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298 serge 1
// Emacs style mode select   -*- C++ -*-
2
//-----------------------------------------------------------------------------
3
//
4
// $Id:$
5
//
6
// Copyright (C) 1993-1996 by id Software, Inc.
7
//
8
// This source is available for distribution and/or modification
9
// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
11
//
12
// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
14
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
16
//
17
// $Log:$
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//
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// DESCRIPTION:
20
//	Thing frame/state LUT,
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//	generated by multigen utilitiy.
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//	This one is the original DOOM version, preserved.
23
//
24
//-----------------------------------------------------------------------------
25
 
26
static const char
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rcsid[] = "$Id: info.c,v 1.3 1997/01/26 07:45:00 b1 Exp $";
28
 
29
// Data.
30
#include "sounds.h"
31
#include "m_fixed.h"
32
 
33
#ifdef __GNUG__
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#pragma implementation "info.h"
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#endif
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#include "info.h"
37
 
38
#include "p_mobj.h"
39
 
40
char *sprnames[NUMSPRITES] = {
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    "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
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    "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
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    "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
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    "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
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    "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
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    "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
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    "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
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    "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
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    "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
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    "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
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    "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
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    "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
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    "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
54
    "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2"
55
};
56
 
57
 
58
// Doesn't work with g++, needs actionf_p1
59
void  A_Light0();
60
void A_WeaponReady();
61
void A_Lower();
62
void A_Raise();
63
void A_Punch();
64
void A_ReFire();
65
void A_FirePistol();
66
void A_Light1();
67
void A_FireShotgun();
68
void A_Light2();
69
void A_FireShotgun2();
70
void A_CheckReload();
71
void A_OpenShotgun2();
72
void A_LoadShotgun2();
73
void A_CloseShotgun2();
74
void A_FireCGun();
75
void A_GunFlash();
76
void A_FireMissile();
77
void A_Saw();
78
void A_FirePlasma();
79
void A_BFGsound();
80
void A_FireBFG();
81
void A_BFGSpray();
82
void A_Explode();
83
void A_Pain();
84
void A_PlayerScream();
85
void A_Fall();
86
void A_XScream();
87
void A_Look();
88
void A_Chase();
89
void A_FaceTarget();
90
void A_PosAttack();
91
void A_Scream();
92
void A_SPosAttack();
93
void A_VileChase();
94
void A_VileStart();
95
void A_VileTarget();
96
void A_VileAttack();
97
void A_StartFire();
98
void A_Fire();
99
void A_FireCrackle();
100
void A_Tracer();
101
void A_SkelWhoosh();
102
void A_SkelFist();
103
void A_SkelMissile();
104
void A_FatRaise();
105
void A_FatAttack1();
106
void A_FatAttack2();
107
void A_FatAttack3();
108
void A_BossDeath();
109
void A_CPosAttack();
110
void A_CPosRefire();
111
void A_TroopAttack();
112
void A_SargAttack();
113
void A_HeadAttack();
114
void A_BruisAttack();
115
void A_SkullAttack();
116
void A_Metal();
117
void A_SpidRefire();
118
void A_BabyMetal();
119
void A_BspiAttack();
120
void A_Hoof();
121
void A_CyberAttack();
122
void A_PainAttack();
123
void A_PainDie();
124
void A_KeenDie();
125
void A_BrainPain();
126
void A_BrainScream();
127
void A_BrainDie();
128
void A_BrainAwake();
129
void A_BrainSpit();
130
void A_SpawnSound();
131
void A_SpawnFly();
132
void A_BrainExplode();
133
 
134
 
135
state_t	states[NUMSTATES] = {
136
    {SPR_TROO,0,-1,{NULL},S_NULL,0,0},	// S_NULL
137
    {SPR_SHTG,4,0,{A_Light0},S_NULL,0,0},	// S_LIGHTDONE
138
    {SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0},	// S_PUNCH
139
    {SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0},	// S_PUNCHDOWN
140
    {SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0},	// S_PUNCHUP
141
    {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0},		// S_PUNCH1
142
    {SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0},	// S_PUNCH2
143
    {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0},		// S_PUNCH3
144
    {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0},		// S_PUNCH4
145
    {SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0},	// S_PUNCH5
146
    {SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},// S_PISTOL
147
    {SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0},	// S_PISTOLDOWN
148
    {SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0},	// S_PISTOLUP
149
    {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0},	// S_PISTOL1
150
    {SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2
151
    {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0},	// S_PISTOL3
152
    {SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0},	// S_PISTOL4
153
    {SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0},	// S_PISTOLFLASH
154
    {SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0},	// S_SGUN
155
    {SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0},	// S_SGUNDOWN
156
    {SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0},	// S_SGUNUP
157
    {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0},	// S_SGUN1
158
    {SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0},	// S_SGUN2
159
    {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0},	// S_SGUN3
160
    {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0},	// S_SGUN4
161
    {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0},	// S_SGUN5
162
    {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0},	// S_SGUN6
163
    {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0},	// S_SGUN7
164
    {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0},	// S_SGUN8
165
    {SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0},	// S_SGUN9
166
    {SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0},	// S_SGUNFLASH1
167
    {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0},	// S_SGUNFLASH2
168
    {SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0},	// S_DSGUN
169
    {SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0},	// S_DSGUNDOWN
170
    {SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0},	// S_DSGUNUP
171
    {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0},	// S_DSGUN1
172
    {SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0},	// S_DSGUN2
173
    {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0},	// S_DSGUN3
174
    {SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0},	// S_DSGUN4
175
    {SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0},	// S_DSGUN5
176
    {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0},	// S_DSGUN6
177
    {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0},	// S_DSGUN7
178
    {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0},	// S_DSGUN8
179
    {SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0},	// S_DSGUN9
180
    {SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0},	// S_DSGUN10
181
    {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0},	// S_DSNR1
182
    {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0},	// S_DSNR2
183
    {SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0},	// S_DSGUNFLASH1
184
    {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0},	// S_DSGUNFLASH2
185
    {SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0},	// S_CHAIN
186
    {SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0},	// S_CHAINDOWN
187
    {SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0},	// S_CHAINUP
188
    {SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0},	// S_CHAIN1
189
    {SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0},	// S_CHAIN2
190
    {SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0},	// S_CHAIN3
191
    {SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0},	// S_CHAINFLASH1
192
    {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0},	// S_CHAINFLASH2
193
    {SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0},	// S_MISSILE
194
    {SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0},	// S_MISSILEDOWN
195
    {SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0},	// S_MISSILEUP
196
    {SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0},	// S_MISSILE1
197
    {SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0},	// S_MISSILE2
198
    {SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0},	// S_MISSILE3
199
    {SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0},	// S_MISSILEFLASH1
200
    {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0},	// S_MISSILEFLASH2
201
    {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0},	// S_MISSILEFLASH3
202
    {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0},	// S_MISSILEFLASH4
203
    {SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0},	// S_SAW
204
    {SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0},	// S_SAWB
205
    {SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0},	// S_SAWDOWN
206
    {SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0},	// S_SAWUP
207
    {SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0},	// S_SAW1
208
    {SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0},	// S_SAW2
209
    {SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0},	// S_SAW3
210
    {SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0},	// S_PLASMA
211
    {SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0},	// S_PLASMADOWN
212
    {SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0},	// S_PLASMAUP
213
    {SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0},	// S_PLASMA1
214
    {SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0},	// S_PLASMA2
215
    {SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0},	// S_PLASMAFLASH1
216
    {SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0},	// S_PLASMAFLASH2
217
    {SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0},	// S_BFG
218
    {SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0},	// S_BFGDOWN
219
    {SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0},	// S_BFGUP
220
    {SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0},	// S_BFG1
221
    {SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0},	// S_BFG2
222
    {SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0},	// S_BFG3
223
    {SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0},	// S_BFG4
224
    {SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0},	// S_BFGFLASH1
225
    {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0},	// S_BFGFLASH2
226
    {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0},	// S_BLOOD1
227
    {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0},	// S_BLOOD2
228
    {SPR_BLUD,0,8,{NULL},S_NULL,0,0},	// S_BLOOD3
229
    {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0},	// S_PUFF1
230
    {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0},	// S_PUFF2
231
    {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0},	// S_PUFF3
232
    {SPR_PUFF,3,4,{NULL},S_NULL,0,0},	// S_PUFF4
233
    {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0},	// S_TBALL1
234
    {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0},	// S_TBALL2
235
    {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0},	// S_TBALLX1
236
    {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0},	// S_TBALLX2
237
    {SPR_BAL1,32772,6,{NULL},S_NULL,0,0},	// S_TBALLX3
238
    {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0},	// S_RBALL1
239
    {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0},	// S_RBALL2
240
    {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0},	// S_RBALLX1
241
    {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0},	// S_RBALLX2
242
    {SPR_BAL2,32772,6,{NULL},S_NULL,0,0},	// S_RBALLX3
243
    {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0},	// S_PLASBALL
244
    {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0},	// S_PLASBALL2
245
    {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0},	// S_PLASEXP
246
    {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0},	// S_PLASEXP2
247
    {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0},	// S_PLASEXP3
248
    {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0},	// S_PLASEXP4
249
    {SPR_PLSE,32772,4,{NULL},S_NULL,0,0},	// S_PLASEXP5
250
    {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0},	// S_ROCKET
251
    {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0},	// S_BFGSHOT
252
    {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0},	// S_BFGSHOT2
253
    {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0},	// S_BFGLAND
254
    {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0},	// S_BFGLAND2
255
    {SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0},	// S_BFGLAND3
256
    {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0},	// S_BFGLAND4
257
    {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0},	// S_BFGLAND5
258
    {SPR_BFE1,32773,8,{NULL},S_NULL,0,0},	// S_BFGLAND6
259
    {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0},	// S_BFGEXP
260
    {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0},	// S_BFGEXP2
261
    {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0},	// S_BFGEXP3
262
    {SPR_BFE2,32771,8,{NULL},S_NULL,0,0},	// S_BFGEXP4
263
    {SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0},	// S_EXPLODE1
264
    {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0},	// S_EXPLODE2
265
    {SPR_MISL,32771,4,{NULL},S_NULL,0,0},	// S_EXPLODE3
266
    {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0},	// S_TFOG
267
    {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0},	// S_TFOG01
268
    {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0},	// S_TFOG02
269
    {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0},	// S_TFOG2
270
    {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0},	// S_TFOG3
271
    {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0},	// S_TFOG4
272
    {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0},	// S_TFOG5
273
    {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0},	// S_TFOG6
274
    {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0},	// S_TFOG7
275
    {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0},	// S_TFOG8
276
    {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0},	// S_TFOG9
277
    {SPR_TFOG,32777,6,{NULL},S_NULL,0,0},	// S_TFOG10
278
    {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0},	// S_IFOG
279
    {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0},	// S_IFOG01
280
    {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0},	// S_IFOG02
281
    {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0},	// S_IFOG2
282
    {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0},	// S_IFOG3
283
    {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0},	// S_IFOG4
284
    {SPR_IFOG,32772,6,{NULL},S_NULL,0,0},	// S_IFOG5
285
    {SPR_PLAY,0,-1,{NULL},S_NULL,0,0},	// S_PLAY
286
    {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0},	// S_PLAY_RUN1
287
    {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0},	// S_PLAY_RUN2
288
    {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0},	// S_PLAY_RUN3
289
    {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0},	// S_PLAY_RUN4
290
    {SPR_PLAY,4,12,{NULL},S_PLAY,0,0},	// S_PLAY_ATK1
291
    {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0},	// S_PLAY_ATK2
292
    {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0},	// S_PLAY_PAIN
293
    {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0},	// S_PLAY_PAIN2
294
    {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0},	// S_PLAY_DIE1
295
    {SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0},	// S_PLAY_DIE2
296
    {SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0},	// S_PLAY_DIE3
297
    {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0},	// S_PLAY_DIE4
298
    {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0},	// S_PLAY_DIE5
299
    {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0},	// S_PLAY_DIE6
300
    {SPR_PLAY,13,-1,{NULL},S_NULL,0,0},	// S_PLAY_DIE7
301
    {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0},	// S_PLAY_XDIE1
302
    {SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0},	// S_PLAY_XDIE2
303
    {SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0},	// S_PLAY_XDIE3
304
    {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0},	// S_PLAY_XDIE4
305
    {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0},	// S_PLAY_XDIE5
306
    {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0},	// S_PLAY_XDIE6
307
    {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0},	// S_PLAY_XDIE7
308
    {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0},	// S_PLAY_XDIE8
309
    {SPR_PLAY,22,-1,{NULL},S_NULL,0,0},	// S_PLAY_XDIE9
310
    {SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0},	// S_POSS_STND
311
    {SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0},	// S_POSS_STND2
312
    {SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0},	// S_POSS_RUN1
313
    {SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0},	// S_POSS_RUN2
314
    {SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0},	// S_POSS_RUN3
315
    {SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0},	// S_POSS_RUN4
316
    {SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0},	// S_POSS_RUN5
317
    {SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0},	// S_POSS_RUN6
318
    {SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0},	// S_POSS_RUN7
319
    {SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0},	// S_POSS_RUN8
320
    {SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0},	// S_POSS_ATK1
321
    {SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0},	// S_POSS_ATK2
322
    {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0},	// S_POSS_ATK3
323
    {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0},	// S_POSS_PAIN
324
    {SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0},	// S_POSS_PAIN2
325
    {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0},	// S_POSS_DIE1
326
    {SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0},	// S_POSS_DIE2
327
    {SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0},	// S_POSS_DIE3
328
    {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0},	// S_POSS_DIE4
329
    {SPR_POSS,11,-1,{NULL},S_NULL,0,0},	// S_POSS_DIE5
330
    {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0},	// S_POSS_XDIE1
331
    {SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0},	// S_POSS_XDIE2
332
    {SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0},	// S_POSS_XDIE3
333
    {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0},	// S_POSS_XDIE4
334
    {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0},	// S_POSS_XDIE5
335
    {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0},	// S_POSS_XDIE6
336
    {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0},	// S_POSS_XDIE7
337
    {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0},	// S_POSS_XDIE8
338
    {SPR_POSS,20,-1,{NULL},S_NULL,0,0},	// S_POSS_XDIE9
339
    {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0},	// S_POSS_RAISE1
340
    {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0},	// S_POSS_RAISE2
341
    {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0},	// S_POSS_RAISE3
342
    {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0},	// S_POSS_RAISE4
343
    {SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0},	// S_SPOS_STND
344
    {SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0},	// S_SPOS_STND2
345
    {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0},	// S_SPOS_RUN1
346
    {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0},	// S_SPOS_RUN2
347
    {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0},	// S_SPOS_RUN3
348
    {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0},	// S_SPOS_RUN4
349
    {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0},	// S_SPOS_RUN5
350
    {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0},	// S_SPOS_RUN6
351
    {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0},	// S_SPOS_RUN7
352
    {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0},	// S_SPOS_RUN8
353
    {SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0},	// S_SPOS_ATK1
354
    {SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0},	// S_SPOS_ATK2
355
    {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0},	// S_SPOS_ATK3
356
    {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0},	// S_SPOS_PAIN
357
    {SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0},	// S_SPOS_PAIN2
358
    {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0},	// S_SPOS_DIE1
359
    {SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0},	// S_SPOS_DIE2
360
    {SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0},	// S_SPOS_DIE3
361
    {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0},	// S_SPOS_DIE4
362
    {SPR_SPOS,11,-1,{NULL},S_NULL,0,0},	// S_SPOS_DIE5
363
    {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0},	// S_SPOS_XDIE1
364
    {SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0},	// S_SPOS_XDIE2
365
    {SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0},	// S_SPOS_XDIE3
366
    {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0},	// S_SPOS_XDIE4
367
    {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0},	// S_SPOS_XDIE5
368
    {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0},	// S_SPOS_XDIE6
369
    {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0},	// S_SPOS_XDIE7
370
    {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0},	// S_SPOS_XDIE8
371
    {SPR_SPOS,20,-1,{NULL},S_NULL,0,0},	// S_SPOS_XDIE9
372
    {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0},	// S_SPOS_RAISE1
373
    {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0},	// S_SPOS_RAISE2
374
    {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0},	// S_SPOS_RAISE3
375
    {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0},	// S_SPOS_RAISE4
376
    {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0},	// S_SPOS_RAISE5
377
    {SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0},	// S_VILE_STND
378
    {SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0},	// S_VILE_STND2
379
    {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0},	// S_VILE_RUN1
380
    {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0},	// S_VILE_RUN2
381
    {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0},	// S_VILE_RUN3
382
    {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0},	// S_VILE_RUN4
383
    {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0},	// S_VILE_RUN5
384
    {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0},	// S_VILE_RUN6
385
    {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0},	// S_VILE_RUN7
386
    {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0},	// S_VILE_RUN8
387
    {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0},	// S_VILE_RUN9
388
    {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0},	// S_VILE_RUN10
389
    {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0},	// S_VILE_RUN11
390
    {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0},	// S_VILE_RUN12
391
    {SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0},	// S_VILE_ATK1
392
    {SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0},	// S_VILE_ATK2
393
    {SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0},	// S_VILE_ATK3
394
    {SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0},	// S_VILE_ATK4
395
    {SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0},	// S_VILE_ATK5
396
    {SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0},	// S_VILE_ATK6
397
    {SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0},	// S_VILE_ATK7
398
    {SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0},	// S_VILE_ATK8
399
    {SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0},	// S_VILE_ATK9
400
    {SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0},	// S_VILE_ATK10
401
    {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0},	// S_VILE_ATK11
402
    {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0},	// S_VILE_HEAL1
403
    {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0},	// S_VILE_HEAL2
404
    {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0},	// S_VILE_HEAL3
405
    {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0},	// S_VILE_PAIN
406
    {SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0},	// S_VILE_PAIN2
407
    {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0},	// S_VILE_DIE1
408
    {SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0},	// S_VILE_DIE2
409
    {SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0},	// S_VILE_DIE3
410
    {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0},	// S_VILE_DIE4
411
    {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0},	// S_VILE_DIE5
412
    {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0},	// S_VILE_DIE6
413
    {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0},	// S_VILE_DIE7
414
    {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0},	// S_VILE_DIE8
415
    {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0},	// S_VILE_DIE9
416
    {SPR_VILE,25,-1,{NULL},S_NULL,0,0},	// S_VILE_DIE10
417
    {SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0},	// S_FIRE1
418
    {SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0},	// S_FIRE2
419
    {SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0},	// S_FIRE3
420
    {SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0},	// S_FIRE4
421
    {SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0},	// S_FIRE5
422
    {SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0},	// S_FIRE6
423
    {SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0},	// S_FIRE7
424
    {SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0},	// S_FIRE8
425
    {SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0},	// S_FIRE9
426
    {SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0},	// S_FIRE10
427
    {SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0},	// S_FIRE11
428
    {SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0},	// S_FIRE12
429
    {SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0},	// S_FIRE13
430
    {SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0},	// S_FIRE14
431
    {SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0},	// S_FIRE15
432
    {SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0},	// S_FIRE16
433
    {SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0},	// S_FIRE17
434
    {SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0},	// S_FIRE18
435
    {SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0},	// S_FIRE19
436
    {SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0},	// S_FIRE20
437
    {SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0},	// S_FIRE21
438
    {SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0},	// S_FIRE22
439
    {SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0},	// S_FIRE23
440
    {SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0},	// S_FIRE24
441
    {SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0},	// S_FIRE25
442
    {SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0},	// S_FIRE26
443
    {SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0},	// S_FIRE27
444
    {SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0},	// S_FIRE28
445
    {SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0},	// S_FIRE29
446
    {SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0},	// S_FIRE30
447
    {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0},	// S_SMOKE1
448
    {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0},	// S_SMOKE2
449
    {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0},	// S_SMOKE3
450
    {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0},	// S_SMOKE4
451
    {SPR_PUFF,3,4,{NULL},S_NULL,0,0},	// S_SMOKE5
452
    {SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0},	// S_TRACER
453
    {SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0},	// S_TRACER2
454
    {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0},	// S_TRACEEXP1
455
    {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0},	// S_TRACEEXP2
456
    {SPR_FBXP,32770,4,{NULL},S_NULL,0,0},	// S_TRACEEXP3
457
    {SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0},	// S_SKEL_STND
458
    {SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0},	// S_SKEL_STND2
459
    {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0},	// S_SKEL_RUN1
460
    {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0},	// S_SKEL_RUN2
461
    {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0},	// S_SKEL_RUN3
462
    {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0},	// S_SKEL_RUN4
463
    {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0},	// S_SKEL_RUN5
464
    {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0},	// S_SKEL_RUN6
465
    {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0},	// S_SKEL_RUN7
466
    {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0},	// S_SKEL_RUN8
467
    {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0},	// S_SKEL_RUN9
468
    {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0},	// S_SKEL_RUN10
469
    {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0},	// S_SKEL_RUN11
470
    {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0},	// S_SKEL_RUN12
471
    {SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0},	// S_SKEL_FIST1
472
    {SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0},	// S_SKEL_FIST2
473
    {SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0},	// S_SKEL_FIST3
474
    {SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0},	// S_SKEL_FIST4
475
    {SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0},	// S_SKEL_MISS1
476
    {SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0},	// S_SKEL_MISS2
477
    {SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0},	// S_SKEL_MISS3
478
    {SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0},	// S_SKEL_MISS4
479
    {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0},	// S_SKEL_PAIN
480
    {SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0},	// S_SKEL_PAIN2
481
    {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0},	// S_SKEL_DIE1
482
    {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0},	// S_SKEL_DIE2
483
    {SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0},	// S_SKEL_DIE3
484
    {SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0},	// S_SKEL_DIE4
485
    {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0},	// S_SKEL_DIE5
486
    {SPR_SKEL,16,-1,{NULL},S_NULL,0,0},	// S_SKEL_DIE6
487
    {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0},	// S_SKEL_RAISE1
488
    {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0},	// S_SKEL_RAISE2
489
    {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0},	// S_SKEL_RAISE3
490
    {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0},	// S_SKEL_RAISE4
491
    {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0},	// S_SKEL_RAISE5
492
    {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0},	// S_SKEL_RAISE6
493
    {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0},	// S_FATSHOT1
494
    {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0},	// S_FATSHOT2
495
    {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0},	// S_FATSHOTX1
496
    {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0},	// S_FATSHOTX2
497
    {SPR_MISL,32771,4,{NULL},S_NULL,0,0},	// S_FATSHOTX3
498
    {SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0},	// S_FATT_STND
499
    {SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0},	// S_FATT_STND2
500
    {SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0},	// S_FATT_RUN1
501
    {SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0},	// S_FATT_RUN2
502
    {SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0},	// S_FATT_RUN3
503
    {SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0},	// S_FATT_RUN4
504
    {SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0},	// S_FATT_RUN5
505
    {SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0},	// S_FATT_RUN6
506
    {SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0},	// S_FATT_RUN7
507
    {SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0},	// S_FATT_RUN8
508
    {SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0},	// S_FATT_RUN9
509
    {SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0},	// S_FATT_RUN10
510
    {SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0},	// S_FATT_RUN11
511
    {SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0},	// S_FATT_RUN12
512
    {SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0},	// S_FATT_ATK1
513
    {SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0},	// S_FATT_ATK2
514
    {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0},	// S_FATT_ATK3
515
    {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0},	// S_FATT_ATK4
516
    {SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0},	// S_FATT_ATK5
517
    {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0},	// S_FATT_ATK6
518
    {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0},	// S_FATT_ATK7
519
    {SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0},	// S_FATT_ATK8
520
    {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0},	// S_FATT_ATK9
521
    {SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0},	// S_FATT_ATK10
522
    {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0},	// S_FATT_PAIN
523
    {SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0},	// S_FATT_PAIN2
524
    {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0},	// S_FATT_DIE1
525
    {SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0},	// S_FATT_DIE2
526
    {SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0},	// S_FATT_DIE3
527
    {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0},	// S_FATT_DIE4
528
    {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0},	// S_FATT_DIE5
529
    {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0},	// S_FATT_DIE6
530
    {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0},	// S_FATT_DIE7
531
    {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0},	// S_FATT_DIE8
532
    {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0},	// S_FATT_DIE9
533
    {SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0},	// S_FATT_DIE10
534
    {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0},	// S_FATT_RAISE1
535
    {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0},	// S_FATT_RAISE2
536
    {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0},	// S_FATT_RAISE3
537
    {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0},	// S_FATT_RAISE4
538
    {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0},	// S_FATT_RAISE5
539
    {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0},	// S_FATT_RAISE6
540
    {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0},	// S_FATT_RAISE7
541
    {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0},	// S_FATT_RAISE8
542
    {SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0},	// S_CPOS_STND
543
    {SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0},	// S_CPOS_STND2
544
    {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0},	// S_CPOS_RUN1
545
    {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0},	// S_CPOS_RUN2
546
    {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0},	// S_CPOS_RUN3
547
    {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0},	// S_CPOS_RUN4
548
    {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0},	// S_CPOS_RUN5
549
    {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0},	// S_CPOS_RUN6
550
    {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0},	// S_CPOS_RUN7
551
    {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0},	// S_CPOS_RUN8
552
    {SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0},	// S_CPOS_ATK1
553
    {SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0},	// S_CPOS_ATK2
554
    {SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0},	// S_CPOS_ATK3
555
    {SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0},	// S_CPOS_ATK4
556
    {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0},	// S_CPOS_PAIN
557
    {SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0},	// S_CPOS_PAIN2
558
    {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0},	// S_CPOS_DIE1
559
    {SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0},	// S_CPOS_DIE2
560
    {SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0},	// S_CPOS_DIE3
561
    {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0},	// S_CPOS_DIE4
562
    {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0},	// S_CPOS_DIE5
563
    {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0},	// S_CPOS_DIE6
564
    {SPR_CPOS,13,-1,{NULL},S_NULL,0,0},	// S_CPOS_DIE7
565
    {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0},	// S_CPOS_XDIE1
566
    {SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0},	// S_CPOS_XDIE2
567
    {SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0},	// S_CPOS_XDIE3
568
    {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0},	// S_CPOS_XDIE4
569
    {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0},	// S_CPOS_XDIE5
570
    {SPR_CPOS,19,-1,{NULL},S_NULL,0,0},	// S_CPOS_XDIE6
571
    {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0},	// S_CPOS_RAISE1
572
    {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0},	// S_CPOS_RAISE2
573
    {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0},	// S_CPOS_RAISE3
574
    {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0},	// S_CPOS_RAISE4
575
    {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0},	// S_CPOS_RAISE5
576
    {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0},	// S_CPOS_RAISE6
577
    {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0},	// S_CPOS_RAISE7
578
    {SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0},	// S_TROO_STND
579
    {SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0},	// S_TROO_STND2
580
    {SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0},	// S_TROO_RUN1
581
    {SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0},	// S_TROO_RUN2
582
    {SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0},	// S_TROO_RUN3
583
    {SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0},	// S_TROO_RUN4
584
    {SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0},	// S_TROO_RUN5
585
    {SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0},	// S_TROO_RUN6
586
    {SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0},	// S_TROO_RUN7
587
    {SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0},	// S_TROO_RUN8
588
    {SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0},	// S_TROO_ATK1
589
    {SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0},	// S_TROO_ATK2
590
    {SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0},	// S_TROO_ATK3
591
    {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0},	// S_TROO_PAIN
592
    {SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0},	// S_TROO_PAIN2
593
    {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0},	// S_TROO_DIE1
594
    {SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0},	// S_TROO_DIE2
595
    {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0},	// S_TROO_DIE3
596
    {SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0},	// S_TROO_DIE4
597
    {SPR_TROO,12,-1,{NULL},S_NULL,0,0},	// S_TROO_DIE5
598
    {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0},	// S_TROO_XDIE1
599
    {SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0},	// S_TROO_XDIE2
600
    {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0},	// S_TROO_XDIE3
601
    {SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0},	// S_TROO_XDIE4
602
    {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0},	// S_TROO_XDIE5
603
    {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0},	// S_TROO_XDIE6
604
    {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0},	// S_TROO_XDIE7
605
    {SPR_TROO,20,-1,{NULL},S_NULL,0,0},	// S_TROO_XDIE8
606
    {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0},	// S_TROO_RAISE1
607
    {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0},	// S_TROO_RAISE2
608
    {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0},	// S_TROO_RAISE3
609
    {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0},	// S_TROO_RAISE4
610
    {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0},	// S_TROO_RAISE5
611
    {SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0},	// S_SARG_STND
612
    {SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0},	// S_SARG_STND2
613
    {SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0},	// S_SARG_RUN1
614
    {SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0},	// S_SARG_RUN2
615
    {SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0},	// S_SARG_RUN3
616
    {SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0},	// S_SARG_RUN4
617
    {SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0},	// S_SARG_RUN5
618
    {SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0},	// S_SARG_RUN6
619
    {SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0},	// S_SARG_RUN7
620
    {SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0},	// S_SARG_RUN8
621
    {SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0},	// S_SARG_ATK1
622
    {SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0},	// S_SARG_ATK2
623
    {SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0},	// S_SARG_ATK3
624
    {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0},	// S_SARG_PAIN
625
    {SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0},	// S_SARG_PAIN2
626
    {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0},	// S_SARG_DIE1
627
    {SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0},	// S_SARG_DIE2
628
    {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0},	// S_SARG_DIE3
629
    {SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0},	// S_SARG_DIE4
630
    {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0},	// S_SARG_DIE5
631
    {SPR_SARG,13,-1,{NULL},S_NULL,0,0},	// S_SARG_DIE6
632
    {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0},	// S_SARG_RAISE1
633
    {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0},	// S_SARG_RAISE2
634
    {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0},	// S_SARG_RAISE3
635
    {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0},	// S_SARG_RAISE4
636
    {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0},	// S_SARG_RAISE5
637
    {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0},	// S_SARG_RAISE6
638
    {SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0},	// S_HEAD_STND
639
    {SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0},	// S_HEAD_RUN1
640
    {SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0},	// S_HEAD_ATK1
641
    {SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0},	// S_HEAD_ATK2
642
    {SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0},	// S_HEAD_ATK3
643
    {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0},	// S_HEAD_PAIN
644
    {SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0},	// S_HEAD_PAIN2
645
    {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0},	// S_HEAD_PAIN3
646
    {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0},	// S_HEAD_DIE1
647
    {SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0},	// S_HEAD_DIE2
648
    {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0},	// S_HEAD_DIE3
649
    {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0},	// S_HEAD_DIE4
650
    {SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0},	// S_HEAD_DIE5
651
    {SPR_HEAD,11,-1,{NULL},S_NULL,0,0},	// S_HEAD_DIE6
652
    {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0},	// S_HEAD_RAISE1
653
    {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0},	// S_HEAD_RAISE2
654
    {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0},	// S_HEAD_RAISE3
655
    {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0},	// S_HEAD_RAISE4
656
    {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0},	// S_HEAD_RAISE5
657
    {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0},	// S_HEAD_RAISE6
658
    {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0},	// S_BRBALL1
659
    {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0},	// S_BRBALL2
660
    {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0},	// S_BRBALLX1
661
    {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0},	// S_BRBALLX2
662
    {SPR_BAL7,32772,6,{NULL},S_NULL,0,0},	// S_BRBALLX3
663
    {SPR_BOSS,0,10,{A_Look},S_BOSS_STND2,0,0},	// S_BOSS_STND
664
    {SPR_BOSS,1,10,{A_Look},S_BOSS_STND,0,0},	// S_BOSS_STND2
665
    {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN2,0,0},	// S_BOSS_RUN1
666
    {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN3,0,0},	// S_BOSS_RUN2
667
    {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN4,0,0},	// S_BOSS_RUN3
668
    {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN5,0,0},	// S_BOSS_RUN4
669
    {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN6,0,0},	// S_BOSS_RUN5
670
    {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN7,0,0},	// S_BOSS_RUN6
671
    {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN8,0,0},	// S_BOSS_RUN7
672
    {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN1,0,0},	// S_BOSS_RUN8
673
    {SPR_BOSS,4,8,{A_FaceTarget},S_BOSS_ATK2,0,0},	// S_BOSS_ATK1
674
    {SPR_BOSS,5,8,{A_FaceTarget},S_BOSS_ATK3,0,0},	// S_BOSS_ATK2
675
    {SPR_BOSS,6,8,{A_BruisAttack},S_BOSS_RUN1,0,0},	// S_BOSS_ATK3
676
    {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0},	// S_BOSS_PAIN
677
    {SPR_BOSS,7,2,{A_Pain},S_BOSS_RUN1,0,0},	// S_BOSS_PAIN2
678
    {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0},	// S_BOSS_DIE1
679
    {SPR_BOSS,9,8,{A_Scream},S_BOSS_DIE3,0,0},	// S_BOSS_DIE2
680
    {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0},	// S_BOSS_DIE3
681
    {SPR_BOSS,11,8,{A_Fall},S_BOSS_DIE5,0,0},	// S_BOSS_DIE4
682
    {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0},	// S_BOSS_DIE5
683
    {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0},	// S_BOSS_DIE6
684
    {SPR_BOSS,14,-1,{A_BossDeath},S_NULL,0,0},	// S_BOSS_DIE7
685
    {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0},	// S_BOSS_RAISE1
686
    {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0},	// S_BOSS_RAISE2
687
    {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0},	// S_BOSS_RAISE3
688
    {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0},	// S_BOSS_RAISE4
689
    {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0},	// S_BOSS_RAISE5
690
    {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0},	// S_BOSS_RAISE6
691
    {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0},	// S_BOSS_RAISE7
692
    {SPR_BOS2,0,10,{A_Look},S_BOS2_STND2,0,0},	// S_BOS2_STND
693
    {SPR_BOS2,1,10,{A_Look},S_BOS2_STND,0,0},	// S_BOS2_STND2
694
    {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN2,0,0},	// S_BOS2_RUN1
695
    {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN3,0,0},	// S_BOS2_RUN2
696
    {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN4,0,0},	// S_BOS2_RUN3
697
    {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN5,0,0},	// S_BOS2_RUN4
698
    {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN6,0,0},	// S_BOS2_RUN5
699
    {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN7,0,0},	// S_BOS2_RUN6
700
    {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN8,0,0},	// S_BOS2_RUN7
701
    {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN1,0,0},	// S_BOS2_RUN8
702
    {SPR_BOS2,4,8,{A_FaceTarget},S_BOS2_ATK2,0,0},	// S_BOS2_ATK1
703
    {SPR_BOS2,5,8,{A_FaceTarget},S_BOS2_ATK3,0,0},	// S_BOS2_ATK2
704
    {SPR_BOS2,6,8,{A_BruisAttack},S_BOS2_RUN1,0,0},	// S_BOS2_ATK3
705
    {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0},	// S_BOS2_PAIN
706
    {SPR_BOS2,7,2,{A_Pain},S_BOS2_RUN1,0,0},	// S_BOS2_PAIN2
707
    {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0},	// S_BOS2_DIE1
708
    {SPR_BOS2,9,8,{A_Scream},S_BOS2_DIE3,0,0},	// S_BOS2_DIE2
709
    {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0},	// S_BOS2_DIE3
710
    {SPR_BOS2,11,8,{A_Fall},S_BOS2_DIE5,0,0},	// S_BOS2_DIE4
711
    {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0},	// S_BOS2_DIE5
712
    {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0},	// S_BOS2_DIE6
713
    {SPR_BOS2,14,-1,{NULL},S_NULL,0,0},	// S_BOS2_DIE7
714
    {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0},	// S_BOS2_RAISE1
715
    {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0},	// S_BOS2_RAISE2
716
    {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0},	// S_BOS2_RAISE3
717
    {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0},	// S_BOS2_RAISE4
718
    {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0},	// S_BOS2_RAISE5
719
    {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0},	// S_BOS2_RAISE6
720
    {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0},	// S_BOS2_RAISE7
721
    {SPR_SKUL,32768,10,{A_Look},S_SKULL_STND2,0,0},	// S_SKULL_STND
722
    {SPR_SKUL,32769,10,{A_Look},S_SKULL_STND,0,0},	// S_SKULL_STND2
723
    {SPR_SKUL,32768,6,{A_Chase},S_SKULL_RUN2,0,0},	// S_SKULL_RUN1
724
    {SPR_SKUL,32769,6,{A_Chase},S_SKULL_RUN1,0,0},	// S_SKULL_RUN2
725
    {SPR_SKUL,32770,10,{A_FaceTarget},S_SKULL_ATK2,0,0},	// S_SKULL_ATK1
726
    {SPR_SKUL,32771,4,{A_SkullAttack},S_SKULL_ATK3,0,0},	// S_SKULL_ATK2
727
    {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0},	// S_SKULL_ATK3
728
    {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0},	// S_SKULL_ATK4
729
    {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0},	// S_SKULL_PAIN
730
    {SPR_SKUL,32772,3,{A_Pain},S_SKULL_RUN1,0,0},	// S_SKULL_PAIN2
731
    {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0},	// S_SKULL_DIE1
732
    {SPR_SKUL,32774,6,{A_Scream},S_SKULL_DIE3,0,0},	// S_SKULL_DIE2
733
    {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0},	// S_SKULL_DIE3
734
    {SPR_SKUL,32776,6,{A_Fall},S_SKULL_DIE5,0,0},	// S_SKULL_DIE4
735
    {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0},	// S_SKULL_DIE5
736
    {SPR_SKUL,10,6,{NULL},S_NULL,0,0},	// S_SKULL_DIE6
737
    {SPR_SPID,0,10,{A_Look},S_SPID_STND2,0,0},	// S_SPID_STND
738
    {SPR_SPID,1,10,{A_Look},S_SPID_STND,0,0},	// S_SPID_STND2
739
    {SPR_SPID,0,3,{A_Metal},S_SPID_RUN2,0,0},	// S_SPID_RUN1
740
    {SPR_SPID,0,3,{A_Chase},S_SPID_RUN3,0,0},	// S_SPID_RUN2
741
    {SPR_SPID,1,3,{A_Chase},S_SPID_RUN4,0,0},	// S_SPID_RUN3
742
    {SPR_SPID,1,3,{A_Chase},S_SPID_RUN5,0,0},	// S_SPID_RUN4
743
    {SPR_SPID,2,3,{A_Metal},S_SPID_RUN6,0,0},	// S_SPID_RUN5
744
    {SPR_SPID,2,3,{A_Chase},S_SPID_RUN7,0,0},	// S_SPID_RUN6
745
    {SPR_SPID,3,3,{A_Chase},S_SPID_RUN8,0,0},	// S_SPID_RUN7
746
    {SPR_SPID,3,3,{A_Chase},S_SPID_RUN9,0,0},	// S_SPID_RUN8
747
    {SPR_SPID,4,3,{A_Metal},S_SPID_RUN10,0,0},	// S_SPID_RUN9
748
    {SPR_SPID,4,3,{A_Chase},S_SPID_RUN11,0,0},	// S_SPID_RUN10
749
    {SPR_SPID,5,3,{A_Chase},S_SPID_RUN12,0,0},	// S_SPID_RUN11
750
    {SPR_SPID,5,3,{A_Chase},S_SPID_RUN1,0,0},	// S_SPID_RUN12
751
    {SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0},	// S_SPID_ATK1
752
    {SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0},	// S_SPID_ATK2
753
    {SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0},	// S_SPID_ATK3
754
    {SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0},	// S_SPID_ATK4
755
    {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0},	// S_SPID_PAIN
756
    {SPR_SPID,8,3,{A_Pain},S_SPID_RUN1,0,0},	// S_SPID_PAIN2
757
    {SPR_SPID,9,20,{A_Scream},S_SPID_DIE2,0,0},	// S_SPID_DIE1
758
    {SPR_SPID,10,10,{A_Fall},S_SPID_DIE3,0,0},	// S_SPID_DIE2
759
    {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0},	// S_SPID_DIE3
760
    {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0},	// S_SPID_DIE4
761
    {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0},	// S_SPID_DIE5
762
    {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0},	// S_SPID_DIE6
763
    {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0},	// S_SPID_DIE7
764
    {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0},	// S_SPID_DIE8
765
    {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0},	// S_SPID_DIE9
766
    {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0},	// S_SPID_DIE10
767
    {SPR_SPID,18,-1,{A_BossDeath},S_NULL,0,0},	// S_SPID_DIE11
768
    {SPR_BSPI,0,10,{A_Look},S_BSPI_STND2,0,0},	// S_BSPI_STND
769
    {SPR_BSPI,1,10,{A_Look},S_BSPI_STND,0,0},	// S_BSPI_STND2
770
    {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0},	// S_BSPI_SIGHT
771
    {SPR_BSPI,0,3,{A_BabyMetal},S_BSPI_RUN2,0,0},	// S_BSPI_RUN1
772
    {SPR_BSPI,0,3,{A_Chase},S_BSPI_RUN3,0,0},	// S_BSPI_RUN2
773
    {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN4,0,0},	// S_BSPI_RUN3
774
    {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN5,0,0},	// S_BSPI_RUN4
775
    {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN6,0,0},	// S_BSPI_RUN5
776
    {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN7,0,0},	// S_BSPI_RUN6
777
    {SPR_BSPI,3,3,{A_BabyMetal},S_BSPI_RUN8,0,0},	// S_BSPI_RUN7
778
    {SPR_BSPI,3,3,{A_Chase},S_BSPI_RUN9,0,0},	// S_BSPI_RUN8
779
    {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN10,0,0},	// S_BSPI_RUN9
780
    {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN11,0,0},	// S_BSPI_RUN10
781
    {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN12,0,0},	// S_BSPI_RUN11
782
    {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN1,0,0},	// S_BSPI_RUN12
783
    {SPR_BSPI,32768,20,{A_FaceTarget},S_BSPI_ATK2,0,0},	// S_BSPI_ATK1
784
    {SPR_BSPI,32774,4,{A_BspiAttack},S_BSPI_ATK3,0,0},	// S_BSPI_ATK2
785
    {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0},	// S_BSPI_ATK3
786
    {SPR_BSPI,32775,1,{A_SpidRefire},S_BSPI_ATK2,0,0},	// S_BSPI_ATK4
787
    {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0},	// S_BSPI_PAIN
788
    {SPR_BSPI,8,3,{A_Pain},S_BSPI_RUN1,0,0},	// S_BSPI_PAIN2
789
    {SPR_BSPI,9,20,{A_Scream},S_BSPI_DIE2,0,0},	// S_BSPI_DIE1
790
    {SPR_BSPI,10,7,{A_Fall},S_BSPI_DIE3,0,0},	// S_BSPI_DIE2
791
    {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0},	// S_BSPI_DIE3
792
    {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0},	// S_BSPI_DIE4
793
    {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0},	// S_BSPI_DIE5
794
    {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0},	// S_BSPI_DIE6
795
    {SPR_BSPI,15,-1,{A_BossDeath},S_NULL,0,0},	// S_BSPI_DIE7
796
    {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0},	// S_BSPI_RAISE1
797
    {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0},	// S_BSPI_RAISE2
798
    {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0},	// S_BSPI_RAISE3
799
    {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0},	// S_BSPI_RAISE4
800
    {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0},	// S_BSPI_RAISE5
801
    {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0},	// S_BSPI_RAISE6
802
    {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0},	// S_BSPI_RAISE7
803
    {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0},	// S_ARACH_PLAZ
804
    {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0},	// S_ARACH_PLAZ2
805
    {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0},	// S_ARACH_PLEX
806
    {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0},	// S_ARACH_PLEX2
807
    {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0},	// S_ARACH_PLEX3
808
    {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0},	// S_ARACH_PLEX4
809
    {SPR_APBX,32772,5,{NULL},S_NULL,0,0},	// S_ARACH_PLEX5
810
    {SPR_CYBR,0,10,{A_Look},S_CYBER_STND2,0,0},	// S_CYBER_STND
811
    {SPR_CYBR,1,10,{A_Look},S_CYBER_STND,0,0},	// S_CYBER_STND2
812
    {SPR_CYBR,0,3,{A_Hoof},S_CYBER_RUN2,0,0},	// S_CYBER_RUN1
813
    {SPR_CYBR,0,3,{A_Chase},S_CYBER_RUN3,0,0},	// S_CYBER_RUN2
814
    {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN4,0,0},	// S_CYBER_RUN3
815
    {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN5,0,0},	// S_CYBER_RUN4
816
    {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN6,0,0},	// S_CYBER_RUN5
817
    {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN7,0,0},	// S_CYBER_RUN6
818
    {SPR_CYBR,3,3,{A_Metal},S_CYBER_RUN8,0,0},	// S_CYBER_RUN7
819
    {SPR_CYBR,3,3,{A_Chase},S_CYBER_RUN1,0,0},	// S_CYBER_RUN8
820
    {SPR_CYBR,4,6,{A_FaceTarget},S_CYBER_ATK2,0,0},	// S_CYBER_ATK1
821
    {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK3,0,0},	// S_CYBER_ATK2
822
    {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK4,0,0},	// S_CYBER_ATK3
823
    {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK5,0,0},	// S_CYBER_ATK4
824
    {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK6,0,0},	// S_CYBER_ATK5
825
    {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_RUN1,0,0},	// S_CYBER_ATK6
826
    {SPR_CYBR,6,10,{A_Pain},S_CYBER_RUN1,0,0},	// S_CYBER_PAIN
827
    {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0},	// S_CYBER_DIE1
828
    {SPR_CYBR,8,10,{A_Scream},S_CYBER_DIE3,0,0},	// S_CYBER_DIE2
829
    {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0},	// S_CYBER_DIE3
830
    {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0},	// S_CYBER_DIE4
831
    {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0},	// S_CYBER_DIE5
832
    {SPR_CYBR,12,10,{A_Fall},S_CYBER_DIE7,0,0},	// S_CYBER_DIE6
833
    {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0},	// S_CYBER_DIE7
834
    {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0},	// S_CYBER_DIE8
835
    {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0},	// S_CYBER_DIE9
836
    {SPR_CYBR,15,-1,{A_BossDeath},S_NULL,0,0},	// S_CYBER_DIE10
837
    {SPR_PAIN,0,10,{A_Look},S_PAIN_STND,0,0},	// S_PAIN_STND
838
    {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN2,0,0},	// S_PAIN_RUN1
839
    {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN3,0,0},	// S_PAIN_RUN2
840
    {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN4,0,0},	// S_PAIN_RUN3
841
    {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN5,0,0},	// S_PAIN_RUN4
842
    {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN6,0,0},	// S_PAIN_RUN5
843
    {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN1,0,0},	// S_PAIN_RUN6
844
    {SPR_PAIN,3,5,{A_FaceTarget},S_PAIN_ATK2,0,0},	// S_PAIN_ATK1
845
    {SPR_PAIN,4,5,{A_FaceTarget},S_PAIN_ATK3,0,0},	// S_PAIN_ATK2
846
    {SPR_PAIN,32773,5,{A_FaceTarget},S_PAIN_ATK4,0,0},	// S_PAIN_ATK3
847
    {SPR_PAIN,32773,0,{A_PainAttack},S_PAIN_RUN1,0,0},	// S_PAIN_ATK4
848
    {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0},	// S_PAIN_PAIN
849
    {SPR_PAIN,6,6,{A_Pain},S_PAIN_RUN1,0,0},	// S_PAIN_PAIN2
850
    {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0},	// S_PAIN_DIE1
851
    {SPR_PAIN,32776,8,{A_Scream},S_PAIN_DIE3,0,0},	// S_PAIN_DIE2
852
    {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0},	// S_PAIN_DIE3
853
    {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0},	// S_PAIN_DIE4
854
    {SPR_PAIN,32779,8,{A_PainDie},S_PAIN_DIE6,0,0},	// S_PAIN_DIE5
855
    {SPR_PAIN,32780,8,{NULL},S_NULL,0,0},	// S_PAIN_DIE6
856
    {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0},	// S_PAIN_RAISE1
857
    {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0},	// S_PAIN_RAISE2
858
    {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0},	// S_PAIN_RAISE3
859
    {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0},	// S_PAIN_RAISE4
860
    {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0},	// S_PAIN_RAISE5
861
    {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0},	// S_PAIN_RAISE6
862
    {SPR_SSWV,0,10,{A_Look},S_SSWV_STND2,0,0},	// S_SSWV_STND
863
    {SPR_SSWV,1,10,{A_Look},S_SSWV_STND,0,0},	// S_SSWV_STND2
864
    {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN2,0,0},	// S_SSWV_RUN1
865
    {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN3,0,0},	// S_SSWV_RUN2
866
    {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN4,0,0},	// S_SSWV_RUN3
867
    {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN5,0,0},	// S_SSWV_RUN4
868
    {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN6,0,0},	// S_SSWV_RUN5
869
    {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN7,0,0},	// S_SSWV_RUN6
870
    {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN8,0,0},	// S_SSWV_RUN7
871
    {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN1,0,0},	// S_SSWV_RUN8
872
    {SPR_SSWV,4,10,{A_FaceTarget},S_SSWV_ATK2,0,0},	// S_SSWV_ATK1
873
    {SPR_SSWV,5,10,{A_FaceTarget},S_SSWV_ATK3,0,0},	// S_SSWV_ATK2
874
    {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK4,0,0},	// S_SSWV_ATK3
875
    {SPR_SSWV,5,6,{A_FaceTarget},S_SSWV_ATK5,0,0},	// S_SSWV_ATK4
876
    {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK6,0,0},	// S_SSWV_ATK5
877
    {SPR_SSWV,5,1,{A_CPosRefire},S_SSWV_ATK2,0,0},	// S_SSWV_ATK6
878
    {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0},	// S_SSWV_PAIN
879
    {SPR_SSWV,7,3,{A_Pain},S_SSWV_RUN1,0,0},	// S_SSWV_PAIN2
880
    {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0},	// S_SSWV_DIE1
881
    {SPR_SSWV,9,5,{A_Scream},S_SSWV_DIE3,0,0},	// S_SSWV_DIE2
882
    {SPR_SSWV,10,5,{A_Fall},S_SSWV_DIE4,0,0},	// S_SSWV_DIE3
883
    {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0},	// S_SSWV_DIE4
884
    {SPR_SSWV,12,-1,{NULL},S_NULL,0,0},	// S_SSWV_DIE5
885
    {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0},	// S_SSWV_XDIE1
886
    {SPR_SSWV,14,5,{A_XScream},S_SSWV_XDIE3,0,0},	// S_SSWV_XDIE2
887
    {SPR_SSWV,15,5,{A_Fall},S_SSWV_XDIE4,0,0},	// S_SSWV_XDIE3
888
    {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0},	// S_SSWV_XDIE4
889
    {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0},	// S_SSWV_XDIE5
890
    {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0},	// S_SSWV_XDIE6
891
    {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0},	// S_SSWV_XDIE7
892
    {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0},	// S_SSWV_XDIE8
893
    {SPR_SSWV,21,-1,{NULL},S_NULL,0,0},	// S_SSWV_XDIE9
894
    {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0},	// S_SSWV_RAISE1
895
    {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0},	// S_SSWV_RAISE2
896
    {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0},	// S_SSWV_RAISE3
897
    {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0},	// S_SSWV_RAISE4
898
    {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0},	// S_SSWV_RAISE5
899
    {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0},	// S_KEENSTND
900
    {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0},	// S_COMMKEEN
901
    {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0},	// S_COMMKEEN2
902
    {SPR_KEEN,2,6,{A_Scream},S_COMMKEEN4,0,0},	// S_COMMKEEN3
903
    {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0},	// S_COMMKEEN4
904
    {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0},	// S_COMMKEEN5
905
    {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0},	// S_COMMKEEN6
906
    {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0},	// S_COMMKEEN7
907
    {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0},	// S_COMMKEEN8
908
    {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0},	// S_COMMKEEN9
909
    {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0},	// S_COMMKEEN10
910
    {SPR_KEEN,10,6,{A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11
911
    {SPR_KEEN,11,-1,{NULL},S_NULL,0,0},		// S_COMMKEEN12
912
    {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0},	// S_KEENPAIN
913
    {SPR_KEEN,12,8,{A_Pain},S_KEENSTND,0,0},	// S_KEENPAIN2
914
    {SPR_BBRN,0,-1,{NULL},S_NULL,0,0},		// S_BRAIN
915
    {SPR_BBRN,1,36,{A_BrainPain},S_BRAIN,0,0},	// S_BRAIN_PAIN
916
    {SPR_BBRN,0,100,{A_BrainScream},S_BRAIN_DIE2,0,0},	// S_BRAIN_DIE1
917
    {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0},	// S_BRAIN_DIE2
918
    {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0},	// S_BRAIN_DIE3
919
    {SPR_BBRN,0,-1,{A_BrainDie},S_NULL,0,0},	// S_BRAIN_DIE4
920
    {SPR_SSWV,0,10,{A_Look},S_BRAINEYE,0,0},	// S_BRAINEYE
921
    {SPR_SSWV,0,181,{A_BrainAwake},S_BRAINEYE1,0,0},	// S_BRAINEYESEE
922
    {SPR_SSWV,0,150,{A_BrainSpit},S_BRAINEYE1,0,0},	// S_BRAINEYE1
923
    {SPR_BOSF,32768,3,{A_SpawnSound},S_SPAWN2,0,0},	// S_SPAWN1
924
    {SPR_BOSF,32769,3,{A_SpawnFly},S_SPAWN3,0,0},	// S_SPAWN2
925
    {SPR_BOSF,32770,3,{A_SpawnFly},S_SPAWN4,0,0},	// S_SPAWN3
926
    {SPR_BOSF,32771,3,{A_SpawnFly},S_SPAWN1,0,0},	// S_SPAWN4
927
    {SPR_FIRE,32768,4,{A_Fire},S_SPAWNFIRE2,0,0},	// S_SPAWNFIRE1
928
    {SPR_FIRE,32769,4,{A_Fire},S_SPAWNFIRE3,0,0},	// S_SPAWNFIRE2
929
    {SPR_FIRE,32770,4,{A_Fire},S_SPAWNFIRE4,0,0},	// S_SPAWNFIRE3
930
    {SPR_FIRE,32771,4,{A_Fire},S_SPAWNFIRE5,0,0},	// S_SPAWNFIRE4
931
    {SPR_FIRE,32772,4,{A_Fire},S_SPAWNFIRE6,0,0},	// S_SPAWNFIRE5
932
    {SPR_FIRE,32773,4,{A_Fire},S_SPAWNFIRE7,0,0},	// S_SPAWNFIRE6
933
    {SPR_FIRE,32774,4,{A_Fire},S_SPAWNFIRE8,0,0},	// S_SPAWNFIRE7
934
    {SPR_FIRE,32775,4,{A_Fire},S_NULL,0,0},		// S_SPAWNFIRE8
935
    {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0},	// S_BRAINEXPLODE1
936
    {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0},	// S_BRAINEXPLODE2
937
    {SPR_MISL,32771,10,{A_BrainExplode},S_NULL,0,0},	// S_BRAINEXPLODE3
938
    {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0},	// S_ARM1
939
    {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0},	// S_ARM1A
940
    {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0},	// S_ARM2
941
    {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0},	// S_ARM2A
942
    {SPR_BAR1,0,6,{NULL},S_BAR2,0,0},	// S_BAR1
943
    {SPR_BAR1,1,6,{NULL},S_BAR1,0,0},	// S_BAR2
944
    {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0},	// S_BEXP
945
    {SPR_BEXP,32769,5,{A_Scream},S_BEXP3,0,0},	// S_BEXP2
946
    {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0},	// S_BEXP3
947
    {SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0},	// S_BEXP4
948
    {SPR_BEXP,32772,10,{NULL},S_NULL,0,0},	// S_BEXP5
949
    {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0},	// S_BBAR1
950
    {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0},	// S_BBAR2
951
    {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0},	// S_BBAR3
952
    {SPR_BON1,0,6,{NULL},S_BON1A,0,0},	// S_BON1
953
    {SPR_BON1,1,6,{NULL},S_BON1B,0,0},	// S_BON1A
954
    {SPR_BON1,2,6,{NULL},S_BON1C,0,0},	// S_BON1B
955
    {SPR_BON1,3,6,{NULL},S_BON1D,0,0},	// S_BON1C
956
    {SPR_BON1,2,6,{NULL},S_BON1E,0,0},	// S_BON1D
957
    {SPR_BON1,1,6,{NULL},S_BON1,0,0},	// S_BON1E
958
    {SPR_BON2,0,6,{NULL},S_BON2A,0,0},	// S_BON2
959
    {SPR_BON2,1,6,{NULL},S_BON2B,0,0},	// S_BON2A
960
    {SPR_BON2,2,6,{NULL},S_BON2C,0,0},	// S_BON2B
961
    {SPR_BON2,3,6,{NULL},S_BON2D,0,0},	// S_BON2C
962
    {SPR_BON2,2,6,{NULL},S_BON2E,0,0},	// S_BON2D
963
    {SPR_BON2,1,6,{NULL},S_BON2,0,0},	// S_BON2E
964
    {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0},	// S_BKEY
965
    {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0},	// S_BKEY2
966
    {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0},	// S_RKEY
967
    {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0},	// S_RKEY2
968
    {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0},	// S_YKEY
969
    {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0},	// S_YKEY2
970
    {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0},	// S_BSKULL
971
    {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0},	// S_BSKULL2
972
    {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0},	// S_RSKULL
973
    {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0},	// S_RSKULL2
974
    {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0},	// S_YSKULL
975
    {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0},	// S_YSKULL2
976
    {SPR_STIM,0,-1,{NULL},S_NULL,0,0},	// S_STIM
977
    {SPR_MEDI,0,-1,{NULL},S_NULL,0,0},	// S_MEDI
978
    {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0},	// S_SOUL
979
    {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0},	// S_SOUL2
980
    {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0},	// S_SOUL3
981
    {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0},	// S_SOUL4
982
    {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0},	// S_SOUL5
983
    {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0},	// S_SOUL6
984
    {SPR_PINV,32768,6,{NULL},S_PINV2,0,0},	// S_PINV
985
    {SPR_PINV,32769,6,{NULL},S_PINV3,0,0},	// S_PINV2
986
    {SPR_PINV,32770,6,{NULL},S_PINV4,0,0},	// S_PINV3
987
    {SPR_PINV,32771,6,{NULL},S_PINV,0,0},	// S_PINV4
988
    {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0},	// S_PSTR
989
    {SPR_PINS,32768,6,{NULL},S_PINS2,0,0},	// S_PINS
990
    {SPR_PINS,32769,6,{NULL},S_PINS3,0,0},	// S_PINS2
991
    {SPR_PINS,32770,6,{NULL},S_PINS4,0,0},	// S_PINS3
992
    {SPR_PINS,32771,6,{NULL},S_PINS,0,0},	// S_PINS4
993
    {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0},	// S_MEGA
994
    {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0},	// S_MEGA2
995
    {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0},	// S_MEGA3
996
    {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0},	// S_MEGA4
997
    {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0},	// S_SUIT
998
    {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0},	// S_PMAP
999
    {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0},	// S_PMAP2
1000
    {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0},	// S_PMAP3
1001
    {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0},	// S_PMAP4
1002
    {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0},	// S_PMAP5
1003
    {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0},	// S_PMAP6
1004
    {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0},	// S_PVIS
1005
    {SPR_PVIS,1,6,{NULL},S_PVIS,0,0},	// S_PVIS2
1006
    {SPR_CLIP,0,-1,{NULL},S_NULL,0,0},	// S_CLIP
1007
    {SPR_AMMO,0,-1,{NULL},S_NULL,0,0},	// S_AMMO
1008
    {SPR_ROCK,0,-1,{NULL},S_NULL,0,0},	// S_ROCK
1009
    {SPR_BROK,0,-1,{NULL},S_NULL,0,0},	// S_BROK
1010
    {SPR_CELL,0,-1,{NULL},S_NULL,0,0},	// S_CELL
1011
    {SPR_CELP,0,-1,{NULL},S_NULL,0,0},	// S_CELP
1012
    {SPR_SHEL,0,-1,{NULL},S_NULL,0,0},	// S_SHEL
1013
    {SPR_SBOX,0,-1,{NULL},S_NULL,0,0},	// S_SBOX
1014
    {SPR_BPAK,0,-1,{NULL},S_NULL,0,0},	// S_BPAK
1015
    {SPR_BFUG,0,-1,{NULL},S_NULL,0,0},	// S_BFUG
1016
    {SPR_MGUN,0,-1,{NULL},S_NULL,0,0},	// S_MGUN
1017
    {SPR_CSAW,0,-1,{NULL},S_NULL,0,0},	// S_CSAW
1018
    {SPR_LAUN,0,-1,{NULL},S_NULL,0,0},	// S_LAUN
1019
    {SPR_PLAS,0,-1,{NULL},S_NULL,0,0},	// S_PLAS
1020
    {SPR_SHOT,0,-1,{NULL},S_NULL,0,0},	// S_SHOT
1021
    {SPR_SGN2,0,-1,{NULL},S_NULL,0,0},	// S_SHOT2
1022
    {SPR_COLU,32768,-1,{NULL},S_NULL,0,0},	// S_COLU
1023
    {SPR_SMT2,0,-1,{NULL},S_NULL,0,0},	// S_STALAG
1024
    {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0},	// S_BLOODYTWITCH
1025
    {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0},	// S_BLOODYTWITCH2
1026
    {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0},	// S_BLOODYTWITCH3
1027
    {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0},	// S_BLOODYTWITCH4
1028
    {SPR_PLAY,13,-1,{NULL},S_NULL,0,0},	// S_DEADTORSO
1029
    {SPR_PLAY,18,-1,{NULL},S_NULL,0,0},	// S_DEADBOTTOM
1030
    {SPR_POL2,0,-1,{NULL},S_NULL,0,0},	// S_HEADSONSTICK
1031
    {SPR_POL5,0,-1,{NULL},S_NULL,0,0},	// S_GIBS
1032
    {SPR_POL4,0,-1,{NULL},S_NULL,0,0},	// S_HEADONASTICK
1033
    {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0},	// S_HEADCANDLES
1034
    {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0},	// S_HEADCANDLES2
1035
    {SPR_POL1,0,-1,{NULL},S_NULL,0,0},	// S_DEADSTICK
1036
    {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0},	// S_LIVESTICK
1037
    {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0},	// S_LIVESTICK2
1038
    {SPR_GOR2,0,-1,{NULL},S_NULL,0,0},	// S_MEAT2
1039
    {SPR_GOR3,0,-1,{NULL},S_NULL,0,0},	// S_MEAT3
1040
    {SPR_GOR4,0,-1,{NULL},S_NULL,0,0},	// S_MEAT4
1041
    {SPR_GOR5,0,-1,{NULL},S_NULL,0,0},	// S_MEAT5
1042
    {SPR_SMIT,0,-1,{NULL},S_NULL,0,0},	// S_STALAGTITE
1043
    {SPR_COL1,0,-1,{NULL},S_NULL,0,0},	// S_TALLGRNCOL
1044
    {SPR_COL2,0,-1,{NULL},S_NULL,0,0},	// S_SHRTGRNCOL
1045
    {SPR_COL3,0,-1,{NULL},S_NULL,0,0},	// S_TALLREDCOL
1046
    {SPR_COL4,0,-1,{NULL},S_NULL,0,0},	// S_SHRTREDCOL
1047
    {SPR_CAND,32768,-1,{NULL},S_NULL,0,0},	// S_CANDLESTIK
1048
    {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0},	// S_CANDELABRA
1049
    {SPR_COL6,0,-1,{NULL},S_NULL,0,0},	// S_SKULLCOL
1050
    {SPR_TRE1,0,-1,{NULL},S_NULL,0,0},	// S_TORCHTREE
1051
    {SPR_TRE2,0,-1,{NULL},S_NULL,0,0},	// S_BIGTREE
1052
    {SPR_ELEC,0,-1,{NULL},S_NULL,0,0},	// S_TECHPILLAR
1053
    {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0},	// S_EVILEYE
1054
    {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0},	// S_EVILEYE2
1055
    {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0},	// S_EVILEYE3
1056
    {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0},	// S_EVILEYE4
1057
    {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0},	// S_FLOATSKULL
1058
    {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0},	// S_FLOATSKULL2
1059
    {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0},	// S_FLOATSKULL3
1060
    {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0},	// S_HEARTCOL
1061
    {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0},	// S_HEARTCOL2
1062
    {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0},	// S_BLUETORCH
1063
    {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0},	// S_BLUETORCH2
1064
    {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0},	// S_BLUETORCH3
1065
    {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0},	// S_BLUETORCH4
1066
    {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0},	// S_GREENTORCH
1067
    {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0},	// S_GREENTORCH2
1068
    {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0},	// S_GREENTORCH3
1069
    {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0},	// S_GREENTORCH4
1070
    {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0},	// S_REDTORCH
1071
    {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0},	// S_REDTORCH2
1072
    {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0},	// S_REDTORCH3
1073
    {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0},	// S_REDTORCH4
1074
    {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0},	// S_BTORCHSHRT
1075
    {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0},	// S_BTORCHSHRT2
1076
    {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0},	// S_BTORCHSHRT3
1077
    {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0},	// S_BTORCHSHRT4
1078
    {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0},	// S_GTORCHSHRT
1079
    {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0},	// S_GTORCHSHRT2
1080
    {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0},	// S_GTORCHSHRT3
1081
    {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0},	// S_GTORCHSHRT4
1082
    {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0},	// S_RTORCHSHRT
1083
    {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0},	// S_RTORCHSHRT2
1084
    {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0},	// S_RTORCHSHRT3
1085
    {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0},	// S_RTORCHSHRT4
1086
    {SPR_HDB1,0,-1,{NULL},S_NULL,0,0},	// S_HANGNOGUTS
1087
    {SPR_HDB2,0,-1,{NULL},S_NULL,0,0},	// S_HANGBNOBRAIN
1088
    {SPR_HDB3,0,-1,{NULL},S_NULL,0,0},	// S_HANGTLOOKDN
1089
    {SPR_HDB4,0,-1,{NULL},S_NULL,0,0},	// S_HANGTSKULL
1090
    {SPR_HDB5,0,-1,{NULL},S_NULL,0,0},	// S_HANGTLOOKUP
1091
    {SPR_HDB6,0,-1,{NULL},S_NULL,0,0},	// S_HANGTNOBRAIN
1092
    {SPR_POB1,0,-1,{NULL},S_NULL,0,0},	// S_COLONGIBS
1093
    {SPR_POB2,0,-1,{NULL},S_NULL,0,0},	// S_SMALLPOOL
1094
    {SPR_BRS1,0,-1,{NULL},S_NULL,0,0},		// S_BRAINSTEM
1095
    {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0},	// S_TECHLAMP
1096
    {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0},	// S_TECHLAMP2
1097
    {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0},	// S_TECHLAMP3
1098
    {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0},	// S_TECHLAMP4
1099
    {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0},	// S_TECH2LAMP
1100
    {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0},	// S_TECH2LAMP2
1101
    {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0},	// S_TECH2LAMP3
1102
    {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0}	// S_TECH2LAMP4
1103
};
1104
 
1105
 
1106
mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
1107
 
1108
    {		// MT_PLAYER
1109
	-1,		// doomednum
1110
	S_PLAY,		// spawnstate
1111
	100,		// spawnhealth
1112
	S_PLAY_RUN1,		// seestate
1113
	sfx_None,		// seesound
1114
	0,		// reactiontime
1115
	sfx_None,		// attacksound
1116
	S_PLAY_PAIN,		// painstate
1117
	255,		// painchance
1118
	sfx_plpain,		// painsound
1119
	S_NULL,		// meleestate
1120
	S_PLAY_ATK1,		// missilestate
1121
	S_PLAY_DIE1,		// deathstate
1122
	S_PLAY_XDIE1,		// xdeathstate
1123
	sfx_pldeth,		// deathsound
1124
	0,		// speed
1125
	16*FRACUNIT,		// radius
1126
	56*FRACUNIT,		// height
1127
	100,		// mass
1128
	0,		// damage
1129
	sfx_None,		// activesound
1130
	MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,		// flags
1131
	S_NULL		// raisestate
1132
    },
1133
 
1134
    {		// MT_POSSESSED
1135
	3004,		// doomednum
1136
	S_POSS_STND,		// spawnstate
1137
	20,		// spawnhealth
1138
	S_POSS_RUN1,		// seestate
1139
	sfx_posit1,		// seesound
1140
	8,		// reactiontime
1141
	sfx_pistol,		// attacksound
1142
	S_POSS_PAIN,		// painstate
1143
	200,		// painchance
1144
	sfx_popain,		// painsound
1145
	0,		// meleestate
1146
	S_POSS_ATK1,		// missilestate
1147
	S_POSS_DIE1,		// deathstate
1148
	S_POSS_XDIE1,		// xdeathstate
1149
	sfx_podth1,		// deathsound
1150
	8,		// speed
1151
	20*FRACUNIT,		// radius
1152
	56*FRACUNIT,		// height
1153
	100,		// mass
1154
	0,		// damage
1155
	sfx_posact,		// activesound
1156
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
1157
	S_POSS_RAISE1		// raisestate
1158
    },
1159
 
1160
    {		// MT_SHOTGUY
1161
	9,		// doomednum
1162
	S_SPOS_STND,		// spawnstate
1163
	30,		// spawnhealth
1164
	S_SPOS_RUN1,		// seestate
1165
	sfx_posit2,		// seesound
1166
	8,		// reactiontime
1167
	0,		// attacksound
1168
	S_SPOS_PAIN,		// painstate
1169
	170,		// painchance
1170
	sfx_popain,		// painsound
1171
	0,		// meleestate
1172
	S_SPOS_ATK1,		// missilestate
1173
	S_SPOS_DIE1,		// deathstate
1174
	S_SPOS_XDIE1,		// xdeathstate
1175
	sfx_podth2,		// deathsound
1176
	8,		// speed
1177
	20*FRACUNIT,		// radius
1178
	56*FRACUNIT,		// height
1179
	100,		// mass
1180
	0,		// damage
1181
	sfx_posact,		// activesound
1182
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
1183
	S_SPOS_RAISE1		// raisestate
1184
    },
1185
 
1186
    {		// MT_VILE
1187
	64,		// doomednum
1188
	S_VILE_STND,		// spawnstate
1189
	700,		// spawnhealth
1190
	S_VILE_RUN1,		// seestate
1191
	sfx_vilsit,		// seesound
1192
	8,		// reactiontime
1193
	0,		// attacksound
1194
	S_VILE_PAIN,		// painstate
1195
	10,		// painchance
1196
	sfx_vipain,		// painsound
1197
	0,		// meleestate
1198
	S_VILE_ATK1,		// missilestate
1199
	S_VILE_DIE1,		// deathstate
1200
	S_NULL,		// xdeathstate
1201
	sfx_vildth,		// deathsound
1202
	15,		// speed
1203
	20*FRACUNIT,		// radius
1204
	56*FRACUNIT,		// height
1205
	500,		// mass
1206
	0,		// damage
1207
	sfx_vilact,		// activesound
1208
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
1209
	S_NULL		// raisestate
1210
    },
1211
 
1212
    {		// MT_FIRE
1213
	-1,		// doomednum
1214
	S_FIRE1,		// spawnstate
1215
	1000,		// spawnhealth
1216
	S_NULL,		// seestate
1217
	sfx_None,		// seesound
1218
	8,		// reactiontime
1219
	sfx_None,		// attacksound
1220
	S_NULL,		// painstate
1221
	0,		// painchance
1222
	sfx_None,		// painsound
1223
	S_NULL,		// meleestate
1224
	S_NULL,		// missilestate
1225
	S_NULL,		// deathstate
1226
	S_NULL,		// xdeathstate
1227
	sfx_None,		// deathsound
1228
	0,		// speed
1229
	20*FRACUNIT,		// radius
1230
	16*FRACUNIT,		// height
1231
	100,		// mass
1232
	0,		// damage
1233
	sfx_None,		// activesound
1234
	MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
1235
	S_NULL		// raisestate
1236
    },
1237
 
1238
    {		// MT_UNDEAD
1239
	66,		// doomednum
1240
	S_SKEL_STND,		// spawnstate
1241
	300,		// spawnhealth
1242
	S_SKEL_RUN1,		// seestate
1243
	sfx_skesit,		// seesound
1244
	8,		// reactiontime
1245
	0,		// attacksound
1246
	S_SKEL_PAIN,		// painstate
1247
	100,		// painchance
1248
	sfx_popain,		// painsound
1249
	S_SKEL_FIST1,		// meleestate
1250
	S_SKEL_MISS1,		// missilestate
1251
	S_SKEL_DIE1,		// deathstate
1252
	S_NULL,		// xdeathstate
1253
	sfx_skedth,		// deathsound
1254
	10,		// speed
1255
	20*FRACUNIT,		// radius
1256
	56*FRACUNIT,		// height
1257
	500,		// mass
1258
	0,		// damage
1259
	sfx_skeact,		// activesound
1260
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
1261
	S_SKEL_RAISE1		// raisestate
1262
    },
1263
 
1264
    {		// MT_TRACER
1265
	-1,		// doomednum
1266
	S_TRACER,		// spawnstate
1267
	1000,		// spawnhealth
1268
	S_NULL,		// seestate
1269
	sfx_skeatk,		// seesound
1270
	8,		// reactiontime
1271
	sfx_None,		// attacksound
1272
	S_NULL,		// painstate
1273
	0,		// painchance
1274
	sfx_None,		// painsound
1275
	S_NULL,		// meleestate
1276
	S_NULL,		// missilestate
1277
	S_TRACEEXP1,		// deathstate
1278
	S_NULL,		// xdeathstate
1279
	sfx_barexp,		// deathsound
1280
	10*FRACUNIT,		// speed
1281
	11*FRACUNIT,		// radius
1282
	8*FRACUNIT,		// height
1283
	100,		// mass
1284
	10,		// damage
1285
	sfx_None,		// activesound
1286
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
1287
	S_NULL		// raisestate
1288
    },
1289
 
1290
    {		// MT_SMOKE
1291
	-1,		// doomednum
1292
	S_SMOKE1,		// spawnstate
1293
	1000,		// spawnhealth
1294
	S_NULL,		// seestate
1295
	sfx_None,		// seesound
1296
	8,		// reactiontime
1297
	sfx_None,		// attacksound
1298
	S_NULL,		// painstate
1299
	0,		// painchance
1300
	sfx_None,		// painsound
1301
	S_NULL,		// meleestate
1302
	S_NULL,		// missilestate
1303
	S_NULL,		// deathstate
1304
	S_NULL,		// xdeathstate
1305
	sfx_None,		// deathsound
1306
	0,		// speed
1307
	20*FRACUNIT,		// radius
1308
	16*FRACUNIT,		// height
1309
	100,		// mass
1310
	0,		// damage
1311
	sfx_None,		// activesound
1312
	MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
1313
	S_NULL		// raisestate
1314
    },
1315
 
1316
    {		// MT_FATSO
1317
	67,		// doomednum
1318
	S_FATT_STND,		// spawnstate
1319
	600,		// spawnhealth
1320
	S_FATT_RUN1,		// seestate
1321
	sfx_mansit,		// seesound
1322
	8,		// reactiontime
1323
	0,		// attacksound
1324
	S_FATT_PAIN,		// painstate
1325
	80,		// painchance
1326
	sfx_mnpain,		// painsound
1327
	0,		// meleestate
1328
	S_FATT_ATK1,		// missilestate
1329
	S_FATT_DIE1,		// deathstate
1330
	S_NULL,		// xdeathstate
1331
	sfx_mandth,		// deathsound
1332
	8,		// speed
1333
	48*FRACUNIT,		// radius
1334
	64*FRACUNIT,		// height
1335
	1000,		// mass
1336
	0,		// damage
1337
	sfx_posact,		// activesound
1338
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
1339
	S_FATT_RAISE1		// raisestate
1340
    },
1341
 
1342
    {		// MT_FATSHOT
1343
	-1,		// doomednum
1344
	S_FATSHOT1,		// spawnstate
1345
	1000,		// spawnhealth
1346
	S_NULL,		// seestate
1347
	sfx_firsht,		// seesound
1348
	8,		// reactiontime
1349
	sfx_None,		// attacksound
1350
	S_NULL,		// painstate
1351
	0,		// painchance
1352
	sfx_None,		// painsound
1353
	S_NULL,		// meleestate
1354
	S_NULL,		// missilestate
1355
	S_FATSHOTX1,		// deathstate
1356
	S_NULL,		// xdeathstate
1357
	sfx_firxpl,		// deathsound
1358
	20*FRACUNIT,		// speed
1359
	6*FRACUNIT,		// radius
1360
	8*FRACUNIT,		// height
1361
	100,		// mass
1362
	8,		// damage
1363
	sfx_None,		// activesound
1364
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
1365
	S_NULL		// raisestate
1366
    },
1367
 
1368
    {		// MT_CHAINGUY
1369
	65,		// doomednum
1370
	S_CPOS_STND,		// spawnstate
1371
	70,		// spawnhealth
1372
	S_CPOS_RUN1,		// seestate
1373
	sfx_posit2,		// seesound
1374
	8,		// reactiontime
1375
	0,		// attacksound
1376
	S_CPOS_PAIN,		// painstate
1377
	170,		// painchance
1378
	sfx_popain,		// painsound
1379
	0,		// meleestate
1380
	S_CPOS_ATK1,		// missilestate
1381
	S_CPOS_DIE1,		// deathstate
1382
	S_CPOS_XDIE1,		// xdeathstate
1383
	sfx_podth2,		// deathsound
1384
	8,		// speed
1385
	20*FRACUNIT,		// radius
1386
	56*FRACUNIT,		// height
1387
	100,		// mass
1388
	0,		// damage
1389
	sfx_posact,		// activesound
1390
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
1391
	S_CPOS_RAISE1		// raisestate
1392
    },
1393
 
1394
    {		// MT_TROOP
1395
	3001,		// doomednum
1396
	S_TROO_STND,		// spawnstate
1397
	60,		// spawnhealth
1398
	S_TROO_RUN1,		// seestate
1399
	sfx_bgsit1,		// seesound
1400
	8,		// reactiontime
1401
	0,		// attacksound
1402
	S_TROO_PAIN,		// painstate
1403
	200,		// painchance
1404
	sfx_popain,		// painsound
1405
	S_TROO_ATK1,		// meleestate
1406
	S_TROO_ATK1,		// missilestate
1407
	S_TROO_DIE1,		// deathstate
1408
	S_TROO_XDIE1,		// xdeathstate
1409
	sfx_bgdth1,		// deathsound
1410
	8,		// speed
1411
	20*FRACUNIT,		// radius
1412
	56*FRACUNIT,		// height
1413
	100,		// mass
1414
	0,		// damage
1415
	sfx_bgact,		// activesound
1416
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
1417
	S_TROO_RAISE1		// raisestate
1418
    },
1419
 
1420
    {		// MT_SERGEANT
1421
	3002,		// doomednum
1422
	S_SARG_STND,		// spawnstate
1423
	150,		// spawnhealth
1424
	S_SARG_RUN1,		// seestate
1425
	sfx_sgtsit,		// seesound
1426
	8,		// reactiontime
1427
	sfx_sgtatk,		// attacksound
1428
	S_SARG_PAIN,		// painstate
1429
	180,		// painchance
1430
	sfx_dmpain,		// painsound
1431
	S_SARG_ATK1,		// meleestate
1432
	0,		// missilestate
1433
	S_SARG_DIE1,		// deathstate
1434
	S_NULL,		// xdeathstate
1435
	sfx_sgtdth,		// deathsound
1436
	10,		// speed
1437
	30*FRACUNIT,		// radius
1438
	56*FRACUNIT,		// height
1439
	400,		// mass
1440
	0,		// damage
1441
	sfx_dmact,		// activesound
1442
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
1443
	S_SARG_RAISE1		// raisestate
1444
    },
1445
 
1446
    {		// MT_SHADOWS
1447
	58,		// doomednum
1448
	S_SARG_STND,		// spawnstate
1449
	150,		// spawnhealth
1450
	S_SARG_RUN1,		// seestate
1451
	sfx_sgtsit,		// seesound
1452
	8,		// reactiontime
1453
	sfx_sgtatk,		// attacksound
1454
	S_SARG_PAIN,		// painstate
1455
	180,		// painchance
1456
	sfx_dmpain,		// painsound
1457
	S_SARG_ATK1,		// meleestate
1458
	0,		// missilestate
1459
	S_SARG_DIE1,		// deathstate
1460
	S_NULL,		// xdeathstate
1461
	sfx_sgtdth,		// deathsound
1462
	10,		// speed
1463
	30*FRACUNIT,		// radius
1464
	56*FRACUNIT,		// height
1465
	400,		// mass
1466
	0,		// damage
1467
	sfx_dmact,		// activesound
1468
	MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL,		// flags
1469
	S_SARG_RAISE1		// raisestate
1470
    },
1471
 
1472
    {		// MT_HEAD
1473
	3005,		// doomednum
1474
	S_HEAD_STND,		// spawnstate
1475
	400,		// spawnhealth
1476
	S_HEAD_RUN1,		// seestate
1477
	sfx_cacsit,		// seesound
1478
	8,		// reactiontime
1479
	0,		// attacksound
1480
	S_HEAD_PAIN,		// painstate
1481
	128,		// painchance
1482
	sfx_dmpain,		// painsound
1483
	0,		// meleestate
1484
	S_HEAD_ATK1,		// missilestate
1485
	S_HEAD_DIE1,		// deathstate
1486
	S_NULL,		// xdeathstate
1487
	sfx_cacdth,		// deathsound
1488
	8,		// speed
1489
	31*FRACUNIT,		// radius
1490
	56*FRACUNIT,		// height
1491
	400,		// mass
1492
	0,		// damage
1493
	sfx_dmact,		// activesound
1494
	MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,		// flags
1495
	S_HEAD_RAISE1		// raisestate
1496
    },
1497
 
1498
    {		// MT_BRUISER
1499
	3003,		// doomednum
1500
	S_BOSS_STND,		// spawnstate
1501
	1000,		// spawnhealth
1502
	S_BOSS_RUN1,		// seestate
1503
	sfx_brssit,		// seesound
1504
	8,		// reactiontime
1505
	0,		// attacksound
1506
	S_BOSS_PAIN,		// painstate
1507
	50,		// painchance
1508
	sfx_dmpain,		// painsound
1509
	S_BOSS_ATK1,		// meleestate
1510
	S_BOSS_ATK1,		// missilestate
1511
	S_BOSS_DIE1,		// deathstate
1512
	S_NULL,		// xdeathstate
1513
	sfx_brsdth,		// deathsound
1514
	8,		// speed
1515
	24*FRACUNIT,		// radius
1516
	64*FRACUNIT,		// height
1517
	1000,		// mass
1518
	0,		// damage
1519
	sfx_dmact,		// activesound
1520
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
1521
	S_BOSS_RAISE1		// raisestate
1522
    },
1523
 
1524
    {		// MT_BRUISERSHOT
1525
	-1,		// doomednum
1526
	S_BRBALL1,		// spawnstate
1527
	1000,		// spawnhealth
1528
	S_NULL,		// seestate
1529
	sfx_firsht,		// seesound
1530
	8,		// reactiontime
1531
	sfx_None,		// attacksound
1532
	S_NULL,		// painstate
1533
	0,		// painchance
1534
	sfx_None,		// painsound
1535
	S_NULL,		// meleestate
1536
	S_NULL,		// missilestate
1537
	S_BRBALLX1,		// deathstate
1538
	S_NULL,		// xdeathstate
1539
	sfx_firxpl,		// deathsound
1540
	15*FRACUNIT,		// speed
1541
	6*FRACUNIT,		// radius
1542
	8*FRACUNIT,		// height
1543
	100,		// mass
1544
	8,		// damage
1545
	sfx_None,		// activesound
1546
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
1547
	S_NULL		// raisestate
1548
    },
1549
 
1550
    {		// MT_KNIGHT
1551
	69,		// doomednum
1552
	S_BOS2_STND,		// spawnstate
1553
	500,		// spawnhealth
1554
	S_BOS2_RUN1,		// seestate
1555
	sfx_kntsit,		// seesound
1556
	8,		// reactiontime
1557
	0,		// attacksound
1558
	S_BOS2_PAIN,		// painstate
1559
	50,		// painchance
1560
	sfx_dmpain,		// painsound
1561
	S_BOS2_ATK1,		// meleestate
1562
	S_BOS2_ATK1,		// missilestate
1563
	S_BOS2_DIE1,		// deathstate
1564
	S_NULL,		// xdeathstate
1565
	sfx_kntdth,		// deathsound
1566
	8,		// speed
1567
	24*FRACUNIT,		// radius
1568
	64*FRACUNIT,		// height
1569
	1000,		// mass
1570
	0,		// damage
1571
	sfx_dmact,		// activesound
1572
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
1573
	S_BOS2_RAISE1		// raisestate
1574
    },
1575
 
1576
    {		// MT_SKULL
1577
	3006,		// doomednum
1578
	S_SKULL_STND,		// spawnstate
1579
	100,		// spawnhealth
1580
	S_SKULL_RUN1,		// seestate
1581
	0,		// seesound
1582
	8,		// reactiontime
1583
	sfx_sklatk,		// attacksound
1584
	S_SKULL_PAIN,		// painstate
1585
	256,		// painchance
1586
	sfx_dmpain,		// painsound
1587
	0,		// meleestate
1588
	S_SKULL_ATK1,		// missilestate
1589
	S_SKULL_DIE1,		// deathstate
1590
	S_NULL,		// xdeathstate
1591
	sfx_firxpl,		// deathsound
1592
	8,		// speed
1593
	16*FRACUNIT,		// radius
1594
	56*FRACUNIT,		// height
1595
	50,		// mass
1596
	3,		// damage
1597
	sfx_dmact,		// activesound
1598
	MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY,		// flags
1599
	S_NULL		// raisestate
1600
    },
1601
 
1602
    {		// MT_SPIDER
1603
	7,		// doomednum
1604
	S_SPID_STND,		// spawnstate
1605
	3000,		// spawnhealth
1606
	S_SPID_RUN1,		// seestate
1607
	sfx_spisit,		// seesound
1608
	8,		// reactiontime
1609
	sfx_shotgn,		// attacksound
1610
	S_SPID_PAIN,		// painstate
1611
	40,		// painchance
1612
	sfx_dmpain,		// painsound
1613
	0,		// meleestate
1614
	S_SPID_ATK1,		// missilestate
1615
	S_SPID_DIE1,		// deathstate
1616
	S_NULL,		// xdeathstate
1617
	sfx_spidth,		// deathsound
1618
	12,		// speed
1619
	128*FRACUNIT,		// radius
1620
	100*FRACUNIT,		// height
1621
	1000,		// mass
1622
	0,		// damage
1623
	sfx_dmact,		// activesound
1624
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
1625
	S_NULL		// raisestate
1626
    },
1627
 
1628
    {		// MT_BABY
1629
	68,		// doomednum
1630
	S_BSPI_STND,		// spawnstate
1631
	500,		// spawnhealth
1632
	S_BSPI_SIGHT,		// seestate
1633
	sfx_bspsit,		// seesound
1634
	8,		// reactiontime
1635
	0,		// attacksound
1636
	S_BSPI_PAIN,		// painstate
1637
	128,		// painchance
1638
	sfx_dmpain,		// painsound
1639
	0,		// meleestate
1640
	S_BSPI_ATK1,		// missilestate
1641
	S_BSPI_DIE1,		// deathstate
1642
	S_NULL,		// xdeathstate
1643
	sfx_bspdth,		// deathsound
1644
	12,		// speed
1645
	64*FRACUNIT,		// radius
1646
	64*FRACUNIT,		// height
1647
	600,		// mass
1648
	0,		// damage
1649
	sfx_bspact,		// activesound
1650
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
1651
	S_BSPI_RAISE1		// raisestate
1652
    },
1653
 
1654
    {		// MT_CYBORG
1655
	16,		// doomednum
1656
	S_CYBER_STND,		// spawnstate
1657
	4000,		// spawnhealth
1658
	S_CYBER_RUN1,		// seestate
1659
	sfx_cybsit,		// seesound
1660
	8,		// reactiontime
1661
	0,		// attacksound
1662
	S_CYBER_PAIN,		// painstate
1663
	20,		// painchance
1664
	sfx_dmpain,		// painsound
1665
	0,		// meleestate
1666
	S_CYBER_ATK1,		// missilestate
1667
	S_CYBER_DIE1,		// deathstate
1668
	S_NULL,		// xdeathstate
1669
	sfx_cybdth,		// deathsound
1670
	16,		// speed
1671
	40*FRACUNIT,		// radius
1672
	110*FRACUNIT,		// height
1673
	1000,		// mass
1674
	0,		// damage
1675
	sfx_dmact,		// activesound
1676
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
1677
	S_NULL		// raisestate
1678
    },
1679
 
1680
    {		// MT_PAIN
1681
	71,		// doomednum
1682
	S_PAIN_STND,		// spawnstate
1683
	400,		// spawnhealth
1684
	S_PAIN_RUN1,		// seestate
1685
	sfx_pesit,		// seesound
1686
	8,		// reactiontime
1687
	0,		// attacksound
1688
	S_PAIN_PAIN,		// painstate
1689
	128,		// painchance
1690
	sfx_pepain,		// painsound
1691
	0,		// meleestate
1692
	S_PAIN_ATK1,		// missilestate
1693
	S_PAIN_DIE1,		// deathstate
1694
	S_NULL,		// xdeathstate
1695
	sfx_pedth,		// deathsound
1696
	8,		// speed
1697
	31*FRACUNIT,		// radius
1698
	56*FRACUNIT,		// height
1699
	400,		// mass
1700
	0,		// damage
1701
	sfx_dmact,		// activesound
1702
	MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,		// flags
1703
	S_PAIN_RAISE1		// raisestate
1704
    },
1705
 
1706
    {		// MT_WOLFSS
1707
	84,		// doomednum
1708
	S_SSWV_STND,		// spawnstate
1709
	50,		// spawnhealth
1710
	S_SSWV_RUN1,		// seestate
1711
	sfx_sssit,		// seesound
1712
	8,		// reactiontime
1713
	0,		// attacksound
1714
	S_SSWV_PAIN,		// painstate
1715
	170,		// painchance
1716
	sfx_popain,		// painsound
1717
	0,		// meleestate
1718
	S_SSWV_ATK1,		// missilestate
1719
	S_SSWV_DIE1,		// deathstate
1720
	S_SSWV_XDIE1,		// xdeathstate
1721
	sfx_ssdth,		// deathsound
1722
	8,		// speed
1723
	20*FRACUNIT,		// radius
1724
	56*FRACUNIT,		// height
1725
	100,		// mass
1726
	0,		// damage
1727
	sfx_posact,		// activesound
1728
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
1729
	S_SSWV_RAISE1		// raisestate
1730
    },
1731
 
1732
    {		// MT_KEEN
1733
	72,		// doomednum
1734
	S_KEENSTND,		// spawnstate
1735
	100,		// spawnhealth
1736
	S_NULL,		// seestate
1737
	sfx_None,		// seesound
1738
	8,		// reactiontime
1739
	sfx_None,		// attacksound
1740
	S_KEENPAIN,		// painstate
1741
	256,		// painchance
1742
	sfx_keenpn,		// painsound
1743
	S_NULL,		// meleestate
1744
	S_NULL,		// missilestate
1745
	S_COMMKEEN,		// deathstate
1746
	S_NULL,		// xdeathstate
1747
	sfx_keendt,		// deathsound
1748
	0,		// speed
1749
	16*FRACUNIT,		// radius
1750
	72*FRACUNIT,		// height
1751
	10000000,		// mass
1752
	0,		// damage
1753
	sfx_None,		// activesound
1754
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL,		// flags
1755
	S_NULL		// raisestate
1756
    },
1757
 
1758
    {		// MT_BOSSBRAIN
1759
	88,		// doomednum
1760
	S_BRAIN,		// spawnstate
1761
	250,		// spawnhealth
1762
	S_NULL,		// seestate
1763
	sfx_None,		// seesound
1764
	8,		// reactiontime
1765
	sfx_None,		// attacksound
1766
	S_BRAIN_PAIN,		// painstate
1767
	255,		// painchance
1768
	sfx_bospn,		// painsound
1769
	S_NULL,		// meleestate
1770
	S_NULL,		// missilestate
1771
	S_BRAIN_DIE1,		// deathstate
1772
	S_NULL,		// xdeathstate
1773
	sfx_bosdth,		// deathsound
1774
	0,		// speed
1775
	16*FRACUNIT,		// radius
1776
	16*FRACUNIT,		// height
1777
	10000000,		// mass
1778
	0,		// damage
1779
	sfx_None,		// activesound
1780
	MF_SOLID|MF_SHOOTABLE,		// flags
1781
	S_NULL		// raisestate
1782
    },
1783
 
1784
    {		// MT_BOSSSPIT
1785
	89,		// doomednum
1786
	S_BRAINEYE,		// spawnstate
1787
	1000,		// spawnhealth
1788
	S_BRAINEYESEE,		// seestate
1789
	sfx_None,		// seesound
1790
	8,		// reactiontime
1791
	sfx_None,		// attacksound
1792
	S_NULL,		// painstate
1793
	0,		// painchance
1794
	sfx_None,		// painsound
1795
	S_NULL,		// meleestate
1796
	S_NULL,		// missilestate
1797
	S_NULL,		// deathstate
1798
	S_NULL,		// xdeathstate
1799
	sfx_None,		// deathsound
1800
	0,		// speed
1801
	20*FRACUNIT,		// radius
1802
	32*FRACUNIT,		// height
1803
	100,		// mass
1804
	0,		// damage
1805
	sfx_None,		// activesound
1806
	MF_NOBLOCKMAP|MF_NOSECTOR,		// flags
1807
	S_NULL		// raisestate
1808
    },
1809
 
1810
    {		// MT_BOSSTARGET
1811
	87,		// doomednum
1812
	S_NULL,		// spawnstate
1813
	1000,		// spawnhealth
1814
	S_NULL,		// seestate
1815
	sfx_None,		// seesound
1816
	8,		// reactiontime
1817
	sfx_None,		// attacksound
1818
	S_NULL,		// painstate
1819
	0,		// painchance
1820
	sfx_None,		// painsound
1821
	S_NULL,		// meleestate
1822
	S_NULL,		// missilestate
1823
	S_NULL,		// deathstate
1824
	S_NULL,		// xdeathstate
1825
	sfx_None,		// deathsound
1826
	0,		// speed
1827
	20*FRACUNIT,		// radius
1828
	32*FRACUNIT,		// height
1829
	100,		// mass
1830
	0,		// damage
1831
	sfx_None,		// activesound
1832
	MF_NOBLOCKMAP|MF_NOSECTOR,		// flags
1833
	S_NULL		// raisestate
1834
    },
1835
 
1836
    {		// MT_SPAWNSHOT
1837
	-1,		// doomednum
1838
	S_SPAWN1,		// spawnstate
1839
	1000,		// spawnhealth
1840
	S_NULL,		// seestate
1841
	sfx_bospit,		// seesound
1842
	8,		// reactiontime
1843
	sfx_None,		// attacksound
1844
	S_NULL,		// painstate
1845
	0,		// painchance
1846
	sfx_None,		// painsound
1847
	S_NULL,		// meleestate
1848
	S_NULL,		// missilestate
1849
	S_NULL,		// deathstate
1850
	S_NULL,		// xdeathstate
1851
	sfx_firxpl,		// deathsound
1852
	10*FRACUNIT,		// speed
1853
	6*FRACUNIT,		// radius
1854
	32*FRACUNIT,		// height
1855
	100,		// mass
1856
	3,		// damage
1857
	sfx_None,		// activesound
1858
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP,		// flags
1859
	S_NULL		// raisestate
1860
    },
1861
 
1862
    {		// MT_SPAWNFIRE
1863
	-1,		// doomednum
1864
	S_SPAWNFIRE1,		// spawnstate
1865
	1000,		// spawnhealth
1866
	S_NULL,		// seestate
1867
	sfx_None,		// seesound
1868
	8,		// reactiontime
1869
	sfx_None,		// attacksound
1870
	S_NULL,		// painstate
1871
	0,		// painchance
1872
	sfx_None,		// painsound
1873
	S_NULL,		// meleestate
1874
	S_NULL,		// missilestate
1875
	S_NULL,		// deathstate
1876
	S_NULL,		// xdeathstate
1877
	sfx_None,		// deathsound
1878
	0,		// speed
1879
	20*FRACUNIT,		// radius
1880
	16*FRACUNIT,		// height
1881
	100,		// mass
1882
	0,		// damage
1883
	sfx_None,		// activesound
1884
	MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
1885
	S_NULL		// raisestate
1886
    },
1887
 
1888
    {		// MT_BARREL
1889
	2035,		// doomednum
1890
	S_BAR1,		// spawnstate
1891
	20,		// spawnhealth
1892
	S_NULL,		// seestate
1893
	sfx_None,		// seesound
1894
	8,		// reactiontime
1895
	sfx_None,		// attacksound
1896
	S_NULL,		// painstate
1897
	0,		// painchance
1898
	sfx_None,		// painsound
1899
	S_NULL,		// meleestate
1900
	S_NULL,		// missilestate
1901
	S_BEXP,		// deathstate
1902
	S_NULL,		// xdeathstate
1903
	sfx_barexp,		// deathsound
1904
	0,		// speed
1905
	10*FRACUNIT,		// radius
1906
	42*FRACUNIT,		// height
1907
	100,		// mass
1908
	0,		// damage
1909
	sfx_None,		// activesound
1910
	MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,		// flags
1911
	S_NULL		// raisestate
1912
    },
1913
 
1914
    {		// MT_TROOPSHOT
1915
	-1,		// doomednum
1916
	S_TBALL1,		// spawnstate
1917
	1000,		// spawnhealth
1918
	S_NULL,		// seestate
1919
	sfx_firsht,		// seesound
1920
	8,		// reactiontime
1921
	sfx_None,		// attacksound
1922
	S_NULL,		// painstate
1923
	0,		// painchance
1924
	sfx_None,		// painsound
1925
	S_NULL,		// meleestate
1926
	S_NULL,		// missilestate
1927
	S_TBALLX1,		// deathstate
1928
	S_NULL,		// xdeathstate
1929
	sfx_firxpl,		// deathsound
1930
	10*FRACUNIT,		// speed
1931
	6*FRACUNIT,		// radius
1932
	8*FRACUNIT,		// height
1933
	100,		// mass
1934
	3,		// damage
1935
	sfx_None,		// activesound
1936
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
1937
	S_NULL		// raisestate
1938
    },
1939
 
1940
    {		// MT_HEADSHOT
1941
	-1,		// doomednum
1942
	S_RBALL1,		// spawnstate
1943
	1000,		// spawnhealth
1944
	S_NULL,		// seestate
1945
	sfx_firsht,		// seesound
1946
	8,		// reactiontime
1947
	sfx_None,		// attacksound
1948
	S_NULL,		// painstate
1949
	0,		// painchance
1950
	sfx_None,		// painsound
1951
	S_NULL,		// meleestate
1952
	S_NULL,		// missilestate
1953
	S_RBALLX1,		// deathstate
1954
	S_NULL,		// xdeathstate
1955
	sfx_firxpl,		// deathsound
1956
	10*FRACUNIT,		// speed
1957
	6*FRACUNIT,		// radius
1958
	8*FRACUNIT,		// height
1959
	100,		// mass
1960
	5,		// damage
1961
	sfx_None,		// activesound
1962
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
1963
	S_NULL		// raisestate
1964
    },
1965
 
1966
    {		// MT_ROCKET
1967
	-1,		// doomednum
1968
	S_ROCKET,		// spawnstate
1969
	1000,		// spawnhealth
1970
	S_NULL,		// seestate
1971
	sfx_rlaunc,		// seesound
1972
	8,		// reactiontime
1973
	sfx_None,		// attacksound
1974
	S_NULL,		// painstate
1975
	0,		// painchance
1976
	sfx_None,		// painsound
1977
	S_NULL,		// meleestate
1978
	S_NULL,		// missilestate
1979
	S_EXPLODE1,		// deathstate
1980
	S_NULL,		// xdeathstate
1981
	sfx_barexp,		// deathsound
1982
	20*FRACUNIT,		// speed
1983
	11*FRACUNIT,		// radius
1984
	8*FRACUNIT,		// height
1985
	100,		// mass
1986
	20,		// damage
1987
	sfx_None,		// activesound
1988
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
1989
	S_NULL		// raisestate
1990
    },
1991
 
1992
    {		// MT_PLASMA
1993
	-1,		// doomednum
1994
	S_PLASBALL,		// spawnstate
1995
	1000,		// spawnhealth
1996
	S_NULL,		// seestate
1997
	sfx_plasma,		// seesound
1998
	8,		// reactiontime
1999
	sfx_None,		// attacksound
2000
	S_NULL,		// painstate
2001
	0,		// painchance
2002
	sfx_None,		// painsound
2003
	S_NULL,		// meleestate
2004
	S_NULL,		// missilestate
2005
	S_PLASEXP,		// deathstate
2006
	S_NULL,		// xdeathstate
2007
	sfx_firxpl,		// deathsound
2008
	25*FRACUNIT,		// speed
2009
	13*FRACUNIT,		// radius
2010
	8*FRACUNIT,		// height
2011
	100,		// mass
2012
	5,		// damage
2013
	sfx_None,		// activesound
2014
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
2015
	S_NULL		// raisestate
2016
    },
2017
 
2018
    {		// MT_BFG
2019
	-1,		// doomednum
2020
	S_BFGSHOT,		// spawnstate
2021
	1000,		// spawnhealth
2022
	S_NULL,		// seestate
2023
	0,		// seesound
2024
	8,		// reactiontime
2025
	sfx_None,		// attacksound
2026
	S_NULL,		// painstate
2027
	0,		// painchance
2028
	sfx_None,		// painsound
2029
	S_NULL,		// meleestate
2030
	S_NULL,		// missilestate
2031
	S_BFGLAND,		// deathstate
2032
	S_NULL,		// xdeathstate
2033
	sfx_rxplod,		// deathsound
2034
	25*FRACUNIT,		// speed
2035
	13*FRACUNIT,		// radius
2036
	8*FRACUNIT,		// height
2037
	100,		// mass
2038
	100,		// damage
2039
	sfx_None,		// activesound
2040
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
2041
	S_NULL		// raisestate
2042
    },
2043
 
2044
    {		// MT_ARACHPLAZ
2045
	-1,		// doomednum
2046
	S_ARACH_PLAZ,		// spawnstate
2047
	1000,		// spawnhealth
2048
	S_NULL,		// seestate
2049
	sfx_plasma,		// seesound
2050
	8,		// reactiontime
2051
	sfx_None,		// attacksound
2052
	S_NULL,		// painstate
2053
	0,		// painchance
2054
	sfx_None,		// painsound
2055
	S_NULL,		// meleestate
2056
	S_NULL,		// missilestate
2057
	S_ARACH_PLEX,		// deathstate
2058
	S_NULL,		// xdeathstate
2059
	sfx_firxpl,		// deathsound
2060
	25*FRACUNIT,		// speed
2061
	13*FRACUNIT,		// radius
2062
	8*FRACUNIT,		// height
2063
	100,		// mass
2064
	5,		// damage
2065
	sfx_None,		// activesound
2066
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
2067
	S_NULL		// raisestate
2068
    },
2069
 
2070
    {		// MT_PUFF
2071
	-1,		// doomednum
2072
	S_PUFF1,		// spawnstate
2073
	1000,		// spawnhealth
2074
	S_NULL,		// seestate
2075
	sfx_None,		// seesound
2076
	8,		// reactiontime
2077
	sfx_None,		// attacksound
2078
	S_NULL,		// painstate
2079
	0,		// painchance
2080
	sfx_None,		// painsound
2081
	S_NULL,		// meleestate
2082
	S_NULL,		// missilestate
2083
	S_NULL,		// deathstate
2084
	S_NULL,		// xdeathstate
2085
	sfx_None,		// deathsound
2086
	0,		// speed
2087
	20*FRACUNIT,		// radius
2088
	16*FRACUNIT,		// height
2089
	100,		// mass
2090
	0,		// damage
2091
	sfx_None,		// activesound
2092
	MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
2093
	S_NULL		// raisestate
2094
    },
2095
 
2096
    {		// MT_BLOOD
2097
	-1,		// doomednum
2098
	S_BLOOD1,		// spawnstate
2099
	1000,		// spawnhealth
2100
	S_NULL,		// seestate
2101
	sfx_None,		// seesound
2102
	8,		// reactiontime
2103
	sfx_None,		// attacksound
2104
	S_NULL,		// painstate
2105
	0,		// painchance
2106
	sfx_None,		// painsound
2107
	S_NULL,		// meleestate
2108
	S_NULL,		// missilestate
2109
	S_NULL,		// deathstate
2110
	S_NULL,		// xdeathstate
2111
	sfx_None,		// deathsound
2112
	0,		// speed
2113
	20*FRACUNIT,		// radius
2114
	16*FRACUNIT,		// height
2115
	100,		// mass
2116
	0,		// damage
2117
	sfx_None,		// activesound
2118
	MF_NOBLOCKMAP,		// flags
2119
	S_NULL		// raisestate
2120
    },
2121
 
2122
    {		// MT_TFOG
2123
	-1,		// doomednum
2124
	S_TFOG,		// spawnstate
2125
	1000,		// spawnhealth
2126
	S_NULL,		// seestate
2127
	sfx_None,		// seesound
2128
	8,		// reactiontime
2129
	sfx_None,		// attacksound
2130
	S_NULL,		// painstate
2131
	0,		// painchance
2132
	sfx_None,		// painsound
2133
	S_NULL,		// meleestate
2134
	S_NULL,		// missilestate
2135
	S_NULL,		// deathstate
2136
	S_NULL,		// xdeathstate
2137
	sfx_None,		// deathsound
2138
	0,		// speed
2139
	20*FRACUNIT,		// radius
2140
	16*FRACUNIT,		// height
2141
	100,		// mass
2142
	0,		// damage
2143
	sfx_None,		// activesound
2144
	MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
2145
	S_NULL		// raisestate
2146
    },
2147
 
2148
    {		// MT_IFOG
2149
	-1,		// doomednum
2150
	S_IFOG,		// spawnstate
2151
	1000,		// spawnhealth
2152
	S_NULL,		// seestate
2153
	sfx_None,		// seesound
2154
	8,		// reactiontime
2155
	sfx_None,		// attacksound
2156
	S_NULL,		// painstate
2157
	0,		// painchance
2158
	sfx_None,		// painsound
2159
	S_NULL,		// meleestate
2160
	S_NULL,		// missilestate
2161
	S_NULL,		// deathstate
2162
	S_NULL,		// xdeathstate
2163
	sfx_None,		// deathsound
2164
	0,		// speed
2165
	20*FRACUNIT,		// radius
2166
	16*FRACUNIT,		// height
2167
	100,		// mass
2168
	0,		// damage
2169
	sfx_None,		// activesound
2170
	MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
2171
	S_NULL		// raisestate
2172
    },
2173
 
2174
    {		// MT_TELEPORTMAN
2175
	14,		// doomednum
2176
	S_NULL,		// spawnstate
2177
	1000,		// spawnhealth
2178
	S_NULL,		// seestate
2179
	sfx_None,		// seesound
2180
	8,		// reactiontime
2181
	sfx_None,		// attacksound
2182
	S_NULL,		// painstate
2183
	0,		// painchance
2184
	sfx_None,		// painsound
2185
	S_NULL,		// meleestate
2186
	S_NULL,		// missilestate
2187
	S_NULL,		// deathstate
2188
	S_NULL,		// xdeathstate
2189
	sfx_None,		// deathsound
2190
	0,		// speed
2191
	20*FRACUNIT,		// radius
2192
	16*FRACUNIT,		// height
2193
	100,		// mass
2194
	0,		// damage
2195
	sfx_None,		// activesound
2196
	MF_NOBLOCKMAP|MF_NOSECTOR,		// flags
2197
	S_NULL		// raisestate
2198
    },
2199
 
2200
    {		// MT_EXTRABFG
2201
	-1,		// doomednum
2202
	S_BFGEXP,		// spawnstate
2203
	1000,		// spawnhealth
2204
	S_NULL,		// seestate
2205
	sfx_None,		// seesound
2206
	8,		// reactiontime
2207
	sfx_None,		// attacksound
2208
	S_NULL,		// painstate
2209
	0,		// painchance
2210
	sfx_None,		// painsound
2211
	S_NULL,		// meleestate
2212
	S_NULL,		// missilestate
2213
	S_NULL,		// deathstate
2214
	S_NULL,		// xdeathstate
2215
	sfx_None,		// deathsound
2216
	0,		// speed
2217
	20*FRACUNIT,		// radius
2218
	16*FRACUNIT,		// height
2219
	100,		// mass
2220
	0,		// damage
2221
	sfx_None,		// activesound
2222
	MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
2223
	S_NULL		// raisestate
2224
    },
2225
 
2226
    {		// MT_MISC0
2227
	2018,		// doomednum
2228
	S_ARM1,		// spawnstate
2229
	1000,		// spawnhealth
2230
	S_NULL,		// seestate
2231
	sfx_None,		// seesound
2232
	8,		// reactiontime
2233
	sfx_None,		// attacksound
2234
	S_NULL,		// painstate
2235
	0,		// painchance
2236
	sfx_None,		// painsound
2237
	S_NULL,		// meleestate
2238
	S_NULL,		// missilestate
2239
	S_NULL,		// deathstate
2240
	S_NULL,		// xdeathstate
2241
	sfx_None,		// deathsound
2242
	0,		// speed
2243
	20*FRACUNIT,		// radius
2244
	16*FRACUNIT,		// height
2245
	100,		// mass
2246
	0,		// damage
2247
	sfx_None,		// activesound
2248
	MF_SPECIAL,		// flags
2249
	S_NULL		// raisestate
2250
    },
2251
 
2252
    {		// MT_MISC1
2253
	2019,		// doomednum
2254
	S_ARM2,		// spawnstate
2255
	1000,		// spawnhealth
2256
	S_NULL,		// seestate
2257
	sfx_None,		// seesound
2258
	8,		// reactiontime
2259
	sfx_None,		// attacksound
2260
	S_NULL,		// painstate
2261
	0,		// painchance
2262
	sfx_None,		// painsound
2263
	S_NULL,		// meleestate
2264
	S_NULL,		// missilestate
2265
	S_NULL,		// deathstate
2266
	S_NULL,		// xdeathstate
2267
	sfx_None,		// deathsound
2268
	0,		// speed
2269
	20*FRACUNIT,		// radius
2270
	16*FRACUNIT,		// height
2271
	100,		// mass
2272
	0,		// damage
2273
	sfx_None,		// activesound
2274
	MF_SPECIAL,		// flags
2275
	S_NULL		// raisestate
2276
    },
2277
 
2278
    {		// MT_MISC2
2279
	2014,		// doomednum
2280
	S_BON1,		// spawnstate
2281
	1000,		// spawnhealth
2282
	S_NULL,		// seestate
2283
	sfx_None,		// seesound
2284
	8,		// reactiontime
2285
	sfx_None,		// attacksound
2286
	S_NULL,		// painstate
2287
	0,		// painchance
2288
	sfx_None,		// painsound
2289
	S_NULL,		// meleestate
2290
	S_NULL,		// missilestate
2291
	S_NULL,		// deathstate
2292
	S_NULL,		// xdeathstate
2293
	sfx_None,		// deathsound
2294
	0,		// speed
2295
	20*FRACUNIT,		// radius
2296
	16*FRACUNIT,		// height
2297
	100,		// mass
2298
	0,		// damage
2299
	sfx_None,		// activesound
2300
	MF_SPECIAL|MF_COUNTITEM,		// flags
2301
	S_NULL		// raisestate
2302
    },
2303
 
2304
    {		// MT_MISC3
2305
	2015,		// doomednum
2306
	S_BON2,		// spawnstate
2307
	1000,		// spawnhealth
2308
	S_NULL,		// seestate
2309
	sfx_None,		// seesound
2310
	8,		// reactiontime
2311
	sfx_None,		// attacksound
2312
	S_NULL,		// painstate
2313
	0,		// painchance
2314
	sfx_None,		// painsound
2315
	S_NULL,		// meleestate
2316
	S_NULL,		// missilestate
2317
	S_NULL,		// deathstate
2318
	S_NULL,		// xdeathstate
2319
	sfx_None,		// deathsound
2320
	0,		// speed
2321
	20*FRACUNIT,		// radius
2322
	16*FRACUNIT,		// height
2323
	100,		// mass
2324
	0,		// damage
2325
	sfx_None,		// activesound
2326
	MF_SPECIAL|MF_COUNTITEM,		// flags
2327
	S_NULL		// raisestate
2328
    },
2329
 
2330
    {		// MT_MISC4
2331
	5,		// doomednum
2332
	S_BKEY,		// spawnstate
2333
	1000,		// spawnhealth
2334
	S_NULL,		// seestate
2335
	sfx_None,		// seesound
2336
	8,		// reactiontime
2337
	sfx_None,		// attacksound
2338
	S_NULL,		// painstate
2339
	0,		// painchance
2340
	sfx_None,		// painsound
2341
	S_NULL,		// meleestate
2342
	S_NULL,		// missilestate
2343
	S_NULL,		// deathstate
2344
	S_NULL,		// xdeathstate
2345
	sfx_None,		// deathsound
2346
	0,		// speed
2347
	20*FRACUNIT,		// radius
2348
	16*FRACUNIT,		// height
2349
	100,		// mass
2350
	0,		// damage
2351
	sfx_None,		// activesound
2352
	MF_SPECIAL|MF_NOTDMATCH,		// flags
2353
	S_NULL		// raisestate
2354
    },
2355
 
2356
    {		// MT_MISC5
2357
	13,		// doomednum
2358
	S_RKEY,		// spawnstate
2359
	1000,		// spawnhealth
2360
	S_NULL,		// seestate
2361
	sfx_None,		// seesound
2362
	8,		// reactiontime
2363
	sfx_None,		// attacksound
2364
	S_NULL,		// painstate
2365
	0,		// painchance
2366
	sfx_None,		// painsound
2367
	S_NULL,		// meleestate
2368
	S_NULL,		// missilestate
2369
	S_NULL,		// deathstate
2370
	S_NULL,		// xdeathstate
2371
	sfx_None,		// deathsound
2372
	0,		// speed
2373
	20*FRACUNIT,		// radius
2374
	16*FRACUNIT,		// height
2375
	100,		// mass
2376
	0,		// damage
2377
	sfx_None,		// activesound
2378
	MF_SPECIAL|MF_NOTDMATCH,		// flags
2379
	S_NULL		// raisestate
2380
    },
2381
 
2382
    {		// MT_MISC6
2383
	6,		// doomednum
2384
	S_YKEY,		// spawnstate
2385
	1000,		// spawnhealth
2386
	S_NULL,		// seestate
2387
	sfx_None,		// seesound
2388
	8,		// reactiontime
2389
	sfx_None,		// attacksound
2390
	S_NULL,		// painstate
2391
	0,		// painchance
2392
	sfx_None,		// painsound
2393
	S_NULL,		// meleestate
2394
	S_NULL,		// missilestate
2395
	S_NULL,		// deathstate
2396
	S_NULL,		// xdeathstate
2397
	sfx_None,		// deathsound
2398
	0,		// speed
2399
	20*FRACUNIT,		// radius
2400
	16*FRACUNIT,		// height
2401
	100,		// mass
2402
	0,		// damage
2403
	sfx_None,		// activesound
2404
	MF_SPECIAL|MF_NOTDMATCH,		// flags
2405
	S_NULL		// raisestate
2406
    },
2407
 
2408
    {		// MT_MISC7
2409
	39,		// doomednum
2410
	S_YSKULL,		// spawnstate
2411
	1000,		// spawnhealth
2412
	S_NULL,		// seestate
2413
	sfx_None,		// seesound
2414
	8,		// reactiontime
2415
	sfx_None,		// attacksound
2416
	S_NULL,		// painstate
2417
	0,		// painchance
2418
	sfx_None,		// painsound
2419
	S_NULL,		// meleestate
2420
	S_NULL,		// missilestate
2421
	S_NULL,		// deathstate
2422
	S_NULL,		// xdeathstate
2423
	sfx_None,		// deathsound
2424
	0,		// speed
2425
	20*FRACUNIT,		// radius
2426
	16*FRACUNIT,		// height
2427
	100,		// mass
2428
	0,		// damage
2429
	sfx_None,		// activesound
2430
	MF_SPECIAL|MF_NOTDMATCH,		// flags
2431
	S_NULL		// raisestate
2432
    },
2433
 
2434
    {		// MT_MISC8
2435
	38,		// doomednum
2436
	S_RSKULL,		// spawnstate
2437
	1000,		// spawnhealth
2438
	S_NULL,		// seestate
2439
	sfx_None,		// seesound
2440
	8,		// reactiontime
2441
	sfx_None,		// attacksound
2442
	S_NULL,		// painstate
2443
	0,		// painchance
2444
	sfx_None,		// painsound
2445
	S_NULL,		// meleestate
2446
	S_NULL,		// missilestate
2447
	S_NULL,		// deathstate
2448
	S_NULL,		// xdeathstate
2449
	sfx_None,		// deathsound
2450
	0,		// speed
2451
	20*FRACUNIT,		// radius
2452
	16*FRACUNIT,		// height
2453
	100,		// mass
2454
	0,		// damage
2455
	sfx_None,		// activesound
2456
	MF_SPECIAL|MF_NOTDMATCH,		// flags
2457
	S_NULL		// raisestate
2458
    },
2459
 
2460
    {		// MT_MISC9
2461
	40,		// doomednum
2462
	S_BSKULL,		// spawnstate
2463
	1000,		// spawnhealth
2464
	S_NULL,		// seestate
2465
	sfx_None,		// seesound
2466
	8,		// reactiontime
2467
	sfx_None,		// attacksound
2468
	S_NULL,		// painstate
2469
	0,		// painchance
2470
	sfx_None,		// painsound
2471
	S_NULL,		// meleestate
2472
	S_NULL,		// missilestate
2473
	S_NULL,		// deathstate
2474
	S_NULL,		// xdeathstate
2475
	sfx_None,		// deathsound
2476
	0,		// speed
2477
	20*FRACUNIT,		// radius
2478
	16*FRACUNIT,		// height
2479
	100,		// mass
2480
	0,		// damage
2481
	sfx_None,		// activesound
2482
	MF_SPECIAL|MF_NOTDMATCH,		// flags
2483
	S_NULL		// raisestate
2484
    },
2485
 
2486
    {		// MT_MISC10
2487
	2011,		// doomednum
2488
	S_STIM,		// spawnstate
2489
	1000,		// spawnhealth
2490
	S_NULL,		// seestate
2491
	sfx_None,		// seesound
2492
	8,		// reactiontime
2493
	sfx_None,		// attacksound
2494
	S_NULL,		// painstate
2495
	0,		// painchance
2496
	sfx_None,		// painsound
2497
	S_NULL,		// meleestate
2498
	S_NULL,		// missilestate
2499
	S_NULL,		// deathstate
2500
	S_NULL,		// xdeathstate
2501
	sfx_None,		// deathsound
2502
	0,		// speed
2503
	20*FRACUNIT,		// radius
2504
	16*FRACUNIT,		// height
2505
	100,		// mass
2506
	0,		// damage
2507
	sfx_None,		// activesound
2508
	MF_SPECIAL,		// flags
2509
	S_NULL		// raisestate
2510
    },
2511
 
2512
    {		// MT_MISC11
2513
	2012,		// doomednum
2514
	S_MEDI,		// spawnstate
2515
	1000,		// spawnhealth
2516
	S_NULL,		// seestate
2517
	sfx_None,		// seesound
2518
	8,		// reactiontime
2519
	sfx_None,		// attacksound
2520
	S_NULL,		// painstate
2521
	0,		// painchance
2522
	sfx_None,		// painsound
2523
	S_NULL,		// meleestate
2524
	S_NULL,		// missilestate
2525
	S_NULL,		// deathstate
2526
	S_NULL,		// xdeathstate
2527
	sfx_None,		// deathsound
2528
	0,		// speed
2529
	20*FRACUNIT,		// radius
2530
	16*FRACUNIT,		// height
2531
	100,		// mass
2532
	0,		// damage
2533
	sfx_None,		// activesound
2534
	MF_SPECIAL,		// flags
2535
	S_NULL		// raisestate
2536
    },
2537
 
2538
    {		// MT_MISC12
2539
	2013,		// doomednum
2540
	S_SOUL,		// spawnstate
2541
	1000,		// spawnhealth
2542
	S_NULL,		// seestate
2543
	sfx_None,		// seesound
2544
	8,		// reactiontime
2545
	sfx_None,		// attacksound
2546
	S_NULL,		// painstate
2547
	0,		// painchance
2548
	sfx_None,		// painsound
2549
	S_NULL,		// meleestate
2550
	S_NULL,		// missilestate
2551
	S_NULL,		// deathstate
2552
	S_NULL,		// xdeathstate
2553
	sfx_None,		// deathsound
2554
	0,		// speed
2555
	20*FRACUNIT,		// radius
2556
	16*FRACUNIT,		// height
2557
	100,		// mass
2558
	0,		// damage
2559
	sfx_None,		// activesound
2560
	MF_SPECIAL|MF_COUNTITEM,		// flags
2561
	S_NULL		// raisestate
2562
    },
2563
 
2564
    {		// MT_INV
2565
	2022,		// doomednum
2566
	S_PINV,		// spawnstate
2567
	1000,		// spawnhealth
2568
	S_NULL,		// seestate
2569
	sfx_None,		// seesound
2570
	8,		// reactiontime
2571
	sfx_None,		// attacksound
2572
	S_NULL,		// painstate
2573
	0,		// painchance
2574
	sfx_None,		// painsound
2575
	S_NULL,		// meleestate
2576
	S_NULL,		// missilestate
2577
	S_NULL,		// deathstate
2578
	S_NULL,		// xdeathstate
2579
	sfx_None,		// deathsound
2580
	0,		// speed
2581
	20*FRACUNIT,		// radius
2582
	16*FRACUNIT,		// height
2583
	100,		// mass
2584
	0,		// damage
2585
	sfx_None,		// activesound
2586
	MF_SPECIAL|MF_COUNTITEM,		// flags
2587
	S_NULL		// raisestate
2588
    },
2589
 
2590
    {		// MT_MISC13
2591
	2023,		// doomednum
2592
	S_PSTR,		// spawnstate
2593
	1000,		// spawnhealth
2594
	S_NULL,		// seestate
2595
	sfx_None,		// seesound
2596
	8,		// reactiontime
2597
	sfx_None,		// attacksound
2598
	S_NULL,		// painstate
2599
	0,		// painchance
2600
	sfx_None,		// painsound
2601
	S_NULL,		// meleestate
2602
	S_NULL,		// missilestate
2603
	S_NULL,		// deathstate
2604
	S_NULL,		// xdeathstate
2605
	sfx_None,		// deathsound
2606
	0,		// speed
2607
	20*FRACUNIT,		// radius
2608
	16*FRACUNIT,		// height
2609
	100,		// mass
2610
	0,		// damage
2611
	sfx_None,		// activesound
2612
	MF_SPECIAL|MF_COUNTITEM,		// flags
2613
	S_NULL		// raisestate
2614
    },
2615
 
2616
    {		// MT_INS
2617
	2024,		// doomednum
2618
	S_PINS,		// spawnstate
2619
	1000,		// spawnhealth
2620
	S_NULL,		// seestate
2621
	sfx_None,		// seesound
2622
	8,		// reactiontime
2623
	sfx_None,		// attacksound
2624
	S_NULL,		// painstate
2625
	0,		// painchance
2626
	sfx_None,		// painsound
2627
	S_NULL,		// meleestate
2628
	S_NULL,		// missilestate
2629
	S_NULL,		// deathstate
2630
	S_NULL,		// xdeathstate
2631
	sfx_None,		// deathsound
2632
	0,		// speed
2633
	20*FRACUNIT,		// radius
2634
	16*FRACUNIT,		// height
2635
	100,		// mass
2636
	0,		// damage
2637
	sfx_None,		// activesound
2638
	MF_SPECIAL|MF_COUNTITEM,		// flags
2639
	S_NULL		// raisestate
2640
    },
2641
 
2642
    {		// MT_MISC14
2643
	2025,		// doomednum
2644
	S_SUIT,		// spawnstate
2645
	1000,		// spawnhealth
2646
	S_NULL,		// seestate
2647
	sfx_None,		// seesound
2648
	8,		// reactiontime
2649
	sfx_None,		// attacksound
2650
	S_NULL,		// painstate
2651
	0,		// painchance
2652
	sfx_None,		// painsound
2653
	S_NULL,		// meleestate
2654
	S_NULL,		// missilestate
2655
	S_NULL,		// deathstate
2656
	S_NULL,		// xdeathstate
2657
	sfx_None,		// deathsound
2658
	0,		// speed
2659
	20*FRACUNIT,		// radius
2660
	16*FRACUNIT,		// height
2661
	100,		// mass
2662
	0,		// damage
2663
	sfx_None,		// activesound
2664
	MF_SPECIAL,		// flags
2665
	S_NULL		// raisestate
2666
    },
2667
 
2668
    {		// MT_MISC15
2669
	2026,		// doomednum
2670
	S_PMAP,		// spawnstate
2671
	1000,		// spawnhealth
2672
	S_NULL,		// seestate
2673
	sfx_None,		// seesound
2674
	8,		// reactiontime
2675
	sfx_None,		// attacksound
2676
	S_NULL,		// painstate
2677
	0,		// painchance
2678
	sfx_None,		// painsound
2679
	S_NULL,		// meleestate
2680
	S_NULL,		// missilestate
2681
	S_NULL,		// deathstate
2682
	S_NULL,		// xdeathstate
2683
	sfx_None,		// deathsound
2684
	0,		// speed
2685
	20*FRACUNIT,		// radius
2686
	16*FRACUNIT,		// height
2687
	100,		// mass
2688
	0,		// damage
2689
	sfx_None,		// activesound
2690
	MF_SPECIAL|MF_COUNTITEM,		// flags
2691
	S_NULL		// raisestate
2692
    },
2693
 
2694
    {		// MT_MISC16
2695
	2045,		// doomednum
2696
	S_PVIS,		// spawnstate
2697
	1000,		// spawnhealth
2698
	S_NULL,		// seestate
2699
	sfx_None,		// seesound
2700
	8,		// reactiontime
2701
	sfx_None,		// attacksound
2702
	S_NULL,		// painstate
2703
	0,		// painchance
2704
	sfx_None,		// painsound
2705
	S_NULL,		// meleestate
2706
	S_NULL,		// missilestate
2707
	S_NULL,		// deathstate
2708
	S_NULL,		// xdeathstate
2709
	sfx_None,		// deathsound
2710
	0,		// speed
2711
	20*FRACUNIT,		// radius
2712
	16*FRACUNIT,		// height
2713
	100,		// mass
2714
	0,		// damage
2715
	sfx_None,		// activesound
2716
	MF_SPECIAL|MF_COUNTITEM,		// flags
2717
	S_NULL		// raisestate
2718
    },
2719
 
2720
    {		// MT_MEGA
2721
	83,		// doomednum
2722
	S_MEGA,		// spawnstate
2723
	1000,		// spawnhealth
2724
	S_NULL,		// seestate
2725
	sfx_None,		// seesound
2726
	8,		// reactiontime
2727
	sfx_None,		// attacksound
2728
	S_NULL,		// painstate
2729
	0,		// painchance
2730
	sfx_None,		// painsound
2731
	S_NULL,		// meleestate
2732
	S_NULL,		// missilestate
2733
	S_NULL,		// deathstate
2734
	S_NULL,		// xdeathstate
2735
	sfx_None,		// deathsound
2736
	0,		// speed
2737
	20*FRACUNIT,		// radius
2738
	16*FRACUNIT,		// height
2739
	100,		// mass
2740
	0,		// damage
2741
	sfx_None,		// activesound
2742
	MF_SPECIAL|MF_COUNTITEM,		// flags
2743
	S_NULL		// raisestate
2744
    },
2745
 
2746
    {		// MT_CLIP
2747
	2007,		// doomednum
2748
	S_CLIP,		// spawnstate
2749
	1000,		// spawnhealth
2750
	S_NULL,		// seestate
2751
	sfx_None,		// seesound
2752
	8,		// reactiontime
2753
	sfx_None,		// attacksound
2754
	S_NULL,		// painstate
2755
	0,		// painchance
2756
	sfx_None,		// painsound
2757
	S_NULL,		// meleestate
2758
	S_NULL,		// missilestate
2759
	S_NULL,		// deathstate
2760
	S_NULL,		// xdeathstate
2761
	sfx_None,		// deathsound
2762
	0,		// speed
2763
	20*FRACUNIT,		// radius
2764
	16*FRACUNIT,		// height
2765
	100,		// mass
2766
	0,		// damage
2767
	sfx_None,		// activesound
2768
	MF_SPECIAL,		// flags
2769
	S_NULL		// raisestate
2770
    },
2771
 
2772
    {		// MT_MISC17
2773
	2048,		// doomednum
2774
	S_AMMO,		// spawnstate
2775
	1000,		// spawnhealth
2776
	S_NULL,		// seestate
2777
	sfx_None,		// seesound
2778
	8,		// reactiontime
2779
	sfx_None,		// attacksound
2780
	S_NULL,		// painstate
2781
	0,		// painchance
2782
	sfx_None,		// painsound
2783
	S_NULL,		// meleestate
2784
	S_NULL,		// missilestate
2785
	S_NULL,		// deathstate
2786
	S_NULL,		// xdeathstate
2787
	sfx_None,		// deathsound
2788
	0,		// speed
2789
	20*FRACUNIT,		// radius
2790
	16*FRACUNIT,		// height
2791
	100,		// mass
2792
	0,		// damage
2793
	sfx_None,		// activesound
2794
	MF_SPECIAL,		// flags
2795
	S_NULL		// raisestate
2796
    },
2797
 
2798
    {		// MT_MISC18
2799
	2010,		// doomednum
2800
	S_ROCK,		// spawnstate
2801
	1000,		// spawnhealth
2802
	S_NULL,		// seestate
2803
	sfx_None,		// seesound
2804
	8,		// reactiontime
2805
	sfx_None,		// attacksound
2806
	S_NULL,		// painstate
2807
	0,		// painchance
2808
	sfx_None,		// painsound
2809
	S_NULL,		// meleestate
2810
	S_NULL,		// missilestate
2811
	S_NULL,		// deathstate
2812
	S_NULL,		// xdeathstate
2813
	sfx_None,		// deathsound
2814
	0,		// speed
2815
	20*FRACUNIT,		// radius
2816
	16*FRACUNIT,		// height
2817
	100,		// mass
2818
	0,		// damage
2819
	sfx_None,		// activesound
2820
	MF_SPECIAL,		// flags
2821
	S_NULL		// raisestate
2822
    },
2823
 
2824
    {		// MT_MISC19
2825
	2046,		// doomednum
2826
	S_BROK,		// spawnstate
2827
	1000,		// spawnhealth
2828
	S_NULL,		// seestate
2829
	sfx_None,		// seesound
2830
	8,		// reactiontime
2831
	sfx_None,		// attacksound
2832
	S_NULL,		// painstate
2833
	0,		// painchance
2834
	sfx_None,		// painsound
2835
	S_NULL,		// meleestate
2836
	S_NULL,		// missilestate
2837
	S_NULL,		// deathstate
2838
	S_NULL,		// xdeathstate
2839
	sfx_None,		// deathsound
2840
	0,		// speed
2841
	20*FRACUNIT,		// radius
2842
	16*FRACUNIT,		// height
2843
	100,		// mass
2844
	0,		// damage
2845
	sfx_None,		// activesound
2846
	MF_SPECIAL,		// flags
2847
	S_NULL		// raisestate
2848
    },
2849
 
2850
    {		// MT_MISC20
2851
	2047,		// doomednum
2852
	S_CELL,		// spawnstate
2853
	1000,		// spawnhealth
2854
	S_NULL,		// seestate
2855
	sfx_None,		// seesound
2856
	8,		// reactiontime
2857
	sfx_None,		// attacksound
2858
	S_NULL,		// painstate
2859
	0,		// painchance
2860
	sfx_None,		// painsound
2861
	S_NULL,		// meleestate
2862
	S_NULL,		// missilestate
2863
	S_NULL,		// deathstate
2864
	S_NULL,		// xdeathstate
2865
	sfx_None,		// deathsound
2866
	0,		// speed
2867
	20*FRACUNIT,		// radius
2868
	16*FRACUNIT,		// height
2869
	100,		// mass
2870
	0,		// damage
2871
	sfx_None,		// activesound
2872
	MF_SPECIAL,		// flags
2873
	S_NULL		// raisestate
2874
    },
2875
 
2876
    {		// MT_MISC21
2877
	17,		// doomednum
2878
	S_CELP,		// spawnstate
2879
	1000,		// spawnhealth
2880
	S_NULL,		// seestate
2881
	sfx_None,		// seesound
2882
	8,		// reactiontime
2883
	sfx_None,		// attacksound
2884
	S_NULL,		// painstate
2885
	0,		// painchance
2886
	sfx_None,		// painsound
2887
	S_NULL,		// meleestate
2888
	S_NULL,		// missilestate
2889
	S_NULL,		// deathstate
2890
	S_NULL,		// xdeathstate
2891
	sfx_None,		// deathsound
2892
	0,		// speed
2893
	20*FRACUNIT,		// radius
2894
	16*FRACUNIT,		// height
2895
	100,		// mass
2896
	0,		// damage
2897
	sfx_None,		// activesound
2898
	MF_SPECIAL,		// flags
2899
	S_NULL		// raisestate
2900
    },
2901
 
2902
    {		// MT_MISC22
2903
	2008,		// doomednum
2904
	S_SHEL,		// spawnstate
2905
	1000,		// spawnhealth
2906
	S_NULL,		// seestate
2907
	sfx_None,		// seesound
2908
	8,		// reactiontime
2909
	sfx_None,		// attacksound
2910
	S_NULL,		// painstate
2911
	0,		// painchance
2912
	sfx_None,		// painsound
2913
	S_NULL,		// meleestate
2914
	S_NULL,		// missilestate
2915
	S_NULL,		// deathstate
2916
	S_NULL,		// xdeathstate
2917
	sfx_None,		// deathsound
2918
	0,		// speed
2919
	20*FRACUNIT,		// radius
2920
	16*FRACUNIT,		// height
2921
	100,		// mass
2922
	0,		// damage
2923
	sfx_None,		// activesound
2924
	MF_SPECIAL,		// flags
2925
	S_NULL		// raisestate
2926
    },
2927
 
2928
    {		// MT_MISC23
2929
	2049,		// doomednum
2930
	S_SBOX,		// spawnstate
2931
	1000,		// spawnhealth
2932
	S_NULL,		// seestate
2933
	sfx_None,		// seesound
2934
	8,		// reactiontime
2935
	sfx_None,		// attacksound
2936
	S_NULL,		// painstate
2937
	0,		// painchance
2938
	sfx_None,		// painsound
2939
	S_NULL,		// meleestate
2940
	S_NULL,		// missilestate
2941
	S_NULL,		// deathstate
2942
	S_NULL,		// xdeathstate
2943
	sfx_None,		// deathsound
2944
	0,		// speed
2945
	20*FRACUNIT,		// radius
2946
	16*FRACUNIT,		// height
2947
	100,		// mass
2948
	0,		// damage
2949
	sfx_None,		// activesound
2950
	MF_SPECIAL,		// flags
2951
	S_NULL		// raisestate
2952
    },
2953
 
2954
    {		// MT_MISC24
2955
	8,		// doomednum
2956
	S_BPAK,		// spawnstate
2957
	1000,		// spawnhealth
2958
	S_NULL,		// seestate
2959
	sfx_None,		// seesound
2960
	8,		// reactiontime
2961
	sfx_None,		// attacksound
2962
	S_NULL,		// painstate
2963
	0,		// painchance
2964
	sfx_None,		// painsound
2965
	S_NULL,		// meleestate
2966
	S_NULL,		// missilestate
2967
	S_NULL,		// deathstate
2968
	S_NULL,		// xdeathstate
2969
	sfx_None,		// deathsound
2970
	0,		// speed
2971
	20*FRACUNIT,		// radius
2972
	16*FRACUNIT,		// height
2973
	100,		// mass
2974
	0,		// damage
2975
	sfx_None,		// activesound
2976
	MF_SPECIAL,		// flags
2977
	S_NULL		// raisestate
2978
    },
2979
 
2980
    {		// MT_MISC25
2981
	2006,		// doomednum
2982
	S_BFUG,		// spawnstate
2983
	1000,		// spawnhealth
2984
	S_NULL,		// seestate
2985
	sfx_None,		// seesound
2986
	8,		// reactiontime
2987
	sfx_None,		// attacksound
2988
	S_NULL,		// painstate
2989
	0,		// painchance
2990
	sfx_None,		// painsound
2991
	S_NULL,		// meleestate
2992
	S_NULL,		// missilestate
2993
	S_NULL,		// deathstate
2994
	S_NULL,		// xdeathstate
2995
	sfx_None,		// deathsound
2996
	0,		// speed
2997
	20*FRACUNIT,		// radius
2998
	16*FRACUNIT,		// height
2999
	100,		// mass
3000
	0,		// damage
3001
	sfx_None,		// activesound
3002
	MF_SPECIAL,		// flags
3003
	S_NULL		// raisestate
3004
    },
3005
 
3006
    {		// MT_CHAINGUN
3007
	2002,		// doomednum
3008
	S_MGUN,		// spawnstate
3009
	1000,		// spawnhealth
3010
	S_NULL,		// seestate
3011
	sfx_None,		// seesound
3012
	8,		// reactiontime
3013
	sfx_None,		// attacksound
3014
	S_NULL,		// painstate
3015
	0,		// painchance
3016
	sfx_None,		// painsound
3017
	S_NULL,		// meleestate
3018
	S_NULL,		// missilestate
3019
	S_NULL,		// deathstate
3020
	S_NULL,		// xdeathstate
3021
	sfx_None,		// deathsound
3022
	0,		// speed
3023
	20*FRACUNIT,		// radius
3024
	16*FRACUNIT,		// height
3025
	100,		// mass
3026
	0,		// damage
3027
	sfx_None,		// activesound
3028
	MF_SPECIAL,		// flags
3029
	S_NULL		// raisestate
3030
    },
3031
 
3032
    {		// MT_MISC26
3033
	2005,		// doomednum
3034
	S_CSAW,		// spawnstate
3035
	1000,		// spawnhealth
3036
	S_NULL,		// seestate
3037
	sfx_None,		// seesound
3038
	8,		// reactiontime
3039
	sfx_None,		// attacksound
3040
	S_NULL,		// painstate
3041
	0,		// painchance
3042
	sfx_None,		// painsound
3043
	S_NULL,		// meleestate
3044
	S_NULL,		// missilestate
3045
	S_NULL,		// deathstate
3046
	S_NULL,		// xdeathstate
3047
	sfx_None,		// deathsound
3048
	0,		// speed
3049
	20*FRACUNIT,		// radius
3050
	16*FRACUNIT,		// height
3051
	100,		// mass
3052
	0,		// damage
3053
	sfx_None,		// activesound
3054
	MF_SPECIAL,		// flags
3055
	S_NULL		// raisestate
3056
    },
3057
 
3058
    {		// MT_MISC27
3059
	2003,		// doomednum
3060
	S_LAUN,		// spawnstate
3061
	1000,		// spawnhealth
3062
	S_NULL,		// seestate
3063
	sfx_None,		// seesound
3064
	8,		// reactiontime
3065
	sfx_None,		// attacksound
3066
	S_NULL,		// painstate
3067
	0,		// painchance
3068
	sfx_None,		// painsound
3069
	S_NULL,		// meleestate
3070
	S_NULL,		// missilestate
3071
	S_NULL,		// deathstate
3072
	S_NULL,		// xdeathstate
3073
	sfx_None,		// deathsound
3074
	0,		// speed
3075
	20*FRACUNIT,		// radius
3076
	16*FRACUNIT,		// height
3077
	100,		// mass
3078
	0,		// damage
3079
	sfx_None,		// activesound
3080
	MF_SPECIAL,		// flags
3081
	S_NULL		// raisestate
3082
    },
3083
 
3084
    {		// MT_MISC28
3085
	2004,		// doomednum
3086
	S_PLAS,		// spawnstate
3087
	1000,		// spawnhealth
3088
	S_NULL,		// seestate
3089
	sfx_None,		// seesound
3090
	8,		// reactiontime
3091
	sfx_None,		// attacksound
3092
	S_NULL,		// painstate
3093
	0,		// painchance
3094
	sfx_None,		// painsound
3095
	S_NULL,		// meleestate
3096
	S_NULL,		// missilestate
3097
	S_NULL,		// deathstate
3098
	S_NULL,		// xdeathstate
3099
	sfx_None,		// deathsound
3100
	0,		// speed
3101
	20*FRACUNIT,		// radius
3102
	16*FRACUNIT,		// height
3103
	100,		// mass
3104
	0,		// damage
3105
	sfx_None,		// activesound
3106
	MF_SPECIAL,		// flags
3107
	S_NULL		// raisestate
3108
    },
3109
 
3110
    {		// MT_SHOTGUN
3111
	2001,		// doomednum
3112
	S_SHOT,		// spawnstate
3113
	1000,		// spawnhealth
3114
	S_NULL,		// seestate
3115
	sfx_None,		// seesound
3116
	8,		// reactiontime
3117
	sfx_None,		// attacksound
3118
	S_NULL,		// painstate
3119
	0,		// painchance
3120
	sfx_None,		// painsound
3121
	S_NULL,		// meleestate
3122
	S_NULL,		// missilestate
3123
	S_NULL,		// deathstate
3124
	S_NULL,		// xdeathstate
3125
	sfx_None,		// deathsound
3126
	0,		// speed
3127
	20*FRACUNIT,		// radius
3128
	16*FRACUNIT,		// height
3129
	100,		// mass
3130
	0,		// damage
3131
	sfx_None,		// activesound
3132
	MF_SPECIAL,		// flags
3133
	S_NULL		// raisestate
3134
    },
3135
 
3136
    {		// MT_SUPERSHOTGUN
3137
	82,		// doomednum
3138
	S_SHOT2,		// spawnstate
3139
	1000,		// spawnhealth
3140
	S_NULL,		// seestate
3141
	sfx_None,		// seesound
3142
	8,		// reactiontime
3143
	sfx_None,		// attacksound
3144
	S_NULL,		// painstate
3145
	0,		// painchance
3146
	sfx_None,		// painsound
3147
	S_NULL,		// meleestate
3148
	S_NULL,		// missilestate
3149
	S_NULL,		// deathstate
3150
	S_NULL,		// xdeathstate
3151
	sfx_None,		// deathsound
3152
	0,		// speed
3153
	20*FRACUNIT,		// radius
3154
	16*FRACUNIT,		// height
3155
	100,		// mass
3156
	0,		// damage
3157
	sfx_None,		// activesound
3158
	MF_SPECIAL,		// flags
3159
	S_NULL		// raisestate
3160
    },
3161
 
3162
    {		// MT_MISC29
3163
	85,		// doomednum
3164
	S_TECHLAMP,		// spawnstate
3165
	1000,		// spawnhealth
3166
	S_NULL,		// seestate
3167
	sfx_None,		// seesound
3168
	8,		// reactiontime
3169
	sfx_None,		// attacksound
3170
	S_NULL,		// painstate
3171
	0,		// painchance
3172
	sfx_None,		// painsound
3173
	S_NULL,		// meleestate
3174
	S_NULL,		// missilestate
3175
	S_NULL,		// deathstate
3176
	S_NULL,		// xdeathstate
3177
	sfx_None,		// deathsound
3178
	0,		// speed
3179
	16*FRACUNIT,		// radius
3180
	16*FRACUNIT,		// height
3181
	100,		// mass
3182
	0,		// damage
3183
	sfx_None,		// activesound
3184
	MF_SOLID,		// flags
3185
	S_NULL		// raisestate
3186
    },
3187
 
3188
    {		// MT_MISC30
3189
	86,		// doomednum
3190
	S_TECH2LAMP,		// spawnstate
3191
	1000,		// spawnhealth
3192
	S_NULL,		// seestate
3193
	sfx_None,		// seesound
3194
	8,		// reactiontime
3195
	sfx_None,		// attacksound
3196
	S_NULL,		// painstate
3197
	0,		// painchance
3198
	sfx_None,		// painsound
3199
	S_NULL,		// meleestate
3200
	S_NULL,		// missilestate
3201
	S_NULL,		// deathstate
3202
	S_NULL,		// xdeathstate
3203
	sfx_None,		// deathsound
3204
	0,		// speed
3205
	16*FRACUNIT,		// radius
3206
	16*FRACUNIT,		// height
3207
	100,		// mass
3208
	0,		// damage
3209
	sfx_None,		// activesound
3210
	MF_SOLID,		// flags
3211
	S_NULL		// raisestate
3212
    },
3213
 
3214
    {		// MT_MISC31
3215
	2028,		// doomednum
3216
	S_COLU,		// spawnstate
3217
	1000,		// spawnhealth
3218
	S_NULL,		// seestate
3219
	sfx_None,		// seesound
3220
	8,		// reactiontime
3221
	sfx_None,		// attacksound
3222
	S_NULL,		// painstate
3223
	0,		// painchance
3224
	sfx_None,		// painsound
3225
	S_NULL,		// meleestate
3226
	S_NULL,		// missilestate
3227
	S_NULL,		// deathstate
3228
	S_NULL,		// xdeathstate
3229
	sfx_None,		// deathsound
3230
	0,		// speed
3231
	16*FRACUNIT,		// radius
3232
	16*FRACUNIT,		// height
3233
	100,		// mass
3234
	0,		// damage
3235
	sfx_None,		// activesound
3236
	MF_SOLID,		// flags
3237
	S_NULL		// raisestate
3238
    },
3239
 
3240
    {		// MT_MISC32
3241
	30,		// doomednum
3242
	S_TALLGRNCOL,		// spawnstate
3243
	1000,		// spawnhealth
3244
	S_NULL,		// seestate
3245
	sfx_None,		// seesound
3246
	8,		// reactiontime
3247
	sfx_None,		// attacksound
3248
	S_NULL,		// painstate
3249
	0,		// painchance
3250
	sfx_None,		// painsound
3251
	S_NULL,		// meleestate
3252
	S_NULL,		// missilestate
3253
	S_NULL,		// deathstate
3254
	S_NULL,		// xdeathstate
3255
	sfx_None,		// deathsound
3256
	0,		// speed
3257
	16*FRACUNIT,		// radius
3258
	16*FRACUNIT,		// height
3259
	100,		// mass
3260
	0,		// damage
3261
	sfx_None,		// activesound
3262
	MF_SOLID,		// flags
3263
	S_NULL		// raisestate
3264
    },
3265
 
3266
    {		// MT_MISC33
3267
	31,		// doomednum
3268
	S_SHRTGRNCOL,		// spawnstate
3269
	1000,		// spawnhealth
3270
	S_NULL,		// seestate
3271
	sfx_None,		// seesound
3272
	8,		// reactiontime
3273
	sfx_None,		// attacksound
3274
	S_NULL,		// painstate
3275
	0,		// painchance
3276
	sfx_None,		// painsound
3277
	S_NULL,		// meleestate
3278
	S_NULL,		// missilestate
3279
	S_NULL,		// deathstate
3280
	S_NULL,		// xdeathstate
3281
	sfx_None,		// deathsound
3282
	0,		// speed
3283
	16*FRACUNIT,		// radius
3284
	16*FRACUNIT,		// height
3285
	100,		// mass
3286
	0,		// damage
3287
	sfx_None,		// activesound
3288
	MF_SOLID,		// flags
3289
	S_NULL		// raisestate
3290
    },
3291
 
3292
    {		// MT_MISC34
3293
	32,		// doomednum
3294
	S_TALLREDCOL,		// spawnstate
3295
	1000,		// spawnhealth
3296
	S_NULL,		// seestate
3297
	sfx_None,		// seesound
3298
	8,		// reactiontime
3299
	sfx_None,		// attacksound
3300
	S_NULL,		// painstate
3301
	0,		// painchance
3302
	sfx_None,		// painsound
3303
	S_NULL,		// meleestate
3304
	S_NULL,		// missilestate
3305
	S_NULL,		// deathstate
3306
	S_NULL,		// xdeathstate
3307
	sfx_None,		// deathsound
3308
	0,		// speed
3309
	16*FRACUNIT,		// radius
3310
	16*FRACUNIT,		// height
3311
	100,		// mass
3312
	0,		// damage
3313
	sfx_None,		// activesound
3314
	MF_SOLID,		// flags
3315
	S_NULL		// raisestate
3316
    },
3317
 
3318
    {		// MT_MISC35
3319
	33,		// doomednum
3320
	S_SHRTREDCOL,		// spawnstate
3321
	1000,		// spawnhealth
3322
	S_NULL,		// seestate
3323
	sfx_None,		// seesound
3324
	8,		// reactiontime
3325
	sfx_None,		// attacksound
3326
	S_NULL,		// painstate
3327
	0,		// painchance
3328
	sfx_None,		// painsound
3329
	S_NULL,		// meleestate
3330
	S_NULL,		// missilestate
3331
	S_NULL,		// deathstate
3332
	S_NULL,		// xdeathstate
3333
	sfx_None,		// deathsound
3334
	0,		// speed
3335
	16*FRACUNIT,		// radius
3336
	16*FRACUNIT,		// height
3337
	100,		// mass
3338
	0,		// damage
3339
	sfx_None,		// activesound
3340
	MF_SOLID,		// flags
3341
	S_NULL		// raisestate
3342
    },
3343
 
3344
    {		// MT_MISC36
3345
	37,		// doomednum
3346
	S_SKULLCOL,		// spawnstate
3347
	1000,		// spawnhealth
3348
	S_NULL,		// seestate
3349
	sfx_None,		// seesound
3350
	8,		// reactiontime
3351
	sfx_None,		// attacksound
3352
	S_NULL,		// painstate
3353
	0,		// painchance
3354
	sfx_None,		// painsound
3355
	S_NULL,		// meleestate
3356
	S_NULL,		// missilestate
3357
	S_NULL,		// deathstate
3358
	S_NULL,		// xdeathstate
3359
	sfx_None,		// deathsound
3360
	0,		// speed
3361
	16*FRACUNIT,		// radius
3362
	16*FRACUNIT,		// height
3363
	100,		// mass
3364
	0,		// damage
3365
	sfx_None,		// activesound
3366
	MF_SOLID,		// flags
3367
	S_NULL		// raisestate
3368
    },
3369
 
3370
    {		// MT_MISC37
3371
	36,		// doomednum
3372
	S_HEARTCOL,		// spawnstate
3373
	1000,		// spawnhealth
3374
	S_NULL,		// seestate
3375
	sfx_None,		// seesound
3376
	8,		// reactiontime
3377
	sfx_None,		// attacksound
3378
	S_NULL,		// painstate
3379
	0,		// painchance
3380
	sfx_None,		// painsound
3381
	S_NULL,		// meleestate
3382
	S_NULL,		// missilestate
3383
	S_NULL,		// deathstate
3384
	S_NULL,		// xdeathstate
3385
	sfx_None,		// deathsound
3386
	0,		// speed
3387
	16*FRACUNIT,		// radius
3388
	16*FRACUNIT,		// height
3389
	100,		// mass
3390
	0,		// damage
3391
	sfx_None,		// activesound
3392
	MF_SOLID,		// flags
3393
	S_NULL		// raisestate
3394
    },
3395
 
3396
    {		// MT_MISC38
3397
	41,		// doomednum
3398
	S_EVILEYE,		// spawnstate
3399
	1000,		// spawnhealth
3400
	S_NULL,		// seestate
3401
	sfx_None,		// seesound
3402
	8,		// reactiontime
3403
	sfx_None,		// attacksound
3404
	S_NULL,		// painstate
3405
	0,		// painchance
3406
	sfx_None,		// painsound
3407
	S_NULL,		// meleestate
3408
	S_NULL,		// missilestate
3409
	S_NULL,		// deathstate
3410
	S_NULL,		// xdeathstate
3411
	sfx_None,		// deathsound
3412
	0,		// speed
3413
	16*FRACUNIT,		// radius
3414
	16*FRACUNIT,		// height
3415
	100,		// mass
3416
	0,		// damage
3417
	sfx_None,		// activesound
3418
	MF_SOLID,		// flags
3419
	S_NULL		// raisestate
3420
    },
3421
 
3422
    {		// MT_MISC39
3423
	42,		// doomednum
3424
	S_FLOATSKULL,		// spawnstate
3425
	1000,		// spawnhealth
3426
	S_NULL,		// seestate
3427
	sfx_None,		// seesound
3428
	8,		// reactiontime
3429
	sfx_None,		// attacksound
3430
	S_NULL,		// painstate
3431
	0,		// painchance
3432
	sfx_None,		// painsound
3433
	S_NULL,		// meleestate
3434
	S_NULL,		// missilestate
3435
	S_NULL,		// deathstate
3436
	S_NULL,		// xdeathstate
3437
	sfx_None,		// deathsound
3438
	0,		// speed
3439
	16*FRACUNIT,		// radius
3440
	16*FRACUNIT,		// height
3441
	100,		// mass
3442
	0,		// damage
3443
	sfx_None,		// activesound
3444
	MF_SOLID,		// flags
3445
	S_NULL		// raisestate
3446
    },
3447
 
3448
    {		// MT_MISC40
3449
	43,		// doomednum
3450
	S_TORCHTREE,		// spawnstate
3451
	1000,		// spawnhealth
3452
	S_NULL,		// seestate
3453
	sfx_None,		// seesound
3454
	8,		// reactiontime
3455
	sfx_None,		// attacksound
3456
	S_NULL,		// painstate
3457
	0,		// painchance
3458
	sfx_None,		// painsound
3459
	S_NULL,		// meleestate
3460
	S_NULL,		// missilestate
3461
	S_NULL,		// deathstate
3462
	S_NULL,		// xdeathstate
3463
	sfx_None,		// deathsound
3464
	0,		// speed
3465
	16*FRACUNIT,		// radius
3466
	16*FRACUNIT,		// height
3467
	100,		// mass
3468
	0,		// damage
3469
	sfx_None,		// activesound
3470
	MF_SOLID,		// flags
3471
	S_NULL		// raisestate
3472
    },
3473
 
3474
    {		// MT_MISC41
3475
	44,		// doomednum
3476
	S_BLUETORCH,		// spawnstate
3477
	1000,		// spawnhealth
3478
	S_NULL,		// seestate
3479
	sfx_None,		// seesound
3480
	8,		// reactiontime
3481
	sfx_None,		// attacksound
3482
	S_NULL,		// painstate
3483
	0,		// painchance
3484
	sfx_None,		// painsound
3485
	S_NULL,		// meleestate
3486
	S_NULL,		// missilestate
3487
	S_NULL,		// deathstate
3488
	S_NULL,		// xdeathstate
3489
	sfx_None,		// deathsound
3490
	0,		// speed
3491
	16*FRACUNIT,		// radius
3492
	16*FRACUNIT,		// height
3493
	100,		// mass
3494
	0,		// damage
3495
	sfx_None,		// activesound
3496
	MF_SOLID,		// flags
3497
	S_NULL		// raisestate
3498
    },
3499
 
3500
    {		// MT_MISC42
3501
	45,		// doomednum
3502
	S_GREENTORCH,		// spawnstate
3503
	1000,		// spawnhealth
3504
	S_NULL,		// seestate
3505
	sfx_None,		// seesound
3506
	8,		// reactiontime
3507
	sfx_None,		// attacksound
3508
	S_NULL,		// painstate
3509
	0,		// painchance
3510
	sfx_None,		// painsound
3511
	S_NULL,		// meleestate
3512
	S_NULL,		// missilestate
3513
	S_NULL,		// deathstate
3514
	S_NULL,		// xdeathstate
3515
	sfx_None,		// deathsound
3516
	0,		// speed
3517
	16*FRACUNIT,		// radius
3518
	16*FRACUNIT,		// height
3519
	100,		// mass
3520
	0,		// damage
3521
	sfx_None,		// activesound
3522
	MF_SOLID,		// flags
3523
	S_NULL		// raisestate
3524
    },
3525
 
3526
    {		// MT_MISC43
3527
	46,		// doomednum
3528
	S_REDTORCH,		// spawnstate
3529
	1000,		// spawnhealth
3530
	S_NULL,		// seestate
3531
	sfx_None,		// seesound
3532
	8,		// reactiontime
3533
	sfx_None,		// attacksound
3534
	S_NULL,		// painstate
3535
	0,		// painchance
3536
	sfx_None,		// painsound
3537
	S_NULL,		// meleestate
3538
	S_NULL,		// missilestate
3539
	S_NULL,		// deathstate
3540
	S_NULL,		// xdeathstate
3541
	sfx_None,		// deathsound
3542
	0,		// speed
3543
	16*FRACUNIT,		// radius
3544
	16*FRACUNIT,		// height
3545
	100,		// mass
3546
	0,		// damage
3547
	sfx_None,		// activesound
3548
	MF_SOLID,		// flags
3549
	S_NULL		// raisestate
3550
    },
3551
 
3552
    {		// MT_MISC44
3553
	55,		// doomednum
3554
	S_BTORCHSHRT,		// spawnstate
3555
	1000,		// spawnhealth
3556
	S_NULL,		// seestate
3557
	sfx_None,		// seesound
3558
	8,		// reactiontime
3559
	sfx_None,		// attacksound
3560
	S_NULL,		// painstate
3561
	0,		// painchance
3562
	sfx_None,		// painsound
3563
	S_NULL,		// meleestate
3564
	S_NULL,		// missilestate
3565
	S_NULL,		// deathstate
3566
	S_NULL,		// xdeathstate
3567
	sfx_None,		// deathsound
3568
	0,		// speed
3569
	16*FRACUNIT,		// radius
3570
	16*FRACUNIT,		// height
3571
	100,		// mass
3572
	0,		// damage
3573
	sfx_None,		// activesound
3574
	MF_SOLID,		// flags
3575
	S_NULL		// raisestate
3576
    },
3577
 
3578
    {		// MT_MISC45
3579
	56,		// doomednum
3580
	S_GTORCHSHRT,		// spawnstate
3581
	1000,		// spawnhealth
3582
	S_NULL,		// seestate
3583
	sfx_None,		// seesound
3584
	8,		// reactiontime
3585
	sfx_None,		// attacksound
3586
	S_NULL,		// painstate
3587
	0,		// painchance
3588
	sfx_None,		// painsound
3589
	S_NULL,		// meleestate
3590
	S_NULL,		// missilestate
3591
	S_NULL,		// deathstate
3592
	S_NULL,		// xdeathstate
3593
	sfx_None,		// deathsound
3594
	0,		// speed
3595
	16*FRACUNIT,		// radius
3596
	16*FRACUNIT,		// height
3597
	100,		// mass
3598
	0,		// damage
3599
	sfx_None,		// activesound
3600
	MF_SOLID,		// flags
3601
	S_NULL		// raisestate
3602
    },
3603
 
3604
    {		// MT_MISC46
3605
	57,		// doomednum
3606
	S_RTORCHSHRT,		// spawnstate
3607
	1000,		// spawnhealth
3608
	S_NULL,		// seestate
3609
	sfx_None,		// seesound
3610
	8,		// reactiontime
3611
	sfx_None,		// attacksound
3612
	S_NULL,		// painstate
3613
	0,		// painchance
3614
	sfx_None,		// painsound
3615
	S_NULL,		// meleestate
3616
	S_NULL,		// missilestate
3617
	S_NULL,		// deathstate
3618
	S_NULL,		// xdeathstate
3619
	sfx_None,		// deathsound
3620
	0,		// speed
3621
	16*FRACUNIT,		// radius
3622
	16*FRACUNIT,		// height
3623
	100,		// mass
3624
	0,		// damage
3625
	sfx_None,		// activesound
3626
	MF_SOLID,		// flags
3627
	S_NULL		// raisestate
3628
    },
3629
 
3630
    {		// MT_MISC47
3631
	47,		// doomednum
3632
	S_STALAGTITE,		// spawnstate
3633
	1000,		// spawnhealth
3634
	S_NULL,		// seestate
3635
	sfx_None,		// seesound
3636
	8,		// reactiontime
3637
	sfx_None,		// attacksound
3638
	S_NULL,		// painstate
3639
	0,		// painchance
3640
	sfx_None,		// painsound
3641
	S_NULL,		// meleestate
3642
	S_NULL,		// missilestate
3643
	S_NULL,		// deathstate
3644
	S_NULL,		// xdeathstate
3645
	sfx_None,		// deathsound
3646
	0,		// speed
3647
	16*FRACUNIT,		// radius
3648
	16*FRACUNIT,		// height
3649
	100,		// mass
3650
	0,		// damage
3651
	sfx_None,		// activesound
3652
	MF_SOLID,		// flags
3653
	S_NULL		// raisestate
3654
    },
3655
 
3656
    {		// MT_MISC48
3657
	48,		// doomednum
3658
	S_TECHPILLAR,		// spawnstate
3659
	1000,		// spawnhealth
3660
	S_NULL,		// seestate
3661
	sfx_None,		// seesound
3662
	8,		// reactiontime
3663
	sfx_None,		// attacksound
3664
	S_NULL,		// painstate
3665
	0,		// painchance
3666
	sfx_None,		// painsound
3667
	S_NULL,		// meleestate
3668
	S_NULL,		// missilestate
3669
	S_NULL,		// deathstate
3670
	S_NULL,		// xdeathstate
3671
	sfx_None,		// deathsound
3672
	0,		// speed
3673
	16*FRACUNIT,		// radius
3674
	16*FRACUNIT,		// height
3675
	100,		// mass
3676
	0,		// damage
3677
	sfx_None,		// activesound
3678
	MF_SOLID,		// flags
3679
	S_NULL		// raisestate
3680
    },
3681
 
3682
    {		// MT_MISC49
3683
	34,		// doomednum
3684
	S_CANDLESTIK,		// spawnstate
3685
	1000,		// spawnhealth
3686
	S_NULL,		// seestate
3687
	sfx_None,		// seesound
3688
	8,		// reactiontime
3689
	sfx_None,		// attacksound
3690
	S_NULL,		// painstate
3691
	0,		// painchance
3692
	sfx_None,		// painsound
3693
	S_NULL,		// meleestate
3694
	S_NULL,		// missilestate
3695
	S_NULL,		// deathstate
3696
	S_NULL,		// xdeathstate
3697
	sfx_None,		// deathsound
3698
	0,		// speed
3699
	20*FRACUNIT,		// radius
3700
	16*FRACUNIT,		// height
3701
	100,		// mass
3702
	0,		// damage
3703
	sfx_None,		// activesound
3704
	0,		// flags
3705
	S_NULL		// raisestate
3706
    },
3707
 
3708
    {		// MT_MISC50
3709
	35,		// doomednum
3710
	S_CANDELABRA,		// spawnstate
3711
	1000,		// spawnhealth
3712
	S_NULL,		// seestate
3713
	sfx_None,		// seesound
3714
	8,		// reactiontime
3715
	sfx_None,		// attacksound
3716
	S_NULL,		// painstate
3717
	0,		// painchance
3718
	sfx_None,		// painsound
3719
	S_NULL,		// meleestate
3720
	S_NULL,		// missilestate
3721
	S_NULL,		// deathstate
3722
	S_NULL,		// xdeathstate
3723
	sfx_None,		// deathsound
3724
	0,		// speed
3725
	16*FRACUNIT,		// radius
3726
	16*FRACUNIT,		// height
3727
	100,		// mass
3728
	0,		// damage
3729
	sfx_None,		// activesound
3730
	MF_SOLID,		// flags
3731
	S_NULL		// raisestate
3732
    },
3733
 
3734
    {		// MT_MISC51
3735
	49,		// doomednum
3736
	S_BLOODYTWITCH,		// spawnstate
3737
	1000,		// spawnhealth
3738
	S_NULL,		// seestate
3739
	sfx_None,		// seesound
3740
	8,		// reactiontime
3741
	sfx_None,		// attacksound
3742
	S_NULL,		// painstate
3743
	0,		// painchance
3744
	sfx_None,		// painsound
3745
	S_NULL,		// meleestate
3746
	S_NULL,		// missilestate
3747
	S_NULL,		// deathstate
3748
	S_NULL,		// xdeathstate
3749
	sfx_None,		// deathsound
3750
	0,		// speed
3751
	16*FRACUNIT,		// radius
3752
	68*FRACUNIT,		// height
3753
	100,		// mass
3754
	0,		// damage
3755
	sfx_None,		// activesound
3756
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
3757
	S_NULL		// raisestate
3758
    },
3759
 
3760
    {		// MT_MISC52
3761
	50,		// doomednum
3762
	S_MEAT2,		// spawnstate
3763
	1000,		// spawnhealth
3764
	S_NULL,		// seestate
3765
	sfx_None,		// seesound
3766
	8,		// reactiontime
3767
	sfx_None,		// attacksound
3768
	S_NULL,		// painstate
3769
	0,		// painchance
3770
	sfx_None,		// painsound
3771
	S_NULL,		// meleestate
3772
	S_NULL,		// missilestate
3773
	S_NULL,		// deathstate
3774
	S_NULL,		// xdeathstate
3775
	sfx_None,		// deathsound
3776
	0,		// speed
3777
	16*FRACUNIT,		// radius
3778
	84*FRACUNIT,		// height
3779
	100,		// mass
3780
	0,		// damage
3781
	sfx_None,		// activesound
3782
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
3783
	S_NULL		// raisestate
3784
    },
3785
 
3786
    {		// MT_MISC53
3787
	51,		// doomednum
3788
	S_MEAT3,		// spawnstate
3789
	1000,		// spawnhealth
3790
	S_NULL,		// seestate
3791
	sfx_None,		// seesound
3792
	8,		// reactiontime
3793
	sfx_None,		// attacksound
3794
	S_NULL,		// painstate
3795
	0,		// painchance
3796
	sfx_None,		// painsound
3797
	S_NULL,		// meleestate
3798
	S_NULL,		// missilestate
3799
	S_NULL,		// deathstate
3800
	S_NULL,		// xdeathstate
3801
	sfx_None,		// deathsound
3802
	0,		// speed
3803
	16*FRACUNIT,		// radius
3804
	84*FRACUNIT,		// height
3805
	100,		// mass
3806
	0,		// damage
3807
	sfx_None,		// activesound
3808
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
3809
	S_NULL		// raisestate
3810
    },
3811
 
3812
    {		// MT_MISC54
3813
	52,		// doomednum
3814
	S_MEAT4,		// spawnstate
3815
	1000,		// spawnhealth
3816
	S_NULL,		// seestate
3817
	sfx_None,		// seesound
3818
	8,		// reactiontime
3819
	sfx_None,		// attacksound
3820
	S_NULL,		// painstate
3821
	0,		// painchance
3822
	sfx_None,		// painsound
3823
	S_NULL,		// meleestate
3824
	S_NULL,		// missilestate
3825
	S_NULL,		// deathstate
3826
	S_NULL,		// xdeathstate
3827
	sfx_None,		// deathsound
3828
	0,		// speed
3829
	16*FRACUNIT,		// radius
3830
	68*FRACUNIT,		// height
3831
	100,		// mass
3832
	0,		// damage
3833
	sfx_None,		// activesound
3834
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
3835
	S_NULL		// raisestate
3836
    },
3837
 
3838
    {		// MT_MISC55
3839
	53,		// doomednum
3840
	S_MEAT5,		// spawnstate
3841
	1000,		// spawnhealth
3842
	S_NULL,		// seestate
3843
	sfx_None,		// seesound
3844
	8,		// reactiontime
3845
	sfx_None,		// attacksound
3846
	S_NULL,		// painstate
3847
	0,		// painchance
3848
	sfx_None,		// painsound
3849
	S_NULL,		// meleestate
3850
	S_NULL,		// missilestate
3851
	S_NULL,		// deathstate
3852
	S_NULL,		// xdeathstate
3853
	sfx_None,		// deathsound
3854
	0,		// speed
3855
	16*FRACUNIT,		// radius
3856
	52*FRACUNIT,		// height
3857
	100,		// mass
3858
	0,		// damage
3859
	sfx_None,		// activesound
3860
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
3861
	S_NULL		// raisestate
3862
    },
3863
 
3864
    {		// MT_MISC56
3865
	59,		// doomednum
3866
	S_MEAT2,		// spawnstate
3867
	1000,		// spawnhealth
3868
	S_NULL,		// seestate
3869
	sfx_None,		// seesound
3870
	8,		// reactiontime
3871
	sfx_None,		// attacksound
3872
	S_NULL,		// painstate
3873
	0,		// painchance
3874
	sfx_None,		// painsound
3875
	S_NULL,		// meleestate
3876
	S_NULL,		// missilestate
3877
	S_NULL,		// deathstate
3878
	S_NULL,		// xdeathstate
3879
	sfx_None,		// deathsound
3880
	0,		// speed
3881
	20*FRACUNIT,		// radius
3882
	84*FRACUNIT,		// height
3883
	100,		// mass
3884
	0,		// damage
3885
	sfx_None,		// activesound
3886
	MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
3887
	S_NULL		// raisestate
3888
    },
3889
 
3890
    {		// MT_MISC57
3891
	60,		// doomednum
3892
	S_MEAT4,		// spawnstate
3893
	1000,		// spawnhealth
3894
	S_NULL,		// seestate
3895
	sfx_None,		// seesound
3896
	8,		// reactiontime
3897
	sfx_None,		// attacksound
3898
	S_NULL,		// painstate
3899
	0,		// painchance
3900
	sfx_None,		// painsound
3901
	S_NULL,		// meleestate
3902
	S_NULL,		// missilestate
3903
	S_NULL,		// deathstate
3904
	S_NULL,		// xdeathstate
3905
	sfx_None,		// deathsound
3906
	0,		// speed
3907
	20*FRACUNIT,		// radius
3908
	68*FRACUNIT,		// height
3909
	100,		// mass
3910
	0,		// damage
3911
	sfx_None,		// activesound
3912
	MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
3913
	S_NULL		// raisestate
3914
    },
3915
 
3916
    {		// MT_MISC58
3917
	61,		// doomednum
3918
	S_MEAT3,		// spawnstate
3919
	1000,		// spawnhealth
3920
	S_NULL,		// seestate
3921
	sfx_None,		// seesound
3922
	8,		// reactiontime
3923
	sfx_None,		// attacksound
3924
	S_NULL,		// painstate
3925
	0,		// painchance
3926
	sfx_None,		// painsound
3927
	S_NULL,		// meleestate
3928
	S_NULL,		// missilestate
3929
	S_NULL,		// deathstate
3930
	S_NULL,		// xdeathstate
3931
	sfx_None,		// deathsound
3932
	0,		// speed
3933
	20*FRACUNIT,		// radius
3934
	52*FRACUNIT,		// height
3935
	100,		// mass
3936
	0,		// damage
3937
	sfx_None,		// activesound
3938
	MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
3939
	S_NULL		// raisestate
3940
    },
3941
 
3942
    {		// MT_MISC59
3943
	62,		// doomednum
3944
	S_MEAT5,		// spawnstate
3945
	1000,		// spawnhealth
3946
	S_NULL,		// seestate
3947
	sfx_None,		// seesound
3948
	8,		// reactiontime
3949
	sfx_None,		// attacksound
3950
	S_NULL,		// painstate
3951
	0,		// painchance
3952
	sfx_None,		// painsound
3953
	S_NULL,		// meleestate
3954
	S_NULL,		// missilestate
3955
	S_NULL,		// deathstate
3956
	S_NULL,		// xdeathstate
3957
	sfx_None,		// deathsound
3958
	0,		// speed
3959
	20*FRACUNIT,		// radius
3960
	52*FRACUNIT,		// height
3961
	100,		// mass
3962
	0,		// damage
3963
	sfx_None,		// activesound
3964
	MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
3965
	S_NULL		// raisestate
3966
    },
3967
 
3968
    {		// MT_MISC60
3969
	63,		// doomednum
3970
	S_BLOODYTWITCH,		// spawnstate
3971
	1000,		// spawnhealth
3972
	S_NULL,		// seestate
3973
	sfx_None,		// seesound
3974
	8,		// reactiontime
3975
	sfx_None,		// attacksound
3976
	S_NULL,		// painstate
3977
	0,		// painchance
3978
	sfx_None,		// painsound
3979
	S_NULL,		// meleestate
3980
	S_NULL,		// missilestate
3981
	S_NULL,		// deathstate
3982
	S_NULL,		// xdeathstate
3983
	sfx_None,		// deathsound
3984
	0,		// speed
3985
	20*FRACUNIT,		// radius
3986
	68*FRACUNIT,		// height
3987
	100,		// mass
3988
	0,		// damage
3989
	sfx_None,		// activesound
3990
	MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
3991
	S_NULL		// raisestate
3992
    },
3993
 
3994
    {		// MT_MISC61
3995
	22,		// doomednum
3996
	S_HEAD_DIE6,		// spawnstate
3997
	1000,		// spawnhealth
3998
	S_NULL,		// seestate
3999
	sfx_None,		// seesound
4000
	8,		// reactiontime
4001
	sfx_None,		// attacksound
4002
	S_NULL,		// painstate
4003
	0,		// painchance
4004
	sfx_None,		// painsound
4005
	S_NULL,		// meleestate
4006
	S_NULL,		// missilestate
4007
	S_NULL,		// deathstate
4008
	S_NULL,		// xdeathstate
4009
	sfx_None,		// deathsound
4010
	0,		// speed
4011
	20*FRACUNIT,		// radius
4012
	16*FRACUNIT,		// height
4013
	100,		// mass
4014
	0,		// damage
4015
	sfx_None,		// activesound
4016
	0,		// flags
4017
	S_NULL		// raisestate
4018
    },
4019
 
4020
    {		// MT_MISC62
4021
	15,		// doomednum
4022
	S_PLAY_DIE7,		// spawnstate
4023
	1000,		// spawnhealth
4024
	S_NULL,		// seestate
4025
	sfx_None,		// seesound
4026
	8,		// reactiontime
4027
	sfx_None,		// attacksound
4028
	S_NULL,		// painstate
4029
	0,		// painchance
4030
	sfx_None,		// painsound
4031
	S_NULL,		// meleestate
4032
	S_NULL,		// missilestate
4033
	S_NULL,		// deathstate
4034
	S_NULL,		// xdeathstate
4035
	sfx_None,		// deathsound
4036
	0,		// speed
4037
	20*FRACUNIT,		// radius
4038
	16*FRACUNIT,		// height
4039
	100,		// mass
4040
	0,		// damage
4041
	sfx_None,		// activesound
4042
	0,		// flags
4043
	S_NULL		// raisestate
4044
    },
4045
 
4046
    {		// MT_MISC63
4047
	18,		// doomednum
4048
	S_POSS_DIE5,		// spawnstate
4049
	1000,		// spawnhealth
4050
	S_NULL,		// seestate
4051
	sfx_None,		// seesound
4052
	8,		// reactiontime
4053
	sfx_None,		// attacksound
4054
	S_NULL,		// painstate
4055
	0,		// painchance
4056
	sfx_None,		// painsound
4057
	S_NULL,		// meleestate
4058
	S_NULL,		// missilestate
4059
	S_NULL,		// deathstate
4060
	S_NULL,		// xdeathstate
4061
	sfx_None,		// deathsound
4062
	0,		// speed
4063
	20*FRACUNIT,		// radius
4064
	16*FRACUNIT,		// height
4065
	100,		// mass
4066
	0,		// damage
4067
	sfx_None,		// activesound
4068
	0,		// flags
4069
	S_NULL		// raisestate
4070
    },
4071
 
4072
    {		// MT_MISC64
4073
	21,		// doomednum
4074
	S_SARG_DIE6,		// spawnstate
4075
	1000,		// spawnhealth
4076
	S_NULL,		// seestate
4077
	sfx_None,		// seesound
4078
	8,		// reactiontime
4079
	sfx_None,		// attacksound
4080
	S_NULL,		// painstate
4081
	0,		// painchance
4082
	sfx_None,		// painsound
4083
	S_NULL,		// meleestate
4084
	S_NULL,		// missilestate
4085
	S_NULL,		// deathstate
4086
	S_NULL,		// xdeathstate
4087
	sfx_None,		// deathsound
4088
	0,		// speed
4089
	20*FRACUNIT,		// radius
4090
	16*FRACUNIT,		// height
4091
	100,		// mass
4092
	0,		// damage
4093
	sfx_None,		// activesound
4094
	0,		// flags
4095
	S_NULL		// raisestate
4096
    },
4097
 
4098
    {		// MT_MISC65
4099
	23,		// doomednum
4100
	S_SKULL_DIE6,		// spawnstate
4101
	1000,		// spawnhealth
4102
	S_NULL,		// seestate
4103
	sfx_None,		// seesound
4104
	8,		// reactiontime
4105
	sfx_None,		// attacksound
4106
	S_NULL,		// painstate
4107
	0,		// painchance
4108
	sfx_None,		// painsound
4109
	S_NULL,		// meleestate
4110
	S_NULL,		// missilestate
4111
	S_NULL,		// deathstate
4112
	S_NULL,		// xdeathstate
4113
	sfx_None,		// deathsound
4114
	0,		// speed
4115
	20*FRACUNIT,		// radius
4116
	16*FRACUNIT,		// height
4117
	100,		// mass
4118
	0,		// damage
4119
	sfx_None,		// activesound
4120
	0,		// flags
4121
	S_NULL		// raisestate
4122
    },
4123
 
4124
    {		// MT_MISC66
4125
	20,		// doomednum
4126
	S_TROO_DIE5,		// spawnstate
4127
	1000,		// spawnhealth
4128
	S_NULL,		// seestate
4129
	sfx_None,		// seesound
4130
	8,		// reactiontime
4131
	sfx_None,		// attacksound
4132
	S_NULL,		// painstate
4133
	0,		// painchance
4134
	sfx_None,		// painsound
4135
	S_NULL,		// meleestate
4136
	S_NULL,		// missilestate
4137
	S_NULL,		// deathstate
4138
	S_NULL,		// xdeathstate
4139
	sfx_None,		// deathsound
4140
	0,		// speed
4141
	20*FRACUNIT,		// radius
4142
	16*FRACUNIT,		// height
4143
	100,		// mass
4144
	0,		// damage
4145
	sfx_None,		// activesound
4146
	0,		// flags
4147
	S_NULL		// raisestate
4148
    },
4149
 
4150
    {		// MT_MISC67
4151
	19,		// doomednum
4152
	S_SPOS_DIE5,		// spawnstate
4153
	1000,		// spawnhealth
4154
	S_NULL,		// seestate
4155
	sfx_None,		// seesound
4156
	8,		// reactiontime
4157
	sfx_None,		// attacksound
4158
	S_NULL,		// painstate
4159
	0,		// painchance
4160
	sfx_None,		// painsound
4161
	S_NULL,		// meleestate
4162
	S_NULL,		// missilestate
4163
	S_NULL,		// deathstate
4164
	S_NULL,		// xdeathstate
4165
	sfx_None,		// deathsound
4166
	0,		// speed
4167
	20*FRACUNIT,		// radius
4168
	16*FRACUNIT,		// height
4169
	100,		// mass
4170
	0,		// damage
4171
	sfx_None,		// activesound
4172
	0,		// flags
4173
	S_NULL		// raisestate
4174
    },
4175
 
4176
    {		// MT_MISC68
4177
	10,		// doomednum
4178
	S_PLAY_XDIE9,		// spawnstate
4179
	1000,		// spawnhealth
4180
	S_NULL,		// seestate
4181
	sfx_None,		// seesound
4182
	8,		// reactiontime
4183
	sfx_None,		// attacksound
4184
	S_NULL,		// painstate
4185
	0,		// painchance
4186
	sfx_None,		// painsound
4187
	S_NULL,		// meleestate
4188
	S_NULL,		// missilestate
4189
	S_NULL,		// deathstate
4190
	S_NULL,		// xdeathstate
4191
	sfx_None,		// deathsound
4192
	0,		// speed
4193
	20*FRACUNIT,		// radius
4194
	16*FRACUNIT,		// height
4195
	100,		// mass
4196
	0,		// damage
4197
	sfx_None,		// activesound
4198
	0,		// flags
4199
	S_NULL		// raisestate
4200
    },
4201
 
4202
    {		// MT_MISC69
4203
	12,		// doomednum
4204
	S_PLAY_XDIE9,		// spawnstate
4205
	1000,		// spawnhealth
4206
	S_NULL,		// seestate
4207
	sfx_None,		// seesound
4208
	8,		// reactiontime
4209
	sfx_None,		// attacksound
4210
	S_NULL,		// painstate
4211
	0,		// painchance
4212
	sfx_None,		// painsound
4213
	S_NULL,		// meleestate
4214
	S_NULL,		// missilestate
4215
	S_NULL,		// deathstate
4216
	S_NULL,		// xdeathstate
4217
	sfx_None,		// deathsound
4218
	0,		// speed
4219
	20*FRACUNIT,		// radius
4220
	16*FRACUNIT,		// height
4221
	100,		// mass
4222
	0,		// damage
4223
	sfx_None,		// activesound
4224
	0,		// flags
4225
	S_NULL		// raisestate
4226
    },
4227
 
4228
    {		// MT_MISC70
4229
	28,		// doomednum
4230
	S_HEADSONSTICK,		// spawnstate
4231
	1000,		// spawnhealth
4232
	S_NULL,		// seestate
4233
	sfx_None,		// seesound
4234
	8,		// reactiontime
4235
	sfx_None,		// attacksound
4236
	S_NULL,		// painstate
4237
	0,		// painchance
4238
	sfx_None,		// painsound
4239
	S_NULL,		// meleestate
4240
	S_NULL,		// missilestate
4241
	S_NULL,		// deathstate
4242
	S_NULL,		// xdeathstate
4243
	sfx_None,		// deathsound
4244
	0,		// speed
4245
	16*FRACUNIT,		// radius
4246
	16*FRACUNIT,		// height
4247
	100,		// mass
4248
	0,		// damage
4249
	sfx_None,		// activesound
4250
	MF_SOLID,		// flags
4251
	S_NULL		// raisestate
4252
    },
4253
 
4254
    {		// MT_MISC71
4255
	24,		// doomednum
4256
	S_GIBS,		// spawnstate
4257
	1000,		// spawnhealth
4258
	S_NULL,		// seestate
4259
	sfx_None,		// seesound
4260
	8,		// reactiontime
4261
	sfx_None,		// attacksound
4262
	S_NULL,		// painstate
4263
	0,		// painchance
4264
	sfx_None,		// painsound
4265
	S_NULL,		// meleestate
4266
	S_NULL,		// missilestate
4267
	S_NULL,		// deathstate
4268
	S_NULL,		// xdeathstate
4269
	sfx_None,		// deathsound
4270
	0,		// speed
4271
	20*FRACUNIT,		// radius
4272
	16*FRACUNIT,		// height
4273
	100,		// mass
4274
	0,		// damage
4275
	sfx_None,		// activesound
4276
	0,		// flags
4277
	S_NULL		// raisestate
4278
    },
4279
 
4280
    {		// MT_MISC72
4281
	27,		// doomednum
4282
	S_HEADONASTICK,		// spawnstate
4283
	1000,		// spawnhealth
4284
	S_NULL,		// seestate
4285
	sfx_None,		// seesound
4286
	8,		// reactiontime
4287
	sfx_None,		// attacksound
4288
	S_NULL,		// painstate
4289
	0,		// painchance
4290
	sfx_None,		// painsound
4291
	S_NULL,		// meleestate
4292
	S_NULL,		// missilestate
4293
	S_NULL,		// deathstate
4294
	S_NULL,		// xdeathstate
4295
	sfx_None,		// deathsound
4296
	0,		// speed
4297
	16*FRACUNIT,		// radius
4298
	16*FRACUNIT,		// height
4299
	100,		// mass
4300
	0,		// damage
4301
	sfx_None,		// activesound
4302
	MF_SOLID,		// flags
4303
	S_NULL		// raisestate
4304
    },
4305
 
4306
    {		// MT_MISC73
4307
	29,		// doomednum
4308
	S_HEADCANDLES,		// spawnstate
4309
	1000,		// spawnhealth
4310
	S_NULL,		// seestate
4311
	sfx_None,		// seesound
4312
	8,		// reactiontime
4313
	sfx_None,		// attacksound
4314
	S_NULL,		// painstate
4315
	0,		// painchance
4316
	sfx_None,		// painsound
4317
	S_NULL,		// meleestate
4318
	S_NULL,		// missilestate
4319
	S_NULL,		// deathstate
4320
	S_NULL,		// xdeathstate
4321
	sfx_None,		// deathsound
4322
	0,		// speed
4323
	16*FRACUNIT,		// radius
4324
	16*FRACUNIT,		// height
4325
	100,		// mass
4326
	0,		// damage
4327
	sfx_None,		// activesound
4328
	MF_SOLID,		// flags
4329
	S_NULL		// raisestate
4330
    },
4331
 
4332
    {		// MT_MISC74
4333
	25,		// doomednum
4334
	S_DEADSTICK,		// spawnstate
4335
	1000,		// spawnhealth
4336
	S_NULL,		// seestate
4337
	sfx_None,		// seesound
4338
	8,		// reactiontime
4339
	sfx_None,		// attacksound
4340
	S_NULL,		// painstate
4341
	0,		// painchance
4342
	sfx_None,		// painsound
4343
	S_NULL,		// meleestate
4344
	S_NULL,		// missilestate
4345
	S_NULL,		// deathstate
4346
	S_NULL,		// xdeathstate
4347
	sfx_None,		// deathsound
4348
	0,		// speed
4349
	16*FRACUNIT,		// radius
4350
	16*FRACUNIT,		// height
4351
	100,		// mass
4352
	0,		// damage
4353
	sfx_None,		// activesound
4354
	MF_SOLID,		// flags
4355
	S_NULL		// raisestate
4356
    },
4357
 
4358
    {		// MT_MISC75
4359
	26,		// doomednum
4360
	S_LIVESTICK,		// spawnstate
4361
	1000,		// spawnhealth
4362
	S_NULL,		// seestate
4363
	sfx_None,		// seesound
4364
	8,		// reactiontime
4365
	sfx_None,		// attacksound
4366
	S_NULL,		// painstate
4367
	0,		// painchance
4368
	sfx_None,		// painsound
4369
	S_NULL,		// meleestate
4370
	S_NULL,		// missilestate
4371
	S_NULL,		// deathstate
4372
	S_NULL,		// xdeathstate
4373
	sfx_None,		// deathsound
4374
	0,		// speed
4375
	16*FRACUNIT,		// radius
4376
	16*FRACUNIT,		// height
4377
	100,		// mass
4378
	0,		// damage
4379
	sfx_None,		// activesound
4380
	MF_SOLID,		// flags
4381
	S_NULL		// raisestate
4382
    },
4383
 
4384
    {		// MT_MISC76
4385
	54,		// doomednum
4386
	S_BIGTREE,		// spawnstate
4387
	1000,		// spawnhealth
4388
	S_NULL,		// seestate
4389
	sfx_None,		// seesound
4390
	8,		// reactiontime
4391
	sfx_None,		// attacksound
4392
	S_NULL,		// painstate
4393
	0,		// painchance
4394
	sfx_None,		// painsound
4395
	S_NULL,		// meleestate
4396
	S_NULL,		// missilestate
4397
	S_NULL,		// deathstate
4398
	S_NULL,		// xdeathstate
4399
	sfx_None,		// deathsound
4400
	0,		// speed
4401
	32*FRACUNIT,		// radius
4402
	16*FRACUNIT,		// height
4403
	100,		// mass
4404
	0,		// damage
4405
	sfx_None,		// activesound
4406
	MF_SOLID,		// flags
4407
	S_NULL		// raisestate
4408
    },
4409
 
4410
    {		// MT_MISC77
4411
	70,		// doomednum
4412
	S_BBAR1,		// spawnstate
4413
	1000,		// spawnhealth
4414
	S_NULL,		// seestate
4415
	sfx_None,		// seesound
4416
	8,		// reactiontime
4417
	sfx_None,		// attacksound
4418
	S_NULL,		// painstate
4419
	0,		// painchance
4420
	sfx_None,		// painsound
4421
	S_NULL,		// meleestate
4422
	S_NULL,		// missilestate
4423
	S_NULL,		// deathstate
4424
	S_NULL,		// xdeathstate
4425
	sfx_None,		// deathsound
4426
	0,		// speed
4427
	16*FRACUNIT,		// radius
4428
	16*FRACUNIT,		// height
4429
	100,		// mass
4430
	0,		// damage
4431
	sfx_None,		// activesound
4432
	MF_SOLID,		// flags
4433
	S_NULL		// raisestate
4434
    },
4435
 
4436
    {		// MT_MISC78
4437
	73,		// doomednum
4438
	S_HANGNOGUTS,		// spawnstate
4439
	1000,		// spawnhealth
4440
	S_NULL,		// seestate
4441
	sfx_None,		// seesound
4442
	8,		// reactiontime
4443
	sfx_None,		// attacksound
4444
	S_NULL,		// painstate
4445
	0,		// painchance
4446
	sfx_None,		// painsound
4447
	S_NULL,		// meleestate
4448
	S_NULL,		// missilestate
4449
	S_NULL,		// deathstate
4450
	S_NULL,		// xdeathstate
4451
	sfx_None,		// deathsound
4452
	0,		// speed
4453
	16*FRACUNIT,		// radius
4454
	88*FRACUNIT,		// height
4455
	100,		// mass
4456
	0,		// damage
4457
	sfx_None,		// activesound
4458
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
4459
	S_NULL		// raisestate
4460
    },
4461
 
4462
    {		// MT_MISC79
4463
	74,		// doomednum
4464
	S_HANGBNOBRAIN,		// spawnstate
4465
	1000,		// spawnhealth
4466
	S_NULL,		// seestate
4467
	sfx_None,		// seesound
4468
	8,		// reactiontime
4469
	sfx_None,		// attacksound
4470
	S_NULL,		// painstate
4471
	0,		// painchance
4472
	sfx_None,		// painsound
4473
	S_NULL,		// meleestate
4474
	S_NULL,		// missilestate
4475
	S_NULL,		// deathstate
4476
	S_NULL,		// xdeathstate
4477
	sfx_None,		// deathsound
4478
	0,		// speed
4479
	16*FRACUNIT,		// radius
4480
	88*FRACUNIT,		// height
4481
	100,		// mass
4482
	0,		// damage
4483
	sfx_None,		// activesound
4484
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
4485
	S_NULL		// raisestate
4486
    },
4487
 
4488
    {		// MT_MISC80
4489
	75,		// doomednum
4490
	S_HANGTLOOKDN,		// spawnstate
4491
	1000,		// spawnhealth
4492
	S_NULL,		// seestate
4493
	sfx_None,		// seesound
4494
	8,		// reactiontime
4495
	sfx_None,		// attacksound
4496
	S_NULL,		// painstate
4497
	0,		// painchance
4498
	sfx_None,		// painsound
4499
	S_NULL,		// meleestate
4500
	S_NULL,		// missilestate
4501
	S_NULL,		// deathstate
4502
	S_NULL,		// xdeathstate
4503
	sfx_None,		// deathsound
4504
	0,		// speed
4505
	16*FRACUNIT,		// radius
4506
	64*FRACUNIT,		// height
4507
	100,		// mass
4508
	0,		// damage
4509
	sfx_None,		// activesound
4510
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
4511
	S_NULL		// raisestate
4512
    },
4513
 
4514
    {		// MT_MISC81
4515
	76,		// doomednum
4516
	S_HANGTSKULL,		// spawnstate
4517
	1000,		// spawnhealth
4518
	S_NULL,		// seestate
4519
	sfx_None,		// seesound
4520
	8,		// reactiontime
4521
	sfx_None,		// attacksound
4522
	S_NULL,		// painstate
4523
	0,		// painchance
4524
	sfx_None,		// painsound
4525
	S_NULL,		// meleestate
4526
	S_NULL,		// missilestate
4527
	S_NULL,		// deathstate
4528
	S_NULL,		// xdeathstate
4529
	sfx_None,		// deathsound
4530
	0,		// speed
4531
	16*FRACUNIT,		// radius
4532
	64*FRACUNIT,		// height
4533
	100,		// mass
4534
	0,		// damage
4535
	sfx_None,		// activesound
4536
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
4537
	S_NULL		// raisestate
4538
    },
4539
 
4540
    {		// MT_MISC82
4541
	77,		// doomednum
4542
	S_HANGTLOOKUP,		// spawnstate
4543
	1000,		// spawnhealth
4544
	S_NULL,		// seestate
4545
	sfx_None,		// seesound
4546
	8,		// reactiontime
4547
	sfx_None,		// attacksound
4548
	S_NULL,		// painstate
4549
	0,		// painchance
4550
	sfx_None,		// painsound
4551
	S_NULL,		// meleestate
4552
	S_NULL,		// missilestate
4553
	S_NULL,		// deathstate
4554
	S_NULL,		// xdeathstate
4555
	sfx_None,		// deathsound
4556
	0,		// speed
4557
	16*FRACUNIT,		// radius
4558
	64*FRACUNIT,		// height
4559
	100,		// mass
4560
	0,		// damage
4561
	sfx_None,		// activesound
4562
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
4563
	S_NULL		// raisestate
4564
    },
4565
 
4566
    {		// MT_MISC83
4567
	78,		// doomednum
4568
	S_HANGTNOBRAIN,		// spawnstate
4569
	1000,		// spawnhealth
4570
	S_NULL,		// seestate
4571
	sfx_None,		// seesound
4572
	8,		// reactiontime
4573
	sfx_None,		// attacksound
4574
	S_NULL,		// painstate
4575
	0,		// painchance
4576
	sfx_None,		// painsound
4577
	S_NULL,		// meleestate
4578
	S_NULL,		// missilestate
4579
	S_NULL,		// deathstate
4580
	S_NULL,		// xdeathstate
4581
	sfx_None,		// deathsound
4582
	0,		// speed
4583
	16*FRACUNIT,		// radius
4584
	64*FRACUNIT,		// height
4585
	100,		// mass
4586
	0,		// damage
4587
	sfx_None,		// activesound
4588
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
4589
	S_NULL		// raisestate
4590
    },
4591
 
4592
    {		// MT_MISC84
4593
	79,		// doomednum
4594
	S_COLONGIBS,		// spawnstate
4595
	1000,		// spawnhealth
4596
	S_NULL,		// seestate
4597
	sfx_None,		// seesound
4598
	8,		// reactiontime
4599
	sfx_None,		// attacksound
4600
	S_NULL,		// painstate
4601
	0,		// painchance
4602
	sfx_None,		// painsound
4603
	S_NULL,		// meleestate
4604
	S_NULL,		// missilestate
4605
	S_NULL,		// deathstate
4606
	S_NULL,		// xdeathstate
4607
	sfx_None,		// deathsound
4608
	0,		// speed
4609
	20*FRACUNIT,		// radius
4610
	16*FRACUNIT,		// height
4611
	100,		// mass
4612
	0,		// damage
4613
	sfx_None,		// activesound
4614
	MF_NOBLOCKMAP,		// flags
4615
	S_NULL		// raisestate
4616
    },
4617
 
4618
    {		// MT_MISC85
4619
	80,		// doomednum
4620
	S_SMALLPOOL,		// spawnstate
4621
	1000,		// spawnhealth
4622
	S_NULL,		// seestate
4623
	sfx_None,		// seesound
4624
	8,		// reactiontime
4625
	sfx_None,		// attacksound
4626
	S_NULL,		// painstate
4627
	0,		// painchance
4628
	sfx_None,		// painsound
4629
	S_NULL,		// meleestate
4630
	S_NULL,		// missilestate
4631
	S_NULL,		// deathstate
4632
	S_NULL,		// xdeathstate
4633
	sfx_None,		// deathsound
4634
	0,		// speed
4635
	20*FRACUNIT,		// radius
4636
	16*FRACUNIT,		// height
4637
	100,		// mass
4638
	0,		// damage
4639
	sfx_None,		// activesound
4640
	MF_NOBLOCKMAP,		// flags
4641
	S_NULL		// raisestate
4642
    },
4643
 
4644
    {		// MT_MISC86
4645
	81,		// doomednum
4646
	S_BRAINSTEM,		// spawnstate
4647
	1000,		// spawnhealth
4648
	S_NULL,		// seestate
4649
	sfx_None,		// seesound
4650
	8,		// reactiontime
4651
	sfx_None,		// attacksound
4652
	S_NULL,		// painstate
4653
	0,		// painchance
4654
	sfx_None,		// painsound
4655
	S_NULL,		// meleestate
4656
	S_NULL,		// missilestate
4657
	S_NULL,		// deathstate
4658
	S_NULL,		// xdeathstate
4659
	sfx_None,		// deathsound
4660
	0,		// speed
4661
	20*FRACUNIT,		// radius
4662
	16*FRACUNIT,		// height
4663
	100,		// mass
4664
	0,		// damage
4665
	sfx_None,		// activesound
4666
	MF_NOBLOCKMAP,		// flags
4667
	S_NULL		// raisestate
4668
    }
4669
};
4670