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// Emacs style mode select   -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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//	Refresh/render internal state variables (global).
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_STATE__
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#define __R_STATE__
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// Need data structure definitions.
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#include "d_player.h"
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#include "r_data.h"
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#ifdef __GNUG__
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#pragma interface
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#endif
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//
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// Refresh internal data structures,
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//  for rendering.
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//
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// needed for texture pegging
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extern fixed_t*		textureheight;
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// needed for pre rendering (fracs)
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extern fixed_t*		spritewidth;
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extern fixed_t*		spriteoffset;
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extern fixed_t*		spritetopoffset;
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extern lighttable_t*	colormaps;
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extern int		viewwidth;
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extern int		scaledviewwidth;
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extern int		viewheight;
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extern int		firstflat;
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// for global animation
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extern int*		flattranslation;
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extern int*		texturetranslation;
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// Sprite....
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extern int		firstspritelump;
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extern int		lastspritelump;
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extern int		numspritelumps;
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//
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// Lookup tables for map data.
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//
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extern int		numsprites;
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extern spritedef_t*	sprites;
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extern int		numvertexes;
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extern vertex_t*	vertexes;
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extern int		numsegs;
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extern seg_t*		segs;
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extern int		numsectors;
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extern sector_t*	sectors;
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extern int		numsubsectors;
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extern subsector_t*	subsectors;
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extern int		numnodes;
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extern node_t*		nodes;
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extern int		numlines;
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extern line_t*		lines;
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extern int		numsides;
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extern side_t*		sides;
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//
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// POV data.
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//
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extern fixed_t		viewx;
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extern fixed_t		viewy;
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extern fixed_t		viewz;
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extern angle_t		viewangle;
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extern player_t*	viewplayer;
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// ?
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extern angle_t		clipangle;
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extern int		viewangletox[FINEANGLES/2];
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extern angle_t		xtoviewangle[SCREENWIDTH+1];
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//extern fixed_t		finetangent[FINEANGLES/2];
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extern fixed_t		rw_distance;
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extern angle_t		rw_normalangle;
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// angle to line origin
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extern int		rw_angle1;
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// Segs count?
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extern int		sscount;
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extern visplane_t*	floorplane;
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extern visplane_t*	ceilingplane;
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------