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325 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // DESCRIPTION: |
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18 | // The not so system specific sound interface. |
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19 | // |
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20 | //----------------------------------------------------------------------------- |
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21 | |||
22 | |||
23 | #ifndef __S_SOUND__ |
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24 | #define __S_SOUND__ |
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25 | |||
26 | |||
27 | #ifdef __GNUG__ |
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28 | #pragma interface |
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29 | #endif |
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30 | |||
31 | |||
32 | |||
33 | // |
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34 | // Initializes sound stuff, including volume |
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35 | // Sets channels, SFX and music volume, |
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36 | // allocates channel buffer, sets S_sfx lookup. |
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37 | // |
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38 | void |
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39 | S_Init |
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40 | ( int sfxVolume, |
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41 | int musicVolume ); |
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42 | |||
43 | |||
44 | |||
45 | |||
46 | // |
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47 | // Per level startup code. |
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48 | // Kills playing sounds at start of level, |
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49 | // determines music if any, changes music. |
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50 | // |
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51 | void S_Start(void); |
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52 | |||
53 | |||
54 | // |
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55 | // Start sound for thing at |
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56 | // using |
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57 | // |
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58 | void |
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59 | S_StartSound |
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60 | ( void* origin, |
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61 | int sound_id ); |
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62 | |||
63 | |||
64 | |||
65 | // Will start a sound at a given volume. |
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66 | void |
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67 | S_StartSoundAtVolume |
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68 | ( void* origin, |
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69 | int sound_id, |
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70 | int volume ); |
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71 | |||
72 | |||
73 | // Stop sound for thing at |
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74 | void S_StopSound(void* origin); |
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75 | |||
76 | |||
77 | // Start music using |
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78 | void S_StartMusic(int music_id); |
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79 | |||
80 | // Start music using |
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81 | // and set whether looping |
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82 | void |
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83 | S_ChangeMusic |
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84 | ( int music_id, |
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85 | int looping ); |
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86 | |||
87 | // Stops the music fer sure. |
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88 | void S_StopMusic(void); |
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89 | |||
90 | // Stop and resume music, during game PAUSE. |
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91 | void S_PauseSound(void); |
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92 | void S_ResumeSound(void); |
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93 | |||
94 | |||
95 | // |
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96 | // Updates music & sounds |
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97 | // |
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98 | void S_UpdateSounds(void* listener); |
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99 | |||
100 | void S_SetMusicVolume(int volume); |
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101 | void S_SetSfxVolume(int volume); |
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102 | |||
103 | |||
104 | #endif |
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105 | //----------------------------------------------------------------------------- |
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106 | // |
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107 | // $Log:$ |
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108 | // |
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109 | //----------------------------------------------------------------------------- |