396 | { // MT_MISC38 |
||
3397 | 41, // doomednum |
||
3398 | S_EVILEYE, // spawnstate |
||
3399 | 1000, // spawnhealth |
||
3400 | S_NULL, // seestate |
||
3401 | sfx_None, // seesound |
||
3402 | 8, // reactiontime |
||
3403 | sfx_None, // attacksound |
||
3404 | S_NULL, // painstate |
||
3405 | 0, // painchance |
||
3406 | sfx_None, // painsound |
||
3407 | S_NULL, // meleestate |
||
3408 | S_NULL, // missilestate |
||
3409 | S_NULL, // deathstate |
||
3410 | S_NULL, // xdeathstate |
||
3411 | sfx_None, // deathsound |
||
3412 | 0, // speed |
||
3413 | 16*FRACUNIT, // radius |
||
3414 | 16*FRACUNIT, // height |
||
3415 | 100, // mass |
||
3416 | 0, // damage |
||
3417 | sfx_None, // activesound |
||
3418 | MF_SOLID, // flags |
||
3419 | S_NULL // raisestate |
||
3420 | }, |
||
3421 | |||
3422 | { // MT_MISC39 |
||
3423 | 42, // doomednum |
||
3424 | S_FLOATSKULL, // spawnstate |
||
3425 | 1000, // spawnhealth |
||
3426 | S_NULL, // seestate |
||
3427 | sfx_None, // seesound |
||
3428 | 8, // reactiontime |
||
3429 | sfx_None, // attacksound |
||
3430 | S_NULL, // painstate |
||
3431 | 0, // painchance |
||
3432 | sfx_None, // painsound |
||
3433 | S_NULL, // meleestate |
||
3434 | S_NULL, // missilestate |
||
3435 | S_NULL, // deathstate |
||
3436 | S_NULL, // xdeathstate |
||
3437 | sfx_None, // deathsound |
||
3438 | 0, // speed |
||
3439 | 16*FRACUNIT, // radius |
||
3440 | 16*FRACUNIT, // height |
||
3441 | 100, // mass |
||
3442 | 0, // damage |
||
3443 | sfx_None, // activesound |
||
3444 | MF_SOLID, // flags |
||
3445 | S_NULL // raisestate |
||
3446 | }, |
||
3447 | |||
3448 | { // MT_MISC40 |
||
3449 | 43, // doomednum |
||
3450 | S_TORCHTREE, // spawnstate |
||
3451 | 1000, // spawnhealth |
||
3452 | S_NULL, // seestate |
||
3453 | sfx_None, // seesound |
||
3454 | 8, // reactiontime |
||
3455 | sfx_None, // attacksound |
||
3456 | S_NULL, // painstate |
||
3457 | 0, // painchance |
||
3458 | sfx_None, // painsound |
||
3459 | S_NULL, // meleestate |
||
3460 | S_NULL, // missilestate |
||
3461 | S_NULL, // deathstate |
||
3462 | S_NULL, // xdeathstate |
||
3463 | sfx_None, // deathsound |
||
3464 | 0, // speed |
||
3465 | 16*FRACUNIT, // radius |
||
3466 | 16*FRACUNIT, // height |
||
3467 | 100, // mass |
||
3468 | 0, // damage |
||
3469 | sfx_None, // activesound |
||
3470 | MF_SOLID, // flags |
||
3471 | S_NULL // raisestate |
||
3472 | }, |
||
3473 | |||
3474 | { // MT_MISC41 |
||
3475 | 44, // doomednum |
||
3476 | S_BLUETORCH, // spawnstate |
||
3477 | 1000, // spawnhealth |
||
3478 | S_NULL, // seestate |
||
3479 | sfx_None, // seesound |
||
3480 | 8, // reactiontime |
||
3481 | sfx_None, // attacksound |
||
3482 | S_NULL, // painstate |
||
3483 | 0, // painchance |
||
3484 | sfx_None, // painsound |
||
3485 | S_NULL, // meleestate |
||
3486 | S_NULL, // missilestate |
||
3487 | S_NULL, // deathstate |
||
3488 | S_NULL, // xdeathstate |
||
3489 | sfx_None, // deathsound |
||
3490 | 0, // speed |
||
3491 | 16*FRACUNIT, // radius |
||
3492 | 16*FRACUNIT, // height |
||
3493 | 100, // mass |
||
3494 | 0, // damage |
||
3495 | sfx_None, // activesound |
||
3496 | MF_SOLID, // flags |
||
3497 | S_NULL // raisestate |
||
3498 | }, |
||
3499 | |||
3500 | { // MT_MISC42 |
||
3501 | 45, // doomednum |
||
3502 | S_GREENTORCH, // spawnstate |
||
3503 | 1000, // spawnhealth |
||
3504 | S_NULL, // seestate |
||
3505 | sfx_None, // seesound |
||
3506 | 8, // reactiontime |
||
3507 | sfx_None, // attacksound |
||
3508 | S_NULL, // painstate |
||
3509 | 0, // painchance |
||
3510 | sfx_None, // painsound |
||
3511 | S_NULL, // meleestate |
||
3512 | S_NULL, // missilestate |
||
3513 | S_NULL, // deathstate |
||
3514 | S_NULL, // xdeathstate |
||
3515 | sfx_None, // deathsound |
||
3516 | 0, // speed |
||
3517 | 16*FRACUNIT, // radius |
||
3518 | 16*FRACUNIT, // height |
||
3519 | 100, // mass |
||
3520 | 0, // damage |
||
3521 | sfx_None, // activesound |
||
3522 | MF_SOLID, // flags |
||
3523 | S_NULL // raisestate |
||
3524 | }, |
||
3525 | |||
3526 | { // MT_MISC43 |
||
3527 | 46, // doomednum |
||
3528 | S_REDTORCH, // spawnstate |
||
3529 | 1000, // spawnhealth |
||
3530 | S_NULL, // seestate |
||
3531 | sfx_None, // seesound |
||
3532 | 8, // reactiontime |
||
3533 | sfx_None, // attacksound |
||
3534 | S_NULL, // painstate |
||
3535 | 0, // painchance |
||
3536 | sfx_None, // painsound |
||
3537 | S_NULL, // meleestate |
||
3538 | S_NULL, // missilestate |
||
3539 | S_NULL, // deathstate |
||
3540 | S_NULL, // xdeathstate |
||
3541 | sfx_None, // deathsound |
||
3542 | 0, // speed |
||
3543 | 16*FRACUNIT, // radius |
||
3544 | 16*FRACUNIT, // height |
||
3545 | 100, // mass |
||
3546 | 0, // damage |
||
3547 | sfx_None, // activesound |
||
3548 | MF_SOLID, // flags |
||
3549 | S_NULL // raisestate |
||
3550 | }, |
||
3551 | |||
3552 | { // MT_MISC44 |
||
3553 | 55, // doomednum |
||
3554 | S_BTORCHSHRT, // spawnstate |
||
3555 | 1000, // spawnhealth |
||
3556 | S_NULL, // seestate |
||
3557 | sfx_None, // seesound |
||
3558 | 8, // reactiontime |
||
3559 | sfx_None, // attacksound |
||
3560 | S_NULL, // painstate |
||
3561 | 0, // painchance |
||
3562 | sfx_None, // painsound |
||
3563 | S_NULL, // meleestate |
||
3564 | S_NULL, // missilestate |
||
3565 | S_NULL, // deathstate |
||
3566 | S_NULL, // xdeathstate |
||
3567 | sfx_None, // deathsound |
||
3568 | 0, // speed |
||
3569 | 16*FRACUNIT, // radius |
||
3570 | 16*FRACUNIT, // height |
||
3571 | 100, // mass |
||
3572 | 0, // damage |
||
3573 | sfx_None, // activesound |
||
3574 | MF_SOLID, // flags |
||
3575 | S_NULL // raisestate |
||
3576 | }, |
||
3577 | |||
3578 | { // MT_MISC45 |
||
3579 | 56, // doomednum |
||
3580 | S_GTORCHSHRT, // spawnstate |
||
3581 | 1000, // spawnhealth |
||
3582 | S_NULL, // seestate |
||
3583 | sfx_None, // seesound |
||
3584 | 8, // reactiontime |
||
3585 | sfx_None, // attacksound |
||
3586 | S_NULL, // painstate |
||
3587 | 0, // painchance |
||
3588 | sfx_None, // painsound |
||
3589 | S_NULL, // meleestate |
||
3590 | S_NULL, // missilestate |
||
3591 | S_NULL, // deathstate |
||
3592 | S_NULL, // xdeathstate |
||
3593 | sfx_None, // deathsound |
||
3594 | 0, // speed |
||
3595 | 16*FRACUNIT, // radius |
||
3596 | 16*FRACUNIT, // height |
||
3597 | 100, // mass |
||
3598 | 0, // damage |
||
3599 | sfx_None, // activesound |
||
3600 | MF_SOLID, // flags |
||
3601 | S_NULL // raisestate |
||
3602 | }, |
||
3603 | |||
3604 | { // MT_MISC46 |
||
3605 | 57, // doomednum |
||
3606 | S_RTORCHSHRT, // spawnstate |
||
3607 | 1000, // spawnhealth |
||
3608 | S_NULL, // seestate |
||
3609 | sfx_None, // seesound |
||
3610 | 8, // reactiontime |
||
3611 | sfx_None, // attacksound |
||
3612 | S_NULL, // painstate |
||
3613 | 0, // painchance |
||
3614 | sfx_None, // painsound |
||
3615 | S_NULL, // meleestate |
||
3616 | S_NULL, // missilestate |
||
3617 | S_NULL, // deathstate |
||
3618 | S_NULL, // xdeathstate |
||
3619 | sfx_None, // deathsound |
||
3620 | 0, // speed |
||
3621 | 16*FRACUNIT, // radius |
||
3622 | 16*FRACUNIT, // height |
||
3623 | 100, // mass |
||
3624 | 0, // damage |
||
3625 | sfx_None, // activesound |
||
3626 | MF_SOLID, // flags |
||
3627 | S_NULL // raisestate |
||
3628 | }, |
||
3629 | |||
3630 | { // MT_MISC47 |
||
3631 | 47, // doomednum |
||
3632 | S_STALAGTITE, // spawnstate |
||
3633 | 1000, // spawnhealth |
||
3634 | S_NULL, // seestate |
||
3635 | sfx_None, // seesound |
||
3636 | 8, // reactiontime |
||
3637 | sfx_None, // attacksound |
||
3638 | S_NULL, // painstate |
||
3639 | 0, // painchance |
||
3640 | sfx_None, // painsound |
||
3641 | S_NULL, // meleestate |
||
3642 | S_NULL, // missilestate |
||
3643 | S_NULL, // deathstate |
||
3644 | S_NULL, // xdeathstate |
||
3645 | sfx_None, // deathsound |
||
3646 | 0, // speed |
||
3647 | 16*FRACUNIT, // radius |
||
3648 | 16*FRACUNIT, // height |
||
3649 | 100, // mass |
||
3650 | 0, // damage |
||
3651 | sfx_None, // activesound |
||
3652 | MF_SOLID, // flags |
||
3653 | S_NULL // raisestate |
||
3654 | }, |
||
3655 | |||
3656 | { // MT_MISC48 |
||
3657 | 48, // doomednum |
||
3658 | S_TECHPILLAR, // spawnstate |
||
3659 | 1000, // spawnhealth |
||
3660 | S_NULL, // seestate |
||
3661 | sfx_None, // seesound |
||
3662 | 8, // reactiontime |
||
3663 | sfx_None, // attacksound |
||
3664 | S_NULL, // painstate |
||
3665 | 0, // painchance |
||
3666 | sfx_None, // painsound |
||
3667 | S_NULL, // meleestate |
||
3668 | S_NULL, // missilestate |
||
3669 | S_NULL, // deathstate |
||
3670 | S_NULL, // xdeathstate |
||
3671 | sfx_None, // deathsound |
||
3672 | 0, // speed |
||
3673 | 16*FRACUNIT, // radius |
||
3674 | 16*FRACUNIT, // height |
||
3675 | 100, // mass |
||
3676 | 0, // damage |
||
3677 | sfx_None, // activesound |
||
3678 | MF_SOLID, // flags |
||
3679 | S_NULL // raisestate |
||
3680 | }, |
||
3681 | |||
3682 | { // MT_MISC49 |
||
3683 | 34, // doomednum |
||
3684 | S_CANDLESTIK, // spawnstate |
||
3685 | 1000, // spawnhealth |
||
3686 | S_NULL, // seestate |
||
3687 | sfx_None, // seesound |
||
3688 | 8, // reactiontime |
||
3689 | sfx_None, // attacksound |
||
3690 | S_NULL, // painstate |
||
3691 | 0, // painchance |
||
3692 | sfx_None, // painsound |
||
3693 | S_NULL, // meleestate |
||
3694 | S_NULL, // missilestate |
||
3695 | S_NULL, // deathstate |
||
3696 | S_NULL, // xdeathstate |
||
3697 | sfx_None, // deathsound |
||
3698 | 0, // speed |
||
3699 | 20*FRACUNIT, // radius |
||
3700 | 16*FRACUNIT, // height |
||
3701 | 100, // mass |
||
3702 | 0, // damage |
||
3703 | sfx_None, // activesound |
||
3704 | 0, // flags |
||
3705 | S_NULL // raisestate |
||
3706 | }, |
||
3707 | |||
3708 | { // MT_MISC50 |
||
3709 | 35, // doomednum |
||
3710 | S_CANDELABRA, // spawnstate |
||
3711 | 1000, // spawnhealth |
||
3712 | S_NULL, // seestate |
||
3713 | sfx_None, // seesound |
||
3714 | 8, // reactiontime |
||
3715 | sfx_None, // attacksound |
||
3716 | S_NULL, // painstate |
||
3717 | 0, // painchance |
||
3718 | sfx_None, // painsound |
||
3719 | S_NULL, // meleestate |
||
3720 | S_NULL, // missilestate |
||
3721 | S_NULL, // deathstate |
||
3722 | S_NULL, // xdeathstate |
||
3723 | sfx_None, // deathsound |
||
3724 | 0, // speed |
||
3725 | 16*FRACUNIT, // radius |
||
3726 | 16*FRACUNIT, // height |
||
3727 | 100, // mass |
||
3728 | 0, // damage |
||
3729 | sfx_None, // activesound |
||
3730 | MF_SOLID, // flags |
||
3731 | S_NULL // raisestate |
||
3732 | }, |
||
3733 | |||
3734 | { // MT_MISC51 |
||
3735 | 49, // doomednum |
||
3736 | S_BLOODYTWITCH, // spawnstate |
||
3737 | 1000, // spawnhealth |
||
3738 | S_NULL, // seestate |
||
3739 | sfx_None, // seesound |
||
3740 | 8, // reactiontime |
||
3741 | sfx_None, // attacksound |
||
3742 | S_NULL, // painstate |
||
3743 | 0, // painchance |
||
3744 | sfx_None, // painsound |
||
3745 | S_NULL, // meleestate |
||
3746 | S_NULL, // missilestate |
||
3747 | S_NULL, // deathstate |
||
3748 | S_NULL, // xdeathstate |
||
3749 | sfx_None, // deathsound |
||
3750 | 0, // speed |
||
3751 | 16*FRACUNIT, // radius |
||
3752 | 68*FRACUNIT, // height |
||
3753 | 100, // mass |
||
3754 | 0, // damage |
||
3755 | sfx_None, // activesound |
||
3756 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
||
3757 | S_NULL // raisestate |
||
3758 | }, |
||
3759 | |||
3760 | { // MT_MISC52 |
||
3761 | 50, // doomednum |
||
3762 | S_MEAT2, // spawnstate |
||
3763 | 1000, // spawnhealth |
||
3764 | S_NULL, // seestate |
||
3765 | sfx_None, // seesound |
||
3766 | 8, // reactiontime |
||
3767 | sfx_None, // attacksound |
||
3768 | S_NULL, // painstate |
||
3769 | 0, // painchance |
||
3770 | sfx_None, // painsound |
||
3771 | S_NULL, // meleestate |
||
3772 | S_NULL, // missilestate |
||
3773 | S_NULL, // deathstate |
||
3774 | S_NULL, // xdeathstate |
||
3775 | sfx_None, // deathsound |
||
3776 | 0, // speed |
||
3777 | 16*FRACUNIT, // radius |
||
3778 | 84*FRACUNIT, // height |
||
3779 | 100, // mass |
||
3780 | 0, // damage |
||
3781 | sfx_None, // activesound |
||
3782 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
||
3783 | S_NULL // raisestate |
||
3784 | }, |
||
3785 | |||
3786 | { // MT_MISC53 |
||
3787 | 51, // doomednum |
||
3788 | S_MEAT3, // spawnstate |
||
3789 | 1000, // spawnhealth |
||
3790 | S_NULL, // seestate |
||
3791 | sfx_None, // seesound |
||
3792 | 8, // reactiontime |
||
3793 | sfx_None, // attacksound |
||
3794 | S_NULL, // painstate |
||
3795 | 0, // painchance |
||
3796 | sfx_None, // painsound |
||
3797 | S_NULL, // meleestate |
||
3798 | S_NULL, // missilestate |
||
3799 | S_NULL, // deathstate |
||
3800 | S_NULL, // xdeathstate |
||
3801 | sfx_None, // deathsound |
||
3802 | 0, // speed |
||
3803 | 16*FRACUNIT, // radius |
||
3804 | 84*FRACUNIT, // height |
||
3805 | 100, // mass |
||
3806 | 0, // damage |
||
3807 | sfx_None, // activesound |
||
3808 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
||
3809 | S_NULL // raisestate |
||
3810 | }, |
||
3811 | |||
3812 | { // MT_MISC54 |
||
3813 | 52, // doomednum |
||
3814 | S_MEAT4, // spawnstate |
||
3815 | 1000, // spawnhealth |
||
3816 | S_NULL, // seestate |
||
3817 | sfx_None, // seesound |
||
3818 | 8, // reactiontime |
||
3819 | sfx_None, // attacksound |
||
3820 | S_NULL, // painstate |
||
3821 | 0, // painchance |
||
3822 | sfx_None, // painsound |
||
3823 | S_NULL, // meleestate |
||
3824 | S_NULL, // missilestate |
||
3825 | S_NULL, // deathstate |
||
3826 | S_NULL, // xdeathstate |
||
3827 | sfx_None, // deathsound |
||
3828 | 0, // speed |
||
3829 | 16*FRACUNIT, // radius |
||
3830 | 68*FRACUNIT, // height |
||
3831 | 100, // mass |
||
3832 | 0, // damage |
||
3833 | sfx_None, // activesound |
||
3834 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
||
3835 | S_NULL // raisestate |
||
3836 | }, |
||
3837 | |||
3838 | { // MT_MISC55 |
||
3839 | 53, // doomednum |
||
3840 | S_MEAT5, // spawnstate |
||
3841 | 1000, // spawnhealth |
||
3842 | S_NULL, // seestate |
||
3843 | sfx_None, // seesound |
||
3844 | 8, // reactiontime |
||
3845 | sfx_None, // attacksound |
||
3846 | S_NULL, // painstate |
||
3847 | 0, // painchance |
||
3848 | sfx_None, // painsound |
||
3849 | S_NULL, // meleestate |
||
3850 | S_NULL, // missilestate |
||
3851 | S_NULL, // deathstate |
||
3852 | S_NULL, // xdeathstate |
||
3853 | sfx_None, // deathsound |
||
3854 | 0, // speed |
||
3855 | 16*FRACUNIT, // radius |
||
3856 | 52*FRACUNIT, // height |
||
3857 | 100, // mass |
||
3858 | 0, // damage |
||
3859 | sfx_None, // activesound |
||
3860 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
||
3861 | S_NULL // raisestate |
||
3862 | }, |
||
3863 | |||
3864 | { // MT_MISC56 |
||
3865 | 59, // doomednum |
||
3866 | S_MEAT2, // spawnstate |
||
3867 | 1000, // spawnhealth |
||
3868 | S_NULL, // seestate |
||
3869 | sfx_None, // seesound |
||
3870 | 8, // reactiontime |
||
3871 | sfx_None, // attacksound |
||
3872 | S_NULL, // painstate |
||
3873 | 0, // painchance |
||
3874 | sfx_None, // painsound |
||
3875 | S_NULL, // meleestate |
||
3876 | S_NULL, // missilestate |
||
3877 | S_NULL, // deathstate |
||
3878 | S_NULL, // xdeathstate |
||
3879 | sfx_None, // deathsound |
||
3880 | 0, // speed |
||
3881 | 20*FRACUNIT, // radius |
||
3882 | 84*FRACUNIT, // height |
||
3883 | 100, // mass |
||
3884 | 0, // damage |
||
3885 | sfx_None, // activesound |
||
3886 | MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
||
3887 | S_NULL // raisestate |
||
3888 | }, |
||
3889 | |||
3890 | { // MT_MISC57 |
||
3891 | 60, // doomednum |
||
3892 | S_MEAT4, // spawnstate |
||
3893 | 1000, // spawnhealth |
||
3894 | S_NULL, // seestate |
||
3895 | sfx_None, // seesound |
||
3896 | 8, // reactiontime |
||
3897 | sfx_None, // attacksound |
||
3898 | S_NULL, // painstate |
||
3899 | 0, // painchance |
||
3900 | sfx_None, // painsound |
||
3901 | S_NULL, // meleestate |
||
3902 | S_NULL, // missilestate |
||
3903 | S_NULL, // deathstate |
||
3904 | S_NULL, // xdeathstate |
||
3905 | sfx_None, // deathsound |
||
3906 | 0, // speed |
||
3907 | 20*FRACUNIT, // radius |
||
3908 | 68*FRACUNIT, // height |
||
3909 | 100, // mass |
||
3910 | 0, // damage |
||
3911 | sfx_None, // activesound |
||
3912 | MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
||
3913 | S_NULL // raisestate |
||
3914 | }, |
||
3915 | |||
3916 | { // MT_MISC58 |
||
3917 | 61, // doomednum |
||
3918 | S_MEAT3, // spawnstate |
||
3919 | 1000, // spawnhealth |
||
3920 | S_NULL, // seestate |
||
3921 | sfx_None, // seesound |
||
3922 | 8, // reactiontime |
||
3923 | sfx_None, // attacksound |
||
3924 | S_NULL, // painstate |
||
3925 | 0, // painchance |
||
3926 | sfx_None, // painsound |
||
3927 | S_NULL, // meleestate |
||
3928 | S_NULL, // missilestate |
||
3929 | S_NULL, // deathstate |
||
3930 | S_NULL, // xdeathstate |
||
3931 | sfx_None, // deathsound |
||
3932 | 0, // speed |
||
3933 | 20*FRACUNIT, // radius |
||
3934 | 52*FRACUNIT, // height |
||
3935 | 100, // mass |
||
3936 | 0, // damage |
||
3937 | sfx_None, // activesound |
||
3938 | MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
||
3939 | S_NULL // raisestate |
||
3940 | }, |
||
3941 | |||
3942 | { // MT_MISC59 |
||
3943 | 62, // doomednum |
||
3944 | S_MEAT5, // spawnstate |
||
3945 | 1000, // spawnhealth |
||
3946 | S_NULL, // seestate |
||
3947 | sfx_None, // seesound |
||
3948 | 8, // reactiontime |
||
3949 | sfx_None, // attacksound |
||
3950 | S_NULL, // painstate |
||
3951 | 0, // painchance |
||
3952 | sfx_None, // painsound |
||
3953 | S_NULL, // meleestate |
||
3954 | S_NULL, // missilestate |
||
3955 | S_NULL, // deathstate |
||
3956 | S_NULL, // xdeathstate |
||
3957 | sfx_None, // deathsound |
||
3958 | 0, // speed |
||
3959 | 20*FRACUNIT, // radius |
||
3960 | 52*FRACUNIT, // height |
||
3961 | 100, // mass |
||
3962 | 0, // damage |
||
3963 | sfx_None, // activesound |
||
3964 | MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
||
3965 | S_NULL // raisestate |
||
3966 | }, |
||
3967 | |||
3968 | { // MT_MISC60 |
||
3969 | 63, // doomednum |
||
3970 | S_BLOODYTWITCH, // spawnstate |
||
3971 | 1000, // spawnhealth |
||
3972 | S_NULL, // seestate |
||
3973 | sfx_None, // seesound |
||
3974 | 8, // reactiontime |
||
3975 | sfx_None, // attacksound |
||
3976 | S_NULL, // painstate |
||
3977 | 0, // painchance |
||
3978 | sfx_None, // painsound |
||
3979 | S_NULL, // meleestate |
||
3980 | S_NULL, // missilestate |
||
3981 | S_NULL, // deathstate |
||
3982 | S_NULL, // xdeathstate |
||
3983 | sfx_None, // deathsound |
||
3984 | 0, // speed |
||
3985 | 20*FRACUNIT, // radius |
||
3986 | 68*FRACUNIT, // height |
||
3987 | 100, // mass |
||
3988 | 0, // damage |
||
3989 | sfx_None, // activesound |
||
3990 | MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
||
3991 | S_NULL // raisestate |
||
3992 | }, |
||
3993 | |||
3994 | { // MT_MISC61 |
||
3995 | 22, // doomednum |
||
3996 | S_HEAD_DIE6, // spawnstate |
||
3997 | 1000, // spawnhealth |
||
3998 | S_NULL, // seestate |
||
3999 | sfx_None, // seesound |
||
4000 | 8, // reactiontime |
||
4001 | sfx_None, // attacksound |
||
4002 | S_NULL, // painstate |
||
4003 | 0, // painchance |
||
4004 | sfx_None, // painsound |
||
4005 | S_NULL, // meleestate |
||
4006 | S_NULL, // missilestate |
||
4007 | S_NULL, // deathstate |
||
4008 | S_NULL, // xdeathstate |
||
4009 | sfx_None, // deathsound |
||
4010 | 0, // speed |
||
4011 | 20*FRACUNIT, // radius |
||
4012 | 16*FRACUNIT, // height |
||
4013 | 100, // mass |
||
4014 | 0, // damage |
||
4015 | sfx_None, // activesound |
||
4016 | 0, // flags |
||
4017 | S_NULL // raisestate |
||
4018 | }, |
||
4019 | |||
4020 | { // MT_MISC62 |
||
4021 | 15, // doomednum |
||
4022 | S_PLAY_DIE7, // spawnstate |
||
4023 | 1000, // spawnhealth |
||
4024 | S_NULL, // seestate |
||
4025 | sfx_None, // seesound |
||
4026 | 8, // reactiontime |
||
4027 | sfx_None, // attacksound |
||
4028 | S_NULL, // painstate |
||
4029 | 0, // painchance |
||
4030 | sfx_None, // painsound |
||
4031 | S_NULL, // meleestate |
||
4032 | S_NULL, // missilestate |
||
4033 | S_NULL, // deathstate |
||
4034 | S_NULL, // xdeathstate |
||
4035 | sfx_None, // deathsound |
||
4036 | 0, // speed |
||
4037 | 20*FRACUNIT, // radius |
||
4038 | 16*FRACUNIT, // height |
||
4039 | 100, // mass |
||
4040 | 0, // damage |
||
4041 | sfx_None, // activesound |
||
4042 | 0, // flags |
||
4043 | S_NULL // raisestate |
||
4044 | }, |
||
4045 | |||
4046 | { // MT_MISC63 |
||
4047 | 18, // doomednum |
||
4048 | S_POSS_DIE5, // spawnstate |
||
4049 | 1000, // spawnhealth |
||
4050 | S_NULL, // seestate |
||
4051 | sfx_None, // seesound |
||
4052 | 8, // reactiontime |
||
4053 | sfx_None, // attacksound |
||
4054 | S_NULL, // painstate |
||
4055 | 0, // painchance |
||
4056 | sfx_None, // painsound |
||
4057 | S_NULL, // meleestate |
||
4058 | S_NULL, // missilestate |
||
4059 | S_NULL, // deathstate |
||
4060 | S_NULL, // xdeathstate |
||
4061 | sfx_None, // deathsound |
||
4062 | 0, // speed |
||
4063 | 20*FRACUNIT, // radius |
||
4064 | 16*FRACUNIT, // height |
||
4065 | 100, // mass |
||
4066 | 0, // damage |
||
4067 | sfx_None, // activesound |
||
4068 | 0, // flags |
||
4069 | S_NULL // raisestate |
||
4070 | }, |
||
4071 | |||
4072 | { // MT_MISC64 |
||
4073 | 21, // doomednum |
||
4074 | S_SARG_DIE6, // spawnstate |
||
4075 | 1000, // spawnhealth |
||
4076 | S_NULL, // seestate |
||
4077 | sfx_None, // seesound |
||
4078 | 8, // reactiontime |
||
4079 | sfx_None, // attacksound |
||
4080 | S_NULL, // painstate |
||
4081 | 0, // painchance |
||
4082 | sfx_None, // painsound |
||
4083 | S_NULL, // meleestate |
||
4084 | S_NULL, // missilestate |
||
4085 | S_NULL, // deathstate |
||
4086 | S_NULL, // xdeathstate |
||
4087 | sfx_None, // deathsound |
||
4088 | 0, // speed |
||
4089 | 20*FRACUNIT, // radius |
||
4090 | 16*FRACUNIT, // height |
||
4091 | 100, // mass |
||
4092 | 0, // damage |
||
4093 | sfx_None, // activesound |
||
4094 | 0, // flags |
||
4095 | S_NULL // raisestate |
||
4096 | }, |
||
4097 | |||
4098 | { // MT_MISC65 |
||
4099 | 23, // doomednum |
||
4100 | S_SKULL_DIE6, // spawnstate |
||
4101 | 1000, // spawnhealth |
||
4102 | S_NULL, // seestate |
||
4103 | sfx_None, // seesound |
||
4104 | 8, // reactiontime |
||
4105 | sfx_None, // attacksound |
||
4106 | S_NULL, // painstate |
||
4107 | 0, // painchance |
||
4108 | sfx_None, // painsound |
||
4109 | S_NULL, // meleestate |
||
4110 | S_NULL, // missilestate |
||
4111 | S_NULL, // deathstate |
||
4112 | S_NULL, // xdeathstate |
||
4113 | sfx_None, // deathsound |
||
4114 | 0, // speed |
||
4115 | 20*FRACUNIT, // radius |
||
4116 | 16*FRACUNIT, // height |
||
4117 | 100, // mass |
||
4118 | 0, // damage |
||
4119 | sfx_None, // activesound |
||
4120 | 0, // flags |
||
4121 | S_NULL // raisestate |
||
4122 | }, |
||
4123 | |||
4124 | { // MT_MISC66 |
||
4125 | 20, // doomednum |
||
4126 | S_TROO_DIE5, // spawnstate |
||
4127 | 1000, // spawnhealth |
||
4128 | S_NULL, // seestate |
||
4129 | sfx_None, // seesound |
||
4130 | 8, // reactiontime |
||
4131 | sfx_None, // attacksound |
||
4132 | S_NULL, // painstate |
||
4133 | 0, // painchance |
||
4134 | sfx_None, // painsound |
||
4135 | S_NULL, // meleestate |
||
4136 | S_NULL, // missilestate |
||
4137 | S_NULL, // deathstate |
||
4138 | S_NULL, // xdeathstate |
||
4139 | sfx_None, // deathsound |
||
4140 | 0, // speed |
||
4141 | 20*FRACUNIT, // radius |
||
4142 | 16*FRACUNIT, // height |
||
4143 | 100, // mass |
||
4144 | 0, // damage |
||
4145 | sfx_None, // activesound |
||
4146 | 0, // flags |
||
4147 | S_NULL // raisestate |
||
4148 | }, |
||
4149 | |||
4150 | { // MT_MISC67 |
||
4151 | 19, // doomednum |
||
4152 | S_SPOS_DIE5, // spawnstate |
||
4153 | 1000, // spawnhealth |
||
4154 | S_NULL, // seestate |
||
4155 | sfx_None, // seesound |
||
4156 | 8, // reactiontime |
||
4157 | sfx_None, // attacksound |
||
4158 | S_NULL, // painstate |
||
4159 | 0, // painchance |
||
4160 | sfx_None, // painsound |
||
4161 | S_NULL, // meleestate |
||
4162 | S_NULL, // missilestate |
||
4163 | S_NULL, // deathstate |
||
4164 | S_NULL, // xdeathstate |
||
4165 | sfx_None, // deathsound |
||
4166 | 0, // speed |
||
4167 | 20*FRACUNIT, // radius |
||
4168 | 16*FRACUNIT, // height |
||
4169 | 100, // mass |
||
4170 | 0, // damage |
||
4171 | sfx_None, // activesound |
||
4172 | 0, // flags |
||
4173 | S_NULL // raisestate |
||
4174 | }, |
||
4175 | |||
4176 | { // MT_MISC68 |
||
4177 | 10, // doomednum |
||
4178 | S_PLAY_XDIE9, // spawnstate |
||
4179 | 1000, // spawnhealth |
||
4180 | S_NULL, // seestate |
||
4181 | sfx_None, // seesound |
||
4182 | 8, // reactiontime |
||
4183 | sfx_None, // attacksound |
||
4184 | S_NULL, // painstate |
||
4185 | 0, // painchance |
||
4186 | sfx_None, // painsound |
||
4187 | S_NULL, // meleestate |
||
4188 | S_NULL, // missilestate |
||
4189 | S_NULL, // deathstate |
||
4190 | S_NULL, // xdeathstate |
||
4191 | sfx_None, // deathsound |
||
4192 | 0, // speed |
||
4193 | 20*FRACUNIT, // radius |
||
4194 | 16*FRACUNIT, // height |
||
4195 | 100, // mass |
||
4196 | 0, // damage |
||
4197 | sfx_None, // activesound |
||
4198 | 0, // flags |
||
4199 | S_NULL // raisestate |
||
4200 | }, |
||
4201 | |||
4202 | { // MT_MISC69 |
||
4203 | 12, // doomednum |
||
4204 | S_PLAY_XDIE9, // spawnstate |
||
4205 | 1000, // spawnhealth |
||
4206 | S_NULL, // seestate |
||
4207 | sfx_None, // seesound |
||
4208 | 8, // reactiontime |
||
4209 | sfx_None, // attacksound |
||
4210 | S_NULL, // painstate |
||
4211 | 0, // painchance |
||
4212 | sfx_None, // painsound |
||
4213 | S_NULL, // meleestate |
||
4214 | S_NULL, // missilestate |
||
4215 | S_NULL, // deathstate |
||
4216 | S_NULL, // xdeathstate |
||
4217 | sfx_None, // deathsound |
||
4218 | 0, // speed |
||
4219 | 20*FRACUNIT, // radius |
||
4220 | 16*FRACUNIT, // height |
||
4221 | 100, // mass |
||
4222 | 0, // damage |
||
4223 | sfx_None, // activesound |
||
4224 | 0, // flags |
||
4225 | S_NULL // raisestate |
||
4226 | }, |
||
4227 | |||
4228 | { // MT_MISC70 |
||
4229 | 28, // doomednum |
||
4230 | S_HEADSONSTICK, // spawnstate |
||
4231 | 1000, // spawnhealth |
||
4232 | S_NULL, // seestate |
||
4233 | sfx_None, // seesound |
||
4234 | 8, // reactiontime |
||
4235 | sfx_None, // attacksound |
||
4236 | S_NULL, // painstate |
||
4237 | 0, // painchance |
||
4238 | sfx_None, // painsound |
||
4239 | S_NULL, // meleestate |
||
4240 | S_NULL, // missilestate |
||
4241 | S_NULL, // deathstate |
||
4242 | S_NULL, // xdeathstate |
||
4243 | sfx_None, // deathsound |
||
4244 | 0, // speed |
||
4245 | 16*FRACUNIT, // radius |
||
4246 | 16*FRACUNIT, // height |
||
4247 | 100, // mass |
||
4248 | 0, // damage |
||
4249 | sfx_None, // activesound |
||
4250 | MF_SOLID, // flags |
||
4251 | S_NULL // raisestate |
||
4252 | }, |
||
4253 | |||
4254 | { // MT_MISC71 |
||
4255 | 24, // doomednum |
||
4256 | S_GIBS, // spawnstate |
||
4257 | 1000, // spawnhealth |
||
4258 | S_NULL, // seestate |
||
4259 | sfx_None, // seesound |
||
4260 | 8, // reactiontime |
||
4261 | sfx_None, // attacksound |
||
4262 | S_NULL, // painstate |
||
4263 | 0, // painchance |
||
4264 | sfx_None, // painsound |
||
4265 | S_NULL, // meleestate |
||
4266 | S_NULL, // missilestate |
||
4267 | S_NULL, // deathstate |
||
4268 | S_NULL, // xdeathstate |
||
4269 | sfx_None, // deathsound |
||
4270 | 0, // speed |
||
4271 | 20*FRACUNIT, // radius |
||
4272 | 16*FRACUNIT, // height |
||
4273 | 100, // mass |
||
4274 | 0, // damage |
||
4275 | sfx_None, // activesound |
||
4276 | 0, // flags |
||
4277 | S_NULL // raisestate |
||
4278 | }, |
||
4279 | |||
4280 | { // MT_MISC72 |
||
4281 | 27, // doomednum |
||
4282 | S_HEADONASTICK, // spawnstate |
||
4283 | 1000, // spawnhealth |
||
4284 | S_NULL, // seestate |
||
4285 | sfx_None, // seesound |
||
4286 | 8, // reactiontime |
||
4287 | sfx_None, // attacksound |
||
4288 | S_NULL, // painstate |
||
4289 | 0, // painchance |
||
4290 | sfx_None, // painsound |
||
4291 | S_NULL, // meleestate |
||
4292 | S_NULL, // missilestate |
||
4293 | S_NULL, // deathstate |
||
4294 | S_NULL, // xdeathstate |
||
4295 | sfx_None, // deathsound |
||
4296 | 0, // speed |
||
4297 | 16*FRACUNIT, // radius |
||
4298 | 16*FRACUNIT, // height |
||
4299 | 100, // mass |
||
4300 | 0, // damage |
||
4301 | sfx_None, // activesound |
||
4302 | MF_SOLID, // flags |
||
4303 | S_NULL // raisestate |
||
4304 | }, |
||
4305 | |||
4306 | { // MT_MISC73 |
||
4307 | 29, // doomednum |
||
4308 | S_HEADCANDLES, // spawnstate |
||
4309 | 1000, // spawnhealth |
||
4310 | S_NULL, // seestate |
||
4311 | sfx_None, // seesound |
||
4312 | 8, // reactiontime |
||
4313 | sfx_None, // attacksound |
||
4314 | S_NULL, // painstate |
||
4315 | 0, // painchance |
||
4316 | sfx_None, // painsound |
||
4317 | S_NULL, // meleestate |
||
4318 | S_NULL, // missilestate |
||
4319 | S_NULL, // deathstate |
||
4320 | S_NULL, // xdeathstate |
||
4321 | sfx_None, // deathsound |
||
4322 | 0, // speed |
||
4323 | 16*FRACUNIT, // radius |
||
4324 | 16*FRACUNIT, // height |
||
4325 | 100, // mass |
||
4326 | 0, // damage |
||
4327 | sfx_None, // activesound |
||
4328 | MF_SOLID, // flags |
||
4329 | S_NULL // raisestate |
||
4330 | }, |
||
4331 | |||
4332 | { // MT_MISC74 |
||
4333 | 25, // doomednum |
||
4334 | S_DEADSTICK, // spawnstate |
||
4335 | 1000, // spawnhealth |
||
4336 | S_NULL, // seestate |
||
4337 | sfx_None, // seesound |
||
4338 | 8, // reactiontime |
||
4339 | sfx_None, // attacksound |
||
4340 | S_NULL, // painstate |
||
4341 | 0, // painchance |
||
4342 | sfx_None, // painsound |
||
4343 | S_NULL, // meleestate |
||
4344 | S_NULL, // missilestate |
||
4345 | S_NULL, // deathstate |
||
4346 | S_NULL, // xdeathstate |
||
4347 | sfx_None, // deathsound |
||
4348 | 0, // speed |
||
4349 | 16*FRACUNIT, // radius |
||
4350 | 16*FRACUNIT, // height |
||
4351 | 100, // mass |
||
4352 | 0, // damage |
||
4353 | sfx_None, // activesound |
||
4354 | MF_SOLID, // flags |
||
4355 | S_NULL // raisestate |
||
4356 | }, |
||
4357 | |||
4358 | { // MT_MISC75 |
||
4359 | 26, // doomednum |
||
4360 | S_LIVESTICK, // spawnstate |
||
4361 | 1000, // spawnhealth |
||
4362 | S_NULL, // seestate |
||
4363 | sfx_None, // seesound |
||
4364 | 8, // reactiontime |
||
4365 | sfx_None, // attacksound |
||
4366 | S_NULL, // painstate |
||
4367 | 0, // painchance |
||
4368 | sfx_None, // painsound |
||
4369 | S_NULL, // meleestate |
||
4370 | S_NULL, // missilestate |
||
4371 | S_NULL, // deathstate |
||
4372 | S_NULL, // xdeathstate |
||
4373 | sfx_None, // deathsound |
||
4374 | 0, // speed |
||
4375 | 16*FRACUNIT, // radius |
||
4376 | 16*FRACUNIT, // height |
||
4377 | 100, // mass |
||
4378 | 0, // damage |
||
4379 | sfx_None, // activesound |
||
4380 | MF_SOLID, // flags |
||
4381 | S_NULL // raisestate |
||
4382 | }, |
||
4383 | |||
4384 | { // MT_MISC76 |
||
4385 | 54, // doomednum |
||
4386 | S_BIGTREE, // spawnstate |
||
4387 | 1000, // spawnhealth |
||
4388 | S_NULL, // seestate |
||
4389 | sfx_None, // seesound |
||
4390 | 8, // reactiontime |
||
4391 | sfx_None, // attacksound |
||
4392 | S_NULL, // painstate |
||
4393 | 0, // painchance |
||
4394 | sfx_None, // painsound |
||
4395 | S_NULL, // meleestate |
||
4396 | S_NULL, // missilestate |
||
4397 | S_NULL, // deathstate |
||
4398 | S_NULL, // xdeathstate |
||
4399 | sfx_None, // deathsound |
||
4400 | 0, // speed |
||
4401 | 32*FRACUNIT, // radius |
||
4402 | 16*FRACUNIT, // height |
||
4403 | 100, // mass |
||
4404 | 0, // damage |
||
4405 | sfx_None, // activesound |
||
4406 | MF_SOLID, // flags |
||
4407 | S_NULL // raisestate |
||
4408 | }, |
||
4409 | |||
4410 | { // MT_MISC77 |
||
4411 | 70, // doomednum |
||
4412 | S_BBAR1, // spawnstate |
||
4413 | 1000, // spawnhealth |
||
4414 | S_NULL, // seestate |
||
4415 | sfx_None, // seesound |
||
4416 | 8, // reactiontime |
||
4417 | sfx_None, // attacksound |
||
4418 | S_NULL, // painstate |
||
4419 | 0, // painchance |
||
4420 | sfx_None, // painsound |
||
4421 | S_NULL, // meleestate |
||
4422 | S_NULL, // missilestate |
||
4423 | S_NULL, // deathstate |
||
4424 | S_NULL, // xdeathstate |
||
4425 | sfx_None, // deathsound |
||
4426 | 0, // speed |
||
4427 | 16*FRACUNIT, // radius |
||
4428 | 16*FRACUNIT, // height |
||
4429 | 100, // mass |
||
4430 | 0, // damage |
||
4431 | sfx_None, // activesound |
||
4432 | MF_SOLID, // flags |
||
4433 | S_NULL // raisestate |
||
4434 | }, |
||
4435 | |||
4436 | { // MT_MISC78 |
||
4437 | 73, // doomednum |
||
4438 | S_HANGNOGUTS, // spawnstate |
||
4439 | 1000, // spawnhealth |
||
4440 | S_NULL, // seestate |
||
4441 | sfx_None, // seesound |
||
4442 | 8, // reactiontime |
||
4443 | sfx_None, // attacksound |
||
4444 | S_NULL, // painstate |
||
4445 | 0, // painchance |
||
4446 | sfx_None, // painsound |
||
4447 | S_NULL, // meleestate |
||
4448 | S_NULL, // missilestate |
||
4449 | S_NULL, // deathstate |
||
4450 | S_NULL, // xdeathstate |
||
4451 | sfx_None, // deathsound |
||
4452 | 0, // speed |
||
4453 | 16*FRACUNIT, // radius |
||
4454 | 88*FRACUNIT, // height |
||
4455 | 100, // mass |
||
4456 | 0, // damage |
||
4457 | sfx_None, // activesound |
||
4458 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
||
4459 | S_NULL // raisestate |
||
4460 | }, |
||
4461 | |||
4462 | { // MT_MISC79 |
||
4463 | 74, // doomednum |
||
4464 | S_HANGBNOBRAIN, // spawnstate |
||
4465 | 1000, // spawnhealth |
||
4466 | S_NULL, // seestate |
||
4467 | sfx_None, // seesound |
||
4468 | 8, // reactiontime |
||
4469 | sfx_None, // attacksound |
||
4470 | S_NULL, // painstate |
||
4471 | 0, // painchance |
||
4472 | sfx_None, // painsound |
||
4473 | S_NULL, // meleestate |
||
4474 | S_NULL, // missilestate |
||
4475 | S_NULL, // deathstate |
||
4476 | S_NULL, // xdeathstate |
||
4477 | sfx_None, // deathsound |
||
4478 | 0, // speed |
||
4479 | 16*FRACUNIT, // radius |
||
4480 | 88*FRACUNIT, // height |
||
4481 | 100, // mass |
||
4482 | 0, // damage |
||
4483 | sfx_None, // activesound |
||
4484 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
||
4485 | S_NULL // raisestate |
||
4486 | }, |
||
4487 | |||
4488 | { // MT_MISC80 |
||
4489 | 75, // doomednum |
||
4490 | S_HANGTLOOKDN, // spawnstate |
||
4491 | 1000, // spawnhealth |
||
4492 | S_NULL, // seestate |
||
4493 | sfx_None, // seesound |
||
4494 | 8, // reactiontime |
||
4495 | sfx_None, // attacksound |
||
4496 | S_NULL, // painstate |
||
4497 | 0, // painchance |
||
4498 | sfx_None, // painsound |
||
4499 | S_NULL, // meleestate |
||
4500 | S_NULL, // missilestate |
||
4501 | S_NULL, // deathstate |
||
4502 | S_NULL, // xdeathstate |
||
4503 | sfx_None, // deathsound |
||
4504 | 0, // speed |
||
4505 | 16*FRACUNIT, // radius |
||
4506 | 64*FRACUNIT, // height |
||
4507 | 100, // mass |
||
4508 | 0, // damage |
||
4509 | sfx_None, // activesound |
||
4510 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
||
4511 | S_NULL // raisestate |
||
4512 | }, |
||
4513 | |||
4514 | { // MT_MISC81 |
||
4515 | 76, // doomednum |
||
4516 | S_HANGTSKULL, // spawnstate |
||
4517 | 1000, // spawnhealth |
||
4518 | S_NULL, // seestate |
||
4519 | sfx_None, // seesound |
||
4520 | 8, // reactiontime |
||
4521 | sfx_None, // attacksound |
||
4522 | S_NULL, // painstate |
||
4523 | 0, // painchance |
||
4524 | sfx_None, // painsound |
||
4525 | S_NULL, // meleestate |
||
4526 | S_NULL, // missilestate |
||
4527 | S_NULL, // deathstate |
||
4528 | S_NULL, // xdeathstate |
||
4529 | sfx_None, // deathsound |
||
4530 | 0, // speed |
||
4531 | 16*FRACUNIT, // radius |
||
4532 | 64*FRACUNIT, // height |
||
4533 | 100, // mass |
||
4534 | 0, // damage |
||
4535 | sfx_None, // activesound |
||
4536 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
||
4537 | S_NULL // raisestate |
||
4538 | }, |
||
4539 | |||
4540 | { // MT_MISC82 |
||
4541 | 77, // doomednum |
||
4542 | S_HANGTLOOKUP, // spawnstate |
||
4543 | 1000, // spawnhealth |
||
4544 | S_NULL, // seestate |
||
4545 | sfx_None, // seesound |
||
4546 | 8, // reactiontime |
||
4547 | sfx_None, // attacksound |
||
4548 | S_NULL, // painstate |
||
4549 | 0, // painchance |
||
4550 | sfx_None, // painsound |
||
4551 | S_NULL, // meleestate |
||
4552 | S_NULL, // missilestate |
||
4553 | S_NULL, // deathstate |
||
4554 | S_NULL, // xdeathstate |
||
4555 | sfx_None, // deathsound |
||
4556 | 0, // speed |
||
4557 | 16*FRACUNIT, // radius |
||
4558 | 64*FRACUNIT, // height |
||
4559 | 100, // mass |
||
4560 | 0, // damage |
||
4561 | sfx_None, // activesound |
||
4562 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
||
4563 | S_NULL // raisestate |
||
4564 | }, |
||
4565 | |||
4566 | { // MT_MISC83 |
||
4567 | 78, // doomednum |
||
4568 | S_HANGTNOBRAIN, // spawnstate |
||
4569 | 1000, // spawnhealth |
||
4570 | S_NULL, // seestate |
||
4571 | sfx_None, // seesound |
||
4572 | 8, // reactiontime |
||
4573 | sfx_None, // attacksound |
||
4574 | S_NULL, // painstate |
||
4575 | 0, // painchance |
||
4576 | sfx_None, // painsound |
||
4577 | S_NULL, // meleestate |
||
4578 | S_NULL, // missilestate |
||
4579 | S_NULL, // deathstate |
||
4580 | S_NULL, // xdeathstate |
||
4581 | sfx_None, // deathsound |
||
4582 | 0, // speed |
||
4583 | 16*FRACUNIT, // radius |
||
4584 | 64*FRACUNIT, // height |
||
4585 | 100, // mass |
||
4586 | 0, // damage |
||
4587 | sfx_None, // activesound |
||
4588 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags |
||
4589 | S_NULL // raisestate |
||
4590 | }, |
||
4591 | |||
4592 | { // MT_MISC84 |
||
4593 | 79, // doomednum |
||
4594 | S_COLONGIBS, // spawnstate |
||
4595 | 1000, // spawnhealth |
||
4596 | S_NULL, // seestate |
||
4597 | sfx_None, // seesound |
||
4598 | 8, // reactiontime |
||
4599 | sfx_None, // attacksound |
||
4600 | S_NULL, // painstate |
||
4601 | 0, // painchance |
||
4602 | sfx_None, // painsound |
||
4603 | S_NULL, // meleestate |
||
4604 | S_NULL, // missilestate |
||
4605 | S_NULL, // deathstate |
||
4606 | S_NULL, // xdeathstate |
||
4607 | sfx_None, // deathsound |
||
4608 | 0, // speed |
||
4609 | 20*FRACUNIT, // radius |
||
4610 | 16*FRACUNIT, // height |
||
4611 | 100, // mass |
||
4612 | 0, // damage |
||
4613 | sfx_None, // activesound |
||
4614 | MF_NOBLOCKMAP, // flags |
||
4615 | S_NULL // raisestate |
||
4616 | }, |
||
4617 | |||
4618 | { // MT_MISC85 |
||
4619 | 80, // doomednum |
||
4620 | S_SMALLPOOL, // spawnstate |
||
4621 | 1000, // spawnhealth |
||
4622 | S_NULL, // seestate |
||
4623 | sfx_None, // seesound |
||
4624 | 8, // reactiontime |
||
4625 | sfx_None, // attacksound |
||
4626 | S_NULL, // painstate |
||
4627 | 0, // painchance |
||
4628 | sfx_None, // painsound |
||
4629 | S_NULL, // meleestate |
||
4630 | S_NULL, // missilestate |
||
4631 | S_NULL, // deathstate |
||
4632 | S_NULL, // xdeathstate |
||
4633 | sfx_None, // deathsound |
||
4634 | 0, // speed |
||
4635 | 20*FRACUNIT, // radius |
||
4636 | 16*FRACUNIT, // height |
||
4637 | 100, // mass |
||
4638 | 0, // damage |
||
4639 | sfx_None, // activesound |
||
4640 | MF_NOBLOCKMAP, // flags |
||
4641 | S_NULL // raisestate |
||
4642 | }, |
||
4643 | |||
4644 | { // MT_MISC86 |
||
4645 | 81, // doomednum |
||
4646 | S_BRAINSTEM, // spawnstate |
||
4647 | 1000, // spawnhealth |
||
4648 | S_NULL, // seestate |
||
4649 | sfx_None, // seesound |
||
4650 | 8, // reactiontime |
||
4651 | sfx_None, // attacksound |
||
4652 | S_NULL, // painstate |
||
4653 | 0, // painchance |
||
4654 | sfx_None, // painsound |
||
4655 | S_NULL, // meleestate |
||
4656 | S_NULL, // missilestate |
||
4657 | S_NULL, // deathstate |
||
4658 | S_NULL, // xdeathstate |
||
4659 | sfx_None, // deathsound |
||
4660 | 0, // speed |
||
4661 | 20*FRACUNIT, // radius |
||
4662 | 16*FRACUNIT, // height |
||
4663 | 100, // mass |
||
4664 | 0, // damage |
||
4665 | sfx_None, // activesound |
||
4666 | MF_NOBLOCKMAP, // flags |
||
4667 | S_NULL // raisestate |
||
4668 | } |
||
4669 | }; |
||
4670 |