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325 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // DESCRIPTION: |
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18 | // Refresh/render internal state variables (global). |
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19 | // |
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20 | //----------------------------------------------------------------------------- |
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21 | |||
22 | |||
23 | #ifndef __R_STATE__ |
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24 | #define __R_STATE__ |
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25 | |||
26 | // Need data structure definitions. |
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27 | #include "d_player.h" |
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28 | #include "r_data.h" |
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29 | |||
30 | |||
31 | |||
32 | #ifdef __GNUG__ |
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33 | #pragma interface |
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34 | #endif |
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35 | |||
36 | |||
37 | |||
38 | // |
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39 | // Refresh internal data structures, |
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40 | // for rendering. |
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41 | // |
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42 | |||
43 | // needed for texture pegging |
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44 | extern fixed_t* textureheight; |
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45 | |||
46 | // needed for pre rendering (fracs) |
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47 | extern fixed_t* spritewidth; |
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48 | |||
49 | extern fixed_t* spriteoffset; |
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50 | extern fixed_t* spritetopoffset; |
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51 | |||
52 | extern lighttable_t* colormaps; |
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53 | |||
54 | extern int viewwidth; |
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55 | extern int scaledviewwidth; |
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56 | extern int viewheight; |
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57 | |||
58 | extern int firstflat; |
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59 | |||
60 | // for global animation |
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61 | extern int* flattranslation; |
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62 | extern int* texturetranslation; |
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63 | |||
64 | |||
65 | // Sprite.... |
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66 | extern int firstspritelump; |
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67 | extern int lastspritelump; |
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68 | extern int numspritelumps; |
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69 | |||
70 | |||
71 | |||
72 | // |
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73 | // Lookup tables for map data. |
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74 | // |
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75 | extern int numsprites; |
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76 | extern spritedef_t* sprites; |
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77 | |||
78 | extern int numvertexes; |
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79 | extern vertex_t* vertexes; |
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80 | |||
81 | extern int numsegs; |
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82 | extern seg_t* segs; |
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83 | |||
84 | extern int numsectors; |
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85 | extern sector_t* sectors; |
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86 | |||
87 | extern int numsubsectors; |
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88 | extern subsector_t* subsectors; |
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89 | |||
90 | extern int numnodes; |
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91 | extern node_t* nodes; |
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92 | |||
93 | extern int numlines; |
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94 | extern line_t* lines; |
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95 | |||
96 | extern int numsides; |
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97 | extern side_t* sides; |
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98 | |||
99 | |||
100 | // |
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101 | // POV data. |
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102 | // |
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103 | extern fixed_t viewx; |
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104 | extern fixed_t viewy; |
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105 | extern fixed_t viewz; |
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106 | |||
107 | extern angle_t viewangle; |
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108 | extern player_t* viewplayer; |
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109 | |||
110 | |||
111 | // ? |
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112 | extern angle_t clipangle; |
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113 | |||
114 | extern int viewangletox[FINEANGLES/2]; |
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115 | extern angle_t xtoviewangle[SCREENWIDTH+1]; |
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116 | //extern fixed_t finetangent[FINEANGLES/2]; |
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117 | |||
118 | extern fixed_t rw_distance; |
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119 | extern angle_t rw_normalangle; |
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120 | |||
121 | |||
122 | |||
123 | // angle to line origin |
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124 | extern int rw_angle1; |
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125 | |||
126 | // Segs count? |
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127 | extern int sscount; |
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128 | |||
129 | extern visplane_t* floorplane; |
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130 | extern visplane_t* ceilingplane; |
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131 | |||
132 | |||
133 | #endif |
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134 | //----------------------------------------------------------------------------- |
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135 | // |
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136 | // $Log:$ |
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137 | // |
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138 | //----------------------------------------------------------------------------- |